Patch 5.4 PTR - Build 17227

Feedbot

News Feed Bot
Joined
Jul 16, 2009
Messages
8,489
Points
36
Patch 5.4 PTR - Build 17227
Build 17227 will be deployed to the PTR realms soon.

Achievement Changes
Originally Posted by MMO-Champion
Feats of Strength

  • Crashin' Thrashin' Flyer (New) Proud owner of the 2013 Vintage Winter Veil gift, the Crashin' Thrashin' Flyer.
  • Hearthstoned Obtain the Hearthsteed Owner of the Hearthsteed mount from the Hearthstone promotion. Account Wide.

Pandaria Raid
Dungeons & Raids

  • Double Trouble Reveal and defeat two Massive enemies in the same quadrant simultaneously and then complete the Spoils of Pandaria encounter in Siege of Orgrimmar on Flexible, Normal, or Heroic difficulty. 10 points. without any raid member defeating both a Mantid and a Mogu enemy. 10 points.
  • Mega Snail Vs. Giant Dinosaur Unleash Garrosh's secret weapon Open the Thrice-Locked Cage during the Thok the Bloodthirsty encounter in Flexible, Normal, or Heroic mode. Then, allow it Siege of Orgrimmar of Flexible, Normal, or Heroic mode, and then allow its inhabitant to feast upon Thok's corpse once you have defeated the encounter. 10 points.
  • No More Tears Defeat Immerseus after killing 10 Tears of the Vale in Siege of Orgrimmar on Flexible, Normal, or Heroic difficulty.10 points.
  • None Shall Pass Defeat the Amalgam of Corruption without allowing any unleashed corruption to fuse with it.10 points.
  • Now We are the Paragon Defeat the Paragons after assuming the mantle of three different Paragons.10 points.
  • Strike! Kill 18 Kor'kron Warbringers with a single Iron Star and then defeat Garrosh in Siege of Orgrimmar on Flexible, Normal, or Heroic difficulty.10 points.
  • Unlimited Potential Transform a Corrupted Warden Skullsplitter into a Corrupted Amalgamation and then defeat Malkorok in Siege of Orgrimmar on Flexible, Normal or Heroic difficulty. 10 points.

Proving Grounds
Scenarios

  • You're Doing it Wrong (New) Successfully complete any of the Basic (Silver) trials at the Proving Grounds, while in a specialization not suited for it. Account Wide.

Winter Veil
World Events







Spell Changes
Originally Posted by MMO-Champion
Mounts


Companions

  • Bloodcove Droplet Right Click to summon and dismiss your Bloodcove Droplet. Instant. Ruby Droplet. Instant.
  • Bonkers (New) Right Click to summon and dismiss Bonkers the Boxing Hozen. Battle Pet. Instant.
  • Gu'chi Swarmling (New) Right Click to summon and dismiss your Gu'chi Swarmling. Battle Pet. Instant.
  • Harmonious Porcupette (New) Right Click to summon and dismiss your Harmonious Porcupette. Battle Pet. Instant.
  • Jadefire Spirit (New) Right Click to summon and dismiss your Jadefire Spirit. Battle Pet. Instant.
  • Rotten Little Helper (New) Right Click to summon and dismiss your Rotten Little Helper. Even rotten helpers are very busy year-round, and only have leisure time during the Feast of Winter Veil. Battle Pet. Instant.
  • Vengeful Porcupette (New) Right Click to summon and dismiss your Vengeful Porcupette. Battle Pet. Instant.
  • Young Gulp Frog Right Click to summon and dismiss your Young Gulp Frog. Battle Pet. Instant. Gulp Froglet. Battle Pet. Instant.

Item Set Bonuses

  • Item - Death Knight T15 DPS 2P Bonus Your attacks have a chance to raise the spirit of a fallen Zandalari as your Death Knight minion for 15 sec.Approximately procrppm procs per minute)
  • Item - Death Knight T16 Blood 4P Bonus Dancing Rune Weapon will converts convert all Frost and Unholy runes to Death Runes, and make your next 1 Death Strike free. Death Strike free.
  • Item - Druid T16 Feral 4P Bonus After using Tiger's Fury, your next finishing move will restore 5 3 combo points on your current target after being used.
  • Item - Hunter T15 2P Bonus Your Steady Shot and Cobra Shot have a chance to summon a Thunderhawk to fight for you for the next 10 sec.Approximately procrppm procs per minute)
  • Item - Hunter T15 4P Bonus Your Arcane Shot, Multi-Shot, and Aimed Shot have a chance to trigger a Lightning Arrow at the target, dealing 100% weapon damage as Nature.Approximately procrppm procs per minute)
  • Item - Hunter T16 4P Bonus Explosive Shot casts have a 40% chance to not consume a charge of Lock and Load. Instant Aimed shots reduce the cast time of your next Aimed Shot by 50%. Offensive abilities used during Bestial Wrath increase all damage you deal by 2% 4% and all damage dealt by your pet by 2%, stacking up to 15 times. 5 times.
  • Item - Priest T16 Healer 4P Bonus Circle of Healing and Prayer of Mending casts increase the effect of your next Holy Word spell Serenity by 33% and your Holy Word: Chastise and Sanctuary spells by 75%, stacking up to 3 times. While Spirit Shell is active, you gain 10% haste and 3,500 mastery.
  • Item - Warlock T14 4P Bonus Reduces the cooldown of your Dark Soul abilities by 40 sec. While Dark Soul is active, your damage is increased by 10%.

ideathknights.gif
Death Knight (Forums, Talent Calculator)

Blood

  • Scent of Blood (New) Your successful main-hand autoattacks, dodges and parries have a chance to increase the healing and minimum healing done by your next Death Strike within 20 sec by 20%, and to generate 10 Runic Power. This effect stacks up to 5 times. Death Knight - Blood Spec.

