
Patch 5.3 PTR - Build 16837
Build 16837 will be deployed to the PTR realms soon.
Achievement Changes
Originally Posted by MMO-Champion
Deepwind Gorge
Player vs. Player
- Capping Spree (New) Personally capture the enemy mine cart 4 times in Deepwind Gorge 10 points.
- Deepwind Gorge All-Star (New) Assault a mine, Defend a mine, Capture a mine cart and Return a mine cart in a single Deepwind Gorge match 20 points.
- Master of Deepwind Gorge (New) Complete the Deepwind Gorge achievements listed below. 10 points.
- Puddle Jumper Fall 30 Fall 25 yards without dying in Deepwind Gorge 10 points.
Pet Battles
- The Longest Day Complete all of the pet battle daily quests listed below in a single day. Reward: Marked Flawless Battle Stone. 5 points. Account Wide.
Scenarios
- Heroic: Battle on the High Seas (New) Defeat Admiral Hagman in the Battle on the High Seas on Heroic Difficulty. 10 points.
- Heroic: Battle on the High Seas (New) Defeat Admiral Hodgson in the Battle on the High Seas on Heroic Difficulty. 10 points.
- The Few, the Proud, the Gob Squad Complete the Secerts Secrets of Ragefire scenario without any member of the Gob Squad taking damage. 10 points.
Spell Changes
Originally Posted by MMO-Champion
Mounts
- Armored Blue Dragonhawk Summons and dismisses a rideable Armored Blue Dragonhawk. This is a flying mount. Account wide. 1.5 sec cast.
- Armored Red Dragonhawk Summons and dismisses a rideable Armored Red Dragonhawk. This is a flying mount. Account wide. 1.5 sec cast.
Item Set Bonuses
- Disarm Duration Reduction Disarm duration reduced by 50%. Rank 1.
- Item - Druid T15 Restoration 2P Bonus Swiftmend’s Swiftmend's ground effect can now heal up to 4 targets each time it heals.
- Netherwind Focus 10% chance after casting Arcane Missiles, Fireball, or Frostbolt that your next spell with a casting time under 10 seconds cast instantly. 10 sec cooldown. to reduce the cast time of Arcane Blast, Fireball, and Frostbolt by 10% for 10 sec. 10 sec cooldown.

- Incarnation: Chosen of Elune Activate Incarnation: Chosen of Elune for 30 sec. This improved Moonkin Form increases all Arcane and Nature damage done while Eclipse is active by 0%. You may shapeshift in and out of this improved Moonkin Form for the duration of Incarnation. Talent, Shapeshift. Instant. 3 min cooldown.
- Incarnation: King of the Jungle Activate Incarnation: King of the Jungle for 30 sec. This improved Cat Form allows the use of all abilities which normally require stealth, allows the use of Prowl while in combat, and removes the positional requirement of Ravage. You may shapeshift in and out of this improved Cat Form for the duration of Incarnation. Instant. 3 min cooldown. Talent, Shapeshift. Instant. 3 min cooldown.
- Incarnation: Son of Ursoc Activate Incarnation: Son of Ursoc for 30 sec. This improved Bear Form reduces the cooldown on all melee damage abilities and Growl to 1.5 sec. You may freely shapeshift in and out of this improved Bear Form for the duration of Incarnation. Instant. 3 min cooldown. Talent, Shapeshift. Instant. 3 min cooldown.
Talents
- Force of Nature Summons a Treant to assist in the Druid's current combat role for 15 sec. Useable in all shapeshift forms. Balance Casts Wrath for [ 1,642 + 30% of Spell Power ] Nature damage every 2 sec and will cast Entangling Roots. Feral Melees for [ 2 + 10.7% of AP ] Physical damage every 2 sec and will use Bash. Guardian Melees for [ 1 + 2.1% of AP ] Physical damage every 2 sec and will use Taunt. Restoration Heals a nearby injured ally for [ 3,490 + 32.3% of Spell Power ] every 0 2.5 sec and will use Swiftmend. Can't be cast in Flight Form. Druid - LvL 60 Talent. 40 yd range. Instant.
