Update (4:30 PM EST): Added Mage Season 14.
Update (4:15 PM EST): Added Paladin Tier 16.
Update (3:45 PM EST): Added Druid Tier 16 and new items.
Update (3:15 PM EST): Added Rogue Tier 16 and Blizzard Store spell.
Update (3:05 PM EST): Added a few more new models.
Update (2:45 PM EST): Added legendary cloaks.
Update (2:40 PM EST): Added new client strings and new icons.
Update (2:30 PM EST): Added Resto Shaman blue post.
Update (2:15 PM EST): Added new NPC models.
Patch 5.4 PTR - Build 17153
Build 17153 will be deployed to the PTR realms soon.
Double Experience In Game Store Buff
A spell for an item to double experience with an "In Game Store" note has appeared. Keep in mind that this does not mean it will be in the US or EU stores, or any store at all!
Legendary Cloaks
The legendary cloaks are here!
Tier 16 Armor Sets
Season 14 Mage Armor Set
New Models
New Icons
Strings Changes
Originally Posted by MMO-Champion
New Items
There were too many new items in this build to list here individually!
Achievement Changes
Originally Posted by MMO-Champion
Pandaria Raid
Dungeons & Raids
Rated Battleground
Player vs. Player
Resto Shaman - 5.4 Issues and Concerns
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We do have more changes coming for Resto Shaman in 5.4, which you should be seeing on the PTR soon (though possibly not in the next build). However, since we’ve got a long weekend coming up here at the office due to the holiday, we wanted to let you know about a couple changes we’re going to try out for Healing Tide Totem.
First, it’s no longer a talent. Healing Tide Totem is now baseline, available to all three Shaman specs. As you’re all aware, it’s an extremely useful ability, which makes it difficult for us to provide alternative options in that talent tier. Giving Healing Tide to everyone not only lets us work on making that tier more interesting, but it also makes sure no one is missing out on one of Resto’s more powerful tools by selecting the “wrong” talent.
Second, now that Healing Tide is a baseline ability, we feel it’s acceptable to give it a similar treatment to Tranquility or Divine Hymn in 25-man raids. It will now heal up to 12 targets when in a 25-player raid instance (and remains at 5 targets in other content).
There are several other changes still in discussion (such as what we’ll be replacing Healing Tide with in the talent tree, just as one example), but we wanted to at least share what we could before the weekend. We’re hoping to get at least some of them onto the PTR in one of the next builds. Please keep up the constructive feedback – it’s extremely useful!
Spell Changes
Originally Posted by MMO-Champion
Mounts
Item Set Bonuses
Hunter (Forums, Talent Calculator)
Monk (Forums, Talent Calculator)
Talents
Brewmaster
Windwalker
Priest (Forums, Talent Calculator)
Talents
Shaman (Forums, Talent Calculator)
Talents
Warlock (Forums, Talent Calculator)
Talents
Affliction
Warrior (Forums, Talent Calculator)
Arms
Professions
Blacksmithing
Cooking
Engineering
Inscription
Leatherworking
Tailoring
Raid & Dungeon Abilities
More...
Update (4:15 PM EST): Added Paladin Tier 16.
Update (3:45 PM EST): Added Druid Tier 16 and new items.
Update (3:15 PM EST): Added Rogue Tier 16 and Blizzard Store spell.
Update (3:05 PM EST): Added a few more new models.
Update (2:45 PM EST): Added legendary cloaks.
Update (2:40 PM EST): Added new client strings and new icons.
Update (2:30 PM EST): Added Resto Shaman blue post.
Update (2:15 PM EST): Added new NPC models.
Patch 5.4 PTR - Build 17153
Build 17153 will be deployed to the PTR realms soon.
Double Experience In Game Store Buff
A spell for an item to double experience with an "In Game Store" note has appeared. Keep in mind that this does not mean it will be in the US or EU stores, or any store at all!
Legendary Cloaks
The legendary cloaks are here!
