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Legion Alpha - Build 21287
A new build is on the way!
New Loading Screens
New Maps
Achievement Changes
Originally Posted by MMO-Champion
Artifacts
Legion
Quests
Legion Raid
Dungeons & Raids
Player vs. Player
Spell Changes
Originally Posted by MMO-Champion
Item Set Bonuses
Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
PvP Talents
Blood
Blood & Unholy
Blood, Frost, Unholy
Frost
Frost & Unholy
Unholy
Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
Vengeance
Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
PvP Talents
Balance
Feral
Feral & Guardian
Feral, Guardian, Balance, Restoration
Guardian
Guardian, Balance, Restoration
Restoration
Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
Beast Mastery
Beast Mastery & Marksmanship
Beast Mastery & Survival
Marksmanship
Marksmanship & Beast Mastery
Survival
Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
Arcane
Fire
Fire & Frost
Frost
Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
PvP Talents
Brewmaster
Brewmaster & Windwalker
Mistweaver
Windwalker
Windwalker & Mistweaver
None
PvP Talents
Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
PvP Talents
Holy
Holy, Retribution, Protection
Protection
Protection & Holy
Retribution
Retribution & Protection
Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
PvP Talents
Discipline
Discipline & Holy
Discipline & Shadow
Discipline, Holy, Shadow
Holy
Holy & Discipline
Shadow
Shadow & Discipline
Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
Assassination
Assassination & Subtlety
Outlaw
Subtlety
Subtlety & Outlaw
Subtlety, Assassination, Outlaw
Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
PvP Talents
Elemental & Restoration
Enhancement
Restoration
Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
Affliction
Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents
PvP Talents
Arms
Arms & Fury
Arms, Fury, Protection
Fury
Fury, Arms, Protection
Protection
Professions
First Aid
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
Hey all,
We have another alpha build going up today. No new major features in this one, but a bunch of class and artifact updates have been made:
Thanks, and we look forward to your feedback!
Originally Posted by Blizzard Entertainment
Death Knight (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Unholy Death Knight Feedback -- Build 21287 -- 17-Mar
Hey Unholy Death Knights. Here’s a change that didn’t make it into today’s build, but we’re planning for a soon upcoming build:
Keep that in mind for feedback on this build! Thanks! (Blue Tracker / Official Forums)
Druid (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Balance Druid Feedback -- Build 21287 -- 17-Mar
Hey Balance Druids. Here’s a change that didn’t make it into today’s build, but we’re planning for a soon upcoming build:
Keep that in mind for feedback on this build! Thanks! (Blue Tracker / Official Forums)
Feral Druid Feedback -- Build 21287 -- 17-Mar
Hey Feral Druids. Here’s a change that didn’t make it into today’s build, but we’re planning for a soon upcoming build:
Keep that in mind for feedback on this build! Thanks! (Blue Tracker / Official Forums)
Guardian Druid Feedback -- Build 21287 -- 17-Mar
Hey Guardian Druids. Here’s a change that didn’t make it into today’s build, but we’re planning for a soon upcoming build:
Keep that in mind for feedback on this build! Thanks!
First, you have the POV that Crit now actively works against our AM tools (well IF mostly). Have IF up? Dodge two melee swings and waste 45 Rage! Woo! /sarcasm
Or you could take the POV that you can save IF until after you dodge a swing because the chances of doing so twice in a row is pretty low. That actually creates some pretty neat moment-by-moment decision making.
You could also spin it as kind-of a boring way to make Crit valuable. Increasing Dodge isn't a terribly exciting thing.
It's indeed a rather plain defensive interaction with Critical Strike, but it works solidly, and we feel like Guardians have enough going on baseline to not need some complex mechanic. In general, having a way for tanks to favor avoidance is a playstyle we prefer to support. (Blue Tracker / Official Forums)
Hunter (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Hey Beast Mastery Hunters. Here are a few changes that didn’t make it into today’s build, but we’re planning for a soon upcoming build:
Keep those in mind for feedback on this build! Thanks! (Blue Tracker / Official Forums)
Marksmanship Hunter Feedback -- Build 21287 -- 17-Mar
Hey Marksmanship Hunters. Here are a few changes that didn’t make it into today’s build, but we’re planning for a soon upcoming build:
Keep those in mind for feedback on this build! Thanks! (Blue Tracker / Official Forums)
Survival Hunter Feedback -- Build 21287 -- 17-Mar
Hey Survival Hunters. Here’s a change that didn’t make it into today’s build, but we’re planning for a soon upcoming build:
Keep that in mind for feedback on this build! Thanks! (Blue Tracker / Official Forums)
Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Mistweaver Monk Feedback -- Build 21287 -- 17-Mar
Hey Mistweaver Monks. Here’s a change that didn’t make it into today’s build, but we’re planning for a soon upcoming build:
Keep that in mind for feedback on this build! Thanks! (Blue Tracker / Official Forums)
Rogue (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Subtlety Rogue Feedback -- Build 21287 -- 17-Mar
Hey Subtlety Rogues. Here’s a change that didn’t make it into today’s build, but we’re planning for a soon upcoming build:
Keep that in mind for feedback on this build! Thanks! (Blue Tracker / Official Forums)
Artifact Powers
Originally Posted by MMO-Champion
Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Blood
Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Balance
Feral
Guardian
Restoration
Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Beast Mastery
Marksmanship
Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Fire
Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Brewmaster
Windwalker
Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Protection
Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Discipline
Holy
Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Assassination
Outlaw
Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Enhancement
Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Affliction
Demonology
Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Arms
Fury
Protection
Strings Changes
Originally Posted by MMO-Champion
Garrison Mission Changes
Originally Posted by MMO-Champion
7.0 Tutorial
Artifact - Monk Mission
Artifact - Monk Mission Repeated
Artifact - Warlock Mission Repeated
Generic (7.0)
Provision
Garrison Follower Changes
Originally Posted by MMO-Champion
Common
Garrison Ability Changes
Originally Posted by MMO-Champion
Ability
Misc Changes
Originally Posted by MMO-Champion
Unknown - Underlight Angler
Battle Masters
Currency Types
Legion
Factions
Unknown
Flight Masters
Unknown
Questing
Keystone Affixes
Map Areas
Broken Isles
Emerald Nightmare
Halls of Valor
Kharazan Catacombs
Pandaria
Unknown
Maps
Vanilla
Scenarios
Battle for the Exodar
Claiming the Truthguard
Combat Training
Rescue Koltira
The Legend of The Ashbringer
The Oculus [PH]
The Wanderer's Companion
Trial of the Champion
Vault of the Wardens
Violet Hold
World Map Areas
Black Temple - Legion
Halls of Valor
World Safe Locations
Battle of Exodar
Broken Isles
Niskara
The Violet Hold
Trial of the Serpent
Unknown
Continue reading...
Blizzard is testing voice chat! See the full post for details.
Legion Alpha - Build 21287
A new build is on the way!
- Marksmanship is getting their pet back with Lone Wolf as a level 15 talent (and very competitively tuned), so that having a pet is a choice again.
New Loading Screens
New Maps
Achievement Changes
Originally Posted by MMO-Champion
Artifacts
- Protector of the Wilds (New) Complete the druid class campaign. Reward Title: Arch Druid. 10 points.
Legion
Quests
- The Nightmare of Val'sharah (New) Complete the Val'sharah storylines listed below. 10 points.
Legion Raid
Dungeons & Raids
- Grand Opening (New) Activate all the spotlights around the Nightwell and then defeat the Chronomatic Anomaly in the Nighthold raid. 10 points.
- Infinite(simal) (New) Get betrayed by and then defeat an Infinite Whelpling during the Grand Magistrix Elisande encounter, then defeat Grand Magistrix Elisande in the Nighthold raid. 10 points.
- Is Not For You (New) Defeat all Wrathguard Dreadblades without them benefiting from Vampiric Aura and then defeat Tichondrius on Normal difficulty or higher.
- I've Got My Eyes On You (New) Defeat Gul'dan on Normal difficulty or higher after defeating 16 Eyes of Gul'dan within 3 seconds. 10 points.
Player vs. Player
- Orgrimmar Offensive Name changed from "Death to the Warchief!" to "Orgrimmar Offensive". Kill Vol'jin. 10 points. Damage High Overlord Saurfang until he humors you by pretending to die. 10 points.
Spell Changes
Originally Posted by MMO-Champion
Item Set Bonuses
- Item - Druid T17 Balance 2P Bonus Reduces the cast time of Wrath and Starfire by 12%. Solar Wrath and Lunar Strike by 12%.
- Item - Druid T17 Balance 4P Bonus Wrath and Starfire Solar Wrath and Lunar Strike casts reduce the cooldown of Celestial Alignment by 3 sec.
- Item - Druid T17 Guardian 2P Bonus While you have the Tooth and Claw buff, Maul consumes 10 less Rage. Reduces the cost of Maul by 20%.
- Item - Druid T17 Guardian 4P Bonus Applying Tooth and Claw Applying Thrash to a target increases the healing of your next Frenzied Regeneration by 10%. Stacks up to 3 times.
- Item - Druid T18 Guardian 2P Bonus Savage Defense Ironfur also increases heals done to you by 20% while active.
- Item - Druid T18 Guardian 4P Bonus While Savage Defense While Ironfur is active, the cost of Frenzied Regeneration is reduced by 50%.
- Item - Hunter T17 Marksmanship 2P Bonus Aimed Shot critical strikes restore 8 additional Focus. Focus.
- Item - Hunter T17 Marksmanship 4P Bonus While Rapid Fire While Trueshot is active, your critical strike damage increases by 3% per second.
- Item - Hunter T17 Survival 2P Bonus When you cast Black Arrow, you automatically trigger Lock and Load. use Lacerate, you also gain a stack of Mongoose Fury.
- Item - Hunter T17 Survival 4P Bonus When you hit a target with Sever Lacerate, your critical strike damage is increased by 5% for 3.5 sec.
- Item - Hunter T18 Beast Mastery 2P Bonus Arcane Cobra Shot and Multi-Shot increase the duration of your Focus Fire by 1 sec. next Dire Beast by 0.5 sec.
- Item - Hunter T18 Beast Mastery 4P Bonus Your Focus Fire effect also summons Your Dire Beast has a chance to summon a Fel Boar to assist you. The Fel Boar lasts for the duration of Focus Fire. 20 sec.
- Item - Hunter T18 Marksmanship 2P Bonus When you critically hit with Chimera Shot, you have a 40% chance to gain Rapid Fire for 4 sec. Marked Shot, you have a 30% chance to gain a Rapid Fire effect increasing haste for 4 sec sec.
- Item - Hunter T18 Survival 2P Bonus Your Black Arrow increases all elemental damage done Your Lacerate exposes Open Wounds on the target increasing all physical damage you do to the target by 15% for 15 sec. 5 sec sec.
- Item - Hunter T18 Survival 4P Bonus Your Explosive Shot causes a shadow nova on targets afflicted by your Black Arrow. Your Mongoose Bite has a 50% chance to reset the cooldown of Lacerate.
- Item - Monk T17 Brewmaster 4P Bonus When clearing Moderate Stagger with Purifying Brew, you generate 1 stack of Elusive Brew. Brawler.
- Item - Monk T17 Windwalker2P Bonus Fists of Fury generates 1 stacks of Tigereye Brew. reduces the cooldown of Tigereye Brew by 9 sec.
- Item - Monk T17 Windwalker4P Bonus Energizing Tigereye Brew increases your critical strike damage by 20% for 30 sec.
- Item - Monk T18 Brewmaster 2P Bonus Expel Harm now has no cooldown when you are below 50% health in Stance of the Sturdy Ox. Increases the chance to for your Gift of the Ox to summon a Healing Sphere by 5%.
- Item - Monk T18 Brewmaster 4P Bonus Every time you use Expel Harm, the remaining cooldown of your Guard is reduced by 5 sec. gather a Healing Sphere, the remaining cooldowns of your Ironskin Brew and Purifying Brew are reduced by 5 sec.
- Item - Monk T18 Mistweaver 2P Bonus Your Renewing Mist also applies Extend Life to the initial target, instantly healing them for [ 105.8% of Spell Power ] and increasing all healing done to them by 15% for 12 sec. Your Rising Sun Kick increases the damage the target receives from your abilities by an additional 6%.
- Item - Monk T18 Mistweaver 4P Bonus When you heal with Enveloping Mist or Uplift Vivify, 50% of the heal is also applied to targets with your Extend Life effect. When you Rising Sun Kick, you have a 50% chance to apply Renewing Mist on a nearby injured ally.
- Item - Monk T18 Windwalker 2P Bonus Your Rising Sun Kick has a 30% chance to generate Combo Breaker. grants 2 charges of Masterful Strikes. Masterful strikes increases mastery by 10% on your next damaging abilitiy.
- Item - Monk T18 Windwalker 4P Bonus Increases the chance for you to gain Combo Breaker by 15% Your Fists of Fury grants 3 charges of Masterful Strikes, and increases your maximum Energy by 20.
- Item - Paladin T17 Holy 2P Bonus When you cast Light of Dawn, you have a 25% chance to also be able to cast a free 3 Holy Power Word of Glory. Flash of Light.
- Item - Paladin T17 Holy 4P Bonus When you cast Word of Glory ?s19,750, you have a 20% chance to be able to cast a free 3 Holy Power Light of Dawn. Light of Dawn.
- Item - Paladin T17 Retribution 2P Bonus Spending Holy Power has a 20% chance to allow the use of Hammer of Wrath regardless of your target's current health. reset the cooldown of your Blade of Justice, Blade of Wrath or Divine Hammer abilities.
- Item - Paladin T17 Retribution 4P Bonus Hammer of Wrath causes your next Exorcism to generate 3 Holy Power. Your Judgment causes your next Holy Power spender to refund 1 Holy Power.
- Item - Priest T17 Discipline 2P Bonus Penance channels for 1 additional second and generates 1 stack of Evangelism.
- Item - Priest T17 Discipline 4P Bonus When you activate Archangel, the mana cost of Prayer of Healing is reduced by 50% for 6 sec. Rapture, the mana cost of Power Word: Shield is reduced by 35% for 6 sec.
- Item - Priest T17 Holy 4P Bonus When Prayer of Mending heals a target, you have a 20% chance to gain a stack of Serendipity. 100% chance to reduce the cooldown of Holy Word: Sanctify by 3 sec.
- Item - Priest T17 Shadow 2P Bonus Consuming Shadow Orbs reduces the cooldown of Mind Blast by 0.5 sec per Shadow Orb consumed. secs.
- Item - Priest T17 Shadow 4P Bonus Each time Devouring Plague deals damage over time, your haste increases by 1% for 4 sec, stacking up to 12 times. Your regular Shadow Word: Pain damage over time strikes have a 30% chance to summon a Shadowy Apparition.
- Item - Priest T18 Discipline 2P Bonus Your Penance damage and healing is increased by 12% 4% for 15 sec each time it deals damage or heals. This effect stacks up to 6 times.
- Item - Priest T18 Discipline 4P Bonus Each time Penance heals or damages, it has a 50% chance to heal another injured ally near your target.
- Item - Rogue T17 Combat 2P Bonus Increases the chance for Revealing Strike to generate an extra Combo Point by 20%. Saber Slash to strike a second time by 5%.
- Item - Rogue T17 Combat 4P Bonus Your finishing moves have a 4% chance per combo point to generate 5 combo points and cause your next Eviscerate to consume no Energy. Run Through to consume no Energy.
- Item - Rogue T17 Subtlety 2P Bonus When you activate Shadow Dance, you gain 60 Energy. 5 Energy every second.
- Item - Rogue T17 Subtlety 4P Bonus When Shadow Dance expires, your next finishing move refunds 5 combo points. 2 combo points.
- Item - Rogue T18 Assassination 2P Bonus Your Dispatch deals 25% additional damage as Nature damage. Your Rupture has 30% additional critical strike chance on enemies under 35% health.
- Item - Rogue T18 Assassination 4P Bonus Your Dispatch now generates 2 additional Combo Points. Your Mutilate now generates an additional Combo Point when used on enemies below 35%.
- Item - Rogue T18 Subtlety 4P Bonus Your Eviscerate and Rupture Nightblade reduce the cooldown of your Vanish by 1 sec per Combo Point used.
- Item - Shaman T17 Elemental 4P Bonus When you consume more than 12 Lightning Shield charges with Fulmination 70 Maelstrom on Earth Shock, you automatically gain Lava Surge.
- Item - Shaman T17 Restoration 4P Bonus When you gain Tidal Waves, you have a 8% chance to reduce the mana cost of Chain Heal by 50% for 8 sec. 20% for 8 sec.
- Item - Shaman T18 Elemental 2P Bonus Your Earth Shock has a 45% chance not to consume any Lightning Shield charges and to have its cooldown instantly reset. to refund the Maelstrom spent.
- Item - Shaman T18 Elemental 4P Bonus For every 24 Lightning Shield charges consumed Every 10 Lightning Bolt or Chain Lightning casts, your total total spell haste is increased by 20% for 15 sec. Every 3 sec the effect diminishes.
- Item - Shaman T18 Enhancement 2P Bonus Whenever you gain a Maelstrom Weapon charge, you You have a 12% chance whenever your Maelstrom Weapon effect occurs to Electrocute all nearby enemies within 10 yards for [ 15.75% of Spell Power ] Nature damage.
- Item - Shaman T18 Enhancement 4P Bonus Maelstrom charges increase Your Flametongue Weapon also increases the damage done by your Nature spells by an additional 12%, and you may now have a maximum of 10 Maelstrom charges. 10% for it's duration.
- Item - Warlock T17 Affliction 2P Bonus While channeling Drain Life or Drain Soul on a target afflicted by your Corruption, Unstable Affliction, and Agony, the chance for Nightfall to activate is increased by 5%. Agony will generate 1 additional Soul Shard.
- Item - Warlock T17 Affliction 4P Bonus When Nightfall activates, the cooldown of Dark Soul is reduced by 10 sec. When Agony grants a Soul Shard, you have a chance to gain 5% haste for 10 seconds.
- Item - Warlock T17 Demonology 2P Bonus Hand of Gul'dan has a 50% chance empower your inner demon, temporarily bringing your Metamorphosis form out even while you are not transformed. to summon 50% more imps.
- Item - Warlock T17 Demonology 4P Bonus Hand of Gul'dan now has 1 additional maximum charge, and Corruption has a 2% chance to generate 1 charge of Hand of Gul'dan when dealing damage. You have a 15% chance for Shadow Bolt or Demonwrath to generate 1 additional Soul Shard.
- Item - Warlock T17 Destruction 2P Bonus When Immolate deals damage it has a 4% chance to generate a full Burning Ember. Soul Shard.
- Item - Warlock T18 Affliction 2P Bonus Each time Drain Life or Drain Soul deals damage, it has a 10% chance to extend the duration of your Dark Soul: Misery by 2 sec. make your next Unstable Affliction not consume a Soul Shard.
- Item - Warlock T18 Affliction 4P Bonus While Dark Soul: Misery is active, your Drain Soul damage also refreshes the duration of your Haunt effect on the target. While Unstable Affliction deals damage, you have a 10% chance to gain 10% increased damage for 5 sec sec.
- Item - Warlock T18 Demonology 2P Bonus Your Soul Fire Your Shadow Bolt increases the damage done by your Demons by 4% 2% for 15 sec. This effect can stack up to 5 times. 10 times.
- Item - Warlock T18 Demonology 4P Bonus When Molten Core occurs, you have a 30% When your Wild Imps cast Felfire Bolt, you have a 8% chance to summon a Demon from the void to assist you in battle.
- Item - Warlock T18 Destruction 4P Bonus Your Chaos Bolt has a 12% chance to not consume a Ember. Soul Shard.
- Item - Warrior T17 Fury 4P Bonus While Recklessness While Battle Cry is active, your attack speed and critical strike chance increase by 6% every second.
- Item - Warrior T18 Arms 2P Bonus Your Rend periodic damage ticks have Your Slam has a 50% chance to reset the cooldown of Mortal Strike.
- Item - Warrior T18 Arms 4P Bonus Your Rend deals damage 33% more often. Reduces the Rage cost of Slam by 50.
- Item - Warrior T18 Fury 2P Bonus While Bloodsurge is active, your Wild Strike Your Furious Slash critical strike chance is increased by 100% and Wild Strike 50% and Furious Slash critical strike damage is increased by 12%.
- Item - Warrior T18 Fury 4P Bonus Your Wild Strike critical strikes reduce the cooldown of Recklessness by 30 sec. 10 sec.
- Item - Warrior T18 Protection 2P Bonus Reduces the cooldown of your Last Stand by 50%. While in Gladiator Stance, the damage bonus from being Enraged is increased by 12%.
- Item - Warrior T18 Protection 4P Bonus Shield Barrier's Ignore Pain's effect is increased by 100% when used during Last Stand. Your Shield Charge also causes you to Enrage.

- Anti-Magic Shell Surrounds the Death Knight Surrounds you in an Anti-Magic Shell for 5 sec, absorbing up to [ 30% of Total Health ] magic damage (based on maximum health) and preventing application of harmful magical effects. Damage absorbed generates Runic Power. Instant. 60 sec cooldown.
- Blood Plague A disease that deals [ 47.3% of AP ] Shadow damage and heals the caster for 1% of their maximum health every 3 sec for A shadowy disease that drains 0 health from the target over 24 sec. Unlimited range. Instant.
- Death Gate Opens a gate which the Death Knight you can use to return to Ebon Hold. Using a Death Gate while in Ebon Hold will return the Death Knight back to near their you back to near your departure point. 1 Runes. 4 sec cast. 60 sec cooldown.
- Death Grip (Blood) Harnesses the energy that surrounds and binds all matter, drawing the target toward the Death Knight and you forcing the enemy to attack the Death Knight, and increasing threat that you generate against the you, and increasing threat you generate against that target by 200% for 3 sec.
- Death Grip (Frost, Unholy) Harnesses the energy that surrounds and binds all matter, drawing the target toward the Death Knight. you.
- Death Strike (Blood, Unholy) Focuses dark power into a strike that deals (0% of weapon damage) Physical damage and heals you for 20% 30% of all damage taken in the last 6 5 sec (minimum 7% of maximum health).
- Death Strike (Frost) Focuses dark power into a strike with both weapons, dealing that deals a total of [ 0% of weapon damage + 1% of weapon damage ] Physical damage and heals you for 20% 30% of all damage taken in the last 6 5 sec (minimum 7% of maximum health).
Talents
- Abomination's Might Obliterate critical strikes have a chance to drive lesser enemies to the ground, stunning them for 2 sec. Other players are Dazed for 5 sec instead. Frost Death Knight - Level 60 Talent.
- Avalanche While Pillar of Frost is active, jagged icicles fall onto your nearby enemies, dealing [ 24% of AP ] damage every 2 on your nearby enemies, dealing [ 240% of AP ] damage over 20 sec. Frost Death Knight - Level 45 Talent.
- Blighted Rune Weapon Your next 3 successful autoattacks infect your target with two auto attacks infect your target with 2 Festering Wounds. Unholy Death Knight - Level 30 Talent. Instant. 60 sec cooldown.
- Blinding Sleet Targets in a cone in front of the Death Knight you are blinded, causing them to wander disoriented for 4 sec. Damage caused may cancel the disorient may cancel the effect. Frost Death Knight - Level 60 Talent. Instant. 60 sec cooldown.
- Bloodworms Your Death Strikes that overheal create a Bloodworm. Bloodworms attack When Death Strikes heals you above your maximum health, you summon a Bloodworm. Bloodworms deal minor damage to your target for 6 sec, dealing minor damage, and then burst on you and then burst, healing you for 30% of the Death Strike overhealing excess Death Strike healing. If you drop below 0% health, your Bloodworms will immediately burst on and heal you. Blood Death Knight - Level 15 Talent.
- Bonestorm A whirl of bone and gore batters nearby enemies for 6 sec, dealing [ 75% of AP ] Shadow damage every 1 every 1 sec, dealing [ 450% of AP ] Shadow damage over 6 sec, and healing you for 1% of your maximum health per strike every time it deals damage. Blood Death Knight - Level 100 Talent. 2 Runes. Instant. 60 sec cooldown.
- Breath of Sindragosa (Blood) Continuously deals Continuously deal [ 1 + AP ] Shadowfrost damage every 1 sec to enemies in a cone in front of you within 12 yards. You will continue breathing until cancelled or Runic Power is exhausted. your Runic Power is exhausted or you cancel the effect.
- Breath of Sindragosa (Frost) Continuously deals Continuously deal [ 1 + AP ] Shadowfrost damage every 1 sec to enemies in a cone in front of you within 12 yards. You will continue breathing until cancelled or Runic Power is exhausted. your Runic Power is exhausted or you cancel the effect.
- Breath of Sindragosa (Unholy) Continuously deals Continuously deal [ 1 + AP ] Shadowfrost damage every 1 sec to enemies in a cone in front of you within 12 yards. You will continue breathing until cancelled or Runic Power is exhausted. your Runic Power is exhausted or you cancel the effect.
- Castigator Each Scourge Strike critical strike bursts an additional Festering Wound. The Runic Power gain from triggering a Festering Wound is increased by 3 1 additional Festering Wound, and bursting Festering Wounds grants an additional 3 Runic Power each. Unholy Death Knight - Level 45 Talent.
- Clawing Shadows Deal Deals (0% of weapon damage) Shadow damage to the target and trigger a single stack of Festering Wound, if it is present on the target. Replaces Scourge Strike and causes 1 Festering Wound to burst. Unholy Death Knight - Level 45 Talent. 1 Runes. 30 yd range. Instant.
- Consume Vitality Drains [ 15% of Total Health Drains 0;] health from the target over 5 sec. You can move, parry, and dodge while channeling this ability. Blood Death Knight - Level 15 Talent. 2 Runes. 20 yd range. 5 sec cast (Channeled). 30 sec cooldown.
- Dark Arbiter Summon a Val'kyr to attack the target for 40 sec. The Val'kyr grows more powerful as you spend Runic Power. Replaces Summon Gargoyle. Unholy Death Knight - Level 100 Talent. 30 yd range. Instant. 3 min cooldown.
- Debilitating Infestation All enemies affected by Outbreak are snared by 50% Enemies affected by Outbreak have 50% reduced movement speed for 3 sec. Unholy Death Knight - Level 60 Talent.
- Defile Defiles the ground targeted by the Death Knight for 10 sec. Every 1 sec, if there are any enemies standing in the Defile, it deals [ 1 + 39.96% of AP ] Shadowfrost damage to them, bursts a Festering Wound if present 1 Festering Wound, and grows in radius and damage by 2.5%. While you remain within Defile, your Scourge Strike will hit all nearby enemies. Replaces Death and Decay. Unholy Death Knight - Level 100 Talent. 1 Runes. 30 yd range. Instant. 30 sec cooldown.
- Epidemic Empower your Virulent Plague, causing all infected enemies to instantly suffer [ 96% [ 150% of AP ] Shadow damage. Nearby enemies suffer [ 12.5% of AP [ 27.5% of AP ] Shadow;] damage and are infected with Virulent Plague. Unholy Death Knight - Level 90 Talent. 2 Runes. Instant.
- Exhume Gain a charge of Bone Shield every second 1 sec for 5 sec. Blood Death Knight - Level 90 Talent. 1 Runes. Instant. 60 sec cooldown.
- Foul Bulwark Each application Each charge of Bone Shield increases your maximum health by 3%. Blood Death Knight - Level 90 Talent. 60 sec cooldown.
- Frozen Pulse Your autoattacks have a chance to cause you Your auto attacks have a chance to radiate intense cold, inflicting Frost [ 1 + 36% of AP ] damage on all nearby enemies. Frost Death Knight - Level 90 Talent.
- Heart Strike Instantly strike the target and 2 other nearby enemies, causing (120% of weapon damage) Physical damage. and reducing enemies' movement speed by 2% for 8 sec. Generates 5 bonus Runic Power, plus 2 Runic Power per additional enemy struck. Replaces Blood Strike. Blood Death Knight - Level 15 Talent. 1 Runes / 5% of Total Health. Melee range. Instant.
- Horn of Winter The Death Knight blows Blow the Horn of Winter, gaining 1 rune and generating 5 Runic Power. Frost Death Knight - Level 30 Talent. Instant. 30 sec cooldown.
- Hungering Rune Weapon Empower your rune weapon, gaining 1 rune and 5 Runic Power instantly and every 1.5 sec for 9 sec. Replaces Empower Rune Weapon. Frost Death Knight - Level 45 Talent. Instant. 3 min cooldown.
- Icy Talons Frost Strike hits increases increase your melee attack speed by 25% for 3 sec seconds. Refreshing this effect extends its duration. Frost Death Knight - Level 15 Talent.
- Lingering Apparition Wraith Walk lasts 1 seconds longer You move 30% faster during Wraith Walk and its cooldown is reduced by 30 seconds 15 sec. Unholy Death Knight - Level 75 Talent. 25 yd range.
- March of the Damned Become immune to roots, snares, and stuns for 6 sec. Does not break effects in progress remove existing effects. Blood Death Knight - Level 75 Talent. Instant. 1.5 min cooldown.
- Mark of Blood Places a Mark of Blood on the enemy. Whenever the enemy damages a target, that target will be healed for 4% of its maximum health. Effect is doubled if the Death Knight is the target The enemy's damaging attacks will also heal their victim for 4% of maximum health, doubled if the caster is the victim. Lasts 20 sec or up to 20 hits. Blood Death Knight - Level 60 Talent. Melee range. Instant. 3 min cooldown.
- Murderous Efficiency Consuming the Killing Machine effect has a 50% chance to energize a cause you to gain 1 Rune. Frost Death Knight - Level 30 Talent.
- Necrosis Death Coil has a 25% chance to cause Virulent Plague to erupt when it damages infected enemies targets infected with your Virulent Plague to erupt. Unholy Death Knight - Level 90 Talent.
- Ossuary Standing in your Death and Decay also causes Marrowrend to hit multiple causes Marrowrend to hit all other nearby enemy targets for 30% of the damage dealt to the primary target. If Marrowrend hits at least 2 targets, additional Bone Shield charges have a chance to be generated. Blood Death Knight - Level 30 Talent. 60 sec cooldown.
- Permafrost When you deal damage with autoattacks auto attacks, gain an absorb shield equal to 30% of the damage dealt. Frost Death Knight - Level 75 Talent.
- Pestilent Pustules Festering Strike now applies 1 2 to 6 Festering Wounds. Unholy Death Knight - Level 30 Talent.
- Purgatory An unholy pact that prevents death when you sustain fatal damage, instead absorbing incoming healing equal to the amount of damage prevented, lasting 3 sec. If any healing absorption remains when this effect expires, you will die. This effect may only occur every 3 min. Blood Death Knight - Level 60 Talent.
- Red Thirst Vampiric Blood instantly energizes one Rune, and increases your Runic Power generation by 10% for its duration. [NYI] Blood Death Knight - Level 45 Talent.
- Rune Tap Consume a Rune to restore 20% of your heath health. You may recast Rune Tap within 3 sec without triggering the full cooldown. Blood Death Knight - Level 60 Talent. 1 Runes. Instant. 2 min cooldown.
- Runic Attenuation Increases the Increases your chance to trigger Runic Empowerment as if you had spent 35% more Runic Power. Frost Death Knight - Level 30 Talent.
- Soul Reaper Strikes an enemy for (85% Strike an enemy for (150% of weapon damage) Physical damage. After 5 sec, up to 3 5 Festering Wounds on the target will burst. If 3 wounds are burst, you gain Runic Corruption You gain 3% Haste per Festering Wound burst, lasting 15 sec. Unholy Death Knight - Level 100 Talent. 1 Runes. Melee range. Instant. 30 sec cooldown. 45 sec cooldown.
- Soulgorge Consume your Blood Plagues within 0 30 yards, dealing [ 60% of AP ] Shadow damage to each infected enemy. Empowers you and empowering you for 24 sec with up to 15% Rune regeneration per plague, for 24 sec. Plagues closer to expiration grant more Rune regeneration. Replaces Blood Boil. Blood Death Knight - Level 30 Talent. Instant.
- Spectral Deflection While Dancing Rune Weapon is active, attacks that would deal more than 30% of your maximum health are reduced to deal cannot damage you for more than 30% of your maximum health. Blood Death Knight - Level 45 Talent.
- Tremble Before Me Each time your Death and Decay deals damage to an enemy, that enemy has Enemies damaged by your Death and Decay have a chance to cower in place for 3 sec. Enemies but cannot suffer from this effect more than once per 10 sec. Blood Death Knight - Level 75 Talent.
- Volatile Shielding Your Anti-Magic Shell turns your enemies' pathetic magic against them, absorbing 30% more magic and dealing 20% more damage, but generating no Runic Power. When it expires 100% of all damage absorbed as Frost divided among nearby enemies when it expires. Runic Power generated from absorbing magic is reduced is dealt as Arcane damage divided among nearby enemies. Frost Death Knight - Level 75 Talent.
- White Walker You take 20% reduced damge damage while Wraith Walk is active. When you enter or leave Wraith Walk, all nearby enemies are slowed by 50% for 0 3 sec. Frost Death Knight - Level 75 Talent.
- Will of the Necropolis Reduce all damage taken by 20% while your health is below 35% or when from any attack would reduce you below 35%. Blood Death Knight - Level 90 Talent.
- Winter is Coming Enemies struck 5 times by Remorseless Winter while your Pillar of Frost spell is active are stunned for 4 sec. Frost Death Knight - Level 60 Talent.
PvP Talents
- Wandering Plague Causes [ 1 + 250% of Spell Power ] Shadow damage over 8 sec and inflicts Virulent Plague on the target. When Wandering Plague's duration ends or is dispelled, it jumps to a nearby enemy within 30 yards afflicted by one of your diseases. Lasts for 3 jumps. You can only have one Wandering Plague active at any one time. Virulent Plague A disease that deals [ 24% of AP ] Shadow damage every 3 sec for [ 168% of AP ] Shadow damage over 21 sec. It erupts when the infected target dies, dealing [ 45% of AP ] Shadow damage, split evenly between nearby enemies. The disease also divided among nearby enemies, and has a 30% chance to erupt each time it deals damage. Unholy DeathKnight - Tier 4 PvP Talent. 1 Runes. 30 yd range. Instant. 8 sec cooldown.
Blood
- Blood Boil Deals [ 1 + 48% of AP ] Shadow damage and infects all enemies within 10 yards with Blood Plague. Blood Plague A disease that deals [ 47.3% of AP ] Shadow damage and heals the caster for 1% of their maximum health every 3 sec for shadowy disease that drains 0 health from the target over 24 sec. Death Knight - Blood Spec. Instant.
- Blood Strike Instantly strike the enemy, causing Savagely strike for (120% of weapon damage) Physical damage, reducing the target's movement speed by 30% for 8 sec. Generates 5 bonus Runic Power. Death Knight - Blood Spec. 1 Runes / 5% of Total Health. Melee range. Instant.
- Crimson Scourge Your successful autoattacks Your auto attacks on targets infected with your Blood Plague have a 25% chance to reset the cooldown on Death and Decay, and make it cost no Runes and generate no Runic Power for 6 sec. Death Knight - Blood Spec. chance to make your next Death and Decay cost no runes and reset its cooldown. Death Knight - Blood Spec.
- Dancing Rune Weapon Summons a second rune weapon for 8 sec that mirrors your melee attacks and bolsters your defenses. While active, the Death Knight gains you gain 40% parry chance. Death Knight - Blood Spec. 30 yd range. Instant. 3 min cooldown.
- Dark Command Commands Command the target to attack you, and increases threat that you generate against the increasing threat you generate against that target for 3 sec. Death Knight - Blood Spec. 30 yd range. Instant. 8 sec cooldown.
- Death's Caress Deal Reach out with necrotic tendrils, dealing [ 50% of AP ] Shadow damage and applies applying Blood Plague to your target. Blood Plague A disease that deals [ 47.3% of AP ] Shadow damage and heals the caster for 1% of their maximum health every 3 sec for shadowy disease that drains 0 health from the target over 24 sec. Death Knight - Blood Spec. 1 Runes. 30 yd range. Instant.
- Gorefiend's Grasp Shadowy tendrils coil around all enemies within 20 yards of a target (hostile or friendly hostile or friendly target), pulling them to the target's location. Death Knight - Blood Spec. 30 yd range. Instant. 3 min cooldown.
- Marrowrend Smash the target, dealing (200% of weapon damage) Physical damage and generating 3 charges of Bone Shield. Bone Shield Surrounds you with a barrier of whirling bones that reduces reducing all damage you take by 20%, and increases increasing your Rune regeneration rate by 10%. Each damaging attack consumes a charge. Lasts for 30 sec or until all charges are consumed. Death Knight - Blood Spec. 2 Runes. Melee range. Instant.
- Veteran of the Third War Increasing Increases Stamina by 15% and armor by 15%. Your chance to be critically hit is reduced by 6%, and your threat generation is significantly increased. Death Grip recovers more quickly. Death Knight - Blood Spec. Death Knight - Blood Spec.
Blood & Unholy
- Death and Decay Corrupts the ground targeted by the Death Knight Blood: Corrupts the targeted ground, causing [ 144% of AP ] Shadow damage over 10 sec to targets within the area. While you remain within the targeted area, your Scourge Strike or Blood area, your Blood Strike will hit all nearby enemies. Frost, Unholy: Corrupts the targeted ground, causing [ 144% of AP ] Shadow damage over 10 sec to targets within the area. While you remain within the area, your Scourge Strike will hit all nearby enemies. Death Knight - Blood & Unholy Spec. 1 Runes. 30 yd range. Instant. 30 sec cooldown.
Blood, Frost, Unholy
- Wraith Walk Sidestep in to Sidestep into the Shadowlands, breaking Root effects and increasing your movement speed by 70% for 3 sec. During this time all movement-impairing effects are suppressed but you may not attack. Death Knight - Blood, Frost, Unholy Spec. Instant. 60 sec cooldown.
Frost
- Howling Blast Blast the target with a frigid wind, dealing [ 38.52% of AP ] to that foe, and [ 38.5% [ 30.8% of AP ] Frost damage to all other enemies within 10 yards, infecting all targets with Frost Fever. Frost Fever A disease that deals Frost damage every 3 sec for 24 sec and has a chance to grant the Death Knight 5 runic power. Death Knight - Frost Spec. 1 Runes. 30 yd range. Instant.
- Killing Machine Your autoattacks Your auto attack critical strikes have a chance to make your next Obliterate automatically critically strike. Death Knight - Frost Spec.
- Pillar of Frost The power of Frost increases the Death Knight's your Strength by 20%, and grants immunity to external movement effects such as knockbacks. Lasts 20 sec. Death Knight - Frost Spec. Instant. 60 sec cooldown.
- Remorseless Winter Drain the warmth of life from all nearby enemies for 8 sec, dealing [ 24% of AP ] Frost damage each second dealing [ 216% of AP ] Frost damage over 8 sec and reducing their movement speed by 30% 50%. Death Knight - Frost Spec. 1 Runes. Instant. 20 sec cooldown.
- Rime Your Obliterate has a 45% chance to cause your next Howling Blast to consume no runes, generate no Runic Power, and deal 300% additional damage. Death Knight - Frost Spec.
- Runic Empowerment When you spend Runic Power, you have a 1.0% 1% chance per Runic Power spent to gain a Rune. Death Knight - Frost Spec.
Frost & Unholy
- Icebound Fortitude The Death Knight freezes his blood to become immune to Stun effects and reduce all damage taken Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 20% for 8 sec. Death Knight - Frost & Unholy Spec. Instant. 3 min cooldown.
Unholy
- Army of the Dead Summons a legion of Ghouls over 4 sec who will fight for the Death Knight you for 40 sec, swarming the area, fighting anything they can. Death Knight - Unholy Spec. 3 Runes. 4 sec cast (Channeled). 10 min cooldown.
- Death Coil Blood: Fires a blast of unholy energy at the target, causing [ 105.6% of AP ] Shadow damage to an enemy . Frost: Fires a blast of unholy energy at the target, causing [ 88% [ 80% of AP ] Shadow damage to an enemy . Unholy: Fires a blast of unholy energy at the target, causing [ 105.6% [ 80% of AP ] Shadow damage to an enemy and restoring 10 Energy to your ghoul. Death Knight - Unholy Spec. 30 Runic Power. 40 yd range. Instant.
- Festering Strike Deals (440% Deals (400% of weapon damage) Physical damage and infects the target with 1 2 to 4 Festering Wounds. Festering Wound A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing [ 47.3% [ 58% of AP ] Shadow damage and generating 5 Runic Power. Death Knight - Unholy Spec. 2 Runes. Melee range. Instant.
- Festering Wound A pustulent lesion that will burst on death or when damaged by Scourge Strike, dealing [ 47.3% [ 58% of AP ] Shadow damage and generating 5 Runic Power. Death Knight - Unholy Spec.
- Outbreak Deals [ 38% of AP ] Shadow damage and surrounds the target in a miasma lasting for 6 sec that causes the target and all nearby enemies to be infected with Virulent Plague. Virulent Plague A disease that deals [ 24% of AP ] Shadow damage every 3 sec for [ 168% of AP ] Shadow damage over 21 sec. It erupts when the infected target dies, dealing [ 45% of AP ] Shadow damage, split evenly between nearby enemies. The disease also divided among nearby enemies, and has a 30% chance to erupt each time it deals damage. Death Knight - Unholy Spec. 1 Runes. 30 yd range. Instant. 6 sec cooldown.
- Runic Corruption When you spend Runic Power, you have a 1.25% chance per Runic Power spent you spend to increase your rune regeneration rate by 100% for 3 sec. Death Knight - Unholy Spec.
- Scourge Strike An unholy strike that deals (140% of weapon damage) Physical damage and (70% of weapon damage) Shadow damage. Triggers a single stack of Festering Wound, if it is present on the target and causes 1 Festering Wound to burst. Death Knight - Unholy Spec. 1 Runes. Melee range. Instant.
- Sudden Doom Your autoattacks Your auto attacks have a chance to make your next Death Coil cost no Runic Power. Death Knight - Unholy Spec.

