Update: (7:50 PM EST) Added new items.
Update: (7:40 PM EST) Added new icons.
Update: (7:30 PM EST) Added client strings.
Patch 5.4 - PTR Build 17169
Build 17169 will be deployed to the PTR realms soon. The epic item level 600 cloaks were changed to be Unique equipped, rather than Unique.
New Strings
Originally Posted by MMO-Champion
New Icons
New Items
You can see all the new items from this build on the WoWDB PTR site.
Achievement Changes
Originally Posted by MMO-Champion
Feats of Strength
Pandaria Raid
Dungeons & Raids
Player vs. Player
Spell Changes
Originally Posted by MMO-Champion
Mounts
Companions
Item Set Bonuses
Death Knight (Forums, Talent Calculator)
Blood
Hunter (Forums, Talent Calculator)
Marksmanship
Monk (Forums, Talent Calculator)
Windwalker
Paladin (Forums, Talent Calculator)
Protection
Major Glyphs
Priest (Forums, Talent Calculator)
Shadow
Rogue (Forums, Talent Calculator)
Talents
Subtlety
Major Glyphs
Shaman (Forums, Talent Calculator)
Talents
Restoration
Warlock (Forums, Talent Calculator)
Talents
Affliction
Warrior (Forums, Talent Calculator)
Arms
Protection
Major Glyphs
Professions
Blacksmithing
Engineering
Leatherworking
Tailoring
Way of the Grill
Way of the Oven
Way of the Pot
Way of the Steamer
Way of the Wok
Raid & Dungeon Abilities
More...
Update: (7:40 PM EST) Added new icons.
Update: (7:30 PM EST) Added client strings.
Patch 5.4 - PTR Build 17169
Build 17169 will be deployed to the PTR realms soon. The epic item level 600 cloaks were changed to be Unique equipped, rather than Unique.
New Strings
Originally Posted by MMO-Champion
- GENERIC_FRACTION_STRING - %d/%d
- LOOT_ITEM_BONUS_ROLL - %s receives bonus loot: %s.
- LOOT_ITEM_BONUS_ROLL_MULTIPLE - %s receives bonus loot: %sx%d.
- LOOT_ITEM_BONUS_ROLL_SELF - You receive bonus loot: %s.
- LOOT_ITEM_BONUS_ROLL_SELF_MULTIPLE - You receive bonus loot: %sx%d.
- LOOT_ITEM_PUSHED - %s receives item: %s.
- LOOT_ITEM_PUSHED_MULTIPLE - %s receives item: %sx%d.
- PROVING_GROUNDS_SCORE - Score:
- PROVING_GROUNDS_WAVE - Wave:
- UNCONSCIOUS - Unconscious
New Icons
New Items
You can see all the new items from this build on the WoWDB PTR site.
Achievement Changes
Originally Posted by MMO-Champion
Feats of Strength
- Challenger: Season 14 (New) End a PvP season in the top 35% of the arena ladder (requires 50 games won in Season 14). Title Reward: Hero of the Alliance. 10 points.
- Duelist: Season 14 (New) End a PvP season in the top 3% of the arena ladder (requires 50 games won in Season 14). Title Reward: Hero of the Alliance. 10 points.
- Grievous Gladiator (New) End a PvP season in the top 0.5% of the arena ladder (requires 50 games won in Season 14). Title Reward: Hero of the Alliance. 10 points.
- Grievous Gladiator: Rank 1 (New) End a PvP season in the top 0.1% of the arena ladder (requires 50 games won in Season 14). Title Reward: Hero of the Alliance. 10 points.
- Hero of the Alliance: Grievous (New) End PvP season 14 in the top .5% of the rated battleground ladder.
- Hero of the Alliance: Prideful (New) End PvP season 15 in the top .5% of the rated battleground ladder.
- Hero of the Alliance: Tyrannical (New) End PvP season 13 in the top .5% of the rated battleground ladder.
- Hero of the Horde: Grievous (New) End PvP season 14 in the top .5% of the rated battleground ladder.
- Hero of the Horde: Prideful (New) End PvP season 15 in the top .5% of the rated battleground ladder.
- Hero of the Horde: Tyrannical (New) End PvP season 13 in the top .5% of the rated battleground ladder.
