

Assault on Zan'vess Scenario
Today we take a look at Assault on Zan'vess, one of the new Alliance Scenarios in Patch 5.1.
Battle.net World Championship Official Trailer
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Over the past year, more than 600 players from around the world competed in one of the most epic eSports contests ever. The field has now been narrowed to 32 StarCraft II players and 10 World of Warcraft Arena teams, and each is set to face off for more than $500,000 in prizes and the title of world champion.
The Battle.net World Championship kicks off at 6:00 p.m. PST this Friday, November 16, and you can catch all the action live, FREE, and in HD by visiting http://battle.net/bwc. Read all about it in our latest press release.
New Battle.net World Championship Event Site Open
Originally Posted by Blizzard (Blue Tracker / Official Forums)
This Friday the Battle.net World Championship will take Shanghai, China by storm. To make sure that you have all the information you need, we've launched a brand new event site complete with player profiles, brackets, event schedule, and more. Keep up on all the World of Warcraft and StarCraft II event news and make sure you're ready to take in all the action live on the free stream starting at 6:00 PM PST Friday, November 16.
Terrace of Endless Spring Now Available & Raid Schedule
Originally Posted by Blizzard (Blue Tracker / Official Forums)
The latest Normal difficulty Mists of Pandaria Raid dungeon is now available: Terrace of Endless Spring. All Heart of Fear bosses are also now available in Raid Finder.
To access the new Raid Finder dungeons, you will need to meet a minimum item level (ilevel) requirement of 470.
Here is the current schedule for these Raid releases:
Wednesday, November 14 - Second half of Heart of Fear on Raid Finder and Normal Terrace of Endless Spring
Wednesday, November 21 - Heroic Terrace of Endless Spring and Terrace of Endless Spring on Raid Finder
Blue Posts
Originally Posted by Blizzard Entertainment
Let’s Talk About Brawler’s Guild
Will gear levels be throttled for the fights so that progression raiders and/or PvPers have no preexisting advantage, and the bragging rights are solely based on player skill?
Stat scaling isn't currently planned for the Guild, no. Skill will absolutely factor in, especially at high Ranks, but bragging rights in this context can certainly also include raw character power. The fights aren't tuned for stat scaling, and beyond that, gear is an important part of World of Warcraft. We don't want to go too crazy with eliminating its value by over-using stat scaling.
Naturally, and as with all things, we might revise that perspective in the future, but it's not on the table at the moment. (Blue Tracker / Official Forums)
Updated Character Models
Nope, unfortunately we can't share anything just yet. But we will as soon as we can! (Blue Tracker / Official Forums)

Water Jet
I don't think we've seen the last of it. Delayed is more likely than scrapped, I'd say.
I think that's a fair assessment. We weren't happy with how this spell was working out on the PTR, and pulled it for now. We're looking into giving it some more polish, and possibly implementing it when the time is right.
Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
Rep is more "mandatory" for raiding than the head enchant was in Wrath/Cata since it gives you more advantage.
There were no alternatives to head enchants. There are better pieces than every valor item. (Source)
Was it a mistake 2 add talents that were available 2 each spec in cata available for an entire class. Arms getting shckwve etc
We think that's what makes the talents fun. Choosing a spec for one ability was less so.
If heal reduction in pvp isn't enough, would you consider mana regen nerf? Burst damage rules when mana is infinite, right?
Not sure. A lot of healers in PvP complain about mana already. (Source)
Could u write a dev watercooler about class rotations; why it was important that arc mage/bm hunter got more buttons?
Players complained that one-button-wonders could top meters, but others would complain if they paid a simplicity tax. (Source)
"Movement should be terrible for a ranged spec. Full stop." Can you justify the hunter changes in light of that?
Definitely worried that moving will be too good for hunters, but it was better than Aspect twisting. (Source)

What's this new Tooth & Claw for druid bears in 5.1ptr? Just curious what gap it fills, add more variation?
Maul is kind of a dead button since rage is better spent on defenses much of the time now. This is an attempt to solve that. (Source)

I know you aren't ignoring MM, but do you really think the minor changes in 5.1 will be enough for it to be viable?
We increased the duration of Steady Focus, which is both a quality of life and DPS increase. (Source)
Do spirit beasts do more dps than regular pets since panda?
That's not our intent. They shouldn't. We'll have to check if they don't if that's the contention. (Source)