Level | Type | Spec | Slot | Name |
---|---|---|---|---|
600 | Back | Tank | Back | ![]() |
600 | Back | Tank | Back | ![]() |
600 | Back | Melee | Back | ![]() |
600 | Back | Spell Spirit | Back | ![]() |
600 | Back | Physical DPS | Back | ![]() |
600 | Back | Spell DPS | Back | ![]() |
Tier 16 Armor Sets
Season 14 Mage Armor Set
New Models
New Icons
Strings Changes
Originally Posted by MMO-Champion
- PROJECTED_CONQUEST_CAP - Projected Conquest Cap
- REALM_SEPARATORS - -@#*
- WHO_TAG_EXACT - x-
New Items
There were too many new items in this build to list here individually!
- A similar system to Battlefield Barrens on Timeless Isle will allow you to get some 496 catch up gear.
- Lots of new items with random stats, meaning they are likely from Heroic scenarios, the Timeless Isle catch up gear, and another unknown source.
- Some new Season 15 (?) PvP gear has also been added.
Level | Type | Slot | Name |
---|---|---|---|
90 | Junk | ![]() | |
90 | Junk | ![]() | |
1 | Other | ![]() | |
40 | Mount | ![]() | |
40 | Mount | ![]() | |
90 | Leatherworking Pattern | ![]() | |
378 | Two-handed Axe | Two Hand | ![]() |
90 | Flask | ![]() |
Achievement Changes
Originally Posted by MMO-Champion
Pandaria Raid
Dungeons & Raids
- Celestial Challenge (New) Complete the trials of all four Celestials, besting them each in combat on the Timeless Isle. 10 points.
- Double Trouble Reveal and defeat two Massive enemies in the same quadrant simultaneously and then defeat Spoils of Pandaria complete the Spoils of Pandaria encounter on Flexible, Normal, or Heroic difficulty.10 points.
- Fire in the Hole! Stomp on 6 superheated Crawler Mines and then defeat the Iron Juggernaut in on Flexible Normal or Heroic Siege of Orgrimmar. 10 points.
- Go Long Transfer the Mark of Anguish to 5 unique players and at least 5 unique players over a total of 250 yards in or more during a single Desperate Measures phase and then defeat the Fallen Protectors on Flexible, Normal, or Heroic difficulty. 10 points.
- No More Tears (New) Defeat Immerseus after killing 10 Tears of the Vale.
- None Shall Pass (New) Defeat the Amalgam of Corruption without allowing any unleashed corruption to fuse with it.
- Now We are the Paragon (New) Defeat the Paragons after assuming the mantle of three different Paragons.
- Ordos (New) Defeat Ordos, Fire-God of the Yaungol, atop the Timeless Isle. 10 points.
- Return From Darkness Defeat the Sha of Pride after escaping the Sha Realm by collecting 10 Orbs of Light in Siege of Orgrimmar on Flexible, Normal or Heroic Difficulty.after no player has gained Pride from Manifestations of Pride while Norushen is alive. 10 points.
- Strike! (New) Kill 18 Kor'kron Warbringers with Iron Star Impact and then defeat Garrosh.
- The Immortal Vanguard (New) Defeat Galakras in the Siege of Orgrimmar without having allowed a single friendly NPC to perish in battle on Flexible, Normal, or Heroic difficulty. 10 points.
Rated Battleground
Player vs. Player
- Hero of the Alliance End a PvP season in the top 0.5% of the rated battleground ladder (requires 50 games played won in the current season). Title Reward: Hero of the Alliance. 10 points.
- Hero of the Horde End a PvP season in the top 0.5% of the rated battleground ladder (requires 50 games played won in the current season). Title Reward: Hero of the Horde. 10 points.
Resto Shaman - 5.4 Issues and Concerns
Originally Posted by Blizzard (Blue Tracker / Official Forums)
We do have more changes coming for Resto Shaman in 5.4, which you should be seeing on the PTR soon (though possibly not in the next build). However, since we’ve got a long weekend coming up here at the office due to the holiday, we wanted to let you know about a couple changes we’re going to try out for Healing Tide Totem.
First, it’s no longer a talent. Healing Tide Totem is now baseline, available to all three Shaman specs. As you’re all aware, it’s an extremely useful ability, which makes it difficult for us to provide alternative options in that talent tier. Giving Healing Tide to everyone not only lets us work on making that tier more interesting, but it also makes sure no one is missing out on one of Resto’s more powerful tools by selecting the “wrong” talent.
Second, now that Healing Tide is a baseline ability, we feel it’s acceptable to give it a similar treatment to Tranquility or Divine Hymn in 25-man raids. It will now heal up to 12 targets when in a 25-player raid instance (and remains at 5 targets in other content).
