Patch 6.1 PTR - Build 19480
After a long wait, build 19480 is here!
New Icons
New Items
To see all of the new items, including the new music, rush work orders, and more, see the WoWDB PTR site.
Level Type Name
1Companion Pets
Bone Serpent
1Companion Pets
Young Talbuk
1Companion Pets
Slithershock Elver
90Other
Rush Orders Ledger
1Other
Ogre Buddy Handbook
1Other
Guide to Arakkoa Relations
1Other
Grease Monkey Guide
1Other
Winning with Wildlings
100Other
Explorer's Notebook
100Other
Satchel of Savage Mysteries
100Other
Garrison Resource Shipment
100Other
Misprinted Draenic Coin
100Quest
Mangled Journal
100Quest
Mangled Journal
1Quest
Traveler's Token
100Cooking Recipe
Recipe: Sleeper Sushi
100Cooking Recipe
Recipe: Buttered Sturgeon
100Cooking Recipe
Recipe: Jumbo Sea Dog
100Cooking Recipe
Recipe: Pickled Eel
100Cooking Recipe
Recipe: Salty Squid Roll
100Cooking Recipe
Recipe: Whiptail Fillet
100Alchemy Recipe
Tome of Sorcerous Elements
100Alchemy Recipe
Recipe: Savage Blood
100Alchemy Recipe
Tome of the Stones
680Other
Powerful Burnished Essence
670Other
Powerful Steelforged Essence
680Other
Powerful Truesteel Essence
680Other
Powerful Hexweave Essence
680Other
Powerful Taladite Amplifier
670Item Enchantment
Powerful Weapon Crystal
680Item Enchantment
Powerful Ensorcelled Tarot
670None
Precision Scope Tuning Kit
680None
Oglethorpe's Octagonal Lenses
85Finger
Dread Pirate Ring
640Trinket
Stone of Wind
655Trinket
Stone of the Earth
670Trinket
Stone of the Waters
680Trinket
Stone of Fire
85Trinket
Inherited Mark of Tyranny
100Consumable
Bass Blaster
100Consumable
Laz-tron Disc Reader
100Consumable
Phonic Amplifier
100Consumable
S.P.R.K. Capacitor
100Consumable
Cord of Ancient Wood
1Consumable
Apexis Crystals and Mission Completion Orders
100Other
Traveler's Pet Supplies
Garrison Missions
Originally Posted by MMO-Champion
Garrison Missions
Originally Posted by MMO-Champion
Alchemy
Blacksmithing
Combat
Enchanting
Engineering
Exploration
Inscription
Jewelcrafting
Leatherworking
Tailoring
Garrison Followers
Originally Posted by MMO-Champion
Uncommon
Garrison Abilities
Originally Posted by MMO-Champion
Trait
Achievement Changes
Originally Posted by MMO-Champion
Darkmoon Faire
World Events
Spell Changes
Originally Posted by MMO-Champion
Companions
Item Set Bonuses
Unknown Class
Prime Glyphs
Major Glyphs
Death Knight (Forums, Talent Calculator)
Frost
Unholy
Major Glyphs
Druid (Forums, Talent Calculator)
Balance
Hunter (Forums, Talent Calculator)
Perks
Talents
Beast Mastery
Survival
Pets
Mage (Forums, Talent Calculator)
Talents
Fire
Monk (Forums, Talent Calculator)
Talents
Mistweaver
Protection, Protection, Guardian, Blood, Brewmaster
Paladin (Forums, Talent Calculator)
Protection
Priest (Forums, Talent Calculator)
Rogue (Forums, Talent Calculator)
Talents
Shaman (Forums, Talent Calculator)
Talents
Elemental
Enhancement
Minor Glyphs
Warlock (Forums, Talent Calculator)
Talents
Demonology
Destruction
Warrior (Forums, Talent Calculator)
Talents
Arms
Arms & Protection
Protection
Professions
Alchemy
Blacksmithing
Enchanting
Engineering
Inscription
Jewelcrafting
Leatherworking
Tailoring
Raid & Dungeon Abilities
Strings Changes
Originally Posted by MMO-Champion
New/Updated Garrison Images
Patch 6.1 - Veteran Accounts
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
We’ve always had this kind of weird limitation where if you’ve never played WoW we let you play as much as you want, albeit in a very restricted Starter Edition account. However, if you have ever had a subscription--but don’t currently have one--we don’t even let you log in. In 6.1 we’ll effectively revert lapsed accounts into a Starter Edition “mode”, with all of the same restrictions. The one difference being that your sub-level 20 characters will be able to join a guild if any of your other characters are still in that guild.
The label for this mode internally is “Veteran”, and those are the strings that were datamined, but it’s unlikely to be a term we use to any great degree externally. It will simply be the default state for accounts that don’t currently have an active subscription.
Patch 6.1 - Profession Gear Upgrade
Profession gear will gain another upgrade level in Patch 6.1, with a cap of 680 for armor and 670 for weapons.
Patch 6.1 - Regional Ashran Queue
It looks like wait times might decrease in Patch 6.1, when Ashran has a regional queue.
Copying over your Garrison to PTR
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
Our server engineers were able to work some magic and get Garrisons to travel along with you when you copy your character over to the 6.1 PTR realms! Your followers, buildings, blueprints and active missions should copy over, but pending work orders will not.
The Character Copy system leverages the same technology that the Character Profiles on the web armory site uses. This means that if you've recently transferred or if your armory profile isn't loading properly you may not be able to transfer your character to the PTR right away.
We had to push some code to live 6.0.3 retail realms to enable the garrison copy. Without getting into too much technical detail, you need to make sure that your character armory profile is updated:
If you're not sure your Character Profile is updating, an easy test is to remove a piece of gear (boots, for example), and log out. Once you see your character on the armory without boots, you know it updated properly!
Garrison Campaign Quest Issues
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
Think I'm confused, I saw a blue post on mmo champ talking about story line garrison missions? Are these different from the daily apexis crystal quests? I haven't seen any other quests available...
Garrison campaign quests start to pop up once you hit level 100 and have advanced your Garrison's development to a certain point (not maximized, but you should be in the right place before you reach 100). They are not tied in any way to the Apexis daily quests; those are related to Garrison invasions. Where this might be causing some confusion for a few is when the Garrison campaign quest takes you to the same area as your Apexis daily.
If you meet the criteria for a campaign quest, you'll notice a regular exclamation mark somewhere in your Garrison that wasn't there the day before. The quest will then lead to a handful of follow-up quests which we recommend you complete so you can move on to the next chapter the following week.
I did iron siege campaign with gazlowe but I never received another quest. is it bugged?
We're currently investigation an issue a small number of players have reported where they are not receiving one of the Garrison campaigns after completing the previous week's quests. However, without knowing which of the Gazlowe-related quests you've completed, there is a chance you might have stopped short of finishing the whole line of quests that are needed to close out that campaign. If you don't finish the full line of quests for this week, then the next set of campaign quests won't be available next week.
Why all this intrigue about when and where the first one pops up?
I wasn't too keen about spoiling all the surprises, but if you really want to know, you need to be level 100 and have a tier 2 Garrison. If you have these two things checked off, there is a chance you started a campaign and have yet to complete it.
If I missed the first one, does that mean I'm out of luck for the whole thing?
No. The first campaign will be available if you meet the initial criteria, and remain available until you accept the first quest. All subsequent campaigns will remain on hold until you complete the full line of quests with that first campaign, and will pop up following Tuesday resets. If you somehow complete the chain on a Tuesday evening, the next campaign won't start until the following week.
Some people are missing quests too because they aren't realizing some of them actually start from npcs outside of garrison, and if you don't actually explicitly look for them there, you miss them.
To some degree this is correct, but to clarify: All Garrison campaign quest lines begin inside your Garrison's boundaries. More specifically, you will never start a campaign from an NPC or object outside your Garrison's "zone", but there are quests outside in other zones or areas that are associated with the campaign (example, Bladefury's Orders). If on Tuesday you log in and don't immediately see a Garrison Campaign quest on your mini-map, you may need to look in obscure areas within your Garrison to find it.
The reason many people arent complaining is because no one knows they are missing campaign quests because they arent popping up each week.
This is the main reason why I've shared some details. Some folks have expressed a bit of confusion about the system, so we talked about this and wanted to provide some clarity. (Yes, we really do discuss player feedback and take it seriously.)
Like I said before, we're aware of an issue with one of the campaigns not registering correctly for a limited number of players and based on very specific criteria. At this time we're investigating the cause and working on ensuring everything is working correctly for everybody. Aside from that, campaigns are pretty straight-forward and by no means have to be completed every single week. You're more than welcome to take your time working through them.
Continue reading...
After a long wait, build 19480 is here!
New Icons
New Items
To see all of the new items, including the new music, rush work orders, and more, see the WoWDB PTR site.
Level Type Name
1Companion Pets