- Blade Dance Strike all nearby enemies for [ 3.000 [ 150% of weapon damage + 2.000 * 100% of weapon damage + 300% of weapon damage ] Physical damage, and increase your Dodge chance by 100% for 1 sec. 50 Fury. Instant. 10 sec cooldown.
- Metamorphosis Leap into the air and land with explosive force, dealing [ 200% of AP ] Chaos damage to enemies within 8 yds, and stunning them for 3 sec. Upon landing, you are transformed into a hellish demon for 30 sec, greatly empowering your Demon's Bite and Chaos Strike Chaos Strike and Blade Dance abilities. 40 yd range. Instant. 5 min cooldown.
Talents
- Demonic Name changed from "Demonic (NYI)" to "Demonic". Eye Beam and Chaos Nova have a chance to transform you into full Metamorphosis for 5 sec. If you are already transformed, the duration is extended Chaos Nova and Eye Beam transform you into demon form for 5 sec. Havoc Demon Hunter - Level 75 Talent.
- Felblade (Havoc) Charge to your target and strike with a flaming blade, causing (800% 400% of weapon damage) Fire damage and generating 40 Fury. 30 Fury.
- Felblade (Vengeance) Charge to your target and strike with a flaming blade, causing (800% 400% of weapon damage) Fire damage and generating 20 Pain. 10 Pain.
- Fracture Brutally slam your target for [ 500% of AP ] Physical damage, and shatter a Lesser Soul Fragment two Lesser Soul Fragments from them. Vengeance Demon Hunter - Level 15 Talent. 400 Pain. Melee range. Instant.
- Soul Barrier Consuming a Soul Fragment while you are at full health grants an absorb shield equal to 5% of your maximum health for a shield that absorbs [ 425% of AP * Percent Health + 4% of AP * AP * Percent Health ] damage. Lasts 10 sec. Vengeance Demon Hunter - Level 60 Talent.
Vengeance
- Shattered Souls Killing a target will sometimes shatter their soul, leaving a Soul Fragment behind for 20 sec. The Soul Fragment will be consumed when you approach it, healing you for 25% of maximum 0 health. Consuming a Demon's soul will grant you 20% increased damage for 20 sec. Demon Hunter - Vengeance Spec.
- Shear Causes (250% of weapon damage) Physical damage, and has a small chance to shatter a Lesser Soul Fragment from your target that heals you for 10% of your 0 health when consumed. Generates 10 Pain. Demon Hunter - Vengeance Spec. Melee range. Instant.
- Shear Shear has a small chance to shatter the target's soul, leaving a Lesser Soul Fragment behind for 20 sec. The Lesser Soul Fragment will be consumed when you approach it or cast Soul Cleave, healing you for 10% 0% of maximum health. If the Greater Soul Fragment comes from a Demon, you will deal 20% increased damage for 20 sec. Demon Hunter - Vengeance Spec.
- Soul Cleave A vicious strike that deals [ 0% of weapon damage [ 2.000 + 1% of weapon damage ] Physical damage to all enemies in front of you, and consumes a portion of their soul to heal you for 10% of your maximum 0 health. Draws any Soul Fragments within 20 yards to you. Demon Hunter - Vengeance Spec. 400 Pain. Melee range. Instant.

- Bear Form Shapeshift into Bear Form, increasing armor by 200% and Stamina by 30%. Also reduces the chance the Druid will be critically hit by 6%, and reduces the chance for attacks to be parried by 3%. Increases threat generation and protects the caster from Polymorph effects granting protection from Polymorph effects, and increasing threat generation. The act of shapeshifting frees the caster of you from movement impairing effects. Can't be cast in Tree of Life Form, Moonkin Form. Shapeshift. Instant.
- Cat Form Shapeshift into Cat Form, increasing movement speed by 30%, granting protection from Polymorph effects, and reducing falling damage. The act of shapeshifting frees the caster of you from movement impairing effects. Can't be cast in Tree of Life Form, Moonkin Form. Shapeshift. Instant.
- Clearcasting Your periodic healing Your healing over time from Lifebloom has a 4% chance to cause you to enter a Clearcasting state, causing your next Regrowth to be free. 100 yd range. Instant. a Clearcasting state, making your next Regrowth cost no mana. 100 yd range. Instant.
- Dreamwalk Teleports the caster to the Dreamgrove. Casting Dreamwalk again while in the Dreamgrove returns the caster to near their previous location Emerald Dreamway. 0.1% of Base Mana. 10 sec cast. 60 sec cooldown.
- Entangling Roots Roots the target in place for 30 sec. Damage caused may cancel the effect. 6.5% of Base Mana. 35 yd range. 1.7 sec cast.
- Hurricane Creates a violent storm in the target area at the target location causing [ 360% of Spell Power ] Nature damage to enemies over 10 sec. 100 yd range. Instant.
- Lifebloom Heals the target for [ 15 + 30% of Spell Power ] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [ 200% of Spell Power ]. Lifebloom can be active only on one target at a time. 40 yd range. Instant. Limit 1. 40 yd range. Instant.
- Living Seed When you critically heal a target with the direct healing portion of Swiftmend, Regrowth, or Healing Touch, you plant a Living Seed on the target. When the target is next attacked, the Living Seed will bloom and heal for 50% of the initial amount healed the target for 50% of the initial heal. Lasts 15 sec. Unlimited range. Instant.
- Sabertooth Your Ferocious Bite extends the duration of your Rip by 2 seconds per combo point spent. 100 yd range. Instant.
- Teleport: Moonglade Teleports the caster Teleport to the Moonglade. Casting Teleport: Moonglade while in Moonglade will return the Druid back to near their you back to near your departure point. Can be cast in Tree of Life Form, Moonkin Form. 0.1% of Base Mana. 10 sec cast.
- Thrash Strikes all enemy targets within 8 yards, dealing [ 1 + 60% of AP ] Bleed damage and an additional [ 5 + 30% of AP ] Bleed damage over 15 sec. When applied from Bear Form, this bleed effect can stack up to 3 times. Generates 4 Rage. Requires Bear Form. Feral, Guardian. 15 Rage. Instant. 6 sec cooldown.
- Tranquility Heals all party and raid members within 40 yards for [ 120% of Spell Power ] instantly and every 2 sec for 8 sec. Healing increased [ 750% of Spell Power ] over 8 sec. Healing increased by 100% when not in a raid. 40 yd range. Instant.
- Travel Form Shapeshift into a travel form appropriate to your current location, increasing movement speed on land, in water, or in the air. Protects the caster from Polymorph effects. Non-swimming forms only usable outdoors and granting protection from Polymorph effects. The act of shapeshifting frees the caster of you from movement impairing effects. Can't be cast in Tree of Life Form, Moonkin Form. Shapeshift. Instant.
Talents
- Astral Communion Generate Generates 75 Astral Power Can't be cast in Cat Form, Tree of Life Form, Travel Form, Aquatic Form, Bear Form, Dire Bear Form, Flight Form. Balance Druid - Level 90 Talent. Instant. 1.3 min cooldown.
- Bloodtalons Casting Healing Touch causes your next two melee abilities to deal 30% additional damage increased damage for their full duration. Feral Druid - Level 100 Talent.
- Bristling Fur You bristle your fur, causing all attacks against you to generate Rage for 8 sec. Guardian Druid - Level 100 Talent. Instant. 40 sec cooldown.
- Brutal Slash Strike all nearby enemies in a flurry of blood slashes Strikes all nearby enemies with a massive slash, inflicting (1,144% of weapon damage) Physical damage to each. Awards 1 combo points. Maximum 3 charges. Replaces Swipe. Requires Cat Form. Feral Druid - Level 100 Talent. 45 Energy. 8 yd range. Instant.
- Displacer Beast Teleports the Druid Teleports you up to 20 yards forward, activates Cat Form, and increases activating Cat Form and increasing your movement speed by 0% for 4 sec. Druid - Level 30 Talent. Instant. 30 sec cooldown.
- Earthwarden Every 6 sec, you gain a charge of Earthwarden, up to 3 charges. Earthwarden reduces reducing the damage of the next autoattack you take by 30% auto attack you take by 30%. Earthwarden may have up to 3 charges. Guardian Druid - Level 90 Talent.
- Flourish Extend Extends the duration of all of your heal over time effects on friendly targets within 60 yards by 6 sec. Restoration Druid - Level 100 Talent. Instant. 60 sec cooldown.
- Force of Nature Summons a stand of 3 Treants which will immediately taunt enemies in the targeted area, and attack nearby enemies for 10 sec for 10 sec which immediately taunt and attack enemies in the targeted area. Can't be cast in Flight Form. Balance Druid - Level 15 Talent. 40 yd range. Instant. 60 sec cooldown.
- Fury of Elune Calls down a beam of pure celestial energy at the target location, dealing [ 300% of Spell Power ] Astral damage every 1,000 sec. Lasts until until your Astral Power is exhausted. While Fury of Elune is active, you may recast it for free no cost to direct the beam to move to a new location. Balance Druid - Level 100 Talent. 6 LunarPower, plus 12 per sec. 40 yd range. Instant. 60 sec cooldown.
- Germination You can apply two Rejuvenations Rejuvenation twice to the same target. Restoration Druid - Level 15 Talent.
- Guttural Roars Increases the radius of Stampeding Roar and Incapacitating Roar by 200%, and. Reduces the cooldown of Stampeding Roar by 50%. Guardian Druid - Level 30 Talent.
- Incarnation: Chosen of Elune An improved Moonkin Form that increases the damage of all Lunar and Solar spells by 45%. Also and causes your Lunar Strike and Solar Wrath to generate 50% additional Astral Power. Lasts 30 sec. You may shapeshift in and out of this improved Moonkin Form for its duration. Replaces Celestial Alignment. Druid - Level 75 Talent. Instant. 3 min cooldown.
- Incarnation: Guardian of Ursoc An improved Bear Form that reduces the cooldown on all melee damage abilities and Growl to 1.5 sec. Also and causes Mangle to hit up to 3 targets. Lasts 15 sec. You may freely shapeshift in and out of this improved Bear Form for its duration. Guardian Druid - Level 75 Talent. Instant. 3 min cooldown.
- Incarnation: King of the Jungle An improved Cat Form that allows the use of Prowl while in combat and causes Shred and Rake to deal damage as if stealth were active. Also reduces the cost of all Cat Form abilities by 50% and increases maximum Energy by 50. Lasts 30 sec. You may shapeshift in and out of this improved Cat Form for its duration. Replaces Berserk. Feral Druid - Level 75 Talent. Instant. 3 min cooldown.
- Incarnation: Tree of Life Shapeshift into the Tree of Life, increasing healing done by 15%, increasing armor by 120%, and granting immunity to Polymorph protection from Polymorph effects. Functionality of Rejuvenation, Wild Growth, Regrowth, and Entangling Roots is enhanced. You may freely Lasts 30 sec. You may shapeshift in and out of this form for 30 sec, at which point the shapeshift expires its duration. Restoration Druid - Level 75 Talent. Instant. 3 min cooldown.
- Lunar Beam Summons a beam of lunar light at your location for 8 sec. Every 1 sec, the beam will heal you for 0, and deal [ AP ] Arcane damage to enemies dealing [ 800% of AP ] Arcane damage and healing you for 0 over 8 sec. Guardian Druid - Level 100 Talent. 40 yd range. Instant. 1.5 min cooldown.
- Mass Entanglement Roots your Roots the target in place for 20 sec and spreads to additional nearby enemies. Damage caused may interrupt the effect. Usable in all shapeshift forms. Can't be cast in Flight Form. Druid - Level 60 Talent. 30 yd range. Instant. 30 sec cooldown.
- Moment of Clarity (Balance, Guardian, Restoration) Increases your maximum energy by 30. Your Omen of Clarity now affects the next 3 Regrowths. Omen of Clarity now affects the next 3 Regrowths.
- Moment of Clarity (Feral) Increases your maximum energy by 30. Your Omen of Clarity now affects the next 3 Cat Form abilities. Omen of Clarity now affects the next 3 Cat Form abilities, and your maximum Energy is increased by 30.
- Nature's Balance You align to Aligns the power of the Moon and Stars so your direct damage spells reenergize your damage over time effects. Your Lunar Strike extend the duration of Moonfire by 6 sec. Your Solar Wraths extend the duration of Sunfire by 4 causing Lunar Strike to extend the duration of your Moonfire by 6,000.00 sec, and Solar Wrath to extend the duration of your Sunfire by 4,000.00 sec. Balance Druid - Level 100 Talent.
- Predator The cooldown on Tiger's Fury will reset if resets when a target dies with one of your Bleed effects active. Feral Druid - Level 15 Talent.
- Pulverize A devastating blow that consumes 3 stacks of your Thrash on the target to deal (420% of weapon damage) Physical damage, and reduce damage taken reduces all damage you take by 15% for 20 sec. Requires Bear Form. Guardian Druid - Level 15 Talent. Melee range. Instant.
- Rend and Tear While in Bear Form, Thrash also increases your damage dealt to the target, and reduces your damage taken from the target by 2% per stack application of Thrash. Guardian Druid - Level 100 Talent.
- Renewal Instantly heals the Druid you for 30% of maximum health. Usable in all shapeshift forms. Can't be cast in Flight Form. Druid - Level 30 Talent. Instant. 2 min cooldown.
- Sabertooth Your Ferocious Bite extends the duration of your Rip by 2 seconds per combo point spent. Feral Druid - Level 90 Talent.
- Savage Roar Finishing move that increases damage done by 30% while in Cat Form grants 30% increased damage to your Cat Form attacks for their full duration. Lasts longer per combo point: 1 point : 8 seconds 2 points: 12 seconds 3 points: 16 seconds 4 points: 20 seconds 5 points: 24 seconds Feral Druid - Level 75 Talent. 25 Energy. 100 yd range. Instant.
- Shooting Stars Moonfire and Sunfire ticks have damage has a 10% chance to call down a falling star, dealing [ 42% of Spell Power ] Arcane damage and generating 5 Astral Power. Balance Druid - Level 90 Talent.
- Soul of the Forest When you cast Swiftmend, you gain Soul of the Forest. Soul of the Forest increases increasing the healing of your next Regrowth or Rejuvenation by 200%, or increases increasing the healing of your next Wild Growth by 75%. Restoration Druid - Level 75 Talent.
- Starlord When your Solar and Lunar spells are empowered, their cast time is reduced Lunar and Solar Empowerments also reduce the cast time of their affected spells by 8%. Balance Druid - Level 15 Talent.
- Stellar Drift Increases the radius of Starfall by 30%, and the damage dealt by 20%. Additionally, while you are inside the Starfall you can cast while moving Increases Starfall's radius by 30%, Starfall damage by 20%, and allows you to cast while moving while within Starfall's radius. Balance Druid - Level 100 Talent.
- Typhoon Summons a violent Typhoon that strikes targets in front of the caster within 15 yards Strikes targets within 15 yards in front of you with a violent Typhoon, knocking them back and dazing them for 6 sec. Usable in all shapeshift forms. Druid - Level 60 Talent. 15 yd range. Instant. 30 sec cooldown.
- Warrior of Elune Your next 2 Lunar Strikes have no cast time are instant cast. Balance Druid - Level 15 Talent. Instant. 45 sec cooldown.
PvP Talents
- Clan Defender When nearby allies within 15 yards are critically hit by any attack, you automatically trigger your Gore effect. Gore Your Thrash, Swipe, and Moonfire each have a 15% chance to reset the cooldown of on Mangle, and cause it to generate an additional 4 Rage. Guardian Druid - Tier 4 PvP Talent.
Balance
- Celestial Alignment The celestial bodies align, increasing the damage of all your Lunar and Solar spells by 30% for 15 sec. Additionally, your and increasing the Astral Power generated by Lunar Strike and Solar Wrath generate 50% additional Astral Power by 50%. Lasts 15 sec. Can't be cast in Travel Form, Aquatic Form, Flight Form. Druid - Balance Spec. Instant. 3 min cooldown.
- Mastery: Starlight Increases the damage of Starfall and Starsurge, and the effect of the Empowerments that they grant Increases Starfall and Starsurge damage, and the effect of Lunar and Solar Empowerments by an additional 14%. Druid - Balance Spec.
- Moonkin Form Shapeshift into Moonkin Form, increasing Arcane and Nature damage you deal by 10% and increasing your armor by 200% your Arcane and Nature damage by 10% and your armor by 200%, and granting protection from Polymorph effects. While in this form, single-target attacks against you have a 15% chance make your next damaging spell instant. The act of shapeshifting frees the caster of you from movement impairing effects. Can't be cast in Tree of Life Form. Druid - Balance Spec. Instant.
- Solar Beam Summons a beam of solar light over an enemy target's location, interrupting the target and silencing all enemies within the beam. Lasts for 8 sec. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance Spec. 16.8% of Base Mana. 40 yd range. Instant. 60 sec cooldown.
- Starfall Calls down waves of falling stars that damage enemies at the targeted location. Deals at the targeted area, dealing [ 226.8% of Spell Power ] Astral damage over 8 sec. Enemies in your Starfall take 20% additional damage from your Moonfire and Sunfire and increasing damage taken from Moonfire and Sunfire by 20%. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance Spec. 60 LunarPower. 40 yd range. Instant.
Feral
- Mastery: Razor Claws Increases the damage done by your Cat Form bleed abilities by 24%. Druid - Feral Spec. 16%. Druid - Feral Spec.
- Omen of Clarity Your autoattacks Your auto attacks have a chance to reduce the Energy cost of your next Cat Form ability by 100%. Druid - Feral Spec.
- Primal Fury When you critically strike with an attack that generates a combo point, You gain an additional combo point when you critically strike with a combo-generating attack. Damage over time cannot trigger this effect. Requires Cat Form. Druid - Feral Spec.
- Rake (Balance, Restoration) While stealthed, Rake will also stun the target for 4 sec, and deal 100% increased damage. While stealthed, Rake will also stun the target for 4 sec, and deal 100% increased damage.
- Rake (Feral, Guardian) While stealthed, Rake will also stun the target for 4 sec, and deal 100% increased damage. While stealthed, Rake will also stun the target for 4 sec, and deal 100% increased damage.
- Rip (Feral) Damage increases per combo point: 1 point : [ 196.4% [ 183.7% of AP ] damage 2 points: [ 392.8% [ 367.5% of AP ] damage 3 points: [ 589.2% [ 551.2% of AP ] damage 4 points: [ 785.7% [ 735% of AP ] damage 5 points: [ 982.1% of AP ] damage [ 918.7% of AP ] damage
- Shred Shred the target, causing (1% of weapon damage) Physical damage to the target. Awards 1 combo points. Damage increased by 20% Deals 20% increased damage against bleeding targets. While stealthed, Shred deals 20% increased damage, and has double the chance to critically strike. Awards 1 combo points. Requires Cat Form. Druid - Feral Spec. 40 Energy. Melee range. Instant.
- Tiger's Fury Instantly restores 60 Energy, and causes all autoattacks and abilities that you use to deal 15% additional damage for their full durations increases the Physical damage of all your attacks by 15% for their full duration. Lasts 8 sec. Druid - Feral Spec. Instant. 30 sec cooldown.
Feral & Guardian
- Skull Bash You charge and skull bash the target bash the target's skull, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec. Requires Cat Form, Bear Form. Druid - Feral & Guardian Spec. 13 yd range. Instant. 15 sec cooldown.
- Stampeding Roar The Druid roars Lets loose a wild roar, increasing the movement speed of all friendly players within 10 yards by 60% for 8 sec. Using this ability outside of Bear Form or Cat Form activates Bear Form. Druid - Feral & Guardian Spec. Instant. 2 min cooldown.
- Survival Instincts Reduces all damage taken you take by 50% for 6 sec. Max 2 charges. Druid - Feral & Guardian Spec. Instant. 6 sec cooldown.
Feral, Guardian, Balance, Restoration
- Prowl Activates Cat Form and places the Druid into stealth. Lasts you into stealth until cancelled. Druid - Feral, Guardian, Balance, Restoration Spec. Instant. 10 sec cooldown.
Guardian
- Gore Your Thrash, Swipe, and Moonfire each have a 15% chance to reset the cooldown of on Mangle, and cause it to generate an additional 4 Rage. Druid - Guardian Spec.
- Incapacitating Roar Invokes the spirit of Ursol to let loose a deafening roar, incapacitating all enemies within 10 yards for 3 sec. Any damage caused will remove Damage will cancel the effect. Usable in all shapeshift forms. Druid - Guardian Spec. Instant. 30 sec cooldown.
Guardian, Balance, Restoration
- Barkskin The Druid's Your skin becomes as tough as bark, reducing all damage taken by 20% for 12 sec. While protected, damaging attacks will not cause spellcasting delays you take by 20% and preventing damage from delaying your spellcasts. Lasts 12 sec. Usable while stunned, frozen, incapacitated, feared, or asleep, and in all shapeshift forms. Can't be cast in Flight Form. Druid - Guardian, Balance, Restoration Spec. Instant. 60 sec cooldown.
Restoration
- Efflorescence Grow Grows a healing blossom at the target location, restoring [ 56.44% of Spell Power ] health to three injured allies within 10 yards every 2 sec for 30 sec. Only 1 Efflorescence can be placed at a time Limit 1. Can't be cast in Cat Form, Travel Form, Bear Form, Moonkin Form. Druid - Restoration Spec. 21.6% of Base Mana. 40 yd range. Instant.
- Hurricane Creates a violent storm in the target area at the target location causing [ 360% of Spell Power ] Nature damage to enemies over 10 sec. Can be cast in Tree of Life Form, Moonkin Form. Druid - Restoration Spec. 10% of Base Mana. 35 yd range. 10 sec cast (Channeled).
- Ironbark Balance, Feral, Guardian: The target's skin becomes as tough as Ironwood, reducing all damage taken by 20% for 12 sec. Restoration: The target's skin becomes as tough as Ironwood, reducing all damage taken by 20% for 12 sec. Counts as a heal over time effect for Mastery: Harmony. Can't be cast in Cat Form, Travel Form, Aquatic Form, Bear Form, Flight Form, Moonkin Form. Druid - Restoration Spec. 40 yd range. Instant. 1.5 min cooldown.
- Lifebloom Heals the target for [ 15 + 30% of Spell Power ] over 15 sec. When Lifebloom expires or is dispelled, the target is instantly healed for [ 200% of Spell Power ]. Lifebloom can be active only on one target at a time Limit 1. Can be cast in Tree of Life Form. Can't be cast in Cat Form, Travel Form, Bear Form, Moonkin Form. Limited to 1 target. Druid - Restoration Spec. 10% of Base Mana. 40 yd range. Instant.
- Living Seed When you critically heal a target with the direct healing portion of Swiftmend, Regrowth, or Healing Touch, you plant a Living Seed on the target. When the target is next attacked, the Living Seed will bloom and heal for 50% of the initial amount healed the target for 50% of the initial heal. Lasts 15 sec. Druid - Restoration Spec.
- Omen of Clarity Your periodic healing Your healing over time from Lifebloom has a 4% chance to cause you to enter a Clearcasting state, causing your next Regrowth to be free. Druid - Restoration Spec. a Clearcasting state, making your next Regrowth cost no mana. Druid - Restoration Spec.
- Tranquility Heals all party and raid members within 40 yards for [ 120% of Spell Power ] instantly and every 2 sec for 8 sec. Healing increased [ 750% of Spell Power ] over 8 sec. Healing increased by 100% when not in a raid. Can be cast in Tree of Life Form. Druid - Restoration Spec. 18.4% of Base Mana. 8 sec cast (Channeled). 3 min cooldown.
- Ursol's Vortex Conjures a vortex of wind for 10 sec at the destination location that reduces reducing the movement speed of all enemies within 8 yards by 50%. The first time an enemy attempts to leave the vortex, winds will pull that enemy back to its center. Usable in all shapeshift forms. Druid - Restoration Spec. 30 yd range. Instant. 60 sec cooldown.
- Wild Growth Heals up to 6 injured allies within 30 yards of the target for [ 7 + 34% of Spell Power ] over 7 sec. Healing amount starts high and declines over the duration. Can't be cast in Cat Form, Travel Form, Bear Form, Moonkin Form. Druid - Restoration Spec. 34% of Base Mana. 40 yd range. 1.5 sec cast. 10 sec cooldown.

