Feb 17 Hotfixes, Patch 6.1 PTR - Build 19634

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Update (7:50 PM EST): Added today's hotfixes.

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Patch 6.1 - Dev Interview, Mythic BRF, Colorblind Support, Blue Tweets, Wowcraft #18

Patch 6.0.3 Hotfixes - February 17
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
Classes
  • irogues.gif
    Rogue (Forums / Skills / Talent Calculator)
    • Subtlety
      • Refreshing or expiring Ruptures, Garrotes, Crimson Tempest, and Hemorrhages should no longer incorrectly remove other Rogues' Sanguinary Veins.

Raids, Dungeons, and Scenarios
  • Blackrock Foundry
    • Oregorger
      • Oregorger's health has been reduced by 10% on Normal difficulty.
      • Oregorger's Rolling Fury ability now deals less damage on Normal difficulty (135,000 damage) and on Heroic difficulty (200,000 damage).
    • The Blast Furnace
      • Heart of the Mountain should no longer spam raid warnings for Blast whenever it reaches 100 Energy.
      • Mind Controlled Firecallers should no longer be able to cast Reactive Earth Shield on injured Primal Elementalists.
    • Kromog
      • Kromog's Reverberations should now be easier to dodge with a 3-second delay before the ability starts dealing damage (up from 1.75 seconds) and the effect's radius has been decreased.
    • Beastlord Darmac
      • Beastlord Darmac's Call the Pack now has an increased cooldown of 40 seconds (up from 30 seconds) on Normal difficulty.
      • Fixed an issue where the doors to Beastlord Darmac may not always reopen after the encounter has been reset.
    • Operator Thogar
      • Enrage mechanic for the encounter is now more lethal.
    • Iron Maidens
      • Admiral Gar'an: Dominator Turret's Dominator Blast no longer deals damage to player pets, minions or guardians.
      • Enforcer Sorka's Convulsive and Lingering Shadows are no longer incorrectly removed when the targeted player dies.
      • Marak the Blooded's Blood Ritual still only targets a player within 45 yards but the damage cone now has a range of 100 yards.
      • Fixed an issue where Iron Maidens not on the Dreadnaught may instantly cast their spells and abilities at the end of the boat phase.
      • Fixed an issue where Marak the Blooded was incorrectly gaining Sanguine Strikes at 75 Iron Fury on Mythic difficulty.
    • Blackhand
      • Rubble Piles should no longer appear after the transition to stage two.
      • Fixed an issue where a player may not be correctly protected from Blackhand's Impaling Throw when multiple players were taking cover behind the same Rubble Pile.

Patch 6.1 PTR - Build 19634
Build 19634 will be deployed to the PTR realms soon.

Spell Changes
Originally Posted by MMO-Champion
idruids.gif
Druid (Forums, Talent Calculator)

  • Ferocious Bite: Damage dealt increased by approximately 5.3%.
  • Thrash: Initial damage dealt and additional damage dealt over time both increased by approximately 20%.

Balance
  • Starfall: Damage dealt decreased by approximately 16.6%.
  • Sunfall: Damage dealt decreased by approximately 16.6%.

Feral
  • Rake: Initial damage dealt and additional damage dealt over time both increased by approximately 5%.
  • Rip: Damage dealt over time increased by approximately 4.2%.
  • Swipe: Damage dealt increased by approximately 20.5%.

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Hunter (Forums, Talent Calculator)

Perks

Marksmanship
  • Careful Aim: Now increases the critical strike chance of your Steady Shot, Focusing Shot, and Aimed Shot on specific targets by 50%, down from 60%.
  • Mastery: Sniper Training: Now increases your damage, shot range, and critical strike damage by 5%, up from 4%.

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Monk (Forums, Talent Calculator)

Windwalker & Mistweaver
  • Rising Sun Kick: Enemies now take 20% increased damage from your abilities, up from 10%.

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Priest (Forums, Talent Calculator)


Talents

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Shaman (Forums, Talent Calculator)

Restoration

iwarlocks.gif
Warlock (Forums, Talent Calculator)

Talents

iwarriors.gif
Warrior (Forums, Talent Calculator)

Perks

Arms
  • Execute: Normal damage dealt decreased by approximately 14.3%.

Arms & Fury

Fury & Protection
  • Execute: Damage dealt decreased by approximately 11.4%.

Raid & Dungeon Abilities
  • Sanguine Strikes Marak the Blooded's melee attacks become so powerful as to corrupt the life essence of her target, causing their blood to erupt, duplicating a portion of damage dealt to her primary target to all players as Shadow damage. 100 Energy / 75 Energy. Instant. Instant.

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