Patch 6.1 PTR - Build 19508, Updated Blood Elf Models, Class Tuning Changes NYI

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Patch 6.1 PTR - Build 19508
Build 19508 is coming to the PTR soon, bringing new Blood Elf models.

Achievement Changes
Originally Posted by MMO-Champion
Draenor
Quests
  • Master Relic Hunter Name Changed from Don't Call Me Junior to Master Relic Hunter. Complete all 6 Relic Hunter Quests offered by Harrison Jones in your Garrison. Follower Contract: Harrison Jones. 10 points. 10 points.
  • Master Relic Hunter Name Changed from Don't Call Me Junior to Master Relic Hunter. Complete all 6 Relic Hunter Quests offered by Harrison Jones in your Garrison. Follower Contract: Harrison Jones. 10 points. 10 points.

Garrisons
  • Don't Call Me Junior (New) Complete the achievements listed below: Follower Contract: Harrison Jones. 10 points.
  • Ten Hit Tunes Collect ten music tracks for the Tune-O-Tron 5000 from around Draenor. 5 points. Rolls for your garrison's jukebox. 5 points.
  • Ten Hit Tunes (New) Collect ten Music Rolls for your garrison's jukebox. 5 points.

Missions
Garrisons



Spell Changes
Originally Posted by MMO-Champion
Item Set Bonuses

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Death Knight (Forums, Talent Calculator)

Blood
  • Crimson Scourge Your successful melee attacks on targets infected with your Blood Plague have a 10% chance to make your next Blood Boil Deflie, or Death and Decay cost no runes. Death Knight - Blood Spec.

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Druid (Forums, Talent Calculator)

  • Wild Mushroom Restores [*42% Restores [*56.44% of Spell Power*] health to three injured allies within 10 yards of the initial target every 2 sec for 30 sec. 100 yd range. Instant.

Talents
  • Force of Nature Summons a Treant which will immediately cast Swiftmend on your current target. The Treant will cast Healing Touch on that target or a nearby ally periodically, healing for [*1 + 163.6% [*54.5% of Spell Power*]. Lasts 15 sec. Maximum 3 charges. Can't be cast in Flight Form. Druid - LvL 60 Talent. 40 yd range. Instant.

Feral
  • Rip (Balance, Guardian, Restoration) Damage increases per combo point: 1 point : [*68.8% of AP*] damage 2 points: [*137.6% of AP*] damage 3 points: [*206.4% of AP*] damage 4 points: [*275.2% of AP*] damage 5 points: [*344% of AP*] damage [*floor(1 * (9.6% of AP * (1.00) * (1 + $@versadmg)) * 12)*] damage 2 points: [*floor(2 * (9.6% of AP * (1.00) * (1 + $@versadmg)) * 12)*] damage 3 points: [*floor(3 * (9.6% of AP * (1.00) * (1 + $@versadmg)) * 12)*] damage 4 points: [*floor(4 * (9.6% of AP * (1.00) * (1 + $@versadmg)) * 12)*] damage 5 points: [*floor(5 * (9.6% of AP * (1.00) * (1 + $@versadmg)) * 12)*] damage
  • Rip (Feral) Damage increases per combo point: 1 point : [*86% of AP*] damage 2 points: [*172.1% of AP*] damage 3 points: [*258.1% of AP*] damage 4 points: [*344.1% of AP*] damage 5 points: [*430.1% of AP*] damage [*floor(1 * (9.6% of AP * (100 + 25.04 / 100) * (1 + $@versadmg)) * 12)*] damage 2 points: [*floor(2 * (9.6% of AP * (100 + 25.04 / 100) * (1 + $@versadmg)) * 12)*] damage 3 points: [*floor(3 * (9.6% of AP * (100 + 25.04 / 100) * (1 + $@versadmg)) * 12)*] damage 4 points: [*floor(4 * (9.6% of AP * (100 + 25.04 / 100) * (1 + $@versadmg)) * 12)*] damage 5 points: [*floor(5 * (9.6% of AP * (100 + 25.04 / 100) * (1 + $@versadmg)) * 12)*] damage

Restoration
  • Wild Mushroom Grow a magical mushroom with 5 health at the target ally's location, restoring [*42% [*56.44% of Spell Power*] health to three injured allies within 10 yards of its location every 2 sec for 30 sec. Only 1 mushroom can be placed at a time. Can be cast in Tree of Life Form. Druid - Restoration Spec. 21.6% of Base Mana. 40 yd range. Instant.

