Patch 11.0.5 PTR - Build 56749

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Patch 11.0.5 PTR - Build 56749
Build 56749 will be deployed to the Public Test Realms soon.

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Achievement Changes
Originally Posted by MMO-Champion
Anniversary Celebration
World Events
  • A Dark Iron Past Find the following Temporal Missives from Moira within the Blackrock Depths raid. Account Wide. 5 points. Account Wide.
  • A Gatecrasher Defeat at least one of the following world bosses during the WoW Anniversary. Account Wide. 5 points. Account Wide.
  • A Timewalking Journey Back to a Classic Dungeon Time Complete at least six of the following Classic Timewalking dungeons. Account Wide. 10 points. Account Wide.
  • A Timewalking Step Back to a Classic Dungeon Time Complete at least one of the following Classic Timewalking dungeons. Account Wide. 5 points. Account Wide.
  • An Original Defeat at least one of the following world bosses during the WoW Anniversary. Account Wide. 5 points. Account Wide.
  • Avid Listener Listen to all of Lorewalker Cho's stories. 10 points.Account Wide.
  • Balloonist Ride one of the celebration balloons. 10 points.Account Wide.
  • Big Fan Cast 20 votes at the Fashion Frenzy. 10 points.Account Wide.
  • Classy Dresser (New) Purchase a second updated Tier 2 armor set during the WoW Anniversary celebration. Reward: Lower the cost of additional Tier 2 armor ensembles.. 10 points. Account Wide.
  • Codex Editor: Ahn'Qiraj Complete the scenario "The Codex of Chromie." 10 points.Account Wide.
  • Fashion Critic Cast 1 vote at the Fashion Frenzy. 10 points.Account Wide.
  • Frequent Flyer Ride all four types of celebration balloons. 10 points.Account Wide.
  • I Have That One! Match 1 mount during Mount Mania. 10 points.Account Wide.
  • Mount Master Match 20 mounts during Mount Mania. 10 points.Account Wide.
  • Peanut Gallery React to Lorewalker Cho's stories. 10 points.Account Wide.
  • Pet Mischief Use a pet disguiser to look like your pet and explore the area. 10 points.Account Wide.
  • Photo Op! Visit at least 10 vista locations by taking vista portals. 10 points.Account Wide.
  • The Gatecrashers Defeat all of the following world bosses during the WoW Anniversary. Account Wide. 10 points. Account Wide.
  • The Originals Defeat all the following world bosses during the WoW Anniversary. Account Wide. 10 points. Account Wide.
  • Token Collector (New) Collect 100 Bronze Celebration Tokens during WoW's 20th Anniversary. (This will become a Feat of Strength.) Reward: Bronze Celebration Tokens drop from repeatable 20th Anniversary activities.. Account Wide.
  • Upgraded Apparel Purchase an updated Tier 2 armor set during the WoW Anniversary celebration. Reward: Lower the cost of additional Tier 2 armor ensembles.. your second Tier 2 armor ensemble.. 5 points. Account Wide.
  • You're in Your Blackrock Depths Defeat the following bosses in the Blackrock Depths raid. Account Wide. 10 points. Account Wide.
  • Zoomies! Get the zoomies for more than 20 seconds while disguised as a pet. 10 points.Account Wide.

Delves
  • Delver of the Depths II Complete the War Within delves listed below on Tier 4 or higher with revives lives remaining. 10 points. Account Wide.
  • Delver of the Depths III Complete the War Within delves listed below on Tier 8 or higher with revives lives remaining. 25 points. Account Wide.
  • Delver of the Depths IV Complete the War Within delves listed below on Tier 11 with revives lives remaining. 25 points. Account Wide.

Player vs. Player
Feats of Strength

The War Within
Delves
  • War Within Delves: Tier 10 Complete a Tier 10 delve with revives lives remaining. Unlock: Tier 11 delves in The War Within. 10 points. Account Wide.
  • War Within Delves: Tier 11 Complete a Tier 11 delve with revives lives remaining. Title: High Explorer. 10 points. Account Wide.
  • War Within Delves: Tier 4 Complete a Tier 4 delve with revives lives remaining. Unlock: Tier 5 delves in The War Within. 10 points. Account Wide.
  • War Within Delves: Tier 5 Complete a Tier 5 delve with revives lives remaining. Unlock: Tier 6 delves in The War Within. 10 points. Account Wide.
  • War Within Delves: Tier 6 Complete a Tier 6 delve with revives lives remaining. Unlock: Tier 7 delves in The War Within. 10 points. Account Wide.
  • War Within Delves: Tier 7 Complete a Tier 7 delve with revives lives remaining. Unlock: Tier 8 delves in The War Within. 10 points. Account Wide.
  • War Within Delves: Tier 8 Complete a Tier 8 delve with revives lives remaining. Unlock: Tier 9 delves in The War Within. 10 points. Account Wide.
  • War Within Delves: Tier 9 Complete a Tier 9 delve with revives lives remaining. Unlock: Tier 10 delves in The War Within. 10 points. Account Wide.



Talent Changes
Originally Posted by MMO-Champion
Paladin
Holy

Protection

Retribution



Spell Changes
Originally Posted by MMO-Champion
Item Set Bonuses
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Hunter (Forums)


Unknown Class
Minor Glyphs
  • Energetic Ascendance (New) Your Ascendance transformations embody energetic forms, unleashing their power. Minor Glyph. Minor Glyph. 1.5 sec cast.
  • Traditional Ascendance Your Tiger Palm visual is altered to use your weapon when striking Your Ascendance transformations embody their traditional forms. Minor Glyph. Minor Glyph. 1.5 sec cast.

Adventurer
  • Arcane Missiles Launches 6 waves of Arcane Missiles at the enemy over 3 sec, causing a total of [ 331.8% [ 305.1% of Spell Power ] Arcane damage. Offensive. Offensive. 20 yd range. 3 sec cast (Channeled). 10 sec cooldown.
  • Glacial Spike Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing [ 545% [ 654% of Spell Power ] damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect. Requires 5 Icicles to cast. Passive: Ice Lance no longer launches Icicles. Main Hand. Main Hand. 20 yd range. Instant. 1 sec global cooldown.

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Death Knight (Forums)


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Druid (Forums)

Restoration
  • Restoration Druid Restoration Druid core passive Increases damage/healing by 8% 12%: Adaptive Swarm, Autumn Leaves, Bursting Growth, Cenarion Ward, Coordinated Restoration, Cultivation, Dream Bloom, Dream Surge, Early Harvest, Efflorescence, Embrace of the Dream, Ephemeral Profusion, Forest's Flow, Fungal Essence, Grove Tending, Harmonious Blooming, Improved Regrowth, Incarnation: Tree of Life, Invigorate, Lifebloom, Minor Cenarion Ward, Nourish, Reactive Resin, Regrowth, Rejuvenation, Rejuvenation (Germination), Renewing Bloom, Spring Blossoms, Swiftmend, Symbiotic Blooms, Thriving Growth, Tranquility, Verdancy, Wild Growth, Wild Synthesis Increases periodic damage/healing by 8% 12%: Adaptive Swarm, Autumn Leaves, Bursting Growth, Cenarion Ward, Coordinated Restoration, Cultivation, Dream Bloom, Dream Surge, Early Harvest, Efflorescence, Embrace of the Dream, Ephemeral Profusion, Forest's Flow, Fungal Essence, Grove Tending, Harmonious Blooming, Improved Regrowth, Incarnation: Tree of Life, Invigorate, Lifebloom, Minor Cenarion Ward, Nourish, Reactive Resin, Regrowth, Rejuvenation, Rejuvenation (Germination), Renewing Bloom, Spring Blossoms, Swiftmend, Symbiotic Blooms, Thriving Growth, Tranquility, Verdancy, Wild Growth, Wild Synthesis Increases damage/healing by 71%: Enraged Mangle, Ferocious Bite, Improved Prowl, Improved Shred, Incarnation: Tree of Life, Infected Wounds, Lunar Calling, Mangle, Merciless Claws, Moondust, Moonfire, Pouncing Strikes, Rake, Ravage, Rip, Shred, Starfire, Starsurge, Swipe, Thrash, Thrashing Claws, Wrath Increases periodic damage/healing by 71%: Enraged Mangle, Ferocious Bite, Improved Prowl, Improved Shred, Incarnation: Tree of Life, Infected Wounds, Lunar Calling, Mangle, Merciless Claws, Moondust, Moonfire, Pouncing Strikes, Rake, Ravage, Rip, Shred, Starfire, Starsurge, Swipe, Thrash, Thrashing Claws, Wrath Increases damage/healing by 22%: Deft Touch, Improved Regrowth, Regrowth Increases periodic damage/healing by 22%: Deft Touch, Improved Regrowth, Regrowth Increases periodic damage/healing by 110%: Incarnation: Tree of Life, Rejuvenation, Rejuvenation (Germination) Increases damage/healing by 115%: Incarnation: Tree of Life, Lunar Calling, Starfire, Wrath Increases periodic damage/healing by 44%: Incarnation: Tree of Life and Wild Growth Increases periodic damage/healing by 50%: Rip Increases damage/healing by 47%: Ferocious Bite and Ravage Increases damage/healing by 48%: Improved Prowl, Improved Shred, Merciless Claws, Pouncing Strikes, Shred, Thrashing Claws Increases damage/healing by 5%: Improved Prowl, Infected Wounds, Pouncing Strikes, Rake Increases periodic damage/healing by 22%: Improved Prowl, Infected Wounds, Pouncing Strikes, Rake Decreases damage/healing by 10%: Swiftmend Increases damage/healing by 20%: Starsurge Druid - Restoration Spec. Druid - Restoration Spec.

