

Patch 5.4 Hotfixes: October 2
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Timeless Isle
- Bloody Coins are now only awarded from defeating Level-90 players.
- Removed the silver icons for Master Kukuru and Whizzig on the mini-map.
- The following bind-on-pickup items are no longer able to be traded between players: Burden of Eternity, Reins of the Thundering Onyx Cloud Serpent, Cauterizing Core, Falling Flame, Golden Moss, Giant Purse of Timeless Coins, Ash-Covered Horn, and Elixir of Ancient Knowledge.
Classes
- General
- Control Undead should no longer prevent Frost or Blood specializations from using Raise Dead while Control Undead is active.
- Raise Dead and Wild Mushroom: Plague (obtained through Druid's Symbiosis) should no longer cause each other's summons to despawn.
- General
- Balance
- Astral Communion should now behave correctly if a Druid changes glyphs, talents, or specialization while an Eclipse is active.
- Talents
- Dream of Cenarius (Feral) should no longer incorrectly cause Treants to deal extra damage.
- Dream of Cenarius (Guardian) should now properly affect the free version of Healing Touch to benefit from Attack Power.
- Class Armor
- Tier-16 Guardian 2-piece set bonus should no longer cause Frenzied Regeneration to incorrectly consume 60 Rage for Druids with Glyph of Frenzied Regeneration active.
- Tier-16 Guardian 4-piece set bonus
- Fixed a number of situations where the effect was not activating when it should.
- Fixed an issue where the 4-piece bonus could cause the 2-piece bonus to incorrectly consume 60 Rage.
- Balance
- General
- Roll should now work while under the effects of Scuttler's Shell.
- Brewmaster
- Brewmasters now deals 5.6% less damage with all attacks (-15% in total).
- General
- Holy
- Fixed an issue where Holy Radiance may sometimes heal less players than intended.
- Holy
- General
- Prayer of Mending healing should now be correctly modified by Battle Fatigue.
- Holy
- Lightwell healing should now be correctly modified by PvP Power while the Glyph of Lightwell is active.
- General
- General
- Command Demon can no longer be cast while the pet is stunned or feared.
- Affliction
- Agony damage has been reduced by 15%.
- Destruction
- Flames of Xoroth should no longer incorrectly cause revived demons to lose Soul Link.
- General
- Class Armor
- Tier-16 Protection 2-piece set bonus should no longer be healing the Warrior before the damage has been applied.
- Class Armor
Quests
- Trial At The Temple of the White Tiger: Players should no longer be able to acquire this quest before completing A Witness to History.
- Work Order: Golden Lotus I: The quest should now be obtainable once more for players that have met the necessary prerequisites.
Creatures
- Scary Sprite now deals 40% less damage and should spawn slightly more frequently.
Pet Battles
- Bonkers can now be sold to a vendor for 25 gold.
- Jadefire Spirit's Fade ability now has an 8-round cooldown.
- Pierre is no longer bind-on-pickup and players can have up to 3 of them.
- Rascal-Bot is no longer bind-on-pickup and players can have up to 3 them. The Phaser ability now has a duration of 1-round.
Raids, Dungeons, and Scenarios
- Siege of Orgrimmar
- The Fallen Protectors
- Sun Tenderheart's Shadow Word: Bane no longer has a slight delay before applying its damage.
- Norushen
- Fixed an issue where Amalgam of Corruption's Unleashed Anger was not always hitting the tank.
- Fixed an issue where Amalgam of Corruption's Blind Hatred may hit players who were not in the beam.
- Galakras
- Galakras should no longer be able to be damaged or debuffed before landing in Phase 2.
- Kor'kron Dark Shaman
- Changes on Raid Finder difficulty:
- Wavebinger Kardris' Falling Ash now deals 200,000 Fire damage (down from 999,999).
- Foul Slimes' Foulness aura now deals 30,000 Nature damage (down from 50,000).
- Fixed an issue where placement of Earthbreaker Haromm's Ashen Wall was not always perpendicular to the direction he's facing.
- Changes on Raid Finder difficulty:
- General Nazgrim
- Changes on Raid Finder difficulty:
- General Nazgrim's health has been reduced by 10%.
- General Nazgrim's Ravager now hits for 200,000 damage.
- General Nazgrim now gains 1 Rage when struck in Defensive Stance (down from 2 Rage).
- General Nazgrim now gains 2 Rage for each target struck by Heroic Shockwave's Aftershocks (down from 3 Rage).
- General Nazgrim now gains 2 Rage from Kor'kron Banner (down from 3 Rage).
- Kor'kron Warshaman's Earth Shield now heals for 2% of maximum health (down from 5%).
- Kor'kron Warshaman's Empowered Chain Heal now heals for 4% of maximum health (down from 10%).
- Changes on Raid Finder difficulty:
- Siegecrafter Blackfuse
- Players are now immune to Superheated while being pulled off the conveyer belt.
- Shockwave Missile no longer hits players that are exiting a transport pipe.
- Paragons of the Klaxxi
- Ka'roz the Locust should now always jump back down from the platform after using Hurl Amber.
- Kaz'tik the Manipulator's Hungry Kunchongs should no longer be able to gain Thick Shell while using Devour on a Mesmerized player.
- Hisek the Swarmkeeper should no longer Fire a beam at the target if he gets encased in Amber while casting Aim.