Major Glyphs

  • Glyph of Swift Death The haste effect granted by Soul Reaper now also increases your movement speed by 0% 30% for the duration. Major Glyph.
  • Glyph of the Loud Horn Your Horn of Winter now generates an additional 10 Runic Power, but the cooldown is increased by 0%. Major Glyph. 100%. Major Glyph.

idruids.gif
Druid (Forums, Talent Calculator)

Balance

  • Starfall You summon a flurry of stars from the sky on all 0[targets afflicted by your Moonfire or Sunfire][all targets within 40 yards of the caster that you're in combat with, each dealing [ 577 + 33% of Spell Power ] Arcane damage. Maximum 20 stars. Lasts 10 sec. Triggering a Lunar Eclipse resets the cooldown of this spell. Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the Starfall effect. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance Spec. 32.6% of Base Mana. Instant. 1.5 min cooldown.

Guardian

  • Savage Defense Increases chance to dodge by 45% for 6 sec. Maximum 3 charges. Requires Bear Form. Druid - Guardian Spec. 60 Rage. Instant. 1.5 sec cooldown.

Major Glyphs


ihunters.gif
Hunter (Forums, Talent Calculator)


  • Deterrence When activated, causes you to deflect melee attacks, ranged attacks, and spells, and reduces all damage taken by 30%. While Deterrence is active, you cannot attack. Lasts 5 sec. Instant. 0.8 sec cooldown. 5 sec cooldown.
  • Disengage You attempt to leap backwards. Can only be used while in combat. Unlimited range. Instant. 20 sec cooldown.

Major Glyphs


Minor Glyphs


images.gif
Mage (Forums, Talent Calculator)


  • Ice Lance Deals [ 336 + 32.3% Deals [ 388 + 37.2% of Spell Power ] Frost damage to an enemy target. Ice Lance damage is quadrupled against frozen targets. 1% of Base Mana. 40 yd range. Instant.

Talents

  • Ice Floes Allows you to move while casting and channeling the next 2 Mage spells that have Mage spell that has a base cast or channel time less than 4 sec. This spell may be cast while a cast time spell is in progress and is not on the global cooldown. and accumulates up to 3 charges. Lasts 15 sec. Mage - LvL 15 Talent. Instant. 45 sec cooldown.

Frost

  • Frostbolt Launches a bolt of frost at the enemy, causing [ 1,728 + 166.1% of Spell Power ] Frost damage and slowing movement speed by 50% for 15 sec. Also causes the target to take an additional 5% damage from your Ice Lance, and your Water Elemental's Waterbolt, stacking up to 3 times. Mage - Frost Spec. 4% of Base Mana. 40 yd range. 2 sec cast.
  • Mastery: Icicles When you damage enemies with Frostbolt, Frostfire Bolt, and your Water Elemental's Waterbolt, 12% and Frostfire Bolt, 14% of the damage done is stored as an Icicle with you, for 15 sec 30 sec. Also increases the damage of your Water Elemental's Waterbolt by 14%. Up to 5 Icicles can be stored at once. Casting Ice Lance causes any Icicles to begin launching at the target. Mage - Frost Spec.

imonk.gif
Monk (Forums, Talent Calculator)