1Companion Pets

1Companion Pets

90Other

1Other

1Other

1Other

1Other

100Other

100Other

100Other

100Other

100Quest

100Quest

1Quest

100Cooking Recipe

100Cooking Recipe

100Cooking Recipe

100Cooking Recipe

100Cooking Recipe

100Cooking Recipe

100Alchemy Recipe

100Alchemy Recipe

100Alchemy Recipe

680Other

670Other

680Other

680Other

680Other

670Item Enchantment

680Item Enchantment

670None

680None

85Finger

640Trinket

655Trinket

670Trinket

680Trinket

85Trinket

100Consumable

100Consumable

100Consumable

100Consumable

100Consumable

1Consumable

100Other

Garrison Missions
Originally Posted by MMO-Champion
- Lumber Mill - now costs gold only, no Garrison Resources. Gold cost increased to compensate.
- Trading Post - now costs gold only, no Garrison Resources. Gold cost increased to compensate.
- Profession buildings now unlock profession missions. Alchemy, Enchanting, Engineering, Jewelcrafting, Inscription, Tailoring, Blacksmithing, Leatherworking included.
Garrison Missions
Originally Posted by MMO-Champion
Alchemy
- A Rare Flower Name Changed from The Philosopher's Stone to A Rare Flower. Level 90 100. Item Level 0. 2 Followers. Cost: 10 Resources. Duration: 5 min. Recover a stolen philosopher's stone.. Rewards: 200 XP. 5x Alchemical Catalyst 20 Resources. Duration: 4 hrs. A rare lily grows in the waters of Talador. Our alchemists say it is many times more efficient than frostweed.. Rewards: 1500 XP. 2x Rush Order: Alchemy Lab
- Herb Infused (New) Level 100. Item Level 0. 3 Followers. Cost: 20 Resources. Duration: 6 hrs. A monstrous beast roams the Murkbog. Our alchemists say they can harvest it for a bounty of alchemy supplies.. Rewards: 1500 XP. 3x Rush Order: Alchemy Lab
Blacksmithing
- Battlefield Scavengers (New) Level 100. Item Level 0. 2 Followers. Cost: 20 Resources. Duration: 4 hrs. Scavengers gnaw and pick at the fallen. Kill them so we can do some scavenging of our own.. Rewards: 1500 XP. 2x Rush Order: The Forge
- Flux to Give (New) Level 100. Item Level 0. 3 Followers. Cost: 20 Resources. Duration: 6 hrs. Blacksmiths know that furies can be harvested for the best flux. Snuff the fires and bring it home.. Rewards: 1500 XP. 3x Rush Order: The Forge
Combat
- Apexis Nexus (New) Level 100. Item Level 630. 2 Followers. Cost: 40 Resources. Duration: 6 hrs. Our need for equipment upgrades never ends, take a few of our best to the apexis excavation site.. Rewards: 1500 XP. 600x Apexis Crystal
- Bucket Brigade now rewards 15 x Primal Spirit, up from 12.
- Can't Go Home This Way now rewards 300 x Garrison Resources, up from 175.
- Domination of Frostfire now rewards 3000 XP, up from 1000.
- Domination of Frostfire now rewards 3000 XP, up from 1000.
- Domination of Nagrand now rewards 3000 XP, up from 1000.
- Domination of Nagrand now rewards 3000 XP, up from 1000.
- Elemental Territory now rewards 175 x Garrison Resources, up from 100.
- Griefing with the Enemy now rewards 225 x Garrison Resources, up from 130.
- Highway to Fel Level 90. Item Level 0. 3 Followers. Cost: 10 Resources. Duration: 60 min 100. Item Level 630. 2 Followers. Cost: 40 Resources. Duration: 6 hrs. Shadow Council agents plan to cut a path through Tanaan and pave it with their enemies' bones. Such an atrocity must not come to pass.. Rewards: 100 XP 1500 XP. 600x Apexis Crystal
- Lunch Breakers now rewards 15 x Primal Spirit, up from 12.
- Magical Mystery Tour now rewards 300 x Garrison Resources, up from 175.
- Mulch Ado about Nothing Level 90. Item Level 0. 3 Followers. Cost: 10 Resources. Duration: 60 min 100. Item Level 630. 2 Followers. Cost: 40 Resources. Duration: 4 hrs. The podlings have been raiding the graves of our allies to feed one of their genesaur. Recover the bodies. If they want mulch, mulch them!. Rewards: 100 XP 1500 XP. 20x Primal Spirit
- Night of the Primals now rewards 12 x Primal Spirit, down from 15.
- Outcast Relations (New) Level 100. Item Level 0. Rare. 3 Followers. Cost: 25 Resources. Duration: 10 hrs. As we have a number of Arakkoa allies, let's run some joint operations to build relations.. Rewards: 1500 XP. 1x Guide to Arakkoa Relations
- Prime Directive (New) Level 100. Item Level 630. 2 Followers. Cost: 40 Resources. Duration: 4 hrs. We'll leave the elementals of Nagrand to themselves right after we've gotten some of the elemental samples we need.. Rewards: 1500 XP. 20x Primal Spirit
- Ring of Cooperation (New) Level 100. Item Level 0. Rare. 3 Followers. Cost: 25 Resources. Duration: 10 hrs. Head to neutral ground at the Ring of Trials and learn a thing or two about fighting alongside Ogres.. Rewards: 1500 XP. 1x Ogre Buddy Handbook
- Summer is Here (New) Level 100. Item Level 0. Rare. 3 Followers. Cost: 25 Resources. Duration: 10 hrs. The Saberon have highly developed rituals and customs. Live among them, learn their ways, gain strength from this experience.. Rewards: 1500 XP. 1x Winning with Wildlings
- The Basilisk's Stare now rewards 175 x Garrison Resources, up from 100.
- What's Mine Is A Mine now rewards 15 x Primal Spirit, up from 12.
- Who's the Boss? now rewards 225 x Garrison Resources, up from 130.
- You, Robot (New) Level 100. Item Level 0. Rare. 3 Followers. Cost: 25 Resources. Duration: 10 hrs. With the installation of a negatronic control unit, a true emotional bond between lifeform and machine can happen! Get one!. Rewards: 1500 XP. 1x Grease Monkey Guide
Enchanting
- Big Hands, Big Swords (New) Level 100. Item Level 0. 3 Followers. Cost: 20 Resources. Duration: 6 hrs. Ogre are known to possess massive, thick, and long swords. Disenchanting them makes a tremendous amount of dust.. Rewards: 1500 XP. 3x Rush Order: Enchanter's Study
- Enchanted Weapons (New) Level 100. Item Level 0. 2 Followers. Cost: 20 Resources. Duration: 4 hrs. The Shadowmoon clan possess weaponry we can harness for raw magic. Raid their encampment and collect their enchanted weapons.. Rewards: 1500 XP. 2x Rush Order: Enchanter's Study
Engineering
- The Wonder Gears (New) Level 100. Item Level 0. 2 Followers. Cost: 20 Resources. Duration: 4 hrs. Our engineers are excited about tearing apart a siege engine for parts. Let's take one down and let them have their fun.. Rewards: 1500 XP. 2x Rush Order: Engineering Works
- You're Fired (New) Level 100. Item Level 0. 3 Followers. Cost: 20 Resources. Duration: 6 hrs. The pale are expert scavengers. Let's relieve them of some of that salvage.. Rewards: 1500 XP. 3x Rush Order: Engineering Works
Exploration
- Exploration: Ango'rosh Dig Site now has a 4 hour duration, up from 3.
- Exploration: Apexis Excavation Dig Site (New) Level 96. Item Level 0. 2 Followers. Cost: 15 Resources. Duration: 4 hrs. The High Arakkoa have enslaved their Outcast brethren to dig in these mines, looking for ancient artifacts. Free the Outcasts and they will surely share their findings with us.. Rewards: 800 XP. 25x Arakkoa Archaeology Fragment. 2x Arakkoa Cipher
- Exploration: Burial Fields now has a 4 hour duration, up from 3.
- Exploration: Colossal's Fall Dig Site now has a 4 hour duration, up from 3.
- Exploration: Daggermaw Flows Dig Site now has a 4 hour duration, up from 3.
- Exploration: Frostfire Ridge Treaures now has a 6 hour duration, up from 3.
- Exploration: Frostfire Ridge Treaures now has a 4 hour duration, up from 3.
- Exploration: Gorgrond Treaures now has a 4 hour duration, up from 3.
- Exploration: Nagrand Treaures now has a 6 hour duration, up from 3.
- Exploration: Oshu'gun Dig Site (New) Level 98. Item Level 0. 3 Followers. Cost: 15 Resources. Duration: 4 hrs. The ancient communal site of Oshu'gun contains many interesting offerings from various orc clans. If only it weren't swarming with murderous void elementals unleashed by the Pale, it would be a nice place to visit.. Rewards: 1200 XP. 60x Draenor Clans Archaeology Fragment
- Exploration: Overlook Ruins Dig Site now has a 4 hour duration, up from 3.
- Exploration: Razed Warsong Outpost Dig Site (New) Level 98. Item Level 0. 3 Followers. Cost: 15 Resources. Duration: 4 hrs. We've heard reports that the Steamwheedle Preservation Society is looking to start a dig site in this location - why wait for them when you can claim the easy finds now?. Rewards: 1200 XP. 3x Draenor Clan Orator Cane
- Exploration: Sethekk Hollow Dig Site (New) Level 96. Item Level 0. 2 Followers. Cost: 15 Resources. Duration: 4 hrs. Many shiny trinkets and precious valuables have been lost here, the site where cursed Arakkoa are cast out from Skyreach.. Rewards: 800 XP. 3x Arakkoa Cipher
- Exploration: Shadowmoon Valley Treaures now has a 4 hour duration, up from 3.
- Exploration: Shadowmoon Valley Treaures now has a 6 hour duration, up from 3.
- Exploration: Spires of Arak Treaures now has a 6 hour duration, up from 3.
- Exploration: Stonecrag Excavation Dig Site (New) Level 98. Item Level 0. 3 Followers. Cost: 15 Resources. Duration: 4 hrs. The Steamwheedle Preservation Society management need this dig site to be an ogre-free zone before their workers will agree to excavate, and have promised a cut of the proceeds if we help out.. Rewards: 1200 XP. 100x Ogre Archaeology Fragment
- Exploration: Talador Treaures now has a 4 hour duration, up from 3.
- Exploration: The Broken Spine Dig Site now has a 4 hour duration, up from 3.
- Exploration: Umbrafen Dig Site now has a 4 hour duration, up from 3.
- Exploration: Veil Shadar Dig Site now has a 4 hour duration, up from 3.
Inscription
- Spy Games (New) Level 100. Item Level 0. 2 Followers. Cost: 20 Resources. Duration: 4 hrs. If we can decipher some stolen iron horde documents, we can find and assassinate their scouts.. Rewards: 1500 XP. 2x Rush Order: Scribe's Quarters