Balance & Restoration
- Natural Insight Increases your mana pool by 400%. Druid - Balance & Restoration Spec. 300%. Druid - Balance & Restoration Spec.
Feral
- Savage Roar Finishing move that increases physical damage done by 30% 40%. Only effective in Cat Form. Lasts longer per combo point: 1 point : 18 seconds 2 points: 24 seconds 3 points: 30 seconds 4 points: 36 seconds 5 points: 42 seconds Druid - Feral Spec. 25 Energy. 100 yd range. Instant.

- Aspect of the Hawk The Hunter takes on the aspects of a hawk, increasing ranged attack power by 15% 25%. Only one Aspect can be active at a time. Instant. 1 sec cooldown.
Talents
- Aspect of the Iron Hawk The Hunter takes on the aspects of an iron hawk, increasing ranged attack power by 15% 25%, and reducing all damage taken by 15%. Only one Aspect can be active at a time. Replaces Aspect of the Hawk. Hunter - LvL 45 Talent. Instant. 1 sec cooldown.
- Blink Strike Causes your pet to instantly teleport behind an enemy target up to 40 yards away from your pet and inflict 600% normal damage Your pet's Basic Attacks deal 50% increased damage, can now be used from 30 yards away, and will instantly teleport them behind their target. Hunter - LvL 75 Talent. 100 yd range. Instant. 20 sec cooldown.
- Powershot You wind up a powerful shot, which deals 800% 600% weapon damage to the target and 400% 300% weapon damage to all enemies in between you and the target. Enemies hit by Powershot are also knocked back. Requires Ranged Weapon. Hunter - LvL 90 Talent. 20 Focus. 40 yd range. 3 sec cast. 60 sec cooldown. 15 Focus. 40 yd range. 2.2 sec cast. 45 sec cooldown.
Beast Mastery
- Beast Cleave After you Multi-Shot, your pet's melee attacks also strike all other nearby enemy targets for 30% 75% as much for the next 4 sec. Hunter - Beast Mastery Spec.
Marksmanship
- Bombardment Your critical hits with Multi-Shot cause your Multi-Shot to cost 20 less Focus and cause 30% 60% additional damage for 5 sec. Hunter - Marksmanship Spec.

- Arcane Explosion (Arcane) Causes an explosion of arcane magic around the caster, causing [ 359 + 39.3% [ 503 + 55% of Spell Power ] Arcane damage to all targets within 10 yards.
- Arcane Explosion (Fire, Frost) Causes an explosion of arcane magic around the caster, causing [ 359 + 39.3% [ 503 + 55% of Spell Power ] Arcane damage to all targets within 10 yards.
- Blizzard Ice shards pelt the target area doing [ 1,920 + 209.6% [ 2,688 + 293.6% of Spell Power ] Frost damage over 8 sec and slowing enemies by 50%. 100 yd range. Instant.
- Blizzard Ice shards pelt the target area doing [ 1,920 + 209.6% [ 2,688 + 293.6% of Spell Power ] Frost damage over 8 sec and slowing enemies by 50%. 5% of Base Mana. 35 yd range. 8 sec cast (Channeled).
- Flamestrike (Arcane, Frost) Calls down a pillar of fire, burning all enemies within the area for [ 237 + 25.9% [ 475 + 51.8% of Spell Power ] Fire damage and an additional [ 496 + 13.5% of Spell Power ] Fire damage over 8 sec.
- Flamestrike (Fire) Calls down a pillar of fire, burning all enemies within the area for [ 237 + 25.9% [ 475 + 51.8% of Spell Power ] Fire damage and an additional [ 496 + 13.5% of Spell Power ] Fire damage over 8 sec.
Fire
- Combustion Instantly deals 1,040 Fire damage and stuns the target for 3 sec. If the target is currently affected by your Ignite, it also burns the target for additional damage equal to half of the damage per tick of the Ignite every 1 sec for 10 sec. When cast, resets the cooldown of your Inferno Blast ability. Mage - Fire Spec. 10% of Base Mana. 40 yd range. Instant. 45 sec cooldown.