- Rival: Season 14 (New) End a PvP season in the top 10% of the arena ladder (requires 50 games won in Season 14). Title Reward: Hero of the Alliance. 10 points.
Pandaria Raid
Dungeons & Raids
- Double Trouble Reveal and defeat two Massive enemies in the same quadrant simultaneously and then complete the Spoils of Pandaria encounter in Siege of Orgrimmar on Flexible, Normal, or Heroic difficulty. 10 points.
- Fire in the Hole! Stomp on 6 superheated Crawler Mines and then defeat the Iron Juggernaut on Flexible, Normal, or Heroic Siege of Orgrimmar. 10 points. in Siege of Orgrimmar on Flexible, Normal, or Heroic difficulty. 10 points.
- Gamon Will Save Us! Defeat General Nazgrim while Gamon is alive and participating in the battle in Siege of Orgrimmar on Flexible, Normal, or Heroic difficulty while Gamon is alive and participating in the battle. 10 points. 10 points.
- Go Long Transfer the Mark of Anguish to at least 5 unique players over a total of 250 yards or more during a single Desperate Measures phase, and then defeat the Fallen Protectors in Siege of Orgrimmar on Flexible, Normal, or Heroic difficulty. 10 points.
- Lasers and Drills and Magnets! Oh My! (New) Defeat Siegecrafter Blackfuse without destroying each of the following weapons in Siege of Orgrimmar on Flexible, Normal or Heroic difficulty: 10 points.
- No More Tears Defeat Immerseus after killing 10 Tears of the Vale.in Siege of Orgrimmar on Flexible, Normal, or Heroic difficulty.
- Strike! Kill 18 Kor'kron Warbringers with Iron Star Impact and then defeat Garrosh. a single Iron Star and then defeat Garrosh in Siege of Orgrimmar on Flexible, Normal, or Heroic difficulty.
- The Immortal Vanguard Defeat Galakras in the Siege of Orgrimmar without having allowed a single friendly NPC to perish in battle in Siege of Orgrimmar on Flexible, Normal, or Heroic difficulty. 10 points.
- Unlimited Potential (New) Transform a Corrupted Warden into a Corrupted Amalgamation and then defeat Malkorok in Siege of Orgrimmar on Flexible, Normal or Heroic difficulty. 10 points.
Player vs. Player
- Prideful Combatant (New) Win 100 Arena (3v3) and 40 Rated Battlegrounds in Season 15 15 points.
- Prideful Combatant (New) Win 100 Arena (3v3) and 40 Rated Battlegrounds in Season 15 15 points.
Spell Changes
Originally Posted by MMO-Champion
Mounts
- Vicious Skeletal Warhorse Summons and dismisses a rideable Vicious Warsaber. 1.5 sec cast. Skeletal Warhorse. 1.5 sec cast.
Companions
- Lil' Bling (New) Right Click to summon and dismiss Lil' Bling. Instant.
Item Set Bonuses
- Improved Lightning Shield When your Lightning Shield is triggered by being hit by a hostile spell or attack, a charge will be generated, up to a maximum of 7. Your Lightning Shield can now be triggered once every 1.5 sec instead of once every 3 sec.
- Item - Death Knight T16 Blood 4P Bonus Dancing Rune Weapon will reactivate converts all Frost and Unholy runes as to Death Runes, and make your next 2 Death Strikes free. 1 Death Strike free.
- Item - Druid T16 Guardian 4P Bonus Activating Frenzied Regeneration and Savage Defense will cause a heal over time on yourself based on 25% 30% of your Attack Power over 8 sec.
- Item - Druid T16 Restoration 2P Bonus Rejuvenation ticks have a 8% 12% chance to grant a Sage Mender, reducing the mana cost and cast time of your next Healing Touch by 20%, stacking up to 5 times.
- Item - Monk T16 Brewmaster 4P Bonus Purifying Brew also heals you for 30% 15% of the amount of staggered damage cleared.
- Item - Monk T16 Mistweaver 2P Bonus When Gift of the Serpent spheres heal a player, they gain an absorb for 20% of the amount healed. 45% of the amount healed.
- Item - Monk T16 Mistweaver 4P Bonus When your Renewing Mist heals a target, you have a 3% 4% chance to cast a Chi Wave healing bolt that will not bounce at a nearby low health friendly target.