- The Quill is Mighty (New) Level 100. Item Level 0. 3 Followers. Cost: 20 Resources. Duration: 6 hrs. It's time to make some changes to the iron horde's orders. If we can kill the guards, we can rewrite history before it happens.. Rewards: 1500 XP. 3x Rush Order: Scribe's Quarters
Jewelcrafting
- Jewels of Denial (New) Level 100. Item Level 0. 2 Followers. Cost: 20 Resources. Duration: 4 hrs. The arakkoa decorate their weapons and armor with fantastic jewels. Acquire them and let our jewelcrafters cut them into something useful.. Rewards: 1500 XP. 2x Rush Order: Gem Boutique
- Waste Not, Want Not (New) Level 100. Item Level 0. 3 Followers. Cost: 20 Resources. Duration: 6 hrs. Apparently the goren can't digest the valuable gems they eat. Your mission should be clear.. Rewards: 1500 XP. 3x Rush Order: Gem Boutique
Leatherworking
- Kill and Cut (New) Level 100. Item Level 0. 3 Followers. Cost: 20 Resources. Duration: 6 hrs. Iron horde tents are made from rugged leather that can be crafted into fine leather armor.. Rewards: 1500 XP. 3x Rush Order: The Tannery
- That's Some Bull (New) Level 100. Item Level 0. 2 Followers. Cost: 20 Resources. Duration: 4 hrs. There's some rather large clefthoof in Nagrand. Let's take one down before they are killed by trappers.. Rewards: 1500 XP. 2x Rush Order: The Tannery
Tailoring
- Hunting the Hunters (New) Level 100. Item Level 0. 3 Followers. Cost: 20 Resources. Duration: 6 hrs. The garn are primarily known for their ferocity, but they are only slightly lesser well known for their sumptuous furry pelts.. Rewards: 1500 XP. 3x Rush Order: Tailoring Emporium
- Nest Raid (New) Level 100. Item Level 0. 2 Followers. Cost: 20 Resources. Duration: 4 hrs. Rylak's collect immense amount of fur when building their nests. Raid a nest and recover the fur.. Rewards: 1500 XP. 2x Rush Order: Tailoring Emporium
Garrison Followers
Originally Posted by MMO-Champion
Uncommon
- Fen Tao (New) - Level 90 Uncommon Follower. Item Level 600. Alliance Source: Quest: Dying Wish Zone: Talador .
Garrison Abilities
Originally Posted by MMO-Champion
Trait
- Bird Watcher (New) Trait - Racial Preference Increases success chance when on a mission with an arakkoa..
- Blacksmithing Trait - Profession Can reduce your durability damage and increase work order output when assigned to the Forge..and increases success chance on Blacksmithing missions..
- Enchanting Trait - Profession Offers a variety of enchanting benefits when assigned to the Enchanter's Study..and increases success chance on Enchanting missions..
- Engineering Trait - Profession Sells engineering gadgets and boosts work orders when assigned to the Engineering Works..and increases success chance on Engineering missions..
- Inscription Trait - Profession Allows you create special documents and boosts work orders when assigned to the Scribe's Quarters..and increases success chance on Inscription missions..
- Jewelcrafting Trait - Profession Offers a variety of Jewelcrafting benefits when assigned to the Gem Boutique..and increases success chance on Jewelcrafting missions..
- Leatherworking Trait - Profession Can craft tents and boost work orders when assigned to the Tannery..and increases success chance on Leatherworking missions..
- Mechano Affictionado (New) Trait - Racial Preference Increases success chance when on a mission with a construct or machine..
- Ogre Buddy (New) Trait - Racial Preference Increases success chance when on a mission with an ogre..
- Scavenger Trait - Increased Rewards Increases the garrison resources gained from a mission by 200%.. 100%..
- Tailoring Trait - Profession Offers a variety of tailoring benefits when assigned to the Tailoring Emporium..and increases success chance on Tailoring missions..
- Treasure Hunter (New) Trait - Increased Rewards Increases the gold gained from a mission by 100%..
- Wildling (New) Trait - Racial Preference Increases success chance when on a mission with a beastly companion..
Achievement Changes
Originally Posted by MMO-Champion
Darkmoon Faire
World Events
- Ace Tonk Commander (New) Score 45 hits in one session of the Tonk Challenge. Rewards: Darkmoon Tonk Controller. 10 points.
- Big Powermonger: Bronze Name Changed from Darkmoon Big Powermonger 35 to Big Powermonger: Bronze
- Big Powermonger: Gold Name Changed from Darkmoon Big Powermonger to Big Powermonger: Gold. Complete The Real Big Race with the Powermonger within 26 tolls. 5 points. Rewards: Darkmoon Cannon. 5 points.
- Big Powermonger: Silver Name Changed from Darkmoon Big Powermonger 30 to Big Powermonger: Silver
- Big Race Enthusiast Name Changed from Darkmoon Big Racer Novice to Big Race Enthusiast
- Big Race Jockey Name Changed from Darkmoon Big Racer 32 to Big Race Jockey
- Big Race Leadfoot Name Changed from Darkmoon Big Racer 28 to Big Race Leadfoot
- Big Race Novice Name Changed from Darkmoon Big Racer 35 to Big Race Novice
- Big Race Roadhog Name Changed from Darkmoon Big Racer to Big Race Roadhog. Complete The Real Big Race within 24 tolls. 5 points. Rewards: Checkered Flag. 5 points.
- Big Rocketeer: Bronze Name Changed from Darkmoon Big Rocketeer 35 to Big Rocketeer: Bronze
- Big Rocketeer: Gold Name Changed from Darkmoon Big Rocketeer to Big Rocketeer: Gold. Complete The Real Big Race with the Rocketeer within 26 tolls. 5 points. Rewards: Race MiniZep Controller. 5 points.
- Big Rocketeer: Silver Name Changed from Darkmoon Big Rocketeer 30 to Big Rocketeer: Silver
- Big Wanderluster: Bronze Name Changed from Darkmoon Big Wanderluster 35 to Big Wanderluster: Bronze
- Big Wanderluster: Gold Name Changed from Darkmoon Big Wanderluster to Big Wanderluster: Gold. Complete The Real Big Race with the Wanderluster within 26 tolls. 5 points. Rewards: Darkmoon Gazer. 5 points.
- Big Wanderluster: Silver Name Changed from Darkmoon Big Wanderluster 30 to Big Wanderluster: Silver
- Darkmoon Like the Wind Stay aloft with the Wanderluster's Glider for more then 10 seconds. 5 points. than 10 seconds. 5 points.
- Darkmoon Racer Jockey Complete The Real Race within 18 tolls. 5 points. 20 tolls. 5 points.
- Darkmoon Racer Roadhog Complete The Real Race within 14 tolls. 5 points. 12 tolls. Rewards: Fire-Eater's Vial. 5 points.
- Goal-Oriented Name Changed from Darkmoon Big Powermonger Novice to Goal-Oriented
- Go-Getter Name Changed from Darkmoon Go-Getter to Go-Getter
- Powermonger: Bronze Name Changed from Darkmoon Power Manager to Powermonger: Bronze
- Powermonger: Gold Name Changed from Darkmoon Power Co-Founder to Powermonger: Gold. Complete the Darkmoon Race with the Powermonger within 11 tolls. 5 points. Rewards: Gaze of the Darkmoon. 5 points.
- Powermonger: Silver Name Changed from Darkmoon VP of Power to Powermonger: Silver
- Rocket Man Name Changed from Darkmoon Big Rocketeer Novice to Rocket Man
- Rocketeer: Bronze Name Changed from Darkmoon Rocket Hack to Rocketeer: Bronze
- Rocketeer: Gold Name Changed from Darkmoon Rocket Racer to Rocketeer: Gold. Complete the Darkmoon Race with the Rocketeer within 11 tolls. 5 points. Rewards: Everlasting Darkmoon Firework. 5 points.
- Rocketeer: Silver Name Changed from Darkmoon Rocket Leadfoot to Rocketeer: Silver
- Triumphant Turtle Tossing (New) Successfully toss 10 rings onto Dubenko the Darkmoon Turtle in one session of the Ring Toss. Rewards: Darkmoon Ring-Flinger. 10 points.
- Vagabond Name Changed from Darkmoon Big Wanderluster Novice to Vagabond
- Wanderluster: Bronze Name Changed from Darkmoon Gadabout to Wanderluster: Bronze
- Wanderluster: Gold Name Changed from Darkmoon Vagabond to Wanderluster: Gold. Complete the Darkmoon Race with the Wanderluster within 11 tolls. 5 points. Rewards: Attraction Sign. 5 points.
- Wanderluster: Silver Name Changed from Darkmoon Intrepid Racer to Wanderluster: Silver
- Wayfarer Name Changed from Darkmoon Daisy Tripper to Wayfarer
Spell Changes
Originally Posted by MMO-Champion
Companions
- Bone Serpent Name Changed from Pet Template to Bone Serpent. Instant. Battle Pet. Instant.
- Slithershock Elver Name Changed from Pet Template to Slithershock Elver. Instant. Battle Pet. Instant.
- Young Talbuk Name Changed from Pet Template to Young Talbuk. Instant. Battle Pet. Instant.
Item Set Bonuses
- Item - Druid WoD PvP Balance 4P Bonus When Starsurge hits a player, the cast time of Starfire is reduced by 0% 30%, and the damage of Wrath is increased by 30% for 6 sec.
- Item - Mage WoD PvP Frost 4P Bonus Frostbolt deals 30% 50% increased damage to snared targets.
- Item - Monk T17 Brewmaster 4P Bonus Purifying Brew generates 1 stacks of Elusive Brew. When clearing Heavy Stagger with Purifying Brew, you generate 1 stack of Elusive Brew.
- Item - Monk WoD PvP Brewmaster 2P Bonus Name Changed from Item - Monk WoD PvP Windwalker/Brewmaster 2P Bonus to Item - Monk WoD PvP Brewmaster 2P Bonus
- Item - Monk WoD PvP Windwalker 2P Bonus Name Changed from Item - Monk WoD PvP Windwalker 4P Bonus to Item - Monk WoD PvP Windwalker 2P Bonus
Unknown Class
Prime Glyphs
- Glyph of Illumination Your Holy Shock criticals grant 1% mana return, but reduces your base mana regeneration before Spirit by 5%. Major Glyph. Prime Glyph.
- Illumination Your Holy Shock criticals grant 1% mana return, but Meditation returns 5% less mana. Major Glyph. Instant. Prime Glyph. Instant.
Major Glyphs
- Glyph of Breath of Fire When you use Breath of Fire on targets afflicted with your Dizzying Haze, they become Disoriented Incapacitated for 3 sec. Major Glyph.
- Glyph of Reflective Shield Causes 70% of the damage you absorb with your own Power Word: Shield to reflect back at the attacker. This damage causes no threat. Major Glyph.
- Glyph of the Alabaster Shield Your successful blocks increase the damage of your next Shield of the Righteous by 10% 3%. Stacks up to 3 times. Major Glyph.