- Nimble Brew Clears you of all root, stun, fear and horror effects and reduces the duration of future such effects by 60% for 6 sec. Nimble Brew can be cast while stunned or feared. Requires Serpent Stance, Ox Stance, Tiger Stance. Instant. 2 min cooldown.
Windwalker
- Rising Sun Kick (Brewmaster) Also causes all targets within 8 yards to take an increased 10% 20% damage from your abilities for 15 sec.
- Rising Sun Kick (Mistweaver) Also causes all targets within 8 yards to take an increased 10% 20% damage from your abilities for 15 sec.
- Rising Sun Kick (Windwalker) Also causes all targets within 8 yards to take an increased 10% 20% damage from your abilities for 15 sec.

Holy
- Holy Insight Increases the effectiveness of your healing by 25%. Increases your mana pool by 400% 300%. Allows 50% of your mana regeneration from Spirit to continue while in combat. Increases your chance to hit with Holy Shock, Judgment, and Denounce by 15%. Paladin - Holy Spec.
Retribution
- Sword of Light Increases the damage you deal with two-handed melee weapons by 15% 30%. Your spell power is now equal to 50% of your attack power, and you no longer benefit from other sources of spell power. Grants 6% of your maximum mana every 2 sec. Increases the healing done by Word of Glory by 30% and Flash of Light by 100%. Paladin - Retribution Spec.

Talents
- From Darkness, Comes Light Discipline, Holy: Surge of Light You have a 15% chance when you Smite, Heal, Flash Heal, Binding Heal or Greater Heal to cause your next Flash Heal to be instant cast and have no mana cost. Limit 2 charges. Shadow. Surge of Darkness Periodic damage from your Vampiric Touch has a 15% chance to cause your next Mind Spike to not consume your damage-over-time effects, become instant cast, cost no mana, and deal 50% additional damage. Limit 2 charges. Priest - LvL 45 Talent.
Discipline
- Atonement When you deal damage with Smite, Holy Fire, and Penance, you instantly heal a nearby low health friendly target within 40 yards from the enemy target for 80% of the damage dealt. If the Priest is healed through Atonement, the effect is reduced by 50%. Priest - Discipline Spec.
- Borrowed Time Grants 15% spell haste for your next spell after casting Power Word: Shield. Lasts for 6 sec. Priest - Discipline Spec. After casting Power Word: Shield, you gain Borrowed Time, reducing the cast time or channel time of your next Priest spell within 6 sec by 15%. Priest - Discipline Spec.

- Capacitor Totem Summons an Air totem with 10 5 health at the feet of the caster that gathers electrical energy from the surrounding air and then explodes after 5 sec to stun all enemies within 8 yards for 5 sec. 5% of Base Mana. Instant. 45 sec cooldown.
- Earthbind Totem Summons an Earth Totem with 10% of the caster's 5 health at the feet of the caster for 20 sec that slows the movement speed of enemies within 10 yards. 5.9% of Base Mana. Instant. 30 sec cooldown.
- Grounding Totem Summons an Air Totem with 10% of the caster's 5 health at the feet of the caster that will redirect one harmful spell cast on a nearby party member to itself, destroying the totem. Will not redirect area of effect spells. Lasts 15 sec. 5.9% of Base Mana. Instant. 25 sec cooldown.
- Healing Stream Totem (Elemental, Enhancement) Summons a Water Totem with 10% of the caster's 5 health at the feet of the caster for 15 sec that heals the most injured party or raid member within 40 yards for [ 44.4% of Spell Power ] every 2 sec.
- Healing Stream Totem (Restoration) Summons a Water Totem with 10% of the caster's 5 health at the feet of the caster for 15 sec that heals the most injured party or raid member within 40 yards for [ 83.3% of Spell Power ] every 2 sec.
