Patch 4.3 on PTR

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Updates
12:40AM CET - Ghostcrawler posted Explanation of 4.3 Balance Changes, Part One.
12:25AM CET - The Public Test Realm Patch 4.3 Notes are now available. Added them at the bottom of the post.
12:20AM CET - Tier 13 Hunter and Priest Previews available. The Hunter Preview is slightly bugged and will be fixed in a few minutes/hours. You might also want to check me on Twitter for more frequent updates... not really more useful, but more frequent.





11:50PM CET - Added loading screens!
11:40PM CET - Added Client Strings to the forums, work is progressing nicely on the other sides. More soon!
11:30PM CET - Added unfiltered spell changes and new maps! More to come! A lot more!

Patch 4.3 on PTR
Tonight, we dine in hell.

New Loading Screens




World Maps

Dragon Soul Raid




Darkmoon Faire



Baradin Hold



Spell Changes

This is an UNFILTERED list of spell changes, use them with caution. The nice and pretty list of changes will be available shortly.

Originally Posted by MMO-Champion
Class Skills
Companions

Mounts

Racial
  • Blood Fury: Increases your melee attack power by 1169 and your spell power damage by 584. Lasts 15 sec.

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Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Blood
  • Death Strike: Unleash A powerful strike deadly attack that heals deals 150% weapon damage plus 330, healing you for 20% of the damage you have sustained during the preceding 5 sec (minimum of at least 7% of your maximum health), while also dealing 150% weapon damage plus 330 to an enemy if the attack is successful. health).
  • Veteran of the Third War: Increases your total Stamina by 9%, 9% and your expertise by 6, and reduces the cooldown of Outbreak by 30 sec. 6.
  • Abomination's Might: Increases attack power by 10% and ranged the attack power by 5% of party and raid members within 100 yards. Also increases your total Strength by 1%.
  • Abomination's Might: Increases attack power by 20% and ranged the attack power by 10% of party and raid members within 100 yards. Also increases your total Strength by 2%.
  • Blade Barrier: Whenever your Blood Runes are on cooldown, you take 2% less gain the Blade Barrier effect, which decreases damage from all sources. taken by 2% for the next 10 sec.
  • Blade Barrier: Whenever your Blood Runes are on cooldown, you take 4% less gain the Blade Barrier effect, which decreases damage from all sources. taken by 4% for the next 10 sec.
  • Blade Barrier: Whenever your Blood Runes are on cooldown, you take 6% less gain the Blade Barrier effect, which decreases damage from all sources. taken by 6% for the next 10 sec.
  • Bone Shield: Surrounds you with a barrier of whirling bones. The shield begins with 6 4 charges, and each damaging attack consumes a charge. While at least 1 charge remains, you take 20% less damage from all sources and deal 2% more damage with all attacks, spells and abilities. Lasts 5 min.
  • Sanguine Fortitude: While active, your Icebound Fortitude reduces damage taken by an additional 15%, 15% and costs 50% less Runic Power to activate.
  • Sanguine Fortitude: While active, your Icebound Fortitude reduces damage taken by an additional 30%, 30% and costs no Runic Power to activate.

Frost
  • Howling Blast: Blast the target with a frigid wind, dealing [1322 + 44% 48% of AP] Frost damage to that foe, and [661 + 22% 24% of AP] Frost damage to all other enemies within 10 yards.

Unholy
  • Sudden Doom: Your main-hand autoattacks autoattack have a chance to make your next Death Coil cost no Runic Power.
  • Sudden Doom: Your main-hand autoattacks autoattack have a chance (higher than rank 1) to make your next Death Coil cost no Runic Power.
  • Sudden Doom: Your main-hand autoattacks autoattack have a chance (higher than rank 2) to make your next Death Coil cost no Runic Power.

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Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Restoration
  • Wild Growth: Heals up to 5 friendly party or raid members within 30 yards of the target for 2975 3717 over 7 sec. Prioritizes healing most injured party members. The amount healed is applied quickly at first, and slows down as the Wild Growth reaches its full duration.

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Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Beast Mastery

Survival

Marksmanship

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Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Protection
  • Devotion Aura: Gives 4075 additional armor to party and raid members within 40 yards. Players may only have one Aura on them per time per Paladin at any one time.