- Blood Boil (Blood) Deals [ 1 + 72% 48% of AP ] Shadow damage to all enemies within 10 yards, and spreads your existing diseases from your target to all other enemies hit, refreshing them to full duration.
- Blood Boil (Frost) Deals [ 1 + 72% 48% of AP ] Shadow damage to all enemies within 10 yards, and spreads your existing diseases from your target to all other enemies hit.
- Blood Boil (Unholy) Deals [ 1 + 72% 48% of AP ] Shadow damage to all enemies within 10 yards, and spreads your existing diseases from your target to all other enemies hit.
Frost
- Icy Talons Your attack speed is increased by 20%, your Haste is increased by 10%, and you gain 5% 20% more of the Haste stat from all sources. Death Knight - Frost Spec.
Unholy
- Festering Strike (Blood, Frost) Deals (215% Deals (275% of weapon damage) Physical damage and increases the duration of your Blood Plague, Frost Fever, and Chains of Ice effects on the target by up to 6 sec.
- Festering Strike (Unholy) Deals (215% Deals (275% of weapon damage) Physical damage and increases the duration of your Blood Plague, Frost Fever, and Chains of Ice effects on the target by up to 6 sec.
- Scourge Strike An unholy strike that deals (110% 140% of weapon damage) Physical damage and (55% 70% of weapon damage) Shadow damage. Requires Melee Weapon. Death Knight - Unholy Spec. 1 Unholy. Melee range. Instant.
Major Glyphs
- Glyph of Runic Power Whenever you are struck by a movement-impairing effect, you will generate 3 2 Runic Power every 1 sec for 5 sec. Major Glyph.

- Rejuvenation Heals the target for [ 4 + 57% 54.2% of Spell Power ] over 12 sec. Can be cast in Tree of Life Form. 9.45% of Base Mana. 40 yd range. Instant.
- Starfall A Lunar spell that strikes all enemies afflicted by your Moonfire or Sunfire within 40 yards. Deals [ 35% of Spell Power ] Arcane damage every 1 sec for 10 sec. Max 3 charges. Charges are shared with Starsurge. Shapeshifting into an animal form or losing of control of your character will cancel the effect. Unlimited range. Instant.
- Thrash Strikes all enemy targets within 8 yards, dealing [ 1 + 29.23% 14.6% of AP ] bleed damage and an additional [ 8 + 9.94% of AP ] damage over 16 sec. Each time Thrash deals damage, you gain 1 Rage. Requires Bear Form. Feral, Guardian. 8 yd range. Instant.
- Wild Mushroom Instantly heals a friendly target that has an active Rejuvenation or Regrowth effect for [ 1 + 350% of Spell Power ], and restores [ 42% of Spell Power ] health to three injured allies within 10 yards of the initial target every 2 sec for 30 sec. 100 yd range. Instant.
Balance
- Mastery: Total Eclipse Increases the maximum bonus damage from Eclipse by 15%. Druid - Balance Spec. 16%. Druid - Balance Spec.
- Starfall A Lunar spell that strikes all enemies afflicted by your Moonfire or Sunfire within 40 yards. Deals [ 35% of Spell Power ] Arcane damage every 1 sec for 10 sec. Max 3 charges. Charges are shared with Starsurge. Shapeshifting into an animal form or losing of control of your character will cancel the effect. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance Spec. 6% of Base Mana. Instant. 10 sec cooldown.

Perks
- Enhanced Traps Reduces the cooldown on all your traps by 50%. 33%.
Talents
- Focusing Shot Carefully line up a shot at the target that deals (175% of weapon damage) Physical damage and focuses you, generating 50 Focus. Cannot be cast while moving. Replaces Steady Shot and Cobra Shot. Requires Ranged Weapon. Hunter - LvL 0 Talent. 40 yd range. 2.5 sec cast.
Beast Mastery
- Kill Command (Beast Mastery) Give the command to kill, causing your pet to instantly inflict [ 284% [ 288.9% of RAP ] damage to its target.
- Mastery: Master of Beasts Increases the damage done by your pets by 16%. Hunter - Beast Mastery Spec. 18%. Hunter - Beast Mastery Spec.
Survival
- Black Arrow Fires a Black Arrow at the target, dealing [ 10 + 56.7% of AP ] damage over 20 sec. Your Black Arrow periodic damage has a 20% chance to trigger Lock and Load, causing your next two Explosive Shots to cost no Focus and trigger no cooldown. When Black Arrow is dispelled, its cooldown is reset. Requires Ranged Weapon. Hunter - Survival Spec. 35 Focus. 40 yd range. Instant. 30 sec cooldown. 24 sec cooldown.
- Trap Mastery Reduces the cooldown of all traps and Black Arrow by 6 sec, and provides additional benefits on Provides benefits to each Trap: Ice Trap and Freezing Trap - Increases duration by 30%. Explosive Trap and Black Arrow - Increases damage over time done by 30%. Snake Trap - Increases number of snakes summoned by 4. Hunter - Survival Spec.
Pets
- Spirit Mend The Spirit Beast heals the current friendly target for [ 26.3% [ 105% of RAP ] plus an additional [ 17.5% [ 70% of RAP ] over 10 sec. Can be cast in Spirit of Redemption. Exotic Ability. 5 Focus. 25 yd range. Instant. 30 sec cooldown.

Talents
- Blast Wave Causes an explosion around the target enemy or ally, dealing [ 1 + 200% of Spell Power ] Fire damage to all enemies within 8 yards, and reducing movement speed by 70% for 4 sec. A primary enemy target will take 100% increased damage. Max 2 charges. Replaces Frost Nova. Mage - LvL 75 Talent. 40 yd range. Instant.3 sec cooldown.
- Ice Nova Causes a whirl of icy wind around the target enemy or ally, dealing [ 1 + 250% of Spell Power ] Frost damage to all enemies within 8 yards, and freezing for 2 sec. A primary enemy target will take 100% increased damage. Max 2 charges. Replaces Frost Nova. Mage - LvL 75 Talent. 40 yd range. Instant.3 sec cooldown.
- Supernova Causes a pulse of arcane energy around the target enemy or ally, dealing [ 1 + 190% of Spell Power ] Arcane damage to all enemies within 8 yards, and knocking them upward. A primary enemy target will take 100% increased damage. Max 2 charges Replaces Frost Nova. Mage - LvL 75 Talent. 40 yd range. Instant.3 sec cooldown.
Fire
- Incineration You gain 5% 15% more of the Critical Strike stat from all sources. Mage - Fire Spec.
- Pyroblast Hurls an immense fiery boulder that causes [ 255% [ 242.3% of Spell Power ] Fire damage and an additional [ 48.9% [ 46.5% of Spell Power ] Fire damage over 18 sec. Getting two single-target non-periodic Fire critical strikes in a row will make your next Pyroblast instant, cost no mana, and deal 25% additional damage. Mage - Fire Spec. 5% of Base Mana. 40 yd range. 3.5 sec cast.

