


Patch 6.0.3 Hotfixes - January 9
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
Garrisons, Followers, and Outposts
- Garrison Buildings
- [Requires a realm restart] Barn: Trapping now awards a caged beast for each nearby party member with an appropriate level barn. More information regarding the change can be found on the forums.
Creatures
- Shadowmoon Valley
- Bahameye should no longer be incorrectly phased in some instances.
- Gorgrond
- Poundfist is now immune to crowd-control effects.
Raids, Dungeons, and Scenarios
- Highmaul
- Imperator Mar'gok: Councilor Gorluk's Phantasmal Weapons should no longer cause all players in the zone to go into combat.
PvP
- Ashran
- Grand Marshal Tremblade and High Warlord Volrath should no longer be able to be pulled through the side gates.
Battlegrounds and Arenas
- Arathi Basin: Using Ice Floes or Aspect of the Fox should no longer incorrectly allow players to capture a point while moving.
- Silvershard Mines: The northern track switch should now work correctly.
Barn Trap Hotfix
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
Hunting Party: For each person in group (beyond 1), who has a level 3 barn, gain an additional caged animal. Cannot exceed more than 5 additional animals per trap.
We're actually in the process of trying change the trapping mechanics to do just that. There is hotfix that's in early testing so there's no ETA yet. The hotfix will allow a single trap to award a caged beast for each nearby party member with an appropriate level barn.
For thoroughness, here are my previous posts with regards to the barn and trapping mechanic.
http://us.battle.net/wow/en/forum/to...85?page=22#435
So long as this doesn't screw over the solo elite trapper...this sounds good. But if people trapping beasts themselves find it impossible to tag mobs because there are 30 people in groups tagging everything in sight this will not go over well... It is great that you want to encourage grouping but not at the expense of the solo player ("solo" apexis crystal dailies I'm looking at you.)
Once it's implemented, increase to the spawn rate and greatly increasing the number of spawn points for elite creatures should address that. As always, we'll monitor and make additional changes if it becomes necessary.
The hotfix allowing a single trap to award a caged beast for each nearby party member with an appropriate level barn has completed testing. This change requires a realm restart and is now slated to go in with the other two hotfixes that'll increase the spawn rates of elite creatures.
Remember folks, a well executed 3 man group can actually get six caged animals from a single beast RIGHT NOW.
It's just extremely inconsistent because you have to stack facing the exact same bearing, drop traps at the exact same time, wait for them to arm then drag the beast over it. Then if you know the sweet spot you can drop a second trap dead centre of the hit box and get a second caged animal from the first one you trapped.
That's what we're looking to address. Not everyone knows that you can stack traps, and when they did placement atop each other wasn't intuitive. Worse, if someone gets the placement wrong they miss out. This change is intended to promote small group play where elite creatures can continue to pose a meaningful challenge without having it turn into a zergfest. Additionally, players will have to worry less about whether their traps are stacked correctly.
What this does is make it so that you don't have to go through the trouble of stacking the traps correctly. It may fix the ability to get two cages from the same beast too, we don't know yet. But I would guess that was an unintended side-effect of them changing the trap cooldown to 15s from 30s.
That was indeed an unintended effect of reducing trap cooldowns. The change will also eliminate trapping the exact same creature twice which wasn't an intended behavior.
My guess is that anyone who needs the savage bloods already has at least one level 3 barn that never stops processing orders. I have three barns at the moment and all three never stop producing. This fix will not in any way effect the number of bloods I get. Unless they also plan to reduce the time it takes to process orders.
The intent was to make the caged elite creatures more available on the work order supply side. As you've astutely pointed out, there's been no change to the time it takes for a work order to complete. We'll monitor the change and make further adjustments if the availability of elite creatures continues to be a problem.
Any plans to prevent groups from monopolizing entire spawn areas? Because you know that's going to happen and zone disruption is a thing.
Once the hotfixes have been implemented, it'll greatly increase the availability of elite creatures and that shouldn't be an issue.
WoW Resolutions for 2015
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
The new year is fully underway, and many World of Warcraft players are making resolutions, setting goals, and using this opportunity to make a fresh start. If nothing else, this is a great time to plan what you’re going to do in the long term, so we asked around the studio, “What’s your WoW resolution for 2015?”