Retribution
  • Blessing of Might: Places a Blessing on the friendly target, increasing attack power by 20% 10% and restoring 326 mana every 5 seconds for 1 hour. If target is in your party or raid, all party and raid members will be affected. Players may only have one Blessing on them per Paladin at any one time.

Holy
  • Divine Plea: You gain 12% of your total mana over 9 sec, but the amount healed by your healing spells is reduced by 50% and grants a charge of Holy Power. . 50%.
  • Holy Radiance: 40 yd range | 3 sec cast 1 min cooldown | Instant | Imbues a friendly target with radiant energy, healing that target and Heals all party or raid members friendly targets within 10 20 yards for 50 up to 61 and another 683 every 1 sec for 3 sec sec, with effectiveness diminishing on targets farther than 8 yards away and grants a charge of Holy Power. . for each additional player target beyond 6. Lasts 10 sec.
  • Infusion of Light: Your Holy Shock critical hits reduce the cast time of your next Flash of Light, Holy Light, Divine Light or Holy Radiance Divine Light by 0.75 sec.
  • Infusion of Light: Your Holy Shock critical hits reduce the cast time of your next Flashof Light, Holy Light, Divine Light or Holy Radiance Divine Light by 1.5 sec.
  • Judgements of the Pure: Your Judgement increases your casting and melee haste and mana regeneration from Spirit while in combat. haste.
  • Judgements of the Pure: Your Judgement increases your casting and melee haste and mana regeneration from Spirit while in combat. haste.
  • Judgements of the Pure: Your Judgement increases your casting and melee haste and mana regeneration from Spirit while in combat. haste.
  • Seal of Insight: Unleashing this Seal's energy will deal [1 + 25% of SPH + 16% of AP] Holy damage to an enemy. enemy and restore 15% of the Paladin's base mana.
  • Clarity of Purpose: Reduces the casting time of your Holy Light, Divine Light and Holy Radiance Divine Light spells by 0.15 sec.
  • Clarity of Purpose: Reduces the casting time of your Holy Light, Divine Light and Holy Radiance Divine Light spells by 0.3 sec.
  • Clarity of Purpose: Reduces the casting time of your Holy Light, Divine Light and Holy Radiance Divine Light spells by 0.5 sec.
  • Infusion of Light: Increases the critical effect chance of your Holy Shock by 5%. In addition, your Holy Shock critical effects reduce the cast time of your next Flash of Light, Holy Light, Divine Light or Holy Radiance Divine Light by 0.75 sec.
  • Infusion of Light: Increases the critical effect chance of your Holy Shock by 10%. In addition, your Holy Shock critical effects reduce the cast time of your next Flash of Light, Holy Light, Divine Light or Holy Radiance Divine Light by 1.5 sec.
  • Judgements of the Pure: Your Judgement increases your casting and melee haste by 3% for 1 min and your mana regeneration from Spirit while in combat by 10%. min.
  • Judgements of the Pure: Your Judgement increases your casting and melee haste by 6% for 1 min and your mana regeneration from Spirit while in combat by 20%. min.
  • Judgements of the Pure: Your Judgement increases your casting and melee haste by 9% for 1 min and your mana regeneration from Spirit while in combat by 30%. min.
  • Light of Dawn: Consumes all Holy Power to send a wave of healing energy before you, healing up to 6 5 of the most injured targets in your party or raid within a 30 yard frontal cone for 605 to 674 per charge of Holy Power.
  • Paragon of Virtue: Reduces the cooldown of Divine Protection by 30 20 sec, Hand of Sacrifice by 30 sec and Avenging Wrath by 60 sec.
  • Paragon of Virtue: Reduces the cooldown of Divine Protection by 15 10 sec, Hand of Sacrifice by 15 sec and Avenging Wrath by 30 sec.
  • Speed of Light: Grants 1% spell haste. haste and reduces the cooldown of Holy Radiance by 13 sec. In addition, Casting Holy Radiance or Divine Protection increases your movement speed by 20% for 4 sec.
  • Speed of Light: Grants 2% spell haste. haste and reduces the cooldown of Holy Radiance by 26 sec. In addition, Casting Holy Radiance or Divine Protection increases your movement speed by 40% for 4 sec.
  • Speed of Light: Grants 3% spell haste. haste and reduces the cooldown of Holy Radiance by 40 sec. In addition, Casting Holy Radiance or Divine Protection increases your movement speed by 60% for 4 sec.
  • Tower of Radiance: Healing the target of your Beacon of Light with Flash of Light or Divine Light has a 33% chance to generate a charge of Holy Power. In addition, casting Holy Radiance will always generate one charge of Holy Power.
  • Tower of Radiance: Healing the target of your Beacon of Light with Flash of Light or Divine Light has a 66% chance to generate a charge of Holy Power. In addition, casting Holy Radiance will always generate one charge of Holy Power.
  • Tower of Radiance: Healing the target of your Beacon of Light with Flash of Light or Divine Light has a 100% chance to generate a charge of Holy Power. In addition, casting Holy Radiance will always generate one charge of Holy Power.