- Eminence (Statue) When the Monk deals damage while in Stance of the Spirited Crane, the summoned Jade Serpent Statue will heal the lowest health nearby target within 20 yards for 50% of the damage done. 100 yd range. Instant.
- Expel Harm (Brewmaster) Heal yourself for [ 674.2% of Mainhand Min DPS + 337.1% [ 642.9% of Mainhand Min DPS + 321.4% of Offhand Min DPS + 214.3% of AP - 8 ] to [ 674.2% of Mainhand Max DPS + 337.1% [ 642.9% of Mainhand Max DPS + 321.4% of Offhand Max DPS + 214.3% of AP + 8 ], and deal 33% of the amount healed as Nature damage to an enemy within 10 yards.
- Expel Harm (Mistweaver) Heal yourself for [ 1,213.5% [ 1,157.1% of Mainhand Min DPS + 257.1% of Spell Power - 9 ] to [ 1,213.5% [ 1,157.1% of Mainhand Max DPS + 257.1% of Spell Power + 9 ], and deal 33% of the amount healed as Nature damage to an enemy within 10 yards.
- Expel Harm (Windwalker) Heal yourself for [ 674.2% of Mainhand Min DPS + 337.1% [ 642.9% of Mainhand Min DPS + 321.4% of Offhand Min DPS + 214.3% of AP - 8 ] to [ 674.2% of Mainhand Max DPS + 337.1% [ 642.9% of Mainhand Max DPS + 321.4% of Offhand Max DPS + 214.3% of AP + 8 ], and deal 33% of the amount healed as Nature damage to an enemy within 10 yards.
- Expel Harm (Brewmaster) Heal yourself for [ 674.2% of Mainhand Min DPS + 337.1% [ 642.9% of Mainhand Min DPS + 321.4% of Offhand Min DPS + 214.3% of AP - 8 ] to [ 674.2% of Mainhand Max DPS + 337.1% [ 642.9% of Mainhand Max DPS + 321.4% of Offhand Max DPS + 214.3% of AP + 8 ], and deal 33% of the amount healed as Nature damage to an enemy within 10 yards.
- Expel Harm (Mistweaver) Heal yourself for [ 1,213.5% [ 1,157.1% of Mainhand Min DPS + 257.1% of Spell Power - 9 ] to [ 1,213.5% [ 1,157.1% of Mainhand Max DPS + 257.1% of Spell Power + 9 ], and deal 33% of the amount healed as Nature damage to an enemy within 10 yards.
- Expel Harm (Windwalker) Heal yourself for [ 674.2% of Mainhand Min DPS + 337.1% [ 642.9% of Mainhand Min DPS + 321.4% of Offhand Min DPS + 214.3% of AP - 8 ] to [ 674.2% of Mainhand Max DPS + 337.1% [ 642.9% of Mainhand Max DPS + 321.4% of Offhand Max DPS + 214.3% of AP + 8 ], and deal 33% of the amount healed as Nature damage to an enemy within 10 yards.
- Zen Sphere (Brewmaster, Windwalker) Forms a Zen Sphere above the target, healing the target for [ 72% of AP 0;] over 16 sec and dealing [ 1 + 9% 1.0 * (1 + $@versadmg)) * 6.86% of AP ] Nature damage every 2 sec to the nearest enemy within 10 yards. After 16 sec, the Zen Sphere detonates, dealing [ 1 + 36.8% 1.0 * (1 + $@versadmg)) * 47.1% of AP ] Nature damage and [ 23.4% [ 0 + (1.0 * (1 + $@versadmg)) * 54.8% of AP ] healing to all targets within 10 yards.
- Zen Sphere (Mistweaver) Forms a Zen Sphere above the target, healing the target for [ 86.4% of AP 0;] over 16 sec and dealing [ 1 + 9% 1.0 * (1 + $@versadmg)) * 6.86% of AP ] Nature damage every 2 sec to the nearest enemy within 10 yards. After 16 sec, the Zen Sphere detonates, dealing [ 1 + 36.8% 1.0 * (1 + $@versadmg)) * 47.1% of AP ] Nature damage and [ 28.1% [ 0 + (1.2 * (1 + $@versadmg)) * 54.8% of AP ] healing to all targets within 10 yards.
- Zen Sphere: Detonate (Brewmaster, Windwalker) Forms a Zen Sphere above the target, healing the target for [ 72% of AP 0;] over 16 sec and dealing [ 1 + 9% 1.0 * (1 + $@versadmg)) * 6.86% of AP ] Nature damage every 2 sec to the nearest enemy within 10 yards. After 16 sec, the Zen Sphere detonates, dealing [ 1 + 36.8% 1.0 * (1 + $@versadmg)) * 47.1% of AP ] Nature damage and [ 23.4% [ 0 + (1.0 * (1 + $@versadmg)) * 54.8% of AP ] healing to all targets within 10 yards.
- Zen Sphere: Detonate (Mistweaver) Forms a Zen Sphere above the target, healing the target for [ 86.4% of AP 0;] over 16 sec and dealing [ 1 + 9% 1.0 * (1 + $@versadmg)) * 6.86% of AP ] Nature damage every 2 sec to the nearest enemy within 10 yards. After 16 sec, the Zen Sphere detonates, dealing [ 1 + 36.8% 1.0 * (1 + $@versadmg)) * 47.1% of AP ] Nature damage and [ 28.1% [ 0 + (1.2 * (1 + $@versadmg)) * 54.8% of AP ] healing to all targets within 10 yards.
- Zen Sphere: Detonate (Brewmaster, Windwalker) Forms a Zen Sphere above the target, healing the target for [ 72% of AP 0;] over 16 sec and dealing [ 1 + 9% 1.0 * (1 + $@versadmg)) * 6.86% of AP ] Nature damage every 2 sec to the nearest enemy within 10 yards. After 16 sec, the Zen Sphere detonates, dealing [ 1 + 36.8% 1.0 * (1 + $@versadmg)) * 47.1% of AP ] Nature damage and [ 23.4% [ 0 + (1.0 * (1 + $@versadmg)) * 54.8% of AP ] healing to all targets within 10 yards.
- Zen Sphere: Detonate (Mistweaver) Forms a Zen Sphere above the target, healing the target for [ 86.4% of AP 0;] over 16 sec and dealing [ 1 + 9% 1.0 * (1 + $@versadmg)) * 6.86% of AP ] Nature damage every 2 sec to the nearest enemy within 10 yards. After 16 sec, the Zen Sphere detonates, dealing [ 1 + 36.8% 1.0 * (1 + $@versadmg)) * 47.1% of AP ] Nature damage and [ 28.1% [ 0 + (1.2 * (1 + $@versadmg)) * 54.8% of AP ] healing to all targets within 10 yards.
Talents
- Zen Sphere (Brewmaster, Windwalker) Forms a Zen Sphere above the target, healing the target for [ 72% of AP 0;] over 16 sec and dealing [ 1 + 9% 1.0 * (1 + $@versadmg)) * 6.86% of AP ] Nature damage every 2 sec to the nearest enemy within 10 yards. After 16 sec, the Zen Sphere detonates, dealing [ 1 + 36.8% 1.0 * (1 + $@versadmg)) * 47.1% of AP ] Nature damage and [ 23.4% [ 0 + (1.0 * (1 + $@versadmg)) * 54.8% of AP ] healing to all targets within 10 yards.
- Zen Sphere (Mistweaver) Forms a Zen Sphere above the target, healing the target for [ 86.4% of AP 0;] over 16 sec and dealing [ 1 + 9% 1.0 * (1 + $@versadmg)) * 6.86% of AP ] Nature damage every 2 sec to the nearest enemy within 10 yards. After 16 sec, the Zen Sphere detonates, dealing [ 1 + 36.8% 1.0 * (1 + $@versadmg)) * 47.1% of AP ] Nature damage and [ 28.1% [ 0 + (1.2 * (1 + $@versadmg)) * 54.8% of AP ] healing to all targets within 10 yards.
Mistweaver
- Life Cocoon Encases the target in a cocoon of Chi energy, absorbing [ 3,116.4% of Spell Power Power + 0 * (1 + $@versadmg) ;] damage and increasing periodic healing received by 50%. Lasts for 12 sec. Monk - Mistweaver Spec. 2.4% of Base Mana. 40 yd range. Instant. 2 min cooldown.
- Mana Tea Consumes 1 stack of Mana Tea per 0.5 sec to restore 4% of your maximum mana mana equal to 4 times your unbuffed Spirit. For each 4 Chi you spend, you gain 1 stack of Mana Tea, with a chance equal to your critical strike chance to generate 1 extra stack. Monk - Mistweaver Spec. Instant (Channeled).
- Stance of the Wise Serpent Iincreases Increases healing done by 20%, and improves the functionality of Crackling Jade Lightning and Spinning Crane Kick. Monk - Mistweaver Spec. Instant.
- Summon Jade Serpent Statue Summons a Jade Serpent Statue at the target location for 15 min. The statue has two passive abilities: Eminence When the Monk deals damage while in Stance of the Spirited Crane, the summoned Jade Serpent Statue will heal the lowest health nearby target within 20 yards for 50% of the damage done. Serpent's Accord When you cast Soothing Mist while in Stance of the Wise Serpent, the Jade Serpent Statue will also cast Soothing Mist on an injured ally within 40 yards. Only one statue can be active at a time. Monk - Mistweaver Spec. 40 yd range. Instant. 10 sec cooldown.
Protection, Protection, Guardian, Blood, Brewmaster
- Resolve Increases your healing and absorption done to yourself, based on Stamina and damage taken (before avoidance and mitigation) in the last 10 sec. Monk - Protection, Protection, Guardian, Blood, Brewmaster Spec.