- Item - Paladin T16 Holy 2P Bonus Infusion of Light also increases the healing done by Holy Light, Divine Light, and Holy Radiance by 10%. 25%.
- Item - Paladin T16 Holy 4P Bonus Reduces the cooldown of Divine Favor by 45 60 sec. While Divine Favor is active, Mastery is increased by 1,500. 4,500.
- Item - Paladin T16 Protection 2P Bonus While Guardian of Ancient Kings is active, 100% 200% of the damage taken is converted into a heal over time that activates when Guardian of Ancient Kings fades.
- Item - Paladin T16 Protection 4P Bonus While at 3 or more stacks of Bastion of Glory, your next Word of Glory will consume no Holy Power and count as if 3 Holy Power were consumed.
- Item - Priest T16 4P Bonus Circle of Healing and Prayer of Mending casts increase the effect of your next Holy Word spell by 15%, stacking up to 10 75%, stacking up to 3 times. While Spirit Shell is active, you gain 15% haste and 3,500 mastery. 10% haste and 3,500 mastery.
- Item - Shaman T16 Restoration 2P Bonus When Earth Shield heals a target, the target will gain 100% 300% of the amount healed as an absorb.

Blood
- Riposte When you dodge or parry any attack, you gain 50% 75% of your Parry and Dodge as additional Critical Strike for 20 sec. Death Knight - Blood Spec.
- Scent of Blood Your successful main-hand autoattacks, dodges and parries have a chance to increase the healing and minimum healing done by your next Death Strike within 20 sec by 20%, and to generate 10 Runic Power. This effect stacks up to 5 times. Death Knight - Blood Spec.

- Counter Shot (New) A shot that interrupts spellcasting, preventing any spell in that school from being cast for 3 sec. Requires Ranged Weapon. 40 yd range. Instant. 24 sec cooldown.
- Stampede Summons all of your pets to fight your current target for 20 sec. Your pets deal 25% of their normal damage in Arenas and Battlegrounds while summoned this way. 40 yd range. Instant. 5 min cooldown.
Marksmanship
- Silencing Shot A shot that silences the target and interrupts spellcasting for 3 sec. Replaces Counter Shot. Requires Ranged Weapon. Hunter - Marksmanship Spec. 40 yd range. Instant. 24 sec cooldown.

Windwalker
- Brewing: Tigereye Brew For each 3 4 Chi you consume through use of abilities and attacks, you gain a charge of Tigereye Brew. Use Tigereye Brew to consume the charges, granting you [*2.60 or 1.00*]% 5% increased damage and healing for 15 sec. Tigereye Brew can stack up to 20 times, but 30 times, but you can only consume up to 10 15 stacks at a time for [*26.00 or 10.00*]% 75% increased damage. Monk - Windwalker Spec.
- Mastery: Bottled Fury Grants an additional 1.60% damage and healing per Tigereye Brew stack. Monk - Windwalker Spec. When you generate Tigereye Brew charges, you have a 16% chance to generate an additional charge. Monk - Windwalker Spec.
- Tigereye Brew Increases damage and healing done by [*2.60 or 1.00*]% 5% per stack of Tigereye Brew active, consuming up to 10 15 Tigereye Brew stacks. Lasts 15 sec. For each 3 4 Chi you consume through use of abilities and attacks, you gain a charge of Tigereye Brew. Use Tigereye Brew to consume the charges, granting you [*2.60 or 1.00*]% 5% increased damage and healing for 15 sec. Tigereye Brew can stack up to 20 times, but 30 times, but you can only consume up to 10 15 stacks at a time for [*26.00 or 10.00*]% 75% increased damage. Monk - Windwalker Spec. Instant. 1 sec cooldown.

- Seal of Insight (Holy) Fills you with Holy Light, increasing your casting speed by 10%, improving healing spells by 5% and giving melee attacks a chance to heal you for [*18.8% of AP + 18.8% of Holy Spell Power*] and restore 4% of base mana.
- Seal of Insight (Protection, Retribution) Fills you with Holy Light, increasing your casting speed by 10%, improving healing spells by 5% and giving melee attacks a chance to heal you for [*15% of AP + 15% of Holy Spell Power*] and restore 4% of base mana.