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Hunter (Forums, Talent Calculator)

Talents
  • Barrage Rapidly fires a spray of shots for 3 sec, dealing [*960% of Mainhand Damage3* [*525% of rw + 525% of RW*;] Physical damage to the enemy target and an average of [*480% of Mainhand Damage3* [*262.5% of rw + 262.5% of RW*;] Physical damage to each other enemy target in front of you. Usable while moving. Requires Ranged Weapon. Hunter - LvL 90 Talent. 60 Focus. 40 yd range. 3 sec cast (Channeled). 20 sec cooldown.

Beast Mastery
  • Kill Command (Beast Mastery) Give the command to kill, causing your pet to instantly inflict [*288.9% of RAP*] damage to its target. [*1.5 * (0 + (163.2% of RAP)) * (1 + 0.01 * 18) * (1 + $@versadmg)*] damage to its target.
  • Kill Command (Marksmanship, Survival) Give the command to kill, causing your pet to instantly inflict [*244.8% of RAP*] damage to its target. [*1.5 * (0 + (163.2% of RAP)) * (1) * (1 + $@versadmg)*] damage to its target.

Survival
  • Explosive Shot You fire an explosive charge into the enemy target, dealing [*59.7% of AP* [*55.3% of AP * (1 + 8 * .01) * (1 + $@versadmg)*;] Fire damage initially and every second for 2 sec. Requires Ranged Weapon. Hunter - Survival Spec. 15 Focus. 40 yd range. Instant. 6 sec cooldown.

Pets
  • Burrow Attack The Worm burrows into the earth and shakes the ground above, dealing [*92.2% of RAP* [*0 + (60% of RAP * 0.096) * 8 * (1 + $@versadmg) * (1)*;] Nature damage over 8 sec. Exotic Ability. 10 Focus, plus 5 per sec. Instant (Channeled). 14 sec cooldown.
  • Froststorm Breath The Chimera channels a frozen breath attack, causing [*14.4% of RAP* [*0 + (RAP) * 0.144 * (1 + $@versadmg)*;] Froststorm damage every 2 sec for 8 sec to all enemies within 12 yards. Exotic Ability. 10 Focus, plus 5 per sec. Instant (Channeled).

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Monk (Forums, Talent Calculator)