- Hand of Freedom Places a Hand on the friendly target, granting immunity to movement impairing effects for 6 sec. Players may only have one Hand on them per Paladin at any one time. Usable while stunned. 7% of Base Mana. 40 yd range. Instant. 25 sec cooldown.
Protection
- Sacred Duty You gain 5% 30% more of the Haste stat from all sources. Paladin - Protection Spec.

- Power Word: Shield (Discipline) Shield a friendly target, absorbing [ 564% [ 575.3% of Spell Power + 2 or 500% 510% of Spell Power + 2 ] damage.
- Power Word: Shield (Holy, Shadow) Shield a friendly target, absorbing [ 500% [ 510% of Spell Power + 2 ] damage.
- Prayer of Mending (Discipline, Holy) Places a spell on the target that heals them for [ 69% [ 2 * Percent Health + 104% of Spell Power * Percent Health ] the next time they take damage.
- Prayer of Mending (Shadow) Places a spell on the target that heals them for [ 44% [ Percent Health + 67% of Spell Power * Percent Health ] the next time they take damage.
- Prayer of Mending (Discipline, Holy) Places a spell on the target that heals them for [ 69% [ 2 * Percent Health + 104% of Spell Power * Percent Health ] the next time they take damage.
- Prayer of Mending (Shadow) Places a spell on the target that heals them for [ 44% [ Percent Health + 67% of Spell Power * Percent Health ] the next time they take damage.

Talents
- Deadly Throw (Assassination) Finishing move that deals damage, reduces the target's movement speed by 50% for 6 sec, and interrupts spellcasting when used with 5 combo points: 1 point : [ 20.5% of AP ] damage 2 points: [ 40.9% of AP ] damage 3 points: [ 61.4% of AP ] damage 4 points: [ 81.9% of AP ] damage 5 points: [ 102.4% of AP ] damage [ 17.8% of AP * (1.10 * (1 + $@versadmg)) ] damage 2 points: [ 35.6% of AP * (1.10 * (1 + $@versadmg)) ] damage 3 points: [ 53.4% of AP * (1.10 * (1 + $@versadmg)) ] damage 4 points: [ 71.2% of AP * (1.10 * (1 + $@versadmg)) ] damage 5 points: [ 89% of AP * (1.10 * (1 + $@versadmg)) ] damage
- Deadly Throw (Combat) Finishing move that deals damage, reduces the target's movement speed by 50% for 6 sec, and interrupts spellcasting when used with 5 combo points: 1 point : [ 17.8% of AP AP * (1.00 * (1 + $@versadmg)) ;] damage 2 points: [ 35.6% of AP AP * (1.00 * (1 + $@versadmg)) ;] damage 3 points: [ 53.4% of AP AP * (1.00 * (1 + $@versadmg)) ;] damage 4 points: [ 71.2% of AP AP * (1.00 * (1 + $@versadmg)) ;] damage 5 points: [ 89% of AP ] damage AP * (1.00 * (1 + $@versadmg)) ] damage
- Deadly Throw (Subtlety) Finishing move that deals damage, reduces the target's movement speed by 50% for 6 sec, and interrupts spellcasting when used with 5 combo points: 1 point : 1 damage 2 points: 1 damage 3 points: 1 damage 4 points: 1 damage 5 points: 1 damage [ 17.8% of AP * (100 + 24 / 100 * (1 + $@versadmg)(1.00 * (1 + $@versadmg))) ] damage 2 points: [ 35.6% of AP * (100 + 24 / 100 * (1 + $@versadmg)(1.00 * (1 + $@versadmg))) ] damage 3 points: [ 53.4% of AP * (100 + 24 / 100 * (1 + $@versadmg)(1.00 * (1 + $@versadmg))) ] damage 4 points: [ 71.2% of AP * (100 + 24 / 100 * (1 + $@versadmg)(1.00 * (1 + $@versadmg))) ] damage 5 points: [ 89% of AP * (100 + 24 / 100 * (1 + $@versadmg)(1.00 * (1 + $@versadmg))) ] damage

- Earthquake You cause the earth at the target location to tremble and break, dealing [ 110% [ 127.6% of Nature Spell Power ] Physical damage over 10 sec to enemies in an 8 yard radius, with a 10% chance of knocking down affected targets. 100 yd range. Instant.
- Healing Stream Totem (Elemental, Enhancement) Summons a Water Totem with 5 health at the feet of the caster that heals an injured party or raid member within 40 yards for [ 25.7% [ 52.5% of Spell Power ] every 2 sec.
- Healing Stream Totem (Restoration) Summons a Water Totem with 5 health at the feet of the caster that heals an injured party or raid member within 40 yards for [ 48.2% [ 102.4% of Spell Power ] every 2 sec.
- Stormstrike Strike an enemy, dealing (360% 400% of weapon damage) Physical damage with your main-hand and (360% 400% of weapon damage) Physical damage with your off-hand, and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec. Requires Melee Weapon. Melee range. Instant.
- Stormstrike Off-Hand Strike an enemy, dealing (360% 400% of weapon damage) Physical damage with your main-hand and (360% 400% of weapon damage) Physical damage with your off-hand, and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec. Requires Melee Weapon. Melee range. Instant.
- Windstrike Hurl a staggering blast of wind at an enemy, dealing (360% 400% of weapon damage) Physical damage with you main hand and (360% 400% of weapon damage) Physical damage with your off-hand, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Nature spells for 15 sec. Requires Melee Weapon. 1% of Base Mana. 30 yd range. Instant. 7.5 sec cooldown.
- Windstrike Hurl a staggering blast of wind at an enemy, dealing (360% 400% of weapon damage) Physical damage with you main hand and (360% 400% of weapon damage) Physical damage with your off-hand, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Nature spells for 15 sec. Requires Melee Weapon. 100 yd range. Instant.
- Windstrike Off-Hand Hurl a staggering blast of wind at an enemy, dealing (360% 400% of weapon damage) Physical damage with you main hand and (360% 400% of weapon damage) Physical damage with your off-hand, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Nature spells for 15 sec. Requires Melee Weapon. 100 yd range. Instant.
Talents
- Primal Elementalist Your Earth, Storm and Fire Elemental Totems draw forth primal elementals 80% more powerful than regular elementals, with additional abilities, and acting directly under your control. Shaman - LvL 90 Talent. Also grants additional abilities and control to your Storm Elemental Totem. Shaman - LvL 90 Talent.
Elemental
- Earthquake You cause the earth at the target location to tremble and break, dealing [ 110% [ 127.6% of Nature Spell Power ] Physical damage over 10 sec to enemies in an 8 yard radius, with a 10% chance of knocking down affected targets. Shaman - Elemental Spec. 0.75% of Base Mana. 35 yd range. 2.5 sec cast. 10 sec cooldown.
Enhancement
- Fire Nova Ignites your Flame Shock spell on up to 7 6 nearby enemies, causing each of them to emit a wave of flames that deals [ 48.07% of Spell Power ] Fire damage to every other enemy within 10 yards. Shaman - Enhancement Spec. 13.7% of Base Mana. 100 yd range. Instant. 4.5 sec cooldown.
- Stormstrike Strike an enemy, dealing (360% 400% of weapon damage) Physical damage with your main-hand and (360% 400% of weapon damage) Physical damage with your off-hand, and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec. Requires Melee Weapon. Shaman - Enhancement Spec. 1% of Base Mana. Melee range. Instant. 7.5 sec cooldown.
Minor Glyphs
- Astral Fixation Your Chain Heal now has a watery appearance. Minor Glyph. Instant. Astral Recall now takes you to your capital's Earthshrine. Minor Glyph. Instant.

Talents
- Burning Rush Iincrease Increase your movement speed by 50%, but also deals damage to you equal to 4% of your maximum health per second. Movement-impairing effects may not reduce you below 100% of normal movement speed. Lasts until cancelled. Warlock - LvL 60 Talent. Instant.
Demonology
- Dark Soul: Knowledge Your soul is infused with demonic knowledge, increasing your mastery by 30% 22.5% for 20 sec. Can be cast in Metamorphosis. Warlock - Demonology Spec. 5% of Base Mana. Instant. 2 min cooldown.
- Mastery: Master Demonologist Increases all damage done by you and your demon servants by 6% 8%. Further increases the damage of your Touch of Chaos, Chaos Wave, Doom, Immolation Aura, and Soul Fire while in Metamorphosis by 12%. Warlock - Demonology Spec. 16%. Warlock - Demonology Spec.
Destruction
- Devastation You gain 5% 15% more of the Critical Strike stat from all sources. Warlock - Destruction Spec.