- Magma Totem Summons a Fire Totem with 10% of the caster's 5 health at the feet of the caster for 60 sec that causes [ 298 + 6.7% of Spell Power ] Fire damage to creatures within 8 yards every 2 seconds. 21.1% of Base Mana. Instant.
- Searing Totem Summons a Fire Totem with 10% of the caster's 5 health at your feet for 60 sec that repeatedly attacks an enemy within 0 to 25 yards for [ 70 + 11% of Spell Power ] Fire damage. 5.9% of Base Mana. Instant.
- Stormblast Hurl a staggering lightning blast at an enemy, dealing Nature damage equal to 375% 450% weapon damage and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock spells for 15 sec. Requires Melee Weapon. 9.372% of Base Mana. 30 yd range. Instant. 8 sec cooldown.
- Stormblast Hurl a staggering lightning blast at an enemy, dealing Nature damage equal to 375% 450% weapon damage and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock spells for 15 sec. Requires Melee Weapon. 100 yd range. Instant.
- Stormblast Off-Hand Hurl a staggering lightning blast at an enemy, dealing Nature damage equal to 375% 450% weapon damage and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock spells for 15 sec. Requires Melee Weapon. 100 yd range. Instant.
- Stormlash Totem Summons an Air Totem with 10 5 health at the feet of the caster, empowering allies within 40 yards with lightning. While empowered, allies' spells and attacks will trigger bursts of electricity, dealing additional Nature damage to their target. Lasts 10 sec. 5.9% of Base Mana. Instant. 5 min cooldown.
- Stormstrike Instantly strike an enemy with both weapons, dealing 375% 450% weapon damage and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock spells for 15 sec. Requires Melee Weapon. Melee range. Instant.
- Stormstrike Off-Hand Instantly strike an enemy with both weapons, dealing 375% 450% weapon damage and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock spells for 15 sec. Requires Melee Weapon. Melee range. Instant.
- Windfury Attack Imbue the Shaman's weapon with wind. Each hit has a 20% chance of dealing additional damage equal to two three extra attacks with extra attack power. Lasts 60 minutes. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Staves, Fist Weapons, Daggers, Fishing Poles. 100 yd range. Instant.
Talents
- Earthgrab Totem Summons an Earth Totem with 10% of the caster's 5 health at the feet of the caster for 20 sec. The totem pulses every 5 sec, causing roots to ensnare the legs of all enemies within 10 yards for 5 sec, preventing movement. Enemies that have already been rooted once by the totem will instead have their movement speed reduced by 50%. Replaces Earthbind Totem. Shaman - LvL 30 Talent. 5% of Base Mana. Instant. 30 sec cooldown.
- Windwalk Totem Summons an Air Totem with 10% of the caster's 5 health at the feet of the caster for 6 sec, granting raid members within 40 yards immunity to movement-impairing effects. Shaman - LvL 30 Talent. 6% of Base Mana. Instant. 60 sec cooldown.
Elemental
- Spiritual Insight Increases your mana pool by 400% 300%. Reduces the cooldown of your Earth Shock and Flame Shock spells by 1 sec. Shaman - Elemental Spec.
Enhancement
- Lava Lash You charge your off-hand weapon with lava, instantly dealing 250% 300% of that weapon's damage to an enemy target and spreading your Flame Shock from the target to up to four enemies within 12 yards. Damage is increased by 40% if your off-hand weapon is enchanted with Flametongue. Requires Melee Weapon. Shaman - Enhancement Spec. 4% of Base Mana. Melee range. Instant. 10 sec cooldown.
- Mental Quickness Your spell power is now equal to 55% 65% of your attack power, and you no longer benefit from other sources of spell power. Your instant spells and totems cost 75% less mana and your shock spells cost 90% less mana. Your melee attacks have a 40% chance to immediately restore 5% of your mana. Shaman - Enhancement Spec.
- Stormstrike Instantly strike an enemy with both weapons, dealing 375% 450% weapon damage and granting you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock spells for 15 sec. Requires Melee Weapon. Shaman - Enhancement Spec. 9.4% of Base Mana. Melee range. Instant. 8 sec cooldown.
