Cataclysm Dungeon Loot, Blue Posts, Comics

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Cataclysm Dungeon - Updated Loot List
More loot appeared on beta realms and we now have a good idea of what to expect in level 85 dungeons in normal mode. I'm not an expert in theorycrafting but I'm pretty sure that something like Wild Hammer will make you unequip your Shadowmourne. (Reminder: No screenshots yet, models aren't implemented)

ilvlTypeSpecSlotItem 333DaggerMelee DPSOne-HandWindwalker Blade 333DaggerSpellMain HandModgud's Blade 333MaceTankOne-HandMace of Transformed Bone 333MaceMeleeTwo-HandWild Hammer 333Off-HandSpellOff-handBook of Origination 333ShieldTankOff HandBulwark of the Primordial Mound 333StaffHealTwo-HandSoul Releaser 333StaffSpellTwo-HandStaff of Siphoned Essences 333SwordMeleeOne-HandSun Strike 333SwordSpellMain HandBlade of the Burning Sun 333ThrownPhysicalThrownSlashing Thorns 333WandSpell, HealRangedWand of Untainted Power 333PlateTankHandsFingers of Light 333PlateMeleeChestBreastplate of the Risen Land 333PlateTankShoulderEarthshape Pauldrons 333PlateMeleeWaistBelt of the Forgemaster 333PlateTankWristArmguards of Unearthly Light 333PlateHealLegsLegguards of Noon 333PlateHealWristBracers of Umbral Mending 333MailPhysicalFeetRed Scale Boots 333MailPhysicalHeadWildhammer Riding Helm 333MailPhysicalShoulderBloodpetal Mantle 333MailSpell, HealFeetDark Iron Chain Boots 333MailSpell, HealWaistBelt of Petrified Tears 333LeatherPhysicalChestVest of Misshapen Hides 333LeatherPhysicalWaistRed Beam Cord 333LeatherPhysicalWristPoison Fang Bracers 333LeatherSpell, HealChestCursed Skardyn Vest 333LeatherSpell, HealFeetAwakening Footfalls 333LeatherSpell, HealWaistUnderworld Cord 333ClothHealFeetHekatic Slippers 333ClothHealLegsCurse-Tainted Leggings 333ClothHealWristCrimsonborne Bracers 333ClothSpellChestRobes of Rampant Growth 333ClothSpellHeadCrown of Enfeebled Bodies 333ClothSpellLegsLegwraps of Astral Rain 333CloakTankBackShroud of Dark Memories 333CloakHealBackSolar Wind Cloak 333CloakHealBackAzureborne Cloak 333FingerMeleeFingerNova Band 333FingerTankFingerTemple Band 333FingerMeleeFingerUmbriss Band 333FingerMeleeFingerCircle of Bone 333FingerPhysicalFingerRing of Blinding Stars 333FingerPhysicalFingerRing of Dun Algaz 333FingerHealFingerBand of Life Energy 333FingerSpellFingerBand of Rays 333FingerSpellFingerAbandoned Dark Iron Ring 333NeckTankNeckDarkhowl Amulet 333NeckMeleeNeckSeedling Pod 333NeckMeleeNeckMouth of the Earth 333NeckSpellNeckCharm of the Muse 333TrinketTankTrinketThrongus's Finger 333TrinketHealTrinketBlood of Isiset 333TrinketHealTrinketCorrupted Egg Shell 333TrinketMeleeTrinketRight Eye of Rajh 333TrinketMeleeTrinketMark of Khardros 333TrinketPhysicalTrinketLeft Eye of Rajh 333TrinketPhysicalTrinketSkardyn's Grace 333TrinketSpellTrinketAnhuur's Hymnal 333TrinketSpellTrinketGale of Shadows


Blue Posts

Originally Posted by Blizzard Entertainment

Downranking
The problem with downranking that we hated, and the reason we killed it, wasn't because players were being clever by using cheaper heals when they needed a smaller heal. That's good gameplay and the kind of thing the new model should reward. The part of downranking that was broken, was that the coefficients matter so much more than the base points that you could maintain mana forever by casting a heal that was only slightly less effective. That wasn't gaming the numbers. That was breaking them. (Source)

ipaladins.gif
Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Healing as ... retribution
I said holy gear in a ret spec. And why would the heals be small? In a raid environment, the ret spec could have as much as 2000 more sp than a similarly geared holy paladin because of Sheath of Light and various buffs to AP. This alone would show how little scaling of healing spells the holy tree provides.
We'll look into it and make sure it's not viable. We've certainly had cases in the past where the conversion factors that let Ret not be terrible at healing look really attractive to someone actually wearing healing gear. (Source)

iwarriors.gif
Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Heroic Leap
This ability has a lot of history because we tried it once before. For the Cataclysm version, we received a lot of feedback originally that Heroic Leap just didn't distinguish itself enough from Charge etc. any more. This is a world with Juggernaut and Warbringer after all. We discussed that feedback and understood where warriors were coming from, so we redesigned it so that players could choose where they would leap to. We think the current implementation has lot of different uses. No, it can't get you over canyons or up to ledges, but how often will those case legitimately arise? The potential exploits were the ability that unfettered would be enormous, and reducing those is what let us offer Heoic Leap as it is in the first place. It's a useful ability now. We can experiment with visual effect and height and that sort of thing. I understand from reading this thread that there are players who would design a different ability were they in our shoes. That's fine. This is a subjective business. (Source)

Slam
Slam is a controversial ability for sure, but we know there are Arms warriors who considered the height of skill of their class to be when they had to line up the Slam swing time in between their Mortal Strikes. It's not for everyone, for sure, but with Improved Slam and Bloodsurge and being able to move, it really isn't asking too much of you. Yeah you'll screw it up sometimes, but it won't be a catastrophic dps loss when you do.

We've seen just a ton of feedback in the past few weeks on lots of different abilities for different classes that essentially comes down to "X is too hard to use." We think overall that WoW's combat is pretty forgiving. We really don't think this is the time where we need to be making everything much harder to screw up. Simple is good. Confusing is bad. But abilities or rotations that are challenging are good for the game to a point. (Source)





MMO Report
Someone stole Casey for the week, but the MMO Report is still around!



Comics
Dark Legacy Comics #254 and Teh Gladiators #164 + #165 are out.




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