  • Chi Burst (Brewmaster, Windwalker) You summon a torrent of Chi energy and hurl it forward, up to 40 yds, dealing [ 121% [ 1,325 + 121% of AP ] Nature damage to all enemies, and [ 1,095 + AP ] healing to all allies in its path.
  • Chi Burst (Mistweaver) You summon a torrent of Chi energy and hurl it forward, up to 40 yds, dealing [ 121% [ 1,325 + 121% of AP ] Nature damage to all enemies, and [ 1,095 + 120% of AP ] healing to all allies in its path.
  • Crackling Jade Lightning Channels Jade lightning at the target, causing [ 1,182 + 231.6% of AP ] Nature damage over 6 sec. When dealing damage, you have a 30% chance to generate 1 Chi. If the enemy attacks you within melee range while victim to Crackling Jade Lightning, they are knocked back a short distance. This effect has an 8 sec cooldown. Requires Serpent Stance, Ox Stance, Tiger Stance. 1.57% of Base Mana, plus 1.57% 4.5% of Base Mana, plus 1.5% per sec. 40 yd range. Instant (Channeled).
  • Expel Harm 2.5% 5% of Base Mana / 40 Energy / 40 Energy.
  • Renewing Mist You surround the target with healing mists, restoring [ 2,266 + 10.7% of Spell Power ] health every 2 sec for 18 sec. Generates 1 Chi. Each time Renewing Mist heals, it also travels to the closest nearby injured friendly target within 20 yards, up to 2 times. Unlimited range. Instant.
  • Zen Sphere (Brewmaster, Windwalker) Forms a Zen Sphere above the target, healing the target for [ 99 [ 114 + 9% of AP ] and dealing [ 99 [ 114 + 9% of AP ] Nature damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing [ 403 [ 463 + 36.8% of AP ] Nature damage and [ 256 [ 294 + 23.4% of AP ] healing to all targets within 10 yards.
  • Zen Sphere (Mistweaver) Forms a Zen Sphere above the target, healing the target for [ 99 [ 114 + 10.8% of AP ] and dealing [ 99 [ 114 + 9% of AP ] Nature damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing [ 403 [ 463 + 36.8% of AP ] Nature damage and [ 256 [ 294 + 28.1% of AP ] healing to all targets within 10 yards.
  • Zen Sphere: Detonate (Brewmaster, Windwalker) Forms a Zen Sphere above the target, healing the target for [ 99 [ 114 + 9% of AP ] and dealing [ 99 [ 114 + 9% of AP ] Nature damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing [ 403 [ 463 + 36.8% of AP ] Nature damage and [ 256 [ 294 + 23.4% of AP ] healing to all targets within 10 yards.
  • Zen Sphere: Detonate (Mistweaver) Forms a Zen Sphere above the target, healing the target for [ 99 [ 114 + 10.8% of AP ] and dealing [ 99 [ 114 + 9% of AP ] Nature damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing [ 403 [ 463 + 36.8% of AP ] Nature damage and [ 256 [ 294 + 28.1% of AP ] healing to all targets within 10 yards.
  • Zen Sphere: Detonate (Brewmaster, Windwalker) Forms a Zen Sphere above the target, healing the target for [ 99 [ 114 + 9% of AP ] and dealing [ 99 [ 114 + 9% of AP ] Nature damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing [ 403 [ 463 + 36.8% of AP ] Nature damage and [ 256 [ 294 + 23.4% of AP ] healing to all targets within 10 yards.
  • Zen Sphere: Detonate (Mistweaver) Forms a Zen Sphere above the target, healing the target for [ 99 [ 114 + 10.8% of AP ] and dealing [ 99 [ 114 + 9% of AP ] Nature damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing [ 403 [ 463 + 36.8% of AP ] Nature damage and [ 256 [ 294 + 28.1% of AP ] healing to all targets within 10 yards.

Talents

  • Chi Brew (Brewmaster) Instantly restores all of your Chi, and generates 10 stacks of Elusive Brew. Instantly restores 2 Chi, and generates 5 stacks of Elusive Brew. Maximum 2 charges.
  • Chi Brew (Mistweaver) Instantly restores all of your Chi, and generates 3 stacks of Mana Tea. Instantly restores 2 Chi, and generates 2 stacks of Mana Tea. Maximum 2 charges.
  • Chi Brew (Windwalker) Instantly restores all of your Chi, and generates 3 stacks of Tigereye Brew. Instantly restores 2 Chi, and generates 2 stacks of Tigereye Brew. Maximum 2 charges.
  • Chi Brew 1.5 min cooldown.
  • Chi Burst (Brewmaster, Windwalker) You summon a torrent of Chi energy and hurl it forward, up to 40 yds, dealing [ 121% [ 1,325 + 121% of AP ] Nature damage to all enemies, and [ 1,095 + AP ] healing to all allies in its path.
  • Chi Burst (Mistweaver) You summon a torrent of Chi energy and hurl it forward, up to 40 yds, dealing [ 121% [ 1,325 + 121% of AP ] Nature damage to all enemies, and [ 1,095 + 120% of AP ] healing to all allies in its path.
  • Rushing Jade Wind 2 sec cooldown.
  • Zen Sphere (Brewmaster, Windwalker) Forms a Zen Sphere above the target, healing the target for [ 99 [ 114 + 9% of AP ] and dealing [ 99 [ 114 + 9% of AP ] Nature damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing [ 403 [ 463 + 36.8% of AP ] Nature damage and [ 256 [ 294 + 23.4% of AP ] healing to all targets within 10 yards.
  • Zen Sphere (Mistweaver) Forms a Zen Sphere above the target, healing the target for [ 99 [ 114 + 10.8% of AP ] and dealing [ 99 [ 114 + 9% of AP ] Nature damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing [ 403 [ 463 + 36.8% of AP ] Nature damage and [ 256 [ 294 + 28.1% of AP ] healing to all targets within 10 yards.

Mistweaver

  • Mana Tea Restores 4% Restores 3% of your maximum mana per stack of Mana Tea active. Mana Tea must be channeled, lasting 1 0.5 sec per stack. Cancelling the channel will not waste stacks. Requires Serpent Stance. Monk - Mistweaver Spec. Instant (Channeled).
  • Renewing Mist You surround the target with healing mists, restoring [ 2,266 + 10.7% of Spell Power ] health every 2 sec for 18 sec. Generates 1 Chi. Each time Renewing Mist heals, it also travels to the closest nearby injured friendly target within 20 yards, up to 2 times. Requires Serpent Stance. Monk - Mistweaver Spec. 5.85% of Base Mana. 40 yd range. Instant. 8 sec cooldown.
  • Soothing Mist Heals the target for [ 22,208 + 17.92% of Spell Power ] over 8 sec. When you heal with Soothing Mist, you have a 30% chance to generate 1 Chi. Requires Serpent Stance. Monk - Mistweaver Spec. 1% 3% of Base Mana, plus 1% per sec. 40 yd range. Instant (Channeled).