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Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy
  • Divine Hymn: Heals 5 3 nearby lowest health friendly party or raid targets within 0 40 yards for 4009 every 2 sec for 8 sec, and increases healing done to them by 10% for 8 sec. Maximum of 20 12 heals. The Priest must channel to maintain the spell.
  • Divine Hymn: Heals 5 3 nearby lowest health friendly party or raid targets within 0 40 yards for 4009 every 2 sec for 8 sec, and increases healing done to them by 10% for 8 sec. Maximum of 20 12 heals. The Priest must channel to maintain the spell.
  • Heavenly Voice: Heavenly Voice State of Mind | Increases the healing done by your Divine Hymn spell by 50%, and Reduces the cooldown of your Chakra spell by 2.5 minutes. 3 sec.
  • Heavenly Voice: Heavenly Voice State of Mind | Increases the healing done by your Divine Hymn spell by 100%, and Reduces the cooldown of your Chakra spell by 5 minutes. 6 sec.

Discipline
  • Atonement: When you deal damage with Smite or Holy Fire, you instantly heal a nearby low health friendly target within 100 15 yards from the enemy target equal to 50% of the damage dealt.
  • Atonement: When you deal damage with Smite or Holy Fire, you instantly heal a nearby low health friendly target within 100 15 yards from the enemy target equal to a percentage of the damage dealt.

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Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Combat
  • Backstab: Backstab the target, causing 200% weapon damage plus 690 1380 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
  • Fan of Knives: Instant cast

Assassination
  • Ambush: Ambush the target, causing 190% weapon damage plus 697.3 1325 to the target (275% plus 1009 1917 if a dagger is equipped). Must be stealthed and behind the target. Awards 2 combo points.
  • Deadly Throw: Instant cast
  • Mutilate: Instantly attacks with both weapons for 179% 150% weapon damage plus an additional 201 with each weapon. Damage is increased by 20% against Poisoned targets. Awards 2 combo points.
  • Mutilate: Instantly attacks with both weapons for 179% 150% weapon damage plus an additional 201 with each weapon. Damage is increased by 20% against Poisoned targets. Awards 2 combo points.
  • Mutilate Off-Hand: Instantly attacks with both weapons for 179% 150% weapon damage plus an additional 201 with each weapon. Damage is increased by 20% against Poisoned targets. Awards 2 combo points.

Subtlety
  • Sinister Calling: Increases your total Agility by 30% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 40%.
  • Shadow Dance: Enter the Shadow Dance for 6 sec, allowing the use of Sap, Garrote, Ambush, Cheap Shot, Premeditation, Pick Pocket, Pickpocket and Disarm Trap regardless of being stealthed.

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Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Elemental
  • Call of Flame: Increases the damage done by your Fire Totems and Fire Nova by 10%, and damage done by your Lava Burst spell by 5%. When your Fire Nova damages a target, the duration of your Flame Shock effect on that target is increased by up to 3 seconds.
  • Call of Flame: Increases the damage done by your Fire Totems and Fire Nova by 20%, and damage done by your Lava Burst spell by 10%. When your Fire Nova damages a target, the duration of your Flame Shock effect on that target is increased by up to 6 seconds.
  • Earthquake: You cause the earth at the target location to tremble and break, dealing 325 Physical damage every 1 sec to enemies in an 8 yard radius, with a 10% chance of knocking down affected targets. Lasts 10 sec.
  • Lava Flows: Increases the critical strike damage bonus of your Lava Burst spell by an additional 8% 6% and the periodic damage of your Flame Shock by 20%. In addition, when your Flame Shock is dispelled you gain 30% spell haste for 6 sec.
  • Lava Flows: Increases the critical strike damage bonus of your Lava Burst spell by an additional 16% 12% and the periodic damage of your Flame Shock by 40%. In addition, when your Flame Shock is dispelled you gain 60% spell haste for 6 sec.
  • Reverberation: Reduces the cooldown of your Shock spells by 0.5 sec and Wind Shear by 10 0.5 sec.
  • Reverberation: Reduces the cooldown of your Shock spells by 1 sec and Wind Shear by 20 1 sec.