- Garrosh Hellscream
- Garrosh Hellscream should no longer be using Desecrate against players that are on a balcony.
- Farseer Wolf Riders should no longer continuously attempt to cast Ancestral Chain Heal if they're hit by an Iron Star before entering combat.
- Kor'kron Iron Stars now properly deal damage to Kor’kron Warbringers and Farseer Wolf Riders on 25-player Heroic difficulty, and can no longer unintentionally kill players that were not struck directly.
- The Fallen Protectors
Battlegrounds and Arenas
- Players that leave a Rated Battleground prematurely will be unable to queue for a new one until the previous Rated Battleground match has completed. Please see this forum thread for more information on the change.
Professions
- Cooking
- Buffs and debuffs should now be properly applied or removed while players are in a noodle cart.
Items
- Rain Stone, Blizzard Stone, Ashen Stone, and Sunset Stone are no longer able to be used while in a raid instance.
- Book of Ages should no longer remove food buffs on the character when used.
Blue Posts
Originally Posted by Blizzard Entertainment
Human Racials in PvP
Previously, what made EMfH and WotF such strong racial abilities is that in many cases you could simply replace the Medallion with a PvE trinket and you would have more damage as well as getting to retain some form of crowd control removal. With the change in 5.4 resulting in changes to PvP trinkets and item level caps, these racial bonuses are not as strong as they were in the past.
- PvE gear in instanced PvP has an item level cap, PvP gear has no item level cap.
- You get additional resilience from equipping a Medallion with another PvP trinket.
To take a quick theory-crafting quote from this blog created by Eldacar:
Eldacar:For those of you contemplating using a PVE trinket or two here are some facts to help you make your decision. The 2600 Resilience offered by the PVP trinket set bonus provides roughly 2.31% additional damage reduction from baseline, which is about 8.25% effective damage reduction after factoring in the value scaling. Furthermore the set bonus will always increase your effective health by 32.11% relative to displayed health, so if you are currently at baseline you would go from 357% EH to 389% EH.
In what situations do you feel that it's more beneficial to be using an additional damage trinket over the Medallion paired with another PvP trinket to benefit from the Human and Undead racials?
How can you possibly be trying to deny the superiority of PvE trinkets in the light of the past?
I'm not denying their strength in the past when you were trying to push for maximum damage. Going for a PvE trinket by sacrificing the Medallion and having WotF or EMfH was by far a good choice and it's the reason we made the changes in patch 5.4. Now when you trade the Medallion for a damage trinket you are losing out on 8.25% effective damage reduction which equates to approximately 32.11% increase in effective health.
Also what exactly are you talking about PvE gear cap in PvP? The way i understand it is that the cap will eventually rise to the same iLvL PvP gear is by default. so they are equal in terms of ILvL at that time.
We have mentioned in the past that the item level ceiling for PvE gear will actually cap out at 512. PvP gear has an item level of 522 and is unaffected by the cap, this means that PvE gear actually misses out on 10 item levels compared to PvP gear.
You think that the survivability boost given by the trinket duo will suddenly make people who try to max damage in any ways possible to not try to max damage in any way possible?
It's a trade-off now and more of a choice. In the past, while not necessary, it was better to have the second damage trinket; now it's a choice between damage and survivability rather than how it was in the past where you got damage and sacrificed very little.
I’m not saying that EMfH isn’t a strong racial, and the same goes for many of the racials that are available, but the changes which occurred in patch 5.4 have helped to deal with the popularity of choosing to remove the Medallion in favor of an extra damage trinket. (Blue Tracker / Official Forums)
Blue Tweets
Originally Posted by Blizzard Entertainment
Character / Items
Might be a short term fix, but do you think making vanity items account bound might help a little with bag space concerns?
Would it be weird to get a lot of duplicate items from say quests the second or third time around? (Source)
And invalidate 8 years of work and effort to improve your toon. Wasted. Why keep playing if all the work will be for nothing?
If you had not put in so much effort on your character then it might have taken (and still will) 9 sec instead of 6 sec. (Source)
But if you just love seeing six digit numbers fly off your character, then yes, we would be nerfing that. (Source)
having a new expansion overwrite your top teir raid gear with greens feels more like a waste than the number squish
Currently, the raiders just get to wait longer before having to swap out to new gear. (Source)
The counter to that is it also sucks to go for a long time with no possible upgrades. Not sure what the compromise is for that. (Source)
I don't see a problem. If you raided last exp, new one's lowest zones should feel easy.
Agreed. It gets to be a problem when a raider ignores all rewards up until the next raid. That starts to get old. (Source)
Raid Finder
one more thing. One of the reasons LFR is toxic is bc its is easy. If it was hard, people would be forced to make it work.
That is a nice sentiment, but we found the reality is players just bail rather than trying to make random matchmaking work. (Source)
With groups of friends or even organized pugs, we find that to be much less likely. (Source)
PvE
Norushen enrage timer is a bit strict isn't it? For the third boss, i can understand later bosses but the third boss?
Usually when we see this on Norushen, it's folks not doing well on the solo component, not just failing to DPS the boss enough. (Source)

A new Hearthstone Beta build went live tonight, with increased gold rewards, class balance changes, and lots more!
Fan Art
Today we are looking at some nice fan art by d1eSELxxxx.
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