Major Glyphs

  • Glyph of Detox Detox heals your target for 0% 5% when it successfully removes a harmful effect. Major Glyph.
  • Glyph of Nimble Brew Clearing an effect with Nimble Brew heals you for 0% 10% of your maximum health. Major Glyph.

ipaladins.gif
Paladin (Forums, Talent Calculator)


  • Sanctity of Battle (Protection) Melee haste effects lower the cooldown and global cooldown of your Holy Shock, Judgment, Crusader Strike, Hammer of the Righteous, Consecration, Holy Wrath, Avenger's Shield, Shield of the Righteous, and Hammer of Wrath.
  • Sanctity of Battle (Retribution) Melee haste effects lower the cooldown and global cooldown of your Holy Shock, Judgment, Crusader Strike, Hammer of the Righteous, Exorcism, and Hammer of Wrath.
  • Sanctity of Battle Retribution: Melee haste effects lower the cooldown and global cooldown of your Holy Shock, Judgment, Crusader Strike, Hammer of the Righteous, Exorcism, and Hammer of Wrath.

Holy

  • Mastery: Illuminated Healing Your non-periodic Your healing spells also place an absorb shield on your target for 10% of the amount healed lasting 15 sec. Does not trigger from healing caused by Beacon of Light. Paladin - Holy Spec.

Major Glyphs

  • Glyph of Devotion Aura Devotion Aura no longer affects party or raid members, but the cooldown is reduced by [ 0.001 * -s1 ] sec. Major Glyph. 60 sec. Major Glyph.

ipriests.gif
Priest (Forums, Talent Calculator)

Talents

  • Angelic Feather Place a feather at the target location. If allies walk through it, they gain 80% increased movement speed for 6 sec. Only 3 feathers can be placed at one time. Accumulates an additional charge once every 10 sec. Maximum 3 charges. Priest - LvL 30 Talent. 40 yd range. Instant.

Holy

  • Lightspring Creates a Holy Lightspring. Every 1 sec the Lightspring Lightwell. Every 1 sec the Lightwell will attempt to heal party and raid members lower than 50% health for [ 17,205 + 55.3% of Spell Power ] over [ 5,735 + 55.3% of Spell Power ] every 2 for 6 sec. Attacks done to the target equal to 30% of your total health will cancel the effect. Lightspring Lightwell lasts for 3 min or until 15 heals are expended. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Holy Spec. 5.4% of Base Mana. 40 yd range. 0.5 sec cast. 3 min cooldown.

Major Glyphs

  • Glyph of Lightwell Transforms your Lightspring into a Lightwell. Lightwell Creates a Holy Lightwell. Friendly players can click the Lightwell to restore [ 17,205 + 165.9% of Spell Power ] health over 6 sec. Attacks done to you equal to 30% of your total health will cancel the effect. Lightwell lasts for 3 min or 15 charges. Major Glyph. Your Lightwell no longer automatically heals nearby targets, but can be clicked by players to restore [ 8,603 + 83% of Spell Power ] health every 2 for 6 sec. Major Glyph.

irogues.gif
Rogue (Forums, Talent Calculator)

Combat

  • Adrenaline Rush Increases your Energy regeneration rate by 100% and your melee attack speed by 20% for 15 sec. While Adrenaline Rush is active, the global cooldown of Sinister Strike, Revealing Strike, Eviscerate, Slice and Dice, and Rupture reduced by 0.2 sec Rogue - Combat Spec. Instant. 3 min cooldown.

ishamans.gif
Shaman (Forums, Talent Calculator)

Talents

  • Totemic Restoration When a totem is replaced or destroyed before its duration expires naturally, its cooldown is reduced in proportion to the lost duration, up to a maximum of 50% of the full cooldown. Shaman - LvL 45 Talent. Summoning a second totem of the same element no longer causes the first totem to be destroyed. Only one totem may benefit from this effect at a time. Shaman - LvL 45 Talent.

Elemental

  • Thunderstorm You call down a bolt of lightning, energizing you and damaging nearby enemies within 10 yards. Restores 15% 60% mana to you and deals [ 1,816 + 57.1% of Spell Power ] Nature damage to all nearby enemies, reducing their movement speed by 40% for 5 sec and knocking them back 20 yards. This spell is usable while stunned. Shaman - Elemental Spec. Instant. 45 sec cooldown.

Major Glyphs

  • Glyph of Frost Shock Increases Decreases the cooldown incurred by your Frost Shock by 2 sec. Major Glyph.
  • Glyph of Purging Successfuly Successfully Purging a target now grants a stack of Maelstrom Weapon. Major Glyph.

iwarlocks.gif
Warlock (Forums, Talent Calculator)


  • Soul Swap (Affliction) For 6 For 3 sec afterwards, the next target you cast Soul Swap: Exhale on will be afflicted by the copied Shadow damage-over-time effects.
  • Soul Swap (Demonology, Destruction) For 6 For 3 sec afterwards, the next target you cast Soul Swap: Exhale on will be afflicted by the copied Shadow damage-over-time effects.