  • Chi Burst (Brewmaster) Hurls a torrent of Chi energy up to 40 yds forward, dealing [*1 + 203.6% of AP* 1.0) * 134.4% of AP * (1 + $@versadmg)*;] Nature damage to all enemies, and AP [*0 + (1.0) * 203% of AP * (1 + $@versadmg)* healing to the Monk and all allies in its path.
  • Chi Burst (Mistweaver) Hurls a torrent of Chi energy up to 40 yds forward, dealing [*1 + 203.6% of AP* 1.0) * 134.4% of AP * (1 + $@versadmg)*;] Nature damage to all enemies, and [*120% of AP* [*0 + (1.2) * 203% of AP * (1 + $@versadmg)*;] healing to the Monk and all allies in its path.
  • Chi Burst (Windwalker) Hurls a torrent of Chi energy up to 40 yds forward, dealing [*1 + 203.6% of AP* 1.0) * 134.4% of AP * (1 + $@versadmg)*;] Nature damage to all enemies, and AP [*0 + (1.0) * 203% of AP * (1 + $@versadmg)* healing to the Monk and all allies in its path.
  • Chi Wave Brewmaster, Windwalker: A wave of Chi energy to flows through friends and foes, dealing [*50% of AP*] Nature damage or [*50% of AP* [*1.0 * 50% of AP * (1 + $@versadmg)*] Nature damage or [*1.0 * 50% of AP * (1 + $@versadmg)*;] healing. Bounces up to 7 times to targets within 25 yards. Mistweaver: A wave of Chi energy to flows through friends and foes, dealing [*50% of AP*] Nature damage or [*60% of AP*] healing. Bounces up to 7 times to targets within 25 yards. Windwalker: A wave of Chi energy to flows through friends and foes, dealing [*60% of AP*] Nature damage or [*50% of AP* [*1.0 * 50% of AP * (1 + $@versadmg)*] Nature damage or [*1.2 * 50% of AP * (1 + $@versadmg)*;] healing. Bounces up to 7 times to targets within 25 yards. Unlimited range. Instant.
  • Chi Wave Brewmaster, Windwalker: A wave of Chi energy to flows through friends and foes, dealing [*50% of AP*] Nature damage or [*50% of AP* [*1.0 * 50% of AP * (1 + $@versadmg)*] Nature damage or [*1.0 * 50% of AP * (1 + $@versadmg)*;] healing. Bounces up to 7 times to targets within 25 yards. Mistweaver: A wave of Chi energy to flows through friends and foes, dealing [*50% of AP*] Nature damage or [*60% of AP*] healing. Bounces up to 7 times to targets within 25 yards. Windwalker: A wave of Chi energy to flows through friends and foes, dealing [*60% of AP*] Nature damage or [*50% of AP* [*1.0 * 50% of AP * (1 + $@versadmg)*] Nature damage or [*1.2 * 50% of AP * (1 + $@versadmg)*;] healing. Bounces up to 7 times to targets within 25 yards. Unlimited range. Instant.
  • Expel Harm (Brewmaster) Heal yourself for [*642.9% of Mainhand Min DPS + 321.4% of Offhand Min DPS + 214.3% of AP - 8*] to [*642.9% of Mainhand Max DPS + 321.4% of Offhand Max DPS + 214.3% of AP + 8* [*7.5 * (1.0 * (0.857143 * (Mainhand Min Damage / (Mainhand Weapon Speed) + (1) * (Offhand Min Damage / 2 / ows)) + (AP) / 3.5 - 1)) * (1 + $@versadmg)*] to [*7.5 * (1.0 * (0.857143 * (Mainhand Max Damage / (Mainhand Weapon Speed) + (1) * (Offhand Max Damage / 2 / ows)) + (AP) / 3.5 + 1)) * (1 + $@versadmg)*;], and deal 33% of the amount healed as Nature damage to an enemy within 10 yards.
  • Expel Harm (Mistweaver) Heal yourself for [*1,157.1% of Mainhand Min DPS + 257.1% of Spell Power - 9*] to [*1,157.1% of Mainhand Max DPS + 257.1% of Spell Power + 9* [*7.5 * (1.2 * (0.857143 * (Mainhand Min Damage / (Mainhand Weapon Speed) + (1) * (Mainhand Min Damage / 2 / Mainhand Weapon Speed)) + (Spell Power) / 3.5 - 1)) * (1 + $@versadmg)*] to [*7.5 * (1.2 * (0.857143 * (Mainhand Max Damage / (Mainhand Weapon Speed) + (1) * (Mainhand Max Damage / 2 / Mainhand Weapon Speed)) + (Spell Power) / 3.5 + 1)) * (1 + $@versadmg)*;], and deal 33% of the amount healed as Nature damage to an enemy within 10 yards.
  • Expel Harm (Windwalker) Heal yourself for [*642.9% of Mainhand Min DPS + 321.4% of Offhand Min DPS + 214.3% of AP - 8*] to [*642.9% of Mainhand Max DPS + 321.4% of Offhand Max DPS + 214.3% of AP + 8* [*7.5 * (1.0 * (0.857143 * (Mainhand Min Damage / (Mainhand Weapon Speed) + (1) * (Offhand Min Damage / 2 / ows)) + (AP) / 3.5 - 1)) * (1 + $@versadmg)*] to [*7.5 * (1.0 * (0.857143 * (Mainhand Max Damage / (Mainhand Weapon Speed) + (1) * (Offhand Max Damage / 2 / ows)) + (AP) / 3.5 + 1)) * (1 + $@versadmg)*;], and deal 33% of the amount healed as Nature damage to an enemy within 10 yards.
  • Expel Harm (Brewmaster) Heal yourself for [*642.9% of Mainhand Min DPS + 321.4% of Offhand Min DPS + 214.3% of AP - 8*] to [*642.9% of Mainhand Max DPS + 321.4% of Offhand Max DPS + 214.3% of AP + 8* [*7.5 * (1.0 * (0.857143 * (Mainhand Min Damage / (Mainhand Weapon Speed) + (1) * (Offhand Min Damage / 2 / ows)) + (AP) / 3.5 - 1)) * (1 + $@versadmg)*] to [*7.5 * (1.0 * (0.857143 * (Mainhand Max Damage / (Mainhand Weapon Speed) + (1) * (Offhand Max Damage / 2 / ows)) + (AP) / 3.5 + 1)) * (1 + $@versadmg)*;], and deal 33% of the amount healed as Nature damage to an enemy within 10 yards.
  • Expel Harm (Mistweaver) Heal yourself for [*1,157.1% of Mainhand Min DPS + 257.1% of Spell Power - 9*] to [*1,157.1% of Mainhand Max DPS + 257.1% of Spell Power + 9* [*7.5 * (1.2 * (0.857143 * (Mainhand Min Damage / (Mainhand Weapon Speed) + (1) * (Mainhand Min Damage / 2 / Mainhand Weapon Speed)) + (Spell Power) / 3.5 - 1)) * (1 + $@versadmg)*] to [*7.5 * (1.2 * (0.857143 * (Mainhand Max Damage / (Mainhand Weapon Speed) + (1) * (Mainhand Max Damage / 2 / Mainhand Weapon Speed)) + (Spell Power) / 3.5 + 1)) * (1 + $@versadmg)*;], and deal 33% of the amount healed as Nature damage to an enemy within 10 yards.
  • Expel Harm (Windwalker) Heal yourself for [*642.9% of Mainhand Min DPS + 321.4% of Offhand Min DPS + 214.3% of AP - 8*] to [*642.9% of Mainhand Max DPS + 321.4% of Offhand Max DPS + 214.3% of AP + 8* [*7.5 * (1.0 * (0.857143 * (Mainhand Min Damage / (Mainhand Weapon Speed) + (1) * (Offhand Min Damage / 2 / ows)) + (AP) / 3.5 - 1)) * (1 + $@versadmg)*] to [*7.5 * (1.0 * (0.857143 * (Mainhand Max Damage / (Mainhand Weapon Speed) + (1) * (Offhand Max Damage / 2 / ows)) + (AP) / 3.5 + 1)) * (1 + $@versadmg)*;], and deal 33% of the amount healed as Nature damage to an enemy within 10 yards.
  • Renewing Mist You surround the target with healing mists, restoring [*99% [*137.5% of Spell Power*] health over 18 sec and generating 1 Chi. Each time Renewing Mist heals, it also travels to the most injured ally within 20 yards, up to 2 times. Unlimited range. Instant.

