
Patch 5.3 Achievement Rewards
Patch 5.3 adds many new achievements, as well as a few with rewards. You can pick up new titles from Pet Battles, Deepwind Gorge achievements, and the new Barrens quest line, as well as another Brawler's Guild invite and new shirt from the Brawler's Guild, and an Armored Dragonhawk for collecting 200 mounts!
Name | Side | Points | Reward | Category | ||
---|---|---|---|---|---|---|
| 10 | Reward: Stunted Direhorn | Battle | |||
| Horde | 5 | Rewards Title: Darkspear Revolutionary | Pandaria | ||
| 10 | Title: Trainer | Battle | |||
| Alliance | 10 | Rewards: Wraps of the Blood-Soaked Brawler | Brawler's Guild | ||
| Horde | 10 | Rewards: Wraps of the Blood-Soaked Brawler | Brawler's Guild | ||
| Alliance | 10 | Rewards: Brawler's Pass | Brawler's Guild | ||
| Horde | 10 | Rewards: Brawler's Pass | Brawler's Guild | ||
| Alliance | 5 | Rewards Title: the Hordebreaker | Pandaria | ||
| 10 | Title: Gorgeous | Deepwind Gorge | |||
| Horde | 10 | Reward: Armored Red Dragonhawk | General | ||
| Alliance | 10 | Reward: Armored Blue Dragonhawk | General | ||
| 10 | Reward: Tito | Collect | |||
| 10 | Marked Flawless Battle-Stone | Pet Battles | |||
| Title: Vanquisher | Feats of Strength |
Patch 5.3 PTR Notes Update - May 14
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
- General
- Blood Plague no longer benefits from the damage increase granted by Tricks of the Trade.
- Frost Fever no longer benefits from the damage increase granted by Tricks of the Trade.
- Necrotic Strike healing absorption effect has been increased to 225% from attack power, up from 200%.
- Unholy
- Festering Strike now deals 175% weapon damage, down from 200%.
- Scourge Strike now deals 165% weapons damage, up from 135%.
- Unholy Might now increases the Death Knight's Strength by 10%, down from 15%.
- General
- Guardian
- Mastery: Nature's Guardian is now 33% stronger (2% per point instead of 1.5%).
- Guardian
- General
- Cooldown on crowd control abilities for several Hunter pet families have changed.
- Basilisk pet family’s Petrifying Gaze cooldown is now 2 minutes (up from 1 minute).
- Bat pet family’s Sonic Blast cooldown is now 2 minutes (up from 1 minute).
- Crane pet family’s Lullaby cooldown is now 2 minutes (up from 1 minute).
- Porcupine pet family’s Paralyzing Quill cooldown is now 2 minutes (up from 1 minute).
- Shale Spider pet family’s Web Wrap cooldown is now 90 seconds (up from 45 seconds).
- Worm pet family’s Burrow Attack has had its cooldown reduced to 14 seconds (down from 20 seconds).
- Scatter Shot now shares diminishing returns with Freezing Trap and Wyvern Sting.
- Cooldown on crowd control abilities for several Hunter pet families have changed.
- Beast Mastery
- Exotic Beasts no longer reduces the cooldown of pet special abilities by 30%.
- General
- General
- Mirror Image creates copies that no longer cast Fire Blast, but their Frostbolt do 10% more damage.
- Talents
- Flameglow now absorbs damage from each attack made against the Mage equal to 15% of their spellpower (down from 20%).
- Incanter's Ward now allows the Mage to gain up to a maximum of 15% increase to spell damage, down from 30%, but the effect now lasts 25 seconds, up from 15 seconds.
- General
- Protection
- Shield of the Righteous now reduces physical damage taken by 25%, down from 30%.
- Protection
- Shadow
- Vampiric Embrace now has a healing cap of 15 raid members (up from 6) when used in a 25-player instance.
- Fixed an issue where Glyph of Mind Flay movement speed increase was not stacking correctly.
- Shadow
- General
- Lava Burst now has a 2 second cast time, up from 1.5 seconds, and deals 25% more damage.
- General
- Arms
- Sweeping Strikes no longer causes Resilience to decrease damage to secondary targets incorrectly when the original target's damage has already been decreased by Resilience.
- Arms
Quests
- Flames of the Void: Fixed an issue where players were unable to mount the War Serpents.
Raids, Dungeons, and Scenarios
Scenarios
- Crypt of the Forgotten Kings
- Fixed an issue where Uncontrolled Anger was improperly causing characters to drop out of stealth.
