Mists of Pandaria Beta - Build 15929

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Mists of Pandaria Beta - Build 15929
A new beta build will be deployed on beta realms soon. We will be updating these notes frequently, so keep checking back!

New Models





New Loading Screens


Achievement Changes
Originally Posted by MMO-Champion
Feats of Strength


Fishing
Professions


Professions
Guild


Scenarios

  • Beat the Heat now requires your whole group to avoid Flame Wall.

World Events







Set Bonus Changes
Originally Posted by MMO-Champion
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Druid (Forums)


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Paladin (Forums)


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Priest (Forums)


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Warrior (Forums)







Spell Changes
Originally Posted by MMO-Champion
Mounts
Flying


Companions


Guild Perks


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Death Knight (Forums)



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Druid (Forums)


  • Ravage! now costs 45 Energy, down from 50.
  • Treant Form no longer frees the caster of movement impairing effects.

Talents

  • Dream of Cenarius now works with instant casts. Now increases the damage done by your next 2 Moonfire or Sunfire casts by 100% or by your next 2 melee abilities by 30%, rather than your next damaging spell by 70% or by your next melee ability by 30%.
  • Nature's Swiftness (New) When activated, your next Cyclone, Entangling Roots, Healing Touch, Hibernate, Nourish, Rebirth, or Regrowth becomes instant, free, and castable in all forms. The healing and duration of the spell is increased by 50%. Requires Level 30. Instant. 60 sec cooldown.
  • Soul of the Forest now grants 3 Energy per combo point for Feral, up from 2.

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Hunter (Forums)



Talents


Marksmanship

  • Mastery: Wild Quiver now has a 16% proc chance, down from 32%. Additional ranged shot now deals 100% weapon damage, up from 50%.

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Mage (Forums)


  • Frost Bomb damage increased by 7%.
  • Ice Lance base damage reduced by 20% and SP scaling reduced by 6%.

Talents


Arcane

  • Arcane Barrage damage increased by 10%. Arcane Barrage's damage is increased by 20% per Arcane Charge, down from 25%.
  • Arcane Blast's damage is increased by 20% per Arcane Charge, down from 25%.
  • Arcane Charge now only grants 20% additional damage per charge, down from 25%.
  • Arcane Missiles' damage is increased by 20% per Arcane Charge, down from 25%.

Fire

  • Inferno Blast now spreads any Pyroblast, Ignite, and Combustion effects to up to 2 nearby enemy targets, down from 5.
  • Pyromaniac (New) Your Nether Tempest, Living Bomb, and Frost Bomb spells now also apply the Pyromaniac effect. Pyromaniac Increases the damage done by your Fireball, Pyroblast, Inferno Blast, and Frostfire Bolt on the target by 10%. Lasts 12 sec. Mage - Fire Spec.

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Monk (Forums)


  • Healing Sphere If allies walk through it, they consume the sphere, healing themselves for (100.5% of Spell Power + 9 or 986,50.25% of AP + 9,986). 9,986 .
  • Healing Sphere If allies walk through it, they consume the sphere, healing themselves for (100.5% of Spell Power + 9 or 986,50.25% of AP + 9,986). 9,986 .
  • Way of the Monk Brewmaster, Windwalker: The Monk attunes himself differently depending on the weapon type. Mistweaver: The Monk attunes himself differently depending on the weapon type. One-handed weapon Autoattack damage increased by 40%. Two-handed weapons Melee attack speed increased by 40%.
  • Way of the Monk Brewmaster, Windwalker: The Monk attunes himself differently depending on the weapon type. Mistweaver: The Monk attunes himself differently depending on the weapon type. One-handed weapon Autoattack damage increased by 40%. Two-handed weapons Melee attack speed increased by 40%.
  • Way of the Monk Brewmaster, Windwalker: The Monk attunes himself differently depending on the weapon type. Mistweaver: The Monk attunes himself differently depending on the weapon type. One-handed weapon Autoattack damage increased by 40%. Two-handed weapons Melee attack speed increased by 40%.

Mistweaver

  • Renewing Mist Maximum 10 targets can have your Renewing Mist at any one time.
  • Revival Instantly heals all party and raid members within vision for (5,583 + 200.0% 13,684 + 500.0% of SP), and clears them of any harmful Magical, Poison and Disease effects.
  • Teachings of the Monastery Spinning Crane Kick While channeling Spinning Crane Kick, you also heal up to 5 nearby injured allies for 4,013 every 1 sec for 3 sec.
  • Uplift Heals all targets with your Renewing Mist active for (4,872 + 42.5% of SP). 7,794 + 68.0% of SP).