- Aspect of the Cheetah Increases your movement speed by 90% for 3 sec, and then for by 30% for another 9 sec. Instant. 3 min cooldown.
- Aspect of the Turtle You deflect all attacks and take 30% less damage Deflects all attacks and reduces all damage you take by 30% for 8 sec, but you cannot attack. Instant. 3 min cooldown.
- Eagle Eye Changes the Hunter's Changes your viewpoint to the targeted location. Only usable outdoors. Lasts 60 sec for 60 sec. Only usable outdoors. Unlimited range. 60 sec cast (Channeled).
- Flare Exposes all hidden and invisible enemies within 10 yards of the targeted area for 20 sec. 40 yd range. Instant. 20 sec cooldown.
Talents
- A Murder of Crows Summons a flock of crows to attack your target over the next 15 sec. If the target dies while under attack, A Murder of Crows' cooldown is When a target dies while affected by this ability, its cooldown will reset. Hunter - Level 90 Talent. 30 Focus. 40 yd range. Instant. 60 sec cooldown.
- Animal Instincts When you attack with Flanking Strike, you gain Flanking Strike also grants you the instincts of your pet for 7 sec, providing you with one of the following combat enhancements. Instincts of the Raptor Increases Haste by 10%. Instincts of the Cheetah Increases Movement Speed by 20%. Instincts of the Mongoose Increases Mastery by 10. Survival Hunter - Level 15 Talent.
- Aspect of the Beast (Beast Mastery) Ferocity Your pet also bleeds the target for an additional 0 damage over 6 sec. Ferocity The target also bleeds for 0 Physical damage over 6 sec. Cunning Your pet also snares the target, reducing their movement speed Cunning The target's movement speed is also reduced by 50% for 4 sec.
- Aspect of the Beast (Marksmanship) Ferocity Your pet also bleeds the target for an additional 0 damage over 6 sec. Ferocity The target also bleeds for 0 Physical damage over 6 sec. Cunning Your pet also snares the target, reducing their movement speed Cunning The target's movement speed is also reduced by 50% for 4 sec.
- Aspect of the Beast (Survival) Ferocity Your pet also bleeds the target for an additional 0 damage over 6 sec. Ferocity The target also bleeds for 0 Physical damage over 6 sec. Cunning Your pet also snares the target, reducing their movement speed Cunning The target's movement speed is also reduced by 50% for 4 sec.
- Barrage Rapidly fires a spray of shots for 3 sec, dealing [ 525% of rw + 525% of RW ] Physical damage to the enemy target and an average of [ 262.5% of rw + 262.5% of RW ] Physical damage to each other enemy target in front of you. Usable while moving. Hunter - Level 90 Talent. 60 Focus. 40 yd range. 3 sec cast (Channeled). 20 sec cooldown.
- Big Game Hunter Increases the critical strike chance of your Auto-Attacks and Cobra Shots shot and Cobra Shot by 50% on targets who are above 80% health. Beast Mastery Hunter - Level 75 Talent.
- Black Arrow Fires a Black Arrow at the target, dealing [ 4 + 40% of AP ] Shadow damage over 8 sec and summoning a skeletal minion to taunt it for the duration. Black Arrow's cooldown is reset when you kill an enemy When you kill an enemy, the remaining cooldown on Black Arrow will reset. Marksmanship Hunter - Level 15 Talent. 40 Focus. 40 yd range. Instant. 15 sec cooldown.
- Blink Strikes Your pet's Basic Attacks deal Attack deals 50% increased damage, can now be used from 30 yards away, and will instantly teleport them behind their your pet behind its target. Beast Mastery Hunter - Level 75 Talent. 100 yd range.
- Butchery Strike all nearby enemies in a flurry of strikes, inflicting (1% of weapon damage) Physical damage to each. Replaces Carve. Survival Hunter - Level 90 Talent. 40 Focus. 8 yd range. Instant.
- Caltrops Scatter Caltrops on Scatters Caltrops in an area. Enemies who step on a Caltrop will take [ 1 + 12% of AP ] Physical damage, and be slowed by 70% for 15 sec. Replaces Tar Trap AP ] Physical damage and have 70% reduced movement speed for 15 sec. Survival Hunter - Level 45 Talent. 40 yd range. Instant. 30 sec cooldown. 15 sec cooldown.
- Careful Aim Against targets above 80% Health, Aimed Shot, Arcane Shot, Marked Shot, and Multi-Shot have a 20% increased critical strike chance 20% increased critical strike chance against targets above 80% Health, and those critical strikes deal an additional 20% damage over 8 sec. Marksmanship Hunter - Level 75 Talent.
- Chimaera Shot A two-headed shot that hits your primary target and another nearby target, dealing (0% of weapon damage) Nature or Frost damage to each target 660% of weapon damage) Nature damage to one and (660% of weapon damage) Frost damage to the other. Generates 10 Focus for every target hit. Beast Mastery Hunter - Level 45 Talent. 40 yd range. Instant. 9 sec cooldown.
- Dash Increases The duration of Aspect of the Cheetah is increased by 3 seconds. Hunter - Level 30 Talent.
- Dire Stable Dire Beast generates 2 additional Focus every 2. sec. Beast Mastery Hunter - Level 15 Talent.
- Dragonsfire Grenade Hurl a dragonsfire grenade to the target location that explodes, setting the enemy aflame, inflicting [ 120% of Spell Power Hurls a dragonsfire grenade at the target that explodes into flames, inflicting [ 120% of AP ;] Fire damage over 8 sec, and slowing them by 20%. While the target is affected, the flames periodically scorch its nearby allies for 270 damage as well. Trap will exist for 60 reducing movement speed by 20%. The volatile flames on the target also scorch nearby enemies for [ AP ] damage every 1 sec. Survival Hunter - Level 75 Talent. 40 yd range. Instant. 30 sec cooldown.
- Exotic Munitions Allows you to modify your ranged weapon to use exotic munitions: Incendiary Ammo Arms your ranged weapon with exotic ammunition that lasts for 60 min. Each autoshot auto shot deals (23% of weapon damage) additional Fire damage to all enemies within 8 yards of the initial target. Poisoned Ammo Arms your ranged weapon with exotic ammunition that lasts for 60 min. Each autoshot auto shot deals [ 4.6% of AP ] additional Nature damage over 16 sec. When this effect is refreshed, the remaining damage will be added to the new effect. Frozen Ammo Arms your ranged weapon with exotic ammunition that lasts for 60 min. Each autoshot auto shot deals (17% of weapon damage) additional Frost damage and reduces the target's movement speed by 30% for 4 sec. Only one exotic munition can be active at one time. Hunter - Level 45 Talent.
- Expert Trapper All of your traps are improved in the following ways: Freezing Trap When your Freezing Trap breaks Freezing Trap's incapacitate effect ends, the victim and all neaby enemies' movement speed is reduced by 50% for 4 sec. Explosive Trap The damage dealt by the fire left on the ground after the explosion is increased by 500 per second Increases Explosive Trap's damage over time by 100%. Tar Trap Enemies moving through the tar have a chance to be rooted in place for 4 sec. Steel Trap When your Steel Trap is triggered, the target will also take [ 500 + 200% of Spell Power ] Physical Damage Your Steel Trap also deals an immediate [ 500% of AP ] Bleed damage when triggered. Survival Hunter - Level 100 Talent.
- Explosive Shot Fires a slow-moving munition directly forward. Activating this ability a second time causes the shot to detonate detonates the Shot, dealing up to [ 1,000% of AP ] Fire damage to all enemies within 8 yds, based on how close to the center of the explosion they are damage based on proximity. Marksmanship Hunter - Level 45 Talent. 40 yd range. Instant. 30 sec cooldown.
- Farstrider When any of your attacks cause a critical strike there is a chance the cooldown of Disengage will be reduced by 10%. Hunter - Level 30 Talent. Beast Mastery, Marksmanship: Your ability critical strikes have a 10% chance to reset the cooldown on Disengage. Survival: Your ability critical strikes have a 10% chance to reset the cooldown on Harpoon. Hunter - Level 30 Talent.
- Heightened Vulnerability Your next Marked Shot applies 3 stacks of Vulnerability Vulnerable to all Marked Targets. Marksmanship Hunter - Level 75 Talent. Instant. 20 sec cooldown.
- Improved Traps Reduce the cooldown of all traps by 15 0 seconds. Survival Hunter - Level 45 Talent.
- Intimidation Command Commands your pet to intimidate the target, stunning it for 5 sec. Beast Mastery Hunter - Level 60 Talent. 100 yd range. Instant. 60 sec cooldown.
- Killer Cobra While Bestial Wrath is active, Cobra Shot has a 25% chance to reset the cooldown of on Kill Command. Beast Mastery Hunter - Level 100 Talent.
- Mortal Wounds When your Laceration periodic deals damage, theres a chance you will Each time Lacerate deals damage, you have a 2% chance to gain a charge of Mongoose Bite. Survival Hunter - Level 90 Talent.
- One with the Pack The chance for Wild Call to reset the cooldown of Dire Beast is increased by 10% Grants Wild Call 10% increased chance to reset the cooldown on Dire Beast. Beast Mastery Hunter - Level 15 Talent.
- Patient Sniper Gain the patience of a veteran sniper, increasing your maximum focus by 30 and causing Marked Shot to apply Deadeye instead of Vulnerable. Deadeye increases your Marked Shot and Aimed Shot damage by 150% for 8 sec. Marksmanship Hunter - Level 75 Talent.
- Ranger's Net Hurl a net at your enemy, rooting them Hurls a net at the enemy, rooting the target for 3 sec, and then slowing them by 50% for 15 sec. Replaces Wing Clip reducing movement speed by 50% for 15 sec. Survival Hunter - Level 60 Talent. 30 Focus. 40 yd range. Instant. 1 sec cooldown.
- Serpent Sting Targets hit by your Raptor Strike and Carve are also afflicted affected by Serpent Sting, dealing [ 87% of AP ] Nature damage over 15 sec. Survival Hunter - Level 90 Talent.
- Sidewinders Launches Sidewinders that travel toward the target, weaving back and forth, and dealing [ 300% of AP ] Nature damage to each target that they hit. Cannot hit the same target twice. Generates 60 Focus. Replaces Arcane Shot and Multi-Shot. Marksmanship Hunter - Level 100 Talent. 40 yd range. Instant.
- Spitting Cobra Summons a Spitting Cobra that attacks your target for [ 1 + 20% of Spell Power ] Poison damage every 2 seconds AP ] Poison damage every 2 sec. While the Cobra is active you gain an extra 3 Focus every second 1 sec. Lasts 30 sec. Survival Hunter - Level 100 Talent. Instant. 60 sec cooldown.
- Stampede Summon forth Summon a herd of stampeding animals from the wilds around you that deal damage to your enemies. for 12 sec. Beast Mastery Hunter - Level 100 Talent. 30 yd range. Instant. 3 min cooldown.
- Steel Trap Hurl Hurls a Steel Trap to the target location that immobilizes the first enemy that approaches for 30 sec and deals [ AP ] bleed damage over 30 sec. Damage from other sources may break the immobilization effect Other damage may break the immobilization effect. Limit 1. Trap will exist for 60 sec. Replaces Freezing Trap. Survival Hunter - Level 45 Talent. 40 yd range. Instant. 60 sec cooldown.
- Sticky Bomb Hurl Hurls a concussive grenade at your target which sticks to them, and explodes after 3 sec, knocking down all nearby enemies. Survival Hunter - Level 60 Talent. 40 yd range. Instant. 30 sec cooldown.
- Stomp Name changed from "Stomp!" to "Stomp". When your Dire Beasts charge in, they will stomp the ground, causing dealing 400% Physical damage to all nearby enemies. Beast Mastery Hunter - Level 45 Talent.
- Throwing Axes Toss Tosses 3 axes at an enemy, each dealing [ 200% of AP ] Physical damage. Survival Hunter - Level 15 Talent. 15 Focus. 30 yd range. Instant.
- True Aim For every successive Arcane, Marked or Aimed Shot used to attack the same target, those Shots deal 2% more damage to the target Each successive Arcane Shot, Marked Shot, or Aimed Shot fired at same target increases the damage those Shots deal to the target by 2%, stacking up to 20 times. Can only affect one target at a time Limit 1 target. Marksmanship Hunter - Level 15 Talent.
- Volley Instantly launch a volley of ammo Launches a volley of shots at the target area, dealing [ 51.48% of AP ] Physical damage to all enemy targets within 8 yards every 1 sec for [ 308.9% of AP ] Physical damage over 0. Hunter - Level 90 Talent. 80 Focus. 40 yd range. Instant. 6 sec cooldown.
- Way of the Cobra Cobra Shot deals 5% increased damage For every pet or guardian you have active, Cobra Shot deals an additional 5% damage. Beast Mastery Hunter - Level 15 Talent.
- Way of the Mok'Nathal Attacking with Raptor Strike grants you a stack of Raptor Strike also grants you Mok'Nathal Tactics, increasing your attack power by 5% for 8 sec. Stacks up to 5 times. Survival Hunter - Level 15 Talent.
- Wyvern Sting A stinging shot that puts the target to sleep, incapacitating them for 30 sec. Any damage will cancel the effect. Usable while moving. Hunter - Level 60 Talent. 40 yd range. 1.5 sec cast. 45 sec cooldown.
Beast Mastery
- Aspect of the Wild Increases the Critical Strike chance of all skills for you and your pet by 10%, and gain 10 Focus per second Grants you and your pet 10 Focus per 1 sec and 10% increased critical strike chance on all abilities for 10 sec. Hunter - Beast Mastery Spec. 100 yd range. Instant. 2 min cooldown.
- Beast Cleave After you Multi-Shot, your pet's melee attacks also strike all other nearby enemy targets for 120% 100% as much for the next 4 sec. Hunter - Beast Mastery Spec.
- Bestial Wrath Sends you and your pet into a rage for 10 sec, increasing the increasing all damage you both deal by 20% for 10 sec Hunter - Beast Mastery Spec. 100 yd range. Instant. 1.5 min cooldown.
- Cobra Shot A quick shot that causes causing (125% of weapon damage) Physical damage. Hunter - Beast Mastery Spec. 40 Focus. 40 yd range. Instant.
- Dire Beast Summons a powerful wild beast to attack your target for 8 sec. While the beast is active, you will gain 3 Focus per 2 sec. Summoning a beast reduces the remaining cooldown of Each use of this ability reduces the remaining cooldown on Bestial Wrath by 15 sec. Hunter - Beast Mastery Spec. 40 yd range. Instant. 12 sec cooldown.
- Kill Command (Beast Mastery) Give the command to kill, causing your pet to instantly inflict [ 288.9% of RAP ] damage to its target. savagely deal [ 288.9% of RAP ] Physical damage to its target.
- Kill Command (Marksmanship, Survival) Give the command to kill, causing your pet to instantly inflict [ 244.8% of RAP ] damage to its target. savagely deal [ 244.8% of RAP ] Physical damage to its target.
- Wild Call Your critical strikes have a 20% chance to reset the cooldown of on Dire Beast. Hunter - Beast Mastery Spec.
Beast Mastery & Marksmanship
- Disengage You leap backwards. Hunter - Beast Mastery & Marksmanship Spec. Unlimited range. Instant. 1 sec cooldown.
Beast Mastery & Survival
- Beast Lore Gather Gathers information about the target beast. The tooltip will display displaying damage, health, armor, diet, abilities, whether or not the creature is tameable, and if it is an exotic beast exotic. Hunter - Beast Mastery & Survival Spec. 40 yd range. Instant.
- Exhilaration Instantly heals you for 30% and your pet for 100% of max maximum health. Hunter - Beast Mastery & Survival Spec. 45 yd range. Instant. 2 min cooldown.
- Feed Pet Feed Feeds your pet the selected item, instantly restoring 50% of its total health. Cannot be used while in combat. Hunter - Beast Mastery & Survival Spec. 10 yd range. Instant. 10 sec cooldown.
- Revive Pet Revive Revives your pet, returning it to life with 100% of its base health. Hunter - Beast Mastery & Survival Spec. 35 Focus. 2 sec cast.
Marksmanship
- Arcane Shot A quick shot that causes (125% of weapon damage) Arcane damage, and generates 5 Focus. Hunter - Marksmanship Spec. 40 yd range. Instant.
- Bombardment Your critical strikes with Multi-Shot cause your subsequent Multi-Shots to cost 25 less Focus and cause 60% additional damage increase Multi-Shot damage by 60% and reduce Multi-Shot cost by 25 Focus for 5 sec. Hunter - Marksmanship Spec.
- Bursting Shot Fire an explosion of bolts that strikes Fires an explosion of bolts at all enemies in front of you, knocking them back and disorienting them disorienting them for 4 sec, and dealing (40% of weapon damage) Physical damage. Hunter - Marksmanship Spec. 50 Focus. 20 yd range. Instant. 30 sec cooldown.
- Exhilaration Instantly heal yourself for 50% of max Heals you for 50% of maximum health. Hunter - Marksmanship Spec. 45 yd range. Instant. 2 min cooldown.
- Hunter's Mark Your Arcane Shot and Multi-Shot have a chance to apply Hunter's Mark, marking the targets for activating Marked Shot. Hunter - Marksmanship Spec.
- Hunting Party After killing a target, the After you kill a target, the remaining cooldown on Exhilaration is reduced by 30 sec. Hunter - Marksmanship Spec.
- Lone Wolf Unlike other Hunters, Marksmen prefer to rely purely on their skill and aim, rather than be assisted by a bestial companion. Hunter - Marksmanship Spec. the assistance of an animal companion. Hunter - Marksmanship Spec.
- Marked Shot Rapidly fires a shot at all targets that are affected by Hunter's Mark, dealing (350% shots at all targets with your Hunter's Mark, dealing (450% of weapon damage) Physical damage. Also exposes Vulnerabilities in the target, snaring them by 15%, and increasing Aimed Shot damage done to the target by 25%. Lasts 30 sec, and and making them Vulnerable for 30 sec. Vulnerable Damage taken from Marked Shot and Aimed Shot increased by 25% and movement speed reduced by 15%. Lasts 0 stacks up to 3 times. Hunter - Marksmanship Spec. 30 Focus. 40 yd range. Instant.
- Trueshot Increases haste by 40%, and chance for targets to be Marked by 100% for increases your chance to apply Hunter's Mark to 100%. Lasts 15 sec. Hunter - Marksmanship Spec. Instant. 3 min cooldown.
Marksmanship & Beast Mastery
- Misdirection You misdirect Misdirects threat to the targeted party or raid member, transferring. All threat caused by your attacks for the next 8 sec will be transferred to the target. Hunter - Marksmanship & Beast Mastery Spec. 100 yd range. Instant. 30 sec cooldown.
- Multi-Shot (Beast Mastery) Fires several missiles, hitting your current target and all enemies within 8 yards for (66% of weapon damage) Physical damage. Triggers Beast Cleave. Fires several missiles, hitting your current target and all enemies within 8 yards for (66% of weapon damage) Physical damage and triggering Beast Cleave
- Multi-Shot (Marksmanship) Fires several missiles, hitting your current target and all enemies within 8 yards for (66% of weapon damage) Physical damage. Each target hit generates 2 Focus. Fires several missiles, hitting your current target and all enemies within 8 yards for (66% of weapon damage) Physical damage Generates 2 Focus per target hit.
- Multi-Shot (Survival) Fires several missiles, hitting your current target and all enemies within 8 yards for (66% of weapon damage) Physical damage.
Survival
- Aspect of the Eagle Increases the Critical Strike chance of all skills for you and your pet by 10%, and increase Grants you and your pet 10% increased Critical Strike chance on all abilities, and increases your chance to gain charges of Mongoose Bite by 100% for Lasts 10 sec. Hunter - Survival Spec. 100 yd range. Instant. 2 min cooldown.
- Explosive Trap Launch Hurls a fire trap to the target location that explodes when an enemy approaches, causing [ 12% [ 500% of AP ] Fire damage and burning all enemies within 5 yards for 0 additional Fire damage over 5 [ 50% of AP ] additional Fire damage over 10 sec. Trap will exist for 60 sec. Traps share cooldown. Hunter - Survival Spec. 40 yd range. Instant. 60 sec cooldown. 30 sec cooldown.
- Flanking Strike (Beast Mastery) You and your pet attack the target simultaneously. You deal (250% of weapon damage) Physical damage, and your pet deals [ 288.9% of RAP ] damage. A coordinated attack on the target, where you deal (250% of weapon damage) Physical damage and your pet deals [ 288.9% of RAP ] Physical damage. If not Otherwise, your attack will deal 50% increased damage.
- Flanking Strike (Marksmanship) You and your pet attack the target simultaneously. You deal (250% of weapon damage) Physical damage, and your pet deals [ 244.8% of RAP ] damage. A coordinated attack on the target, where you deal (250% of weapon damage) Physical damage and your pet deals [ 244.8% of RAP ] Physical damage. If not Otherwise, your attack will deal 50% increased damage.
- Flanking Strike (Survival) You and your pet attack the target simultaneously. You deal (250% of weapon damage) Physical damage, and your pet deals [ 244.8% of RAP ] damage. A coordinated attack on the target, where you deal (250% of weapon damage) Physical damage and your pet deals [ 244.8% of RAP ] Physical damage. If not Otherwise, your attack will deal 50% increased damage.
- Freezing Trap Hurl Hurls a frost trap to the target location that locks down first enemy that approaches, incapacitating them for up to 60 sec. Any damage caused will break the trap. Only one target can be Freezing Trapped at a time. Trap will exist until cancelled. Traps share cooldown incapacitates the first enemy that approaches for 60 sec. Damage will break the effect. Limit 1. Trap will exist for 60 sec. Hunter - Survival Spec. 40 yd range. Instant. 60 sec cooldown. 30 sec cooldown.
- Harpoon Hurl a harpoon at your target and pull yourself toward them Hurls a harpoon at an enemy, rooting them in place for 3 sec and pulling you to them. Hunter - Survival Spec. 5-40 yd range. Instant. 15 sec cooldown.
- Hatchet Toss Toss a hatchet at an enemy target Tosses a hatchet at an enemy, dealing [ 10% of AP ] Physical damage. Hunter - Survival Spec. 30 yd range. Instant.
- Lacerate Tear a Tears a bleeding wound in the target, dealing [ 12 + 96.6% of AP ;] Physical;] damage over 12 sec. Hunter - Survival Spec. 35 Focus. 8 yd range. Instant. 10 sec cooldown.
- Mastery: Hunting Companion Your pets Your pet's attacks have a 2.0% chance to grant you an additional charge of Mongoose Bite. Hunter - Survival Spec.
- Mongoose Bite A brutal attack, attempting to sever the enemy's limbs, dealing Attempts to sever the target's limbs with a brutal attack that deals (0% of weapon damage) Physical damage. Also grants Mongoose Fury, which increases the damage of further Mongoose Bites and grants you Mongoose Fury. Mongoose Fury increases Mongoose Bite damage by 50% for 12 sec, stacking up to 6 times. Successive attacks add stacks but do not increase the do not increase duration. Hunter - Survival Spec. 8 yd range. Instant.
- Survivalist After killing After you kill a target, you and your pet gain 15% health over 10 sec. Hunter - Survival Spec.
- Tar Trap Hurl Hurls a tar trap to the target location that creates an a 10 yd radius pool of tar around itself for 30 sec when the first enemy approaches it. All enemies within 10 yards will be slowed by 50% All enemies have 50% reduced movement speed while in the area of effect. Trap will exist for 60 sec. Traps share cooldown. Hunter - Survival Spec. 40 yd range. Instant. 60 sec cooldown. 30 sec cooldown.
- Wing Clip Maims the target, reducing their movement speed by 50% for 15 sec. Hunter - Survival Spec. 30 Focus. 8 yd range. Instant.

