Patch 5.4 PTR - Build 17271

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Patch 5.4 PTR - Build 17271
Build 17271 will be deployed to the PTR realms soon.

New Icons



New Music






Achievement Changes
Originally Posted by MMO-Champion
Collect
Pet Battles


Pandaria
Exploration

  • A Bone Apart (New) Help Tomb "Tom" Bone Apart find his body in the Cavern of Lost Spirits on Timeless Isle. 10 points.

Player vs. Player


Rated Battleground
Player vs. Player







Spell Changes
Originally Posted by MMO-Champion
Item Set Bonuses


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Death Knight (Forums, Talent Calculator)

Talents

  • Blood Tap Each damaging Each Death Coil, Frost Strike, or Rune Strike generates 2 Blood Charges, up to a maximum of 12 charges. Blood Tap consumes 5 Blood Charges to activate a random fully-depleted rune as a Death Rune. Death Knight - LvL 75 Talent. Instant.

Blood

  • Vengeance Each time you take damage, you gain 2% 1.5% of the unmitigated damage taken as attack power for 20 sec. Death Knight - Blood Spec.

Minor Glyphs

  • Glyph of Death's Embrace Your Death Coil refunds 20 Runic Power when used to heal an allied minion. Minor Glyph. but will no longer trigger Blood Tap when used this way. Minor Glyph.

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Druid (Forums, Talent Calculator)



Talents

  • Dream of Cenarius The Emerald Dream grants a benefit which varies by your combat specialization. Balance Increases healing from Healing Touch by 20% and casting Healing Touch increases the damage bonus of your next Eclipse by 10%. Feral Increases healing from Healing Touch by 20% and casting Healing Touch causes your next two melee abilities to deal 25% additional damage. Guardian Increases healing from Healing Touch by 20% Critical Strike chance of Mangle (Bear) by 10%, and your Mangle (Bear) critical strikes have a 45% 40% chance to make your next Healing Touch or Rebirth instant, free, and castable in all forms. If Healing Touch is cast, its heal is increased by your Attack Power instead of your and benefit from Attack Power instead of Spell Power. Restoration Increases Wrath damage by 20% and your Wrath spell causes a nearby ally to be healed for 100% of the damage done. Druid - LvL 90 Talent.

Guardian

  • Thick Hide Increases the armor bonus of Bear Form to 330%, reduces all magical damage taken by 25%, reduces all physical damage taken by 12%, and reduces the chance you'll be critically hit by attacks by 6%. Druid - Guardian Spec. Also reduces the cooldown on Barkskin by 30 sec. Druid - Guardian Spec.
  • Vengeance Each time you take damage while in Bear Form, you gain 2% 1.5% of the unmitigated damage taken as attack power for 20 sec. Entering Cat Form will cancel this effect. Druid - Guardian Spec.

Restoration

  • Wild Mushroom Grow a magical mushroom with 5 health at the target ally's location. After 6 sec, the mushroom will become invisible. The mushroom grows larger as it accumulates healing power from 100% of overhealing done by your Rejuvenation, up to a maximum of 200% of your health in bonus healing. Recasting Wild Mushroom will move the Mushroom without losing this accumulated healing. Wild Mushroom: Bloom can consume your Mushroom to heal nearby allies. Only 1 mushroom can be placed at a time. Can be cast in Tree of Life Form, Moonkin Form. Druid - Restoration Spec. 40 yd range. Instant.3 sec cooldown.

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Hunter (Forums, Talent Calculator)

Survival

  • Black Arrow Fires a Black Arrow at the target, dealing [ 1,570 + 12.6% of AP ] damage over 20 sec. Black Arrow shares a cooldown with other Fire Trap spells. Requires Ranged Weapon. Hunter - Survival Spec. 35 Focus. 40 yd range. Instant. 30 sec cooldown.

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Mage (Forums, Talent Calculator)

Major Glyphs

  • Glyph of Splitting Ice Your Ice Lance and Icicles now hit 1 additional targets target for 50% damage. Major Glyph.