There are several other changes still in discussion (such as what we’ll be replacing Healing Tide with in the talent tree, just as one example), but we wanted to at least share what we could before the weekend. We’re hoping to get at least some of them onto the PTR in one of the next builds. Please keep up the constructive feedback – it’s extremely useful!
Spell Changes
Originally Posted by MMO-Champion
Mounts
- Vicious Skeletal Warhorse (New) Summons and dismisses a rideable Vicious Warsaber. 1.5 sec cast.
- Vicious Warsaber (New) Summons and dismisses a rideable Vicious Warsaber. 1.5 sec cast.
Item Set Bonuses
- Fortitude Reduces all damage taken by 10%. Instant. Increases Resilence by 2,600.
- Item - Death Knight T16 Blood 2P Bonus Every 4 Every 10 Heart Strikes, Rune Strikes, Death Coils, Soul Reapers, or Blood Boils will add one charge to your next Bone Shield.
- Item - Death Knight T16 DPS 4P Bonus Death Coil increases the duration of Dark Transformation by 1.5 2.0 sec per cast. Pillar of Frost increases rune regeneration speed by 50% while active.
- Item - Druid T16 Feral 4P Bonus Tiger's Fury generates 5 combo points. After using Tiger's Fury, your next finishing move will restore 5 combo points on your current target after being used.
- Item - Mage T16 2P Bonus Arcane Missiles causes your next Arcane Blast within 10 sec to cost 25% less mana, stacking up to 4 times. Consuming Brain Freeze increases the damage of your next Frost spell by 0% Ice Lance, Frostbolt, Frostfire Bolt, or Cone of Cold by 20%. Consuming Pyroblast! increases your haste by 750 for 4 5 sec, stacking up to 5 times.
- Item - Monk T15 Brewmaster 2P Bonus After Elusive Brew expires, the amount of damage you Stagger is increased by 12% 6%. This effect lasts 1 sec per stack of Elusive Brew consumed.
- Item - Rogue T16 2P Bonus When you generate a combo point from Revealing Strike's effect, Honor Among Thieves, or Seal Fate, your next combo point generating ability has its energy cost reduced by 5 15. Stacks up to 5 times.
- Item - Rogue T16 4P Bonus Killing Spree deals 10% more damage every time it strikes a target. Abilities against a target with Vendetta on it increase your mastery by 250 for 5 sec, stacking up to 20 times. Every 4 Backstabs, your Backstab is replaced time you backstab, you have a 4% chance to replaced your Backstab with Ambush that can be used regardless of Stealth.
- Item - Shaman T16 Restoration 4P Bonus Spiritwalker's Grace will also summon a spiritual version of yourself that will mimic all cast time targeted spells for 15 sec. healing spells for 15 sec.

- Explosive Trap Place a fire trap that explodes when an enemy approaches, causing [ 247 + 5.46% [ 124 + 3.82% of AP ] Fire damage and burning all enemies within 10 yards for [ 320 + 54.6% [ 270 + 38.2% of AP ] additional Fire damage over 20 sec. Trap will exist for 60 sec. Fire. Instant. 30 sec cooldown.

- Healing Sphere You form a Healing Sphere out of healing mists at the target location for 60 sec. If allies walk through it, they consume the sphere, healing themselves for 9,986. Maximum of 3 Healing Spheres can be active by the Monk at any given time. If the Healing Sphere expires before being used, an ally nearby within 6 yards of the sphere will be healed for 50% of the effect. Limited to 1 target. Unlimited range. Instant. Unlimited range. Instant.
Talents
- Chi Brew (Brewmaster) Instantly restores all of your Chi, and generates 3 stacks of Elusive Brew. 10 stacks of Elusive Brew.
Brewmaster
- Keg Smash (Brewmaster) You smash a keg of brew on the target, dealing [ 292% of Mainhand Min DPS + 146% of Offhand Min DPS + 73.8% of AP - 8 ] to [ 292% of Mainhand Max DPS + 146% of Offhand Max DPS + 73.8% of AP + 8 [ 359.6% of Mainhand Min DPS + 179.8% of Offhand Min DPS + 90.9% of AP - 10 ] to [ 359.6% of Mainhand Max DPS + 179.8% of Offhand Max DPS + 90.9% of AP + 10 ;] damage to all nearby enemies within 8 yards.