Talents
  • Celerity Reduces the cooldown of Roll and Chi Torpedo by 5,000 5 sec and increases their maximum number of charges by 1. Monk - LvL 15 Talent.
  • Chi Burst (Brewmaster) Hurls a torrent of Chi energy up to 40 yds forward, dealing [*1 + 203.6% of AP* 1.0) * 134.4% of AP * (1 + $@versadmg)*;] Nature damage to all enemies, and AP [*0 + (1.0) * 203% of AP * (1 + $@versadmg)* healing to the Monk and all allies in its path.
  • Chi Burst (Mistweaver) Hurls a torrent of Chi energy up to 40 yds forward, dealing [*1 + 203.6% of AP* 1.0) * 134.4% of AP * (1 + $@versadmg)*;] Nature damage to all enemies, and [*120% of AP* [*0 + (1.2) * 203% of AP * (1 + $@versadmg)*;] healing to the Monk and all allies in its path.
  • Chi Burst (Windwalker) Hurls a torrent of Chi energy up to 40 yds forward, dealing [*1 + 203.6% of AP* 1.0) * 134.4% of AP * (1 + $@versadmg)*;] Nature damage to all enemies, and AP [*0 + (1.0) * 203% of AP * (1 + $@versadmg)* healing to the Monk and all allies in its path.
  • Chi Wave Brewmaster, Windwalker: A wave of Chi energy to flows through friends and foes, dealing [*50% of AP*] Nature damage or [*50% of AP* [*1.0 * 50% of AP * (1 + $@versadmg)*] Nature damage or [*1.0 * 50% of AP * (1 + $@versadmg)*;] healing. Bounces up to 7 times to targets within 25 yards. Mistweaver: A wave of Chi energy to flows through friends and foes, dealing [*50% of AP*] Nature damage or [*60% of AP*] healing. Bounces up to 7 times to targets within 25 yards. Windwalker: A wave of Chi energy to flows through friends and foes, dealing [*60% of AP*] Nature damage or [*50% of AP* [*1.0 * 50% of AP * (1 + $@versadmg)*] Nature damage or [*1.2 * 50% of AP * (1 + $@versadmg)*;] healing. Bounces up to 7 times to targets within 25 yards. Monk - LvL 30 Talent. 40 yd range. Instant. 15 sec cooldown.