- Ancient Teleport: Dalaran Teleports the caster Teleports you to Dalaran. 3% of Base Mana. 10 sec cast.
- Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2 sec, causing [ 1 + 55% a total of [ 5 + 275% of Spell Power ] Arcane damage per wave. Generates an Arcane Charge. Arcane Missiles' damage is Damage increased by 50% per Arcane Charge. Arcane Missiles Each damaging spell cast has a 30% chance to be activated after each of your damaging spell casts. Limit 3 charges. 60 yd range. Instant. activate Arcane Missiles. Limit 3 charges. Generates 1 Arcane Charge. 60 yd range. Instant.
- Blink Teleports the caster 20 yards forward, unless something is in the way. Also frees the caster from stuns and bonds Teleports you forward 20 yds or until reaching an obstacle. 2% of Base Mana. Instant. 0.5 sec cooldown.
- Conjure Refreshment Conjures mana food providing the Mage and his allies with something to eat for you and your allies. Conjured items disappear if logged out for more than 15 minutes. 3% of Base Mana. 3 sec cast.
- Frost Nova Blasts enemies within 12 yds of the caster you for [ 1 + 17.91% of Spell Power ] Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the 8 sec. Damage may interrupt the freeze effect. 2% of Base Mana. Instant.
- Frozen Orb Launches Launches forward an orb of swirling ice forward, dealing 0 Frost damage every 1 which deals 0 Frost damage over 10 sec to all nearby enemy targets for 10 sec. Grants the Mage Grants 1 charge of Fingers of Frost when it first reaches damages a target. Targets damaged by the Frost Orb are slowed by 30% for 15 sec. 100 yd range. Instant. 6 sec cooldown.
- Ice Barrier Instantly shields you for 60 sec, absorbing [ 1,000% of Frost Spell Power ] damage. While the shield holds, spellcasting will not be interrupted by damage. 3% of Base Mana. Instant. 25 sec cooldown.
- Ice Block You become encased Encases you in a block of ice, protecting you from all attacks and damage for 10 sec, but during that time you cannot attack, move or cast spells. Causes Hypothermia, preventing you from recasting Ice Block for 30 sec. 15 Mana. Instant.
- Living Bomb The target becomes a Living Bomb, taking [ 4 + 25% of Spell Power ] Fire damage over 12 sec. When this effect ends, or the target dies, it explodes to deal an additional [ 1 + 80% of Spell Power ] Fire damage to the target and all other enemies within 10 yards. May be spread by Inferno Blast. Unlimited range. Instant. Unlimited range. Instant.
- Nether Tempest Places a Nether Tempest on the target which deals [ 12 + 6% of Spell Power ] Arcane damage over 12 sec to the target and [ 0.1% of Spell Power ] to all enemies within 10 yards. Limit 1 target. Damage increased by 50% per Arcane Charge at cast time. Unlimited range. Instant. Unlimited range. Instant.
- Polymorph Transforms the enemy into a peacock, forcing it to wander around incapacitated for up to 50 sec. While wandering, the peacock cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time wandering around incapacitated for 50 sec. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1. Only works on Beasts, Humanoids and Critters. Turtle. 2% of Base Mana. 30 yd range. 1.7 sec cast.
- Polymorph Transforms the enemy into a polar bear cub, forcing it to wander around incapacitated for up to 50 sec. While wandering, the polar bear cub cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time wandering around incapacitated for 50 sec. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1. Only works on Beasts, Humanoids and Critters. Polar Bear Cub. 2% of Base Mana. 30 yd range. 1.7 sec cast.
- Polymorph Transforms the enemy into a penguin, forcing it to wander around incapacitated for up to 50 sec. While wandering, the penguin cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time wandering around incapacitated for 50 sec. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1. Only works on Beasts, Humanoids and Critters. Penguin. 2% of Base Mana. 30 yd range. 1.7 sec cast.
- Polymorph Transforms the enemy into a sheep, forcing it to wander around incapacitated for up to 50 sec. While wandering, the sheep cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time wandering around incapacitated for 50 sec. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1. Only works on Beasts, Humanoids and Critters. Limited to 1 target. Sheep. 2% of Base Mana. 30 yd range. 1.7 sec cast.
- Polymorph Transforms the enemy into a monkey, forcing it to wander around incapacitated for up to 50 sec. While wandering, the monkey cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time wandering around incapacitated for 50 sec. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1. Only works on Beasts, Humanoids and Critters. Monkey. 2% of Base Mana. 30 yd range. 1.7 sec cast.
- Polymorph Transforms the enemy into a pig, forcing it to wander around incapacitated for up to 50 sec. While wandering, the pig cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time wandering around incapacitated for 50 sec. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1. Only works on Beasts, Humanoids and Critters. Pig. 2% of Base Mana. 30 yd range. 1.7 sec cast.
- Polymorph Transforms the enemy into a harmless rabbit, forcing it to scamper around incapacitated for up to 50 sec. While wandering, the rabbit cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time wandering around incapacitated for 50 sec. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1. Only works on Beasts, Humanoids and Critters. Rabbit. 2% of Base Mana. 30 yd range. 1.7 sec cast.
- Polymorph Transforms the enemy into a turtle, forcing it to wander around incapacitated for up to 50 sec. While wandering, the turtle cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time wandering around incapacitated for 50 sec. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1. Only works on Beasts, Humanoids and Critters. Turtle. 2% of Base Mana. 30 yd range. 1.7 sec cast.
- Polymorph Transforms the enemy into a harmless black cat, forcing it to pussyfoot around incapacitated for up to 50 sec. While wandering, the cat cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time wandering around incapacitated for 50 sec. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1. Only works on Beasts, Humanoids and Critters. Black Cat. 2% of Base Mana. 30 yd range. 1.7 sec cast.
- Polymorph Transforms the enemy into a harmless Turkey, forcing it to waddle around incapacitated for up to 50 sec. While waddling, the turkey cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time turkey, wandering around incapacitated for 50 sec. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1. Only works on Beasts, Humanoids and Critters. Turkey. 2% of Base Mana. 30 yd range. 1.7 sec cast.
- Polymorph Transforms the enemy into a porcupine, forcing it to wander around incapacitated for up to 50 sec. While wandering, the porcupine cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time wandering around incapacitated for 50 sec. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1. Only works on Beasts, Humanoids and Critters. Pig. 2% of Base Mana. 30 yd range. 1.7 sec cast.
- Polymorph Transforms the enemy into a harmless serpent, forcing it to slither around incapacitated for up to 50 sec. While wandering, the serpent cannot attack or cast spells but will regenerate very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time wandering around incapacitated for 50 sec. While affected, the victim cannot take actions but will regenerate health very quickly. Damage will cancel the effect. Limit 1. Only works on Beasts, Humanoids and Critters. Serpent. 2% of Base Mana. 30 yd range. 1.7 sec cast.
- Slow Fall Slows a friendly party or raid target's group member's falling speed for 30 sec. 1% of Base Mana. 40 yd range. Instant.
- Teleport: Dalaran Teleports the caster Teleports you to Dalaran. 3% of Base Mana. 10 sec cast.
- Teleport: Darnassus Teleports the caster Teleports you to Darnassus. 3% of Base Mana. 10 sec cast.
- Teleport: Exodar Teleports the caster Teleports you to Exodar. 3% of Base Mana. 10 sec cast.
- Teleport: Hall of the Guardian Teleports the caster Teleports you to the Chamber of the Guardian. Casting this spell while in the Chamber of the Guardian will return the Mage back to near their you back to near your departure point. 0.1% of Base Mana. 10 sec cast. 60 sec cooldown.
- Teleport: Ironforge Teleports the caster Teleports you to Ironforge. 3% of Base Mana. 10 sec cast.
- Teleport: Orgrimmar Teleports the caster Teleports you to Orgrimmar. 3% of Base Mana. 10 sec cast.
- Teleport: Shattrath Teleports the caster Teleports you to Shattrath. 3% of Base Mana. 10 sec cast.
- Teleport: Shattrath Teleports the caster Teleports you to Shattrath. 3% of Base Mana. 10 sec cast.
- Teleport: Silvermoon Teleports the caster Teleports you to Silvermoon. 3% of Base Mana. 10 sec cast.
- Teleport: Stonard Teleports the caster Teleports you to Stonard. 3% of Base Mana. 10 sec cast.
- Teleport: Stormshield Teleports the caster Teleports you to Stormshield. 3% of Base Mana. 10 sec cast.
- Teleport: Stormwind Teleports the caster Teleports you to Stormwind. 3% of Base Mana. 10 sec cast.
- Teleport: Theramore Teleports the caster Teleports you to Theramore. 3% of Base Mana. 10 sec cast.
- Teleport: Thunder Bluff Teleports the caster Teleports you to Thunder Bluff. 3% of Base Mana. 10 sec cast.
- Teleport: Tol Barad Teleports the caster Teleports you to Tol Barad. 3% of Base Mana. 10 sec cast.
- Teleport: Tol Barad Teleports the caster Teleports you to Tol Barad. 3% of Base Mana. 10 sec cast.
- Teleport: Undercity Teleports the caster Teleports you to Undercity. 3% of Base Mana. 10 sec cast.
- Teleport: Vale of Eternal Blossoms Teleports the caster Teleports you to Vale of Eternal Blossoms. 3% of Base Mana. 10 sec cast.
- Teleport: Vale of Eternal Blossoms Teleports the caster Teleports you to Vale of Eternal Blossoms. 3% of Base Mana. 10 sec cast.
- Teleport: Warspear Teleports the caster Teleports you to Warspear. 3% of Base Mana. 10 sec cast.
Talents
- Arcane Orb Launches an Arcane Orb forward from the Mage's your position, traveling up to 40 yards, dealing [ 74.3% of Spell Power ] Arcane damage to enemies it passes through. Grants the Mage an 1 Arcane Charge when cast and every time it deals damage. Arcane Mage - Level 100 Talent. 1% of Base Mana. 40 yd range. Instant. 15 sec cooldown.
- Arctic Gale Damage dealt by Blizzard is increased by 30% and the area covered is increased Increases Blizzard's damage by 30% and its area of effect by 20%. Frost Mage - Level 90 Talent.
- Bitter Cold The damage of Frozen Orb is increased by 10%, and Frozen Orb damage is increased by 10%, and it now generates 2 charges of Fingers of Frost when it first reaches damages a target. Frost Mage - Level 60 Talent.
- Bone Chilling Whenever you attempt to chill a target, you gain Bone Chilling, which lasts 6 sec and stacks up to 16 times. Each stack of Bone Chilling increases increasing all Frost damage you deal by 0.5%. for 6 sec, stacking up to 16 times. Frost Mage - Level 15 Talent.
- Cauterize Fatal damage will instead bring instead brings you to 35% health and then burn burns you for 28% of your max maximum health over 6 sec. While burning, movement slowing effects are suppressed and your movement speed is increased by 150%. This effect cannot occur more than once every 2 min. Mage - Level 30 Talent.
- Charged Up When activated Immediately, grants 4 Arcane Charges. Arcane Mage - Level 60 Talent. Instant. 30 sec cooldown.
- Cinderstorm Throw Throws a spread of 6 cinders that travel in an arc, and each deal each dealing [ 50% of Spell Power ] Fire damage to enemies they hit. This damage is it hits. Damage increased by 30% if the target is affected by your Ignite. Fire Mage - Level 100 Talent. 1% of Base Mana. 40 yd range. 1.5 sec cast. 9 sec cooldown.
- Cold Snap Ice Block now has 2 charges, and also heals you for 3% of your maximum health every 1 sec. Mage - Level 30 Talent.
- Comet Storm Calls down a series of 7 icy comets on and around the target, each of which does deals 1 Frost damage, to all enemies within 4 yards of its impact point. Frost Mage - Level 100 Talent. 1% of Base Mana. 40 yd range. Instant. 30 sec cooldown.
- Erosion Your attacks erode the target's resistances, increasing all damage the target takes from your spells by 1%, stacking up to 10 times. After 3 sec of not taking damage from your spells, this effect will decrease decreases by 1% every 1 sec. Arcane Mage - Level 90 Talent. 40 yd range. 60 sec cooldown.
- Flame On When activated Immediately, grants 2 charges of Inferno Blast. Fire Mage - Level 60 Talent. Instant. 30 sec cooldown.
- Flame Patch Flamestrike ignites the ground, leaving a patch of fire behind Flamestrike leaves behind a patch of flames which burns enemies within it for [ 1 + 20% [ 8 + 160% of Spell Power ] Fire damage every 1 sec for the next over 8 sec. Fire Mage - Level 90 Talent.
- Frozen Touch When activated, you generate Immediately generates 2 charges of Fingers of Frost. Frost Mage - Level 60 Talent. Instant. 30 sec cooldown.
- Glacial Spike Conjure Conjures a massive spike of ice, and merge merges your current Icicles into it. It impales your target, dealing [ 500% of Spell Power ] damage, plus the damage stored in your Icicles. Requires 5 Icicles to cast. Also and freezes the target in place for up to 4 sec. Damage caused may interrupt the effect 4 sec. Damage may interrupt the freeze effect. Requires 5 Icicles to cast. Passive: Ice Lance no longer launches Icicles. Frost Mage - Level 100 Talent. 1% of Base Mana. 40 yd range. 3 sec cast.
- Ice Floes Your next Mage spell can be cast while moving. Castable while another spell is in progress and unaffected by global cooldown Makes your next Mage spell castable while moving. Unaffected by the global cooldown and castable while casting. Max 3 charges. Mage - Level 75 Talent. Instant.
- Kindling Your Fireball, Pyroblast, and Inferno Blast critical strikes reduce the cooldown remaining remaining cooldown on Combustion by 1 sec. Fire Mage - Level 100 Talent.
- Living Bomb The target becomes a Living Bomb, taking [ 4 + 25% of Spell Power ] Fire damage over 12 sec. When this effect ends, or the target dies, it explodes to deal an additional [ 1 + 80% of Spell Power ] Fire damage to the target and all other enemies within 10 yards. May be spread by Inferno Blast. Fire Mage - Level 90 Talent. 1.5% of Base Mana. 40 yd range. Instant.
- Lonely Winter You can no longer summon your Water Elemental, however but Frost Bolt, Ice Lance, Frozen Orb, and Icicles deal 25% more increased damage. Frost Mage - Level 15 Talent.
- Meteor Calls down a meteor which lands at the target location after 3 sec, dealing [ 1 + 562.5% of Spell Power ] Fire damage, split evenly between all targets within 8 yards. Also burns the ground, dealing an additional [ 18.75% and burns the ground, dealing [ 150% of Spell Power ] Fire damage every 1 sec for 8 sec to over 8 sec to all enemies in the area. Fire Mage - Level 100 Talent. 1% of Base Mana. 40 yd range. Instant. 45 sec cooldown.
- Mirror Image Creates 3 copies of the caster you nearby, which cast spells and attack the Mage's your enemies. Lasts 40 sec. Mage - Level 45 Talent. 2% of Base Mana. Instant. 2 min cooldown.
- Nether Tempest Places a Nether Tempest on the target which deals [ 12 + 6% of Spell Power ] Arcane damage over 12 sec to the target and [ 0.1% of Spell Power ] to all enemies within 10 yards. Limit 1 target. Damage increased by 50% per Arcane Charge at cast time. Limited to 1 target. Arcane Mage - Level 90 Talent. 1.5% of Base Mana. 40 yd range. Instant.
- Presence of Mind Once activated, the next 3 Arcane Blasts you cast will be instant Causes your next 3 Arcane Blasts to be instant cast. Arcane Mage - Level 15 Talent. Instant. 60 sec cooldown.
- Ray of Frost For the next 10 sec, you can channel a beam of icy power at an enemy. Ray of Frost slows the target by 50% and deals slowing movement by 50% and dealing [ 120% of Spell Power ] Frost damage every 1 sec. Each time Ray of Frost deals damage, its damage is increased increases by 20%. Frost Mage - Level 15 Talent. 40 yd range. 10 sec cast (Channeled). 60 sec cooldown.
- Ring of Frost Summons a Ring of Frost for 10 sec at the target location. Enemies entering the ring will become are incapacitated for 10 sec. Limit 10 targets. Mage - Level 75 Talent. 2% of Base Mana. 30 yd range. 10 sec cast (Channeled). 45 sec cooldown.
- Shimmer Teleports the caster Teleports you 20 yards forward, unless something is in the way. Shimmer is off the global cooldown, and can be cast while casting. Replaces Blink Unaffected by the global cooldown and castable while casting. Mage - Level 30 Talent. 2% of Base Mana. Instant. 0.5 sec cooldown.
- Supernova Causes a pulse of Pulses arcane energy around the target enemy or ally, dealing [ 1 + 190% of Spell Power ] Arcane damage to all enemies within 8 yards, and knocking them upward. A primary enemy target will take 100% increased damage. Arcane Mage - Level 60 Talent. 40 yd range. Instant. 25 sec cooldown.
- Torrent Your Arcane Barrage deals 25% increased damage per target it hits. Arcane Mage - Level 15 Talent.
- Unstable Magic (Arcane) Arcane Blast, Fireball, and Frostbolt have has a 15% chance to explode on impact, dealing an additional 50% 50% additional damage to the target, and to all other enemies within 8 yards. all other enemies within 8 yds.
- Unstable Magic (Fire) Arcane Blast, Fireball, and Frostbolt have Fireball has a 30% chance to explode on impact, dealing an additional 50% 50% additional damage to the target, and to all other enemies within 8 yards. all other enemies within 8 yds.
- Unstable Magic (Frost) Arcane Blast, Fireball, and Frostbolt have Frostbolt has a 20% chance to explode on impact, dealing an additional 50% 50% additional damage to the target, and to all other enemies within 8 yards. all other enemies within 8 yds.
- Words of Power You have up to an additional 10% Grants 1% increased chance to trigger Arcane Missiles, based on your current Mana percentage (higher chance at higher Mana per 10% of your mana you have unspent). Arcane Mage - Level 60 Talent.
Arcane
- Arcane Barrage Launches bolts of arcane energy at the enemy target, causing [ 1 + 250% of Spell Power ] Arcane damage. Consumes all Arcane Charges. Arcane Barrage's damage is Damage increased by 50% per Arcane Charge, and it hits 1 additional nearby targets per Arcane Charge for 50% damage. Consumes all Arcane Charges. Mage - Arcane Spec. 0.5% of Base Mana. 40 yd range. Instant. 4.5 sec cooldown.
- Arcane Blast Blasts the target with energy, dealing [ 1 + 200% of Spell Power ] Arcane damage and generating an Arcane Charge. Arcane Blast's damage is Damage increased by 50% per Arcane Charge, and its mana cost is increased by 100% per Mana cost increased by 100% per Arcane Charge. Generates 1 Arcane Charge. Mage - Arcane Spec. 3% of Base Mana. 40 yd range. 2.2 sec cast.
- Arcane Explosion Causes an explosion of arcane magic around the caster, dealing [ 1 + 98.1% of Spell Power ] Arcane damage to all enemies within 10 yards, and generating an Arcane Charge if any are hit. Arcane Explosion's damage is Damage increased by 50% per Arcane Charge, and its mana cost is Mana cost increased by 100% per Arcane Charge. Generates 1 Arcane Charge if any targets are hit. Mage - Arcane Spec. 2% of Base Mana. Instant.
- Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2 sec, causing [ 1 + 55% a total of [ 5 + 275% of Spell Power ] Arcane damage per wave. Generates an Arcane Charge. Arcane Missiles' damage is Damage increased by 50% per Arcane Charge. Arcane Missiles Each damaging spell cast has a 30% chance to be activated after each of your damaging spell casts. Limit 3 charges activate Arcane Missiles. Limit 3 charges. Generates 1 Arcane Charge. Mage - Arcane Spec. 40 yd range. 2 sec cast (Channeled).
- Arcane Power When activated For 10 sec, you deal 30% more spell damage and your damaging spells cost 30% less mana to cast. This effect lasts 10 sec. Mage - Arcane Spec. Instant. 1.5 min cooldown.
- Displacement Teleports you back to where you last Blinked from. Resets the cooldown of and resets the cooldown on Blink. Only usable within 10 sec of Blinking. Mage - Arcane Spec. Instant. 30 sec cooldown.
- Evocation Gain 25% of your total mana instantly, and another 75% Returns 100% of your total mana over 6 sec. Mage - Arcane Spec. 6 sec cast (Channeled). 1.5 min cooldown.
- Greater Invisibility Instantly makes you invisible and untargetable for 20 sec, removing all threat. Any action taken cancels this effect. You take 60% reduced damage while invisible and for 3 sec after the effect expires reappearing. Mage - Arcane Spec. Instant. 2 min cooldown.
Fire
- Combustion Engulf yourself in flames Engulfs you in flames for 10 sec, increasing your critical strike chance by 100% for 10 sec. Also grants and granting you Mastery equal to your Critical Strike stat. Mage - Fire Spec. 10% of Base Mana. Instant. 2 min cooldown.
- Critical Mass Multiplies the critical strike chance of your Fireball, Pyroblast, and Scorch by 1.30. Mage - Fire Spec. 1.3. Mage - Fire Spec.
- Dragon's Breath Targets Enemies in a cone in front of the caster you take [ 103.2% of Spell Power ] Fire damage and are disoriented for 4 sec. Any direct damage will cancel the effect. Replaces Cone of Cold Damage will cancel the effect. Mage - Fire Spec. 4% of Base Mana. Instant. 20 sec cooldown.
- Enhanced Pyrotechnics Each time your Fireball fails to critically strike a target, it gains a stacking 10% increased critical strike chance. This effect ends when Fireball critically strikes a target. Mage - Fire Spec. Mage - Fire Spec.
- Fireball Throw Throws a fiery ball that causes [ 1 + 134.8% of Spell Power ] Fire damage. Mage - Fire Spec. 2% of Base Mana. 40 yd range. 2.2 sec cast.
- Inferno Blast Blasts the enemy for 0 Fire damage. This damage is always a critical strike. Inferno Blast is not on the global cooldown, and can be cast while casting other spells Unaffected by the global cooldown and castable while casting. Mage - Fire Spec. 1% of Base Mana. 40 yd range. Instant. 0.5 sec cooldown.
- Molten Armor Increases your spell critical strike chance by 15%. Reduces all physical damage taken and reduces all Physical damage you take by 6%. Mage - Fire Spec.
- Scorch Scorch the Scorches an enemy for [ 1 + 50% of Spell Power ] Fire damage. Castable while moving. Mage - Fire Spec. 1% of Base Mana. 40 yd range. 1.5 sec cast.
Fire & Frost
- Invisibility Turns the caster Turns you invisible over 3 sec, reducing threat each second. While invisible, you are untargetable by enemies. Lasts 20 sec. Invisibility is cancelled if you perform any actions Taking any action cancels the effect. Mage - Fire & Frost Spec. 3% of Base Mana. Instant. 5 min cooldown.
Frost
- Blizzard Ice shards pelt the target area dealing [ 264.2% of Spell Power ] Frost damage over 0 and slowing enemies by 30% for 15 sec. Each time Blizzard deals damage, it reduces the cooldown of Frozen Orb by 0.0 reducing movement speed by 30% for 15 sec. Mage - Frost Spec. 5% of Base Mana. 35 yd range. 8 sec cast (Channeled). 8 sec cooldown.
- Brain Freeze Your Frostbolts have Frostbolt has a 10% chance to reset the cooldown of remaining cooldown on Frozen Orb. Mage - Frost Spec.
- Cone of Cold Targets in a cone in front of the caster you take 0 Frost damage and are have movement slowed by 70% for 5 sec. Mage - Frost Spec. 4% of Base Mana. Instant. 12 sec cooldown.
- Fingers of Frost Your successful Frostbolts hits have a 15% chance, and your Blizzard and Frozen Orb ticks have Frostbolt has a 15% chance, and Blizzard and Frozen Orb damage has a 5% chance to grant you the Fingers of Frost effect. The Fingers of Frost effect causes a charge of Fingers of Frost. Fingers of Frost charges cause your next Ice Lance to deal 140% increased damage and also deal increased deal damage as if the target were frozen, for a total increase of 380%. Limit Maximum 2 charges. Mage - Frost Spec.
- Frost Armor Increases Haste by 8% and causes enemies who strike the caster to be slowed by 0% for 0. Mage - Frost Spec. you to have movement speed slowed by 0% for 15 sec. Mage - Frost Spec.
- Frozen Orb Launches Launches forward an orb of swirling ice forward, dealing 0 Frost damage every 1 which deals 0 Frost damage over 10 sec to all nearby enemy targets for 10 sec. Grants the Mage Grants 1 charge of Fingers of Frost when it first reaches damages a target. Targets damaged by the Frost Orb are slowed by 30% for 15 sec. Mage - Frost Spec. 1% of Base Mana. 40 yd range. 10 sec cast (Channeled). 60 sec cooldown.
- Icy Veins Accelerates your spellcasting for 20 sec, granting 30% haste and preventing spell pushback. Lasts 20 sec damage from delaying your spellcasts. Mage - Frost Spec. Instant. 3 min cooldown.
- Mastery: Icicles When you damage enemies with Frostbolt, 18.0% of the damage done is stored as an Icicle with you, for 30 sec. Also increases the damage that your Water Elemental deals by 18.0% done by your Water Elemental by 18.0%. Casting Ice Lance causes any Icicles stored to begin launching at the target. Up to 5 Icicles can be stored at once. Excess Icicles that are generated will automatically be launched. Casting Ice Lance causes any Icicles to begin launching at the target. Mage - Frost Spec. Excess Icicles will automatically be launched. Mage - Frost Spec.
- Shatter Multiplies the critical strike chance of your spells against frozen targets by 1.5, and adds an additional 50% chance. Mage - Frost Spec. critical strike chance. Mage - Frost Spec.
- Summon Water Elemental Summons a Water Elemental to fight for the caster follow and fight for you. Mage - Frost Spec. 3% of Base Mana. 1.5 sec cast. 60 sec cooldown.

- Breath of Fire Targets in front of the caster take Breathe fire on targets in front of you, causing [ 2 + 131.08% of AP ] Fire damage. If affected by Keg Smash, they Targets affected by Keg Smash will also burn for [ 8 + 19.6% of AP ] Fire damage over 8 sec. Unlimited range. Instant.
- Chi Burst (Brewmaster) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 330% 275% of AP ] Nature damage to all enemies, and [ 330% [ 275% of AP ] healing to the Monk and all allies in its path.
- Chi Burst (Windwalker) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 346.5% 288.8% of AP ] Nature damage to all enemies, and [ 330% [ 275% of AP ] healing to the Monk and all allies in its path.
- Chi Burst (Mistweaver) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 330% 275% of AP ] Nature damage to all enemies, and [ 330% [ 275% of AP ] healing to the Monk and all allies in its path.
- Fists of Fury Pummel Pummels all targets in front of you, dealing [ 2,500% of AP ] damage over 4 sec. Deals reduced damage to secondary targets. Can be channeled while moving. Melee range. Instant.
- Flying Serpent Kick Soar forward through the air at high speed for 2 sec. If used again while active, you will land, dealing [ 1 + 53.66% of AP ] damage to all enemies within 8 yards, and slowing them reducing movement speed by 70% for 4 sec. Instant.
- Gift of the Ox When you take damage, you have a chance to summon a Healing Sphere visible only to you. Moving through this Healing Sphere will heal you for 25% of your maximum health. This chance is increased, the lower health you are. Unlimited range. Instant. heals you for 0. The lower your current health, the greater your chance to summon a healing sphere . Unlimited range. Instant.
- Healing Elixirs Brewmaster, Windwalker: Heals you for 15% of your maximum health when a damaging attack brings you below 35% health, or when you drink a Brew or Tea while injured. This while injured. Effect can only happen once every 18 sec. Mistweaver: Heals you for 15% of your maximum health when a damaging attack brings you below 35% health, or when you drink a Tea while injured effect can only happen once every 18 sec. Instant.
- Healing Sphere When you kill an enemy while gaining experience or honor, you summon a Healing Sphere, healing you for 0 when you walk through it. Enemies who die from Blackout Kick When you kill an enemy with Blackout Kick, you have a 50% chance to summon a Chi Sphere, granting 1 Chi when you walk through it. Unlimited range. Instant.
- Paralysis Incapacitates the target for 60 sec. Only one target can be affected at a time. Any damage taken Limit 1. Damage will cancel the effect. Limited to 1 target. 3% of Base Mana / 20 Energy / 20 Energy / 3% of Base Mana. 20 yd range. Instant. 15 sec cooldown.
- Renewing Mist You surround Surrounds the target with healing mists, restoring [ 50% of Spell Power ] health over 20 sec. If Renewing Mist causes any overhealing, it will travel to the most heals a target past maximum health, it will travel to another injured ally within 20 yds. When Each time Renewing Mist heals, it has a 4% chance to increase the healing of your next Vivify by 50%. Unlimited range. Instant.
- Spinning Crane Kick You spin while kicking in the air, dealing [ 159.8% of AP ] damage over 1.5 sec to enemies within 8 yds. Instant.
- Tiger Palm (Brewmaster) Reduces the remaining cooldown on your Brews by 1 sec. Ironskin Brew and Purifying Brew by 1 sec.
- Tiger Palm (Windwalker) Attack with the palm of your hand, dealing [ 1 + 70% of AP ] damage and generating 1 Chi. Attack with the palm of your hand, dealing [ 1 + 70% of AP ] damage. |cFFFFFFFFGenerates 1 Chi.
- Touch of Karma All damage you take is redirected to the enemy target as Nature damage over 6 sec. Damage cannot exceed 50% of your maximum health. Lasts for 10 sec. Limited to 1 target. Unlimited range. Instant.
- Transcendence You split your body and spirit, leaving your spirit behind for 15 min. Use Transcendence: Transfer to swap locations with your spirit. Instant. 10 sec cooldown.
- Zen Pilgrimage Your spirit travels to the Peak of Serenity in Pandaria, leaving your body behind. Use Zen Pilgrimage again to return near to where you were. Instant. 60 sec cooldown. back to near your departure point. Instant. 60 sec cooldown.
Talents
- Chi Burst (Brewmaster) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 330% 275% of AP ] Nature damage to all enemies, and [ 330% [ 275% of AP ] healing to the Monk and all allies in its path.
- Chi Burst (Windwalker) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 346.5% 288.8% of AP ] Nature damage to all enemies, and [ 330% [ 275% of AP ] healing to the Monk and all allies in its path.
- Chi Burst (Mistweaver) Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 330% 275% of AP ] Nature damage to all enemies, and [ 330% [ 275% of AP ] healing to the Monk and all allies in its path.
- Chi Orbit Every 5 sec, an orb of energy forms and rotates around you, until it impacts an enemy, dealing [ 300% of AP ] damage. Max Maximum 4 orbs. Windwalker Monk - Level 100 Talent.
- Chi Torpedo Torpedo a long distance. Also increases Torpedoes you forward a long distance and increases your movement speed by 30% for 10 sec, stacking up to 2 times. Replaces Roll. Monk - Level 30 Talent. Instant.
- Dampen Harm Reduces damage Reduces all damage you take by 30% from the next 3 attacks that damage you for 15% or more of your maximum health. Castable while stunned. Monk - Level 75 Talent. Instant. 2 min cooldown.
- Diffuse Magic Reduces magic damage taken you take by 60% for 6 sec and transfers all harmful magical effects currently active harmful magical effects on you back to their original caster if possible. Monk - Level 75 Talent. Instant. 2 min cooldown.
- Dizzying Kicks Blackout Kick also snares the target reduces the target's movement speed by 70% for 3 sec. Windwalker Monk - Level 60 Talent.
- Elusive Dance Purifying Brew also grants up to 15% Dodge for 6 sec, based on the level of Stagger damage purified. Brewmaster Monk - Level 100 Talent.
- Energizing Elixir Chug an Energizing Elixir, instantly refilling refilling all your Energy and Chi. Windwalker Monk - Level 45 Talent. Instant. 60 sec cooldown.
- Fortified Mind Keg Smash and Tiger Palm now also reduce the cooldown of Fortifying Brew. Brewmaster Monk - Level 100 Talent.
- Healing Elixirs Brewmaster, Windwalker: Heals you for 15% of your maximum health when a damaging attack brings you below 35% health, or when you drink a Brew or Tea while injured. This while injured. Effect can only happen once every 18 sec. Mistweaver: Heals you for 15% of your maximum health when a damaging attack brings you below 35% health, or when you drink a Tea while injured effect can only happen once every 18 sec. Monk - Level 75 Talent.
- High Tolerance You Stagger Stagger delays an additional 5% of incoming damage. Brewmaster Monk - Level 100 Talent.
- Hit Combo Each successive attack that triggers Combo Strikes in a row grants 1% increased damage, stacking up to 10 times. Windwalker Monk - Level 90 Talent.
- Invoke Chi-Ji, the Red Crane Summon Summons an effigy of Chi-Ji, the Red Crane for 45 sec. Chi-Ji heals nearby allies with Crane Heal for 0. Mistweaver Monk - Level 90 Talent. 40 yd range. Instant. 3 min cooldown.
- Invoke Niuzao, the Black Ox Summon Summons an effigy of Niuzao, the Black Ox for 45 sec. Niuzao attacks your primary target and Taunts it. Brewmaster Monk - Level 90 Talent. 40 yd range. Instant. 3 min cooldown.
- Invoke Xuen, the White Tiger Summon Summons an effigy of Xuen, the White Tiger for 45 sec. Xuen attacks your primary target and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for [ 1 + 66.6% of AP ] Nature damage. Windwalker Monk - Level 90 Talent. 40 yd range. Instant. 3 min cooldown.
- Lifecycles Enveloping Mist reduces the mana cost of your next Vivify by 15%, and Vivify reduces the mana cost of your next Enveloping Mist by 15%. Mistweaver Monk - Level 45 Talent.
- Mist Wrap Enveloping Mist's duration is increased by 1 sec and healing bonus is increased by 20%. Soothing Mist may channel Increases Enveloping Mist's duration by 1 sec and its healing bonus by 20%. You may now channel Soothing Mist while moving. Mistweaver Monk - Level 45 Talent.
- Ring of Peace Form a Ring of Peace around the friendly target for 8 sec. Enemies in the ring that cast use a harmful spell or ability will be knocked out of the ring. Monk - Level 60 Talent. 40 yd range. Instant. 45 sec cooldown.
- Rising Thunder Your Rising Sun Kick resets the cooldown of Rising Sun Kick resets the remaining cooldown on Thunder Focus Tea. Mistweaver Monk - Level 100 Talent.
- Rushing Jade Wind Summon Summons a whirling tornado around you, causing [ 540% of AP ] damage over 6 sec to enemies within 8 yards. Monk - Level 90 Talent. 1 Chi. Instant. 6 sec cooldown.
- Secret Ingredients Tiger Palm has a 30% chance to reset the cooldown of remaining cooldown on Keg Smash. Brewmaster Monk - Level 45 Talent.
- Serenity (Brewmaster) You enter an elevated state of mental and physical serenity for 100 sec. While in this state, you deal 40% increased damage and healing, and all Chi consumers are free, and have 50% reduced cooldown. Replaces Tigereye Brew. Enter an elevated state of mental and physical serenity for 100 sec. While in this state, you deal 40% increased damage and healing, and all Chi consumers are free and have 50% reduced cooldown.
- Serenity (Windwalker, Mistweaver) You enter an elevated state of mental and physical serenity for 10 sec. While in this state, you deal 40% increased damage and healing, and all Chi consumers are free, and have 50% reduced cooldown. Replaces Tigereye Brew. Enter an elevated state of mental and physical serenity for 10 sec. While in this state, you deal 40% increased damage and healing, and all Chi consumers are free and have 50% reduced cooldown.
- Song of Chi-Ji Conjure a cloud of hypontic Conjures a cloud of hypnotic mist that slowly travels forward. Enemies that touch the mist are put to sleep, Disorienting them for up to 20 sec (reduced in PvP touched by the mist fall asleep, Disoriented for 20 sec). Mistweaver Monk - Level 60 Talent. 40 yd range. 1.8 sec cast. 30 sec cooldown.
- Special Delivery When you drink Ironskin or Purifying Brew, you have Drinking Ironskin or Purifying Brew has a 30% chance to toss a keg high into the air that lands nearby after 3 sec, dealing [ 600% of AP ] damage to all enemies within 8 yards and reducing their movement speed by 50% for 15 sec. Brewmaster Monk - Level 90 Talent.
- Spirit of the Crane Your Tiger Palm additionally Tiger Palm causes your next Blackout Kick or Rising Sun Kick to restore 1% mana. Mistweaver Monk - Level 45 Talent.
- Summon Jade Serpent Statue Summon Summons a Jade Serpent Statue at a target location. When you trigger the target location. When you channel Soothing Mist, the statue will also begin casting channel Soothing Mist on your target, healing for 50% as much as yours. Mistweaver Monk - Level 90 Talent. 40 yd range. Instant. 10 sec cooldown.
- Tiger's Lust Increases Increases a friendly target's movement speed by 70% for 6 sec and removes all roots and snares. Monk - Level 30 Talent. 20 yd range. Instant. 30 sec cooldown.
- Whirling Dragon Punch Perform Performs a devastating whirling upward strike, dealing [ 1,080% of AP ] damage to all enemies around you nearby enemies. Only usable while Fists of Fury and Rising Sun Kick are on cooldown. Windwalker Monk - Level 100 Talent. Instant. 24 sec cooldown.
- Zen Pulse Trigger a Zen Pulse around an ally. Deals [ 240% [ 200% of Spell Power ] damage to all enemies within 8 yards of them. The ally is healed for the amount of damage done. Mistweaver Monk - Level 15 Talent. 40 yd range. Instant. 15 sec cooldown.
PvP Talents
- Chrysalis Reduces the cooldown of Life Cocoon by 30 90 sec. Mistweaver Monk - Tier 4 PvP Talent.
- Dome of Mist Enveloping Mist transforms 100% of its remaining periodic healing into an absorb when dispelled a Dome of Mist when dispelled. Dome of Mist Absorbing damage. All healing received by the Monk increased by 30%. Lasts 6 sec. Mistweaver Monk - Tier 4 PvP Talent.
- Eminence (New) Brewmaster, Windwalker: Reduces the cooldown of your Transcendence: Transfer by 5 sec, and increases the healing of your Mistwalk by 30%. Mistweaver: Reduces the cooldown of your Transcendence: Transfer by 5 sec. Monk - Tier 2 PvP Talent.
- Healing Sphere Coalesces a Healing Sphere out of the mists at the target location after 1.5 sec. If allies walk through it, they consume the sphere, healing themselves for [ 260% [ 400% of Spell Power ] and dispelled of all harmful periodic magic effects. Maximum of 3 Healing Spheres can be active by the Monk at any given time. Mistweaver Monk - Tier 5 PvP Talent. 1.9% of Base Mana. 40 yd range. Instant.
- Surge of Mist (New) Enveloping Mist is now instant cast, but has a 6 sec cooldown. Mistweaver Monk - Tier 3 PvP Talent.
- Way of the Crane (New) Increases your damage by 50%, you become immune to all snare and root effects and you heal up to 3 nearest allies for 200% of all damage done. Lasts 15 sec. Mistweaver Monk - Tier 3 PvP Talent. Instant. 45 sec cooldown.
- Zen Focus When you use Thunder Focus Tea, you gain Zen Focus causing you to be immune to all silence and interrupt effects for 5 sec. Mistweaver Monk - Tier 3 PvP Talent. 1 PvP Talent.
Brewmaster
- Breath of Fire Targets in front of the caster take Breathe fire on targets in front of you, causing [ 2 + 131.08% of AP ] Fire damage. If affected by Keg Smash, they Targets affected by Keg Smash will also burn for [ 8 + 19.6% of AP ] Fire damage over 8 sec. Monk - Brewmaster Spec. 2 Chi. Instant. 15 sec cooldown.
- Celestial Fortune (New) You have a chance equal to your critical strike chance to duplicate all healing that you receive. Monk - Brewmaster Spec.
- Fortifying Brew Turns your skin to stone for 15 sec, increasing your current and maximum health by 20%, the amount of damage delayed by increasing the damage you delay with Stagger by an additional 20%, and reducing damage taken by 20%. Lasts 15 sec all damage you take by 20%. Monk - Brewmaster Spec. Instant. 5 min cooldown.
- Gift of the Ox When you take damage, you have a chance to summon a Healing Sphere visible only to you. Moving through this Healing Sphere will heal you for 25% of your maximum health. This chance is increased, the lower health you are. Monk - Brewmaster Spec. heals you for 0. The lower your current health, the greater your chance to summon a healing sphere . Monk - Brewmaster Spec.
- Ironskin Brew Increases your Stagger amount Increases the damage you delay with Stagger by an additional 40% for 6 sec. Shares charges with Purifying Brew. Monk - Brewmaster Spec. Instant. 1 sec cooldown.
- Keg Smash Smash a keg of brew on the target, dealing [ 1 + 600% of AP ] damage to all enemies within 8 yds and reducing their movement speed by 50% for 15 sec. Reduces the remaining cooldown on your Brews Ironskin Brew and Purifying Brew by 4 sec. Monk - Brewmaster Spec. 40 Energy. 15 yd range. Instant. 8 sec cooldown.
- Mastery: Elusive Brawler Each time you are hit by a melee attack, you gain 8% Dodge, until your next successful Dodge. This can stack stacking 8% increased Dodge chance until your next successful Dodge. Also increases your attack power by 8%. Monk - Brewmaster Spec.
- Purifying Brew Instantly purifies all of your staggered damage Cancels all your damage delayed with Stagger. Shares charges with Ironskin Brew. Monk - Brewmaster Spec. Instant. 1 sec cooldown.
- Stagger You shrug off physical attacks, delaying 35% of the attacks, delaying 35% of Physical damage, instead taking it over 10 sec. Also affects magic Affects magical attacks, at half effectiveness. Monk - Brewmaster Spec.
Brewmaster & Windwalker
- Spear Hand Strike You jab Jabs the target in the throat, interrupting their spell cast and preventing any spell in that school spellcasting and preventing any spell from that school of magic from being cast for 4 sec. Monk - Brewmaster & Windwalker Spec. Melee range. Instant. 15 sec cooldown.
Mistweaver
- Enveloping Mist Wrap Wraps the target in healing mists, healing them for [ 6 + 165% of Spell Power ] over 6 sec, and increasing healing received from your other spells by 30%. Monk - Mistweaver Spec. 6% of Base Mana. 40 yd range. Instant.
- Essence Font Unleash Unleashes a rapid twirl of healing bolts at up to 6 allies within 25 yds, every 1,002 sec for 3 sec. Each bolt heals the a target for [ 110% of Spell Power ], plus an additional [ 12% of Spell Power ] over 6 sec. Monk - Mistweaver Spec. 8% of Base Mana. 3 sec cast (Channeled).
- Life Cocoon Encases the target in a cocoon of Chi energy, for 12 sec, absorbing [ 3,116.4% of Spell Power ] damage and increasing periodic healing received by 50%. Lasts for 12 sec all healing over time received by 50%. Monk - Mistweaver Spec. 2.4% of Base Mana. 40 yd range. Instant. 3 min cooldown.
- Mastery: Gust of Mists Your Effuse, Renewing Mist, Enveloping Mist, and Vivify also cause a gust of healing mists, instantly healing the primary target for [ 0.01% of Spell Power ]. Monk - Mistweaver Spec.
- Renewing Mist You surround Surrounds the target with healing mists, restoring [ 50% of Spell Power ] health over 20 sec. If Renewing Mist causes any overhealing, it will travel to the most heals a target past maximum health, it will travel to another injured ally within 20 yds. When Each time Renewing Mist heals, it has a 4% chance to increase the healing of your next Vivify by 50%. Monk - Mistweaver Spec. 2.5% of Base Mana. 40 yd range. Instant. 8 sec cooldown.
- Revival Heals all party and raid members within 40 yards for [ 450% [ 600% of Spell Power ] and clears them of all harmful Magical, Poison, and Disease effects. Monk - Mistweaver Spec. 4.374% of Base Mana. Instant. 3 min cooldown.
- Soothing Mist Your Effuse, Enveloping Mist, Vivify, and Life Cocoon also trigger Soothing Mist. After casting these spells, you continue to channel healing mists into the target, healing them for [ 1 + 40% of Spell Power ] every 0.5 sec, until you take any other action. Monk - Mistweaver Spec. 40 yd range.
- Teachings of the Monastery Your Tiger Palm increases the damage of the your next Blackout Kick or Rising Sun Kick by 30%. Your Blackout Kick has a 30% chance to reset the cooldown of remaining cooldown on Rising Sun Kick. Monk - Mistweaver Spec.
- Thunder Focus Tea Receive a jolt of energy, empowering your next spell cast: - Renewing Mist doesn't trigger its cooldown. - Effuse's healing is Does not trigger cooldown. Effuse: Healing increased by 150%. - Enveloping Mist is instant. - Essence Font may be channeled while moving. - Vivify costs no mana Instant cast. Essence Font: Castable while moving. Vivify: No mana cost. Monk - Mistweaver Spec. Instant. 30 sec cooldown.
- Vivify Cause Causes a surge of invigorating mists around the target, healing them and their 2 nearest injured allies for [ 225% of Spell Power ]. Limited to 3 targets. Monk - Mistweaver Spec. 4% of Base Mana / 20 Energy / 20 Energy. 40 yd range. 1.5 sec cast.
Windwalker
- Afterlife When you kill an enemy while gaining experience or honor, you summon a Healing Sphere, healing you for 0 when you walk through it. Enemies who die from Blackout Kick When you kill an enemy with Blackout Kick, you have a 50% chance to summon a Chi Sphere, granting 1 Chi when you walk through it. Monk - Windwalker Spec.
- Fists of Fury Pummel Pummels all targets in front of you, dealing [ 2,500% of AP ] damage over 4 sec. Deals reduced damage to secondary targets. Can be channeled while moving. Monk - Windwalker Spec. 3 Chi. Melee range. 4 sec cast (Channeled). 24 sec cooldown.
- Flying Serpent Kick Soar forward through the air at high speed for 2 sec. If used again while active, you will land, dealing [ 1 + 53.66% of AP ] damage to all enemies within 8 yards, and slowing them reducing movement speed by 70% for 4 sec. Monk - Windwalker Spec. Instant. 25 sec cooldown.
- Storm, Earth, and Fire Split into 3 elemental spirits, suited to attacking 3 or more enemies. Each spirit deals 50% of normal damage and healing. The Monk directly controls You directly control the Storm spirit, while Earth and Fire spirits mimic the Monk's your attacks on different nearby enemies. They will not attack the same target as the Monk you. Lasts until toggled off, or either Earth or Fire are spirit is destroyed. Monk - Windwalker Spec. Instant.
- Tigereye Brew Consumes Tigereye Brew, gaining granting 30% increased damage and healing dealt done for 15 sec. Monk - Windwalker Spec. Instant.
- Touch of Death Use ancient Pandaren knowledge of anatomy to inflict mortal damage on an enemy. After 8 sec, the target will take damage equal to the monk's maximum health (damage your maximum health reduced against players). Monk - Windwalker Spec. Melee range. Instant. 2 min cooldown.
- Touch of Karma All damage you take is redirected to the enemy target as Nature damage over 6 sec. Damage cannot exceed 50% of your maximum health. Lasts for 10 sec. Monk - Windwalker Spec. 20 yd range. Instant. 1.5 min cooldown.
- Windwalking Grants you and your allies within 10 yards have 10% increased movement speed. Monk - Windwalker Spec.
Windwalker & Mistweaver
- Rising Sun Kick (Brewmaster, Mistweaver) You kick upwards, dealing [ 750% of AP ] damage.
- Rising Sun Kick (Windwalker) You kick upwards, dealing [ 750% of AP ] damage, and reducing the effectiveness of healing on the target for 10 sec.
- Spinning Crane Kick You spin while kicking in the air, dealing [ 159.8% of AP ] damage over 1.5 sec to enemies within 8 yds. Monk - Windwalker & Mistweaver Spec. 1 Chi / 1 Chi / 1% of Base Mana. Instant.
None
PvP Talents
- Divine Favor Your next Holy Light or Flash of Light is increased by 100%, costs no mana and is unable to be interrupted. Holy Paladin - Tier 3 Healer Role - Tier 1 PvP Talent. Instant. 45 sec cooldown.
- Softened Blows Any non-periodic attack that deals damage less than 10% of your maximum health is completely absorbed reduced by 20%. Tank Role - Tier 1 PvP Talent.