Elemental Combat
  • Earthquake: An earthquake shakes the target area, dealing 325 Physical damage to enemies every 1 sec, 1, with a 10% chance of knocking them down.
  • Elemental Fury: Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%, and removes the cooldown from your Chain Lightning spell. 100%.
  • Frost Shock: Instantly shocks the target with frost, dealing causing 848 to 897 Frost damage and slowing movement speed. speed by 50%. Lasts 8 sec. Causes a high amount of threat.
  • Thunderstorm: You call down a bolt of lightning, energizing you and damaging nearby enemies within 10 yards. Restores 8% mana to you and deals 1528 to 1746 Nature damage to all nearby enemies, reducing their movement speed by 40% for 5 sec and knocking them back 20 yards. This spell is usable while stunned.
  • Wind Shear: 25 6 sec cooldown

Enhancement
  • Flametongue Weapon: Imbue the Shaman's weapon with fire, increasing magical total spell damage done by 5%. 747. Each hit causes 99.3 to 305.8 additional Fire damage, based on the speed of the weapon. Slower weapons cause more fire damage per swing. Lasts 30 minutes.
  • Lava Lash: You charge your off-hand weapon with lava, instantly dealing 260% 200% of that weapon's damage to an enemy target. Damage is increased by 40% if your off-hand weapon is enchanted with Flametongue.
  • Mental Quickness: Increases your spell power is now by an amount equal to 55% 50% of your attack power, and you no longer benefit from other sources reduces the mana cost of spell power. Also, your instant beneficial, damaging, and totem spells cost 75% less mana. by 75%.
  • Stormstrike: Instantly strike an enemy with both weapons, dealing 225% weapon damage and granting increasing any Nature damage you an additional 25% chance deal to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock spells target by 25% for 15 sec.
  • Stormstrike Off-Hand: Instantly strike an enemy with both weapons, dealing 225% weapon damage and granting increasing any Nature damage you an additional 25% chance deal to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock spells target by 25% for 15 sec.
  • Improved Lava Lash: Increases the damage of your Lava Lash ability by 15%, and by an additional 10% for each application of your applications of Searing Flames on the target, consuming them those applications in the process, and causes your Lava Lash to spread your Flame Shock from the target to up to four enemies within 12 yards. process.
  • Improved Lava Lash: Increases the damage of your Lava Lash ability by 30%, and by an additional 20% for each application of your applications of Searing Flames on the target, consuming them those applications in the process, and causes your Lava Lash to spread your Flame Shock from the target to up to four enemies within 12 yards. process.
  • Unleashed Rage: Increases your expertise by 4, and increases all party and raid members' attack power by 10% and ranged attack power by 5% while within 100 yards of the Shaman.
  • Unleashed Rage: Increases your expertise by 8, and increases all party and raid members' attack power by 20% and ranged attack power by 10% while within 100 yards of the Shaman.

Restoration
  • Ancestral Healing: Reduces your critical heals reduce target's physical damage taken by 5% for 15 sec, and heals you cast increase allies' maximum health by 5% of the amount healed, up to sec after receiving a maximum critical effect from one of 10% of their health. your healing spells.
  • Ancestral Healing: Reduces your critical heals reduce target's physical damage taken by 5% 10% for 15 sec, and heals you cast increase allies' maximum health by 10% of the amount healed, up to sec after receiving a maximum critical effect from one of 10% of their health. your healing spells.
  • Cleansing Waters: Reduces the cost of Cleanse Spirit by 20%, and when your Cleanse Spirit successfully removes a harmful effect, you also heal the target for 1317 to 1485. The heal effect can only occur once every 6 seconds.
  • Cleansing Waters: Reduces the cost of Cleanse Spirit by 40%, and when your Cleanse Spirit successfully removes a harmful effect, you also heal the target for 2634 to 2970. The heal effect can only occur once every 6 seconds.
  • Riptide: Heals a friendly target for 2363 and another 5585 3725 over 15 sec. Your next Chain Heal cast on that primary target within 15 sec will consume the healing over time effect and increase the amount of the Chain Heal by 25%.