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Monk (Forums, Talent Calculator)


  • Gift of the Serpent You form a Healing Sphere out of healing mists at the target location for 60 sec. If allies walk through it, they consume the sphere, healing themselves for 9,986. Maximum of 3 Healing Spheres can be active by the Monk at any given time You have a 10% chance when you heal to summon a Healing Sphere nearby an injured ally for 30 sec. Allies who walk through the sphere will be healed for 9,986. If the Healing Sphere expires before being used, an ally nearby within 6 yards of the sphere will be healed for 50% of the effect. Unlimited range. Instant.

Talents

  • Invoke Xuen, the White Tiger Invokes the White Tiger Celestial, summoning an effigy at the command of the caster. The effigy will assist you, attacking your primary target and also inflicting tiger lightning every 1 sec to 3 nearby enemies within 10 yards dealing [ 50.5% of AP ] damage over until cancelled [ 321 + 50.5% of AP ] damage. Lasts for 45 sec. Brewmaster Xuen will also taunt the target, forcing it to attack him. Monk - LvL 90 Talent. 40 yd range. Instant. 3 min cooldown.
  • Ring of Peace Forms a sanctuary around the friendly target, instantly silencing and disarming all enemies for 4 sec. In addition, enemies who attack or cast spells on allies within the ring of peace within the Ring of Peace who attack or cast harmful spells will be disarmed and silenced for an additional 4 sec. Ring of Peace lasts for 8 sec. Monk - LvL 60 Talent. 40 yd range. Instant. 45 sec cooldown.

Brewmaster

  • Vengeance Each time you take damage, you gain 2% 1.5% of the unmitigated damage taken as attack power for 20 sec. Monk - Brewmaster Spec.

Mistweaver

  • Revival Instantly heals all party and raid members within 100 yards for [ 13,684 + 500% [ 9,579 + 350% of Spell Power ], and clears them of any harmful Magical, Poison and Disease effects. Requires Serpent Stance. Monk - Mistweaver Spec. 7.7% of Base Mana. Instant. 3 min cooldown.

Windwalker

  • Storm, Earth, and Fire The Monk splits, summoning an elemental spirit to attack the target. The Monk can split into up to 2 elemental spirits at a time. The spirits will attack their targets and mirror your damaging abilities. However, for each elemental spirit summoned the Monk's own damage will be reduced. 1 Spirit Summoned - Monk and spirit deal 60% 75% of the Monk's normal damage. 2 Spirits Summoned - Monk and spirits deal 45% 60% of the Monk's normal damage. The elemental spirits will last until the Monk cancels the effect or their target dies or is otherwise unavailable. Monk - Windwalker Spec. 10 Energy. 40 yd range. Instant.

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Paladin (Forums, Talent Calculator)


  • Beacon of Light The target becomes a Beacon of Light to all party and raid members within 0 to 60 yards. Only one target can be the Beacon of Light at a time. Beacon of Light Your Holy Light will also heal the Beacon for 100% of the amount healed. Your Holy Radiance, Light of Dawn, Light's Hammer, and Holy Prism will heal for 15% of the amount healed. All other heals will heal for 50% of the amount healed. 60 yd range. Instant.

Talents

  • Sacred Shield Protects the target with a shield of Holy Light for 30 sec. The shield absorbs up to [ 343 + 117% [ 240 + 81.9% of Holy Spell Power ] damage every 6 sec. Can be active only on one target at a time. Limited to 1 target. Paladin - LvL 45 Talent. 40 yd range. Instant. 6 sec cooldown.
  • Selfless Healer (Protection, Retribution) Your successful Judgments generate a charge of Holy Power and reduce the cast time and mana cost of your next Flash of Light by 35% per stack and improves its effectiveness by 20% per stack when used to heal others.

Holy

  • Beacon of Light The target becomes a Beacon of Light to all party and raid members within 0 to 60 yards. Only one target can be the Beacon of Light at a time. Beacon of Light Your Holy Light will also heal the Beacon for 100% of the amount healed. Your Holy Radiance, Light of Dawn, Light's Hammer, and Holy Prism will heal for 15% of the amount healed. All other heals will heal for 50% of the amount healed. Paladin - Holy Spec. 60 yd range. Instant. 3 sec cooldown.

Protection

  • Vengeance Each time you take damage, you gain 2% 1.5% of the unmitigated damage taken as attack power for 20 sec. Paladin - Protection Spec.

