Legion Alpha - Build 21655
A new build is on the way!
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
Hey all,
We have another alpha build going up today, primarily focused on bugfixes.
Notable changes focused on classes:
Thanks, and we look forward to your feedback!
Also, check out the design notes from the previous build, if you haven't already as well: http://us.battle.net/wow/en/forum/topic/20743754371
EDIT: Added one additional change to Mark of Aluneth.
Traditional: raid testing info would be welcome if possible. Even a no would be nice to know.
There will not be raid testing tomorrow.
But Mythic dungeon fans are in for a treat.
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
Horde players can now accept "The Battle for Broken Shore" from Captain Russo at the docks outside of Orgrimmar.
Both Horde and Alliance forces will battle their way up the Broken Shore and through the Black City simultaneously, culminating in a dual-faction fight against Krosus and confrontation with Gul'dan.
The following things are placeholder or incomplete:[*]Intro quest[*]Cutscenes[*]Horde FinaleKnown issues in this build:[*]Krosus can sometimes stop attacking during the Horde phase.[*]Baine will sometimes fail to path to Krosus.Thank you for helping us test our first Horde/Alliance combined PvE scenario!
Continue reading...
A new build is on the way!
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
Hey all,
We have another alpha build going up today, primarily focused on bugfixes.
Notable changes focused on classes:
- Class Status – We’ve made many iterations based on feedback and testing. Here are some highlights:
- General – Tuning has started! A very rough pass has been made over all classes to get them into the same ballpark. Note that we have not yet finished a first tuning pass on artifacts yet; some specs are still significantly under- or over-powered with full artifacts. At this point, class mechanics are firm, but not necessarily set in stone yet.
- Protection Paladins – Revisions to Judgment, Avenger’s Shield, Consecration, and Shield of the Righteous, and Hammer of the Righteous, to create better gameplay. Seraphim readded as a talent.
- Brewmaster Monks – Gift of the Ox changed to trigger more reliably, and not trigger more often at low health. This effect has been moved to a talent, replacing Secret Ingredients. Expel Harm readded as a baseline ability.
- Retribution Paladins – Holy Wrath talent replaced with a new version of Sanctified Wrath.
- Marksmanship Hunters – Vulnerable revised to not snare the target.
- Artifact Trait Status – Mechanics are firm at this point, but not necessarily set in stone. An initial tuning pass is still ongoing. Some noteworthy changes include:
- Retribution Paladins – Divine Tempest and Echo of the Highlord tweaked.
- Brewmaster Monk – Active ability revised to grant a defensive benefit.
- Unholy Death Knight – Active ability revised to not overlap with Army of the Dead.
- Arcane Mages – Active ability revised to be attached to a target, instead of the ground.
- Broken Shore – Now ready for testing by Horde!
- Order Hall Campaigns – We’re ready to test the campaigns (including Missions) for a few additional classes:
- Druid
- Priest
- Warrior
Thanks, and we look forward to your feedback!
Also, check out the design notes from the previous build, if you haven't already as well: http://us.battle.net/wow/en/forum/topic/20743754371
EDIT: Added one additional change to Mark of Aluneth.
- The new park is pretty.
Traditional: raid testing info would be welcome if possible. Even a no would be nice to know.
There will not be raid testing tomorrow.
But Mythic dungeon fans are in for a treat.
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
Horde players can now accept "The Battle for Broken Shore" from Captain Russo at the docks outside of Orgrimmar.
Both Horde and Alliance forces will battle their way up the Broken Shore and through the Black City simultaneously, culminating in a dual-faction fight against Krosus and confrontation with Gul'dan.
The following things are placeholder or incomplete:[*]Intro quest[*]Cutscenes[*]Horde FinaleKnown issues in this build:[*]Krosus can sometimes stop attacking during the Horde phase.[*]Baine will sometimes fail to path to Krosus.Thank you for helping us test our first Horde/Alliance combined PvE scenario!
Continue reading...