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Hunter (Forums)

  • Basilisk Collar Each damage over time effect on a target increases the damage they receive from your pet's attacks by 5%. 100 yd range. Instant. 2%. 100 yd range. Instant.
  • Basilisk Collar Each damage over time effect on a target increases the damage they receive from your pet's attacks by 5%. 2%.
  • Beast Cleave (Normal) After you Multi-Shot, your pet's melee attacks also strike all nearby enemies for 80% 90% of the damage for the next 6.0 sec.
  • Beast Cleave (Kill Cleave) After you Multi-Shot, your pet's melee attacks also strike all nearby enemies for 80% 90% of the damageand Kill Command strikes all nearby enemies for 80% 90% of the damage for the next 6.0 sec.
  • Beast Cleave Kill Cleave: After you Multi-Shot, your pet's melee attacks also strike all nearby enemies for 80% 90% of the damageand Kill Command strikes all nearby enemies for 80% 90% of the damage for the next 6.0 sec.
  • Beast Cleave (Normal) After you Multi-Shot, your pet's melee attacks also strike all nearby enemies for 80% 90% of the damage for the next 6.0 sec.
  • Beast Cleave (Kill Cleave) After you Multi-Shot, your pet's melee attacks also strike all nearby enemies for 80% 90% of the damageand Kill Command strikes all nearby enemies for 80% 90% of the damage for the next 6.0 sec.
  • Beast Cleave (Normal) After you Multi-Shot, your pet's melee attacks also strike all nearby enemies for 80% 90% of the damage for the next 6.0 sec.
  • Beast Cleave (Kill Cleave) After you Multi-Shot, your pet's melee attacks also strike all nearby enemies for 80% 90% of the damageand Kill Command strikes all nearby enemies for 80% 90% of the damage for the next 6.0 sec.
  • Black Arrow You attempt to finish off a wounded target, dealing [ 259.2% [ 233.28% of Attack Power ] Shadow damage and [ 25% of Attack Power ] Shadow damage over 10 sec. Only usable on enemies above 80% health or below 20% health. 100 yd range. Instant.
  • Black Arrow Your Kill Shot is replaced with Black Arrow. Black Arrow You attempt to finish off a wounded target, dealing [ 259.2% [ 233.28% of Attack Power ] Shadow damage and [ 25% of Attack Power ] Shadow damage over 10 sec. Only usable on enemies above 80% health or below 20% health.
  • Black Arrow You attempt to finish off a wounded target, dealing [ 259.2% [ 233.28% of Attack Power ] Shadow damage and [ 25% of Attack Power ] Shadow damage over 10 sec. Only usable on enemies above 80% health or below 20% health. Requires Ranged Weapon. 1 charge. 10 Focus. 40 yd range. Instant. 10 sec recharge. 1 charge.
  • Bleak Powder (Beast Mastery) Casting Black Arrow while Beast Cleave is active causes Black Arrow to explode upon hitting a target, dealing [ 100% [ 200% of Attack Power ] Shadow damage to nearby enemies.
  • Bleak Powder (Marksmanship, Survival, Initial) Casting Black Arrow while Trick Shots is active causes Black Arrow to explode upon hitting a target, dealing [ 100% [ 200% of Attack Power ] Shadow damage to nearby enemies.
  • Bleak Powder (Beast Mastery) Casting Black Arrow while Beast Cleave is active causes Black Arrow to explode upon hitting a target, dealing [ 100% [ 200% of Attack Power ] Shadow damage to nearby enemies.
  • Bleak Powder (Marksmanship, Survival, Initial) Casting Black Arrow while Trick Shots is active causes Black Arrow to explode upon hitting a target, dealing [ 100% [ 200% of Attack Power ] Shadow damage to nearby enemies.
  • Bleak Powder (Beast Mastery) Casting Black Arrow while Beast Cleave is active causes Black Arrow to explode upon hitting a target, dealing [ 100% [ 200% of Attack Power ] Shadow damage to nearby enemies.
  • Bleak Powder (Marksmanship, Survival, Initial) Casting Black Arrow while Trick Shots is active causes Black Arrow to explode upon hitting a target, dealing [ 100% [ 200% of Attack Power ] Shadow damage to nearby enemies.
  • Bleak Powder (Beast Mastery) Casting Black Arrow while Beast Cleave is active causes Black Arrow to explode upon hitting a target, dealing [ 100% [ 200% of Attack Power ] Shadow damage to nearby enemies.
  • Bleak Powder (Marksmanship, Survival, Initial) Casting Black Arrow while Trick Shots is active causes Black Arrow to explode upon hitting a target, dealing [ 100% [ 200% of Attack Power ] Shadow damage to nearby enemies.
  • Kill Cleave While Beast Cleave is active, Kill Command now also strikes nearby enemies for 80% 90% of damage dealt. Deals reduced damage beyond 8 targets. Melee range. Instant.
  • Kill Cleave While Beast Cleave is active, Kill Command now also strikes nearby enemies for 80% 90% of damage dealt. Deals reduced damage beyond 8 targets.
  • Kill Command (Beast Mastery) Give the command to kill, causing your pet to savagely deal [ 129% of Attack Power + 2.5% [ 178% of Attack Power + 3.4% of Spell Power ] Physical damage to the enemy.
  • Kill Command (Marksmanship, Survival, Initial) Give the command to kill, causing your pet to savagely deal [ 129% [ 178% of Attack Power ] Physical damage to the enemy.
  • Kill Command (Beast Mastery) Give the command to kill, causing your pet to savagely deal [ 129% of Attack Power + 2.5% [ 178% of Attack Power + 3.4% of Spell Power ] Physical damage to the enemy.
  • Kill Command (Marksmanship, Survival, Initial) Give the command to kill, causing your pet to savagely deal [ 129% [ 178% of Attack Power ] Physical damage to the enemy.
  • Kill Command (Beast Mastery) Give the command to kill, causing your pet to savagely deal [ 129% of Attack Power + 2.5% [ 178% of Attack Power + 3.4% of Spell Power ] Physical damage to the enemy.
  • Kill Command (Marksmanship, Survival, Initial) Give the command to kill, causing your pet to savagely deal [ 129% [ 178% of Attack Power ] Physical damage to the enemy.
  • Kill Command (Beast Mastery) Give the command to kill, causing your pet to savagely deal [ 129% of Attack Power + 2.5% [ 178% of Attack Power + 3.4% of Spell Power ] Physical damage to the enemy.
  • Kill Command (Marksmanship, Survival, Initial) Give the command to kill, causing your pet to savagely deal [ 129% [ 178% of Attack Power ] Physical damage to the enemy.
  • Multi-Shot (Normal) Fires several missiles, hitting all nearby enemies within 8 yds of your current target for [ 12.6% [ 37.8% of Attack Power ] Physical damage.
  • Multi-Shot (Beast Cleave) Fires several missiles, hitting all nearby enemies within 8 yds of your current target for [ 12.6% [ 37.8% of Attack Power ] Physical damage and triggering Beast Cleave.
  • Multi-Shot (Aimed Shot) Fires several missiles, hitting all nearby enemies within 8 yds of your current target for [ 12.6% [ 37.8% of Attack Power ] Physical damage.
  • Phantom Pain (Beast Mastery) When Kill Command damages a target affected by Black Arrow, 5% 8% of the damage dealt is replicated to each other unit affected by Black Arrow.
  • Phantom Pain (Marksmanship, Survival, Initial) When Aimed Shot damages a target affected by Black Arrow, 5% 8% of the damage dealt is replicated to each other unit affected by Black Arrow.
  • Phantom Pain (Beast Mastery) When Kill Command damages a target affected by Black Arrow, 5% 8% of the damage dealt is replicated to each other unit affected by Black Arrow.
  • Phantom Pain (Marksmanship, Survival, Initial) When Aimed Shot damages a target affected by Black Arrow, 5% 8% of the damage dealt is replicated to each other unit affected by Black Arrow.
  • Serpentine Blessing Casting Cobra Shot increases its damage by 15% 25%. Stacks up to 6 times. Upon reaching 6 4 stacks, the bonus is removed and you gain 6% increased pet damage for 10 sec. Instant. 8% increased pet damage for 8 sec. Instant.
  • Serpentine Rhythm Casting Cobra Shot increases its damage by 15% 25%. Stacks up to 6 times. Upon reaching 6 4 stacks, the bonus is removed and you gain 6% increased pet damage for 10 sec. 8% increased pet damage for 8 sec.
  • Shadow Surge Periodic damage from Black Arrow has a small chance to erupt in a burst of darkness, dealing [ 75% [ 150% of Attack Power ] Shadow damage to all enemies near the target. Damage reduced beyond 8 targets. 40 yd range. Approximately 6 procs per minute.
  • Tip of the Spear (New) Kill Command increases the direct damage of your other spells by 15%, stacking up to 3 times. Instant.