Brewmaster
  • Guard Guard against future attacks, absorbing [*1,800% of AP* [*1.0 * (1,800% of AP) * (1 + $@versadmg)*;] damage and increasing all heals you apply to yourself by 30%. Lasts 30 sec. Requires Ox Stance. Monk - Brewmaster Spec. 2 Chi. Instant. 30 sec cooldown.

Mistweaver
  • Renewing Mist You surround the target with healing mists, restoring [*99% [*137.5% of Spell Power*] health over 18 sec and generating 1 Chi. Each time Renewing Mist heals, it also travels to the most injured ally within 20 yards, up to 2 times. Requires Serpent Stance. Monk - Mistweaver Spec. 4% of Base Mana. 40 yd range. Instant.

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Paladin (Forums, Talent Calculator)

  • Stay of Execution A hammer slowly falls from the sky, causing [*674.2% of Holy Spell Power*] healing over 10 9 sec. This healing is a large burst at first, and then decreases over time. Unlimited range. Instant.

Talents
  • Beacon of Insight Places a beacon of insight on an ally, increasing their healing received from your next direct single-target heal, or Holy Radiance, within 60 sec by 30% 40%. When consumed, or when the target reaches full at least 90% health, it moves to the most injured ally within 40 yards. Limit 1. Paladin - LvL 0 Talent. 1% of Base Mana. 40 yd range. Instant. 15 sec cooldown.
  • Execution Sentence A hammer slowly falls from the sky, causing [*914.2% of Holy Spell Power*] Holy damage over 10 sec. Damage increases over time, culminating in a final burst. Dispelling the effect triggers the final burst. Stay of Execution On a friendly target, the falling hammer heals for [*674.2% of Holy Spell Power*] over 10 9 sec. This healing is a large burst at first, and then decreases over time. Paladin - LvL 90 Talent. 12.8% of Base Mana. 40 yd range. Instant. 60 sec cooldown.
  • Seraphim Holy, Retribution: The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, Multistrike, and Versatility by 1,000 for 15 sec. Protection: The Light temporarily magnifies your power, increasing your Haste, Critical Strike, Mastery, Multistrike, Versatility, and Bonus Armor by 1,000 750 for 15 sec. Paladin - LvL 0 Talent. 5 Holy Power. Instant. 30 sec cooldown.

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Priest (Forums, Talent Calculator)

  • Ascension Ascend into the air, keeping you out of harm's way. Lasts 20 sec. Can only be used while in Ashran. Can be cast in Shadowform. Can't be cast in Flight Form. Instant. 1.5 min cooldown.
  • Power Word: Shield (Discipline) Shield a friendly target, absorbing [*575.3% of Spell Power + 2 or 510% of Spell Power + 2*] damage. [*510% of Spell Power + 2 * (100 + (cond(greater_then(Level,79),1,0)) * 12.8 / 100 * 1.3) * (1 + $@versadmg)*] damage.
  • Power Word: Shield (Holy, Shadow) Shield a friendly target, absorbing [*510% of Spell Power + 2*] damage. 2 * (1.00) * (1 + $@versadmg)*] damage.

Talents
  • Clarity of Will (Discipline) Shields the target with a protective ward, absorbing [*744.5% of Spell Power or 660% of Spell Power*] damage within 20 sec. [*660% of Spell Power * (1.3 * (100 + (cond(greater_then(Level,79),1,0)) * 12.8 / 100)) * (1 + $@versadmg)*] damage within 20 sec.
  • Clarity of Will (Holy, Shadow) Shields the target with a protective ward, absorbing [*660% of Spell Power*] damage within 20 sec. Power * (1.3) * (1 + $@versadmg)*] damage within 20 sec.

Holy
  • Chakra: Serenity Causes your single-target healing spells to refresh the duration of your Renew on the target. Transforms your Holy Word: Chastise spell into Holy Word: Serenity. Holy Word: Serenity Instantly heals the target for [*1 + 415.29% of Spell Power*], and increases the critical effect chance of your healing spells on the target by 25% for 6 sec. 15 10 sec cooldown. Priest - Holy Spec. Instant. 30 sec cooldown.