- Seal of Insight (Holy) Fills you with Holy Light, increasing your casting speed by 10%, improving healing spells by 5% and giving melee attacks a chance to heal you for [*18.8% of AP + 18.8% of Holy Spell Power*] and restore 4% of base mana.
- Seal of Insight (Protection, Retribution) Fills you with Holy Light, increasing your casting speed by 10%, improving healing spells by 5% and giving melee attacks a chance to heal you for [*15% of AP + 15% of Holy Spell Power*] and restore 4% of base mana.
Protection
- Grand Crusader When you dodge or parry a melee attack, or hit with Crusader Strike or Hammer of the Righteous, you have a 12% you have a 30% chance of refreshing the cooldown on your next Avenger's Shield and causing it to generate a charge of Holy Power if used within 6 sec. Paladin - Protection Spec.
Major Glyphs
- Glyph of the Battle Healer Using melee attacks while using Seal of Insight heals a nearby injured friendly target, excluding the Paladin, within 30 yards for 20% of damage dealt. Major Glyph. Melee attacks from Seal of Insight heal the most wounded member of your raid or party instead of you. Major Glyph.

Shadow
- Shadowy Apparitions Discipline, Holy: When you deal critical periodic damage with your Shadow Word: Pain, you have a 100% chance to summon a shadow version of yourself which will slowly move towards a target which is afflicted by your Shadow Word: Pain. Once reaching the target, it will instantly deal [*393 + 37.5% of Shadow Spell Power*] Shadow damage. You can have up to 3 Shadowy Apparitions active at a time. Shadow: When you deal critical periodic damage with your Shadow Word: Pain, you have a 100% chance to summon a shadow version of yourself which will slowly move towards a target which is afflicted by your Shadow Word: Pain. Once reaching the target, it will instantly deal [*394 + 45% of Shadow Spell Power*] Shadow damage. You can have up to 3 Shadowy Apparitions active at a time. Priest - Shadow Spec. also create a shadowy version of yourself that floats towards the target and deals [*393 + 37.5% of Spell Power*] Shadow damage. Priest - Shadow Spec.

- Eviscerate (Assassination, Combat) Finishing move that causes damage per combo point: 1 point : [*1,350 + 16% of AP*] to [*2,089 + 16% [*1,214 + 18% of AP*] to [*1,879 + 18% of AP*] damage 2 points: [*2,330 + 32% of AP*] to [*3,069 + 32% [*2,095 + 36% of AP*] to [*2,760 + 36% of AP*] damage 3 points: [*3,310 + 48% of AP*] to [*4,049 + 48% [*2,976 + 54% of AP*] to [*3,641 + 54% of AP*] damage 4 points: [*4,290 + 64% of AP*] to [*5,029 + 64% [*3,857 + 72% of AP*] to [*4,522 + 72% of AP*] damage 5 points: [*5,270 + 80% of AP*] to [*6,009 + 80% of AP*] damage [*4,738 + 90% of AP*] to [*5,403 + 90% of AP*] damage
- Eviscerate (Subtlety) Finishing move that causes damage per combo point: 1 point : [*1,585 + 19.8% of AP*] to [*2,324 + 19.8% [*1,425 + 22.3% of AP*] to [*2,090 + 22.3% of AP*] damage 2 points: [*2,800 + 39.7% of AP*] to [*3,539 + 39.7% [*2,518 + 44.6% of AP*] to [*3,183 + 44.6% of AP*] damage 3 points: [*4,016 + 59.5% of AP*] to [*4,755 + 59.5% [*3,610 + 67% of AP*] to [*4,275 + 67% of AP*] damage 4 points: [*5,231 + 79.4% of AP*] to [*5,970 + 79.4% [*4,703 + 89.3% of AP*] to [*5,368 + 89.3% of AP*] damage 5 points: [*6,446 + 99.2% of AP*] to [*7,185 + 99.2% of AP*] damage [*5,795 + 111.6% of AP*] to [*6,460 + 111.6% of AP*] damage
- Hemorrhage An instant strike that deals 140% weapon damage (203% 160% weapon damage (232% if a dagger is equipped), causing profuse bleeding that deals an additional 50% of the direct strike's damage over 24 sec. Awards 1 combo points. Replaces Sinister Strike. 30 yd range. Instant.