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Mage (Forums)

  • Arcane Blast Blasts the target with energy, dealing [ 77.8% [ 73.91% of Spell Power ] Arcane damage. Generates an Arcane Charge. Arcane Blast's damage is increased by 60% per Arcane Charge, and its mana cost is increased by 90% per Arcane Charge. 8% of Base Mana. 40 yd range. 2 sec cast.
  • Arcane Blast Blasts the target with energy, dealing [ 77.8% [ 73.91% of Spell Power ] Arcane damage. Generates an Arcane Charge. Arcane Blast's damage is increased by 60% per Arcane Charge, and its mana cost is increased by 90% per Arcane Charge. 0.1% of Base Mana. 40 yd range. 2.5 sec cast.
  • Arcane Missiles Only castable when you have Clearcasting. Launches five waves of Arcane Missiles at the enemy over 2.5 sec, causing a total of [ 286% [ 263% of Spell Power ] Arcane damage. 60 yd range. Instant.
  • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2.5 sec, causing [ 57.2% [ 52.6% of Spell Power ] Arcane damage per wave. Generates an Arcane Charge. Arcane Missiles' damage is increased by 60% per Arcane Charge. Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 0 charges. 40 yd range. 30 sec cast (Channeled).
  • Arcane Missiles Only castable when you have Clearcasting. Launches five waves of Arcane Missiles at the enemy over 2.5 sec, causing a total of [ 286% [ 263% of Spell Power ] Arcane damage. 15% of Base Mana. 40 yd range. 2.5 sec cast (Channeled).
  • Arcane Missiles Only castable when you have Clearcasting. Launches five waves of Arcane Missiles at the enemy over 2.5 sec, causing a total of [ 286% [ 263% of Spell Power ] Arcane damage. 60 yd range. Instant.
  • Arcane Missiles Only castable when you have Clearcasting. Launches five waves of Arcane Missiles at the enemy over 2.5 sec, causing a total of [ 286% [ 263% of Spell Power ] Arcane damage. 60 yd range. Instant.
  • Arcane Missiles Launches five waves of Arcane Missiles at the enemy over 2.5 sec, causing [ 57.2% [ 52.6% of Spell Power ] Arcane damage per wave. Generates an Arcane Charge. Arcane Missiles' damage is increased by 60% per Arcane Charge. 40 yd range. 2 sec cast (Channeled).
  • Arcane Splinter Conjure raw Arcane magic into a sharp projectile that deals [ 32% [ 28.8% of Spell Power ] Arcane damage. Arcane Splinters embed themselves into their target, dealing [ 28.8% of Spell Power ] Arcane damage over 18 sec. This effect stacks. 100 yd range. Instant.
  • Embedded Arcane Splinter (Arcane) Conjure raw Arcane magic into a sharp projectile that deals [ 32% [ 28.8% of Spell Power ] Arcane damage.
  • Embedded Arcane Splinter (Fire) Arcane, Fire, Frost: Conjure raw Arcane magic into a sharp projectile that deals [ 32% [ 28.8% of Spell Power ] Arcane damage.
  • Embedded Arcane Splinter Conjure raw Arcane magic into a sharp projectile that deals [ 32% [ 28.8% of Spell Power ] Arcane damage. Arcane Splinters embed themselves into their target, dealing [ 28.8% of Spell Power ] Arcane damage over 18 sec. This effect stacks. 100 yd range. Instant.
  • Embedded Frost Splinter Conjure raw Frost magic into a sharp projectile that deals [ 32% [ 28.8% of Spell Power ] Frost damage. Frost Splinters embed themselves into their target, dealing [ 28.8% of Spell Power ] Frost damage over 18 sec. This effect stacks. 100 yd range. Instant.
  • Embedded Frost Splinter (Arcane) Conjure raw Frost magic into a sharp projectile that deals [ 32% [ 28.8% of Spell Power ] Frost damage.
  • Embedded Frost Splinter (Fire) Arcane, Fire, Frost: Conjure raw Frost magic into a sharp projectile that deals [ 32% [ 28.8% of Spell Power ] Frost damage.
  • Flamestrike (Arcane, Frost, Initial) Calls down a pillar of fire, burning all enemies within the area for [ 40% [ 48% of Spell Power ] Fire damage.
  • Flamestrike (Fire) Calls down a pillar of fire, burning all enemies within the area for [ 40% [ 48% of Spell Power ] Fire damage.
  • Frost Splinter Conjure raw Frost magic into a sharp projectile that deals [ 32% [ 28.8% of Spell Power ] Frost damage. Frost Splinters embed themselves into their target, dealing [ 28.8% of Spell Power ] Frost damage over 18 sec. This effect stacks. 100 yd range. Instant.
  • Glacial Spike Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing [ 545% [ 654% of Spell Power ] damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect. Requires 5 Icicles to cast. Passive: Ice Lance no longer launches Icicles. 100 yd range. Instant.
  • Gravity Lapse Your Supernova becomes Gravity Lapse. Gravity Lapse The snap of your fingers warps the gravity around your target and 4 7 other nearby enemies, suspending them in the air for 3 sec. Upon landing, nearby enemies take [ 50% of Spell Power ] Arcane damage.
  • Gravity Lapse The snap of your fingers warps the gravity around your target and 4 7 other nearby enemies, suspending them in the air for 3 sec. Upon landing, nearby enemies take [ 50% of Spell Power ] Arcane damage. 40 yd range. Instant.
  • Gravity Lapse The snap of your fingers warps the gravity around your target and 4 7 other nearby enemies, suspending them in the air for 3 sec. Upon landing, nearby enemies take [ 50% of Spell Power ] Arcane damage. Limited to 5 8 targets. 40 yd range. Instant. 30 sec cooldown.
  • Gravity Lapse The snap of your fingers warps the gravity around your target and 4 7 other nearby enemies, suspending them in the air for 3 sec. Upon landing, nearby enemies take [ 50% of Spell Power ] Arcane damage. 100 yd range. Instant.
  • Lit Fuse Consuming Hot Streak has a 4% chance to grant you Lit Fuse. Lit Fuse: Your next Fire Blast turns up to 1 nearby targets into a Living Bomb that explodes after 2 sec, dealing [ 24.38% [ 26.8% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds. Up to 3 enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. 100 yd range. Instant.
  • Lit Fuse Consuming Hot Streak has a 4% chance to grant you Lit Fuse. Lit Fuse: Your next Fire Blast turns up to 1 nearby targets into a Living Bomb that explodes after 2 sec, dealing [ 24.38% [ 26.8% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds. Up to 3 enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. 40 yd range.
  • Living Bomb The target becomes a Living Bomb, taking 0 Fire damage over 2 sec, and then exploding to deal an additional [ 24.38% [ 26.8% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds. Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. 40 yd range. Instant.
  • Living Bomb The target becomes a Living Bomb, taking 0 Fire damage over 2 sec, and then exploding to deal an additional [ 24.38% [ 26.8% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds. Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. Limited to 8 targets. Unlimited range. Instant.
  • Living Bomb The target becomes a Living Bomb, taking 0 Fire damage over 2 sec, and then exploding to deal an additional [ 24.38% [ 26.8% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds. Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. Limited to 8 targets. Unlimited range. Instant.
  • Living Bomb The target becomes a Living Bomb, taking 0 Fire damage over 2 sec, and then exploding to deal an additional [ 24.38% [ 26.8% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds. Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. Limited to 8 targets. Unlimited range. Instant.
  • Living Bomb The target becomes a Living Bomb, taking 0 Fire damage over 2 sec, and then exploding to deal an additional [ 18.3% [ 20% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds. Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. Limited to 8 targets. Unlimited range. Instant.
  • Living Bomb The target becomes a Living Bomb, taking 0 Fire damage over 2 sec, and then exploding to deal an additional [ 18.3% [ 20% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds. Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. 100 yd range. Instant. 30 sec cooldown.
  • Living Bomb The target becomes a Living Bomb, taking 0 Fire damage over 2 sec, and then exploding to deal an additional [ 18.3% [ 20% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds. Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. 40 yd range. Instant.
  • Living Bomb The target becomes a Living Bomb, taking 0 Fire damage over 2 sec, and then exploding to deal an additional [ 18.3% [ 20% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds. Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. 40 yd range. Instant.
  • Living Bomb The target becomes a Living Bomb, taking 0 Fire damage over 2 sec, and then exploding to deal an additional [ 24.38% [ 26.8% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds. Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. 40 yd range. Instant.
  • Ray of Frost Channel an icy beam at the enemy for 5 sec, dealing [ 234% [ 269.1% of Spell Power ] Frost damage every 1 sec and slowing movement by 60%. Each time Ray of Frost deals damage, its damage and snare increases by 10%. Generates 2 charges of Fingers of Frost over its duration. Instant.
  • Ray of Frost Channel an icy beam at the enemy for 5 sec, dealing [ 234% [ 269.1% of Spell Power ] Frost damage every 1 sec and slowing movement by 60%. Each time Ray of Frost deals damage, its damage and snare increases by 10%. Generates 2 charges of Fingers of Frost over its duration. 40 yd range. Instant.
  • Splintering Sorcery (Arcane) Arcane Splinter: Conjure raw Arcane magic into a sharp projectile that deals [ 32% [ 28.8% of Spell Power ] Arcane damage.
  • Splintering Sorcery (Fire, Frost, Initial) Frost Splinter: Conjure raw Frost magic into a sharp projectile that deals [ 32% [ 28.8% of Spell Power ] Frost damage.
  • Splintering Sorcery Frost Splinter: Conjure raw Frost magic into a sharp projectile that deals [ 32% [ 28.8% of Spell Power ] Frost damage.
  • Splinterstorm (Arcane) Conjure an Arcane Splinter for each Splinter shattered, then unleash them all in a devastating barrage, dealing [ 32% [ 28.8% of Spell Power ] Arcane damage to your target for each Splinter in the Splinterstorm.
  • Splinterstorm (Fire, Frost, Initial) Conjure a Frost Splinter for each Splinter shattered, then unleash them all in a devastating barrage, dealing [ 32% [ 28.8% of Spell Power ] Frost damage to your target for each Splinter in the Splinterstorm.
  • Splinterstorm (Arcane) Conjure an Arcane Splinter for each Splinter shattered, then unleash them all in a devastating barrage, dealing [ 32% [ 28.8% of Spell Power ] Arcane damage to your target for each Splinter in the Splinterstorm.
  • Splinterstorm (Fire, Frost, Initial) Conjure a Frost Splinter for each Splinter shattered, then unleash them all in a devastating barrage, dealing [ 32% [ 28.8% of Spell Power ] Frost damage to your target for each Splinter in the Splinterstorm.
  • Splinterstorm Conjure a Frost Splinter for each Splinter shattered, then unleash them all in a devastating barrage, dealing [ 32% [ 28.8% of Spell Power ] Frost damage to your target for each Splinter in the Splinterstorm.
  • Splinterstorm Conjure raw Frost magic into a sharp projectile that deals [ 32% [ 28.8% of Spell Power ] Frost damage. Frost Splinters embed themselves into their target, dealing [ 28.8% of Spell Power ] Frost damage over 18 sec. This effect stacks. 100 yd range. Instant.
  • Splinterstorm Conjure raw Arcane magic into a sharp projectile that deals [ 32% [ 28.8% of Spell Power ] Arcane damage. Arcane Splinters embed themselves into their target, dealing [ 28.8% of Spell Power ] Arcane damage over 18 sec. This effect stacks. 100 yd range. Instant.
  • Unerring Proficiency (Fire, Frost, Initial) Each time you conjure a Frost Splinter, increase the damage of your next Ice Nova by 3%. 5%.
  • Unerring Proficiency (Fire, Frost, Initial) Each time you conjure a Frost Splinter, increase the damage of your next Ice Nova by 3%. 5%.
  • Unerring Proficiency Fire, Frost, Initial: Each time you conjure a Frost Splinter, increase the damage of your next Ice Nova by 3%. 5%.
  • Unerring Proficiency (Fire, Frost, Initial) Each time you conjure a Frost Splinter, increase the damage of your next Ice Nova by 3%. 5%.

