



Class Tuning Hotfixes
The developers noted that the upcoming hotfixes aren't final and that they are monitoring discussions and discussing changes.
Addon - World Quest Tracker
World Quest Tracker is a handy addon that makes seeing what world quests are up easier:
- Shows all quests and rewards (including amounts) on the Broken Isles map.
- Changes quest icons to the reward icon on individual zones.
- Shows world quests on the flight path map, allowing you to show them all or just tracked quests.
- Quests that are new since the last time you looked at the map are highlighted.
Patch 7.1 - Trial of Valor: Guarm
Guarm is the second boss in the Trial of Valor raid.
Originally Posted by MMO-Champion
Helya's vicious three-headed hound stands guard at the gates of Helheim. Bred to require neither comfort nor sleep, Guarm remains ever-watchful for any invaders who come to challenge the reign of his cruel mistress.
- Overview - Guarm's Guardian's Breath unleashes three elements: Fire, Nature and Shadow. Guarm gains a stack of Frothing Rage for every player not hit by one of his breath attacks.
Taking damage from Guardian's Breath will result in a debuff: Fiery Phlegm, Salty Spittle or Dark Discharge. Gaining any two of these is deadly.
Periodically Guarm will become more mobile and aggressive, casting Roaring Leap andHeadlong Charge.- Avoid standing near allies so the effects of Flame Lick, Frost Lick and Shadow Lick are minimized.
- When Guarm casts Guardian's Breath, stand grouped with allies within either Fiery Phlegm, Salty Spittle or Dark Discharge. Don't mix the elements!
- Move out of Guarm's way when he performs a Headlong Charge.
- Avoid standing near allies so the effects of Flame Lick, Frost Lick and Shadow Lick are minimized.
- Dispel allies affected by Frost Lick.
- When Guarm casts Guardian's Breath, stand grouped with allies within either Fiery Phlegm, Salty Spittle or Dark Discharge. Don't mix the elements!
- Move out of Guarm's way when he performs a Headlong Charge.
- Multi-Headed causes Guarm's basic attacks to hit two players. Stand next to one another!
- Face Guarm away from your allies to avoid hitting them with Flashing Fangs.
- When Guarm casts Guardian's Breath, stand grouped with allies within either Fiery Phlegm, Salty Spittle or Dark Discharge. Don't mix the elements!
- Move out of Guarm's way when he performs a Headlong Charge.
- Frothing Rage - Increases all damage done by 5%.
- Guardian's Licks -
- Flame Lick - Targets a random player, then inflicts 321,000 Fire damage and applies an aura that inflicts 100,000 Fire damage every 0.5 sec for 5 sec to all players within 5 yards of that player.
- Shadow Lick - Targets a random player, then inflicts all players within 5 yards with a heal absorption effect that prevents up to 1,000,000 healing received. Lasts until cancelled.
- Volatile Foam -
When dispelled, bounces to the nearest ally of the afflicted player.
Applies Fiery Phlegm when this effect expires.
When dispelled, bounces to the nearest ally of the afflicted player.
Applies Salty Spittle when this effect expires.
When dispelled, bounces to the nearest ally of the afflicted player.
Applies Dark Discharge when this effect expires.
- Roaring Leap - Knocks back all players within 25 yards of Guarm, then leaps toward the largest clump of players and deals 357,000 Physical damage and stuns all players within 12 yards.
Blue Tweets
Originally Posted by Blizzard Entertainment
World Quests
World quests in dungeons. Yay: a different dung this wk, they drop loot even if you are not on WQ. Having trouble getting people to do them? (Muffinus)
Asking because we have had problems in the past with incentivizing side bosses and quests. If not enough incentive, what needs to be added? (Muffinus)
usually if you have higher Ilvl tank/healer in the group I've found it hard "don't need it so not doing it want speed"
what do you think would incentivize that player? (Muffinus)
I'm down to do these but cmon don't have them come out in the middle of the week when we've done them. Tuesdays only please?
I think a better fix is to make it less painful to do the dungeon again, e.g. more rewarding. Dungeons are fun! IMO. (Muffinus)
Did you do the weekly raid quest in WOTLK? E.G. Kill the extra giant before the gunship in ICC. How would you improve on this concept? (Muffinus)
PvP
Is there a way to find out exactly how gear works now in PvP? I'd really appreciate it good sir!
Sure! In battlegrounds, arenas and Ashran, we set everyone's stats like they are wearing 850 gear. (holinka)
We look at your average item level and for everyone 1 point above 800, we increase your stats by 0.1%. (holinka)
is Mercenary Mode meant to not be up all the time for Horde? I got it once, queued 2 BGs then the vendor disappeared
If queue times get low enough it goes away. (holinka)
Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
We resisted adding herd animals for hunters for a long time because there was no "grass" food. (OccupyGStreet)
We considered just letting them "graze" wherever without you having to feed them. (OccupyGStreet)
Do you think Legion or the intended purpose of Legion can fix the problems that Blizzard had in WoD like content drought
I have no insider knowledge or anything. I think the biggest difference is they are saying they are no longer trying to do the expansion a year thing, so hopefully they can put all of their effort into making sure players never go too long without something new.
Even back when I was there, we tried to ship expansions faster, which sometimes meant focusing less on the current expansion in order to shift all resources to the newer one. But then when we missed our dates, it just meant players had those long droughts. I think it's great that rather than being stubborn, the team is trying a different, and very player-focused strategy. I hope it works for them. (Source)
Dark Legacy Comics #553
DLC #553 has been released.
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