Talents
- Burst of Speed Increases movement speed by 70% for 4 sec and removes any movement-slowing effects. Does not break stealth. Rogue - LvL 60 Talent. 30 Energy. Instant. 15 Energy. Instant.
- Cheat Death An attack that would otherwise be fatal will instead reduce you to no less than 10% of your maximum health, and damage taken will be reduced by 80% 85% for 3 sec. This effect cannot occur more than once per 90 seconds. Rogue - LvL 45 Talent.
- Cloak and Dagger Your Ambush, Garrote, and Cheap Shot abilities can now be used from 30 40 yards away, and will cause you to appear behind your target. Rogue - LvL 60 Talent.
- Shadowstep Step through the shadows and appear behind a target. Movement speed is increased by 70% for 2 sec afterwards. Rogue - LvL 60 Talent. 25 yd range. Instant. 24 sec cooldown. 20 sec cooldown.
Subtlety
- Backstab Backstab the target, causing 275% weapon damage plus 1,053 315% weapon damage plus 1,206 to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo points. Requires Daggers. Rogue - Subtlety Spec. 35 Energy. Melee range. Instant.
- Hemorrhage An instant strike that deals 140% weapon damage (203% 160% weapon damage (232% if a dagger is equipped), causing profuse bleeding that deals an additional 50% of the direct strike's damage over 24 sec. Awards 1 combo points. Replaces Sinister Strike. Requires Melee Weapon. Rogue - Subtlety Spec. 30 Energy. Melee range. Instant.
Major Glyphs
- Glyph of Cheap Shot Increases the duration of your Cheap Shot by 1 sec. Major Glyph. 0.5 sec. Major Glyph.

- Healing Rain Calls forth healing rains to blanket the area targeted by the Shaman, restoring [*2,604 + 23.64% of Spell Power*] health to allies in the area every 2 sec for 10 sec. Healing effectiveness diminishes for each player beyond 6 14 in 25 player instances) within the area. 36.635% of Base Mana. 40 yd range. 2 sec cast. 10 sec cooldown.
- Healing Tide Totem Summons a Water Totem with 10% of the caster's health at the feet of the caster for 10 sec. The Healing Tide Totem pulses every 2 sec, healing the 5 12 in 25 player instances) most injured party or raid members within 40 yards for [*7,398 + 72.6% of Spell Power*]. Shaman - LvL 75 Talent [*4,932 + 48.4% of Spell Power*. 8% of Base Mana. Instant. 3 min cooldown.
Talents
- Rushing Streams (New) Your Healing Stream Totem now heals two targets at once for 15% additional healing. Shaman - LvL 75 Talent.
Restoration
- Purification Increases the effectiveness of your healing spells by 25%, and the healing done by your Healing Stream Totem Water Totems by an additional 50%. In addition, heals you cast increase allies' maximum health by 10% of the amount healed, up to a maximum of 10% of their health. Shaman - Restoration Spec.

- Agony Inflicts increasing agony on the target, causing up to [*3,360 + 26% [*3,480 + 27.3% of Spell Power*] Shadow damage over 24 sec. This damage is dealt slowly at first and builds up each time it deals damage. 100 yd range. Instant.
- Unstable Affliction Shadow energy slowly destroys the target, causing [*1,792 + 24% [*1,974 + 26.4% of Spell Power*] damage over 14 sec. If the Unstable Affliction is dispelled it will cause [*2,048 + 192% [*2,256 + 211.2% of Spell Power*] damage to the dispeller and silence them for 4 sec. This damage always critically strikes. 100 yd range. 1.5 sec cast.
Talents
- Archimonde's Vengeance Causes an enemy to suffer 25% of all damage you take. Lasts 8 sec. Passive: Enemies who attack you suffer 5% of all damage they deal to you. This effect is disabled while on cooldown. Warlock - LvL 90 Talent. 40 yd range. Instant. 2 min cooldown. Each time you or your pet take damage, you gain 1% of the unmitigated damage taken as spell power for 20 sec. Warlock - LvL 90 Talent.
Affliction
- Agony Inflicts increasing agony on the target, causing up to [*3,360 + 26% [*3,480 + 27.3% of Spell Power*] Shadow damage over 24 sec. This damage is dealt slowly at first and builds up each time it deals damage. Warlock - Affliction Spec. 1% of Base Mana. 40 yd range. Instant.