Arcane
  • Arcane Blast Blasts the target with energy, dealing [ 77.8% [ 73.91% of Spell Power ] Arcane damage. Each Arcane Charge increases damage by 60% and mana cost by 100%, and reduces cast time by 8%. Generates 1 Arcane Charge. Mage - Arcane Spec. Mage - Arcane Spec. 2.75% of Base Mana. 40 yd range. 2.2 sec cast.

Fire
  • Flamestrike Calls down a pillar of fire, burning all enemies within the area for [ 79.86% [ 91.84% of Spell Power ] Fire damage and reducing their movement speed by 20% for 8 sec. Deals reduced damage beyond 8 targets. Leaves behind a patch of flames that burns enemies within it for [ 37.4% of Spell Power ] Fire damage over 8 sec. Mage - Fire Spec. Mage - Fire Spec. 2.5% of Base Mana. 40 yd range. 3.5 sec cast.
  • Greater Pyroblast Hurls an immense fiery boulder that deals up to 35% 30% of the target's total health in Fire damage. PvP Talent. PvP Talent. 5% of Base Mana. 40 yd range. 4.5 4 sec cast. 15 sec cooldown. Requires Mage. Requires level 10.
  • Living Bomb The target becomes a Living Bomb, taking 0 Fire damage over 2 sec, and then exploding to deal an additional [ 24.38% [ 26.8% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds. Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. Fire Mage - Level 45 Talent. Fire Mage - Level 45 Talent. 40 yd range. Instant. 30 sec cooldown.

Frost
  • Glacial Spike Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing [ 545% [ 654% of Spell Power ] damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect. Requires 5 Icicles to cast. Passive: Ice Lance no longer launches Icicles. Frost Mage - Level 50 Talent. Frost Mage - Level 50 Talent. 1% of Base Mana. 40 yd range. 2.8 sec cast.
  • Ray of Frost Channel an icy beam at the enemy for 5 sec, dealing [ 234% [ 269.1% of Spell Power ] Frost damage every 1 sec and slowing movement by 60%. Each time Ray of Frost deals damage, its damage and snare increases by 10%. Generates 2 charges of Fingers of Frost over its duration. Frost Mage - Level 50 Talent. Frost Mage - Level 50 Talent. 2% of Base Mana. 40 yd range. 5 sec cast (Channeled). 60 sec cooldown.

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Monk (Forums)

  • Darting Hurricane After you cast Strike of the Windlord, the global cooldown of your next 2 Tiger Palms is reduced by 50% 25%. Your damaging spells and abilities have a chance to grant 1 stack of Darting Hurricane. Approximately 2 procs per minute.
  • Darting Hurricane After you cast Strike of the Windlord, the global cooldown of your next 2 Tiger Palms is reduced by 50% 25%. Your damaging spells and abilities have a chance to grant 1 stack of Darting Hurricane. Instant.

Mistweaver
  • Mistweaver Monk Mistweaver Monk core passive Increases damage/healing by 79% 3%: Bonedust Brew, Burst of Life, Celestial Breath, Celestial Conduit, Celestial Harmony, Chi Burst, Chi Wave, Combat Wisdom, Crane Style, Enveloping Breath, Enveloping Mist, Expel Harm, Flight of the Red Crane, Gust of Mists, Healing Sphere, Invigorating Mists, Invoke Chi-Ji, the Red Crane, Invoke Yu'lon, the Jade Serpent, Jadefire Stomp, Mantra of Purity, Mastery: Gust of Mists, Max A - Test FX - Weapons of Order, Overflowing Mists, Rapid Diffusion, Refreshing Jade Wind, Renewing Mist, Restoral, Revival, Rising Mist, Sheilun's Gift, Soothing Breath, Soothing Mist, Sphere of Hope, Strength of Spirit, Surging Mist, Tear of Morning, Thunder Focus Tea, Thunderous Focus Tea, Unison, Veil of Pride, Vivify, Weapons of Order, Yu'lon's Whisper, Zen Pulse, Zen Spheres Increases periodic damage/healing by 3%: Bonedust Brew, Burst of Life, Celestial Breath, Celestial Conduit, Celestial Harmony, Chi Burst, Chi Wave, Combat Wisdom, Crane Style, Enveloping Breath, Enveloping Mist, Expel Harm, Flight of the Red Crane, Gust of Mists, Healing Sphere, Invigorating Mists, Invoke Chi-Ji, the Red Crane, Invoke Yu'lon, the Jade Serpent, Jadefire Stomp, Mantra of Purity, Mastery: Gust of Mists, Max A - Test FX - Weapons of Order, Overflowing Mists, Rapid Diffusion, Refreshing Jade Wind, Renewing Mist, Restoral, Revival, Rising Mist, Sheilun's Gift, Soothing Breath, Soothing Mist, Sphere of Hope, Strength of Spirit, Surging Mist, Tear of Morning, Thunder Focus Tea, Thunderous Focus Tea, Unison, Veil of Pride, Vivify, Weapons of Order, Yu'lon's Whisper, Zen Pulse, Zen Spheres Increases damage/healing by 106%: Glory of the Dawn, Rapid Diffusion, Rising Sun Kick, Rushing Wind Kick, Rushing Winds Increases damage/healing by 30%: Blackout Kick, Shadowboxing Treads, Teachings of the Monastery Increases damage/healing by 245% 297%: Glyph of Tiger Palm and Tiger Palm Increases damage/healing by 184%: Spinning Crane Kick Increases periodic damage/healing by 400%: Crackling Jade Lightning and Crackling Jade Shock Increases damage/healing by 20%: Invigorating Mists and Vivify Increases damage/healing by 10%: Corrosive Dosage, Courage of the White Tiger, Flight of the Red Crane, Sphere of Despair, Zen Spheres Increases periodic damage/healing by 10%: Corrosive Dosage, Courage of the White Tiger, Flight of the Red Crane, Sphere of Despair, Zen Spheres Monk - Mistweaver Spec. Monk - Mistweaver Spec.

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Paladin (Forums)

  • Avenging Crusader You become the ultimate crusader of light for 15 sec. Crusader Strike and Judgment cool down 30% faster and heal up to 5 injured allies within 40 yds for 420% 260% of the damage done, split evenly among them. Grants an additional charge of Crusader Strike for its duration. 100 yd range. Instant.
  • Avenging Crusader You become the ultimate crusader of light for 15 sec. Crusader Strike and Judgment cool down 30% faster and heal up to 5 injured allies for 420% 260% of the damage they deal. If Avenging Wrath is known, also increases Judgment, Crusader Strike, and auto-attack damage by 30%.
  • Avenging Crusader You become the ultimate crusader of light for 15 sec. Crusader Strike and Judgment cool down 30% faster and heal up to 5 injured allies within 40 yds for 420% 260% of the damage done, split evenly among them. Grants an additional charge of Crusader Strike for its duration. 100 yd range. Instant.
  • Avenging Wrath Holy: Call upon the Light to become an avatar of retribution, reducing Holy Shock's cooldown by 50%, and activating all the effects learned for Avenging Wrath for 5 sec. Protection, Retribution: Call upon the Light to become an avatar of retribution, increasing your damage and healing by 0% for 5 sec, Initial: Call upon the Light to become an avatar of retribution, and activating all the effects learned for Avenging Wrath for 5 sec. Hammer of Wrath: Call upon the Light to become an avatar of retribution, allowing Hammer of Wrath to be used on any target, and activating all the effects learned for Avenging Wrath for 5 sec. Avenging Wrath: Might: Call upon the Light to become an avatar of retribution, increasing your critical strike chance by 0% for 5 sec. Instant. 2 min cooldown.
  • Avenging Wrath Holy: Call upon the Light to become an avatar of retribution, reducing Holy Shock's cooldown by 50%, and activating all the effects learned for Avenging Wrath for 8 sec. Protection, Retribution: Call upon the Light to become an avatar of retribution, increasing your damage and healing by 20% for 8 sec, Initial: Call upon the Light to become an avatar of retribution, and activating all the effects learned for Avenging Wrath for 8 sec. Hammer of Wrath: Call upon the Light to become an avatar of retribution, allowing Hammer of Wrath to be used on any target, and activating all the effects learned for Avenging Wrath for 8 sec. Avenging Wrath: Might: Call upon the Light to become an avatar of retribution, increasing your critical strike chance by [ 25% [ 20 + 25% of Spell Power ]% for 8 sec. Instant.
  • Blessed Hammers A holy hammer spirals outward from your target, dealing [ 29.25% of Attack Power ] Holystrike damage. 3 charges. Unlimited range. Instant. 6 sec recharge. 3 charges. 5 sec recharge. 3 charges.
  • Crusade Avenging Wrath Protection, Retribution: Call upon the Light and begin a crusade, increasing your haste and damage by 3% for 27 sec.
  • Crusade (Protection, Retribution) Call upon the Light and begin a crusade, increasing your haste and damage by 3% for 10 sec. Each Holy Power spent during Crusade increases haste by an additional 3%. and damage by an additional 3%. Hammer of Wrath may be cast on any target.
  • Crusade (Initial) Call upon the Light and begin a crusade, increasing your haste and damage by 3% for 10 sec. Each Holy Power spent during Crusade increases haste and damage by an additional 3%. by an additional 3%. Hammer of Wrath may be cast on any target.
  • Hammer of the Righteous 6 5 sec recharge.
  • Inmost Light Eye of Tyr deals 300% increased damage and has 25% reduced cooldown. 33% reduced cooldown.
  • Lay on Hands (New) Normal: Heals a friendly target for an amount equal to 100% your maximum health. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. Empyreal Ward: Heals a friendly target for an amount equal to 100% your maximum health. Grants the target 100% increased armor for 30 sec. Cannot be used on a target with Forbearance. Causes Forbearance for 30 sec. 40 yd range. Instant. 10 min cooldown.
  • Sentinel Call upon the Light and gain 15 stacks of Divine Resolve, increasing your maximum health by 1% and reducing your damage taken by 2% per stack for 16 sec. After 1 sec, you will begin to lose 1 stack per second, but each 3 Holy Power spent will delay the loss of your next stack by 1 sec. Combines with Avenging Wrath. While active, your damage and healing is increased by 20%, and Hammer of Wrath may be cast on any target. Combines with Avenging Wrath.