- Deep Wounds Your Mortal Strike, Bloodthirst, Devastate, and Thunder Clap cause the target to bleed for [ 5 + 60% 84% of AP ] Physical damage over 15 sec. This effect is cancelled if the target reaches full health. 100 yd range. Instant.
Talents
- Gladiator's Resolve Increases the damage reduction provided by Defensive Stance by 5%. Also allows you to forgo your defensive role, and instead focus only on offensive capabilities, by replacing Battle Stance with Gladiator Stance. Gladiator Stance A dauntless combat stance. Increases physical damage dealt by 20% 5%, and replaces your Shield Block with Shield Charge. You cannot change into or out of this stance during combat. Warrior - LvL 0 Talent.
Arms
- Mastery: Weapons Master Increases the damage of your Mortal Strike, Colossus Smash, and Execute abilities by 28%. Warrior - Arms Spec. 44%. Warrior - Arms Spec.
Arms & Protection
- Thunder Clap (Arms) Blasts all enemies within 8 yards for [ 1 + 100.8% 141.1% of AP ] damage and reduces their movement speed by 50% for 6 sec.
- Thunder Clap (Fury, Protection) Blasts all enemies within 8 yards for [ 1 + 84% 117.6% of AP ] damage and reduces their movement speed by 50% for 6 sec.
Protection
- Deep Wounds Your Devastate and Thunder Clap cause the target to bleed for [ 5 + 60% 84% of AP ] Physical damage over 15 sec. This effect is cancelled if the target reaches full health. Warrior - Protection Spec.
- Devastate Deals (210% Deals (250% of weapon damage) Physical damage, and has a 30% chance to reset the cooldown on Shield Slam and cause it to generate 5 more Rage. Requires Shields. Warrior - Protection Spec. Melee range. Instant.
- Revenge Instantly attack an enemy and two additional enemies, dealing [ 1 + 252% 352.8% of AP ] damage to the primary target and 50% damage to the secondary targets, and generating 20 Rage. Your successful dodges and parries reset the cooldown on Revenge. Requires Melee Weapon. Requires Defensive Stance. Warrior - Protection Spec. Melee range. Instant. 9 sec cooldown.
- Shield Slam Slam the target with your shield, causing [ AP * (0.305 + (gte(Level, 80)) * (0.355) + (gte(Level, 85)) * (2.05 0.366 + gte(Level,80) * 0.426 + gte(Level,85) * 2.46) * (1.0) * (1.0) * (1 + $@versadmg)) ] damage and generating 20 Rage. Critical strikes with Shield Slam cause your next Heroic Strike to cost no Rage and be a critical strike. Requires Shields. Warrior - Protection Spec. Melee range. Instant. 6 sec cooldown.
Professions
Alchemy
- Stone of Fire (New) Alchemy. 2 sec cast. Reagents: Alchemical Catalyst (200), Savage Blood (30), Stone of the Waters, Sorcerous Fire (40).
- Stone of the Earth (New) Alchemy. 2 sec cast. Reagents: Alchemical Catalyst (150), Savage Blood (15), Stone of Wind, Sorcerous Earth (20).
- Stone of the Waters (New) Alchemy. 2 sec cast. Reagents: Alchemical Catalyst (200), Savage Blood (15), Stone of the Earth, Sorcerous Water (40).
- Stone of Wind (New) Alchemy. 2 sec cast. Reagents: Alchemical Catalyst (100), Sorcerous Air (5).
- Transmute: Savage Blood (New) Alchemy. 2 sec cast. 1 sec cooldown. Reagents: Alchemical Catalyst (50), Crescent Oil (7). Tools: Philosopher's Stone.
- Transmute: Sorcerous Air to Earth (New) Transmutes Sorcerous Air to Sorcerous Earth. Alchemy. 1.5 sec cast. Reagents: Sorcerous Air (10), Alchemical Catalyst (4). Tools: Philosopher's Stone.
- Transmute: Sorcerous Air to Fire (New) Transmutes Sorcerous Air to Sorcerous Fire. Alchemy. 1.5 sec cast. Reagents: Sorcerous Air (10), Alchemical Catalyst (4). Tools: Philosopher's Stone.
- Transmute: Sorcerous Air to Water (New) Transmutes Sorcerous Air to Sorcerous Water. Alchemy. 1.5 sec cast. Reagents: Sorcerous Air (10), Alchemical Catalyst (4). Tools: Philosopher's Stone.
- Transmute: Sorcerous Earth to Air (New) Transmutes Sorcerous Earth to Sorcerous Air. Alchemy. 1.5 sec cast. Reagents: Sorcerous Earth (10), Alchemical Catalyst (4). Tools: Philosopher's Stone.
- Transmute: Sorcerous Earth to Fire (New) Transmutes Sorcerous Earth to Sorcerous Fire. Alchemy. 1.5 sec cast. Reagents: Sorcerous Earth (10), Alchemical Catalyst (4). Tools: Philosopher's Stone.
- Transmute: Sorcerous Earth to Water (New) Transmutes Sorcerous Earth to Sorcerous Water. Alchemy. 1.5 sec cast. Reagents: Sorcerous Earth (10), Alchemical Catalyst (4). Tools: Philosopher's Stone.
- Transmute: Sorcerous Fire to Air (New) Transmutes Sorcerous Fire to Sorcerous Air. Alchemy. 1.5 sec cast. Reagents: Sorcerous Fire (10), Alchemical Catalyst (4). Tools: Philosopher's Stone.
- Transmute: Sorcerous Fire to Earth (New) Transmutes Sorcerous Fire to Sorcerous Earth. Alchemy. 1.5 sec cast. Reagents: Sorcerous Fire (10), Alchemical Catalyst (4). Tools: Philosopher's Stone.
- Transmute: Sorcerous Fire to Water (New) Transmutes Sorcerous Fire to Sorcerous Water. Alchemy. 1.5 sec cast. Reagents: Sorcerous Fire (10), Alchemical Catalyst (4). Tools: Philosopher's Stone.
- Transmute: Sorcerous Water to Air (New) Transmutes Sorcerous Water to Sorcerous Air. Alchemy. 1.5 sec cast. Reagents: Sorcerous Water (10), Alchemical Catalyst (4). Tools: Philosopher's Stone.
- Transmute: Sorcerous Water to Earth (New) Transmutes Sorcerous Water to Sorcerous Earth. Alchemy. 1.5 sec cast. Reagents: Sorcerous Water (10), Alchemical Catalyst (4). Tools: Philosopher's Stone.
- Transmute: Sorcerous Water to Fire (New) Transmutes Sorcerous Water to Sorcerous Fire. Alchemy. 1.5 sec cast. Reagents: Sorcerous Water (10), Alchemical Catalyst (4). Tools: Philosopher's Stone.
Blacksmithing
- Powerful Steelforged Essence (New) Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (200), Sorcerous Air (40), Savage Blood (30).
- Powerful Truesteel Essence (New) Blacksmithing. 2 sec cast. Reagents: Truesteel Ingot (200), Sorcerous Fire (40), Savage Blood (30).
- Upgrade Weapon Name Changed from Greater Truesteel Weapon and Shield Enhancer to Upgrade Weapon
- Upgrade Weapon Name Changed from Truesteel Weapon and Shield Enhancer to Upgrade Weapon
Enchanting
- Illusion: Agility Makes your weapon appear as if it were enchanted with Agility. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
- Illusion: Battlemaster Makes your weapon appear as if it were enchanted with Battlemaster. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
- Illusion: Berserking Makes your weapon appear as if it were enchanted with Berserking. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
- Illusion: Crusader Makes your weapon appear as if it were enchanted with Crusader. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
- Illusion: Earthliving Makes your weapon appear as if it were enchanted with Earthliving Weapon. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
- Illusion: Elemental Force Makes your weapon appear as if it were enchanted with Elemental Force. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
- Illusion: Executioner Makes your weapon appear as if it were enchanted with Executioner. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
- Illusion: Fiery Weapon Makes your weapon appear as if it were enchanted with Fiery Weapon. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
- Illusion: Flametongue Makes your weapon appear as if it were enchanted with Flametongue Weapon. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
- Illusion: Frostbrand Makes your weapon appear as if it were enchanted with Frostbrand Weapon. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
- Illusion: Greater Spellpower Makes your staff appear as if it were enchanted with Greater Spellpower. Requires Staves. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
- Illusion: Hidden Makes your weapon appear as if it were not enchanted. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
- Illusion: Jade Spirit Makes your weapon appear as if it were enchanted with Jade Spirit. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
- Illusion: Landslide Makes your weapon appear as if it were enchanted with Landslide. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
- Illusion: Lifestealing Makes your weapon appear as if it were enchanted with Lifestealing. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
- Illusion: Mending Makes your weapon appear as if it were enchanted with Mending. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
- Illusion: Mongoose Makes your weapon appear as if it were enchanted with Mongoose. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
- Illusion: Poisoned Makes your weapon appear as if it were dripping with Poison. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
- Illusion: Power Torrent Makes your weapon appear as if it were enchanted with Power Torrent. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
- Illusion: River's Song Makes your weapon appear as if it were enchanted with River's Song. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
- Illusion: Rockbiter Makes your weapon appear as if it were enchanted with Rockbiter Weapon. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
- Illusion: Spellsurge Makes your weapon appear as if it were enchanted with Spellsurge. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
- Illusion: Striking Makes your weapon appear as if it were enchanted with Striking. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
- Illusion: Unholy Makes your weapon appear as if it were enchanted with Unholy. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
- Illusion: Windfury Makes your weapon appear as if it were enchanted with Windfury Weapon. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).
- Remove Illusion Removes any enchantment illusions from your weapon. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers, Wands. Enchanting. 3 sec cast. Reagents: Draenic Dust.
Engineering
- Oglethorpe's Octagonal Lenses (New) Engineering. 2 sec cast. Reagents: Gearspring Parts (200), Sorcerous Water (40), Savage Blood (30).