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Priest (Forums, Talent Calculator)


  • Shadow Word: Death (Shadow) If the target does not die, the cooldown is reset, but this additional Shadow Word: Death does not grant a Shadow Orb. This effect has a 7.5 sec cooldown.

Shadow

  • Shadowy Apparitions When you deal critical periodic damage with your Shadow Word: Pain, you also create a shadowy version of yourself that floats towards the target and deals 0 [ 393 + 37.5% of Spell Power Shadow damage. Priest - Shadow Spec.

Major Glyphs

  • Glyph of Shadow Word: Death Your Shadow Word: Death can now be cast at any time, but deals 25% 14% damage against targets above 20% health. Casting Shadow Word: Death now also does damage to you equivalent to the damage it would do to an enemy above 20% health. Major Glyph.

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Rogue (Forums, Talent Calculator)


  • Evasion Increases your dodge chance by 100% for 15 sec. Instant. 3 min cooldown. 10 sec. Instant. 2 min cooldown.

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Warlock (Forums, Talent Calculator)

Demonology

  • Wild Imps Every 20 sec, you gain Demonic Calling, causing your Shadow Bolt, Soul Fire, and Touch of Chaos hits to summon a Wild Imp from the Twisting Nether. Each Wild Imp will cast 10 Firebolts before departing. Each Firebolt generates 5 Demonic Fury. Warlock - Demonology Spec.

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Warrior (Forums, Talent Calculator)


  • Battle Stance An aggressive combat stance. Generates high Rage from normal melee attacks. Instant. 3 sec cooldown. 1.5 sec cooldown.
  • Berserker Stance A reckless combat stance. Generates some Rage from normal melee attacks and some Rage from damage taken. Instant. 3 sec cooldown. 1.5 sec cooldown.
  • Defensive Stance A tanking combat stance. Decreases damage taken by 25%. Significantly increases threat generation. Generates 1 Rage every 3 sec while in combat. Instant. 3 sec cooldown. 1.5 sec cooldown.
  • Intervene Run at high speed towards a party or raid member, removing all movement-impairing effects upon you, intercepting the next melee or ranged attack within 10 sec while the target remains within 25 yards. 25 yd range. Instant. 30 sec cooldown.

Protection

  • Vengeance Each time you take damage in Defensive Stance, you gain 2% 1.5% of the unmitigated damage taken as attack power for 20 sec. Requires Defensive Stance. Warrior - Protection Spec.

Racials
Pandaren

  • Inner Peace Your rested experience bonus lasts twice as long as normal. Pandaren Racial. You earn twice as much rested experience. Pandaren Racial.

Professions
Enchanting

  • Many enchants that were instant casts are now a 1.5 sec cast.

Inscription

  • Felfire Inscription Permanently adds 520 Intellect and 100 haste to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound. Inscription. Instant. Reagents: Blackfallow Ink (4). 4 sec cast. Reagents: Blackfallow Ink (4).
  • Inscription of the Earth Prince Permanently adds 780 Stamina and 100 dodge to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound. Inscription. Instant. Reagents: Blackfallow Ink (4). 4 sec cast. Reagents: Blackfallow Ink (4).
  • Lionsmane Inscription Permanently adds 520 Strength and 100 critical strike to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound. Inscription. Instant. Reagents: Blackfallow Ink (4). 4 sec cast. Reagents: Blackfallow Ink (4).
  • Master's Inscription of the Axe Permanently adds 1,200 attack power and 150 critical strike to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound. Inscription. Instant. Reagents: Snowfall Ink. 4 sec cast. Reagents: Snowfall Ink.
  • Master's Inscription of the Crag Permanently adds 600 Intellect and 150 Spirit to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound. Inscription. Instant. Reagents: Snowfall Ink. 4 sec cast. Reagents: Snowfall Ink.
  • Master's Inscription of the Pinnacle Permanently adds 600 dodge and 150 parry to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound. Inscription. Instant. Reagents: Snowfall Ink. 4 sec cast. Reagents: Snowfall Ink.
  • Master's Inscription of the Storm Permanently adds 700 spell power and 150 critical strike to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound. Inscription. Instant. Reagents: Snowfall Ink. 4 sec cast. Reagents: Snowfall Ink.
  • Swiftsteel Inscription Permanently adds 130 Agility and 25 mastery to shoulder armor. Can only be applied to your own armor, and doing so will cause it to become soulbound. Inscription. Instant. Reagents: Blackfallow Ink (4). 4 sec cast. Reagents: Blackfallow Ink (4).