Talents

  • Harvest Life Affliction: Drains the life from all enemies within 15 yards of the target, causing [ 187 + 17.5% of Spell Power ] Shadow damage and restoring 3-4.5% of the caster's total health every 1 sec. Lasts 6 sec. Replaces Drain Life. Soulburn: Healing increased by 33%. Demonology: Drains the life from all enemies within 15 yards of the target, causing [ 187 + 17.5% of Spell Power ] Shadow damage and restoring 3-4.5% of the caster's total health every 1 sec. Lasts 6 sec. Replaces Drain Life. Generates 10 Demonic Fury per second plus 3 Demonic Fury per second on secondary targets.|r Destruction: Drains the life from all enemies within 15 yards of the target, causing [ 187 + 17.5% of Spell Power ] Shadow damage and restoring 3-4.5% of the caster's total health every 1 sec. Lasts 6 sec. Replaces Drain Life. Warlock - LvL 15 Talent. 1% of Base Mana, plus 1% per sec / 30 Demonic Fury, plus 30 per sec. 40 yd range. Instant (Channeled). Increases the damage of your Drain Life spell by 50% and the healing of your Drain Life spell by 150%. Warlock - LvL 15 Talent. 40 yd range.

Affliction

  • Soul Swap (Affliction) For 6 For 3 sec afterwards, the next target you cast Soul Swap: Exhale on will be afflicted by the copied Shadow damage-over-time effects.
  • Soul Swap (Demonology, Destruction) For 6 For 3 sec afterwards, the next target you cast Soul Swap: Exhale on will be afflicted by the copied Shadow damage-over-time effects.

Major Glyphs

  • Glyph of Drain Life Increases the healing of your Drain Life by 30%. Increases the healing from Harvest Life generated by your primary target by 20%. Major Glyph. Major Glyph.
  • Glyph of Imp Swarm Teaches you the ability Imp Swarm. Requires Demonology. Imp Swarm Summons 5 4 Wild Imps from the Twisting Nether to attack the target. The Wild Imps passive effect is disabled while Imp Swarm is on cooldown. Imp Swarm's cooldown is reduced by spell haste. Also increases Wild Imp's cooldown by 4 sec. Major Glyph.
  • Glyph of Unending Resolve The damage reduction of Unending Resolve is reduced by 20%, but the cooldown is reduced by [ 0.010 * s2 ] sec. Major Glyph. 60 sec. Major Glyph.

iwarriors.gif
Warrior (Forums, Talent Calculator)

Talents

  • Storm Bolt Hurl your weapon at an enemy, causing 125% weapon damage and stunning the target for 3 4 sec. Deals 500% weapon damage to targets that are permanently immune to stuns. Requires Melee Weapon. Warrior - LvL 90 Talent. 30 yd range. Instant. 30 sec cooldown.

Arms

  • Slam Arms: Slams the opponent, causing 220% weapon damage plus 2,193 to that target. Causes an additional 10% damage to targets affected by your Colossus Smash. While Sweeping Strikes is active, 35% of damage dealt by Slam will also hit all all other enemies within 2 yards, Fury: Slams the opponent, causing 220% weapon damage plus 2,193 to that target, and 35% of that damage to all other enemies within 2 yards. Causes an additional 10% damage to targets affected by your Colossus Smash. Protection: Slams the opponent, causing 220% weapon damage plus 2,193 to that target, and 35% of that damage to all other enemies within 2 yards. Requires Melee Weapon. Warrior - Arms Spec. 20 Rage. Melee range. Instant.

Protection

  • Shield Block Raise your shield, blocking every melee attack against you for 6 sec. These blocks can be critical blocks. Maximum 2 charges. Requires Shields. Warrior - Protection Spec. 60 Rage. Instant. 1.5 sec cooldown.