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Paladin (Forums)

Retribution & Protection

  • Hammer of the Righteous Hammer the current target for 20% weapon damage, causing a wave of light that hits all targets within 8 yards for 1,050 Holy 0 yards for 30% Holy weapon damage and applying the Weakened Blows effect.

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Priest (Forums)


  • Holy Nova (New) Causes an explosion of holy light around the caster, causing 0 Holy damage to all enemy targets within 0 yards and healing up to 5 targets within 10 yards for (2,564 + 24.7% of SP). Healing is divided among the number of targets healed. These effects cause no threat. 2.6% of Base Mana. Instant.

Major Glyphs

  • Glyph of Holy Nova Causes an explosion of holy light around the caster, causing (332 + 14.3% of SP 0) Holy damage to all enemy targets within 10 0 yards and healing up to 5 targets within 10 yards for (2,564 + 24.7% of SP).

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Shaman (Forums)

Elemental

  • Spiritual Insight Reduces the cooldown of your Earth Shock and Flame Shock spells by 1 sec.

Restoration

  • Earthliving Weapon Single-target direct Heals on targets below 35% of maximum health will always trigger this effect.

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Warlock (Forums)



Talents

  • Harvest Life Demonology, Destruction: Drains the life from all enemies within 15 yards of the target, causing (267 + 25.0% of SP + 25% of Spell Power) Shadow damage and restoring 3-4.5% of the caster's total health every 1 sec. Demonology: Drains the life from all enemies within 15 yards of the target, causing (267 + 25.0% of SP + 25% of Spell Power) Shadow damage and restoring 3-4.5% of the caster's total health every 1 sec. Lasts 6 sec. Replaces Drain Life. Generates 10 Demonic Fury per second plus 3 Demonic Fury per second on secondary targets.|r Destruction: Drains the life from all enemies within 15 yards of the target, causing (267 + 25.0% of SP + 25% of Spell Power) Shadow damage and restoring 3-4.5% of the caster's total health every 1 sec.

Affliction

  • Drain Soul If the target is at or below 20% health when Drain Soul deals damage, it deals 100% additional damage and causes all of your other periodic Affliction damage effects to instantly deal 100% of their normal periodic damage.
  • Malefic Grasp Binds the target in twilight, causing (720 960 + 22.5% of SP) Shadow damage over 3 sec. 4 sec.
  • Unstable Affliction Shadow energy slowly destroys the target, causing ((214 + 20% of Spell Power) * 7) damage over 14 sec. 1,498 + 20.0% of SP) damage over 14 sec. If the Unstable Affliction is dispelled it will cause ((214 + 20% of Spell Power 20.0% of SP) * 7) damage to the dispeller and silence them for 4 sec.

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Warrior (Forums)

Talents

  • Dragon Roar (Arms) Roar ferociously, causing 151 Fire damage to all enemies within 8 yards, knocking them back and knocking them down for 3 sec. Dragon Roar is always a critical strike.and ignores all armor on the target.
  • Dragon Roar (Fury, Protection) Roar ferociously, causing 126 Fire damage to all enemies within 8 yards, knocking them back and knocking them down for 3 sec. Dragon Roar is always a critical strike.and ignores all armor on the target.

Professions
Engineering

  • Incindiary Fireworks Launcher Permanently attaches a mounted fireworks launcher to your gloves, allowing a skilled engineer to deal 1,166 Fire damage 238 Fire damage over 3 sec to an enemy at long range.
  • Watergliding Jets Permanently attaches waterjets to your belt, allowing you to walk on water and swim quickly for 6 sec. up to 6 sec.