Leatherworking

  • Draconic Leg Reinforcements Permanently attach draconic leg reinforcements onto your pants, increasing Strength by 285 and critical strike by 165. Draconic leg reinforcements cause the item to become soulbound. Rank 3. Instant. Reagents: Eternium Thread. 5 sec cast. Reagents: Eternium Thread.
  • Draconic Leg Reinforcements This recipe automatically improves when you reach 575 skill in Leatherworking. Permanently attach draconic leg reinforcements onto your pants, increasing Strength by 380 and critical strike by 220. Draconic leg reinforcements cause the item to become soulbound. Rank 2. Instant. Reagents: Eternium Thread. 5 sec cast. Reagents: Eternium Thread.
  • Draconic Leg Reinforcements This recipe automatically improves when you reach 500 skill in Leatherworking. Permanently attach draconic leg reinforcements onto your pants, increasing Strength by 370 and critical strike by 220. Draconic leg reinforcements cause the item to become soulbound. Rank 1. Instant. Reagents: Eternium Thread. 5 sec cast. Reagents: Eternium Thread.
  • Fur Lining - Agility This recipe automatically improves when you reach 500 skill in Leatherworking. Permanently enchant your bracers to increase Agility by 1,140. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 1. Instant. Reagents: Eternium Thread. 5 sec cast. Reagents: Eternium Thread.
  • Fur Lining - Agility Permanently enchant your bracers to increase Agility by 500. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 3. Instant. Reagents: Eternium Thread. 5 sec cast. Reagents: Eternium Thread.
  • Fur Lining - Agility This recipe automatically improves when you reach 575 skill in Leatherworking. Permanently enchant your bracers to increase Agility by 520. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 2. Instant. Reagents: Eternium Thread. 5 sec cast. Reagents: Eternium Thread.
  • Fur Lining - Intellect This recipe automatically improves when you reach 500 skill in Leatherworking. Permanently enchant your bracers to increase Intellect by 570. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 1. Instant. Reagents: Eternium Thread. 5 sec cast. Reagents: Eternium Thread.
  • Fur Lining - Intellect Permanently enchant your bracers to increase Intellect by 500. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 3. Instant. Reagents: Eternium Thread. 5 sec cast. Reagents: Eternium Thread.
  • Fur Lining - Intellect This recipe automatically improves when you reach 575 skill in Leatherworking. Permanently enchant your bracers to increase Intellect by 520. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 2. Instant. Reagents: Eternium Thread. 5 sec cast. Reagents: Eternium Thread.
  • Fur Lining - Stamina This recipe automatically improves when you reach 575 skill in Leatherworking. Permanently enchant your bracers to increase Stamina by 780. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 2. Instant. Reagents: Eternium Thread. 5 sec cast. Reagents: Eternium Thread.
  • Fur Lining - Stamina This recipe automatically improves when you reach 500 skill in Leatherworking. Permanently enchant your bracers to increase Stamina by 1,020. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 1. Instant. Reagents: Eternium Thread. 5 sec cast. Reagents: Eternium Thread.
  • Fur Lining - Stamina Permanently enchant your bracers to increase Stamina by 750. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 3. Instant. Reagents: Eternium Thread. 5 sec cast. Reagents: Eternium Thread.
  • Fur Lining - Strength Permanently enchant your bracers to increase Strength by 500. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 3. Instant. Reagents: Eternium Thread. 5 sec cast. Reagents: Eternium Thread.
  • Fur Lining - Strength This recipe automatically improves when you reach 500 skill in Leatherworking. Permanently enchant your bracers to increase Strength by 570. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 1. Instant. Reagents: Eternium Thread. 5 sec cast. Reagents: Eternium Thread.
  • Fur Lining - Strength This recipe automatically improves when you reach 575 skill in Leatherworking. Permanently enchant your bracers to increase Strength by 520. Fur Lining requires at 400 skill in Leatherworking to remain active and causes the enchanted bracers to become soulbound. Rank 2. Instant. Reagents: Eternium Thread. 5 sec cast. Reagents: Eternium Thread.
  • Heavy Leg Reinforcements This recipe automatically improves when you reach 500 skill in Leatherworking. Permanently attach heavy leg reinforcements onto your pants, increasing Stamina by 550 and dodge by 220. Heavy leg reinforcements cause the item to become soulbound. Rank 1. Instant. Reagents: Eternium Thread. 5 sec cast. Reagents: Eternium Thread.
  • Heavy Leg Reinforcements Permanently attach heavy leg reinforcements onto your pants, increasing Stamina by 430 and dodge by 165. Heavy leg reinforcements cause the item to become soulbound. Rank 3. Instant. Reagents: Eternium Thread. 5 sec cast. Reagents: Eternium Thread.
  • Heavy Leg Reinforcements This recipe automatically improves when you reach 575 skill in Leatherworking. Permanently attach heavy leg reinforcements onto your pants, increasing Stamina by 572 and dodge by 220. Heavy leg reinforcements cause the item to become soulbound. Rank 2. Instant. Reagents: Eternium Thread. 5 sec cast. Reagents: Eternium Thread.
  • Primal Leg Reinforcements This recipe automatically improves when you reach 575 skill in Leatherworking. Permanently attach primal leg reinforcements onto your pants, increasing Agility by 380 and critical strike by 220. Primal leg reinforcements cause the item to become soulbound. Rank 2. Instant. Reagents: Eternium Thread. 5 sec cast. Reagents: Eternium Thread.
  • Primal Leg Reinforcements This recipe automatically improves when you reach 500 skill in Leatherworking. Permanently attach primal leg reinforcements onto your pants, increasing Agility by 370 and critical strike by 220. Primal leg reinforcements cause the item to become soulbound. Rank 1. Instant. Reagents: Eternium Thread. 5 sec cast. Reagents: Eternium Thread.
  • Primal Leg Reinforcements Permanently attach primal leg reinforcements onto your pants, increasing Agility by 285 and critical strike by 165. Primal leg reinforcements cause the item to become soulbound. Rank 3. Instant. Reagents: Eternium Thread. 5 sec cast. Reagents: Eternium Thread.