- Precision Scope Tuning Kit (New) Engineering. 2 sec cast. Reagents: Gearspring Parts (200), Sorcerous Earth (40), Savage Blood (30).
Inscription
- Ensorcelled Tarot Name Changed from Inferno Tarot to Ensorcelled Tarot
- Greater Ensorcelled Tarot Name Changed from Molten Tarot to Greater Ensorcelled Tarot
- Greater Weapon Crystal Name Changed from Glorious Crystal to Greater Weapon Crystal
- Powerful Ensorcelled Tarot (New) Inscription. 2 sec cast. Reagents: War Paints (200), Sorcerous Fire (40), Savage Blood (30).
- Powerful Weapon Crystal (New) Inscription. 2 sec cast. Reagents: War Paints (200), Sorcerous Air (40), Savage Blood (30).
- Weapon Crystal Name Changed from Mystical Crystal to Weapon Crystal
Jewelcrafting
- Powerful Taladite Amplifier (New) Jewelcrafting. 2 sec cast. Reagents: Taladite Crystal (200), Sorcerous Water (40), Savage Blood (30).
Leatherworking
- Powerful Burnished Essence (New) Leatherworking. 2 sec cast. Reagents: Burnished Leather (200), Sorcerous Water (40), Savage Blood (30).
Tailoring
- Powerful Hexweave Essence (New) Tailoring. 2 sec cast. Reagents: Hexweave Cloth (200), Sorcerous Earth (40), Savage Blood (30).
Raid & Dungeon Abilities
- Blade Dash Sorka dashes through a player within 45 yards, chaining to targets within 8 yards, as well as her Sorka's primary target, inflicting 100,000 Physical damage to targeted players. Instant.
- Conflagration Sets an enemy aflame, inflicting 23,125 35,448 Fire damage every 2 sec. over 6 sec. and sending it into a state of panic. While the target is affected, the flames periodically scorch allies within 8 yds. for 23,632 35,448 Fire damage as well. Limited to 2 targets. 80 yd range. Instant.
- Conflagration Deals 23,632 Deals 35,448 Fire damage to nearby allies. Instant.
- Fury of the Elekk Increases all damage done by 20% 15%. Grants usage of Tantrum while dismounted. Instant.
- Fury of the Elekk Increases Physical damage done by 20% 15%. Grants usage of Tantrum while dismounted. Instant.
- Grapeshot Blast Fires a blast of grapeshot at a player, inflicting 75,000 Fire damage to players within a cone. 45 yd range. 2 sec cast. 1 sec cooldown.
- Stampede Stomps the ground, inflicting 88,125 92,531 Physical damage to nearby enemies. 15 yd range. Instant.
Strings Changes
Originally Posted by MMO-Champion
- BATTLE_PET_VARIANCE_STR - %s to %s
- GARRISON_FOLLOWER_BELOW_LEVEL_MAX_XP_TOOLTIP - This follower is below the mission's level, and will contribute less to success.
- GARRISON_FOLLOWER_BELOW_LEVEL_TOOLTIP - This follower is below this mission's level, and will earn less XP
- GARRISON_FOLLOWER_ON_MISSION_WITH_DURATION - On Mission - %s
- GARRISON_MISSION_BONUS_BASE_XP_TOOLTIP - Bonus Base XP is awarded when mission success is greater than 100%.
- GARRISON_THREAT_COUNTER_TOOLTIP - %d followers can counter %s.
- REACTIVATE_ACCOUNT_NOW - Reactivate Now
- SPELL_FAILED_NOT_ENOUGH_SHIPMENTS_FOR_CONTAINER - Not enough Work Orders pending for that building.
- VETERAN_FEATURE_1 - Continue where you left off!
- VETERAN_FEATURE_2 - Reunite with your friends!
- VETERAN_FEATURE_3 - Revive your hero
New/Updated Garrison Images
Patch 6.1 - Veteran Accounts
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
We’ve always had this kind of weird limitation where if you’ve never played WoW we let you play as much as you want, albeit in a very restricted Starter Edition account. However, if you have ever had a subscription--but don’t currently have one--we don’t even let you log in. In 6.1 we’ll effectively revert lapsed accounts into a Starter Edition “mode”, with all of the same restrictions. The one difference being that your sub-level 20 characters will be able to join a guild if any of your other characters are still in that guild.
The label for this mode internally is “Veteran”, and those are the strings that were datamined, but it’s unlikely to be a term we use to any great degree externally. It will simply be the default state for accounts that don’t currently have an active subscription.
Patch 6.1 - Profession Gear Upgrade
Profession gear will gain another upgrade level in Patch 6.1, with a cap of 680 for armor and 670 for weapons.
Patch 6.1 - Regional Ashran Queue
It looks like wait times might decrease in Patch 6.1, when Ashran has a regional queue.
Copying over your Garrison to PTR
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
Our server engineers were able to work some magic and get Garrisons to travel along with you when you copy your character over to the 6.1 PTR realms! Your followers, buildings, blueprints and active missions should copy over, but pending work orders will not.
The Character Copy system leverages the same technology that the Character Profiles on the web armory site uses. This means that if you've recently transferred or if your armory profile isn't loading properly you may not be able to transfer your character to the PTR right away.
We had to push some code to live 6.0.3 retail realms to enable the garrison copy. Without getting into too much technical detail, you need to make sure that your character armory profile is updated:
- Log onto your retail character.
- Travel to your garrison.
- Fully log out of the game and wait a few minutes.
- Launch the PTR client via the Battle.net App (making sure the account drop-down says PTR)
- On the character selection screen, click the Copy Character button located under the Template Character box.
- Select your region in the upper-left corner.
- Press the Copy Account Data button in the bottom left and select Okay.
- Once that window closes, re-open the Copy Character screen.
- Your characters should be listed here.
- Copy your character over to the PTR, and login! You should be in your garrison!
If you're not sure your Character Profile is updating, an easy test is to remove a piece of gear (boots, for example), and log out. Once you see your character on the armory without boots, you know it updated properly!
Garrison Campaign Quest Issues
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
Think I'm confused, I saw a blue post on mmo champ talking about story line garrison missions? Are these different from the daily apexis crystal quests? I haven't seen any other quests available...
Garrison campaign quests start to pop up once you hit level 100 and have advanced your Garrison's development to a certain point (not maximized, but you should be in the right place before you reach 100). They are not tied in any way to the Apexis daily quests; those are related to Garrison invasions. Where this might be causing some confusion for a few is when the Garrison campaign quest takes you to the same area as your Apexis daily.
If you meet the criteria for a campaign quest, you'll notice a regular exclamation mark somewhere in your Garrison that wasn't there the day before. The quest will then lead to a handful of follow-up quests which we recommend you complete so you can move on to the next chapter the following week.
I did iron siege campaign with gazlowe but I never received another quest. is it bugged?
We're currently investigation an issue a small number of players have reported where they are not receiving one of the Garrison campaigns after completing the previous week's quests. However, without knowing which of the Gazlowe-related quests you've completed, there is a chance you might have stopped short of finishing the whole line of quests that are needed to close out that campaign. If you don't finish the full line of quests for this week, then the next set of campaign quests won't be available next week.
Why all this intrigue about when and where the first one pops up?
I wasn't too keen about spoiling all the surprises, but if you really want to know, you need to be level 100 and have a tier 2 Garrison. If you have these two things checked off, there is a chance you started a campaign and have yet to complete it.
If I missed the first one, does that mean I'm out of luck for the whole thing?
No. The first campaign will be available if you meet the initial criteria, and remain available until you accept the first quest. All subsequent campaigns will remain on hold until you complete the full line of quests with that first campaign, and will pop up following Tuesday resets. If you somehow complete the chain on a Tuesday evening, the next campaign won't start until the following week.
Some people are missing quests too because they aren't realizing some of them actually start from npcs outside of garrison, and if you don't actually explicitly look for them there, you miss them.
To some degree this is correct, but to clarify: All Garrison campaign quest lines begin inside your Garrison's boundaries. More specifically, you will never start a campaign from an NPC or object outside your Garrison's "zone", but there are quests outside in other zones or areas that are associated with the campaign (example, Bladefury's Orders). If on Tuesday you log in and don't immediately see a Garrison Campaign quest on your mini-map, you may need to look in obscure areas within your Garrison to find it.
The reason many people arent complaining is because no one knows they are missing campaign quests because they arent popping up each week.
This is the main reason why I've shared some details. Some folks have expressed a bit of confusion about the system, so we talked about this and wanted to provide some clarity. (Yes, we really do discuss player feedback and take it seriously.)
Like I said before, we're aware of an issue with one of the campaigns not registering correctly for a limited number of players and based on very specific criteria. At this time we're investigating the cause and working on ensuring everything is working correctly for everybody. Aside from that, campaigns are pretty straight-forward and by no means have to be completed every single week. You're more than welcome to take your time working through them.
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