- Beacon of Light Place Places a Beacon of Light on a friendly target. Your heals on other party or raid members will also heal the Beacon of Light target for up to 40% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also refund 30% of their Mana cost. 60 yd range. Instant.
- Blessing of Freedom Places a blessing on the friendly target a party or raid member, granting immunity to movement impairing effects for 8 sec. 15% of Base Mana. 40 yd range. Instant. 1.5 sec cooldown.
- Crusader Strike (Holy, Protection) An instant strike that causes (100% of weapon damage) Physical damage. Strike the target for (120% of weapon damage) Physical damage. Maximum 2 charges.
- Crusader Strike (Retribution) An instant strike that causes (100% of weapon damage) Physical damage and grants 1 Holy Power. Strike the target for (120% of weapon damage) Physical damage. Maximum 2 charges. |cFFFFFFFFGenerates 1 Holy Power.
- Holy Shock Blasts the target with Holy energy, causing [ 350% [ 280% of Spell Power ] Holy damage to an enemy, or [ 350% of Spell Power ] healing to an ally. 100 yd range. Instant.
- Holy Shock Blasts the target with Holy energy, causing [ 350% [ 280% of Spell Power ] Holy damage to an enemy, or [ 350% of Spell Power ] healing to an ally. 100 yd range. Instant.
- Judgment (Holy) Judge Judges an enemy, dealing [ 1 + 150% of Spell Power ] Holy damage, and causing the target to take 0% increased damage from your new 0 Crusader Strikes and Holy Shocks within 6 sec. Crusader Strike and Holy Shock for 6 sec.
- Judgment (Protection) Judge Judges an enemy, dealing [ 1 + 150% of Spell Power ] Holy damage.
- Judgment (Retribution) Judge Judges an enemy, dealing [ 1 + 150% of Spell Power ] Holy damage, and causing the target to take 0% increased damage from your next 0 Holy Power consumers within 6 sec. Holy Power consumers for 6 sec.
Talents
- Aegis of Light Channel Channels an Aegis of Light that protects you and all allies standing within 10 yards behind you for 6 sec, reducing all damage taken by 20%. Protection Paladin - Level 90 Talent. 6 sec cast (Channeled). 5 min cooldown.
- Aura of Mercy Restores [ 20% of Spell Power ] health to 3 injured allies within 10 yards every 1 sec. During Aura Mastery, has no target limit yds every 1 sec. While Aura Mastery is active, heals all allies within 10 yds instead of 3. Holy Paladin - Level 60 Talent. 3 min cooldown.
- Aura of Sacrifice When any ally within 10 yards takes damage, 10% of the damage is redirected to you, while you are above 65% health. During Aura Mastery 10% of all damage taken by allies within 10 yds is redirected to you. While Aura Mastery is active, 15% of all effective healing you deal is replicated on to all allies in the aura. Holy Paladin - Level 60 Talent.
- Bastion of Light Instantly Immediately grants 3 charges of Shield of the Righteous. Protection Paladin - Level 75 Talent. Instant. 3 min cooldown.
- Beacon of Faith Mark a second target as a Beacon, mimicking the effects of Beacon of Light. Beacon of Light Place a Beacon of Light on a friendly target. Your heals on other party or raid members will also heal the Beacon of Light target for up to 40% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also refund 30% of their Mana cost Your heals will now heal both of your Beacons, but at 20% reduced effectiveness. Holy Paladin - Level 100 Talent. 3.125% of Base Mana. 60 yd range. Instant. 3 sec cooldown.
- Beacon of the Lightbringer The maximum bonus from Mastery: Lightbringer is increased by 24%, and it Mastery: Lightbringer now increases your healing based on the target's proximity to either you or your Beacon of Light, whichever is closer. Holy Paladin - Level 100 Talent. 15 sec cooldown.
- Beacon of the Savior Dealing damage with Crusader Strike, Judgment, Holy Shock, or autoattacks auto attack also heals your Beacon of Light target for [ 150% of Spell Power ]. Holy Paladin - Level 100 Talent.
- Blade of Wrath Strikes an enemy with the Blade of Wrath, dealing (50% 60% of weapon damage) Holy damage and generating 2 Holy Power. Replaces Blade of Justice |cFFFFFFFFGenerates 2 Holy Power. Retribution Paladin - Level 60 Talent. 12 yd range. Instant. 8 sec cooldown.
- Blessed Hammer Throw Throws a Blessed Hammer that spirals outward, dealing [ AP ] Holy damage to enemies that it hits, and causing them to deal 15% less damage to the Paladin on their next autoattack. Replaces Hammer of the Righteous you on their next auto attack. Protection Paladin - Level 75 Talent. Instant.
- Blessing of Salvation Temporarily removes Places a blessing on a party or raid member, temporarily removing all threat from the target and causes causing all additional threat generated to be transferred to the casting Paladin you. Lasts 10 sec. Protection Paladin - Level 60 Talent. 40 yd range. Instant. 60 sec cooldown.
- Blessing of Spellwarding Places a blessing on a party or raid member, protecting them from all magical attacks for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. Replaces Blessing of Protection. Protection Paladin - Level 60 Talent. 15% of Base Mana. 40 yd range. Instant. 3 min cooldown.
- Blinding Light Emits a Emits dazzling light in all directions, blinding enemies within 10 yards, dealing (1% of weapon damage) damage and causing them to wander disoriented for 6 sec. Holy damage will not Non-Holy damage will break the disorient effect. Paladin - Level 45 Talent. 8% of Base Mana. Instant. 2 min cooldown. 1.5 min cooldown.
- Consecrated Hammer Your Hammer of the Righteous always gains the damage bonus of Consecration and no longer has a cooldown. Protection Paladin - Level 15 Talent.
- Crusader Flurry An instant strike that causes (100% Strike the target for (120% of weapon damage) Physical damage. Grants 1 Holy Power. 3 Charges. Replaces Crusader Strike Maxiumum 3 Charges. |cFFFFFFFFGenerates 1 Holy Power. Retribution Paladin - Level 30 Talent. Melee range. Instant.
- Crusader's Judgment When you cast Judgment, you have a 15% chance of refreshing the Judgment has a 15% chance to reset the remaining cooldown on Avenger's Shield. Protection Paladin - Level 75 Talent.
- Crusader's Might Crusader Strike's critical strike chance is doubled, and Crusader Strike criticals its critical strikes grant you Infusion of Light. Holy Paladin - Level 15 Talent.
- Devotion Aura Allies within 10 yards take 20% reduced damage, split over the number of allies in the aura. During Aura Mastery, no longer split over the number of allies in the aura While Aura Mastery is active, all affected allies gain the full damage reduction. Holy Paladin - Level 60 Talent.
- Divine Hammer Divine Hammers spin around the Paladin you, damaging enemies within 8 yds for (30% 35% of weapon damage) Holy damage instantly and every 2 sec for 8 sec. Generates 1 Holy Power. Replaces Blade of Justice. Retribution Paladin - Level 60 Talent. Instant. 8 sec cooldown.
- Divine Purpose Light of Dawn and Holy Shock have a 25% 15% chance to not start their cooldown. and make their next cast free. Holy Paladin - Level 75 Talent.
- Eye for an Eye Reduces physical damage taken by 35% and instantly counterattack you take by 35%, and instantly counterattacks any enemy that strikes you in melee for (140% combat for (170% of weapon damage) Physical damage. Lasts 10 sec. Retribution Paladin - Level 15 75 Talent. Instant. 60 sec cooldown.
- Final Verdict Increases Increases the damage done by Templar's Verdict by 25%. and Divine Storm by 20%. Retribution Paladin - Level 15 Talent.
- First Avenger Increases the damage of Avenger's Shield by 100%, and increases the chance for its remaining cooldown to be reset by abilities and talents by 100%, but it now hits only 1 target. Protection Paladin - Level 15 Talent.
- Fist of Justice (Holy, Protection) Your Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec.
- Fist of Justice (Retribution) Your spells that consume Your abilities that spend Holy Power reduce the remaining cooldown on Hammer of Justice by 10 sec.
- Holy Bolt Increases the damage and healing of Holy Shock Holy Shock damage and healing increased by 30%. Holy Paladin - Level 15 Talent.
- Holy Shield Increases your block chance by 10%, and allows you to block spells. Additionally, when you block, you allows you to block spells, and your successful blocks deal [ 1 + 75% of AP ] Holy damage to your attacker. Protection Paladin - Level 30 Talent.
- Holy Wrath (New) Fires holy bolts at the target, causing [ 500% of AP ] Holy damage and generating 5 Holy Power over 2.5 sec. Retribution Paladin - Level 100 Talent. 30 yd range. 2.5 sec cast (Channeled). 2 min cooldown.
- Judgment of Light Your Judgment Judgment now applies Judgment of Light to the target, causing the next $196,941N successful attacks against the target to heal the attacker for [ 20% of Spell Power ]. This effect can only occur once every few seconds on each target. Protection Paladin - Level 90 Talent.
- Justicar's Vengeance (New) A weapon strike that deals 0 Holy damage and restores health equal to the damage done. Deals 100% additional damage and healing when used against a stunned target. Limited to -1 targets. Retribution Paladin - Level 75 Talent. 5 Holy Power. Melee range. Instant.
- Knight Templar Reduces the cooldown on of Divine Steed by 50% and reduces all damage taken while mounted on your Divine Steed by 20%. Protection Paladin - Level 100 Talent.
- Repentance Forces an enemy target into meditation to meditate, incapacitating the target and dealing up to a maximum of 25% of the target's health in damage over 60 sec. Usable against Demons, Dragonkin, Giants, Humanoids, and Undead. Limited to 1 target. Paladin - Level 45 Talent. 10% of Base Mana. 30 yd range. 1.7 sec cast. 15 sec cooldown.
- Righteous Protector Each time you use Shield of the Righteous, your Shield of the Righteous reduces the remaining cooldown on Light of the Protector is reduced by 3 sec. Protection Paladin - Level 100 Talent.
- Sanctified Wrath Avenging Wrath lasts 50% longer and also reduces Holy Shock's cooldown by 50%. for its duration. Holy Paladin - Level 75 Talent.
- Seal of Light Draws upon the paladin's holy energy to increase attack speed by 20% and movement speed by 20%. Lasts 45 sec. Retribution Paladin - Level 75 your holy energy to increase your movement speed by 20% for 60 sec. Retribution Paladin - Level 90 Talent. 3 Holy Power. 100 yd range. Instant.
- The Fires of Justice Your Crusader Strike has a 25% chance to cause your next Holy Power spender to cost 1 less Holy Power. Retribution Paladin - Level 30 Talent.
- Unbreakable Spirit Reduces the cooldown of your Divine Shield, Divine Protection and Lay on Hands by 50% 30%. Holy Paladin - Level 30 Talent.
- Word of Glory Heal yourself and up to 5 friendly targets within 12 yards for [ 1 + 650% of Spell Power 700% of Spell Power ]. Maximum;]. 2 charges. Retribution Paladin - Level 75 Talent. 3 Holy Power. Instant.
- Zeal Holy, Protection: An instant strike that causes (75% of weapon damage) Physical damage Strike the target for (90% of weapon damage) Physical damage. Maximum. 2 Charges. Grants Zeal, increasing haste by 5% and causing Zeal attacks to chain to an additional nearby target per stack. Replaces Crusader Strike. Retribution: An instant strike that causes (75% of weapon damage) Physical damage and grants 1 Holy Power. 2 Charges. Grants Zeal, increasing haste by 5% and causing Zeal attacks to chain to an additional nearby target per stack. Replaces Crusader Strike |cFFFFFFFFGenerates 1 Holy Power. Retribution Paladin - Level 30 Talent. Melee range. Instant.
PvP Talents
- Avenging Crusader (New) You become the ultimate crusader of light, increasing all damage by 50%. The cooldown rate of your Crusader Strike, Judgment and Holy Shock is increased by 50% and when you deal damage with those abilities, you and the nearest 2 injured allies will be healed for 200% of the damage done. Lasts 20 sec. Replaces Avenging Wrath. Holy Paladin - Tier 5 PvP Talent. Instant. 60 sec cooldown.
- Blessing of Protection Places a blessing on a party or raid member, protecting them from all physical attacks for 10 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. Paladin - Protection, Holy, Retribution Spec Protection Paladin - Tier 4 PvP Talent. 15% of Base Mana. 40 yd range. Instant. 1.5 sec cooldown.
- Blessing of Sanctuary Instantly removes all stun, silence, fear and horror effects from the friendly target and reduces the duration of future such effects by 60% for 5 sec. Retribution Paladin - Tier 2 4 PvP Talent. 40 yd range. Instant. 25 sec cooldown.
- Divine Light (New) Heals a friendly target for [ 1 + 425% of Spell Power ], and reduces all damage the target receives by 10% for 6 sec. Stacks up to 3 times. Protection Paladin - Tier 4 PvP Talent. 12% of Base Mana. 40 yd range. 2 sec cast.
- Divine Punisher Name changed from "Divine Punisher" to "Divine Punisher ". Your Judgment always critically strikes on targets who are casting Using Judgment on the same enemy you judged last generates 2 Holy Power. Retribution Paladin - Tier 5 PvP Talent.
- Law and Order When your Hand of Hindrance is dispelled or otherwise removed early, the cooldown is reduced by 15 sec. Retribution Paladin - Tier 4 PvP Talent. Your Blade of Justice applies Hand of Hindrance to the target for 3 sec. Retribution Paladin - Tier 2 PvP Talent.
- Lawbringer Your Hammer of Justice also deals Holy damage equal to 10% of the target's total health Increases the duration of your Judgment effect by 30 sec, and anytime you cast Judgment all enemies with your Judgment effect suffer 5% of their total health in Holy damage. Retribution Paladin - Tier 5 PvP Talent.
- Light's Grace (New) Increases the healing done by your Holy Light by 100%, and your Holy Light reduces all damage the target receives by 5% for 8 sec. Stacks up to 3 times. Holy Paladin - Tier 3 PvP Talent.
- Shield of Virtue (New) When activated, your next Avenger's Shield will interrupt and silence all enemies within 8 yards of the target. Protection Paladin - Tier 4 PvP Talent. Instant. 25 sec cooldown.
Holy
- Beacon of Light Place Places a Beacon of Light on a friendly target. Your heals on other party or raid members will also heal the Beacon of Light target for up to 40% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also refund 30% of their Mana cost. Paladin - Holy Spec. 2.5% of Base Mana. 60 yd range. Instant. 3 sec cooldown.
- Holy Light A slow but efficient spell, healing a friendly target for [ 1 + 375% 425% of Spell Power ]. Paladin - Holy Spec. 12% of Base Mana. 40 yd range. 2.5 sec cast.
- Holy Shock Instantly trigger Triggers a burst of Light on the target, dealing [ 350% [ 280% of Spell Power ] Holy damage to an enemy, or [ 350% of Spell Power ] healing to an ally. Holy Shock has double the normal critical strike chance. Paladin - Holy Spec. 10% of Base Mana. 40 yd range. Instant. 9 sec cooldown.
- Light of Dawn Unleash a wave of healing energy before you Unleashes a wave of holy energy, healing up to 5 injured allies within a 15 yd frontal cone for [ 1 + 150% 180% of Spell Power ]. Paladin - Holy Spec. 14% of Base Mana. Instant. 10 sec cooldown.
- Light of the Martyr Sacrifice [ 450% Sacrifice [ 500% of Holy Spell Power ] of your own health to instantly heal an ally for [ 1 + 450% 550% of Spell Power ]. Does not cause your Beacon of Light to be healed. Cannot be cast on yourself. Paladin - Holy Spec. 7.5% of Base Mana. 40 yd range. Instant.
- Light's Beacon Place Places a Beacon of Light on a friendly target. Your heals on other party or raid members will also heal the Beacon of Light target for up to 40% of the amount healed. Your Flash of Light and Holy Light on the Beacon of Light target will also refund 30% of their Mana cost. Paladin - Holy Spec. 60 yd range.
Holy, Retribution, Protection
- Flash of Light A quick but expensive spell, healing a friendly target for [ 1 + 375% 425% of Spell Power ]. Paladin - Holy, Retribution, Protection Spec. 16% of Base Mana. 40 yd range. 1.5 sec cast.
Protection
- Ardent Defender Reduce damage taken Reduces all damage you take by 20% for 8 sec. While Ardent Defender is active, the next attack that would otherwise kill you will instead cause you to be healed for 12% of your maximum health. Paladin - Protection Spec. Instant. 2 min cooldown.
- Avenger's Shield Hurls your shield at an enemy target, dealing [ 2 + 218.4% of AP ] Holy damage, interrupting and silencing the non-Player target for 3 sec, and then jumping to 2 additional nearby enemies. Also increases the effects Iincreases the effect of your next Shield of the Righteous or Light of the Protector by 20%. Paladin - Protection Spec. 30 yd range. Instant. 15 sec cooldown.
- Grand Crusader When you avoid a melee attack or use Hammer of the Righteous, you have a 15% chance of refreshing the to reset the remaining cooldown on Avenger's Shield. Paladin - Protection Spec.
- Guardian of Ancient Kings You become empowered by the spirits Empowers you with the spirit of ancient kings, reducing all damage taken you take by 50%. Paladin - Protection Spec. 30 yd range. Instant. 5 min cooldown.
- Hammer of the Righteous Hammer Hammers the current target for (42% of weapon damage) Physical damage. If While you are standing in your Consecration, Hammer of the Righteous also causes a wave of light that hits all other targets within 8 yds for (24% of weapon damage) Holy damage. Paladin - Protection Spec. Melee range. Instant.
- Light of the Protector Calls down the Light to heal yourself you for 40% of your missing health. Paladin - Protection Spec. Instant. 15 sec cooldown.
- Mastery: Divine Bulwark Increases the damage reduction of your Increases damage reduction from Shield of the Righteous by 4%, and increases your chance to block melee attacks by 8%. Also increases your attack power by 8%. Paladin - Protection Spec.
- Redoubt Your Judgment critical strikes cause you to gain Judgment critical strikes give you a charge of Shield of the Righteous. Paladin - Protection Spec.
- Shield of the Righteous Instantly slam Slams the target with your shield, causing [ 1 + 200% of AP ] Holy damage, and reducing damage you take by [ - 25 ] [Min 25, Max 80]% for 4.5 sec. Paladin - Protection Spec. Melee range. Instant. 1 sec cooldown.
Protection & Holy
- Divine Protection Reduces all damage taken you take by 20% for 8 sec. Paladin - Protection & Holy Spec. 3.5% of Base Mana. Instant. 60 sec cooldown.
Retribution
- Blade of Justice Strikes an enemy with the Blade of Justice, dealing (200% 240% of weapon damage) Physical damage and generating Generates 2 Holy Power. Paladin - Retribution Spec. 12 yd range. Instant. 12 sec cooldown.
- Divine Storm Unleashes A whirl of divine energy, dealing (168% of weapon damage) Holy damage to all enemies within 8 yds. Limited to -1 targets. Paladin - Retribution Spec. 3 Holy Power. Instant.
- Greater Blessing of Might Places a blessing on an ally that causes their attacks to have gives their attacks a 10% chance to deal 30% additional damage as Holy. You may only have 3 Greater Blessings active at one time. Paladin - Retribution Spec. 30 yd range. Instant.
- Greater Blessing of Wisdom Places a blessing on an ally that causes them to gain 1% of maximum mana and health regenerate 1% of maximum health and mana every 10 sec. You may only have 3 Greater Blessings active at one time. Paladin - Retribution Spec. 30 yd range. Instant.
- Hand of Light Places a Hand on an enemy target, healing you for 3% of maximum health each time the target takes damage, up to once per sec. If the target dies with this Hand active, you will heal for 40%. of maximum health. Lasts 10 sec. Paladin - Retribution Spec. 27% of Base Mana. 25 yd range. Instant. 60 sec cooldown.
- Mastery: Divine Judgment Judgment increases Increases Judgment damage by 28%, and causes Judgment to increase damage taken from your Holy Power consumers by an additional 14%, and increases the damage done by Judgment by 28%. Paladin - Retribution Spec. spenders by 14%. Paladin - Retribution Spec.
- Templar's Verdict A powerful weapon strike that deals (320% 360% of weapon damage) Holy damage. Limited to -1 targets. Paladin - Retribution Spec. 3 Holy Power. Melee range. Instant.
Retribution & Protection
- Avenging Wrath Increases all damage and healing caused you deal by 35% for 20 sec. Paladin - Retribution Protection Spec. Instant. 2 min cooldown.