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Rogue (Forums, Talent Calculator)

Talents
  • Burst of Speed Increases your movement speed by 70% for 4 sec and removes movement slowing effects. Usable while stealthed. Rogue - LvL 60 Talent. 30 Energy. Instant.3 sec cooldown.

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Shaman (Forums, Talent Calculator)

  • Healing Stream Totem (Elemental, Enhancement) Summons a Water Totem with 5 health at the feet of the caster that heals an injured party or raid member within 40 yards for [*52.5% of Spell Power*] every 2 sec. Power * (1.0 * (1.0) * (1.0) * (1 + $@versadmg))*] every 2 sec.
  • Healing Stream Totem (Restoration) Summons a Water Totem with 5 health at the feet of the caster that heals an injured party or raid member within 40 yards for [*102.4% of Spell Power*] every 2 sec. [*52.5% of Spell Power * (1.95 * (1.0) * (1.0) * (1 + $@versadmg))*] every 2 sec.

Minor Glyphs

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Warrior (Forums, Talent Calculator)

  • Shield Barrier Raise your shield, absorbing [*112.5% of AP* AP * (1 + $@versadmg)*;] damage for the next 6 sec. Consumes up to 40 additional Rage to increase the amount absorbed. Requires Shields. 20 Rage. Instant. 1.5 sec cooldown.

Arms & Fury
  • Shield Barrier Improve your defenses, absorbing [*112.5% of AP* AP * (1 + $@versadmg)*;] damage for the next 6 sec. Consumes up to 40 additional Rage to increase the amount absorbed. Requires Defensive Stance. Warrior - Arms & Fury Spec. 20 Rage. Instant. 1.5 sec cooldown.

Arms & Protection
  • Thunder Clap (Arms) Blasts all enemies within 8 yards for [*1 + 141.1% of AP*] damage and reduces their movement speed by 50% for 6 sec. 10 sec.
  • Thunder Clap (Fury, Protection) Blasts all enemies within 8 yards for [*1 + 117.6% of AP*] damage and reduces their movement speed by 50% for 6 sec. 10 sec.

Professions
Enchanting
  • Illusion: Holy Infusion (New) Makes your weapon appear as if it were enchanted with Holy Infusion. Enchanting. 3 sec cast. Reagents: Draenic Dust (5).

Raid & Dungeon Abilities
  • Epicenter Inflicts 54,090 Nature damage every 5 sec. to enemies caught in the epicenter. Unlimited range. Instant. 1 sec cast. 3 sec cooldown.
  • Epicenter Inflicts 45,075 Nature damage every 5 sec. to enemies caught in the epicenter. Unlimited range. Instant. 5 sec cooldown. 1 sec cast. 5 sec cooldown.
  • Fists of Stone Inflicts 412,500 Inflicts 363,000 Physical damage split evenly between enemies, up to 2 targets within 15 yards. Limited to 2 targets. 40 yd range. Instant.
  • Inferno Slice Gruul slashes at his primary target, inflicting 446,250 535,500 Physical damage and increasing damage taken by subsequent Inferno Strikes by 20% per application. This burning slash will also inflict 800,000 912,000 Fire damage split evenly amongst additional enemies in front of the caster, burning them for 20,000 44,286 Fire damage every 3 seconds. 100 Mana. 45 yd range. 2 sec cast.
  • Inferno Strike Gruul slashes at his primary target, inflicting 446,250 535,500 Physical damage and increasing damage taken by subsequent Inferno Strikes by 20% per application. This burning slash will also inflict 800,000 912,000 Fire damage split evenly amongst additional enemies in front of the caster, burning them for 20,000 44,286 Fire damage every 3 seconds. 100 yd range. Instant.
  • Overhead Smash Slams the ground, inflicting 50,000 Nature damage to all enemies in a line in front of the caster. The blast inflicts an additional 50,000 60,000 Nature damage to all nearby enemies. Instant.
  • Reverberations The clamorous impact of Kromog's fists causes sound reverberations to amass, inflicting 100,000 150,000 Sonic damage to enemies with which they come into contact and dissipate. 100 yd range. Instant.
  • Rune of Grasping Earth Physical damage taken is reduced by 80%, but suffering 8,000 12,480 Nature damage every 1 seconds. This damage increases over time. Limited to 1 target. 200 yd range. Instant.
  • Shatter Your petrify shatters for 40,000 48,000 Nature damage to all allies within 8 yards. 300 yd range. Instant.
  • Slam Deals 500,000 Deals 780,000 Physical damage, scaling based on how close the target is to the caster. 100 yd range. 3 sec cast. 4 sec cooldown.
  • Summon Mind Fungus Name Changed from Mind Fungus to Summon Mind Fungus. Summons a Mind Fungus Limited to 1 target. Unlimited range. Instant.
  • Thundering Blows Inflicts 100,000 Inflicts 130,000 Physical damage every second, knocking enemies high into the air. Instant.
  • Warped Armor Reduces the movement speed of the target by 15%. Also increases physical damage taken by 30% 20%. This effect stacks up to 5 times. 100 yd range. Instant.



