

Patch 5.2 - Glorious Tyranny Enchant
Patch 5.2 added a new weapon enchant for players with a 2200 rated battleground or arena rating, [Enchant Weapon - Glorious Tyranny]. The blue post below addresses some of the reasoning for adding it.
Throne of Thunder Heroic Progression
No real progress today, only Exorsus moving up to 10/13 bosses down. WoWProgress changed their ranking system, explaining why a 9/13 guild is ranked higher than a 10/13 guild in the listing. (Moonz skipped Dark Animus)
You can keep up with the kills on Manaflask, our forum thread, and WowProgress.
Addon: Satchel Scanner
After talking about satchel contents yesterday, now is a good time to talk about getting the [Misty Satchel of Exotic Mysteries]! There is an addon called Satchel Scanner that can keep an eye on the LFD frame and alert you if it is currently being offered.
Using it is pretty simple, open the config, check the roles you are interested in, and start the scan. When the satchel comes up, it will alert you with a raid warning and sound. You can show or hide the panel with "/ss3 toggle", allowing it to continue scanning in the background.
More options are coming in a future version, so be sure to send the author feedback if you want some more features!
Patch 5.2 Hotfixes: March 19
Originally Posted by Blizzard (Blue Tracker)
Classes
- Monk
- Tier-15 Mistweaver 2-piece set bonus should now increase the healing of Renewing Mist by the correct amount.
- Paladin
- Hand of Purity no longer reduces the damage dealt by effects that ignore immunities.
Quests
- Captive Audience: Fixed an issue with Rune Prisons that prevented new captives from spawning.
Creatures
- Summonable bosses on the Isle of Thunder now leash back instead of despawning when pulled too far from their spawn point.
- Zandalari Warbringers are now immune to crowd control and interrupt effects.
- Fixed an issue where some players may not receive loot after defeating Nalak.
Raids, Dungeons, and Scenarios
- Mogu'shan Vaults
- Increased the time before the gate to closes while engaging Feng the Accursed to 8 seconds, up from 3 seconds.
- Throne of Thunder
- Council of Elders
- Reduced the penalty to damage taken from the Shadowed Soul debuff from 5% to 3% per stack on 10-player Heroic mode.
- Dark Animus
- Dark Animus will now use its abilities at more consistent intervals.
- Interrupting Jolt now deals less damage on 10/25-player Heroic mode.
- Explosive Slam now deals significantly less damage on 10-player Heroic mode.
- Fixed an issue where Matter Swap could sometimes teleport players beneath the world.
- Ji-Kun
- Fixed an issue where Bore Worms would remain submerged.
- Fixed an issue where Bow Fly Swarms would enter combat while remaining out of melee range.
- Lei Shen
- Fixed an issue where players defeating Lei Shen did not receive credit towards the Pinnacle of Storms achievement.
- Megaera
- Reduced the damage dealt by Megaera’s breaths and Ignite Flesh on 10-player Normal mode.
- Reduced the damage dealt by Rampage on 10-player Normal mode.
- Council of Elders
PvP
- Season 13 Tyrannical weapons had their item levels increased to ilevel 498, up from ilevel 493, to match Season 12 Elite weapons.
- Season 13 Malevolent Honor gear now gives more Stamina, making them comparable to Season 12 counterparts.
Battlegrounds
- Eye of the Storm: Horde teams are now being awarded the proper amount of victory points when holding 3 towers.
Items
UI
- There should no longer be a delay in displaying Isle of Thunder stage progression status on the World Map.
Blue Posts
Originally Posted by Blizzard Entertainment
Why do all "fun" items have such long cooldowns?
Much of the time, 'fun' items are nerfed to prevent an exploit of one sort or another.
Cheaters are why you can't have nice things. Well, they're still pretty nice, just not as often. (Blue Tracker / Official Forums)
Glorious Tyranny PvP Enchant
Could you please explain why there is a weapon enchant that is only viable for melees? Isnt that a bit unfair against casters?
Honestly, I have mixed feelings about this enchant.
Once we’ve switched the way Elite gear becomes available to players (from the 2200 rating requirement to 27000 Conquest Point requirement), we felt the need to add something cosmetic, to visually distinguish high rated players from the rest, it’s just a cool thing to do and players were clearly asking for it, recognition is generally a good thing, it values people and it’s very motivational.
So the issue I have with this is that we’ve changed the way players can buy Elite gear, partially because ilvl disparity in PvP only helps to further increase itself, once players start to get Elite gear, the gap between those players and the ones still trying to grab it, widens, and it gets harder to beat those players.
So what does this have to do with the enchant? Well, the enchant was introduced as one of those visually distinguishable features exclusively available to high rated players, which causes 2 problems:
- If the enchant is too good for PvP, it will reintroduce the first problem that we’ve tried to solve back into the equation.
- If it’s too bad for PvP, no high rated player will want to use it, so the item becomes pointless.
So for this to actually work in its current form it simply needs to be on par with top PvE Enchants. This sort of balance can be hard to achieve, especially when we have static stats and characters that can duel-wield and others that cannot, so it’s not just about casters vs melee.
We’re aware of the issues being reported about this enchant and about not having more cosmetic perks to make high rated players stand out from the crowd. We’ll make sure to pass your feedback along to devs. (Blue Tracker / Official Forums)
Catch Up Speed
And where was the problem with this? Isn't that the way games should be? You start at the beginning and go through all of the content in a specific order. Which game, except actual WoW, no matter whether on- or offline, allows you to leave out content and go directly to the final bosses?
With that route specifically? It was on the fact that if you came late to the game you didn't really have any way of catch-up to get into more advanced guilds, other than try to actually run that content when perhaps most guilds at that point had already moved past.
If you flash forward to Cataclysm, it probably isn't crazy to argue that it was too easy to bypass entire tiers by going into the Patch 4.3 5-man dungeons, sure.
If you flash forward to the present....
In Pandaria, now you do have to run that content, but the availability of tools as the Raid Finder and increased drop rates in previous raids means that while you're following that same route (as players were doing in Vanilla WoW) you're doing it at a quicker pace and even without the need of finding a guild running that content, looking for applicants and on the same time of the day you can raid.
So, it's not that there was something wrong with going through that route (in my opinion, I shall add), but, the fact there weren't many ways to bypass content meant that, the higher you went on that progress, the less guilds were around progressing, hence, less players were ready to experience that content. (Blue Tracker / Official Forums)
Towns Giveaways
Curse is giving away 15 Steam for Towns, as long as you enter by March 25 at midnight! Towns is a city-building RPG in which you are the leader of a group of citizens, commanding them to build, create, and explore to support your victory. If you already own the game, there is another ongoing contest for some Logitech Peripherals. Check out the wiki if you need help getting started.
Dark Legacy Comics #381
DLC #381 has been released!
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