Patch 4.0.6 deployed on PTRs

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Updates
08:00AM PST - Added remaining class changes, doing a 2nd pass to see if I didn't forget anything.
07:30AM PST - Finished Priest Changes, added Death Knight Changes.

Patch 4.0.6 deployed on PTRs
Patch 4.0.6 is being deployed on PTRs and will be available to players shortly!

IMPORTANT - Due to the countless hotfixes sinces the deployment of Patch 4.0.3a on live servers, a lot of these changes are most likely tooltip "fixes" from past changes and could already be live

Achievements Changes

Originally Posted by Blizzard Entertainment
Quests





Spell Changes

Originally Posted by Blizzard Entertainment

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Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Blood
  • Heart Strike now deals 120% weapon damage, up from 100%.
  • Blood Boil base damage increased by 20%, from 297 to 357.
  • Blood Presence now increases armor contribution by 30%, down from 60%.
  • Death Strike now heals for 15% of the damage sustained, down from 25%.
  • Crimson Scourge now has a 5/10% chance to proc from melee attacks on a target infected with your Blood Plague. (Old - 50/100% chance to proc from Plague Strike)
  • Will of the Necropolis no longer regenerates a Blood Rune but makes your next Rune Tap free instead.

Frost
  • Runic Empowerment wording changed to add "successfully" use Death Coil, Frost Strike, or Rune Strike.
  • Rune Strike now deals 180% weapon damage, up from 150%.
  • Might of the Frozen Wastes now also has a 4/8/12% chance to proc from your melee attacks. 15/30/45% chance to proc from auto attacks remain the same.
  • Killing Machine no longer affects Icy Touch.

Unholy
  • Scourge Strike now deals an additional 18% Physical damage done as Shadow Damage for each disease on your target. Up from 12%.
  • Unholy Might now increases your Strength by 5%, down from 10%.
  • Desecration now also affects Necrotic Strikes.

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Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Balance
  • Typhoon now deals nature damage to target in front of the caster within 30 yards.
  • Shooting Stars now lasts 12 sec, up from 8 sec.
  • Balance of Power now increases spell hit rating by an additional amount equal to 50/100% of any spirit gained from item or effects. (Old - Just 50/100% of your Spirit)

Feral
  • (Mangle) Mangle now deals 300% normal damage, down from 360%. Additional damage reduced by 17%, from 1044 to 870.
  • Thrash base damage has been reduced by 17%, from 243 to 202. Bleed effect base damage also reduced by 17%, from [ 7.8% of AP + 455 ] to [ 7.8% of AP + 379 ]
  • Lacerate damage has been reduced by 17%, from [ 11.5% of AP + 295.99 ] damage + [ 0.038% of AP + 118.4 ] bleed over 15 sec to [ 9.58% of AP + 246.66 ] damage + [ 0.032% of AP + 98.65 ] bleed over 15 sec.
  • Frenzied Regeneration now regenerates 0.15% of max health for each point of rage, down from 0.3%.
  • Swipe base damage has been reduced by 17%, from 171 to 143.
  • Maul now scales from 30% of Attack Power, down from 36%.
  • Berserk no longer clears the effect of Fear or makes you immune to Fear for the duration.
  • Pulverize now deals 100% weapon damage, down from 120%. Base additional damage reduced by 17%, from 541 to 450.
  • Leader of the Pack now causes you to gain 8% of your maximum mana, up from 4%.
  • Thick Hide now increases armor while in Bear Form by an additional 26/52/78%, up from 11/22/33%.

Restoration
  • Omen of Clarity now procs from damage spells and attacks instead of proc from damage and healing spells.
  • Rejuvenation now costs 16% of base mana, down from 26% of base mana.
  • Nature's Bounty proc effect removed and replaced with a new effect - Increases the critical effect chance of your Regrowth spell by 20/40/60%. In addition, when you have Rejuvenation active on three or more targets, the cast time of your Nourish spell is reduced by 10/20/30%.
  • Empowered Touch now increases direct healing done by Healing Touch, Regrowth, and Nourish. (Old - Increased healing by Healing Touch and Nourish only)

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Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Beast Mastery
  • Kill Command now scales from 51.6% of Ranged Attack Power, up from 43%.

Marksmanship
  • Kill Shot additional damage increased by 50%, from 362 to 543.
  • Aimed Shot! now deals 102.5% ranged weapon damage, up from 95%.
  • Chimera Shot base damage has been increased by 11%, from 973 to 1081.