Professions
Inscription


Leatherworking


Raid & Dungeon Abilities

  • Acid Breath Inflicts 400,000 Inflicts 0 Nature damage in a frontal cone. The acid coats the armor of enemies, reducing its effectiveness by 20% per stack. 45 yd range. Instant. 3 sec cast.
  • Alchemical Mastery (New) Lobs a Mantid bomb at a random player inflicting 0 Fire damage and 0 Fire damage every 1 sec, sending it into a state of panic for 5 sec. Unlimited range. 3 sec cast.
  • Amber Blast Inflicts 150,000 Inflicts 0 Physical damage to a random player. Unlimited range. 2 sec cast. 3 sec cast.
  • Ancient Miasma An ancient miasma fills the room, absorbing all healing received and creating a shield that absorbs damage equal to the amount of healing absorbed, up to a cap of 100% of max health. In addition, the miasma inflicts 30,000 0 Shadow damage every 2 seconds. Instant. 3 sec cast.
  • Animated Strike Drains some of the life essence from players, knocking them back and inflicting 100,000 75,000 Shadow damage and forming a stone statue from that essence. These statues frequently strike the ground, inflicting 150,000 Physical damage and stunning targets in a frontal cone for 2 sec. These statues remain until killed. 15 yd range. 3 sec cast.
  • Blade of the Hundred Steps Imbues all players of the tank role in the current quadrant of this warehouse with a boon. Attacks have a chance to call down a bolt of lightning, inflicting 261,438 324,479 Nature damage to enemies within 4 yards and stun them for 2 sec. This effect bypasses a creature's immunity to stuns and has a 10 15-second cooldown. Unlimited range. Instant.
  • Blaze of Gory Wildfire The caster explodes, dealing 400,000 Fire damage. 15 yd range. Instant. to enemies within 15 yards. 15 yd range. Instant.
  • Blazing Charge Charges a distant target, inflicting 150,000 Fire damage to enemies within 5 250,000 Nautre damage to enemies within 7 yards of that target and leaves behind a trail of flame, inflicting 150,000 Fire wind, inflicting 150,000 Nature damage every second for 30 sec. Unlimited range. Instant.
  • Blazing Charge Charges a distant target, inflicting 150,000 Fire damage to enemies within 5 250,000 Nautre damage to enemies within 7 yards of that target and leaves behind a trail of flame, inflicting 150,000 Fire wind, inflicting 150,000 Nature damage every second for 30 sec. Unlimited range. Instant. 5 sec cooldown.
  • Blood Rage Rage fills Malkorok, causing each melee attack to inflict 3,150,000 0 Physical damage, split among all enemies hit. Blood Rage causes Malkorok to lose 5 rage every second and ends when he no longer has any rage. 100 yd range. Instant. 3 sec cast.
  • Brutal Hemorrhage (New) Inflicts 30% of the target's health as Physical damage and 125,000 every 3 sec for 10 sec. In addition, healing upon the target is reduced by 50%. Melee range. Instant.
  • Burst of Corruption Inflicts 0 Shadow damage to all enemies within 15. yards. 15 yd range. 3 sec cast.
  • Claw of Burning Anger Imbues all players of the damage dealer role in the current quadrant of this warehouse with a boon. Attacks have a chance to damage a target for 145,242 144,212 Fire damage. This effect has a 5-second cooldown. Unlimited range. Instant.
  • Corrosive Blast Inflicts 400,000 Inflicts 600,000 Shadow damage and increases Shadow damage taken by 100% for 30 sec. Stacks. Unlimited range. Instant.
  • Corrosive Blood Inflicts 40,000 Inflicts 0 Nature damage initially, and then 20,000 0 Nature damage every 2 seconds. 300 yd range. Instant. Limited to 4 targets. 300 yd range. 3 sec cast.
  • Corruption Kick Spins rapidly in a circle, rooting himself and inflicting 0 Physical damage to targets within 10 yards every second for 4 sec. Additionally torments targets struck, inflicting 0 Shadow damage every two seconds for 6 sec. Unlimited range. 3 sec cast.
  • Corruption Kick Spins rapidly in a circle, rooting himself and inflicting 0 Physical damage to targets within 10 yards every second for 4 sec. Additionally torments targets struck, inflicting 0 Shadow damage every two seconds for 6 sec. Unlimited range. 3 sec cast.
  • Crimson Reconstitution Sprays pools of anima around nearby units for 10 45 sec. Any targets which remain in the void are healed for 5% 10% of their maximum health every second. Unlimited range. Instant.
  • Crushing Swipe Causes 600,000 Physical damage to all creatures within a 15 cone. 20 yd range. 1 sec cast (Channeled). Causes 0 Physical damage to all enemies in a 15 yard cone. 20 yd range. 3 sec cast (Channeled).
  • Deafening Screech Inflicts 300,000 Sonic damage all enemies and interrupts spellcast. 100 Mana. Instant. Inflicts 0 Physical damage to all enemies and interrupts spellcasting for 2 sec. 100 Mana. 3 sec cast.
  • Demonic Volley (New) Ushers the power of his inner demon, inflicting 150,000 Shadow damage to all nearby players. Unlimited range. Instant (Channeled). 3 sec cooldown.
  • Desecrated Inflicts 100,000 Shadow damage ever every 1 sec. Unlimited range. Instant.
  • Detonate! Inflicts 225,000 Inflicts 0 Fire damage to nearby units, knocking them back and killing the caster. Instant. 3 sec cast.
  • Eminence When the Monk deals damage, she will heal equal to 150% of the damage done. Instant. dealt. Instant.
  • Enrage Periodically enrages, increasing damage done by 200%, size by 75%, but decreasing movement speed by 50%. Instant. 5 sec cooldown. but decreasing movement speed by 75%. While enraged, attacks have a chance to shatter the armor of his target, decreasing their armor by $148,510% for 60 sec. This effect stacks. Instant. 5 sec cooldown.