Fishing


Raid & Dungeon Abilities

  • Amassing Darkness Deals 40,000 Deals 60,000 Shadow damage to the current target.
  • Arcane Blast Each time you cast Arcane Blast, the damage of all Arcane spells is increased by 25% 20% and mana cost of Arcane Blast is increased by 125%.
  • Arcane Velocity Deals 16,250 Deals 20,249 Arcane damage every 1 second, scaling based on far the target is from the caster.
  • Band of Valor Damage increased by 30%. 5%.
  • Breath of Fear Inflicts 255,000 Inflicts 243,750 Shadow damage to all enemies over 1.5 sec.
  • Closed Circuit Arcing Energy applies Closed Circuit, reducing healing taken by 25% 100 yd range. Instant.
  • Coalescing Shadows Inflicts 15,000 Shadow damage. Inflicts 20,000 Shadow damage.
  • Cobalt Mine Blast After a 3 sec arming time, any player within 7 yds will detonate the shard, inflicting 75,000 95,000 Frost damage and rooting all players within 7 yds for 6 sec.
  • Convert 5 30 sec cooldown.
  • Death Blossom Each bolt that strikes an enemy inflicts 25,000 Physical damage. 52,000 Physical damage.
  • Destabilizing Energies (New) Exposure to Total Annihilation causes lasting negative effects, rooting the enemy in place and inflicting 125,000 Arcane damage every 2 seconds until the target is healed to full health. Instant.
  • Devastating Arc Strikes in a hemisphere focused to the left, inflicting 100,000 150,000 Physical damage and reducing armor by 10% for 30 sec.
  • Discharge Inflicts 47,500 Inflicts 14,250 Arcane damage to all enemies.
  • Eerie Skull The Sha throws a skull at a player's location, inflicting 39,000 45,500 Shadow damage to enemies within 0 yards of the impact point.
  • Energizing Smash Deals 200,000 Deals 100,000 Physical damage and knocks targets down.
  • Energy Cascade Inflicts 190,000 Inflicts 71,250 Arcane damage to all enemies within 5 yards.
  • Epicenter Deals 96,000 Deals 115,000 Nature damage, scaling based on how close the target is to the epicenter of the quake.
  • Epicenter Deals 96,000 Deals 115,000 Nature damage, scaling based on how close the target is to the epicenter of the quake.
  • Exhale 15 5 sec cooldown.
  • Force and Verve Inflicts 115,625 Inflicts 138,750 physical damage to all players within 500 yards of the caster.
  • Fright Inflicts 20,000 Inflicts 50,000 Shadow damage and inflicts Fear for 2 sec.
  • Get Away! Lei channels, pushing players away and inflicting 65,000 periodic Frost damage. 58,500 periodic Shadow damage.
  • Get Away! Lei channels, pushing players away and inflicting 65,000 periodic Frost damage. 58,500 periodic Shadow damage.
  • Grasping Energy Tendrils With no targets in melee range, Elegon grabs and pulls all enemies to him, inflicting 47,500 Arcane damage. 213,750 Arcane damage.
  • Jasper Chains This damage increases by 20% 25% each second they remain apart.
  • Jasper Chains This damage increases by 20% 25% each second they remain apart.
  • Maddening Shout Inflicting 10,000 Inflicting 25,000 Shadow damage every 2 sec and causing all enemies to hate each other, players regain their sanity after taking 10,000 damage from another player. 40,000 damage from another player.
  • Massive Attack Inflicts 400,000 Inflicts 1,300,000 Physical damage to enemies within 0 yards in front of the caster, splitting damage among all enemies hit.
  • Nightmares Inflicts 50,000 Inflicts 65,000 Shadow damage and inflicts fear on enemies within 8 yards for 3 sec.
  • Overhand Strike The massive blow from the Overhand Strike inflicts 100,000 150,000 Physical damage to enemies 0 yards in front of the caster.
  • Penetrating Bolt Hurls a bolt of Sha energy at a player's location, inflicting 60,000 55,250 Shadow damage to enemies within 0 yards of the impact point.
  • Pinned Down Inflicts 10,000 Inflicts 19,000 Physical damage every 1 sec until the arrow is removed from the victim.
  • Radiating Energies Inflicts 18,525 Inflicts 7,600 Arcane damage to all players inside the Energy Vortex.
  • Radiating Energies Inflicts 78,375 Inflicts 38,000 Arcane damage to all players outside of the Energy Vortex.
  • Rend Flesh Rends the flesh of the target, causing 42,250 40,625 Physical damage every 1 sec.
  • Sha Globe Touching a globe will consume it, inflicting 10,000 15,000 Shadow damage but refilling the player's primary resource. over time.
  • Sha Globe Touching a globe will consume it, inflicting 10,000 15,000 Shadow damage but refilling the player's primary resource. over time.
  • Shadow Blast Inflicts 70,000 Inflicts 150,000 Shadow damage to enemies within 8 yards.
  • Sonic Ring Inflicts 323,750 physical damage to all enemies within 3 yards. 6 yards.
  • Spirit Bolt Deals 52,000 Deals 115,200 Shadow damage to 3 random targets.
  • Spiritual Grasp Inflicts 18,000 Inflicts 19,800 Shadow damage to the target.
  • Spray Water bursts from the ground at an enemy's feet, inflicting 104,000-218,400 98,718-207,562 Frost damage to all enemies within 2.5 yds and increasing their Frost damage taken by 12% for 15 sec. 11% for 15 sec.
  • Stability Flux Low on health, the Celestial Protector pulses arcane energy, inflicting 47,500 71,250 Arcane damage to all enemies.
  • Sticky Resin Movement Speed Slowed 30% 15,000 50,000 damage inflicted every 1 seconds.
  • Storm Unleashed Inflicts 16,000 Nature damage. Inflicts 20,000 Nature damage.
  • Titan Gas Titan Gas fills the room, dealing 8,000 15,000 Frost damage every 1 seconds to all players and energizing any constructs, increasing damage dealt by 0% and attack speed by 25%.
  • Total Annihilation (New) Instantly kills any enemy affected by Destabilized. Unlimited range. Instant.
  • Undying Shadows Inflicts 15,000 Shadow damage. Inflicts 20,000 Shadow damage.
  • Unstable Energy Inflicts 23,750 Inflicts 13,775 Arcane damage to all enemies.
  • Volley Inflicts 70,000 Inflicts 200,000 Physical damage to enemies in a small cone in front of the caster.
  • Volley Inflicts 50,000 Inflicts 100,000 Physical damage to enemies in a medium cone in front of the caster.
  • Volley Inflicts 25,000 Inflicts 50,000 Physical damage to enemies in a large cone in front of the caster.
  • Volley Inflicts 50,000 Inflicts 100,000 Physical damage to enemies in a medium cone in front of the caster.
  • Volley Inflicts 25,000 Inflicts 50,000 Physical damage to enemies in a large cone in front of the caster.
  • Wildfire Deals 32,500 Fire damage. Deals 50,000 Fire damage.
  • Wildfire Infusion Deals 80,000 Fire damage. Deals 65,000 Fire damage.
  • Wildfire Infusion Deals 20,000 Fire damage. Deals 65,000 Fire damage.
  • Wind Step Inflicts 160,000 Inflicts 120,000 damage every 3 secs for 30 sec.