Tailoring

  • Master's Spellthread This recipe automatically improves when you reach 550 skill in Tailoring. Permanently embroiders your pants with master's spellthread, increasing Intellect by 380 and Stamina by 320. Only the tailor's pants can be embroidered, and doing so will cause them to become soulbound. Rank 2. Instant. Reagents: Eternium Thread (2). 4 sec cast. Reagents: Eternium Thread (2).
  • Master's Spellthread Permanently embroiders your pants with master's spellthread, increasing Intellect by 285 and critical strike by 165. Only the tailor's pants can be embroidered, and doing so will cause them to become soulbound. Rank 3. Instant. Reagents: Eternium Thread (3). 4 sec cast. Reagents: Eternium Thread (3).
  • Master's Spellthread This recipe automatically improves when you reach 500 skill in Tailoring. Permanently embroiders your pants with master's spellthread, increasing spell power by 500 and Stamina by 300. Only the tailor's pants can be embroidered, and doing so will cause them to become soulbound. Rank 1. Instant. Reagents: Eternium Thread. 4 sec cast. Reagents: Eternium Thread.
  • Sanctified Spellthread This recipe automatically improves when you reach 550 skill in Tailoring. Permanently embroiders your pants with sanctified spellthread, increasing Intellect by 380 and Spirit by 220. Only the tailor's pants can be embroidered, and doing so will cause them to become soulbound. Rank 2. Instant. Reagents: Eternium Thread (2). 4 sec cast. Reagents: Eternium Thread (2).
  • Sanctified Spellthread Permanently embroiders your pants with sanctified spellthread, increasing Intellect by 285 and Spirit by 165. Only the tailor's pants can be embroidered, and doing so will cause them to become soulbound. Rank 3. Instant. Reagents: Eternium Thread (3). 4 sec cast. Reagents: Eternium Thread (3).
  • Sanctified Spellthread This recipe automatically improves when you reach 500 skill in Tailoring. Permanently embroiders your pants with sanctified spellthread, increasing spell power by 500 and Spirit by 200. Only the tailor's pants can be embroidered, and doing so will cause them to become soulbound. Rank 1. Instant. Reagents: Eternium Thread. 4 sec cast. Reagents: Eternium Thread.

