Developer Interview - Morgan Day

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Developer Interview - Morgan Day
Preach had the opportunity to talk to lead encounter designer Morgan Day today.



Torghast
  • The main goal with Torghast was to create a game mode that we haven't seen in WoW before.
  • The team was inspired by the roguelike genre games they were playing.
  • The Jailer and Tower were added early on, and people wanted to be able to climb the tower.
  • Potentially could add an infinite play mode similar to the Mage Tower, rewarding cosmetics. This would be separate from the main Torghast.
  • The team learned lessons from Horrific Visions that will be applied to Torghast.
  • How much you can play Torghast depends on how much you are playing the game.
  • Torghast is focused on class fantasy, rather than spec fantasy. Some specs won't value a power as much as others.
  • Overwatch has an experimental mode, the team could potentially use Torghast as testing.
  • Anima powers in Torghast is a way to test potential legendary effects.

Dungeons
  • Max level dungeons will usually be longer than the dungeons you play through while leveling.
  • Having all of the Seasonal Affixes ready isn't needed to turn on Mythic+ if all of the other end game content has been enabled.
  • Battle for Azeroth waited to turn on Mythic+ but the team probably won't wait as long this time.

Raids
  • Denathrius in Castle Nathria will be a fight that takes place on multiple floors, probably falling between them and taking advantage of the environment.

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