  • Fearsome Roar Inflicts 200,000 Sonic Inflicts 0 Physical damage in a frontal cone. The roar incites terror in the heart of enemies, causing them to take 50% more damage per stack. 45 yd range. Instant. 3 sec cast.
  • Fire Storm Fires a rocket barrage that inflicts 10,000 0 Fire damage every 0.75 sec. to random enemies 45 yd range. Instant. 100 yd range. 3 sec cast.
  • Flame Coating Deals 50,000 Nature damage. 100 yd range. Instant. Fire damage. 100 yd range. 3 sec cast.
  • Forbidden Magic Inflicts 50,000 Inflicts 130,000 Arcane damage every second while channeling. Unlimited range. Instant.
  • Fracture (New) Smashes the ground with his mighty blade. This strike is so powerful that it inflicts 150,000 Nature damage to all nearby players. Instant (Channeled). 3 sec cooldown.
  • Fracture Unlimited range. Instant. Inflicts 5% of the target's health every 0.5 seconds. Unlimited range. Instant.
  • Freezing Breath Inflicts 200,000 Inflicts 0 Frost damage in a frontal cone. After 5 stacks, the target will be frozen in a tomb of ice. 45 yd range. Instant. 3 sec cast.
  • Grapple The Pterrordax grabs a nearby player and lifts them up to great heights before letting them go. The target takes 15,000 Bleed 0 Physical damage every 3 seconds until they are dropped. Unlimited range. Instant. 3 sec cast.
  • Ground Slam Korvok Kovok slams into the ground causing 75,000 damage to all players within 25 yards. In addition all players are knocked Physical damage to all players within 15 yards and knocking them back. 25 yd range. 1 sec cast.
  • Icy Blood Inflicts 120,000 Frost damage to random enemies. After 5 stacks, the target will be frozen in a tomb of ice. This ability respects line-of-sight checks. 45 yd range. Instant. Limited to 4 targets. 45 yd range. Instant.
  • Imploding Energy Energy arcs off of Malkorok, creating an implosion that inflicts 510,000 450,000 Shadow damage to all enemies within 5 yards after 4 sec. If the implosion does not hit an enemy, it instead explodes for 510,000 Shadow damage to all enemies within 200 yards. Instant.
  • Imploding Energy Energy arcs off of Malkorok, creating an implosion that inflicts 510,000 450,000 Shadow damage to all enemies within 5 yards after 4 sec. If the implosion does not hit an enemy, it instead explodes for 510,000 Shadow damage to all enemies within 200 yards. Instant.
  • Jade Tempest (New) Combines the immense power of Jade Flame with the destructive force of Thunder, inflicting 150,000 Firestorm damage to all nearby players. Unlimited range. 1.5 sec cast (Channeled). 3 sec cooldown.
  • Jealousy Deals 0 Shadow damage to all enemies every 3 sec. In addition, all players take 5% more Shadow damage for 5 sec seconds. This effect stacks. 3 sec cast.
  • Lacerating Bite Causes 50,000 Bleeding Causes 0 Physical damage every 2 seconds for 15 sec. Stacks. 20 yd range. Instant. 3 sec cast.
  • Mogu Rune of Power Etches a rune of power on the ground under nearby units for 15 45 sec. Any targets which remain on the rune gain increased melee, ranged, and spell haste by 100%. Unlimited range. Instant.
  • Molten Fist (New) Unleashes his burning fists, slinging orbs of flame at nearby opponents, inflicting 150,000 Fire damage. Unlimited range. Instant (Channeled). 3 sec cooldown.
  • Overconfidence 3 sec cast. Arrogance fills the player with Overconfidence increasing the amount of damage the player deals by 5% as well as dealing 0 Shadow damage to the player. The player also gains stacks of Growing Overconfidence which increases the effect of Overconfidence by 10% per stack. Standing next to an ally will cause them to gain Overconfidence, but reset your stacks of Growing Overconfidence to zero. 3 sec cast.
  • Path of Blossoms Charges a distant target, leaving behind a trail of fiery blossoms which on contact, inflicting inflict 150,000 Fire damage to enemies within 3 yards. These blossoms linger for 30 sec. Casts Mass Paralysis upon reaching the distant target's location, stunning any remaining targets within 3 yards for 6 sec. Unlimited range. Instant.
  • Rage of the Empress Rallies nearby friendly targets, increasing all damage dealt by 100%, divided evenly amongst all targets. Unlimited range. Instant. 50% for 30 sec. Unlimited range. Instant.
  • Rend Inflicts Physical damage to an enemy every 3 sec. for 15 sec. Melee range. Instant. 3 sec cast.
  • Residue Applies a thick layer of restorative amber residue to nearby friendly targets, healing them for 300,000 health every 3 sec., divided evenly amongst all targets. Unlimited range. Instant. 150,000 health every 3 sec. Unlimited range. Instant.
  • Return to Stone Drains some of the life essence from players, knocking them back and inflicting 100,000 75,000 Shadow damage and forming a stone statue from that essence. These statues frequently strike the ground, inflicting 150,000 Physical damage and stunning targets in a frontal cone for 2 sec. These statues remain until killed. Unlimited range. Instant.
  • Scorching Breath Inflicts 200,000 Inflicts 0 Fire damage in a frontal cone. The flames sear enemy flesh, causing 75,000 Fire damage every 2 seconds. 45 yd range. Instant. 3 sec cast.
  • Screeching Howl The pterrordax lets out an ear piercing scream dealing 150,000 Sonic damage. 15 yd range. 1 sec cast. 0 Physical damage. 15 yd range. 3 sec cast.
  • Seismic Slam Malkorok slams the ground, inflicting 0 500,000 Physical damage in a 5 yard area around a random enemy. In addition, anyone hit by Seismic Slam is knocked into the air. 100 yd range. Instant.