Raid & Dungeon Abilities

  • Blade of the Hundred Steps Imbues all players of the tank role in the current quadrant of this warehouse with a boon. Attacks have a chance to call down a bolt of lightning, inflicting 325,000 487,000 Nature damage to enemies within 4 yards and stun them for 2 sec. This effect bypasses a creature's immunity to stuns and has a 15-second cooldown. Unlimited range. Instant.
  • Blizzard Calls down a blizzard that lasts 20 sec., inflicting 300,000 0 Frost damage every 1 sec. to all enemies in a selected area. Unlimited range. Instant. 3 sec cast.
  • Bonecracker Crack the target's bones, reducing maximum health by 25% 10% and causing the target to bleed for 40,000 Physical damage every 1 sec. Limited to 2 targets. 100 yd range. 1.5 sec cast. 3 sec cooldown.
  • Bonecracker Crack the target's bones, reducing maximum health by 25% 10% and causing the target to bleed for 40,000 Physical damage every 1 sec. Limited to 2 targets. 100 yd range. 3 sec cast. 3 sec cooldown.
  • Corrosive Blast Inflicts 0 Shadow damage and increases Shadow Corrosive Blast damage taken by 300% for 45 sec. Stacks. Unlimited range. 3 sec cast.
  • Corrosive Blast Inflicts 600,000 Shadow damage and increases Shadow Corrosive Blast damage taken by 300% for 30 sec. Stacks. Unlimited range. Instant.
  • Corrupted Touch (New) Corrupts an enemy upon death, causing them to explode after 10 sec secs, inflicting 150,000 Shadow damage to themselves and all allies within 8 yards. Instant.
  • Crimson Acid (New) Adds a harsh acid to the Crimson Reconstitution anima pools. Any players which remain in the pool are damaged for 0 Fire damage every second. Unlimited range. Instant.
  • Demolisher Cannon Targets an enemy's location and lobs a flaming projectile inflicting 500,000 450,000 damage to all enemies within 6 yards, knocking players back. Unlimited range. Instant.
  • Eminence When the Monk deals damage, she will heal equal to 150% of the damage dealt. Instant. inflicts damage, she will heal herself for 150% of that amount. Instant.
  • Empowered Gripping Despair Inflicts 20,000 Inflicts 30,000 Shadow damage every 1 sec for 20 15 sec. When Empowered Gripping Despair expires or is removed it causes Explosive Despair. Melee range. Instant.
  • Empowered Gripping Despair (New) Inflicts 30,000 Shadow damage every 1 sec for 15 sec. When Empowered Gripping Despair expires or is removed it causes Explosive Despair. Melee range. Instant.
  • Empowered Touch of Y'Shaarj You have become touched by Y'Shaarj and will try to spread the Touch of Y'Shaarj. Limited to 1 target The Touch of Y'shaarj mind controls the target, causing them to seek out nearby allies and attempt to convert them as well. Dealing sufficient damage to the mind-controlled player will break the effect. Limited to 2 targets. Unlimited range. 3 sec cast.
  • Empowered Touch of Y'Shaarj You have become touched by Y'Shaarj and will try to spread the Touch of Y'shaarj The Touch of Y'shaarj mind controls the target, causing them to seek out nearby allies and attempt to convert them as well. Dealing sufficient damage to the mind-controlled player will break the effect. Unlimited range. 3 sec cast.
  • Fiery Edge A beam of fire forms between two friendly targets, burning them and any allies in the path of the beam for 8 10 sec. 100 yd range. Instant.
  • Flame Arrows Inflicts 80,000 Inflicts 0 Fire damage on impact, and then 100,000 Fire damage every 2 seconds. 300 yd range. Instant. 3 sec cast.
  • Flame Breath Periodically inflicts 100,000 0 Fire damage to enemies in a cone in front of the caster. Melee range. Instant. 3 sec cast.
  • Flame Breath Periodically inflicts 100,000 0 Fire damage to enemies in a cone in front of the caster. Melee range. Instant.
  • Flames of Galakrond Deals 100,000 Deals 600,000 Fire damage to all enemies. Unlimited range. Instant.