PvP
PvP Items
- The amount of PvP Power and Resilience on gems and
Items
Blue Posts
Originally Posted by Blizzard Entertainment
Transmogrification UI Keeps Breaking
Usually when UI stops working it's due to an addon interfering. You can do some troubleshooting by unchecking all your addons before logging in, if transmog works you know it was one of your addons. You can then go through and add them back one at a time.
Personally I might just go and make sure everything is up to date first. If you have some wildly outdated addons that seem to have been dropped by the creator (no updates within the last couple patches), it may be best to seek out alternatives.
Otherwise you can do a full interface reset.(Blue Tracker / Official Forums)
Blue Tweets
Originally Posted by Blizzard Entertainment
Lore
You guy's kinda lied about Mists not having a villian. To some extent Garrosh seems to be filling that role.
Yeah, that was always the plan but we talked about it sooner when we realized "no big villain" was confusing or unattractive. (Source)
could explain again what's the point of solo scenario in an mmo game? why can't you ask help from friends what guilds are for?
They let us tell stories in a way normally impossible in an MMO. We can change the environment and make you feel special. (Source)
We agree in an ideal world that a few friends could run them with you though. (Source)
Pet Battles
Whats the logic adding battle pet spectator mod and not for arena/rbg? why you so hate PvP community? @Ghostcrawler
They are completely different systems. You're comparing a 4 day task to a 4 month task. (Source)
Pet Battle Spectating being released before Arena Spectating is an atrocity.
Hours of work versus months of work I'm afraid. Still, we'd like to add it. We know there is a lot of support among players. (Source)
Why Pet Battle Spectating? Im still trying to understand the need for it Was it causing performance issues?
I don't know that there was a *need.* Before, players would just stop and appear idle, which is a bit odd. (Source)
Usually characters doing something appear to be doing something. (Source)
Hey Gc. i know this has bin asked alot but since blizz might be introducing Petbattle Spectating,will we se thesame arena/rbg?
Unfortunately, it's an apple vs. orange comparison. Pet battles take place in the world. Arenas are on a separate server. (Source)
The programming needs aren't remotely similar. That doesn't mean we've given up on PvP spectator. But it is very not simple. (Source)

Originally Posted by Blizzard (Blue Tracker / Official Forums)
In this Hearthstone: Heroes of Warcraft card reveal, we have the latest intel from the front lines on one of the Warrior’s powerful class-specific cards—Commanding Shout.
Do you want to learn about the way of the Warrior? Do you have what it takes to be in command? What was that? Could you speak up? Say that again. We can’t HEAR YOU! Why the need to shout?
HERE’S WHY!
*ahem* Sorry about all that. We got carried away. We’re just excited to show you what Commanding Shout can do for the bold (and brash) Warchief of the Horde, Garrosh Hellscream.
Commanding Shout keeps your minions alive—albeit barely—but barely breathing is good enough. In Hearthstone, you’ll often use your minions to attack your opponent’s minions. When you attack, if both your minion and the enemy minion die, it’s called a “trade.”
Commanding Shout makes sure you never trade. Upon hearing the bellowing roar of your Commanding Shout, your minions will survive engagements with enemy minions instead of trading. Sure, they’re probably standing on the precipice of death, but they’ll live to fight another day . . . or moment . . . whatever.
Some minions enjoy getting hurt. Check out this guy:
The Amani Berserker thrives in the midst of battle, as reflected by his Enrage ability. This troll gets +3 Attack while he’s damaged.
You have numerous ways to damage your minions and Enrage them. Some cards can deal direct damage to minions, including your own. You can also send your minions into battle, ideally attacking a weaker enemy. It can be tricky to find just the right opportunity to attack another minion without trading, though. That’s where Commanding Shout comes in. With this card, your rage-filled minions are guaranteed to survive any attack!
But Enrage isn’t the only reason you’ll want to keep your minions bruised and bloodied....
Rampage turns that nearly dead minion into a RAMPAGING POWERHOUSE for only 2 Mana!
Nothing feels better than watching your opponent deal a few damage to your minion, hoping desperately to finish the job on the next turn, only to see it become an unstoppable behemoth.
Warriors love to deal damage, but they also love to TAKE it. So next time you’re on the opposite end of the table staring down the son of Grom Hellscream, poised to launch a Fireblast at one of his soldiers, think twice before you hurl it. You might be playing right into his hand.
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