- Divine Star Fire Fires a Divine Star forward 24 yds, healing allies in its path for [ 1 + 90% of Spell Power ] and dealing [ 1 + 90% of Spell Power ] Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again. 100 yd range. Instant.
- Dominate Mind Controls a mind up to level 41 for 30 sec. Does not work versus Mechanical beings or players. This spell shares diminishing returns with other disorienting effects. Can be cast in Shadowform. 0.5% of Base Mana. 30 yd range. 30 sec cast (Channeled).
- Light's Wrath Draw the powers from the Light's Wrath, causing you and up to 5 allies with your Atonement on them to blast your target for [ 3 + 200% of Spell Power ] Holy Fire damage [ 5 + 200% of Spell Power ] damage to the target per ally affected by your Atonement, up to a maximum of 5 allies. 40 yd range. 2.5 sec cast. 1.5 min cooldown.
- Mass Dispel Dispels magic in a 15 yard radius, removing all harmful spells from each friendly target and 1 beneficial spells from each enemy target. Affects a maximum of 10 friendly targets and 10 enemy targets. This dispel is Magic from 10 friendly targets and 1 beneficial Magic effects from 10 enemy targets potent enough to remove Magic effects that are that is normally undispellable. 13% of Base Mana / 13% of Base Mana / All Shadow Orbs. 30 yd range. 1.5 sec cast. 15 sec cooldown.
- Penance Launches a volley of holy light at the target, causing [ 600% of Spell Power ] Holy damage over 2 sec. Channelable Castable while moving. 40 yd range. Instant.
- Penance Launches a volley of holy light at the target, causing [ 600% of Spell Power ] Holy damage over 2 sec. Channelable Castable while moving. 40 yd range. Instant.
- Power Word: Barrier Summons a holy barrier on the target location that reduces all damage done to friendly targets by 25%. While within the barrier, spellcasting will not be interrupted by damage. The barrier lasts for 10 sec. Unlimited range. Instant. to protect all allies at the target location for 10 sec, reducing all damage taken by 25% and preventing damage from delaying spellcasting. Unlimited range. Instant.
- Prayer of Mending Places a spell ward on a party or raid member that heals them for [ 1 + 150% of Spell Power ] the next time they take damage. When the heal occurs, Prayer of Mending and then jumps to another party or raid member within 20 yds. Jumps up to 5 times and lasts 30 sec after each jump. Unlimited range. Instant.
- Resurrection Brings a dead ally back to life with 35% health and mana. Cannot be cast when in combat. Can be cast in Shadowform. 0.8% of Base Mana. 0.8% of Base Mana. 40 yd range. 10 sec cast.
- Shackle Undead Shackles the target undead enemy for up to 50 sec. The shackled unit is unable to move, attack or cast spells. Any damage caused will release the target. Only one target can be shackled at a time 50 sec, preventing all actions and movement. Damage will cancel the effect. Limit 1. Can be cast in Shadowform. 2% of Base Mana. 30 yd range. 1.5 sec cast.
- Smite (Discipline) Smite Smites an enemy for [ 250% of Spell Power ] Holy damage and absorbs the next [ 250% of Shadow Spell Power ] damage dealt by the enemy.
- Smite (Holy, Shadow) Smite Smites an enemy for [ 250% of Spell Power ] Holy damage and has a 20% chance to reset the cooldown of Holy Fire.
Talents
- Angelic Feather Place Places a feather at the target location, granting the first ally to walk through it 40% increased movement speed for 5 sec. Max 3 charges. Only 3 feathers can be placed at one time. Maximum 3 charges. Priest - Level 30 Talent. 40 yd range. Instant.
- Auspicious Spirits Your Shadowy Apparitions now deal 100% increased damage and generate 10 6 Insanity. Shadow Priest - Level 75 Talent.
- Binding Heal Heals a friendly target, the caster Heals you, another friendly target, and a third friendly target within 20 yards for [ 250% of Spell Power ]. Triggers Serendipity, reducing the cooldown of remaining cooldown on both Holy Word: Serenity and Holy Word: Sanctify by a reduced amount. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Holy Priest - Level 75 Talent. 3% of Base Mana. 40 yd range. 1.5 sec cast.
- Body and Mind Heals the target for [ 60% of Spell Power ] every 1 sec and increases their movement speed by 40% for 4 sec. Holy Priest - Level 30 Talent. Unlimited 40 yd range. Instant. 10 sec cooldown.
- Body and Soul Your Power Word: Shield and Leap of Faith also increase your target's movement speed by 40% for 3 sec. Priest - Level 30 Talent.
- Clarity of Will Shields the target with a protective ward, for 20 sec, absorbing [ 800% of Spell Power ] damage within 20 sec. Discipline Priest - Level 90 Talent. 3.15% of Base Mana. 40 yd range. 2.5 sec cast.
- Contrition Your Atonement duration is increased Increases Atonement duration by 3 sec. Discipline Priest - Level 75 Talent.
- Divine Star Fire Fires a Divine Star forward 24 yds, healing allies in its path for [ 1 + 90% of Spell Power ] and dealing [ 1 + 90% of Spell Power ] Holy damage to enemies. After reaching its destination, the Divine Star returns to you, healing allies and damaging enemies in its path again. Can be cast in Spirit of Redemption. Priest - Level 90 Talent. 2.5% of Base Mana. 30 yd range. Instant. 15 sec cooldown.
- Guardian Angel When Guardian Spirit expires without saving the target from death, reset its reduce its remaining cooldown to 90 seconds. Holy Priest - Level 60 Talent.
- Legacy of the Void Casting Mind Blast increases the damage of dealt by your next Shadow Word by 50% for 30 sec, stacking up to 2 times. Shadow Priest - Level 100 Talent.
- Light of the Naaru Serendipity reduces the cooldown of remaining cooldown on the appropriate Holy Word by an additional 2 sec. Holy Priest - Level 60 Talent.
- Mind Bomb Unleashes a psychic explosion, stunning all enemies within 8 yds of the target for 4 sec. Replaces Psychic Scream. Shadow Priest - Level 45 Talent. 30 yd range. 1.5 sec cast. 30 sec cooldown.
- Mind Spike Blasts the target for [ 1 + 50% of Spell Power ] Shadowfrost damage and increases the damage done by your next Mind Blast within 15 sec dealt by your next Mind Blast by 20%, stacking up to 5 times. Generates 5 Insanity. Replaces Mind Flay. Shadow Priest - Level 100 Talent. 40 yd range. 1.5 sec cast.
- Mindbender Discipline, Holy: Creates Summons a Mindbender to attack the target. Caster receives 0.75% mana when the Mindbender attacks. Lasts 20 sec. Replaces Shadowfiend. Shadow: Creates a Mindbender to attack the target. Caster receives 5 Insanity when the Mindbender attacks. Lasts 20 sec. Replaces Shadowfiend for 20 sec. Generates 5 Insanity each time the Mindbender attacks. Can be cast in Shadowform. Shadow Priest - Level 90 Talent. 40 yd range. Instant. 60 sec cooldown.
- Mindbender Creates Summons a Mindbender to attack the target. Caster receives 0.75% mana when the Mindbender attacks. Lasts 15 sec. Replaces Shadowfiend for 15 sec. You regenerate 0.75% of maximum mana each time the Mindbender attacks. Can be cast in Shadowform. Priest - Level 60 Talent. 40 yd range. Instant. 60 sec cooldown.
- Piety Prayer of Mending triggers Serendipity, reducing the cooldown of Holy Word: Sanctify by 6 seconds now triggers Serendipity, reducing the remaining cooldown on Holy Word: Sanctify. Holy Priest - Level 75 Talent.
- Power Infusion (Discipline, Holy) Infuses the Priest Infuses you with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%.
- Power Infusion (Shadow) Infuses the Priest Infuses you with power for 20 sec, increasing haste by 25% and increasing Insanity generation by 25%.
- Power Word: Solace Strike Strikes an enemy with heavenly power, dealing [ 1 + 300% of Spell Power ] Holy damage and restoring 0.75% of your maximum mana. Priest - Level 60 Talent. 40 yd range. Instant. 12 sec cooldown.
- Psychic Voice Reduces the cooldown of your Psychic Scream ability Psychic Scream by 30 sec. Priest - Level 45 Talent.
- Purge the Wicked Cleanse Cleanses the target with fire, causing [ 150% of Spell Power ] Fire damage and an additional [ 65% of Spell Power ] Fire damage over 20 sec. Spreads to an additional nearby enemy when you cast Penance on the target. Replaces Shadow Word: Pain. Can't be cast in Shadowform. Discipline Priest - Level 100 Talent. 2% of Base Mana. 40 yd range. Instant. 10 sec cooldown.
- Reaper of Souls Your Shadow Word: Death is now castable on targets below 35% health, and always generates Insanity, even if it did not kill the target. Shadow Priest - Level 60 Talent.
- Shadow Covenant Draw Draws on the power of shadow to heal up to 5 injured allies within 30 yds of the target for [ 450% of Spell Power ], but leaving leaves a shell on them that absorbs the next [ 225% of Spell Power ] healing they receive within 6 sec. Replaces Power Word: Radiance. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Discipline Priest - Level 100 Talent. 6% of Base Mana. 40 yd range. 2.5 sec cast.
- Shadowy Insight Your Shadow Word: Pain damage has a 10% chance to reset the remaining cooldown on Mind Blast. Shadow Priest - Level 75 Talent.
- Shield Discipline When your Power Word: Shield is completely absorbed you are instantly refunded instantly regenerate 1% of your maximum mana. Priest - Level 60 Talent.
- Shining Force Create Creates a burst of light around a friendly target, knocking away nearby enemies and slowing their movement speed by 70% for 3 sec seconds. Priest - Level 45 Talent. 2.5% of Base Mana. 40 yd range. Instant. 60 sec cooldown.
- Surge of Light Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Can accumulate up to Maximum 2 charges. Holy Priest - Level 75 Talent.
- Surrender to Madness All your Insanity-generating abilities generate 200% more Insanity, and you can cast while moving until you exit Voidform. Then you die. Horribly. Shadow Priest - Level 100 Talent. Instant. 10 min cooldown.
- Trail of Light When you cast Flash Heal, 40% of the healing is replicated on to the previous target you healed with Flash Heal. Holy Priest - Level 15 Talent.
PvP Talents
- Delivered from Evil Leap of Faith removes all movement impairing effects and grants an absorption shield equal to 20% of their maximum health for 20 sec. Holy Priest - Tier 5 PvP Talent. 3 PvP Talent.
- Greater Heal (New) The healing done by your Heal is increased by 200% but the mana cost is increased by 30%. Holy Priest - Tier 4 PvP Talent.
- Holy Ward Wards the friendly target against the next full loss of control effect. Lasts for 10 sec. Holy Priest - Tier 2 PvP Talent. 0.9% of Base Mana. 40 yd range. Instant. 45 sec cooldown.
- Inner Focus Priest - Tier 3 PvP Talent. Holy Priest - Tier 1 PvP Talent. 1.5 min cooldown. 30 sec cooldown.
- Last Word (New) Your Shadow Word: Death also silences the target for 3 sec. Shadow Priest - Tier 5 PvP Talent.
- Searing Light (New) When you deal damage with Smite the cooldown of your Penance is reduced by 1 sec, and increases the damage done by your Penance by 30%. Discipline Priest - Tier 3 PvP Talent.
- Spirit of the Redeemer (New) Your Spirit of Redemption is now an active ability with a 5 minute cooldown, but the duration is reduced by 5 sec and you will no longer enter Spirit of Redemption upon dying. Holy Priest - Tier 5 PvP Talent.
Discipline
- Penance Launches a volley of holy light at the target, causing [ 600% of Spell Power ] Holy damage over 2 sec. Channelable Castable while moving. Priest - Discipline Spec. 2.5% of Base Mana. 40 yd range. Instant. 9 sec cooldown.
- Plea A quick, efficient plea to heal an ally for [ 1 + 225% of Spell Power ]. Mana cost increased 30% by 50% for each Atonement you have active. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Discipline Spec. 1% 0.6% of Base Mana. 40 yd range. Instant.
- Power Word: Barrier Summons a holy barrier on the target location that reduces all damage done to friendly targets by 25%. While within the barrier, spellcasting will not be interrupted by damage. The barrier lasts for 10 sec to protect all allies at the target location for 10 sec, reducing all damage taken by 25% and preventing damage from delaying spellcasting. Priest - Discipline Spec. 6.3% of Base Mana. 40 yd range. Instant. 3 min cooldown.
- Power Word: Radiance A burst of light heals a friendly target and their 2 nearest allies for [ 300% [ 250% of Spell Power ], and applies Atonement for 100% of its normal duration. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Discipline Spec. 7% 6% of Base Mana. 40 yd range. 2.5 sec cast.
- Rapture For the next 8 sec, your Power Word: Shield has no cooldown. Priest - Discipline Spec. Instant. 2 min cooldown.
Discipline & Holy
- Leap of Faith You pull the spirit of the friendly party or raid target Pulls the spirit of a party or raid member, instantly moving them directly in front of you. Priest - Discipline & Holy Spec. 2.6% of Base Mana. 40 yd range. Instant. 1.5 min cooldown.
Discipline & Shadow
- Power Word: Shield Shield an ally, absorbing [ 600% of Spell Power ] damage. Lasts 15 sec. While the shield holds, spellcasting will not be delayed by damage Shields an ally for 15 sec, absorbing [ 500% of Spell Power ] damage, and preventing damage from delaying spellcasting. Can be cast in Shadowform. Priest - Discipline & Shadow Spec. 2.2% 2% of Base Mana. 40 yd range. Instant. 7.5 sec cooldown.
- Psychic Scream The caster lets out a psychic scream, causing 5 enemies within 8 yards to flee, disorienting them for 8 sec. Damage caused may interrupt the effect. Can be cast in Shadowform. Limited to 5 targets. Priest - Discipline & Shadow Spec. 3% of Base Mana. Instant. 60 sec cooldown.
Discipline, Holy, Shadow
- Levitate Allows the friendly party or raid target to levitate Levitates a party or raid member for 10 min, floating a few feet above the ground. While levitating, the target will fall at a reduced speed and travel over water. Any damage will cancel the effect. Lasts 10 min granting slow fall, and allowing travel over water. Can be cast in Shadowform. Can't be cast in Flight Form. Priest - Discipline, Holy, Shadow Spec. 0.9% of Base Mana / 0.9% of Base Mana. 30 yd range. Instant.
Holy
- Divine Hymn Heals all party or raid members within 40 yards for 1 instantly and every 2 sec for [ 5 + 600% of Spell Power ] over 8 sec, and increases healing done to them by 10% for 8 sec. Direct healing increased Healing increased by 100% when not in a raid. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 4.4% of Base Mana. 40 yd range. 8 sec cast (Channeled). 3 min cooldown.
- Guardian Spirit Calls upon a guardian spirit to watch over the friendly target for 10 sec, increasing healing received by 60% and preventing the target from dying by sacrificing itself. This sacrifice terminates the effect and heals the target for 40% of maximum health. Lasts 10 sec. Castable while stunned. Can be cast in Shadowform, Spirit of Redemption. Priest - Holy Spec. 0.9% of Base Mana. 40 yd range. Instant. 4 min cooldown.
- Holy Fire Consumes the enemy in Holy flames that cause [ 150% of Spell Power ] Holy damage and an additional [ 40% of Spell Power ] Holy damage over 7 sec. Can stack Stacks up to 2 times. Can't be cast in Shadowform. Priest - Holy Spec. 1% of Base Mana. 30 yd range. Instant. 10 sec cooldown.
- Holy Nova Causes an explosion of holy light around the caster, causing you, dealing [ 144% of Spell Power ] Holy damage to all nearby enemy targets within 12 yards enemies within 12 yds. Can't be cast in Shadowform. Priest - Holy Spec. 1.6% of Base Mana. Instant.
- Holy Word: Sanctify Release miraculous light into Releases miraculous light at a target location, healing up to 6 allies within 10 yds for [ 1 + 600% of Spell Power ]. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 6% of Base Mana. 40 yd range. Instant. 60 sec cooldown.
- Prayer of Mending Places a spell ward on a party or raid member that heals them for [ 1 + 150% of Spell Power ] the next time they take damage. When the heal occurs, Prayer of Mending and then jumps to another party or raid member within 20 yds. Jumps up to 5 times and lasts 30 sec after each jump. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 2% of Base Mana. 40 yd range. 1.5 sec cast. 12 sec cooldown.
- Serendipity When you cast Flash Heal or Heal, the cooldown of remaining cooldown on Holy Word: Serenity is reduced by 6 sec. When you cast Prayer of Healing, the cooldown of remaining cooldown on Holy Word: Sanctify is reduced by 6 sec. When you cast Smite, the cooldown of remaining cooldown on Holy Word: Chastise is reduced by 6 sec. Priest - Holy Spec.
- Spirit of Redemption Upon death, the Priest becomes you become the Spirit of Redemption for 15 sec. The Spirit of Redemption You cannot move, attack, be attacked, or be targeted by any spells or effects. While in this form the Priest can cast any healing spell free of cost. When the effect ends, the Priest dies. Priest - Holy Spec. and your healing spells cost no mana. When the effect ends, you die. Priest - Holy Spec.
Holy & Discipline
- Focused Will Melee attacks against you cause you to gain Focused Will, reducing damage you take by 15% for 8 sec. Stacks stacking up to 2 times. Priest - Holy & Discipline Spec.
Shadow
- Dispersion You disperse into pure Shadow energy, reducing all damage taken Disperse into pure Shadow energy for 6 sec, reducing all damage you take by 60%, but you are unable to attack or cast spells. Lasts 6 sec. Dispersion can be cast Castable while stunned, feared or silenced. Priest - Shadow Spec. Instant. 2 min cooldown.
- Mind Flay Assault Assaults the target's mind with Shadow energy, causing [ 4 + 30% of Spell Power ] Shadow damage over 3 sec and slowing their movement speed by 50%. Generates 8 Insanity over the duration. Can be cast in Shadowform. Priest - Shadow Spec. 40 yd range. 3 sec cast (Channeled).
- Mind Sear Causes an explosion of shadow magic around the target, dealing [ 180% of Spell Power ] Shadow damage over 5 sec to all enemies within 10 yards around of the target. Generates 6 Insanity over the duration per target hit. Priest - Shadow Spec. 40 yd range. 5 sec cast (Channeled).
- Silence Silences the target, preventing them from casting spells for 5 sec. Non-player victim spellcasting is also interrupted Against non-players, also interrupts spellcasting and prevents any spell in that school from being cast for 3 sec. Can be cast in Shadowform. Priest - Shadow Spec. All Shadow Orbs. 30 yd range. Instant. 45 sec cooldown.
- Vampiric Embrace Fills you with the embrace of Shadow energy, causing you and your allies to be healed for 3% for 15 sec, causing you to heal a nearby ally for 40% of any single-target Shadow spell damage you deal. Lasts 15 sec. Priest - Shadow Spec. Instant. 3 min cooldown.
- Vampiric Touch A touch of darkness that causes [ 8 + 77.7% of Spell Power ] Shadow damage over 24 sec, and heals the Priest for each point 50% of damage dealt. If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec. Priest - Shadow Spec. 40 yd range. 1.5 sec cast.
- Void Bolt Sends a bolt of pure void energy at the enemy, causing [ 1 + 333.3% of Spell Power ] Shadow damage and extending the duration of Shadow Word: Pain and Vampiric Touch by 3 sec. Generates 16 Insanity. Only useable in Voidform Only useable in Voidform. Generates 16 Insanity. Priest - Shadow Spec. 40 yd range. Instant. 4.5 sec cooldown.
- Voidform Activate Voidform, increasing damage by 30%, reducing the cooldown on Mind Blast by 3 sec, and gaining 1% Haste every 1 sec. Your granting an additional 1% Haste every 1 sec Insanity will drain increasingly fast until it reaches 0 and Voidform ends. When Voidform ends, you gain Lingering Insanity, allowing the Haste bonus to persist for 60 sec or until you next enter Voidform. Requires 100 Insanity to activate. Priest - Shadow Spec. Instant.
Shadow & Discipline
- Shadow Mend (Discipline, Holy) Wrap Wraps an ally in shadows which heal them for [ 700% of Spell Power ], but at a price.
- Shadow Mend (Shadow) Wrap Wraps an ally in shadows which heal them for [ 700% of Spell Power ], but at a price.
- Shadowfiend Creates Summons a shadowy fiend to attack the target for 12 sec. Can be cast in Shadowform. Priest - Shadow & Discipline Spec. 40 yd range. Instant. 3 min cooldown.

- Crimson Vial An alchemical concoction that heals Drink an alchemical concoction that heals you for 30% of maximum health over 6 sec. Can't be cast in Flight Form. 30 Energy. Instant. 30 sec cooldown.
- Deadly Poison Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance of poisoning to poison the enemy for [ 100.1% of AP ] Nature damage over 12 sec. Subsequent poison applications will instantly deal [ 12.87% of AP ] Nature damage. 100 yd range. Instant.
Talents
- Thuggee Each time you deal Bleed damage, you have a 15% chance to reset the cooldown on Garrote Resets the remaining cooldown on Garrote when a target dies with Garrote active. Assassination Rogue - Level 75 Talent.
Assassination
- Crippling Poison Coats your weapons with a Non-Lethal Poison that lasts for 60 min. Each strike has a 50% chance of poisoning to poison the enemy, slowing movement speed by 50% for 12 sec. Rogue - Assassination Spec. 1.5 sec cast.
- Deadly Poison Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance of poisoning to poison the enemy for [ 100.1% of AP ] Nature damage over 12 sec. Subsequent poison applications will instantly deal [ 12.87% of AP ] Nature damage. Rogue - Assassination Spec. 1.5 sec cast.
- Garrote Garrote the enemy, causing [ 9 + 75% of AP ] damage over 18 sec and awarding 1 combo points Bleed damage over 18 sec. Silences the target for 3 sec when used from Stealth. Awards 1 combo points. Rogue - Assassination Spec. 45 Energy. Melee range. Instant. 15 sec cooldown.
- Poisoned Knife Throw Throws a poison-coated knife, dealing [ 60% of AP ] damage and applying your active Lethal and Non-Lethal Poisons. Awards 1 combo points. Rogue - Assassination Spec. 40 Energy. 30 yd range. Instant.
- Seal Fate When you critically strike with a melee attack that generates combo points, you gain an additional combo point. Rogue - Assassination Spec. per critical strike. Rogue - Assassination Spec.
- Vendetta Marks an enemy for death for 20 sec, increasing the damage your abilities and melee auto attacks deal to the target by 30%, and making the target visible to you even through concealments such as stealth and invisibility. Rogue - Assassination Spec. 30 yd range. Instant. 2 min cooldown.
- Wound Poison Coats your weapons with a Lethal Poison that lasts for 60 min. Each strike has a 30% chance of poisoning to poison the enemy, which instantly inflicts [ 13% of AP ] Nature damage and reduces all healing received for 12 sec. Rogue - Assassination Spec. 1.5 sec cast.
Assassination & Subtlety
- Shadowstep Step through the shadows to appear behind your target and gain 70% increased movement speed for 2 sec. Rogue - Assassination & Subtlety Spec. 25 yd range. Instant. 1 sec cooldown.
Outlaw
- Adrenaline Rush Increases your Energy regeneration rate by 100% and your attack speed by 20% for 15 sec. While Adrenaline Rush is active, the global cooldown on most of your Energy consumers is reduced by 0.2 sec Rogue - Outlaw Spec. Instant. 3 min cooldown.
- Combat Potency Your off-hand attacks have a chance to generate 15 Energy. Slower weapons have a higher chance. Rogue - Outlaw Spec. Rogue - Outlaw Spec.
- Gouge Gouges the eyes of an enemy target, incapacitating the opponent for 4 sec. Any damage will cause the target to recover immediately. Generates for 4 sec. Damage will interrupt the effect. Awards 1 combo points. Rogue - Outlaw Spec. 25 Energy. Melee range. Instant. 10 sec cooldown.
- Pistol Shot Draw a concealed pistol and fire a quick shot at an enemy, dealing [ AP ;] Physical;] damage and reducing movement speed by 50% for 6 sec. Awards 1 combo points. Rogue - Outlaw Spec. 40 Energy. 20 yd range. Instant.
- Riposte Gain Grants 100% chance to parry for 10 sec. While active and, each time you parry an attack you will riposte the target for (0% of weapon damage) Physical damage. Ripostes cannot occur more often than once per 1 sec. Rogue - Outlaw Spec. Instant. 2 min cooldown.
- Saber Slash Viciously slash an enemy, causing (0% of weapon damage) Physical damage and awarding 1 combo points. Saber Slash has a 35% chance to strike an additional time, granting additional damage and combo point, and making your next Pistol Shot free. Awards 1 combo points each time it strikes. Rogue - Outlaw Spec. 50 Energy. Melee range. Instant.
Subtlety
- Backstab Stab the target, causing (240% of weapon damage) Physical damage. Damage increased 30% when by 30% when you are behind your target. Awards 1 combo points. Rogue - Subtlety Spec. 35 Energy. Melee range. Instant.
- Shadow Blades Draw upon the Draws upon surrounding shadows to empower your weapons, causing your autoattacks to deal pure Shadow damage and your combo-point-generating abilities to generate an additional combo point when used auto attacks to deal Shadow damage and abilities that generate combo points to generate 1 additional combo point. Lasts 15 sec. Rogue - Subtlety Spec. Instant. 3 min cooldown.
- Shadow Techniques Your autoattacks Your auto attacks have a chance to generate a combo point. Rogue - Subtlety Spec.
- Shuriken Toss A ranged attack dealing [ 120% of AP ] Physical damage to an enemy target Throws a shuriken at an enemy target for [ 120% of AP ] Physical damage. Awards 1 combo points. Rogue - Subtlety Spec. 40 Energy. 30 yd range. Instant.
- Symbols of Death Invoke ancient symbols of power, increasing all damage done by the Rogue you deal by 20% for 20 sec. Requires Stealth. Rogue - Subtlety Spec. 20 Energy. Instant.
Subtlety & Outlaw
- Blind Blinds the target, causing it to wander disoriented for up to 60 sec. Damage caused will remove the effect. Limit 1 target 60 sec. Damage will interrupt the effect. Limit 1. Limited to 1 target. Rogue - Subtlety & Outlaw Spec. 15 yd range. Instant. 2 min cooldown.
Subtlety, Assassination, Outlaw
- Sap Incapacitates a target not in combat for up to 60 sec. Only works on Humanoids, Beasts, Demons and Dragonkin. Any damage caused will revive the target. Only 1 target may be sapped at a time Damage will revive the target. Limit 1. Requires Stealth. Rogue - Subtlety, Assassination, Outlaw Spec. 35 Energy. 10 yd range. Instant.

Talents
- Boulderfist Name changed from "Fists of Stone" to "Boulderfist". Draw on the power of the ground beneath you, empowering your weapons with stone, increasing Slam your target with the power of stone, dealing [ 1 + 300% of AP ] Nature damage, and empowering your weapons for 10 sec. Increases your Critical Strike chance by 10% and all Damage dealt by 5% for 10 sec. Generates 30 Maelstrom increases all damage dealt by 5%. Generates 25 Maelstrom. Replaces Rockbiter. Enhancement Shaman - Level 15 Talent. Instant. 15 sec cooldown. 10 yd range. Instant.
- Crashing Storm Crash Lightning electrifies the ground, leaving an electrical field behind which damages enemies within it for [ 6 + 144% of Spell Power ] Nature damage over 6 sec. Enhancement Shaman - Level 100 Talent. 90 Talent.
- Feral Lunge Lunge at your enemy, striking them and dealing (585% of weapon damage) Physical damage with your main-hand and (585% of weapon damage) Physical damage with your off-hand. Only usable within Ghost Wolf. Enhancement Shaman - Level 30 Talent as a Ghost Wolf, biting them to deal [ 200% of AP ] Physical damage. Enhancement Shaman - Level 30 Talent. 8. 25 yd range. Instant. 30 sec cooldown.
- Fury of Air Create a vortex of wind 8 yards around you dealing [ 120% [ 25% of AP ] damage every 1 sec to enemies caught in the storm, and slowing them by 30% for 3 sec. Enhancement Shaman - Level 90 Talent. Instant. 100 Talent. 5 Maelstrom, plus 5 per sec. Instant.
- Hot Hand Name changed from "Spiritual Resonance" to "Hot Hand". Increases the Maelstrom generation provided by Rockbiter and Feral Spirits by 10 Flametongue also causes your attacks to have a chance to make your next Lava Lash cost no Maelstrom and deal 0% increased damage. Enhancement Shaman - Level 15 Talent.
- Landslide Rockbiter now also enhances your weapon, increasing your Attack Power by 20% for 10 sec. Enhancement Shaman - Level 60 Talent. 75 Talent.
- Overcharge Name changed from "Stormbringer" to "Overcharge".
- Rainfall (New) Blanket the target area in healing rains, restoring [ 125% of Spell Power ] health to up to 6 allies in the area over 10 sec. Your Stormstrike and Lava Lash extend the duration of Rainfall by 6 sec, up to a maximum of 3 sec. Enhancement Shaman - Level 30 Talent. 40 yd range. Instant. 10 sec cooldown.
- Sundering Shatter a line of earth before you, causing [ 1 + 1,000% of AP ] Physical damage and knocking enemies to the side. Enhancement Shaman - Level 75 60 Talent. 60 Maelstrom. Instant. 40 sec cooldown.
PvP Talents
- Counterstrike Totem Summons a Air Totem with 1 health at the feet of the caster for 60 sec. Whenever enemies within 40 20 yards of the totem deal damage, the totem will deal 100% of the damage dealt back to the lowest health enemy within range of the totem. Shaman - Tier 2 PvP Talent. 3% of Base Mana. 40 yd range. Instant. 30 sec cooldown.
- Grounding Totem Summons an Air Totem with 5 health at the feet of the caster that will redirect all harmful spells cast on a nearby party or raid member to itself. Will not redirect area of effect spells. Lasts 5 3 sec. Restoration Shaman - Tier 4 PvP Talent. 5.9% of Base Mana. Instant. 30 sec cooldown.
Elemental & Restoration
- Lava Surge Your Flame Shock damage over time has a 10% chance to reset the cooldown of Lava Burst and cause your next Lava Burst to be instant. Shaman - Elemental & Restoration Spec.
Enhancement
- Flametongue Scorch your target with fiery power, dealing [ 1 + 95% of AP ] Fire damage, and enhancing your weapons for 16 sec. Each of your weapon attacks causes up to [ 7.5% of AP ] additional Fire damage, based on weapon speed. Lasts 16 sec. Shaman - Enhancement Spec. 10 yd range. Instant. 12 sec cooldown.
- Stormbringer Name changed from "Stormfury" to "Stormbringer". Each of your main hand attacks has a 0% chance to cause Stormfury Stormbringer, reseting the cooldown on Stormstrike, and causing your next Stormstrike to cost 50% Maelstrom and trigger no cooldown. Shaman - Enhancement Spec.
Restoration
- Healing Tide Totem Summons a Water Totem with [ 5% of Total Health ] health at the feet of the caster for 10 sec. The Healing Tide Totem pulses every 2 sec, healing all party or raid members within 40 yards for [ 1 + 60% 80% of Spell Power ]. Shaman - Restoration Spec. 5.6% of Base Mana. Instant. 3 min cooldown.

Talents
- Absolute Corruption Corruption is now permanent (60 sec against players). and deals 40% increased damage. Affliction Warlock - Level 30 Talent.
- Contagion Unstable Affliction also increases all damage you deal to the target by 5% 15%. Affliction Warlock - Level 30 Talent.
- Demonbolt Draw energy from your demons and launch a ball of demonic energy at the target, dealing [ 1 + 150% of Spell Power 1;] Chaos damage. Damage is increased by 30% for each demon that you have. Generates 1 Soul Shard. Replaces Shadow Bolt. Demonology Warlock - Level 100 Talent. 4.8% of Base Mana. 40 yd range. 2 sec cast.
- Grimoire of Service (Affliction, Destruction) Instantly summon a second demon which fights for 25 sec. and deals 0% increased damage.
- Grimoire of Service (Demonology) Instantly summon a second demon which fights for 25 sec. and deals 0% increased damage.
- Grimoire of Supremacy Name changed from "Demonic Servitude" to "Grimoire of Supremacy". You are now able to maintain your control over even greater demons indefinitely, allowing you to summon Doomguards and Infernals as permanent pets. Warlock - Level 100 Talent. 90 Talent.
- Mana Tap Consumes 40% of current mana to grant 15% 10% increased damage for 20 sec. Warlock - Level 30 Talent. Instant.
- Power Trip Demonic Empowerment now generates 1 has a 50% chance to generate a Soul Shard while in combat. Demonology Warlock - Level 60 Talent.
- Reverse Entropy Chaos Bolt restores and Rain of Fire have their cast time reduced by 0.5 and restore 35% mana. Destruction Warlock - Level 30 Talent.
- Soul Conduit (New) Every Soul Shard you spend has a 30% chance to be refunded. Warlock - Level 100 Talent.
Affliction
- Seed of Corruption Embeds a demon seed in the enemy target that will explode after 18 sec, dealing [ 120% of Spell Power ] Shadow damage to all enemies within 10 yards, and applying Corruption to them. The seed will detonate early if the target is hit by other detonations, or takes [ 300% of Shadow Spell Power ] damage from your spells. Limited to 5 targets. Warlock - Affliction Spec. 4.5% of Base Mana. 40 yd range. 2 sec cast. 2.5 sec cast.

Talents
- Anger Management (Fury, Protection) Every 10 Rage that you spend reduces the remaining cooldown of Battle Cry, Last Stand and Shield Wall by 1 sec.
- Focused Rage Name changed from "Heroic Strike" to "Focused Rage".
- Fresh Meat Bloodthirst has a 30% increased critical strike chance against targets above 80% health.Fury Warrior - Level 15 Talent.
- Furious Charge You take 20% less damage for 5 sec after Charging. Increases the healing of your next Bloodthirst after Charging by 300%. Fury Warrior - Level 60 Talent.
- Into the Fray You gain 5% 3% Haste for each enemy within 10 yards, up to 5 enemies. Protection Warrior - Level 90 Talent.
- Shockwave Arms: Sends a wave of force in a frontal cone, causing [ 281.3% of AP ] damage and stunning all enemies within 10 yards for 4 sec. Cooldown reduced by 20 sec if it strikes at least 3 targets. Fury, Protection: Sends a wave of force in a frontal cone, causing [ 225% [ 95% of AP ] damage and stunning all enemies within 10 yards for 4 sec. Cooldown reduced by 20 sec if it strikes at least 3 targets. Fury Warrior - Level 30 Talent. Instant. 40 sec cooldown.
- Storm Bolt Hurls your weapon at an enemy, causing [ 200% of AP ] Physical damage and stunning for 4 sec. Deals quadruple damage to targets permanently immune to stuns. Arms Warrior - Level 30 Talent. 20 yd range. Instant. 30 sec cooldown.
- Trauma Slam causes the target to bleed for [ 550% of BC ] Physical damage over 10 sec 20% additional damage over 10 sec. If this effect is reapplied, any remaining damage will be added to the new Trauma. Arms Warrior - Level 90 Talent.
- Vengeance Ignore Pain reduces the Rage cost of your next Heroic Strike by 50%. Heroic Strike Focused Rage by 0%. Focused Rage reduces the Rage cost of your next Ignore Pain by 50%. Protection Warrior - Level 90 Talent.
PvP Talents
- Bodyguard Protect an ally, causing 50% 40% of all Physical damage they take to be transfered to you. When the target takes Physical damage, your Revenge cooldown has a 30% chance to be reset. Bodyguard is cancelled if the target is further than 15 yards from you. Lasts 60 sec. Only one target can be Bodyguarded at a time. Limited to 1 target. Protection Warrior - Tier 2 PvP Talent. 10 yd range. Instant. 15 sec cooldown.
- Warpath You stun all targets you pass through with Intercept and land ontop of with Heroic Leap for 2 When landing with Heroic Leap, all targets are stunned for 3 sec. Protection Warrior - Tier 5 PvP Talent.
Arms
- Whirlwind In a whirlwind of steel you attack all enemies within 8 yards, causing [ 3.000 * 96% 80% of weapon damage ] Physical damage to each enemy. Limited to -1 targets. Warrior - Arms Spec. 30 Rage. Instant. 25 Rage. Instant.
Arms & Fury
- Intimidating Shout Causes the targeted enemy to cower in fear, and up to 5 additional enemies within 8 yards to flee. Targets are disoriented for 8 sec. Warrior - Arms & Fury Spec. 8 yd range. Instant. 1.5 min cooldown.
Arms, Fury, Protection
- Battle Cry Let loose a battle cry, granting your special attacks an additional 100% chance to critically strike for 5 sec. Warrior - Arms & Fury Protection Spec. Instant. 60 sec cooldown.
Fury
- Titan's Grip Allows you to dual-wield a pair of two-handed weapons. Your maximum health is increased by 20%. Warrior - Fury Spec. 0%. Warrior - Fury Spec.
Fury, Arms, Protection
- Berserker Rage You go berserk, removing and granting immunity to Fear, Sap and Incapacitate effects for 6 sec. Warrior - Fury & Arms Protection Spec. Instant. 60 sec cooldown.
Protection
- Focused Rage Name changed from "Heroic Strike" to "Focused Rage". Focus your rage on your next Devastate or Shield Slam, causing it to deal [ 105% of AP ] additional damage. Stacks up to 3 times. This ability is not on the global cooldown. Warrior - Protection Spec. 30 Rage. Melee range. Instant. 1.5 sec cooldown.
- Ignore Pain Fight through the pain, ignoring 90% of the next [ 20% of Total Health ] (based on maximum health [ 1,500% of AP * Percent Health + 1,500% of AP * AP * Percent Health ) total damage that you take, from any sources. Warrior - Protection Spec. 40 Rage. Melee range. Instant. 1 sec cooldown.
Professions
First Aid
- Silkweave Splint Name changed from "Heavy Silkweave Bandage" to "Silkweave Splint".
- Silkweave Splint Name changed from "Heavy Silkweave Bandage" to "Silkweave Splint".
- Silkweave Splint Name changed from "Heavy Silkweave Bandage" to "Silkweave Splint".
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
Hey all,
We have another alpha build going up today. No new major features in this one, but a bunch of class and artifact updates have been made:
- Class Status – We’re continuing to iterate on our class abilities and talents, based on testing and feedback. This build has many revisions scattered around the classes, but here are some highlights:
- Tank Self-Healing – Several tank heals have switched from being %-of-Max-Health to AP-based healing. This resolves unintended scaling with the massive health increase that artifacts provide.
- Enhancement Shaman – Revisions to several talents, and a couple new talents.
- Blood Death Knight – Tweaks to the core combat abilities, including Death and Decay cooldown reduced, and Blood Strike applying a snare.
- Survival Hunter – Several changes to core abilities and talents. Farstrider buffed significantly. Traps no longer share a cooldown, and all of their cooldowns massively reduced. Fixed many talents to deal reasonable damage instead of placeholder numbers (NOTE: This doesn’t mean that we’ve done exact tuning yet, just that they’re in the right ballpark now).
- Outlaw Rogue – Roll the Bones now rolls 6 dice instead of 5. A subtle change, but this should resolve the rotational issue of wanting to reroll until you get a perfect roll. Jolly Roger tweaked to better synergize with the artifact.
- Warlocks – Demonic Servitude moved into Grimoire of Supremacy’s talent slot (and took Grimoire of Supremacy’s name). New Soul Conduit talent in its place.
- Unholy Death Knight – Tweaks to the core combat abilities to reduce randomness in Festering Wound application.
- Warriors – Storm Bolt and Shockwave adjusted to clearly be utility abilities, not DPS increases. Battle Cry returns to Protection, and Intimidating Shout returns to Arms and Fury.
- Brewmaster Monk – Celestial Fortune, a new passive, added to give defensive value to Critical Strike.
- Holy Paladin – Level 100 talents reduced to a more reasonable power level, and core abilities buffed to compensate.
- Artifact Trait Status – Many artifact traits have been revised in this build. The following artifacts have received the most changes in this build:
- Beast Mastery Hunter – Several traits rearranged and revised. Hati has a new visual effect.
- Discipline Priest – Active ability revised, and now triggers Atonement. Several traits revised.
- Fire Mage – Phoenix Flames is now an active ability, separate from Pyroblast. Several other traits revised to accommodate.
- Guardian Druid – Tweaks to a few traits.
- Blood Death Knight – Revision to several traits.
- Outlaw Rogue – Active ability revised to play better with the rotation. A few traits revised.
- Assassination Rogue – Several traits revised. In particular, Blood of the Assassinated applies a temporary increase to Rupture damage, instead of an additional bleed, solving synergy issues with Venomous Wounds.
- Enhancement Shaman – Revisions to the active ability, and a couple traits. Note that there is still one trait planning to be redesigned, due to there being duplicate effects.
- Protection Warrior – Active ability revised to be much stronger. Several traits revised.
- Fury Warrior – A few traits revised.
- Arms Warrior – A few traits revised.
- Holy Paladin – Artifact now includes a passive +30% Armor buff, to offset not having a shield.
- Balance Druid – Tweaks to the active abilities and Goldrinn’s Fang.
- Brewmaster Monk – A few traits revised.
- Feral Druid – A few traits revised to maintain a better balance between bleeds and direct damage.
- Affliction Warlock – The active ability has been redesigned, and escaped souls are no longer attackable. Further revision to traits to accommodate this new active ability are still in the works.
- PvP Talent Status – Many PvP talents have been revised in this build. The most changes have been seen on:
- PvP Standardized Stats - Stats for several specs have been adjusted:
- Intellect increased for Restoration Shaman, Holy Priests, Holy Paladins, and Mistweaver Monks, and Affliction Warlocks.
- Agility reduced for Brewmaster Monks, Guardian Druids, and All Demon Hunters.
- Strength reduced for Blood Death Knights, Protection Paladins, Protection Warriors.
- Stamina increased for Frost Death Knights, Unholy Death Knights, and All Warlocks.
- Damage done to players decreased for Restoration Shaman, Holy Priests, Holy Paladins, and Mistweaver Monks.
- Holy Priest – Several talents revised and added in order to make Holy gameplay a bit more interesting. There are now options to amplify their nature of being a sturdy turret healer. We’ve also reduced the cooldown of Inner Focus, to help them get casts off without fear of being interrupted. Finally, Spirit of the Redeemer has been added, which should help when being heavily focused.
- Protection Paladin – They were shaping up to be too strong against casters, with several different ways to interrupt/silence/stun them. Some of that utility has moved into talents. We’ve also revised and added talents to help them act as a protector of others, through offhealing.
- Mistweaver Monk – Several talents revised, in order to amplify how well Mistweavers perform at their intended strengths of quick movement, being self-sufficient, and having strong burst healing. We’ve also made some adjustments to the 4th row in order to provide better alternatives to Ancient Mistweaver Arts. An experimental Fistweaving option has been added, allowing them to heal while dishing out meaningful damage.
- Holy Paladin – Holy Paladins are similar to Holy Priests in that they are backline turret healers who heal for a lot if left alone. However, we wanted to embrace the new alternative playstyle of the “holy warrior” who can choose to be in the frontlines. There are some talents that reward you for that gameplay already, but with the addition of Avenging Crusader it will become much cooler. Similar to Mistweavers and Holy, we moved their “anti-silence” spell Divine Favor to a less competitive talent tier.
- Protection Warrior – A few talents revised, notably reducing how many stuns are provided by Warpath.
Thanks, and we look forward to your feedback!
Originally Posted by Blizzard Entertainment