  • Flamestrike Calls down a flamestrike that lasts 20 sec., inflicting 300,000 Fire damage every 1 0 Fire damage every 2 sec. to all enemies in a selected area. Unlimited range. Instant. 3 sec cast.
  • Fracture Smashes the ground with his mighty blade. This strike is so powerful that it inflicts inflicting 150,000 Nature damage to all nearby players. 1.9 sec cast. 3 sec cooldown.
  • Gene Splice Mutate into an amber scorpion. The process of transforming causes you to suffer 0 Physical damage each second suffering 0 Physical every 1 sec while transformed. 40 yd range. 3 sec cast. 2 min cooldown.
  • Grasp of Y'Shaarj Inflicts 250,000 Inflicts 150,000 Shadow damage to random enemies and creates a Manifestation. Limited to 5 targets. 1,000 yd range. 1.5 sec cast. 2 sec cast.
  • Gripping Despair Inflicts 30,000 Shadow damage every 1 sec for 20 15 sec. Stacks. Melee range. Instant.
  • Gusting Charge Charges Slides a bomb towards a distant target, inflicting 200,000 Nautre Nature damage to enemies within 5 yards of that target and This fast-moving bomb leaves behind a trail of wind, inflicting 150,000 Nature damage every second for 45 sec. Unlimited range. Instant.
  • Gusting Charge Charges Slides a bomb towards a distant target, inflicting 200,000 Nautre Nature damage to enemies within 5 yards of that target and This fast-moving bomb leaves behind a trail of wind, inflicting 150,000 Nature damage every second for 45 sec. Unlimited range. Instant.
  • Gusting Crane Kick The Wise Mistweaver Spirit spins rapidly in a circle, drawing in players within 40 yards and inflicting 0 Physical damage to targets within 10 every second for 4 sec. Unlimited range. Instant. 3 sec cast.
  • Magma Totem Summons a Magma Totem that causes Fire damage to creatures within 40 yards. 5 sec cast. 3 sec cast.
  • Metal Storm Fires a rocket barrage that inflicts 0 Fire A caustic barrage that inflicts 0 Nature damage every 0.5 sec. to random enemies 100 yd range. 3 sec cast.
  • Obliterate The War Master ferociously spins his weapon, inflicting 800,000 Physical damage to all enemies within 10 yards. 10 yd range. 3 sec cast.
  • Pheromone Cloud Inflicts 30,000 Inflicts 0 Nature damage every second while alive. Unlimited range. Instant. 3 sec cast.
  • Pulsing Flames Periodically inflicting 25,000 0 Fire damage. Each pulse increases Fire damage dealt by 2%. Instant. 3 sec cast.
  • Pummel Pummel the target with your weapon, dealing 80,000 0 damage and interrupting spellcast. 8 yd range. Instant. 3 sec cast.
  • Reaper Inflicts 700,000 Inflicts 400,000 Shadow damage, stunning the target and making them unthreatening for 6 sec. Next melee. Melee range. Instant.
  • Rushing Waters (New) Causes five torrents of Sha infused water to spring forth from the Defender. Touching the spouts causes 0 Frost damage. 10 yd range. 3 sec cast.
  • Screeching Howl The pterrordax lets out an ear piercing scream dealing 0 Physical damage. Unlimited range. 3 sec cast.2 sec cooldown.
  • Set to Blow Throws a pack of highly volatile bombs on the back of players. After 30 15 sec, these bombs will detonate, inflicting 200,000 Fire damage per remaning stack to all players within 9 yards. Players may use Throw Bomb to remove one of these bombs, dropping it on the ground instead. Bombs on the ground will detonate, inflicting 200,000 Fire damage to anyone within 9 yards when any player enters their close proximity or after 30 sec. The explosion from any of these bombs can chain to nearby ground bombs. Unlimited range. Instant.
  • Sha Pool Inflicts 10,000 Inflicts Shadow damage every 1 sec for 10 sec. Instant.
  • Shattering Roar Inflicts 250,000 damage to the raid enemies. 100 yd range. Instant. 5 sec cooldown.
  • Shock Pulse A mighty seismic eruption knocks enemies back and inflicts 75,000 Nature damage. 4 sec cast. 3 sec cooldown.