Restoration
- Spirit Link Totem Summons an Air Totem with 10% of the caster's 5 health at the feet of the caster. The totem reduces damage taken by all party and raid members within 10 yards by 10%. Every 1 sec, the health of all affected players is redistributed, such that each player ends up with the same percentage of their maximum health. Lasts 6 sec. Shaman - Restoration Spec. 11% of Base Mana. Instant. 3 min cooldown.
- Spiritual Insight Increases your mana pool by 400% 300%, and increases your chance to hit with Lightning Bolt, Lava Burst, Hex, and Flame Shock by 15%. Shaman - Restoration Spec.

- Felhunter: Devour Magic Grants your Felhunter the ability to cast Devour Magic. Purges 1 beneficial magic effect from an enemy. If an effect is devoured, the Felhunter will be healed for [ 2,115 + 20% of Spell Power ] and gain 60 Fel Energy. Auto-Cast: Use on the Felhunter's current target. (Right-Click to toggle) Passive.
- Health Funnel (Affliction) Soulburn: Instantly restores 30% Soulburn: Restores 140% more health and reduces damage taken by 0% for 10 sec. 30% for 10 sec.
Affliction
- Soulburn: Health Funnel Grants the Soulburn empowerment to your Health Funnel. Your Health Funnel will restore 140% more health and will reduce damage taken by your pet by 0% 30% for 10 sec. Warlock - Affliction Spec.
Destruction
- Backlash Gives you a 25% chance when hit by a physical attack to reduce the cast time of your next Shadow Bolt Incinerate spell by 100%. This effect lasts 8 sec and will not occur more than once every 8 seconds. Warlock - Destruction Spec.
- Ember Tap Heals 18.60% Heals [ 18.60 or 15.00 ]% of your health. Warlock - Destruction Spec. 1 Burning Ember. Instant.
- Fire and Brimstone Your next Immolate, Incinerate, Conflagrate or Curse Your Immolate, Incinerate, Conflagrate, and Curse spells consume a Burning Ember and will hit all targets within 10 yards of the target and deal 43.40% of their normal damage. Warlock - Destruction Spec. 1 Burning Ember. Instant. 1 sec cooldown. Instant. 1 sec cooldown.
Pets
- Devour Magic Purges 1 beneficial magic effect from an enemy. If an effect is devoured, the Felhunter will be healed for [ 2,115 + 20% of Spell Power ] and gain 60 Fel Energy. Auto-Cast: Use on the Felhunter's current target. (Right-Click to toggle) Special Ability. 20 Energy. 30 yd range. Instant. 15 sec cooldown.

Arms & Fury
- Unbridled Wrath (New) Whenever you are struck by a Stun or Immobilize effect, you generate 15 Rage over 10 sec. Warrior - Arms & Fury Spec.
Fury
- Titan's Grip Allows you to dual-wield a pair of two-handed weapons. Cannot be combined with wielding staves or polearms. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers. Warrior - Fury Spec.
Protection
- Shield Slam Slam the target with your shield, causing [ 11,216 + 120% of AP [ AP * (gte(Level, 85) * (0.75) + 0.75) + 13,670 ] to [ AP * (gte(Level, 85) * (0.75) + 0.75) + 14,371 ;] damage. Generates 20 Rage in Defensive Stance. Requires Shields. Warrior - Protection Spec. Melee range. Instant. 6 sec cooldown.
Racials
Pandaren
- Languages Common. Human Racial. Common. Pandaren Racial.
- Languages Orcish. Orc Racial. Orcish. Pandaren Racial.
Professions
Blacksmithing
- Black Planar Edge, Reborn By making this weapon, you will learn how to create Wicked Edge of the Planes, Reborn. Blacksmithing. 10 sec cast. Reagents: Lightning Steel Ingot (10), Living Steel (4), Spirit of Harmony (6). Tools: Blacksmith Hammer. The Planar Edge, Reborn. Tools: Blacksmith Hammer.