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Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Demonology
  • Soul Harvest: You seek out nearby wandering souls, regenerating 45% health and 3 gaining 1 soul shards over shard and regenerating 15% of your health every 3 sec for 9 sec. Cannot be cast when in combat.

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Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Fury
  • Enrage: Your melee hits have a 3% chance to Enrage you, giving you a 3% physical damage bonus for 9 sec.
  • Enrage: Your melee hits have a 6% chance to Enrage you, giving you a 7% physical damage bonus for 9 sec.
  • Enrage: Your melee hits have a 9% chance to Enrage you, giving you a 10% physical damage bonus for 9 sec.

Arms
  • Shattering Throw: Throws your weapon at the enemy causing 12 [12 + 50% of AP] damage (based on attack power), reducing the armor on the target by 20% for 10 sec or removing any invulnerabilities.
  • Shattering Throw: Throws your weapon at the enemy causing 12 [12 + 50% of AP] damage (based on attack power), reducing the armor on the target by 20% for 10 sec or removing any invulnerabilities.

Thrown
  • Throw: 0.5 sec cast Instant





Public Test Realm Patch 4.3 Notes

Originally Posted by Blizzard Entertainment

General
  • North American realms (excluding Brazilian, Latin American, and Oceanic realms) no longer permit letters with accents in character or guild names. Existing character and guild names with special characters will be unaffected by this change.

Transmogrification
  • This new feature allows players to customize their gear like never before. You'll find Transmogrification, Void Storage, and Reforging vendors in Cathedral Square, Stormwind and The Drag, Orgrimmar. The costs associated with this service are not yet final.

Void Storage
  • In addition to the bank, players will now have access to a new "deep storage" system, allowing characters to free bag space by setting aside coveted gear. You'll find Transmogrification, Void Storage, and Reforging vendors in Cathedral Square, Stormwind and The Drag, Orgrimmar. The costs associated with this service are not yet final.

Reforging
  • The former Reforging vendors have been... retired. The ethereals have chosen to take over the business and joined their Transmogrification and Void Storage service providers. You'll find them in Cathedral Square, Stormwind and The Drag, Orgrimmar.

Outland & Northrend Quest Flow
  • The amount of experience needed to gain levels 71 through 80 has been reduced by approximately 33%.
  • Many Group quests in Outland and Northrend have been re-tuned to allow players to complete them solo. They are no longer labeled as Group quests.
  • Relevant questgivers have been moved into Outland and Northrend dungeons. The majority of dungeon quests for these zones are now available from within their respective dungeons.

Achievements
  • The achievement Master of Alterac Valley no longer requires the Alterac Valley Blitz achievement.

Classes: General
  • Vengeance for Protection warriors, Protection paladins, Blood death knights, and Feral druids has been redesigned slightly. It no longer ramps up slowly at the beginning of a fight. Instead, the first melee attack taken by the tank generates Vengeance equal to 33% of the damage taken by that attack. In addition, as it updates periodically during the fight, it's always set to at least 33% of the damage taken by the tank in the last 2 seconds. It still climbs from that point at the rate it did previously, still decays when damage is not taken, and still cannot exceed a maximum based on the health and Stamina of the tank.
  • Threat generated by classes in active tanking modes has been increased to 500% damage done, up from 300%. This applies to druids in Bear Form, death knights in Blood Presence, warriors in Defensive Stance, and paladins with Righteous Fury active.

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Death Knight (Forums / Talent Calculator / Skills/Talents)
  • Death Strike now heals the death knight whether or not the attack misses, or is dodged/parried. As a result of this change, Death Strike no longer refunds its rune cost if it fails to hit the target, as the death knight will still receive the healing effect.

