Developer Interview - Morgan Day
Preach had the opportunity to talk to lead encounter designer Morgan Day today.
Torghast
Dungeons
Raids
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Preach had the opportunity to talk to lead encounter designer Morgan Day today.
Torghast
- The main goal with Torghast was to create a game mode that we haven't seen in WoW before.
- The team was inspired by the roguelike genre games they were playing.
- The Jailer and Tower were added early on, and people wanted to be able to climb the tower.
- Potentially could add an infinite play mode similar to the Mage Tower, rewarding cosmetics. This would be separate from the main Torghast.
- The team learned lessons from Horrific Visions that will be applied to Torghast.
- How much you can play Torghast depends on how much you are playing the game.
- Torghast is focused on class fantasy, rather than spec fantasy. Some specs won't value a power as much as others.
- Overwatch has an experimental mode, the team could potentially use Torghast as testing.
- Anima powers in Torghast is a way to test potential legendary effects.
Dungeons
- Max level dungeons will usually be longer than the dungeons you play through while leveling.
- Having all of the Seasonal Affixes ready isn't needed to turn on Mythic+ if all of the other end game content has been enabled.
- Battle for Azeroth waited to turn on Mythic+ but the team probably won't wait as long this time.
Raids
- Denathrius in Castle Nathria will be a fight that takes place on multiple floors, probably falling between them and taking advantage of the environment.
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