Strings Changes
Originally Posted by MMO-Champion
  • DEPTH_EFFECTS - Depth Effects
  • GARRISON_FOLLOWER_UPGRADE_REQUIRES_MAX_LEVEL - This follower can't be upgraded until Max Level.
  • HEIRLOOMS_CATEGORY_TRINKETS_RINGS_AND_NECKLACES - Trinkets, Rings & Necklaces
  • LFG_LIST_AUTO_ACCEPT - Auto Accept
  • LIGHTING_QUALITY - Lighting Quality
  • OPTION_TOOLTIP_DEPTH_EFFECTS - Controls the rendering of depth-based particle effects. Decreasing this may improve performance.
  • OPTION_TOOLTIP_LIGHTING_QUALITY - Controls both the method and quality of lighting. Decreasing this may improve performance.
  • OPTION_TOOLTIP_OBJECT_NPC_OUTLINE_NOT_ALLOWED - Outline Mode is disabled in the System Graphics options.
  • OPTION_TOOLTIP_OUTLINE_MODE - Controls whether the selection outline effect is allowed. See the Interface Display panel for more options.
  • OUTLINE_MODE - Outline Mode
  • SOCIAL_TWITTER_POST_BUTTON - Tweet
  • VIDEO_OPTIONS_ALLOWED - Allowed
  • VIDEO_OPTIONS_DEPTH_EFFECTS_DISABLED - No particle depth fading or refraction.
  • VIDEO_OPTIONS_DEPTH_EFFECTS_HIGH - Particle depth fading and full-resolution refraction.
  • VIDEO_OPTIONS_DEPTH_EFFECTS_LOW - Particle depth fading and low-resolution refraction.
  • VIDEO_OPTIONS_LIGHTING_QUALITY_HIGH - Environment and detail point lights.
  • VIDEO_OPTIONS_LIGHTING_QUALITY_LOW - No point lights.
  • VIDEO_OPTIONS_LIGHTING_QUALITY_MEDIUM - Detail point lights.
  • VIDEO_OPTIONS_SSAO_ULTRA - nVidia HBAO+



[Feedback] Updated Blood Elf Models
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
Bal'a dash, malanore!

Barring any unforeseen issues, the next PTR build pushed out will contain the first iteration of the new models for both Male and Female Blood Elves.

While we're excited to share with you our progress on these new models, I do want to stress that the models, textures, and animations are not entirely finished. Bug fixing and iteration can and will occur, and that's where you come in!

We'd like to consolidate all feedback on the Blood Elf model updates to this thread, to make it easier for our Artists and QA team to read over your feedback, concerns, and bug reports. Constructive criticism is the best approach, and detailed, actionable feedback will help us the most!

Known Issues:
Right now, the new models are more or less using the same facial geometry set - as in, all the males will have the same chin, eye shape, nose shape, etc. These are currently slated to be added to the models in an upcoming 6.1 build.

For more information on what Facial Geometry Sets are, refer to the Artcraft posted last year. Please keep in mind that these different customization options are not yet complete when providing your feedback on the new models.

Patch 6.1 - Upcoming Class Tuning Changes
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
Just to manage some expectations here - the PTR patch currently scheduled to go up today does *not* have the class tuning changes that Celestalon was referring to, as it was built before they were implemented. The more likely outcome is that they'll be in the next build *after* today's.

Continue reading...
 
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