Unholy Death Knight Feedback -- Build 21287 -- 17-Mar
Hey Unholy Death Knights. Here’s a change that didn’t make it into today’s build, but we’re planning for a soon upcoming build:
- The artifact’s active ability will be redesigned to be a new temporary cooldown. It will cause all pustulent explosions within a short duration to summon an Army of the Dead ghoul. This should add a bit more gameplay.
Keep that in mind for feedback on this build! Thanks! (Blue Tracker / Official Forums)

Balance Druid Feedback -- Build 21287 -- 17-Mar
Hey Balance Druids. Here’s a change that didn’t make it into today’s build, but we’re planning for a soon upcoming build:
- Astral Power generation could stand to be smoother. We’ll start with lowering the size of the spikes of AP generation from talents and the artifact ability. For example, the artifact ability will generate 10/20/40 with each cast. We’re also considering raising baseline AP generate, but not yet sure, as overall AP generation rate is likely a bit high.
Keep that in mind for feedback on this build! Thanks! (Blue Tracker / Official Forums)
Feral Druid Feedback -- Build 21287 -- 17-Mar
Hey Feral Druids. Here’s a change that didn’t make it into today’s build, but we’re planning for a soon upcoming build:
- The new version of Open Wounds should help better balance direct and bleed damage, but has the issue of how it works when you refresh/extend Rip with Ferocious Bite and/or Sabertooth. We’ll resolve that in a future build.
Keep that in mind for feedback on this build! Thanks! (Blue Tracker / Official Forums)
Guardian Druid Feedback -- Build 21287 -- 17-Mar
Hey Guardian Druids. Here’s a change that didn’t make it into today’s build, but we’re planning for a soon upcoming build:
- Critical Strike is not currently very valuable, defensively, for Guardian Druids. We’ll be adding a passive Critical Strike -> Dodge conversion (rating to rating, not % to %) to solve this, similar to how Protection Warriors, Protection Paladins, and Blood Death Knights have Critical Strike -> Parry.
Keep that in mind for feedback on this build! Thanks!
First, you have the POV that Crit now actively works against our AM tools (well IF mostly). Have IF up? Dodge two melee swings and waste 45 Rage! Woo! /sarcasm
Or you could take the POV that you can save IF until after you dodge a swing because the chances of doing so twice in a row is pretty low. That actually creates some pretty neat moment-by-moment decision making.
You could also spin it as kind-of a boring way to make Crit valuable. Increasing Dodge isn't a terribly exciting thing.
It's indeed a rather plain defensive interaction with Critical Strike, but it works solidly, and we feel like Guardians have enough going on baseline to not need some complex mechanic. In general, having a way for tanks to favor avoidance is a playstyle we prefer to support. (Blue Tracker / Official Forums)

Hey Beast Mastery Hunters. Here are a few changes that didn’t make it into today’s build, but we’re planning for a soon upcoming build:
- One of the most common points of feedback we’ve heard is that all of the specs are cool on their own, but none of them maintain the existing “Hunter + Ranged Weapon + Single Pet” archetype that people have grown attached to (Survival is now Melee, Marksmanship has lost its pet, and Beast Mastery has added a ton of additional pets).
- We’re going to try offering a talent choice that will allow you to opt back into having gameplay focus around you and your one strong pet, rather than the many Dire Beasts that it currently does.
- Exotic Munitions is being removed, and Dire Frenzy will be added in its place. Dire Frenzy triggers a flurry of attacks from your pet, grants an attack speed buff for several seconds, and immediately generates some Focus. It has a 15sec cooldown. It will work with all other talents and abilities that interact with Dire Beast, such as Wild Call (chance to reset its cooldown), One With the Pack (higher Wild Call chance), Dire Stable (more Focus generation), and Bestial Wrath (cooldown reduction on use). And if you get lucky with Wild Call procs, you will find that the attack speed buff can stack.
Keep those in mind for feedback on this build! Thanks! (Blue Tracker / Official Forums)
Marksmanship Hunter Feedback -- Build 21287 -- 17-Mar
Hey Marksmanship Hunters. Here are a few changes that didn’t make it into today’s build, but we’re planning for a soon upcoming build:
- One of the most common points of feedback we’ve heard is that all of the specs are cool on their own, but none of them maintain the existing “Hunter + Ranged Weapon + Single Pet” archetype that people have grown attached to (Survival is now Melee, Marksmanship has lost its pet, and Beast Mastery has added a ton of additional pets).
- Marksmanship losing its pet has been one of the most impactful, but contentious changes we’ve made this expansion. We’re going to try returning the pet to Marksmanship, baseline, along with Lone Wolf as a level 15 talent (and very competitively tuned), so that this is a choice again.
- Exotic Munitions is being removed, and Black Arrow will be moving down to where it was, since the Lone Wolf + Black Arrow combination proved to be very popular and fun (the newest version of Black Arrow, where the minion reliably spawns and taunts the target, that is).
Keep those in mind for feedback on this build! Thanks! (Blue Tracker / Official Forums)
Survival Hunter Feedback -- Build 21287 -- 17-Mar
Hey Survival Hunters. Here’s a change that didn’t make it into today’s build, but we’re planning for a soon upcoming build:
- Dragonsfire Grenade will have its design adjusted a bit to be thrown at your target, making it less like a trap.
Keep that in mind for feedback on this build! Thanks! (Blue Tracker / Official Forums)

Mistweaver Monk Feedback -- Build 21287 -- 17-Mar
Hey Mistweaver Monks. Here’s a change that didn’t make it into today’s build, but we’re planning for a soon upcoming build:
- We’re planning to add a bit of rotational synergy with Essence Font, by making Refreshing Jade Wind also increase the healing of Essence Fonts casted while it’s active.
Keep that in mind for feedback on this build! Thanks! (Blue Tracker / Official Forums)

Subtlety Rogue Feedback -- Build 21287 -- 17-Mar
Hey Subtlety Rogues. Here’s a change that didn’t make it into today’s build, but we’re planning for a soon upcoming build:
- The Level 30 talent row will be adjusted to work with Shadow Dance. This is partially implemented in today’s build, so you’ll see some evidence of this. For Subtlety, Nightstalker and Shadow Focus will apply to Shadow Dance as well as Stealth, at a reduced effectiveness. And Subterfuge for Subtlety will also slightly increase the duration of Shadow Dance.
Keep that in mind for feedback on this build! Thanks! (Blue Tracker / Official Forums)
Artifact Powers
Originally Posted by MMO-Champion

Blood
- Consumption (Rank 1) Focuses dark power into a strike sweeping attack that deals (270% of weapon damage) Physical damage and heals you for 50% of all damage taken in the last 12 sec (minimum 14% of maximum health). 200% of all damage dealt.
- Skeletal Shattering (Rank 1) Name changed from "Skeletal Shattering [NYI] (Rank 1)" to "Skeletal Shattering (Rank 1)". Your Bone Shield now has a chance equal to your Critical Strike chance to prevent 50% damage on a hit. 35% damage on a hit.
- Unending Thirst (Rank 1) When your Blood Shield expires, deal damage equal to half your missing health to your enemy target. Gain health equal to the damage you deal. While your Blood Shield is active, you gain 0% Leech.

Balance
- New Moon (Rank 1) Deals 1 Arcane damage to your current target. Empowers New Moon to become Half Moon.and grants 10 Lunar Power.
- Power of Goldrinn (Rank 1) Casting Starsurge summons Your Starsurge has a chance to summon the spirit of Goldrinn, dealing 0 Arcane damage to enemies it strikes.
Feral
- Ashamane's Frenzy (Rank 1) Unleash Ashamane's Frenzy on your target, causing your claws to swipe the target 15 times over 3 sec, causing 0 Physical damage plus an additional 0 Bleed damage over 0. Awards 3 combo points.
- Open Wounds (Rank 1) When you Rip a target, the Fangs of Ashamane tear the wound open, causing the target to take an extra 0% damage from your bleed effects for 0. your attacks to ignore 0% of the target's armor for 0.
Guardian
- Bear Hug (Rank 1) Name changed from "Right to Bear Arms (Rank 1)" to "Bear Hug (Rank 1)". Increases the duration of Frenzied Regeneration by 1 sec. chance to trigger Gore by 5%.
- Embrace of the Nightmare (Rank 1) While Rage of the Sleeper is active, you are immune to crowd control and deal 33% increased damage, generate 33% more Rage, and Leech 33% of damage dealt.
- Rage of the Sleeper (Rank 1) Channels the rage of Ursoc, reflecting 33% damage to opponents and increasing rage gain and healing received by 33%.
Restoration
- Dreamwalker (Rank 1) Swiftmend causes Wild Growth has a chance to cause your mind to momentarily shift into the Emerald Dream, causing all allies with your Rejuvenation on them to instantly be healed for 0.

Beast Mastery
- Beast Master (Rank 1) Name changed from "Ancient Power (Rank 1)" to "Beast Master (Rank 1)". The ancient power within this weapon increases all damage done by 5%. [Placeholder Trait] Increase the damage of Dire Beasts by 10%.
- Focus of the Titans (Rank 1) Multi-Shot Focus cost reduced by 5. damage increased by 5.
- Focus of the Titans (Rank 2) Multi-Shot Focus cost reduced by 10. damage increased by 10.
- Focus of the Titans (Rank 3) Multi-Shot Focus cost reduced by 15. damage increased by 15.
- Focus of the Titans (Rank 4) Multi-Shot Focus cost reduced by 20. damage increased by 20.
- Focus of the Titans (Rank 5) Multi-Shot Focus cost reduced by 25. damage increased by 25.
- Focus of the Titans (Rank 6) Multi-Shot Focus cost reduced by 30. damage increased by 30.
- Hati's Bond (Rank 1) Name changed from "Titan's Thunder (Rank 1)" to "Hati's Bond (Rank 1)". Discharge a massive jolt of electricity from the Titanstrike into all of your pets and Dire Beasts, causing them to deal 0 Nature damage to their target every 0 sec for 0. Hati will now fight for you as a companion.
- Titan's Thunder (Rank 1) Name changed from "Stormshot (Rank 1)" to "Titan's Thunder (Rank 1)". When you activate Aspect of the Wild, Titanstrike forms a ball of lightning in front of you that builds up over 0. When Aspect of the Wild ends, your next Cobra Shot will send the ball of lightning at the target, dealing 0 damage. Discharge a massive jolt of electricity from the Titanstrike into all of your pets and Dire Beasts, causing them to deal 0 Nature damage to their target every 0 sec for 0.
Marksmanship
- Precision (Rank 1) Reduces the Focus cost of Aimed Shot by 2. Increase the critical strike chance of Marked Shot by 3%.
- Precision (Rank 2) Reduces the Focus cost of Aimed Shot by 4. Increase the critical strike chance of Marked Shot by 6%.
- Precision (Rank 3) Reduces the Focus cost of Aimed Shot by 6. Increase the critical strike chance of Marked Shot by 10%.
- Precision (Rank 4) Reduces the Focus cost of Aimed Shot by 8. Increase the critical strike chance of Marked Shot by 13%.
- Precision (Rank 5) Reduces the Focus cost of Aimed Shot by 10. Increase the critical strike chance of Marked Shot by 16%.
- Precision (Rank 6) Reduces the Focus cost of Aimed Shot by 12. Increase the critical strike chance of Marked Shot by 20%.

Fire
- Big Mouth (Rank 1) Name changed from "By Fire Be Purged (Rank 1)" to "Big Mouth (Rank 1)". Your Fireball dispels 0 beneficial Magic effect. Increases the range of Dragon's Breath by 3 yards.
- Blast Furnace (Rank 1) Inferno Blast now applies Crucible of Flames, dealing additional damage over 9 seconds. 0 Fire damage over 0.
- Fire at Will (Rank 1) Reduces the cast time of your Fireball by 0.1 sec. 2%.
- Fire at Will (Rank 2) Reduces the cast time of your Fireball by 0.2 sec. 4%.
- Fire at Will (Rank 3) Reduces the cast time of your Fireball by 0.3 sec. 6%.
- Fire at Will (Rank 4) Reduces the cast time of your Fireball by 0.4 sec. 8%.
- Fire at Will (Rank 5) Reduces the cast time of your Fireball by 0.5 sec. 10%.
- Fire at Will (Rank 6) Reduces the cast time of your Fireball by 0.6 sec. 12%.
- Phoenix Reborn (Rank 1) Deals 0 damage to each Ignited target, and grants a Flame Orb for each Phoenix birthed. Ignited targets have a chance to erupt in flame, dealing 0 damage and reducing the cooldown of Phoenix's Flame by 2 sec.
- Phoenix's Flames (Rank 1) Name changed from "Highblade's Will (Rank 1)" to "Phoenix's Flames (Rank 1)". You periodically accumulate Flame Orbs. Flame Orbs cause your Pyroblast to be replaced by Phoenix's Flame. Hurls a Phoenix that causes [ 1 + 350% of Spell Power ] Fire damage to its primary target and splashes [ 150% of Spell Power ] damage to enemies within 4 yards.

Brewmaster
- Obstinate Determination (Rank 1) Name changed from "Overflow (Rank 1)" to "Obstinate Determination (Rank 1)". Any time a Gift of the Ox is generated, it has a chance to be a Greater Gift of the Ox that heals for twice as much. When you drop below 35% HP, spawn an Ox Orb.
- Overflow (Rank 1) Name changed from "Smashed (Rank 1)" to "Overflow (Rank 1)". Increases the range of Keg Smash by 5 yards. Any time a Gift of the Ox is generated, it has a 10% chance to be a Greater Gift of the Ox that heals for twice as much.
- Overflow (Rank 2) Name changed from "Smashed (Rank 2)" to "Overflow (Rank 2)". Increases the range of Keg Smash by 10 yards. Any time a Gift of the Ox is generated, it has a 20% chance to be a Greater Gift of the Ox that heals for twice as much.
- Overflow (Rank 3) Name changed from "Smashed (Rank 3)" to "Overflow (Rank 3)". Increases the range of Keg Smash by 15 yards. Any time a Gift of the Ox is generated, it has a 30% chance to be a Greater Gift of the Ox that heals for twice as much.
- Overflow (Rank 4) Name changed from "Smashed (Rank 4)" to "Overflow (Rank 4)". Increases the range of Keg Smash by 20 yards. Any time a Gift of the Ox is generated, it has a 40% chance to be a Greater Gift of the Ox that heals for twice as much.
- Overflow (Rank 5) Name changed from "Smashed (Rank 5)" to "Overflow (Rank 5)". Increases the range of Keg Smash by 25 yards. Any time a Gift of the Ox is generated, it has a 50% chance to be a Greater Gift of the Ox that heals for twice as much.
- Overflow (Rank 6) Name changed from "Smashed (Rank 6)" to "Overflow (Rank 6)". Increases the range of Keg Smash by 30 yards. Any time a Gift of the Ox is generated, it has a 60% chance to be a Greater Gift of the Ox that heals for twice as much.
- Smashed (Rank 1) Name changed from "Obstinate Determination (Rank 1)" to "Smashed (Rank 1)". Ox Orb overhealing is granted as an absorb shield. Increases the range of Keg Smash by 10 yards.
Windwalker
- Tornado Kicks (Rank 1) Rising Sun Kick now strikes a second time for 100% additional damage. 15% additional damage.

Protection
- Light of the Titans (Rank 1) Hammer of Righteousness Shield of the Righteous empowers your next Light of the Protector, causing it to heal for an additional 0 over until cancelled.

Discipline
- Borrowed Time (Rank 1) When you apply Atonement to a target, the cast time of your next Mind Blast or Smite is reduced by 5%, or your next Penance will channel 5% faster.
- Borrowed Time (Rank 2) When you apply Atonement to a target, the cast time of your next Mind Blast or Smite is reduced by 10%, or your next Penance will channel 10% faster.
- Borrowed Time (Rank 3) When you apply Atonement to a target, the cast time of your next Mind Blast or Smite is reduced by 15%, or your next Penance will channel 15% faster.
- Borrowed Time (Rank 4) When you apply Atonement to a target, the cast time of your next Mind Blast or Smite is reduced by 20%, or your next Penance will channel 20% faster.
- Borrowed Time (Rank 5) When you apply Atonement to a target, the cast time of your next Mind Blast or Smite is reduced by 25%, or your next Penance will channel 25% faster.
- Borrowed Time (Rank 6) When you apply Atonement to a target, the cast time of your next Mind Blast or Smite is reduced by 30%, or your next Penance will channel 30% faster.
- Darkest Shadows (Rank 1) Name changed from "Speed of the Pious (Rank 1)" to "Darkest Shadows (Rank 1)". While channeling Penance, you move 5% faster. Increases the healing of Shadow Mend by 3%.
- Darkest Shadows (Rank 2) (New) Increases the healing of Shadow Mend by 6%.
- Darkest Shadows (Rank 3) (New) Increases the healing of Shadow Mend by 10%.
- Darkest Shadows (Rank 4) (New) Increases the healing of Shadow Mend by 13%.
- Darkest Shadows (Rank 5) (New) Increases the healing of Shadow Mend by 16%.
- Darkest Shadows (Rank 6) (New) Increases the healing of Shadow Mend by 20%.
- Invoke the Light (Rank 1) Name changed from "Ancient Power (Rank 1)" to "Invoke the Light (Rank 1)". The ancient power within this weapon increases all healing done by 5%. [Placeholder Trait] Increases the damage of Smite by 15%.
- Light's Wrath (Rank 1) Draw the powers from the Light's Wrath, causing you and up to 5 allies with your Atonement on them to blast your target for 0 Holy Fire damage. [ 5 + 200% of Spell Power ] damage to the target per ally affected by your Atonement, up to a maximum of 5 allies.
- Power of the Dark Side (Rank 1) When Shadow Word: Pain deals damage, you have a chance to replace Penance with Suffering, which deals 100% bonus damage. Shadow Word: Pain has a chance to cause your next Penance to deal 100% additional damage to the target.
- Sins of the Many (Rank 1) Name changed from "Chosen by the Light (Rank 1)" to "Sins of the Many (Rank 1)". When you activate Rapture, the next Power Word: Shield you cast will absorb 0% more damage. You deal 0% more damage for each person who has Atonement on them.
- Speed of the Pious (Rank 1) Name changed from "Sins of the Many (Rank 1)" to "Speed of the Pious (Rank 1)". You deal 0% more damage for each person who has Atonement on them. While channeling Penance, you move 30% faster.
- The Edge of Dark and Light (Rank 1) Increases the damage of Smite and Mind Blast by 3%. Shadow Word: Pain by 3%.
- The Edge of Dark and Light (Rank 2) Increases the damage of Smite and Mind Blast by 6%. Shadow Word: Pain by 6%.
- The Edge of Dark and Light (Rank 3) Increases the damage of Smite and Mind Blast by 10%. Shadow Word: Pain by 10%.
- The Edge of Dark and Light (Rank 4) Increases the damage of Smite and Mind Blast by 13%. Shadow Word: Pain by 13%.
- The Edge of Dark and Light (Rank 5) Increases the damage of Smite and Mind Blast by 16%. Shadow Word: Pain by 16%.
- The Edge of Dark and Light (Rank 6) Increases the damage of Smite and Mind Blast by 20%. Shadow Word: Pain by 20%.
- Vestments of Discipline (Rank 1) Fade reduces damage taken reduced by an additional 3%. When you activate Fade, all damage taken will be reduced by 3% for 0.
- Vestments of Discipline (Rank 2) Fade reduces damage taken reduced by an additional 6%. When you activate Fade, all damage taken will be reduced by 6% for 0.
- Vestments of Discipline (Rank 3) Fade reduces damage taken reduced by an additional 10%. When you activate Fade, all damage taken will be reduced by 10% for 0.
- Vestments of Discipline (Rank 4) Fade reduces damage taken reduced by an additional 13%. When you activate Fade, all damage taken will be reduced by 13% for 0.
- Vestments of Discipline (Rank 5) Fade reduces damage taken reduced by an additional 16%. When you activate Fade, all damage taken will be reduced by 16% for 0.
- Vestments of Discipline (Rank 6) Fade reduces damage taken reduced by an additional 20%. When you activate Fade, all damage taken will be reduced by 20% for 0.
Holy
- Blessing of T'uure (Rank 1) When you critically heal a target with Heal or Flash Heal, the essence of T'uure has a chance to imbue you with its power, increasing your haste and all healing done by 0% for 0.

Assassination
- Balanced Blades (Rank 1) Mutilate Energy cost reduced by 3. Increases the critical strike chance of Mutilate by 2%.
- Balanced Blades (Rank 2) Mutilate Energy cost reduced by 6. Increases the critical strike chance of Mutilate by 4%.
- Balanced Blades (Rank 3) Mutilate Energy cost reduced by 10. Increases the critical strike chance of Mutilate by 6%.
- Balanced Blades (Rank 4) Mutilate Energy cost reduced by 13. Increases the critical strike chance of Mutilate by 8%.
- Balanced Blades (Rank 5) Mutilate Energy cost reduced by 16. Increases the critical strike chance of Mutilate by 10%.
- Balanced Blades (Rank 6) Mutilate Energy cost reduced by 20. Increases the critical strike chance of Mutilate by 12%.
- Blood of the Assassinated (Rank 1) Rupture has a chance to infect your target with the Blood of the Assassinated, dealing 0 Bleed damage over 0. increasing the damage of Rupture by 0% for 0.
- Fade into Shadows (Rank 1) Name changed from "Mixology (Rank 1)" to "Fade into Shadows (Rank 1)". Reduces the Energy cost of Crimson Vial by 3. cooldown of Cloak of Shadows by 3 sec.
- Fade into Shadows (Rank 2) Name changed from "Mixology (Rank 2)" to "Fade into Shadows (Rank 2)". Reduces the Energy cost of Crimson Vial by 6. cooldown of Cloak of Shadows by 6 sec.
- Fade into Shadows (Rank 3) Name changed from "Mixology (Rank 3)" to "Fade into Shadows (Rank 3)". Reduces the Energy cost of Crimson Vial by 10. cooldown of Cloak of Shadows by 10 sec.
- Fade into Shadows (Rank 4) Name changed from "Mixology (Rank 4)" to "Fade into Shadows (Rank 4)". Reduces the Energy cost of Crimson Vial by 13. cooldown of Cloak of Shadows by 13 sec.
- Fade into Shadows (Rank 5) Name changed from "Mixology (Rank 5)" to "Fade into Shadows (Rank 5)". Reduces the Energy cost of Crimson Vial by 16. cooldown of Cloak of Shadows by 16 sec.
- Fade into Shadows (Rank 6) Name changed from "Mixology (Rank 6)" to "Fade into Shadows (Rank 6)". Reduces the Energy cost of Crimson Vial by 20. cooldown of Cloak of Shadows by 20 sec.
- Kingsbane (Rank 1) Release the lethal poison within the Kingslayers and strike at your target, dealing [ 2.000 * 500% of weapon damage ] Nature damage to the target and cause them to suffer [ 50 [ 35 + 75% of AP ] Nature damage over 20 14 sec. Each time your Deadly or Wound Poison strikes a target affected by Kingsbane, Kingsbane deals an additional 0% damage.
- Poison Knives (Rank 1) Fan of Knives causes any targets hit with your Deadly Poison to take 10% 2% of the remaining Deadly Poison damage instantly.
- Poison Knives (Rank 2) Fan of Knives causes any targets hit with your Deadly Poison to take 20% 4% of the remaining Deadly Poison damage instantly.
- Poison Knives (Rank 3) Fan of Knives causes any targets hit with your Deadly Poison to take 30% 6% of the remaining Deadly Poison damage instantly.
- Poison Knives (Rank 4) Fan of Knives causes any targets hit with your Deadly Poison to take 40% 8% of the remaining Deadly Poison damage instantly.
- Poison Knives (Rank 5) Fan of Knives causes any targets hit with your Deadly Poison to take 50% 10% of the remaining Deadly Poison damage instantly.
- Poison Knives (Rank 6) Fan of Knives causes any targets hit with your Deadly Poison to take 60% 12% of the remaining Deadly Poison damage instantly.
- Shadow Walker (Rank 1) Reduce the cooldown of Sprint by 2 sec. 3 sec.
- Shadow Walker (Rank 2) Reduce the cooldown of Sprint by 4 sec. 6 sec.
- Shadow Walker (Rank 3) Reduce the cooldown of Sprint by 6 sec. 10 sec.
- Shadow Walker (Rank 4) Reduce the cooldown of Sprint by 8 sec. 13 sec.
- Shadow Walker (Rank 5) Reduce the cooldown of Sprint by 10 sec. 16 sec.
- Shadow Walker (Rank 6) Reduce the cooldown of Sprint by 12 sec. 20 sec.
Outlaw
- Black Powder (Rank 1) Name changed from "Cursed Edges (Rank 1)" to "Black Powder (Rank 1)". Saber Slash damage increased by 3%. Between the Eyes damage increased by 3%.
- Black Powder (Rank 2) (New) Between the Eyes damage increased by 6%.
- Black Powder (Rank 3) (New) Between the Eyes damage increased by 10%.
- Black Powder (Rank 4) (New) Between the Eyes damage increased by 13%.
- Black Powder (Rank 5) (New) Between the Eyes damage increased by 16%.
- Black Powder (Rank 6) (New) Between the Eyes damage increased by 20%.
- Curse of the Dreadblades (Rank 1) Invoke the Curse of the Dreadblades, causing each Saber Slash to fill your combo points, however the Dreadblades will consume 0% of your current health when using a finishing move for the next 8 sec. 16 sec.
- Cursed Edges (Rank 1) Name changed from "Ancient Power (Rank 1)" to "Cursed Edges (Rank 1)". The ancient power within this weapon increases all damage done by 5%. [Placeholder Trait] Saber Slash damage increased by 15%.
- Fortune's Strike (Rank 1) Name changed from "Shady Dealer (Rank 1)" to "Fortune's Strike (Rank 1)". Reduces the cooldown of Bribe by 10 sec. Increases the damage of Main Gauche by 2%.
- Fortune's Strike (Rank 2) Name changed from "Shady Dealer (Rank 2)" to "Fortune's Strike (Rank 2)". Reduces the cooldown of Bribe by 20 sec. Increases the damage of Main Gauche by 4%.
- Fortune's Strike (Rank 3) Name changed from "Shady Dealer (Rank 3)" to "Fortune's Strike (Rank 3)". Reduces the cooldown of Bribe by 30 sec. Increases the damage of Main Gauche by 6%.
- Fortune's Strike (Rank 4) Name changed from "Shady Dealer (Rank 4)" to "Fortune's Strike (Rank 4)". Reduces the cooldown of Bribe by 40 sec. Increases the damage of Main Gauche by 7%.
- Fortune's Strike (Rank 5) Name changed from "Shady Dealer (Rank 5)" to "Fortune's Strike (Rank 5)". Reduces the cooldown of Bribe by 50 sec. Increases the damage of Main Gauche by 10%.
- Fortune's Strike (Rank 6) Name changed from "Shady Dealer (Rank 6)" to "Fortune's Strike (Rank 6)". Reduces the cooldown of Bribe by 60 sec. Increases the damage of Main Gauche by 12%.

Enhancement
- Doom Winds (Rank 1) Unleash the inner power of the Doomhammer, causing all auto attacks to trigger Windfury, and increases the damage of Windfury by 200% for 6 sec. 400% for 6 sec.
- Stormflurry (Rank 1) Stormstrike has a 30% chance to deal 40% damage an extra time. This effect can chain off of itself.

Affliction
- Reap Souls (Rank 1) Name changed from "Reap Soul (Rank 1)" to "Reap Souls (Rank 1)". Deals [ 20% of Spell Power ] Shadow damage every 3 sec for 42 sec. Each time Reap Soul deals damage, it increases in damage frequency by 6.66%. Ulthalesh consumes Tormented Souls, doubling the effect of all passives by 5 seconds for each soul consumed.
Demonology
- The Expendables (Rank 1) When your Wild Imps expire or die, other pets are inspired and gain 1% additional damage. This effect stacks up to 0 times.