- Drain Soul Drains the soul of the target, causing [*417 + 37.5% [*250 + 23.4% of Spell Power*] Shadow damage every 2 sec and energizing one Soul Shard after it deals damage twice. If the target dies and yields experience or honor, three Soul Shards are energized. Lasts 12 sec. If the target is at or below 20% health when Drain Soul deals damage, it deals 100% additional damage and causes all of your other periodic Affliction damage effects to instantly deal 100% 60% of their normal periodic damage. Warlock - Affliction Spec. 1.5% of Base Mana, plus 1.5% per sec. 40 yd range. Instant (Channeled).
- Haunt You send a ghostly soul into the target, dealing [*1,869 + 175% [*2,804 + 262.5% of Spell Power*] Shadow damage and increasing all damage done by your spells on the target by 30% 45% for 8 sec. Warlock - Affliction Spec. 1 Soul Shard. 40 yd range. 1.5 sec cast.
- Malefic Grasp Binds the target in twilight, causing [*856 + 20% [*512 + 12% of Spell Power*] Shadow damage over 4 sec. Every 1 sec, when Malefic Grasp deals damage, it causes all of your other periodic Affliction damage effects to instantly deal 50% 30% of their normal periodic damage. Warlock - Affliction Spec. 1.5% of Base Mana, plus 1.5% per sec. 40 yd range. Instant (Channeled).
- Nightfall Your most recently applied Corruption has a 10% 7% chance when it deals damage to cause you to regain a Soul Shard. Warlock - Affliction Spec.
- Unstable Affliction Shadow energy slowly destroys the target, causing [*1,792 + 24% [*1,974 + 26.4% of Spell Power*] damage over 14 sec. If the Unstable Affliction is dispelled it will cause [*2,048 + 192% [*2,256 + 211.2% of Spell Power*] damage to the dispeller and silence them for 4 sec. This damage always critically strikes. Warlock - Affliction Spec. 1.5% of Base Mana. 40 yd range. 1.5 sec cast.

Arms
- Slam (Arms, Fury) Slams the opponent, causing 220% weapon damage plus 2,193 to that target, and 35% of that damage to all other enemies within 0. 2 yards.
- Slam (Protection) Slams the opponent, causing 220% weapon damage plus 2,193 to that target, and 35% of that damage to all other enemies within 0. 2 yards.
Protection
- Revenge Instantly attack an enemy and two additional enemies for [*9,348 + 64% of AP*] damage. A successful dodge or parry will reset the cooldown on Revenge. Generates 15 20 Rage in Defensive Stance. Requires Melee Weapon. Warrior - Protection Spec. Melee range. Instant. 9 sec cooldown.
- Riposte When you dodge or parry any attack, you gain 50% 75% of your Parry and Dodge as additional Critical Strike for 20 sec. Warrior - Protection Spec.
Major Glyphs
- Glyph of Victory Rush Increases the total healing provided by your Victory Rush, or the healing of Impending Victory following a kill, by 50%. Major Glyph. This glyph has no effect if combined with the Impending Victory talent. Major Glyph.
Professions
Blacksmithing
- Accelerated Balanced Trillium Ingot Blacksmithing. 3.5 sec cast. Reagents: Trillium Bar. Tools: Blacksmith Hammer. Spirit of War. Tools: Blacksmith Hammer.
Engineering
- Rascal-Bot Engineering. 10 sec cast. Reagents: Jard's Peculiar Energy Source (15), Living Steel (15). Tools: Blacksmith Hammer.Arclight Spanner.
- Spinal Healing Injector Permanently attaches a specialized injector kit to your belt, allowing you to heal yourself for 2,400,000 800,000 every minute. Shares a cooldown with potions. Requires an Engineering skill of 450 or higher to operate. Engineering. 5 sec cast. Reagents: Tinker's Kit. Tools: Arclight Spanner.
Leatherworking
- Accelerated Hardened Magnificent Hide Leatherworking. 3.5 sec cast. Reagents: Hardened Magnificent Hide (2).Spirit of War.
Tailoring
- Accelerated Celestial Cloth Tailoring. 2 sec cast. Reagents: Bolt of Windwool Cloth (10).Spirit of War.