  • Skull Cracker Thranok savagely spins his weapon , inflicting 800,000 0 Physical damage to all enemies within 10 yards. 10 yd range. 4.5 sec cast. 3 sec cast.
  • Sundering Blow Inflicts 0 Physical damage and sunders the target's armor, reducing armor by 10% for 60 sec. Generates 5 rage per stack of Sundering Blow on the target. Next melee. Melee range. 3 sec cast.
  • Thunder Clap Causes 150,000 Causes 0 Nature damage and slows enemy movement speed by 25%. Instant. 8 sec cooldown. 3 sec cast. 8 sec cooldown.
  • Tidal Wave Summons a violent typhoon that deals 150,000 0 Nature to enemies with which it collides. 40 yd range. Instant. 3 sec cast.
  • Tidal Wave (New) Summons a violent typhoon that deals 0 Nature to enemies with which it collides. 40 yd range. Instant.
  • Torment Torments a target with the pain wrought from a thousand years of isolation, inflicting rapidly increasing 75,000 Shadow damage immediately and additional Shadow damage every second until dispelled. This damage increases over time. Each time Torment is dispelled, it jumps to a nearby target and resets in damage inflicts the initial damage, and resets the damage increase. Torment is removed when once the Mogu Shadow Ritualist is defeated. Unlimited range. 2 sec cast. 5 sec cooldown.
  • Torment Torments a target with the pain wrought from a thousand years of isolation, inflicting rapidly increasing 75,000 Shadow damage immediately and additional Shadow damage every second until dispelled. This damage increases over time. Each time Torment is dispelled, it jumps to a nearby target and resets in damage inflicts the initial damage, and resets the damage increase. Torment is removed when once the Mogu Shadow Ritualist is defeated. Unlimited range. Instant.
  • Touch of Y'Shaarj You have become touched by Y'Shaarj and will try to spread the Touch of Y'Shaarj The Touch of Y'shaarj mind controls the target, causing them to seek out nearby allies and attempt to convert them as well. Dealing sufficient damage to the mind-controlled player will break the effect. Unlimited range. 3 sec cast.
  • Touch of Y'Shaarj You have become touched by Y'Shaarj and will try to spread the Touch of Y'Shaarj. Limited to 1 target The Touch of Y'shaarj mind controls the target, causing them to seek out nearby allies and attempt to convert them as well. Dealing sufficient damage to the mind-controlled player will break the effect. Limited to 2 targets. Unlimited range. 3 sec cast.
  • Unstable Defense Systems Inflicts increasing Fire Nature damage to nearby enemies every second. Unlimited range. Instant.
  • Venom Bolt Volley Shoots poison at all enemies, inflicting 150,000 0 Nature damage. 100 yd range. Instant. 3 sec cast.
  • War Song A powerful war cry inflicts 50% of enemies' maximum health as damage. 70 Mana / 100 Mana / 100 Mana / 100 Mana. 3 sec cast. 3 sec cooldown.
  • Windstorm Creates a torrent of wind that moves around in a spiral. Colliding with the torrent inflicts 250,000 Nature damage. The torrent lasts for 15 18 sec and increases in speed over time. Unlimited range. Instant.
  • Wrecking Ball The Starving The Starved Yeti inflicts 0 Physical damage and knocks back all players in its path. Unlimited range. 3 sec cast.





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Well finally got around to checking ptr annnnd yep t16 looks like shit, was hoping the pvp wolf set would atlest look good but nope :(

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Hasn't been a good Preist set since T5
 
DS tier (12?) Looked good on my undead spriest. Its been a bit of a let down this xpac for how tier sets look

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I guess DS/T13 look OK but the full set just looked like shit unless u didn't show helm, ICC/T10 looked alright too I guess.
 
I'm pretty sure each and every patch this PTR has changed wild mushrooms. FFS blizz make up your mind!!
 
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