Survival

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Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Arcane

Frost


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Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy
  • Divine Plea now gives you 12% of your total mana over 9 sec, up from 10% of your total mana over 15 sec.
  • Light of Dawn base healing has been reduced by 40%, from 1008 - 1124 to 605 - 675.
  • Tower of Radiance no longer affects Holy Light.

Protection

Retribution
  • Blessing of Might now costs 19% of base mana, up from 5% of base mana.
  • Divine Purpose now has a 7/15% chance to cause your next Holy Power ability to consume no Holy Power and to cast as if 3 Holy Power were consumed. (Old - 20/40% chance to generate Holy Power)

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Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Discipline
  • Levitate now lasts 10 min, up from 2 min.
  • Power Word: Fortitude now costs 22% of base mana, down from 69%.
  • Power Word: Shield now scales from 87% of spell power, up from 41.8%. Base absorb increased by 110%, from 3906 to 8136. Now costs 25% of base mana, up from 19% of base mana.
  • Focused Will now reduces all damage taken by 5/10%, up from 4/6%.
  • Grace can now be active on multiple targets at a time.
  • Strength of Soul now also rpocs from Greater Heal and Flash Heal.
  • Pain Suppression no longer increases resistance to Dispel mechanics.
  • Rapture now energizes you with 2/4/6% of your total mana, up from 1.5/2/2.5%.
  • Atonement now affects a friendly party or raid target within 15 yards, up from 8 yards.
  • Improved Power Word: Shield now also increase the damage absorbed by an additional 15/30% when Power Word: Shield is cast on yourself.

Holy

Shadow

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Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Combat
  • Combat Readiness now lasts 20 sec, down from 30 sec. Now expires after 10 sec, up from 6 sec.
  • Combat Potency now also affects Main Gauche attacks.
  • Revealing Strike now increases effectiveness of your next offensive finishing move on the target by 35%, up from 20%.

Subtlety

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Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Work in progress, check back in a few minutes.

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Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Affliction
Drain Mana has been removed.
Drain Life (Soulburn) base damage has been decreased by 13%, from 125 to 109.
Curse of Exhaustion now reduces movement speed by 30%, down from 50%.

Demonology
Inferno no longer increases the radius of Hellfire.

Destruction
Shadow and Flame effect can now also proc from Incinerate.

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Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Arms
  • Lambs to the Slaughter now stacks up to 3 times, lasts 15 seconds and affects Slam - Your Mortal Strike causes the Slaughter effect, which increases the damage of Execute, Overpower, Slam and Mortal Strike by 10%. Lasts 15 sec. Stacks up to 1/2/3 times.
  • Juggernaut no longer increases the cooldown of Charge by 5 seconds and now makes Charge and Intercept share a cooldown instead. Now increases the duration of your Charge stun by 2 sec.

Fury
  • Raging Blow now deals 80% weapon damage, down from 110%.







More...
 
# Thrash base damage has been reduced by 17%, from 243 to 202. Bleed effect base damage also reduced by 17%, from [ 7.8% of AP + 455 ] to [ 7.8% of AP + 379 ]
# Swipe base damage has been reduced by 17%, from 171 to 143.
# Maul now scales from 30% of Attack Power, down from 36%.

I hereby refuse to aoe tank anything......

/facepaw
 
Divine Purpose now has a 7/15% chance to cause your next Holy Power ability to consume no Holy Power and to cast as if 3 Holy Power were consumed. (Old - 20/40% chance to generate Holy Power)

All I have to say is... WTF?
Now CS is our only HP generating ability, and Divine Purpose becomes like our mastery for our special attacks o_O Can't decide whether it is a nerf or buff, but major playstyle change inc for Retribution, more TV's, lets hope not GCD capped.

EDIT: Oh hell yeah, just checked the latest version on MMO champ.

Our current mastery is becoming divine purpose, we have a new mastery!

Mastery: Hand of Light has been revamped - Your Templar's Verdict, Crusader Strike, and Divine Storm deal 20% additional damage as Holy damage. Each point of Mastery increases the damage by an additional 2.5%.
 
Blood Presence now increases armor contribution by 30%, down from 60%.
Death Strike now heals for 15% of the damage sustained, down from 25%.

The armor contribution is already active in 4.03, i just did a backward calculation.
Death Strike changes is new, further nerf on the amount healed. it was from 25% to 20% and further reduce to 15% (base)

Mastery stacking will have less value than before, with base healed from death strike dropped from 29% (talented) to 21.75% (talented), the absorb value will definately dropped significantly.

It seems like avoidance stacking with sufficient stam pool is more important than ever.
 
Really? All they could fix for Mage was spellsteal and arcane brilliance? Sigh...
 
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