Way of the Grill
- Fluffy Silkfeather Omelet Cooking Way of the Grill. 2 sec cast. Reagents: Aged Mogu'shan Cheese, Fresh Silkfeather Hawk Eggs (5).
Way of the Oven
- Stuffed Lushrooms Cooking Way of the Oven. 2 sec cast. Reagents: Aged Mogu'shan Cheese, Fresh Lushroom (5).
Way of the Pot
- Spiced Blossom Soup Cooking Way of the Pot. 2 sec cast. Reagents: Ancient Pandaren Spices, Delicate Blossom Petals (5).
Way of the Steamer
- Farmer's Delight Cooking Way of the Steamer. 2 sec cast. Reagents: Aged Balsamic Vinegar, Fresh Strawberries, Fresh Shao-Tien Rice (2).
Way of the Wok
- Seasoned Pomfruit Slices Cooking Way of the Wok. 2 sec cast. Reagents: Ancient Pandaren Spices, Fresh Pomfruit (5).
Raid & Dungeon Abilities
- Berzerker Blaze (New) Wildfire explodes, dealing 1 Fire damage. Instant.
- Blaze of Gory Wildfire explodes, dealing 1 Fire damage. Instant. 400,000 Fire damage. 15 yd range. Instant.
- Bond of the Golden Lotus Rook Stonetoe, He Softfoot, and Sun Tenderheart share a spiritual bond, preserving their connection to the world while the others remain alive. Upon reaching 1% health they linking their fates to each other. Upon reaching 1 health, each of them will begin to cast Bond of the Golden Lotus, restoring 20% heath. 15 sec cast. if any of the other Protectors are still in combat, restoring 20% of maximum heath upon completion. Bringing all three Protectors to 1 health simultaneously will restore clarity to their clouded minds. 15 sec cast.
- Breath of Y'Shaarj Malkorok channels the power of Y'Shaarj, causing the areas recently hit by Arcing Smash and Seismic Slam to explode, inflicting 1,200,000 Shadow damage. Instant. 100 yd range. Instant.
- Burst of Anger (New) Inflicts 50,000 Shadow damage to all players within the Quarantine zone. 100 yd range. Instant.
- Corruption Kick Spins rapidly in a circle, rooting himself and inflicting 150,000 120,000 Physical damage to targets within 10 every second for 4 sec. Additionally torments targets struck, inflicting 75,000 Shadow damage every second for 9 sec. Unlimited range. Instant. two seconds for 6 sec. Unlimited range. Instant.
- Corruption Kick Spins rapidly in a circle, rooting himself and inflicting 150,000 120,000 Physical damage to targets within 10 every second for 4 sec. Additionally torments targets struck, inflicting 75,000 Shadow damage every second for 9 sec. Unlimited range. Instant. two seconds for 6 sec. Unlimited range. Instant.
- Crushing Fear (New) Unlimited range. Instant.
- Debilitating Anguish (New) Possessing the Mark of Anguish debilitates targets, decreasing their armor by 0% for until cancelled. Unlimited range. Instant.
- Detonate! Inflicts 275,000 Inflicts 225,000 Fire damage to nearby units, knocking them back and killing the caster. Instant.
- Electrostatic Charge Inflicts 250,000 Nature damage to the current target. Increases damage taken from Electrostatic Charge by 100% and damage inflicted on targets with Reactive Armor by 400% for 60 sec 200% for 1.7 min. This ability stacks up to 10 times. 300 yd range. 2 sec cast.
- Expelled Corruption Inflicts 200,000 Inflicts 100,000 Shadow damage to the target. 100 yd range. Instant.
- Icy Fear Inflicts 120,000 Inflicts 75,000 Frost damage to all enemies. Instant.
- Imploding Energy Instant. Energy arcs off of Malkorok, creating an implosion that inflicts 510,000 Shadow damage to all enemies within 5 yards after 3 seconds. If the implosion does not hit an enemy, it instead explodes for 510,000 Shadow damage to all enemies with 200 yards. Instant.
- Magnetic Crush Magnetic forces weigh on enemies in the area, inflicting 75,000 27,500 Physical damage every 1 sec and pulling them closer to the Electromagnet. Instant.
- Malice (New) Fires Malicious Blast at the closest 2 allies every 1.5 sec. Any Malicious Blast that is not absorbed will be fired at Garrosh instead, granting him 5 Energy. Limited to 1 target. Unlimited range. Instant.