Blood
  • Blade Barrier has been redesigned. It now passively reduces damage taken.
  • Bone Shield now has 6 charges, up from 4.
  • Veteran of the Third War now reduces the cooldown of Outbreak by 30 seconds.

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Druid (Forums / Talent Calculator / Skills/Talents)
  • Wrath has a new spell effect.

Restoration
  • Wild Growth healing has been reduced by 20%.

Glyphs
  • Glyph of Shred has been renamed Glyph of Bloodletting, and now also causes Mangle (Cat) to extend the duration of Rip, in addition to its existing Shred functionality.
  • Glyph of Wild Growth now also increases the cooldown on Wild Growth by 2 seconds.

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Hunter (Forums / Talent Calculator / Skills/Talents)
Coming soon.

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Mage (Forums / Talent Calculator / Skills/Talents)
Coming soon.

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Paladin (Forums / Talent Calculator / Skills/Talents)
  • Holy Radiance now has a 3.0-second cast time, no cooldown, and requires a player target. That target is imbued with Holy Radiance, which heals them and all group members within 10 yards instantly, and continues to heal them by a smaller amount every 1 second for 3 seconds.
  • Seal of Insight, when Judged, no longer returns 15% base mana to the paladin. Judging Seal of Insight still causes damage, and melee attacks will still restore 4% of base mana.

Holy
  • Clarity of Purpose now also reduces the cast time of Holy Radiance.
  • Illuminated Healing (mastery) now also applies to Holy Radiance.
  • Infusion of Light now applies its cast time reduction from Holy Shock critical effects to Holy Radiance, in addition to its current effects.
  • In addition to providing haste, the effect from Judgements of the Pure now increases mana regeneration from Spirit by 10/20/30% for 60 seconds.
  • Light of Dawn now affects 6 targets (base effect), up from 5.
  • Paragon of Virtue now lowers the cooldown of Divine Protection by 15/30 seconds, up from 10/20 seconds.
  • Speed of Light no longer triggers from Holy Radiance and no longer lowers the Holy Radiance cooldown. Speed of Light now only triggers from Divine Protection.
  • Tower of Radiance, in addition to its current effects, now also causes Holy Radiance to always generate 1 charge of Holy Power at all times.

Glyphs
  • Glyph of Light of Dawn now lowers the number of targets to 4, instead of increasing targets to 6, but increases healing by 25%.

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Priest (Forums / Talent Calculator / Skills/Talents)
  • Divine Hymn now affects 5 targets, up from 3.

Discipline
  • Atonement will now account for the target enemy's combat reach when calculating proper range, enabling it to be used on large creatures such as Ragnaros and Ala'kir.
  • Divine Aegis has a new spell effect.

Holy
  • Spirit of Redemption has been rebuilt to address a few functionality issues and make it more responsive. Spirit of Redemption otherwise remains unchanged.
  • State of Mind has been redesigned and is now called Heavenly Voice. Heavenly Voice increases the healing done by Divine Hymn by 50/100%, and reduces the cooldown of Divine Hymn by 2.5/5 minutes.

Glyphs
  • Glyph of Circle of Healing now also increases the mana cost of Circle of Healing by 20%.

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Rogue (Forums / Talent Calculator / Skills/Talents)
Coming soon.

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Shaman (Forums / Talent Calculator / Skills/Talents)
  • Flametongue Weapon no longer increases spell damage. It now increases all non-physical damage done by the wielder by 5%.
  • Lightning Bolt has a new spell effect.
  • Wind Shear now has a 25-second base cooldown, up from 6 seconds.

Elemental
  • Call of Flame no longer causes Fire Nova to extend the duration of Flame Shock.
  • Earthquake damage has been increased by roughly 75%.
  • Elemental Fury now removes the cooldown from Chain Lightning.
  • Reverberation now reduces the cooldown of Wind Shear by 10/20 seconds, up from 0.5/1 second.

Enhancement
  • Improved Lava Lash now causes Lava Lash to spread a Flame Shock debuff from the target to up to 4 nearby targets. This excludes crowd-controlled targets and those who already have a Flame Shock debuff from the shaman.
  • Improved Lava Lash no longer increases base Lava Lash damage by 15/30%. This increase has been rolled into the base Lava Lash skill.
  • Mental Quickness has been redesigned. Instead of granting the shaman spell power, Mental Quickness now causes Enhancement shaman spells to behave as though the shaman has spell power equal to 55% of attack power. Enhancement shaman spells no longer benefit from spell power from other sources.