- Keg Smash (Mistweaver) You smash a keg of brew on the target, dealing [ 1,094.8% of Mainhand Min DPS + 58% of AP - 8 ] to [ 1,094.8% of Mainhand Max DPS + 58% of AP + 8 [ 1,348.3% of Mainhand Min DPS + 71.4% of AP - 10 ] to [ 1,348.3% of Mainhand Max DPS + 71.4% of AP + 10 ;] damage to all nearby enemies within 8 yards.
- Keg Smash (Windwalker) You smash a keg of brew on the target, dealing [ 729.9% of Mainhand Min DPS + 364.9% of Offhand Min DPS + 58% of AP - 8 ] to [ 729.9% of Mainhand Max DPS + 364.9% of Offhand Max DPS + 58% of AP + 8 [ 898.9% of Mainhand Min DPS + 449.4% of Offhand Min DPS + 71.4% of AP - 10 ] to [ 898.9% of Mainhand Max DPS + 449.4% of Offhand Max DPS + 71.4% of AP + 10 ;] damage to all nearby enemies within 8 yards.
Windwalker
- Brewing: Tigereye Brew For each 3 Chi you consume through use of abilities and attacks, you gain a charge of Tigereye Brew. Use Tigereye Brew to consume the charges, granting you [ 2.60 or 1.00 ]% increased damage and healing for 15 sec. Tigereye Brew can stack up to 20 times, but can only consume up to 10 stacks at a time for [ 26.00 or 10.00 ]% increased damage. Monk - Windwalker Spec.
- Mastery: Bottled Fury Grants an additional 1.60% damage and healing per Tigereye Brew stack. Monk - Windwalker Spec.
- Tigereye Brew Increases damage and healing done by [ 2.60 or 1.00 ]% per stack of Tigereye Brew active, consuming up to 10 Tigereye Brew stacks. Lasts 15 sec. For each 3 Chi you consume through use of abilities and attacks, you gain a charge of Tigereye Brew. Use Tigereye Brew to consume the charges, granting you [ 2.60 or 1.00 ]% increased damage and healing for 15 sec. Tigereye Brew can stack up to 20 times, but can only consume up to 10 stacks at a time for [ 26.00 or 10.00 ]% increased damage. Monk - Windwalker Spec. Instant. 1 sec cooldown.

- Shadow Word: Death (Shadow) This effect has a 6 sec cooldown. 7.5 sec cooldown.
Talents
- Solace and Insanity Discipline, Holy: You gain the Power Word: Solace ability. Shadow: Your Devouring Plague increases the damage of Mind Flay by 33% per orb consumed Casting Mind Flay while your target is affected by your Devouring Plague causes your Mind Flay to deal 33% additional damage per orb consumed by Devouring Plague. Strike an enemy with the power of the heavens, dealing [ 1,136 + 111% of Spell Power ] Holy damage and an additional [ 399 + 3.12% of Spell Power ] Holy damage over 7 sec and restoring 1% of maximum mana. Damage dealt by Power Word: Solace will instantly heal a nearby low health friendly target within 40 yards from the enemy target for 100% of the damage dealt (50% when healing the Priest). Replaces Holy Fire. Priest - LvL 45 Talent.

Talents
- Conductivity When you cast Healing Wave, Greater Healing Wave, Healing Surge, or Chain Heal, your Healing Rain's duration is increased by 1 3 sec. When you cast Lightning Bolt, Chain Lightning, Earth Shock, or use Stormstrike, your Healing Rain's duration is increased by 1 3 sec. Shaman - LvL 75 Talent.

- Seed of Corruption (Affliction) When the target takes [ 1,346 + 126% of Spell Power 1,346;] total damage from the caster or dies, the seed will inflict [ 972 + 91% of Spell Power ] Shadow damage to all enemies within 10 yards of the target.
- Seed of Corruption (Demonology, Destruction) When the target takes [ 1,346 + 126% of Spell Power 1,346;] total damage from the caster or dies, the seed will inflict [ 972 + 91% of Spell Power ] Shadow damage to all enemies within 10 yards of the target.