New Items
For the full list of new items, see WoWDB!



Strings Changes
Originally Posted by MMO-Champion

  • CHAT_PET_BATTLE_INFO_GET - |Hchannel:pET_BATTLE_INFO|h[Pet Battle]|h:\32
  • DUNGEON_FLOOR_SHRINEOFSEVENSTARS3 - The Emperor's Step
  • DUNGEON_FLOOR_SHRINEOFSEVENSTARS4 - The Imperial Exhcange
  • DUNGEON_FLOOR_SHRINEOFTWOMOONS1 - Hall of the Crescent Moon
  • DUNGEON_FLOOR_SHRINEOFTWOMOONS2 - The Imperial Mercantile
  • ERR_EX_LEVLTOO_LOW_TO_REDEEM_SOR - *TEMP TEXT* Your expansion level is too low to redeem this SoR loadout
  • ERR_PETBATTLE_QUEUE_NOT_WHILE_NEUTRAL - Neutral characters cannot pet battle.
  • HOURS_MINUTES_SECONDS - %.2d:%.2d:%.2d
  • HOURS_MINUTES_SECONDS_MILLISECONDS - %.2d:%.2d:%.2d.%.3d
  • PET_BATTLE_INFO - Pet Battle Info






New Icons
Not all of these are really new, these are just all of the icons included in the patch.






More...
 
Warrior (Forums)

Item - Warrior T14 Protection 2P Bonus Reduces the cooldown of your Last Stand ability by 60 sec, up from 30 sec.

Tanks get fisted or might just be me that thinks pressing a button every 2 mins not 3 makes farming gear not so fun
 
World of Cooldowncraft mate. It's been heading in that direction ever since 4.0.3
 
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