- Blazefury, Reborn Blacksmithing. 10 sec cast. Reagents: Lightning Steel Ingot (15), Living Steel (6), Spirit of Harmony (9). Tools: Blacksmith Hammer. Blazeguard, Reborn. Tools: Blacksmith Hammer.
- Blazeguard, Reborn By making this weapon, you will learn how to create Blazefury, Reborn. Blacksmithing. 10 sec cast. Reagents: Lightning Steel Ingot (10), Living Steel (4), Spirit of Harmony (6). Tools: Blacksmith Hammer. Fireguard, Reborn. Tools: Blacksmith Hammer.
- Bloodmoon, Reborn Blacksmithing. 10 sec cast. Reagents: Lightning Steel Ingot (15), Living Steel (9), Spirit of Harmony (9). Tools: Blacksmith Hammer. Mooncleaver, Reborn. Tools: Blacksmith Hammer.
- Deep Thunder, Reborn By making this weapon, you will learn how to create Stormherald, Reborn. Blacksmithing. 10 sec cast. Reagents: Lightning Steel Ingot (10), Living Steel (4), Spirit of Harmony (6). Tools: Blacksmith Hammer. Thunder, Reborn. Tools: Blacksmith Hammer.
- Dragonmaw, Reborn By making this weapon, you will learn how to create Dragonstrike, Reborn. Blacksmithing. 10 sec cast. Reagents: Lightning Steel Ingot (10), Living Steel (6), Spirit of Harmony (6). Tools: Blacksmith Hammer. Drakefist Hammer, Reborn. Tools: Blacksmith Hammer.
- Dragonstrike, Reborn Blacksmithing. 10 sec cast. Reagents: Lightning Steel Ingot (15), Living Steel (6), Spirit of Harmony (9). Tools: Blacksmith Hammer. Dragonmaw, Reborn. Tools: Blacksmith Hammer.
- Lionheart Champion, Reborn By making this weapon, you will learn how to create Lionheart Executioner, Reborn. Blacksmithing. 10 sec cast. Reagents: Lightning Steel Ingot (10), Living Steel (6), Spirit of Harmony (6). Tools: Blacksmith Hammer. Lionheart Blade, Reborn. Tools: Blacksmith Hammer.
- Lionheart Executioner, Reborn Blacksmithing. 10 sec cast. Reagents: Lightning Steel Ingot (15), Living Steel (9), Spirit of Harmony (9). Tools: Blacksmith Hammer. Lionheart Champion, Reborn. Tools: Blacksmith Hammer.
- Mooncleaver, Reborn By making this weapon, you will learn how to create Bloodmoon, Reborn. Blacksmithing. 10 sec cast. Reagents: Lightning Steel Ingot (10), Living Steel (6), Spirit of Harmony (6). Tools: Blacksmith Hammer. Lunar Crescent, Reborn. Tools: Blacksmith Hammer.
- Stormherald, Reborn Blacksmithing. 10 sec cast. Reagents: Lightning Steel Ingot (15), Living Steel (9), Spirit of Harmony (9). Tools: Blacksmith Hammer. Deep Thunder, Reborn. Tools: Blacksmith Hammer.
- Wicked Edge of the Planes, Reborn Blacksmithing. 10 sec cast. Reagents: Lightning Steel Ingot (15), Living Steel (6), Spirit of Harmony (9). Tools: Blacksmith Hammer. Black Planar Edge, Reborn. Tools: Blacksmith Hammer.
Raid & Dungeon Abilities
- Deadly Plague Inflicts 20,000 Inflicts 15,000 Shadow damage every 3 sec. for 5 min. Instant.
- Deathforce Begins to channel the Deathforce, inflicting Shadow damage after 3.5 5 sec, immune to Stun and Loss of Control effects while casting Deathforce. 3.5 sec cast (Channeled). 5 sec cast (Channeled).