- Matter Purification Beam Inflicts 9,999,999 Fire damage. Instant. Inflicts 475,000 Fire damage. Instant.
- Overload Inflicts 150,000 Inflicts 100,000 Nature damage to all enemies, and increases damage dealt by 10%. Stacks up to 20 times. 300 yd range. Instant.
- Pheromones Garalon surrounds the target with powerful Pheromones, fixating on the target. Every 2 seconds, Pheromones inflicts 15,000 Nature damage to allies within 300 50,000 yards and increases damage dealt by Pheromones by 10% for 2 min. Pheromones can be passed to allies in close proximity. 1,000 yd range. Instant.
- Piercing Corruption The caster strikes at the target, inflicting a piercing strike of 200,000 400,000 Physical damage. This attack bypasses absorption effects but can be avoided and blocked. Melee range. 1 sec cast.
- Reactive Armor The caster is enveloped in Reactive armor, reducing damage taken by 90% 80%. Environmental effects deal damage. Instant.
- Residual Corruption Residual Corruption left in the quarantine zone inflicts 200,000 90,000 Shadow damage to all players within every 3 seconds. 100 yd range. Instant.
- Rocket Rampage (New) 45 yd range. Instant.
- Seismic Activity A mighty drill bores into the earth, causing an earthquake that deals 35,000 40,000 Nature damage every 1 second. Instant.
- Seismic Slam Malkorok slams the ground, inflicting 500,000 0 Physical damage in a 5 yard area around a random enemy. In addition, anyone hit by Seismic Slam is knocked into the air. Instant. 100 yd range. Instant.
- Self Doubt The caster reveals the deepest doubts of the victim, causing them to suffer 30% 40% more damage from the Amalgam's next Unleahsed Anger. 100 yd range. Instant.
- Serrated Slash The sawblade slashes nearby targets, inflicting 500,000 250,000 Physical damage and knocking them back. Instant.
- Serrated Slash The sawblade slashes nearby targets, inflicting 500,000 250,000 Physical damage and knocking them back. Instant.
- Shadow Word: Bane Expels a word of misery upon multiple targets, inflicting 100,000 Shadow damage every 3 sec. This effect may jump to other targets based on the number of stacks currently present on a target. Unlimited range. Instant. for 18 sec. Each time this effect deals damage, it will jump to an additional target, up to a total of 3 times. Unlimited range. Instant.
- Shockwave Missile Launches a missile that sends a barrage of drills in expanding rings of seismic energy, inflicting 385,000 225,000 Nature damage to all players caught within each ring. 3 sec cast.
- Shockwave Missile Launches a missile that sends a barrage of drills in expanding rings of seismic energy, inflicting 385,000 225,000 Nature damage to all players caught within each ring. 3 sec cast.
- Shockwave Missile Launches a missile that sends a barrage of drills in expanding rings of seismic energy, inflicting 385,000 225,000 Nature damage to all players caught within each ring. 3 sec cast.
- Shockwave Missile Launches a missile that sends a barrage of drills in expanding rings of seismic energy, inflicting 385,000 225,000 Nature damage to all players caught within each ring. 3 sec cast.
- Shockwave Missile Launches a missile that sends a barrage of drills in expanding rings of seismic energy, inflicting 385,000 225,000 Nature damage to all players caught within each ring. 3 sec cast.
- Shockwave Missile Launches a missile that sends a barrage of drills in expanding rings of seismic energy, inflicting 385,000 225,000 Nature damage to all players caught within each ring. Instant.
- Shockwave Missile Launches a missile that sends a barrage of drills in expanding rings of seismic energy, inflicting 385,000 225,000 Nature damage to all players caught within each ring. Instant.
- Shockwave Missile Launches a missile that sends a barrage of drills in expanding rings of seismic energy, inflicting 385,000 225,000 Nature damage to all players caught within each ring. 3 sec cast.
- Slow and Steady Strikes the ground, inflicting 200,000 Physical damage and stunning targets in a frontal cone for 2 sec 15 yd range. 3 sec cast.
- Superheated Inflicts 69,000 Inflicts 34,500 Fire damage per stack every 1 sec for 10 sec. Stacks up to 20 times. Instant.
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