  • Sha Nova 3 sec cast. Inflicts 0 Shadow damage to all enemies within 50 yards. 50 yd range. 3 sec cast.
  • Shattered Armor (New) Periodically enrages, increasing damage done by 200% but decreasing movement speed by 75%. While enraged, attacks have a chance to shatter the armor of his target, decreasing their armor by $148,510% for 60 sec. This effect stacks. Unlimited range. Instant.
  • Shear Inflicts 150,000 Inflicts 325,000 Nature damage and inflicts an additional 75,000 100,000 Nature damage every second for 6 sec. Melee range. Instant. 5 sec cooldown.
  • Shock Pulse A mighty seismic eruption knocks enemies back. and inflicts 75,000 Nature damage. 4 sec cast. 3 sec cooldown.
  • Shockwave Missile Launches a missile that sends a barrage of drills in expanding rings of seismic energy, inflicting 225,000 0 Nature damage to all players caught within each ring. Instant.
  • Shockwave Missile Launches a missile that sends a barrage of drills in expanding rings of seismic energy, inflicting 225,000 0 Nature damage to all players caught within each ring. 3.5 sec cast. 3 sec cast.
  • Shockwave Missile Launches a missile that sends a barrage of drills in expanding rings of seismic energy, inflicting 225,000 0 Nature damage to all players caught within each ring. 3.5 sec cast. 3 sec cast.
  • Shockwave Missile Launches a missile that sends a barrage of drills in expanding rings of seismic energy, inflicting 225,000 0 Nature damage to all players caught within each ring. 3.5 sec cast. 3 sec cast.
  • Shockwave Missile Launches a missile that sends a barrage of drills in expanding rings of seismic energy, inflicting 225,000 0 Nature damage to all players caught within each ring. 3.5 sec cast. 3 sec cast.
  • Shockwave Missile Launches a missile that sends a barrage of drills in expanding rings of seismic energy, inflicting 225,000 0 Nature damage to all players caught within each ring. 3.5 sec cast. 3 sec cast.
  • Shockwave Missile Launches a missile that sends a barrage of drills in expanding rings of seismic energy, inflicting 225,000 0 Nature damage to all players caught within each ring. Instant.
  • Shockwave Missile Launches a missile that sends a barrage of drills in expanding rings of seismic energy, inflicting 225,000 0 Nature damage to all players caught within each ring. 3.5 sec cast. 3 sec cast.
  • Shredding Blast (New) Fires a ball of Napalm at the enemy's destination that does 150,000 Fire damage on impact and leaves a pool of burning Napalm. 300 yd range. Instant.
  • Staff of Resonating Water Imbues all players of the healer role in the current quadrant of this warehouse with a boon. Heals have a chance to create a wave of force that contains 150,000 healing energy. which travels forward 40 yards. Any friendly targets in the wave's path consume healing energy based on their missing health. This effect has an 8-second cooldown. The wave also damages enemies for 348,582 276,888 Nature damage. After 2 sec or once all healing energy has been consumed, the wave dissipates. Unlimited range. Instant.
  • Staff of Resonating Water Imbues all players of the healer role in the current quadrant of this warehouse with a boon. Heals have a chance to create a wave of force that contains 150,000 healing energy. which travels forward 40 yards. Any friendly targets in the wave's path consume healing energy based on their missing health. This effect has an 8-second cooldown. The wave also damages enemies for 348,582 276,888 Nature damage. After 2 sec or once all healing energy has been consumed, the wave dissipates. Unlimited range. Instant.
  • Sundering Blow Inflicts 600,000 Inflicts 0 Physical damage and sunders the target's armor, reducing armor by 10% for 60 sec. Generates 5 rage per stack of Sundering Blow on the target. Melee range. Instant. 3 sec cast.
  • Swirl Zone Creates 5 Causes five torrents of Sha infused water to spring forth from the Defender. Touching the spouts causes 0 Frost damage and knocks the target into the air. Unlimited range. 3 sec cast.
  • Throw Explosives Tosses Tosses specialized mantid bombs at enemies that immediately explode for 85,000 Fire Physical damage to targets within 3 yards. Unlimited range. Instant.
  • Umbral Tempest Summons a tempest that inflicts 10,000 0 Nature damage every 0.75 sec. to random enemies. 45 yd range. Instant. 100 yd range. 3 sec cast.
  • Vengeful Strikes Rook Stonetoe enters an offensive stance, stunning his target and inflicting 34% weapon 180,000 physical damage in a frontal cone twice per second for 3 sec. Unlimited range. Instant.
  • Watery Asphyxiation A bubble of water wraps around the target's head inflicting 150,000 Frost damage every 1 2 seconds and stunning the target for 10 sec. Limited to 2 targets. Unlimited range. 2 sec cast.
  • Whirling Corruption Unlimited range. Instant. Inflicts 75,000 Shadow damage to nearby enemies. The damage inflicted decreases the farther away an enemy is from Garrosh. Unlimited range. Instant.
  • Windstorm Rapidly spins, inflicting 150,000 Nature damage to nearby enemies for 9 sec. Unlimited range. Instant. Creates a torrent of wind that moves around in a spiral. Colliding with the torrent inflicts 250,000 Nature damage. The torrent lasts for 12 sec and increases in speed over time. Unlimited range. Instant.
  • Wrecking Ball Any player caught between the Starving Yeti and it's destination is dealt 300,000 Physical damage. The target is also knocked away by the force of the beast. Unlimited range. Instant. The Starving Yeti inflicts 0 Physical damage and knocks back all players in its path. Unlimited range. 3 sec cast.





More...
 
Top