Holy
  • Avenging Crusader You become the ultimate crusader of light for 15 sec. Crusader Strike and Judgment cool down 30% faster and heal up to 5 injured allies within 40 yds for 420% 260% of the damage done, split evenly among them. Grants an additional charge of Crusader Strike for its duration. Holy Paladin - Level 45 Talent. Holy Paladin - Level 45 Talent. 3% of Base Mana. Instant. 60 sec cooldown.
  • Holy Paladin Holy Paladin core passive Decreases damage/healing by 3%: A Just Reward, Arcing Light, Ashen Hallow, Aura Mastery, Barrier of Faith, Bestow Faith, Crusader's Reprieve, Dawnlight, Divine Guidance, Divine Toll, Eternal Flame, Faith in the Light, Flash of Light, Glimmer of Light, Golden Path, Grace of the Justicar, Hallowed Discernment, Hammer and Anvil, Holy Light, Holy Prism, Holy Reverberation, Holy Ritual, Holy Shock, Illumine, Judgment of Light, Light of Dawn, Light of the Martyr, Light of the Titans, Lightforged Blessing, Light's Hammer, Martyr's Breath, Merciful Auras, Radiant Aura, Radiant Incandescence, Recompense, Rite of Adjuration, Sacred Shield, Sacred Weapon, Sacred Word, Seal of Charity, Seal of Mercy, Seal of the Crusader, Shock Barrier, Sun Sear, Sun's Avatar, Touch of Light, Truth Prevails, Tyr's Deliverance, Word of Glory Decreases periodic damage/healing by 3%: A Just Reward, Arcing Light, Ashen Hallow, Aura Mastery, Barrier of Faith, Bestow Faith, Crusader's Reprieve, Dawnlight, Divine Guidance, Divine Toll, Eternal Flame, Faith in the Light, Flash of Light, Glimmer of Light, Golden Path, Grace of the Justicar, Hallowed Discernment, Hammer and Anvil, Holy Light, Holy Reverberation, Holy Ritual, Holy Shock, Illumine, Judgment of Light, Light of Dawn, Light of the Martyr, Light of the Titans, Lightforged Blessing, Light's Hammer, Martyr's Breath, Merciful Auras, Radiant Aura, Radiant Incandescence, Recompense, Rite of Adjuration, Sacred Weapon, Sacred Word, Seal of Charity, Seal of Mercy, Seal of the Crusader, Shock Barrier, Sun Sear, Sun's Avatar, Touch of Light, Truth Prevails, Tyr's Deliverance, Word of Glory Decreases damage/healing by 42%: Ashen Hallow, Boundless Judgment, Hallowed Discernment, Hammer of Wrath, Judgment, Judgment of Justice Increases damage/healing by 48%: Consecrated Ground and Consecration Increases damage/healing by 66%: Afterimage, Eternal Flame, Faith in the Light, Word of Glory Increases damage/healing by 224%: Hammer of Wrath Increases damage/healing by 153% 77%: Crusader Strike and Crusader's Fire Paladin - Holy Spec. Paladin - Holy Spec.

Protection
  • Aegis of Light Stamina increased by 30%. Armor increased by 10% 20%. Paladin - Protection Spec. Paladin - Protection Spec.
  • Blessed Hammer Throws a Blessed Hammer that spirals outward, dealing [ 16.25% of Attack Power ] Holy damage to enemies and reducing the next damage they deal to you by [ 30% of Attack Power ]. Generates 1 Holy Power. 3 charges. Protection Paladin - Level 15 Talent. Protection Paladin - Level 15 Talent. 0.32% of Base Mana. Instant. 6 sec recharge. 3 charges. 5 sec recharge. 3 charges.
  • Protection Paladin Increases damage/healing by 26% 34%: Ashen Hallow, Avenger's Shield, Avenger's Valor, Avenging Wrath, Blade of Justice, Blade of Vengeance, Blessed Hammer, Blessed Hammers, Boundless Judgment, Bulwark of Order, Consecrated Ground, Consecration, Crusade, Crusader Strike, Crusader's Fire, Crusading Strikes, Dawnlight, Divine Arbiter, Divine Auxiliary, Divine Guidance, Divine Hammer, Divine Storm, Divine Toll, Divine Vengeance, Empyrean Hammer, Endless Wrath, Execution Sentence, Expurgation, Eye for an Eye, Eye of Tyr, Final Reckoning, Final Verdict, Forge's Reckoning, Glimmer of Light, Hallowed Discernment, Hammer and Anvil, Hammer of Light, Hammer of Reckoning, Hammer of Retribution, Hammer of the Righteous, Hammer of Wrath, Holy Prism, Holy Reverberation, Holy Shield, Holy Shock, Illumine, Incandescence, Inner Light, Judgment, Judgment of Justice, Justicar's Vengeance, Lightforged Blessing, Light's Decree, Light's Guidance, Light's Hammer, Radiant Decree, Radiant Incandescence, Reckoning, Recompense, Redoubt, Sacred Weapon, Sanctified Wrath, Seal of the Crusader, Seal of Wrath, Searing Light, Searing Rebuke, Seething Flames, Shield of the Righteous, Shining Righteousness, Sun Sear, Sun's Avatar, Templar Slash, Templar Strike, Templar Strikes, Templar Sweep, Templar's Verdict, Touch of Light, Truth's Wake, Tyr's Enforcer, Vanquisher's Hammer, Wake of Ashes, Wrathful Sanction, Zeal Increases periodic damage/healing by 26% 34%: Ashen Hallow, Avenger's Shield, Avenger's Valor, Avenging Wrath, Blade of Justice, Blade of Vengeance, Blessed Hammer, Blessed Hammers, Boundless Judgment, Bulwark of Order, Consecrated Ground, Consecration, Crusade, Crusader Strike, Crusader's Fire, Crusading Strikes, Dawnlight, Divine Arbiter, Divine Auxiliary, Divine Guidance, Divine Hammer, Divine Storm, Divine Toll, Divine Vengeance, Empyrean Hammer, Endless Wrath, Execution Sentence, Expurgation, Eye for an Eye, Eye of Tyr, Final Reckoning, Final Verdict, Forge's Reckoning, Glimmer of Light, Hallowed Discernment, Hammer and Anvil, Hammer of Light, Hammer of Reckoning, Hammer of Retribution, Hammer of the Righteous, Hammer of Wrath, Holy Prism, Holy Reverberation, Holy Shield, Holy Shock, Illumine, Incandescence, Inner Light, Judgment, Judgment of Justice, Justicar's Vengeance, Lightforged Blessing, Light's Decree, Light's Guidance, Light's Hammer, Radiant Decree, Radiant Incandescence, Reckoning, Recompense, Redoubt, Sacred Weapon, Sanctified Wrath, Seal of the Crusader, Seal of Wrath, Searing Light, Searing Rebuke, Seething Flames, Shield of the Righteous, Shining Righteousness, Sun Sear, Sun's Avatar, Templar Slash, Templar Strike, Templar Strikes, Templar Sweep, Templar's Verdict, Touch of Light, Truth's Wake, Tyr's Enforcer, Vanquisher's Hammer, Wake of Ashes, Wrathful Sanction, Zeal Increases damage/healing by 60%: Flash of Light Decreases damage/healing by 14%: Boundless Judgment, Judgment, Judgment of Justice Increases damage/healing by 110%: Afterimage, Faith in the Light, Hand of the Protector, Word of Glory Increases damage/healing by 68%: Hammer of Wrath Paladin - Protection Spec. Paladin - Protection Spec.
  • Sentinel Call upon the Light and gain 15 stacks of Divine Resolve, increasing your maximum health by 1% and reducing your damage taken by 2% per stack for 16 sec. After 1 sec, you will begin to lose 1 stack per second, but each 3 Holy Power spent will delay the loss of your next stack by 1 sec. While active, your damage and healing is increased by 20%, and Hammer of Wrath may be cast on any target. Combines with Avenging Wrath. Protection Paladin - Level 45 Talent. Protection Paladin - Level 45 Talent. Instant. 2 min cooldown.