- Seed of Corruption (Affliction) When the target takes [ 1,346 + 126% of Spell Power 1,346;] total damage from the caster or dies, the seed will inflict [ 972 + 91% of Spell Power ] Shadow damage to all enemies within 10 yards of the target.
- Seed of Corruption (Demonology, Destruction) When the target takes [ 1,346 + 126% of Spell Power 1,346;] total damage from the caster or dies, the seed will inflict [ 972 + 91% of Spell Power ] Shadow damage to all enemies within 10 yards of the target.
- Seed of Corruption (Affliction) When the target takes [ 1,346 + 126% of Spell Power 1,346;] total damage from the caster or dies, the seed will inflict [ 972 + 91% of Spell Power ] Shadow damage to all enemies within 10 yards of the target.
- Seed of Corruption (Demonology, Destruction) When the target takes [ 1,346 + 126% of Spell Power 1,346;] total damage from the caster or dies, the seed will inflict [ 972 + 91% of Spell Power ] Shadow damage to all enemies within 10 yards of the target.
- Seed of Corruption (Affliction) When the target takes [ 1,346 + 126% of Spell Power 1,346;] total damage from the caster or dies, the seed will inflict [ 972 + 91% of Spell Power ] Shadow damage to all enemies within 10 yards of the target.
- Seed of Corruption (Demonology, Destruction) When the target takes [ 1,346 + 126% of Spell Power 1,346;] total damage from the caster or dies, the seed will inflict [ 972 + 91% of Spell Power ] Shadow damage to all enemies within 10 yards of the target.
- Soul Swap (Affliction) You instantly deal [ 534 + 50% of Spell Power ] damage, and remove You copy your Shadow damage-over-time effects from the target. preserving their power and duration. For 20 For 6 sec afterwards, the next target you cast Soul Swap: Exhale on will be afflicted by the Shadow damage-over-time effects and suffer [ 534 + 50% of Spell Power ] damage. copied Shadow damage-over-time effects.
- Soul Swap (Demonology, Destruction) You instantly deal [ 534 + 50% of Spell Power ] damage, and remove You copy your Shadow damage-over-time effects from the target. preserving their power and duration. For 20 For 6 sec afterwards, the next target you cast Soul Swap: Exhale on will be afflicted by the Shadow damage-over-time effects and suffer [ 534 + 50% of Spell Power ] damage. copied Shadow damage-over-time effects.
Talents
- Kil'jaeden's Cunning You can cast Malefic Grasp, Incinerate and Shadow Bolt while moving. Warlock - LvL 90 Talent. 60 sec cooldown.
Affliction
- Nightfall Gives your Corruption spell a 5% chance Your most recently applied Corruption has a 10% chance when it deals damage to cause you to regain a Soul Shard. Warlock - Affliction Spec.
- Seed of Corruption (Affliction) When the target takes [ 1,346 + 126% of Spell Power 1,346;] total damage from the caster or dies, the seed will inflict [ 972 + 91% of Spell Power ] Shadow damage to all enemies within 10 yards of the target.
- Seed of Corruption (Demonology, Destruction) When the target takes [ 1,346 + 126% of Spell Power 1,346;] total damage from the caster or dies, the seed will inflict [ 972 + 91% of Spell Power ] Shadow damage to all enemies within 10 yards of the target.
- Soul Swap (Affliction) You instantly deal [ 534 + 50% of Spell Power ] damage, and remove You copy your Shadow damage-over-time effects from the target. preserving their power and duration. For 20 For 6 sec afterwards, the next target you cast Soul Swap: Exhale on will be afflicted by the Shadow damage-over-time effects and suffer [ 534 + 50% of Spell Power ] damage. copied Shadow damage-over-time effects.
- Soul Swap (Demonology, Destruction) You instantly deal [ 534 + 50% of Spell Power ] damage, and remove You copy your Shadow damage-over-time effects from the target. preserving their power and duration. For 20 For 6 sec afterwards, the next target you cast Soul Swap: Exhale on will be afflicted by the Shadow damage-over-time effects and suffer [ 534 + 50% of Spell Power ] damage. copied Shadow damage-over-time effects.

- Shield Wall Reduces all damage taken by 40% for 12 sec. Requires Armor. Instant. 3 min cooldown. Instant. 3 min cooldown.
- Spell Reflection Raise your shield, reflecting the next spell cast on you. Lasts 5 sec. Requires Armor. Instant. 25 sec cooldown. Instant. 25 sec cooldown.