Restoration
  • Ancestral Healing now also causes the shaman's heals to increase the target's maximum health by 5/10% of the amount healed, up to a maximum of 10% of the target's maximum health, for 15 seconds. This effect does not stack if multiple Restoration shaman are present, and does not apply to heals from procs.
  • Riptide's periodic healing coefficient has been increased by 50%. The initial direct heal is unchanged.

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Warlock (Forums / Talent Calculator / Skills/Talents)
  • Shadow Bolt has a new spell effect.

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Warrior (Forums / Talent Calculator / Skills/Talents)
Coming soon.

Dungeons & Raids
  • Dungeon Journal entries have been added for the new dungeons: End Time, Well of Eternity, Hour of Twilight, and Dragon Soul.
  • Bosses in Ruins of Ahn'qiraj now drop a rare-quality Scarab Coffer Key which can be used to open the Scarab Coffers found within. These keys are zone-bound to Ruins of Ahn'qiraj and have a 17-hour expiration. This change also applies to Greater Scarab Coffer Keys used to open Large Scarab Coffers.

Races
  • The orc racial Blood Fury now increases spell power rather than only spell damage.

User Interface
  • Archaeology areas of interest will now show on the mini-map, in addition to the World Map.
  • Guilds with inactive guild leaders can now usurp the leader under specific conditions. More information on this coming soon.
  • The Reforging interface has been updated and improved.
  • Quest Tracking areas or points of interest will now show on the mini-map, in addition to the World Map.
  • The World Map now displays the expected character levels for each zone.

Bag Search
  • A search field has been added to allow players to search bag, bank, guild bank, and Void Storage inventories for specific items.

General Bug Fixes
Coming soon.





More...
 
Remember remember, the fifth of November?

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Looks like this 4.3 is probably only gonna be out earliest dec maybe jan 2012...

Given how long the ptrs have been up b4 it actually hits the live patches. Plus the deathwing raids are not even on the ptrs yet. Long wait my frens. Slowly farm fl while you can. :)
 
Holy Radiance now has a 3.0-second cast time, no cooldown, and requires a player target. That target is imbued with Holy Radiance, which heals them and all group members within 10 yards instantly, and continues to heal them by a smaller amount every 1 second for 3 seconds.
Seal of Insight, when Judged, no longer returns 15% base mana to the paladin. Judging Seal of Insight still causes damage, and melee attacks will still restore 4% of base mana.


Holy

Clarity of Purpose now also reduces the cast time of Holy Radiance.
Illuminated Healing (mastery) now also applies to Holy Radiance.
Infusion of Light now applies its cast time reduction from Holy Shock critical effects to Holy Radiance, in addition to its current effects.
In addition to providing haste, the effect from Judgements of the Pure now increases mana regeneration from Spirit by 10/20/30% for 60 seconds.
Light of Dawn now affects 6 targets (base effect), up from 5.
Paragon of Virtue now lowers the cooldown of Divine Protection by 15/30 seconds, up from 10/20 seconds.
Speed of Light no longer triggers from Holy Radiance and no longer lowers the Holy Radiance cooldown. Speed of Light now only triggers from Divine Protection.
Tower of Radiance, in addition to its current effects, now also causes Holy Radiance to always generate 1 charge of Holy Power at all times.

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"warriors coming soon"

bah....
 
Math was done on the ptr with resto druids and the wild growth glyph is actually an hps loss even while affecting an extra target so now resto druid will only have 2 viable major resto gylphs?? And while using wild growth glyph it is a 35% nerf not 20% when factoring it in boooo, i do agree we needed a nerf as we were def way ahead on healing over every other class with all the buffs that the other healing classes are getting esp. preists with hymm i don't see why we wouldn't be right on par with everyone else now it will be all about skill :)
 
Did anyone hear the violin while reading uggs post?
 
Did anyone hear the violin while reading uggs post?

Haha im just saying should be more fair if your eyes are glued to the healing meters and u see a druid 30% ahead of healing and still at full mana just wasn't fair lol
 
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