My new year’s resolution is to level all my battle pets to 25 while ensuring that each and every one is rare quality. – Crithto
In 2015, I resolve to wait at least two pulls before I die to a raid mechanic after sarcastically remarking that I can’t understand how it’s possible to ever die to that mechanic. Wait . . . never mind. That’ll have to be my 2016 resolution. – Lead Game Designer Ion Hazzikostas
I resolve to put some real effort into my Toy Box collection. I won’t say “complete it,” but it’s pretty pathetic at the moment, and I have a deep desire to be an official toy collector—and annoy or delight everyone around me by using all of them at once. – Bashiok
I resolve to smash my foes in Battlegrounds and collect all the epic weapons I can get my hands on. – Game Designer Owen Landgren
1920x1200 – Lead Narrative Designer Dave Kosak
My Warcraft resolution for 2015 is to be even friendlier to my fellow WoW players out there. We’re all in this together and generally trying to achieve the same goals, we might as well share warm regards in the process. To quote my two favorite philosophers, let’s “be excellent to each other and party on, dudes!” – Zarhym
I resolve to find a way to take all of the warm regards that Zarhym is now sharing with me and convert them into some other currency, like Garrison Resources or Pet Charms or something. – Kaivax
In 2015, I resolve to level every class that gnomes can play to 100. Gnomes can be hunters, right? No? Hmm. . . . – Senior Game Designer Jonathan LeCraft
My resolution is to unlock the level 3 Fishing Shack, continue gearing up my Followers, and use a Character Boost on a Hunter so I can run around with a stable full of the finest collection of bird pets gathered from across Azeroth, Outland, and Draenor. – Rygarius
I will use Leap of Faith only for good, never for evil. Mostly. – Lead Quest Designer Craig Amai
It’s hard to pick only one thing. I just want to make sure I’m primarily having fun. In 2015, I resolve to sup on the marrow of this game, as though every aspect of it is delicious, slow-roasted fun. You know, I may also be a bit hungry as I answer this question. Don’t judge me. – Nethaera
We’d love to know: what are your WoW resolutions for 2015?
Cross-Realm Mythic / Mythic Lockout flexibility
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
Mythic is a different concept from all other difficulties and it's not meant to be PUG friendly.
Not enabling cross-realm mythic is a design decision. Enabling this option would imply that this content should be doable by PUGs, and because it clearly isn't, it would only lead to frustration, complaints and nerf requests.
What is happening is that some players are finding mythic Kargath to be doable with very good PUGs, but we have to keep in mind that this is only happening because he's the very first raid boss from this expansion, so he's a bit more accessible than the rest.
When Blackrock Foundry (our next raid tier) launches, it's unlikely that the difficulty level from the first boss will be proportional to Kargath's when compared to the rest of the bosses of each respective tier.
Also, we're likely going to enable cross-realm mythic Highmaul when the next tier arrives.
Account Sharing and Raid Progress
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
In less than 24 hours they killed Mythic Ko'ragh and Imperator Mar'grok, those guys are definitely cheating. This situation needs to be investigated, it's just disrespectful to all the other guilds who are progressing on that fight.
Anyone can buy a boost (account-sharing) to get a realm first without being punished? I don't think so Blizz.
This situation is being investigated and, if confirmed, the appropriate actions will be taken. The reported behavior is a violation of the Terms of Use to which all players agree before entering the game.
Green Tweets
Keep in mind that Ghostcrawler no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
World of Warcraft
MMOC posters missed me when they were nervous about Warlords. Now that they've decided they like it, they're back to blaming me once more.
I'd save judgement to see the next xpac -- And I doubt there will be too much change due to you not being there.
I think they'll forget me by 7.0. Which is fine. (OccupyGStreet)
I know you don't work on WOW anymore but I'm certain you were to blame for the creation of The flexible raid system.
A lot of people worked on it, but I'd give Ion more credit than me for carrying it through. (OccupyGStreet)
What expansion did you find to be the "best time" in WoW?
BC was the most fun to play because I didn't work on it so everything was fresh and waiting to be discovered. (OccupyGStreet)
Mists was fun to work on. The team had really gelled and we could add a lot of new creatures and ideas. (OccupyGStreet)
Have you played WoD?
No. (OccupyGStreet)
Game Design
Player interest shouldn't be the barrier - difficulty or exploration (secrets) should. Why make boring content on purpose?
Because if it's super cool, everyone will want to see it. Now it's no longer optional content. (OccupyGStreet)
I wonder why mmos have levels at all? Why not just have all quest chains end with a known goal. Mount? Armor with haste?
Our thought was that we knew leveling worked. There were probably other unproven forms of progression that might work as well (OccupyGStreet)
Do you think too much focus on players can actually hurt development?
Yes. You can compromise vision if you focus too much on just giving players everything they ask. It's that old Ford quote about customers would have asked for a faster horse. But I am not one of those believers that players don't know what they want and devs should just be artistes. (OccupyGStreet)
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