Protection & Retribution
  • Avenging Wrath Call upon the Light and become an avatar of retribution, increasing your damage and healing done by 20% for 20 sec, and allowing Hammer of Wrath to be cast on any target. Combines with other Avenging Wrath abilities, granting all known Avenging Wrath effects while active.Paladin - Protection & Retribution Spec. Paladin - Protection & Retribution Spec.

Retribution
  • Crusade Call upon the Light and begin a crusade, increasing your haste and damage by 3% for 27 sec. Each Holy Power spent during Crusade increases haste and damage by an additional 3%. Maximum 10 stacks. Hammer of Wrath may be cast on any target. Retribution Paladin - Level 50 Talent. Retribution Paladin - Level 50 Talent. Instant. 2 min cooldown.
  • Retribution Paladin Increases damage/healing by 6%: Ashen Hallow, Avenger's Shield, Avenger's Valor, Avenging Wrath, Blade of Justice, Blade of Vengeance, Blessed Hammer, Blessed Hammers, Boundless Judgment, Consecrated Ground, Consecration, Crusade, Crusader Strike, Crusader's Fire, Crusading Strikes, Dawnlight, Divine Arbiter, Divine Auxiliary, Divine Guidance, Divine Hammer, Divine Storm, Divine Toll, Divine Vengeance, Empyrean Hammer, Endless Wrath, Execution Sentence, Expurgation, Eye for an Eye, Eye of Tyr, Final Reckoning, Final Verdict, Forge's Reckoning, Glimmer of Light, Hallowed Discernment, Hammer and Anvil, Hammer of Light, Hammer of Reckoning, Hammer of Retribution, Hammer of the Righteous, Hammer of Wrath, Holy Prism, Holy Reverberation, Holy Shield, Holy Shock, Illumine, Incandescence, Inner Light, Judgment, Judgment of Justice, Justicar's Vengeance, Lightforged Blessing, Light's Decree, Light's Guidance, Light's Hammer, Radiant Decree, Radiant Incandescence, Reckoning, Recompense, Sacred Weapon, Sanctified Wrath, Seal of the Crusader, Seal of Wrath, Searing Light, Searing Rebuke, Seething Flames, Shield of the Righteous, Shining Righteousness, Sun Sear, Sun's Avatar, Templar Slash, Templar Strike, Templar Strikes, Templar Sweep, Templar's Verdict, Touch of Light, Truth's Wake, Tyr's Enforcer, Vanquisher's Hammer, Wake of Ashes, Wrathful Sanction, Zeal Increases periodic damage/healing by 6%: Ashen Hallow, Avenger's Shield, Avenger's Valor, Avenging Wrath, Blade of Justice, Blade of Vengeance, Blessed Hammer, Blessed Hammers, Boundless Judgment, Consecrated Ground, Consecration, Crusade, Crusader Strike, Crusader's Fire, Crusading Strikes, Dawnlight, Divine Arbiter, Divine Auxiliary, Divine Guidance, Divine Hammer, Divine Storm, Divine Toll, Divine Vengeance, Empyrean Hammer, Endless Wrath, Execution Sentence, Expurgation, Eye for an Eye, Eye of Tyr, Final Reckoning, Final Verdict, Forge's Reckoning, Glimmer of Light, Hallowed Discernment, Hammer and Anvil, Hammer of Light, Hammer of Reckoning, Hammer of Retribution, Hammer of the Righteous, Hammer of Wrath, Holy Prism, Holy Reverberation, Holy Shield, Holy Shock, Illumine, Incandescence, Inner Light, Judgment, Judgment of Justice, Justicar's Vengeance, Lightforged Blessing, Light's Decree, Light's Guidance, Light's Hammer, Radiant Decree, Radiant Incandescence, Reckoning, Recompense, Sacred Weapon, Sanctified Wrath, Seal of the Crusader, Seal of Wrath, Searing Light, Searing Rebuke, Seething Flames, Shield of the Righteous, Shining Righteousness, Sun Sear, Sun's Avatar, Templar Slash, Templar Strike, Templar Strikes, Templar Sweep, Templar's Verdict, Touch of Light, Truth's Wake, Tyr's Enforcer, Vanquisher's Hammer, Wake of Ashes, Wrathful Sanction, Zeal Increases damage/healing by 12%: Flash of Light Decreases damage/healing by 10%: Crusader Strike and Crusader's Fire Decreases damage/healing by 6%: Consecrated Ground and Consecration Increases damage/healing by 185%: Afterimage, Faith in the Light, Word of Glory Paladin - Retribution Spec. Paladin - Retribution Spec.

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Priest (Forums)

Shadow
  • Shadow Priest Increases damage/healing by 6% 10%: Ascended Blast, Ascended Eruption, Ascended Nova, Collapsing Void, Dark Ascension, Dark Reprimand, Dark Void, Deathspeaker, Devour Matter, Devouring Plague, Divine Star, Echoing Void, Entropic Rift, Halo, Holy Fire, Holy Nova, Holy Word: Chastise, Idol of C'Thun, Idol of N'Zoth, Idol of Yogg-Saron, Inescapable Torment, Inner Quietus, Light Eruption, Light's Wrath, Mastery: Shadow Weaving, Mind Blast, Mind Flay, Mind Flay: Insanity, Mind Sear, Mind Spike, Mind Spike: Insanity, Mindgames, Penance, Purge the Wicked, Revel in Purity, Schism, Searing Light, Shadow Crash, Shadow Nova, Shadow Sear, Shadow Spike, Shadow Spike Volley, Shadow Weaving, Shadow Word: Death, Shadow Word: Pain, Shadowy Apparition, Shadowy Apparitions, Smite, Smite test copy, Surge of Insanity, Test - Drustvar - Witch - Test Spell Impact, Torment Mind, Twilight Empowerment, Twilight Equilibrium, Ultimate Penitence, Unfurling Darkness, Unholy Transfusion, Vampiric Touch, Void Blast, Void Bolt, Void Eruption, Void Flay, Void Spike, Void Torrent, Void Volley, Voidwound, Voidwraith Increases periodic damage/healing by 6% 10%: Ascended Blast, Ascended Eruption, Ascended Nova, Collapsing Void, Dark Ascension, Dark Reprimand, Dark Void, Deathspeaker, Devour Matter, Devouring Plague, Divine Star, Echoing Void, Entropic Rift, Halo, Holy Fire, Holy Nova, Holy Word: Chastise, Idol of C'Thun, Idol of N'Zoth, Idol of Yogg-Saron, Inescapable Torment, Inner Quietus, Light Eruption, Light's Wrath, Mastery: Shadow Weaving, Mind Blast, Mind Flay, Mind Flay: Insanity, Mind Sear, Mind Spike, Mind Spike: Insanity, Mindgames, Penance, Purge the Wicked, Revel in Purity, Schism, Searing Light, Shadow Crash, Shadow Nova, Shadow Sear, Shadow Spike, Shadow Spike Volley, Shadow Weaving, Shadow Word: Death, Shadow Word: Pain, Shadowy Apparition, Shadowy Apparitions, Smite, Smite test copy, Surge of Insanity, Test - Drustvar - Witch - Test Spell Impact, Torment Mind, Twilight Empowerment, Twilight Equilibrium, Ultimate Penitence, Unfurling Darkness, Unholy Transfusion, Vampiric Touch, Void Blast, Void Bolt, Void Eruption, Void Flay, Void Spike, Void Torrent, Void Volley, Voidwound, Voidwraith Increases damage/healing by 98%: Shadow Word: Pain, Twilight Equilibrium, Unfurling Darkness, Vampiric Touch Increases periodic damage/healing by 98%: Shadow Word: Pain and Twilight Equilibrium Increases damage/healing by 9%: Entropic Rift Increases damage/healing by 9%: Collapsing Void Increases damage/healing by 49%: Mind Blast, Schism, Void Blast Increases damage/healing by 10%: Inescapable Torment Increases damage/healing by 60%: Deathspeaker, Devour Matter, Painbreaker Psalm, Painbreaker's Psalm, Shadow Word: Death, Twilight Empowerment Increases damage/healing by 46%: Flash Heal Decreases damage/healing by 37%: Deathspeaker, Devour Matter, Painbreaker Psalm, Painbreaker's Psalm, Shadow Word: Death, Twilight Empowerment Increases damage/healing by 49%: Mind Blast, Schism, Void Blast Increases periodic damage/healing by 25%: Renew Increases damage/healing by 25%: Prayer of Mending Priest - Shadow Spec. Priest - Shadow Spec.

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Rogue (Forums)

  • Bubbling Wax Coats your weapons in a Bubbling Wax that lasts for 2 hrs until cancelled. Applying poisonous effects to your target has a chance to spill a 4 yd wide pool of boiling wax on top of the target, dealing 0 Fire damage split between enemies. Damage is increased for each enemy struck, up to 5 enemies. Instant. Approximately 3 procs per minute.

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Shaman (Forums)

  • Deeply Rooted Elements (Enhancement, Initial, Tempest) Casting Lightning Bolt or Chain Lightning have a 7% 6% chance to activate Ascendance for 6.0 sec.
  • Erupting Lava Increases the duration of Flame Shock by 6 sec and its damage by 25% 50%. Lava Burst consumes up to 3 sec of Flame Shock, instantly dealing that damage. Lava Burst overloads benefit at 50% effectiveness. 100 yd range. Instant.
  • Erupting Lava Increases the duration of Flame Shock by 6 sec and its damage by 25% 50%. Lava Burst consumes up to 3 sec of Flame Shock, instantly dealing that damage. Lava Burst overloads benefit at 50% effectiveness.
  • Swirling Currents (Elemental) Increases the healing done by Healing Stream Totem by 30%. 33%.