Arms
- Slam (Arms, Fury) Slams the opponent, causing 220% weapon damage plus 2,193 to that target, and 35% of that damage to all enemies within 0. other enemies within 0.
- Slam (Protection) Slams the opponent, causing 220% weapon damage plus 2,193 to that target, and 35% of that damage to all enemies within 0. other enemies within 0.
Professions
Blacksmithing
- Accelerated Balanced Trillium Ingot (New) Blacksmithing. 3.5 sec cast. Reagents: Trillium Bar. Tools: Blacksmith Hammer.
Cooking
- Mango Ice Cooking. 2 sec cast. Reagents: Juicycrunch Carrot (2). Aged Balsamic Vinegar, Fresh Mangos (5).
- PH Cooking. 2 sec cast. Reagents: Juicycrunch Carrot (2). Ancient Pandaren Spices, Fresh Pomfruit (5).
- PH Cooking. 2 sec cast. Reagents: Juicycrunch Carrot (2). Aged Balsamic Vinegar, Fresh Strawberries, Fresh Shao-Tien Rice (2).
- PH Cooking. 2 sec cast. Reagents: Juicycrunch Carrot (2). Ancient Pandaren Spices, Delicate Blossom Petals (5).
- PH Cooking. 2 sec cast. Reagents: Juicycrunch Carrot (2). Aged Mogu'shan Cheese, Fresh Silkfeather Hawk Eggs (5).
- PH Cooking. 2 sec cast. Reagents: Juicycrunch Carrot (2). Aged Mogu'shan Cheese, Fresh Lushroom (5).
Engineering
- Jard's Peculiar Energy Source Create a peculiar energy source from Ghost Iron Bars. This can only be done once a day. Engineering. 2 sec cast. 1 sec cooldown. Reagents: Ghost Iron Bar (10).Tools: Arclight Spanner.
- Pierre Engineering. 10 sec cast. Reagents: Jard's Peculiar Energy Source (15), Living Steel (15). Tools: Blacksmith Hammer.Arclight Spanner.
Inscription
- Crafted Malevolent Gladiator's Medallion of Tenacity (New) Inscription. 3 sec cast. Reagents: Ghost Iron Bar (10).
Leatherworking
- Accelerated Hardened Magnificent Hide (New) Leatherworking. 3.5 sec cast. Reagents: Hardened Magnificent Hide (2).
- Drums of Rage (New) Leatherworking. 6 sec cast. Reagents: Magnificent Hide.
Tailoring
- Accelerated Celestial Cloth (New) Tailoring. 2 sec cast. Reagents: Bolt of Windwool Cloth (10).
Raid & Dungeon Abilities
- Amber Blast Inflicts 150,000 Physical damage to a random player Unlimited range. 2 sec cast.
- Blaze of Gory Wildfire explodes, dealing 100,000 Fire damage. Instant. 1 Fire damage. Instant.
- Corrosive Blast Inflicts 600,000 Inflicts 0 Shadow damage and increases Shadow damage taken by 100% for 45 sec. Stacks. Unlimited range. 2 sec cast. 3 sec cast.
- Fly-by Attack (New) The Paragon Swarmer charges one of the furthest enemies, causing 200,000 Physical damage to all targets in the path. Unlimited range. Instant.
- Ground Slam (New) Korvok slams into the ground causing 75,000 damage to all players within 25 yards. In addition all players are knocked back. 25 yd range. 1 sec cast.
- Pass Judgment A brutal strike that deals weapon damage and stuns the opponent for 3 1.5 sec. Requires Melee Weapon. 10 yd range. Instant.
- Poison Blast (New) Shoots poison at enemies, inflicting 85,000 Nature damage, then additional 100,000 damage every 3 seconds for 12 sec. Unlimited range. 1 sec cast.
- Resonating Amber Instant. Deals 100,000 Physical damage while near a Resonating Amber. Instant.
- Restrictive Measures Unlimited range. Instant. Restricts the use of Calamity, Clash, Noxious Poison and Instant Poison when present. Unlimited range. Instant.
- Sha Smash Inflicts 4,000,000 Physical damage split amongst all enemies in a frontal cone. Unlimited range. 3 sec cast. 25 yd range. 3 sec cast.
More...