Armory Stats - Shipyard Achievements, July 21 Hotfixes, Blue Tweets, Leoric Released

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Leoric - Hero Trailer, Skins, Lore; Bans Coming to Team League

Armory Stats - Shipyard Achievements
Today we are taking a look at some of the shipyard achievements added in Patch 6.2. The data used today is a set of 1.8 million accounts that had a character active after June 15, 2015.

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Name Points Percent Category
Set Sail! Construct a shipyard for your garrison.
5
76.8%
Shipyard
Naval Fleet Upgrade your shipyard to level 2.
5
49.0%
Shipyard
Naval Armada Upgrade your shipyard to level 3.
5
11.8%
Shipyard
Naval Treasure Specialist Complete 25 Naval Treasure Missions.
5
29.0%
Shipyard
Seaman Complete 50 Naval Missions.
5
12.2%
Shipyard
Ironsides Upgrade a ship of every type to Epic quality.
5
2.9%
Shipyard


Patch 6.2 Hotfixes - July 21
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
Classes

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Paladin (Forums / Skills / Talent Calculator)
General
  • Tier-18 2-piece set bonus for Protection Paladins' Avenger's Reprieve effect no longer stacks and will refresh the duration of the effect instead.
  • Fixed an issue that caused Hammer of the Righteous to often hit the primary target twice instead of damaging one of the secondary targets.

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Priest (Forums / Skills / Talent Calculator)
General
  • Fixed an issue where the damage increase in a hotfix from June 26 for Repudiation of War was not working correctly.

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Warlock (Forums / Skills / Talent Calculator)
General
  • Felhunter should now correctly require line-of-sight with its target to use the Spell Lock ability. Previously, it was incorrectly using line-of-sight with the Warlock instead.

Garrisons
Naval Missions
  • Black Market Journal: This naval mission should now have the correct blockade prerequisite for Barrier Sea.

Achievements
  • Filling the Ranks: Tracking for progress towards completing the achievement should now be working correctly.

Blue Tweets
Originally Posted by Blizzard Entertainment
PvP
Two important notes about Mercenary mode: 1. You have to elect into it. 2. Mercenaries look and play 100% like the opposite faction. (holinka)
If someone wants nothing to do with mercenary mode, their experience will essentially be the same as it is now. (holinka)
I don't play human. But obvious question is what happens to them when they become orc but have no trink? Thx for all u guys do btw!
We're discussing solutions to that problem. (holinka)

Ghostcrawler Tweets
While the developers have been pretty quiet since @WarcraftDevs appeared, Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Do you think WoW 7.0 will be released on consoles, too? WoD ability pruning feels like a preparation for game controllers.
I would be surprised. WoW is really dependent on mouse + keyboard. But I have no insider knowledge either way. (OccupyGStreet)
Seems like 80% of the mmoc crowd dislikes the WoD changes. http://t.co/aprDb9dkmZ
I can't comment on specific changes because I'm out of touch. (OccupyGStreet)
My experience has been that players often remember how they felt when the game was new. (OccupyGStreet)
They remember that feeling and associate the older designs with those fond memories. (OccupyGStreet)
I loved the experience I had in BWL. Does that make BWL a better raid than Ulduar or ToT? Not in my opinion. (OccupyGStreet)

At lunch we were discussing progression rates in various games. (OccupyGStreet)
I postulated you can never effectively increase game time by drawing things out. You always have to add new rewards to justify it. Thoughts? (OccupyGStreet)
An example might be level rates in RPGs or farming loot in order to be able to handle bigger challenges. Just adding time always falls flat. (OccupyGStreet)
drawing out the rewards will make probably a third of players say Ill never get there. I quit.
Right. That was my thought. You can add more rewards to increase the time commitment though. (OccupyGStreet)
depends on the "experience". Are you trying to take a 20 hour experience and stretch it into a non meaningful 200hr exp?
No, I think there are games that do a good job of offering both. But some people want the shorter version and just get overwhelmed. (OccupyGStreet)
If it was a compelling enough game for me to want to play it again, I'd choose 200 on the second play thru.
Yeah, exactly. The same way you might go do new game+ for a harder version (or move on to another game). (OccupyGStreet)
only if the 20 hr experience cost less $$
Interesting.... (OccupyGStreet)
I think that's better done through design. If you ask people whether they want to miss out on stuff, they'll choose not to.
It's an issue of discipline. You can tell yourself to ignore all the collectibles on your map, but it's hard in actuality. (OccupyGStreet)
I would prefer they just give me the 20 hour experience because dev resources still would have been drained to make the 200.
I like the 200 hour experience in Witcher 3 and Assassin's Creed. I didn't want it for Batman. I think it's individual taste. (OccupyGStreet)
Maybe 20hrs gives you the main story directly and no side quests while the 200 throws you into the world like Skyrim
Yeah that's what I was thinking, or at least far fewer side quests. (OccupyGStreet)
I had friends quit Witcher because they were overwhelmed rather than just try and focus on the core story. (OccupyGStreet)

What if a game asked you at first launch if you wanted the 20 or the 200 hour experience? Sort of like choosing difficulty? (OccupyGStreet)
You mean similar to how Bioware had that 'Dialogue heavy, combat light' option for Mass Effect 3, but for open world?
Exactly. (OccupyGStreet)



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Heroes of the Storm - Leoric
Leoric was added to live servers today and his trailer was released. Check out the skins and lore on HeroesNexus.

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