
Patch 5.1 BMAH Additions
Patch 5.1 added three new items to the BMAH. The first is a weapon with a fairly unique model, the Sun-Lute of the Phoenix King! The on use effect turns you in to Sig Nicious.
It has a reported starting bid of 70k, the same as the Arcanite Ripper. You can find a full list of the items on the BMAH here.
The other two items are old Proto-Drakes. The first is the Reins of the Plagued Proto-Drake, which was a reward of Glory of the Raider (10 player). The other is the Reins of the Rusted Proto-Drake, a reward of Glory of the Ulduar Raider (10 player).
Madness of Deathwing 10 Solo Kill
Congratulations to Mionelol for another impressive solo kill.
Blue Tweets
Originally Posted by Blizzard Entertainment
Classes
On a related note: Do you still feel that number changes are preferable over mechanical changes for all specs during an XP?
Ya. More players quit because of constant class changes than quit because of balance concerns. Hard to believe maybe but true. (Source)
But GC in all fairness we have other classes standing up for us, its not us shamans vs the world
Also "my warrior alt agrees with my shaman main." See the problem? That's not the same as an actual discussion with back and forth from both sides. Players never agree 100% with anything. (Source)
Yo GC, try and show some respect to your playerbase /cast Busshock
I respect our players a great deal or I wouldn't make such an effort to do this. That does not mean game design is up for a vote. (Source)
Why the huge nerf to glyphs in MoP? They seem, well, underwhelming. #wow
They were a DPS increase before, but not an interesting one. Most players picked the highest DPS glyph and never changed them. (Source)
Do you think abilities such as Destro Rain of Fire or Halo should break Rogue's stealth? And if so why? It's too easy to break
I would love to see only Flare and a few others break stealth, but that's a potentially destabilizing change. (Source)
Have you ever considered changing a spec from a pure dps class to a tank/heal spec?
yes, but I don't think every one of those pure players would like that (& you can't just say they can ignore the new roles). (Source)
With druids now having 4 specs to choose from, wouldn't it be possible to add them¬ remove any specific spec?
Druids have always been hybrids though. Maybe a rogue doesn't want to have to be considered a tank. (Source)
I dont think most people would have to consider it. I assume if your in a raid you have a designated tank.
Not that simple. If you have a tank as a class might be less room for DPS of same class. Also has gear, DPS, dual spec implications. (Source)
some classes/specs does not bring anything useful generally, hunters rogues come to mind these problems -continued
We don't like balancing around awesome raid utility - just shifts the problem to who has strongest utility. (Source)

¨What do you think of DK survival in pvp? I quit mine because I realized in premop patch that we were going to be easy target
If you can get a DK to blow all def cooldowns, then they're easier to kill, but you still have Blood Presence. (Source)
Why is Blood getting nerfed PvP wise? We have no mobility what so ever.. we are easily kited.WTF. Compensate for the nerf?
We don't like invulnerable tanks in PvP even if they are slow. Blood had too much self-healing in PvP. (Source)

I'm not sure why you just don't throw a 1 min CD on Healing Shrooms and scale them properly and be done with it at this point.
that might get druids to use them, but that makes them like a lot of other spells and the game needs more variety not less. (Source)
why not have mushroom healing to be increased based on a proc you receive by using another spell, like regrowth, etc
potentially. Want to be a little careful not to add too many RNG procs though. (Source)
How long are we going to have to wait to see shifting out of snares removed?
Not on our radar ATM. We don't want to nerf every counter in PvP, just the ones that feel super frustrating. (Source)

Is there a possible warlock-style redesign for hunters in future? New talents seem to cause button bloat and spread dps thin.
We don't think hunters need a massive revamp (beyond range and ammo changes they already have). They do have too many buttons. (Source)
Regarding hunters, why is BW, a skill untouched for years suddenly OP? Also 5.1 changes nothing regarding MM being weak in pvp
We don't think defenses used offensively makes good gameplay. They tend to get blown immediately not strategically. (Source)

Any chance Mages could get rune of power castable on the move?
Don't want it to be a buff you just hit on cooldown. Agree it needs a little work. (Source)
Any word on IW or Invocation?
Invocation works for Arcane, but feels too maintenancy for others. IW is a bigger topic. (Source)

Hey GC with the change in 5.1 making totems act as spells was it intended to nerf all specs or just resto ?
it was intended as a nerf to totems. Now that they do things (not just buffs) they were hard to counter. (Source)

How's the banner experiment working out? Have you guys contemplated any other cool banner style abilities for warriors?
honestly, not sure yet. Still like the concept. Not sure if it's delivering on the fantasy. (Source)
PvP
When you or one of the blizzard staff mentioned the 30% healing nerf in Battlegrounds, I hope you mean hybrids only.
Nope. We suspect healing overall is too potent once burst is toned down. You shouldn't need to 100% CC a healer to score a kill. (Source)
Make PvP abilities a mod to PvE abilities = PvP changes isolated. Add PvP Stance for equipment/glyphs, fallback to PvE gear.
We make abilities work differently as a later sort, but I for one don't want to have to earn two different rule sets. (Source)
greg making two rule sets is the only way to fix the PVE vs PVP issue. have you not learned that yet?
Disagree. Also even if true, perfect balance gains us nothing if a bunch of players leave because the rules are inscrutable. (Source)
A flightless Tol Barad-type zone is essential for world pvp. Do you regret not making one for MoP or plan to make one?
We had done those zones 2 expansions in a row so felt it was time to let it rest a bit, but I bet we try them again in the future. (Source)
Why are the PvP achievements so limited? No 2,4k in 2v2. No 1k arenas won? 5k arenas won? Hot Hot Hot streak? #possibilities
We'd like to add more but we need to make sure they don't encourage strange behavior. Ach farming in PvP can get silly fast. (Source)
I believe an open mind is more important than a title, experience after that. Sadly, even glads can be very biased.
People who like to eat don't always make good cooks. That doesn't mean they can't tell you what they like to eat. (Source)
Do you take advice from a master chef or some guy who just happens to enjoy food?
Both. (Source)
So why nerf all specs? Reducing the benefit of mastery in PvP would fix resto, but ele isn't even viable pre-nerfs.
We don't think it's all about the healing, and Resto PvE healing is fine. We think totems are too good. (Source)
people will stop complaining about resto pvp nerfs if you nerf frost bomb/ warrior cd stacking/ resto drood control
There are mage and warrior nerfs in 5.1. Keeping an eye on Cyclone for now. (Source)
I'm not giving up on skirmish arenas, never, ever. You know we want it. inb4 block :