Elemental
  • Elemental Shaman Elemental Shaman baseline passive Decreases damage/healing by 14%: [DNT]Crash Lightning, Acid Rain, Ascendance, Awakening Storms, Chain Harvest, Chain Lightning, Chain Lightning Overload, Control of Lava, Converging Storms, Crash Lightning, Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Echo Chamber, Echoing Shock, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Ice Strike, Icefury, Icefury Overload, Lashing Flames, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Blast, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Lively Totems, Maelstrom, Mastery: Elemental Overload, Reactivity, Ride the Lightning, Rumbling Tremors, Searing Assault, Searing Bolt, Searing Totem, Searing Volley, Shattering Strikes, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Surging Bolt, Surging Totem, Swirling Maelstrom, Tectonic Thunder, Tempest, Tempest Overload, Tempest Strikes, Thunderstorm, Thunderstrike, Thunderstrike Ward, Totemic Rebound, Tremor, Voltaic Blaze, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Decreases periodic damage/healing by 14%: [DNT]Crash Lightning, Acid Rain, Ascendance, Awakening Storms, Chain Harvest, Chain Lightning, Chain Lightning Overload, Control of Lava, Converging Storms, Crash Lightning, Doom Winds, Earth Shock, Earth Shock Overload, Earthen Rage, Earthquake, Earthquake Overload, Echo Chamber, Echoing Shock, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Feral Lunge, Fire Nova, Flame Shock, Flametongue Attack, Flametongue Weapon, Frost Shock, Ice Strike, Icefury, Icefury Overload, Lashing Flames, Lava Burst, Lava Burst Overload, Lava Lash, Lightning Blast, Lightning Bolt, Lightning Bolt Overload, Lightning Conduit, Lightning Shield, Lively Totems, Maelstrom, Mastery: Elemental Overload, Reactivity, Ride the Lightning, Rumbling Tremors, Searing Assault, Searing Bolt, Searing Totem, Searing Volley, Shattering Strikes, Stormfury, Stormstrike, Stormstrike Off-Hand, Strength of Earth, Sundering, Surging Bolt, Surging Totem, Swirling Maelstrom, Tectonic Thunder, Tempest, Tempest Overload, Tempest Strikes, Thunderstorm, Thunderstrike, Thunderstrike Ward, Totemic Rebound, Tremor, Voltaic Blaze, Windfury Attack, Windfury Weapon, Windstrike, Windstrike Off-Hand Increases damage/healing by 26%: Earth Shield Increases damage/healing by 60%: Earth Shield Increases damage/healing by 12%: Echo Chamber, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Mastery: Elemental Overload Increases damage/healing by 98%: Chain Lightning, Crash Lightning, Maelstrom, Ride the Lightning Decreases damage/healing by 40%: Earthen Smash, Echo Chamber, Lava Bolt, Lightning Bolt, Lightning Bolt Overload, Maelstrom, Mastery: Elemental Overload Decreases damage/healing by 17%: Echo Chamber, Lava Burst, Lava Burst Overload, Maelstrom, Mastery: Elemental Overload Increases damage/healing by 98%: Tempest and Tempest Overload Increases damage/healing by 59%: Control of Lava, Flame Shock, Maelstrom Increases periodic damage/healing by 59%: Control of Lava, Flame Shock, Maelstrom Increases damage/healing by 19%: Healing Surge Increases damage/healing by 180%: Echo Chamber, Elemental Blast, Elemental Blast Overload, Elemental Blast: Critical Strike, Elemental Blast: Haste, Elemental Blast: Mastery, Mastery: Elemental Overload Increases damage/healing by 50% 65%: Echo Chamber, Lava Burst, Lava Burst Overload, Maelstrom, Mastery: Elemental Overload Increases damage/healing by 102%: Earthen Smash, Echo Chamber, Lava Bolt, Lightning Bolt, Lightning Bolt Overload, Maelstrom, Mastery: Elemental Overload Increases damage/healing by 25%: Deluge and Tidebringer Shaman - Elemental Spec. Shaman - Elemental Spec.

Minor Glyphs

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Warlock (Forums)

  • Doom Inflicts impending doom upon the target, causing 20 2 Shadow damage after 20 sec. Doom damage generates 1 Soul Shard. 30% of Base Energy. 40 yd range. Instant.
  • Doom Bolt Sends a shadowy bolt at the enemy, causing [ 9 + 68.75% [ 68.75% of Attack Power ] Shadow damage. Deals 20% additional damage to targets below 20% health. 35 Energy. 30 yd range. 3 sec cast.

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Warrior (Forums)

  • Odyn's Fury Unleashes your power, dealing [ 488.6% of Attack Power ] Physical damage and an additional [ 142.62% of Attack Power ] Physical damage over 4 sec to all enemies within 12 yards. Deals reduced damage beyond 8 5 targets. Generates 15 Rage. Requires Melee Weapon. Instant. 45 sec cooldown.
  • Odyn's Fury Unleashes your power, dealing [ 488.6% of Attack Power ] Physical damage and an additional [ 142.62% of Attack Power ] Physical damage over 4 sec to all enemies within 12 yards. Deals reduced damage beyond 8 5 targets. Generates 15 Rage. Requires Melee Weapon. Instant.
  • Odyn's Fury Unleashes your power, dealing [ 488.6% of Attack Power ] Physical damage and an additional [ 142.62% of Attack Power ] Physical damage over 4 sec to all enemies within 12 yards. Deals reduced damage beyond 8 5 targets. Generates 15 Rage. Requires Melee Weapon. Instant.
  • Odyn's Fury Off-Hand Unleashes your power, dealing [ 488.6% of Attack Power ] Physical damage and an additional [ 142.62% of Attack Power ] Physical damage over 4 sec to all enemies within 12 yards. Deals reduced damage beyond 8 5 targets. Generates 15 Rage. Requires Melee Weapon. Instant.
  • Thunderous Roar Roar explosively, dealing [ 250.56% of Attack Power ] Physical damage to enemies within 12 yds and cause them to bleed for [ 250.56% of Attack Power ] physical damage over 8 sec. Deals reduced damage beyond 8 5 targets. Instant. 1.5 min cooldown.
  • Thunderous Roar Roar explosively, dealing [ 250.56% of Attack Power ] Physical damage to enemies within 12 yds and cause them to bleed for [ 250.56% of Attack Power ] physical damage over 8 sec. Deals reduced damage beyond 8 targets. Instant. 5 targets. Instant.

Fury
  • Fury Warrior Decreases damage/healing by 3%: [DND] Cosmetic Heroic Leap (Dest), Ancient Aftershock, Annihilator, Bladestorm, Bladestorm Off-Hand, Bloodbath, Bloodthirst, Bloodthirst Heal, Champion's Might, Champion's Spear, Charge, Cleave, Colossus Smash, Crushing Advance, Crushing Blow, Deep Wounds, Demolish, Demolition, Devastator, Dive Attack, Dragon Charge, Dragon Roar, Dreadnaught, Earthen Smash, Execute, Execute Off-Hand, Furious Slash, Ground Current, Gushing Wound, Hamstring, Heroic Leap, Heroic Throw, Impending Victory, Intercept, Iron Fortress, Learn Execute, Lightning Strike, Lightning Strike Ground Current, Lightning Strikes, Martial Prowess, Max A FX Testing Warrior Spear - (1) Skill, Max A FX Testing Warrior Spear - (2) Damage, Mortal Strike, Nature's Fury, Odyn's Fury, Odyn's Fury Off-Hand, Onslaught, Overpower, Physical Shockwave, Raging Blow, Rampage, Ravager, Reap the Storm, Reckless Flurry, Rend, Revenge, Revenge!, Seismic Wave, Shattering Throw, Shield Charge, Shield Slam, Shockwave, Sidearm, Siegebreaker, Skullsplitter, Slam, Slayer's Dominance, Slayer's Strike, Storm Bolt, Storm of Swords, Thrashing Blades, Thunder Blast, Thunder Clap, Thunderous Aftershocks, Thunderous Roar, Thunderous Roar - TEST, Thunderous Words, Titanic Throw, Victory Rush, Warbringer, Whirlwind, Whirlwind Off-Hand, Wrecking Throw Decreases periodic damage/healing by 3%: [DND] Cosmetic Heroic Leap (Dest), Ancient Aftershock, Annihilator, Bladestorm, Bladestorm Off-Hand, Bloodbath, Bloodthirst, Bloodthirst Heal, Champion's Might, Champion's Spear, Charge, Cleave, Colossus Smash, Crushing Advance, Crushing Blow, Deep Wounds, Demolish, Demolition, Devastator, Dive Attack, Dragon Charge, Dragon Roar, Dreadnaught, Earthen Smash, Execute, Execute Off-Hand, Furious Slash, Ground Current, Gushing Wound, Hamstring, Heroic Leap, Heroic Throw, Impending Victory, Intercept, Iron Fortress, Learn Execute, Lightning Strike, Lightning Strike Ground Current, Lightning Strikes, Martial Prowess, Max A FX Testing Warrior Spear - (1) Skill, Max A FX Testing Warrior Spear - (2) Damage, Mortal Strike, Nature's Fury, Odyn's Fury, Odyn's Fury Off-Hand, Onslaught, Overpower, Physical Shockwave, Raging Blow, Rampage, Ravager, Reap the Storm, Reckless Flurry, Rend, Revenge, Revenge!, Seismic Wave, Shattering Throw, Shield Charge, Shield Slam, Shockwave, Sidearm, Siegebreaker, Skullsplitter, Slam, Slayer's Dominance, Slayer's Strike, Storm Bolt, Storm of Swords, Thrashing Blades, Thunder Blast, Thunder Clap, Thunderous Aftershocks, Thunderous Roar, Thunderous Roar - TEST, Thunderous Words, Titanic Throw, Victory Rush, Warbringer, Whirlwind, Whirlwind Off-Hand, Wrecking Throw Increases damage/healing by 117%: Rend, Thunder Blast, Thunder Clap Warrior - Fury Spec. Warrior - Fury Spec.