Arms
- Many Will Fall (Rank 1) Name changed from "Thoradin's Might (Rank 1)" to "Many Will Fall (Rank 1)". Increase damage of Mortal Strike by 5%. Whirlwind by 5%.
- Many Will Fall (Rank 2) (New) Increase damage of Whirlwind by 10%.
- Many Will Fall (Rank 3) (New) Increase damage of Whirlwind by 15%.
- Many Will Fall (Rank 4) (New) Increase damage of Whirlwind by 20%.
- Many Will Fall (Rank 5) (New) Increase damage of Whirlwind by 25%.
- Many Will Fall (Rank 6) (New) Increase damage of Whirlwind by 30%.
- Thoradin's Might (Rank 1) Name changed from "Ancient Power (Rank 1)" to "Thoradin's Might (Rank 1)". The ancient power within this weapon increases all damage done by 5%. [Placeholder Trait] Increase damage of Mortal Strike by 15%.
- Will of the First King (Rank 1) While Battle Cry is active, your abilities all cost 0 Rage. Whirlwind critical strikes generate 5 Rage.
Fury
- Rage of the Valarjar (Rank 1) Name changed from "Fires of Odyn (Rank 1)" to "Rage of the Valarjar (Rank 1)". Whirlwind causes Raging Blow to lash out two streaks of fire for the next 0, damaging all enemies in front of you for 6 Fire damage. Rampage and Execute have a chance to activate Berserking, increasing your attack speed and critical strike chance by 0% every 0 sec for 0.
- Thirst for Battle (Rank 1) Increase the damage of Bloodthirst by 3%. 15%.
- Thirst for Battle (Rank 1) Name changed from "Ancient Power (Rank 1)" to "Thirst for Battle (Rank 1)". The ancient power within this weapon increases all damage done by 5%. [Placeholder Trait] Increase the damage of Bloodthirst by 15%.
Protection
- Dragon Scales (Rank 1) Blocking an attack has a chance to generate 3 black dragonscales that orbit around you. Being hit consumes one of these scales, granting you 0 Rage, and increases the value of your next Ignore Pain by up to 0%. 0%.
- Neltharion's Fury (Rank 1) Enter a defensive posture, causing all blocks to be critical blocks and incoming attacks to be critical blocks while a stream of shadowflame erupts out of your shield, dealing 0 Shadowflame damage to all enemies in a 0 yard cone every 0.5 sec for 3 sec. You can use Taunt and other defensive abilities while this is active.
- Rage of the Fallen (Rank 1) Name changed from "Strength of the Earth Aspect (Rank 1)" to "Rage of the Fallen (Rank 1)". Devastate Revenge damage increased by 3%.
- Rage of the Fallen (Rank 2) (New) Revenge damage increased by 6%.
- Rage of the Fallen (Rank 3) (New) Revenge damage increased by 10%.
- Rage of the Fallen (Rank 4) (New) Revenge damage increased by 13%.
- Rage of the Fallen (Rank 5) (New) Revenge damage increased by 16%.
- Rage of the Fallen (Rank 6) (New) Revenge damage increased by 20%.
- Scales of Earth (Rank 1) Name changed from "Scales of the Earth Warder (Rank 1)" to "Scales of Earth (Rank 1)". When Ignore Pain ends, your block chance is increased by 0% for 0. Critical blocks have a chance to cause an eruption from your shield, increasing your armor by 0% and causing 0 Physical damage.
- Strength of the Earth Aspect (Rank 1) Name changed from "Ancient Power (Rank 1)" to "Strength of the Earth Aspect (Rank 1)". The ancient power within this weapon reduces all damage taken by 5%. [Placeholder Trait] Devastate damage increased by 15%.
Strings Changes
Originally Posted by MMO-Champion
- ARTIFACT_POWER_GAIN_SHORT (New) - %s\n+%s Artifact Power
- ARTIFACT_XP_GAIN - %s gains %d Artifact Power. %s Artifact Power.
- BATTLE_PET_SOURCE_11 (New) - Discovery
- BLIZZARD_STORE_DISCLAIMER_CHARACTER_TRANSFER (New) - This process may take several minutes to complete. |HurlIndex:31|h|cff006995Frequently Asked Questions|r|h
- BLIZZARD_STORE_DISCLAIMER_CHARACTER_TRANSFER_CN (New) - This process may take several minutes to complete. |HurlIndex:32|h|cff006995Frequently Asked Questions|r|h
- BNET_ERROR_50_HTML (New) - You have used up your prepaid time for this account. Please visit www.worldofwarcraft.com/account to purchase more to continue playing.
- BNET_ERROR_GENERIC_URL (New) - http://us.battle.net/support/en/games/wow
- BNET_ERROR_OTHER - Battle.net Error: #%d You have been disconnected.
- BOOST2_MAGEFROST_FROSTBOLT_FOFPROC (New) - Use |cFFFFFFFFFrostbolt|r to trigger |cFFFFFFFFFingers of Frost|r.
- BOOST2_MAGEFROST_ICELANCE - Use |cFFFFFFFFIce Lance|r on the Ooze.\n\nYou can cast this while moving. target dummy.\n\n|cFFFFFFFFIce Lance|r does extra damage against |cFFFFFFFFfrozen targets|r.
- BOOST2_MAGEFROST_ICELANCE_FOFPROC (New) - Use |cFFFFFFFFIce Lance|r on the Target Dummy while |cFFFFFFFFFingers of Frost|r is active.
- BOOST2_ROGUEASSN_GARROTE - Use |cFFFFFFFFGarrote|r from stealth on the target dummy. dummy.|cFFFFFFFFMutilate|r generates 1 |cFFFFFFFFcombo point|r.
- BOOST2_ROGUEASSN_MUTILATE - Use |cFFFFFFFFMutilate|r on the target dummy.\n\n|cFFFFFFFFMutilate|r generates !X! |cFFFFFFFFcombo points|r. 2 |cFFFFFFFFcombo points|r.
- CHAT_MSG_GUILD_ITEM_LOOTED (New) - Very Rare Acquire Announce
- DISPLAY_PERSONAL_RESOURCE_ON_ENEMY - |TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|t Show Special Resources on Enemy Targets Targets
- FLASH_LOW_HEALTH_WARNING - |TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|t Flash Screen at Low Health Do Not Flash Screen at Low Health
- FLIGHT_MAP_CLICK_TO_ZOOM_IN (New) -
- FLIGHT_MAP_WORLD_QUESTS (New) - %d World Quests active here.
- FOLLOWERLIST_LABEL_CHAMPIONS (New) - Champions
- GARRISON_PARTY_NOT_ENOUGH_CHAMPIONS (New) - You do not have enough Champions to start this mission.
- GUILD_CHALLENGE_TOOLTIP1 - Complete any Warlords of Draenor dungeon dungeon from the current expansion while in a guild group.
- GUILD_INTEREST_RAID_TOOLTIP - Raids are similar to dungeons but pose an even larger more epic in scale, rewards, and challenge. Raids require groups of 10 or 25 players to complete and are usually much larger than dungeons. to 30 players to complete.
- GUILD_ITEM_LOOTED (New) - Very Rare Acquire Announce
- GUILD_ITEM_LOOTED_BROADCAST (New) - |Hplayer:%s|h[%s]|h has received %s!
- HIDE_ADVENTURE_JOURNAL_ALERTS (New) - Hide Adventure Guide Alerts
- IGNORE_REMOVE (New) - Stop Ignoring
- LUNAR_POWER (New) - Lunar Power
- OPTION_TOOLTIP_FLASH_LOW_HEALTH_WARNING - Your screen flashes red when you're low on health. Do not flash the screen red when you are low on health.
- OPTION_TOOLTIP_HIDE_ADVENTURE_JOURNAL_ALERTS (New) - Hide alerts for new adventure opportunities
- OPTION_TOOLTIP_RESET_CHAT_POSITION (New) - Reset chat window positions back to their default.
- OPTION_TOOLTIP_SPELL_ALERT_OPACITY (New) - Set the opacity of alerts that show in the center of your screen when certain important events occur.
- OPTION_TOOLTIP_UNIT_NAME_ENEMY_MINIONS (New) - Show enemy pet, guardian, and totem names in the game world.
- OPTION_TOOLTIP_UNIT_NAME_FRIENDLY_MINIONS (New) - Show friendly pet, guardian, and totem names in the game world.
- OPTION_TOOLTIP_UNIT_NAMEPLATES_SHOW_ENEMY_MINIONS (New) - Turn this on to display Unit Nameplates for enemy pets, guardians, and totems.
- OPTION_TOOLTIP_UNIT_NAMEPLATES_SHOW_FRIENDLY_MINIONS (New) - Turn this on to display Unit Nameplates for friendly pets, guardians, and totems.
- ORDER_HALL_MISSION_BONUS_ROLL (New) - |c%sBonus Roll |r|c%s(%d%%):|r
- ORDER_HALL_ZONE_SUPPORT - Zone Support Combat Ally
- ORDER_HALL_ZONE_SUPPORT_DESCRIPTION - When this follower is assigned to a zone champion is assigned as a Combat Ally, you receive the following ability:
- ORDERHALL_MISSION_REPORT (New) - Order Hall|nMission Report
- PVP_PRESTIGE_RANK_UP_WARNING - Your Honor Level will be reset to 1. You will lose access to all of your PvP honor talents until you earn them again.
- REPLACES_SPELL (New) - Replaces %s
- RESET_CHAT_POSITION (New) - Reset Chat Position
- SELF_HIGHLIGHT_OPTION - |TInterface\OptionsFrame\UI-OptionsFrame-NewFeatureIcon:0:0:0:-1|t Self Highlight Raid Self Highlight
- SPELL_ALERT_OPACITY - Spell Alert Opacity
- SPELL_FAILED_CUSTOM_ERROR_285 (New) - No fishing nodes nearby.
- SPELL_FAILED_CUSTOM_ERROR_286 (New) - You are not the correct specialization.
- SPELL_FAILED_CUSTOM_ERROR_287 (New) - Ulthalesh has no power without souls.
- STAT_LUNAR_POWER_TOOLTIP (New) - Maximum Astral Power.
- TAXI_PATH_UNREACHABLE (New) - Not Discovered
- TRANSMOG_OUTFIT_ALL_INVALID_APPEARANCES (New) - You can't save this outfit because none of the item appearances are available to your character.
- TRANSMOG_OUTFIT_CHECKING_APPEARANCES (New) - Checking appearances...
- TRANSMOG_OUTFIT_SOME_INVALID_APPEARANCES (New) - One or more item appearances are not available for your character and will not be saved in this outfit.
- UNIT_NAME_ENEMY_MINIONS (New) - Minions
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Garrison Mission Changes
Originally Posted by MMO-Champion
7.0 Tutorial
- Information at Any Cost Level 110. Item Level 700. 2 Followers. Cost: 10 Resources. Duration: 5 sec 5 Resources. Duration: 30 min. The Burning Legion's minions might have information about where the missing council members are being held. It must be obtained at any cost.. Rewards: 1000 XP. 5 Copper 100 XP. 5 Gold
- Troops in training Name changed from "Troops in the Field" to "Troops in training". Level 110. Item Level 700. 3 2 Followers. Cost: 10 Resources. Duration: 5 sec 15 min. Now that we have recruited some troops, we can use them to bolster our champions efforts.. Rewards: 1000 XP We have setup training dummies in Dreadscar. Send a Champion and your troops to defeat it.. Rewards: 100 XP. 5 Gold
Artifact - Monk Mission
- Investigate Tian Monastery Level 110. Item Level 725 700. 1 Followers. Cost: 50 Resources. Duration: 2 hrs. We lost contact with the monks at Tian Monastery a few days ago. We should send someone immediately to investigate.. Rewards: 100 XP. 5 Copper
- New Blood Level 110. Item Level 700. 3 Followers. Cost: 5 Resources. Duration: 5 sec 750. 3 Followers. Cost: 20 Resources. Duration: 24 hrs. We need to find a warlock who excels at summoning greater demons. Scout the city of Dalaran, keeping an eye out for anyone with potential.. Rewards: 1000 XP. 5 Copper
- Searching the Archives Level 110. Item Level 700. 1 Followers. Cost: 5 Resources. Duration: 5 sec 3 Followers. Cost: 20 Resources. Duration: 6 hrs. The Black Harvest archives contain a vast amount of magical knowledge collected over time. It's possible that within its walls we might find something to help us rescue the missing council members.. Rewards: 1000 XP. 5 Copper 300 XP
- Shinfel's Staff of Torment Level 110. Item Level 700. 1 Followers. Cost: 5 Resources. Duration: 5 sec 715. 1 Followers. Cost: 20 Resources. Duration: 6 hrs. The staff Shinfel used in battle against Cho'gall would be powerful enough to create the soul link, but first we'll need to find it.. Rewards: 1000 XP. 5 Copper 300 XP
Artifact - Monk Mission Repeated
- Feltotem Necromancy Level 110. Item Level 700. 1 Followers. Cost: 5 Resources. Duration: 3 sec 3 Followers. Cost: 20 Resources. Duration: 8 hrs. The Feltotem along the coast of Highmountain are using fel magic in an attempt to raise their dead. We cannot let them succeed.. Rewards: 1000 XP. 5 Copper 500 XP. 5 Copper
- The Mother of Imps Level 110. Item Level 700. 1 Followers. Cost: 5 Resources. Duration: 3 sec 3 Followers. Cost: 20 Resources. Duration: 8 hrs. An imp mother has made Bradenbrook her breeding grounds, birthing countless imps into the nearby fields. Defeat the imp mother before her brood grows.. Rewards: 1000 XP. 5 Copper
Artifact - Warlock Mission Repeated
- Bradenbrook Under Attack Level 110. Item Level 700. 1 Followers. Cost: 5 Resources. Duration: 30 min 3 Followers. Cost: 20 Resources. Duration: 4 hrs. Blackrook Assassins are attacking Bradenbrook, killing livestock and stealing crops. Defend the village from these ruthless attackers.. Rewards: 1000 XP 200 XP
- Cleansing the Vale Level 110. Item Level 700. 1 Followers. Cost: 5 Resources. Duration: 30 min 3 Followers. Cost: 20 Resources. Duration: 4 hrs. Nightmare imps have taken over Moonclaw Vale, corrupting the once serene glade. Help restore balance by ridding the area of imps.. Rewards: 1000 XP 200 XP
- Hunting the Hunters Level 110. Item Level 700. 1 Followers. Cost: 5 Resources. Duration: 30 min 3 Followers. Cost: 20 Resources. Duration: 4 hrs. A group of poachers are threatening the wildlife in Highmountain. Show them what it's like to be hunted!. Rewards: 1000 XP 200 XP
- Pesky Pest Problem Level 110. Item Level 700. 1 Followers. Cost: 5 Resources. Duration: 30 min 3 Followers. Cost: 20 Resources. Duration: 4 hrs. Dalaran's underbelly has a bit of a rodent problem. Exterminate the pests before they make their way out of the sewers.. Rewards: 1000 XP 200 XP
- The Harpies Curse Level 110. Item Level 700. 1 Followers. Cost: 5 Resources. Duration: 30 min 3 Followers. Cost: 20 Resources. Duration: 4 hrs. Harpies are spreading their foul curse throughout Highmountain. Death is the only way to ensure the curse won't continue.. Rewards: 1000 XP 200 XP
Generic (7.0)
- Gorgamesh Falls Name changed from "iLevel 850 Bucket - Medium" to "Gorgamesh Falls". Level 110. Item Level 875. 3 Followers. Cost: 1 Resources. Duration: 1.3 min. Medium, 875 iLevel
1 hour = 10 seconds. Rewards: 1000 XP. 7 Gold 50 Silver - Harping on About It Name changed from "iLevel 850 Bucket - Hard" to "Harping on About It". Level 110. Item Level 900. 3 Followers. Cost: 1 Resources. Duration: 2 min. Hard, high iLevel.
1 hour = 10 seconds. Rewards: 1000 XP Rewards: 1000 XP. 1 Copper - Her Foulness Name changed from "iLevel 850 Bucket - Medium" to "Her Foulness". Level 110. Item Level 875. 3 Followers. Cost: 1 Resources. Duration: 2 min. Medium, 875 iLevel
1 hour = 10 seconds. Rewards: 1000 XP. 7 Gold 50 Silver - Legion Mission Name changed from "Test Mission 06" to "Legion Mission". Level 110. Item Level 850. 3 Followers. Cost: 1 Resources. Duration: 1 sec. One army only.. Rewards: 3000 XP. 1 Copper 8 hrs. One army only.. Rewards: 1000 XP. 10 Gold
- Lilith and her Nightborne Name changed from "iLevel 850 Bucket - Very Easy" to "Lilith and her Nightborne". Level 110. Item Level 850. 3 Followers. Cost: 1 Resources. Duration: 40 sec. Very Easy, 850 iLevel, less than 3 encounters.
1 hour = 10 seconds. Rewards: 1000 XP. 1 Gold Rewards: 1000 XP. 1 Gold - Test Mission 01 Name changed from "Chapter 2 Complete - Gold" to "Test Mission 01". Level 110. Item Level 700. 3 Followers. Cost: 1 Resources. Duration: 40 sec. One boss, one spell.
1 hour = 10 seconds. Rewards: 100 XP. 15 Gold 1 sec. One boss only.. Rewards: 3000 XP. 1 Copper - Test Mission 02 Level 110. Item Level 850 700. 3 Followers. Cost: 1 Resources. Duration: 1 sec. One boss, one minions. Rewards: 3000 XP. 1 Copper army.. Rewards: 3000 XP. 1 Copper
- Test Mission 03 Level 110. Item Level 850 700. 3 Followers. Cost: 1 Resources. Duration: 8 hrs. One boss, one hazard.. Rewards: 3000 XP. 1 Copper 1 sec. One boss, one army, one spell.. Rewards: 3000 XP. 1 Copper
- Test Mission 04 Level 110. Item Level 850 700. 3 Followers. Cost: 1 Resources. Duration: 1 sec. One boss, one spell.. Rewards: 3000 XP. 1 Copper hazard.. Rewards: 3000 XP. 1 Copper
- Test Mission 05 Level 110. Item Level 850 700. 3 Followers. Cost: 1 Resources. Duration: 1 sec. One army, one boss, spell hazard.. Rewards: 3000 XP. 1 Copper
- Test Mission 07 Level 110. Item Level 850 875. 3 Followers. Cost: 1 Resources. Duration: 1 sec. One hazard only.. Rewards: 3000 XP. 1 Copper
- Test Mission 08 Level 110. Item Level 850 875. 3 Followers. Cost: 1 Resources. Duration: 1 sec. One spell only.. Rewards: 3000 XP. 1 Copper
- Test Mission 09 Level 110. Item Level 850 875. 3 Followers. Cost: 1 Resources. Duration: 1 sec. Boss, minion, hazard.. Rewards: 3000 XP. 1 Copper
- Test Mission 10 Level 110. Item Level 850 900. 3 Followers. Cost: 1 Resources. Duration: 1 sec. Minion, hazard, spell.. Rewards: 3000 XP. 1 Copper
- Test Mission 11 Level 110. Item Level 850 900. 3 Followers. Cost: 1 Resources. Duration: 1 sec. Boss, minion, hazard, above con.. Rewards: 3000 XP. 1 Copper
- Test Mission 13 Level 110. Item Level 830 900. 3 Followers. Cost: 1 Resources. Duration: 1 sec. Boss, minion, hazard, below con.. Rewards: 3000 XP. 1 Copper
- The Cliffs of Stormheim Name changed from "iLevel 850 Bucket - Medium" to "The Cliffs of Stormheim". Level 110. Item Level 875. 3 Followers. Cost: 1 Resources. Duration: 40 sec. Medium, 875 iLevel
1 hour = 10 seconds. Rewards: 1000 XP. 2 Gold Rewards: 1000 XP. 2 Gold - The Dalaran Sewers Name changed from "iLevel 850 Bucket - Easy" to "The Dalaran Sewers". Level 110. Item Level 850. 3 Followers. Cost: 1 Resources. Duration: 60 sec. Easy, 850 iLevel
1 hour = 10 seconds. Rewards: 1000 XP Rewards: 1000 XP - Zane the Despicable Name changed from "iLevel 850 Bucket - Very Hard" to "Zane the Despicable". Level 110. Item Level 920 900. 3 Followers. Cost: 1 Resources. Duration: 4 min. Very Hard, higher than hard iLevel.
1 hour = 10 seconds. Rewards: 1000 XP Rewards: 1000 XP. 1 Copper
Provision
- [TEST] Takeout Pizza Level 0. Item Level 0. 1 Followers. Cost: 5 Resources. Duration: 30 min 2 sec. The troops are hungry, go pick up a few pies.. Rewards: 100 XP. 10 Copper 0 XP. 10 Copper
Garrison Follower Changes
Originally Posted by MMO-Champion
Common
- Belath Dawnblade Name changed from "Lady S'theno" to "Belath Dawnblade". - Level 110 Common Follower. Item Level 700. Alliance Source: Class: Demon Hunter Quest: Zone: The Fel Hammer. Two Worthies Zone: The Fel Hammer.
- Black Harvest Acolytes Name changed from "Black Harvest Acolyte" to "Black Harvest Acolytes".
- Black Harvest Acolytes Name changed from "Black Harvest Acolyte" to "Black Harvest Acolytes".
- Black Harvest Acolytes (New) - Level 110 Common Follower. Item Level 700.
- Black Harvest Acolytes (New) - Level 110 Common Follower. Item Level 700.
- Black Harvest Acolytes Name changed from "Black Harvest Acolyte" to "Black Harvest Acolytes".
- Fel Wrathguard Demons (New) - Level 110 Common Follower. Item Level 700.
- Felguard Demons Name changed from "Dreadscar Initiate" to "Felguard Demons".
- Felguard Demons Name changed from "Dreadscar Initiate" to "Felguard Demons".
- Felguard Demons Name changed from "Dreadscar Initiate" to "Felguard Demons".
- Matron Mother Malevolence - Level 110 Common Follower. Item Level 700. Alliance Source: Class: Warlock Quest: Into Our Ranks Zone: The Fel Hammer. Demon Quest: Two Worthies Zone: The Fel Hammer.
- Pack of Imps Name changed from "Imp Initiate" to "Pack of Imps".
- Pack of Imps Name changed from "Imp Initiate" to "Pack of Imps".
- Pack of Imps (New) - Level 110 Common Follower. Item Level 700.
- Pack of Imps Name changed from "Imp Initiate" to "Pack of Imps".
- Pack of Wild Imps (New) - Level 110 Common Follower. Item Level 700.
- Pack of Wild Imps (New) - Level 110 Common Follower. Item Level 700.
- Pack of Wild Imps (New) - Level 110 Common Follower. Item Level 700.
- Pack of Wild Imps (New) - Level 110 Common Follower. Item Level 700.
Garrison Ability Changes
Originally Posted by MMO-Champion
Ability
- Arms Ability A battle-hardened master of two-handed weapons, using mobility and overpowering attacks to strike his opponents down.. a |C00b3ffffBoss|R down..
- Black Harvest Harbringer Name changed from "Leader of the Black Harvest" to "Black Harvest Harbringer".
- Commanding Shout (New) Ability Increased success chance based on troop vitality..
- Create Soulwell Ability Returns Ability Chance to return from a mission with a Healhtstone, useable to heal troops. [NYI].
- Felbolt Ability Increases success chance of missions by 5%.. 10%..
- Frozen Blows (New) Ability Increases success chance of missions with |C00b3ffffMinions|R by 30%..
- Fury Ability A furious berserker wielding a weapon in each hand, unleash a flurry of attacks to carve his opponents to pieces.. a |C00b3ffffBoss|R to pieces..
- Green - Mission Cost (New) Ability 10% Reduced Mission Cost.
- Hellfire Name changed from "Seed of Corruption" to "Hellfire". Ability Embed a demon seed in an enemy, which explodes Ability Ignite the area around the Warlock, dealing great damage to |C00b3ffffMinions|R..
- Heroic Leap Ability Leap through the air toward a targeted location..to avoid |C00b3ffffHazards|R..
- Last Stand (New) Ability Increased success chance when accompanied by troops with only 1 vitality..
- Matron of Imps Name changed from "Summoning Circle" to "Matron of Imps". Ability On successful mission, summons a random demonic troop. [NYI]. chance to summon a pack of Imps..
- Protection Ability A battle-hardened master of two-handed weapons, using mobility and overpowering attacks to strike his opponents down.. counter a |C00b3ffffBoss|R..
- Pummel Ability Pummel the target, interrupting spellcasting.. |C00b3ffffSpells|R..
- Ritual of Summoning (New) Ability Reduce mission duration of all missions by 30%..
- Screams of the Dead (New) Ability Chance to return with a troop..
- Sight of Frost (New) Ability Increased success on Long Missions..
- Soul Link Name changed from "Life Tap" to "Soul Link". Ability For every troop durability vitality, mission success chance increased by 5%..
- Summoner (New) Ability Success chance provided by troops is increased by 200% on the first mission of the day..
- Training Grounds (New) Ability Increase the maximum number of Acolytes you can recruit from 2 to 4..
- Versatile Leader (New) Ability Increased success chance when accompanied by troops of different types..
- Whirlwind Ability In a whirlwind of steel you attack all enemies nearby.. |C00b3ffffMinions|R..
- Wings of Veranus (New) Ability Mission duration reduced..
Misc Changes
Originally Posted by MMO-Champion
Unknown - Underlight Angler
- Underlight Angler #0: Underlight Angler (New)
Battle Masters
- All Arenas - Level: 15-110. Players: 5. Rated players: 5. Maps: Ashamane's Fall, Black Rook Hold Arena: Blade's Edge Arena, Dalaran Sewers, Nagrand Arena, Ruins of Lordaeron, The Tiger's Peak, Tol'Viron Arena, Val'sharah Arena.
- Ashamane's Fall - Name changed from "Val'sharah Arena" to "Ashamane's Fall". Level: 90-110. Players: 5. Rated players: 5. Map: Val'sharah Arena. Ashamane's Fall.
Currency Types
Legion
- Ancient Mana - Concentrated magic power from the ancient leylines beneath Suramar. Max Quantity: 300.
Factions
Unknown
- Conjurer Margoss (New) - Once a student of the Kirin Tor, Margoss has turned to fishing to ease his stressful life.
Flight Masters
Unknown
- Isle of the Watchers, Azsuna (New) - Neutral. Alliance mount: NPC #54271. Horde mount: NPC #54271.
Questing
- Kalimdor > Teldrassil - Level 10. Map: Kalimdor. Area: Teldrassil. Area: Teldrassil.
Keystone Affixes
- Skittish - Threat generated on all enemies decays very rapidly. Enemies pay far less attention to threat generated by tanks.
Map Areas
Broken Isles
- Azsuna > Lithduin Reef (New)
- Dalaran > Alodi's Bank Vault (New)
- Dalaran > Margoss' Retreat (New)
- Stormheim > Thorignir Refuge (New)
- Val'sharah > Ashamane's Gate (New)
- Val'sharah > Bonemelt Grotto (New)
- Val'sharah > Lair of the Bonemelter (New)
- Val'sharah > The Traveler's Den (New)
- Val'sharah > Thornton's Cottage (New)
- Val'sharah > Tranquility Glen (New)
Emerald Nightmare
- Nightmare Raid > Bough Shadow - Name changed from "Nightmare Raid > Bought Shadow" to "Nightmare Raid > Bough Shadow".
Halls of Valor
- Skyhold - Name changed from "Halls of Valor" to "Skyhold".
Kharazan Catacombs
- Karazhan (New)
Pandaria
- The Jade Forest > Jade Temple Grounds (New)
- The Jade Forest > Jade Temple Grounds (New)
- The Jade Forest > Windspire Bridge (New)
Unknown
- Deadwind Pass > Abandoned Kirin Tor Camp (New)
Maps
Vanilla
- Ashamane's Fall - Name changed from "Val'sharah Arena" to "Ashamane's Fall".
- Fel Hammer DH Scenario (New)
- The Collapse - Suramar Scenario (New)
- Trial of the Serpent (New)
Scenarios
Battle for the Exodar
- Step 01: Revelations... (New) - Seek out Prophet Velen in the Vault of Lights.
- Step 02: In Defense of the Exodar (New) - [PH] Kill a bunch of demons. Save a bunch of draenei. Return to Prophet Velen.
- Step 03: O'ros... (New) - [PH] Make your way to the Seat of the Naaru and find O'ros.
- Step 04: [PH] Finale (New) - [PH] Finale stuff
Claiming the Truthguard
- Step 03: Opening the Door - The door to the shrine is protected by powerful wards. Prove your strength of conviction by facing their defenses. the first trial. Survive its test.
Combat Training
- Step 01: [PH] Basic Combat A - Deadly Poison - Name changed from "Step 01: [PH] Step 1" to "Step 01: [PH] Basic Combat A - Deadly Poison". [PH] Basic Combat A - Deadly Poison DESC
- Step 02: [PH] Basic Combat B - Stealth (New) - [PH] Basic Combat B - Stealth DESC
- Step 03: [PH] Basic Combat C - Garrote (New) - [PH] Basic Combat C - Garrote DESC
- Step 04: [PH] Basic Combat D - Mutilate (New) - [PH] Basic Combat D - Mutilate DESC
- Step 05: [PH] Basic Combat E - Rupture (New) - [PH] Basic Combat D - Rupture DESC
- Step 06: [PH] Basic Combat F - Envenom (New) - [PH] Basic Combat E - Envenom DESC
- Step 07: [PH] Practice (New) - [PH] Practice DESC
- Step 08: [PH] Special A - Vanish (New) - [PH] Special A - Vanish DESC
- Step 09: [PH] Finale (New) - [PH] Finale DESC
- Step 10: [PH] Finished (New) - [PH] Finished DESC
Rescue Koltira
- Step 01: Speak with Thassarian - Name changed from "Step 01: Unknown" to "Step 01: Speak with Thassarian". Speak with Thassarian.
- Step 02: Fight your way to the Apothecarium. (New) - Enter the Apothecarium.
- Step 03: Open Koltira's Cage (New) - Open Koltira's Cage
- Step 04: Defeat the Abomination (New) - Defeat the Abomination.
The Legend of The Ashbringer
- Step 05: One Final Blessing (New) - Call upon the power of the Ashbringer to break free from Balnazzar's control.
- Step 06: Balnazzar the Risen - Name changed from "Step 05: Balnazzar the Risen" to "Step 06: Balnazzar the Risen".
- Step 07: The Fate of the Highlord - Name changed from "Step 06: The Fate of the Highlord" to "Step 07: The Fate of the Highlord".
The Oculus [PH]
- Step 01: Invasion - Name changed from "Step 01: Close Legion Portals [PH]" to "Step 01: Invasion". Close 5 Legion Portals Repel the legion invasion by closing their portals and sending as many demons as you can back to the twisting nether.
- Step 02: Center Ring (New) - Use an arcane portal to travel to the center Band of Transmutation
- Step 03: Archmage Vargoth - Name changed from "Step 02: Rescue Archmage Vargoth" to "Step 03: Archmage Vargoth". Archmage Vargoth is being held by three legion bosses. Defeat them. Defeat the three legion magi imprisoning Archmage Vargoth.
- Step 04: Archmage Vargoth's Story - Name changed from "Step 05: Defeat Kathra'natir" to "Step 04: Archmage Vargoth's Story". Defeat Kathra'natir and imprision him within the Nightborne Soulstone. Talk to Archmage Vargoth
- Step 05: Ground Level (New) - Talk to Archmage Vargoth to teleport to ground level
- Step 06: Nexus - Name changed from "Step 03: Use Invis and Follow Kathra'natir" to "Step 06: Nexus". Survive the assault of the burning legion by using your invisibility spell. Find a way into the Nexus building
- Step 07: Defeat Kathra'natir - Name changed from "Step 04: Survive waves of trash" to "Step 07: Defeat Kathra'natir". Survive waves of trash and find a way into the base of the oculus. Defeat Kathra'natir by imprisoning him inside the Nightborne Soulstone
The Wanderer's Companion
- Step 01: Step McPlaceholder (New) - You are here to do things
Trial of the Champion
- Step 01: Grand Champions - Name changed from "Step 01: Grand Champinos" to "Step 01: Grand Champions".
Vault of the Wardens
- Step 01: Vault of the Wardens - Search the Vault of the Wardens for the Sargeri Keystone. Cordana Felsong and defeat her.
Violet Hold
- Step 01: Follow Vereesa Windrunner (New) - Follow Vereesa Windrunner into the upper chamber of the prison.
- Step 02: Defeat Kreenam and Czaadym (New) - Defeat Hakkar's felhounds, Kreenam and Czaadym.
- Step 03: Defeat Hakkar the Houndmaster (New) - Defeat Hakkar the Houndmaster within the Violet Hold.
World Map Areas
Black Temple - Legion
- Black Temple (New)
Halls of Valor
- Skyhold - Name changed from "Halls of Valor" to "Skyhold".
World Safe Locations
Battle of Exodar
- Battle for the Exodar - H/A Entry (New)
Broken Isles
- 7.0 Artifacts - Mage - Frost - Bank Vault - JMC (New)
- 7.0 Class Hall - Hunter - Campaign - Dalaran (New)
Niskara
- 7.0 DH-OHC - "The Invasion of Niskara" Scenario Entrance Location (ELM) (New)
The Violet Hold
- 7.0 Class Hall - Hunter - Campaign - Violet Hold (New)
Trial of the Serpent
- 7.0 Artifacts - Monk - Brewmaster - Temple Scenario Entrance Loc - LWB (New)
Unknown
- 7.0 Artifacts - Abandoned Kirin Tor Camp - JMC (New)
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