Patch 5.4 - In-Game Store, Patch 5.4 Mage Glyphs, Blue Posts, Blue Tweets, DLC #400

Feedbot

News Feed Bot
Joined
Jul 16, 2009
Messages
8,489
Points
36
d3.png
Jaetch's Archon Guide, New Affixes Among Future Content, Blue Posts, Gamescom 2013: Stage Activities

hearthstoneIcon.png
Fireside Chat Reminder, Leeroy Jenkins Strategy

wowmini.png
Activision Blizzard Q2 2013 Call is at 1:30 PM PST / 4:30 PM EST on Thursday

Patch 5.4 - In-Game Store
The In-Game Store is live on the PTR with a free test currency, and the Enduring Elixir of Wisdom is finally obtainable.

The buff works from level 1 to 89, lasts one hour, persists through death, and only counts down while you are online.








Patch 5.4 - Mage Glyphs
Patch 5.4 adds three new minor glyphs for mages, all of which modify the Water Elemental.


LevelTypeName
25Mage Glyph Glyph of Unbound Elemental
25Mage Glyph Glyph of Evaporation
25Mage Glyph Glyph of Condensation


US Thursday Maintenance

Originally Posted by Blizzard (Blue Tracker)
We will be performing scheduled maintenance beginning on Thursday, August 1, at 02:00 AM PDT and we expect the service to be available again at approximately 08:00 AM PDT. During this time the game will be unavailable for play.




Blue Posts

Originally Posted by Blizzard Entertainment
Epic Item Prestige
I don’t think this will change any time soon but I must say that I sympathize with what you’re saying, This isn’t a “special snowflake syndrome”. Sure, there might be a little bit of that involved, but it’s mostly a matter of perception, and perception is a very important factor in driving motivation.

If a colour is associated with rarity, that colour becomes important by itself, and that’s something that only the most old school players probably understand, still feel, or miss.

What I’m saying is, there was a time when having 1 single purple item was something absolutely amazing, they were not only the very best items but they were also incredibly rare.

That rarity was a consequence of a combination of many things:

  • Raids were hard to get into.
  • Only a very small minority was actually able to raid.
  • Players were much less skilled than they are nowadays, so killing raid bosses was done at a much slower pace. Content was also updated much less frequently.
  • Apart from the very first 40man raids (Molten Core, Ony), the chance of getting any epic items at all was incredibly small (world drop BoEs)

So the colour purple meant two things, extreme power and rarity. But the game soon evolved, more raids were introduced, and all these new items that came with it were epic.

Nowadays purple means power, rarity hmm… not so much, maybe at the very beginning of an expansion.

But you see, that’s exactly the same that happened in vanilla, the only difference was that raids were a lot less accessible and less diverse (so, less overall chance of getting raid drops), and the patch turnaround with new raid content was much slower, which means, less availability of epic items. There were also no catch up mechanics set in place, so players had to go through all the clearly defined gearing paths of green-blue-purple (quests, 5man, 10man, 40man), and also follow a progression path with raids ZG/MC, Ony, BwL, Naxx.

We don’t want to restrict raiding again to
 
Top