Item Effects
  • Bubbling Wax Coats your weapons in a Bubbling Wax that lasts for 2 hrs until cancelled. Applying poisonous effects to your target has a chance to spill a 4 yd wide pool of boiling wax on top of the target, dealing 0 Fire damage split between enemies. Damage is increased for each enemy struck, up to 5 enemies. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Bear Claws, CatClaws, Fist Weapons, Daggers, Spears, Wands. 3 sec cast.
  • Concoction: Kiss of Death Drink from the vial and let the toxins course through your veins increasing all secondary stats by 0 for 30 sec. Use again Jump to administer yourself the antidote to end the effect. If the Antidote is not administered before the end of the effect you will be stunned for 5 sec. Instant. 2.5 min cooldown.
  • Create Spark of Awakening Combine 2 Splintered Spark of Awakening with 250 0 Flightstones to create a Spark of Awakening. 5 sec cast. Reagents: Splintered Spark of Awakening.
  • Fateweaved Needle Your harmful and helpful spells have a chance to weave a Thread of Fate between you and your target for 5 sec. Tethered allies gain 0 bonus primary stat while the Thread holds and enemies take 0 Cosmic Damage when the Thread breaks. Approximately 2 procs per minute.
  • Town Portal (New) Returns you to . 5 sec cast.

Raid & Dungeon Abilities
  • Arcane Overcharge Arcanotron launches an arcane bomb at a nearby location. If the bomb strikes the ground, it explodes, inflicting 80 50 Arcane damage to all players. If the bomb strikes a player it inflicts 22 Arcane damage, increases the player's arcane damage taken by 5% for 40 sec, and Arcanotron launches another bomb that will strike the ground more quickly. Arcane Overcharge will inflict less damage to the raid for each bomb that was caught. 100 yd range. Instant.
  • Arcane Overcharge Arcanotron launches an arcane bomb at a nearby location. If the bomb strikes the ground, it explodes, inflicting 80 50 Arcane damage to all players. If the bomb strikes a player it inflicts 22 Arcane damage, increases the player's arcane damage taken by 5% for 40 sec, and Arcanotron launches another bomb that will strike the ground more quickly. Arcane Overcharge will inflict less damage to the raid for each bomb that was caught. 100 yd range. Instant.
  • Bitter Cold Wreathes all players in rime. After 5 sec, players erupt inflicting 30 Frost damage to all players within 8 yards. 200 yd range. Instant. players within 8 yards and rooting them for 3 sec. 200 yd range. Instant.
  • Blizzard Ice shards pelt the target area, inflicting 18 Frost damage every 1 sec for 30 15 sec and reducing movement speed by 30%. 200 yd range. 10 sec cast. 8 sec cast.
  • Blizzard Ice shards pelt the target area, inflicting 18 Frost damage every 1 sec for 30 15 sec and reducing movement speed by 30%. 200 yd range. Instant.
  • Blowback Lord Incendius' creates a powerful scorching wind, inflicting 3 amplifies the force of scorching wind against his current target and inflicts 30 Fire damage every 1 sec and pushing all players towards the edge of the bridge for 20 sec. 100 yd range. Instant. Taunting Lord Incendius forces him to switch targets. 100 yd range. Instant.
  • Carnivorous Contest Ulgrax lashes himself to a player and all of their allies within 10 yards, inflicting 1,200 500 Nature damage divided between all lashed players and 10 Nature damage every 2 sec while lashed. Ulgrax then engages in a Carnivorous Contest, pulling all lashed players toward him. The strength of Ulgrax's pull is reduced by the number of lashed players. If fewer than 6 players are lashed into the Carnivorous Contest, Ulgrax enters an Arrogant Rage. 300 yd range. Instant.
  • Crimson Swipe Inflicts 10 Physical damage to target enemy and increases their damage taken by 5% for 10 sec. This effect stacks. 10 40 yd range. 1.2 sec cast.
  • Dying Flare Before dying, Flame Geysers cast Dying Flare knocking back and inflicting 200 300 Fire damage to players within 12 yards. Damage is split between players struck. If no player is struck by Dying Flare, all players suffer 200 Fire damage. 5 sec cast.
  • Expulsion Beam The Chamber Expeller teleports away and then fires a cosmic beam towards a player, inflicting 80 70 Shadow damage to players hit and knocking them away. Instant.
  • Expulsion Beam (New) The Chamber Expeller teleports away and then fires a cosmic beam towards a player, inflicting 70 Shadow damage to players hit and knocking them away. Unlimited range. Instant.
  • Expulsion Beam The Chamber Expeller teleports away and then fires a cosmic beam towards a player, inflicting 80 70 Shadow damage to players hit and knocking them away. Unlimited range. 4 sec cast. 4 sec cast.
  • Festering Rot Stitchflesh's creation is drenched in a rotting liquid that inflicts 1 0 Plague damage to all enemies every 3 sec. This effect stacks. Unlimited range. Instant.
  • Firewall Lord Incendius sets fire to portions of the bridge every 10 sec, inflicting 25 15 Fire damage to players in the area every 1 sec. 100 yd range. Instant.
  • Flamelash Causes a player to suffer 50% increased Fire damage for 60 sec. 200 yd range. Instant. 1.2 min. 200 yd range. Instant.
  • Flamethrower Inflicts 15 Inflicts 12 Fire damage and applies Melt Armor to players in a 20 yard cone every 1 sec for 10 sec. Burns away Poison-Soaked and explodes Chemical Pools. Instant. 2 sec global cooldown.
  • Keeper's Flame 10 30 yd range. 1 sec cast. 10 sec cooldown. 6 sec cooldown.
  • Patty Cake Mistcaller plays Patty Cake with an enemy, inflicting 40 Nature damage and confusing the target for 5 sec. This spell can be interrupted by the target. 25 100 yd range. 2.5 sec cast. 3 sec global cooldown.
  • Shadowbolt Volley 3 sec cast. 4 sec cast.
  • Shatter 20 yd range (40 for friends 40 yd range). 1.5 sec cast. 2 sec cooldown.
  • Shatter Bael'Gar delivers a powerful stomp inflicting 75 Physical damage to all enemies and shattering any remaining boulders. Shattered boulders inflict an additional 25 40 Physical damage to all enemies. 100 yd range. 6 sec cast. 2 sec global cooldown.
  • Shatter Bael'Gar delivers a powerful stomp inflicting 75 Physical damage to all enemies and shattering any remaining boulders. Shattered boulders inflict an additional 25 40 Physical damage to all enemies. 100 yd range. Instant. 2 sec cooldown.
  • Volcanic Blast Ragnaros hurls a massive boulder of magma inflicting 150 Fire damage to players in the area, split between players struck split between players in the area, and shattering the ground into Spell #466,381. 200 yd range. Instant. Volcanic Stone. This damage pierces immunities. 200 yd range. Instant.
  • Volcanic Stone 200 yd range. Instant. Inflicts 12 Fire damage every 1 sec to players in the area. 200 yd range. Instant.
  • Volcanic Volley Ragnaros rains lava from above, inflicting 3 Fire damage to 5 players every 0.50 sec for 6 1.00 sec for 10 sec. 200 yd range. Instant.



Strings Changes
Originally Posted by MMO-Champion
  • CHAR_CREATE_NEW_PLAYER_RESTRICTED_RACE (New) - Reach Level 10 to unlock this race
  • GREAT_VAULT_REWARDS_WORLD_COMPLETED_FIRST - Complete %1$d more |4delve:delves; or |4world activity:world activities; this week to unlock a second Great Vault reward. World activities count as Tier 1.|n|nThe item level of your reward will be based on the lowest of your top %1$d runs this week. 4 runs this week.
  • GREAT_VAULT_REWARDS_WORLD_COMPLETED_SECOND - Complete %1$d more |4delve:delves; or |4world activity:world activities; this week to unlock a third Great Vault reward. World activities count as Tier 1.|n|nThe item level of your reward will be based on the lowest of your top %1$d runs this week. 8 runs this week.
  • GREAT_VAULT_REWARDS_WORLD_INCOMPLETE - Complete %1$d more |4delve:delves; or |4world activity:world activities; this week to unlock a Great Vault reward. World activities count as Tier 1.|n|nThe item level of your reward will be based on the lowest of your top %1$d runs this week. 2 runs this week.
  • SETTINGS_ACCOUNT_COMPLETED_QUEST_FILTER - Hide Show Warband Completed Quests
  • SETTINGS_TRIVIAL_QUEST_FILTER - Hide Show Low-Level Quests


Misc Changes
Originally Posted by MMO-Champion
Currency Types
Miscellaneous
  • Bronze Celebration Token - Earned from weekly activities during the 20th Bronze Celebration. Exchanged for new items at the Bronze Celebration outside the Caverns of Time. Max Quantity: 25.

Group Finder Activities
Raids
  • Blackrock Depths (Heroic) (New) - 15 players. Map: Blackrock Depths. Area: Blackrock Depths. Difficulty: Heroic.
  • Blackrock Depths (Normal) (New) - 15 players. Map: Blackrock Depths. Area: Blackrock Depths. Difficulty: Normal.

Scenarios
Shadowforge City
  • 01: Shadowforge City (New) - The Dark Iron dwarves of Shadowforge City consort with the Twilight's Hammer and marshal for war.

The Elemental Overlords
  • 01: The Elemental Overlords (New) - Elemental overlords from the Firelands guard the approach to Shadowforge City within the Blackrock Depths.

The Imperial Seat
  • 01: The Imperial Seat (New) - Emperor Dagran Thaurissan broods within his throne room, mired by politics and eager for conquest.

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