- Mortal Strike Inflicts 300% Inflicts 200% weapon damage and leaves the target wounded, reducing the effectiveness of any healing by 50% for 8 sec. Requires Melee Weapon. Melee range. Instant.
- Sticky Bomb The Lieutenant throws a bomb at you that sticks on impact. After 5 sec, it will explode, causing Fire damage to all enemies within 4 yards. 100 yd range. Instant.
- Vertical Slash Strike down on an opponent, dealing 50,000 k damage. If the target is Parrying with a rapier, this attack will be parried and deal no damage. 8 yd range. 2 sec cast.
Patch 5.3 PTR Notes Update - April 11
Originally Posted by Blizzard (Blue Tracker / Official Forums)
Classes
- Healing abilities and spells which automatically pick targets now follow consistent rules for targeting logic. Targets with lower % health will be preferred, and players are weighted more heavily than pets.
- Players with full health no longer count towards the cap for area-of-effect healing abilities and spells.
- The following summoned pets/totems will now chain cast their spells with no delay between casts, allowing them to cast their spells more frequently in the same amount of time.
- Death Knight: Gargoyle
- Druid: Force of Nature (Balance, Restoration), Mirror Image (Symbiosis)
- Mage: Mirror Image, Water Elemental
- Shaman: Searing Totem
- Warlock: Doomguard, Terrorguard, Wild Imp
Death Knight
Unholy
- Sudden Doom now requires the Death Knight to be in Unholy Presence to activate the effect that causes Death Coil to cost no Runic Power.
Hunter
Item Sets
- PvP 2-piece set bonus has been redesigned. Using Arcane Shot now causes the Hunter's PvP Power to increase by 800 for 6 seconds.
Rogue
Talents
- Shuriken Toss now deals 100% more damage in the initial ranged attack, and energy cost has been increased to 40 energy, up from 20.
Shaman
Glyphs
- New Glyph: Glyph of Lightning Shield causes Lightning Shield to reduce the amount of damage taken by 10% for 6 seconds after Lightning Shield is triggered.
Warlock
General
- Demonic Gateway cast time has been reduced to 4 seconds, down from 5 seconds, and can now be attacked and killed by enemy players. Each gateway has 50% of the summoning Warlock's health, and 100% of their resilience.
Creatures
- Creatures that are outdoors in the world and are Level-90 and above, now have a chance to drop Lesser Charms of Good Fortune.
- Rare spawns in Pandaria (except Zandalari Warscouts, and Zandalari Warbringers) and bosses in Battlefield: Barrens will now always drop Lesser Charms of Good Fortune.
Pet Battles
General
- Bonus damage has been added to many basic abilities, at the cost of slightly reduced accuracy.
- Check out Pet Battle Accuracy Changes in Patch 5.3 for additional details.
- Black Claw now deals 20% less damage.
- Hunting Party now has an increased cooldown of 4 rounds, up from 3 rounds.
Battle Pets
- Teldrassil Sproutling, Withers, and Ruby Sapling’s Shell Shield has been replaced with a new ability: Ironbark.
Battle Pet Quests
- All Pet Battle daily quests on Pandaria, Beasts of Fable and Spirit Tamer quests will now award experience, valor, and Lesser Charms of Good Fortune.
- All Pet Battle quests will now award experience.
PvP
- Battle Fatigue now reduces the amount of healing and absorbs by 45%, up from 30%.
- PvP Power bonus to healing is now based on class and specialization.
- Healing specializations receive a 100% bonus to healing from PvP Power.
- Damage specializations for Druids, Monks, Paladins, and Shamans receive a 70% bonus to healing from PvP Power.
- All other specializations and classes (including tanking) receive a 40% bonus to healing from PvP Power.
Items
- Two new purchasable items using Elder Charms of Good Fortune have been added to the quartermasters on the Isle of Thunder.
- An Empty Supply Crate that can be placed and jumped on in the Troves of the Thunder King.
- Excess Elder Charms of Good Fortune can be used to purchase an Arcane Trove/Sunreaver Bounty.
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