


Patch 6.2.2 - Timewalking Rewards
Patch 6.2.2 adds more rewards to Timewalking! You can see Cupri in Shattrath (Outland) to purchase these items for Timewarped Badge, rewarded from running Timewalking dungeons.
Keep in mind that prices are not final and we don't know how many Timewarped Badge will be rewarded per dungeon. The current wording in the patch notes is "Players now receive a Timewarped Badge when they complete a Timewalking dungeon".
- Mounts - The Reins of the Eclipse Dragonhawk and Bridle of the Ironbound Wraithcharger cost 50,000 Timewarped Badge.
- The Ironbound Wraithcharger model was added to the game in Mists of Pandaria and was originally going to be a shop mount.
- Heirloom Upgrades - You can purchase the heirloom upgrade items for 5000 / 10000 badges (Armor) and 6000 / 12000 badges (Weapon)
- Armor and Weapons -
Badge of JusticeTimewarped Badge gear is item level 675 and uses the same models as some Burning Crusade gear. - Reputation Commendations - These BoA items grant 500 Reputation with some of the Burning Crusade and Wrath of the Lich King factions.
- Pets - The Bag of Fishing Treasures can contain several different crocodile pets. You can also obtain this bag by completing the Crocolisks in the City daily quest.
Level Type Slot Spec Name Cost
80Mount

70Mount


Level Type Slot Spec Name Cost
90Consumable


90Consumable


100Consumable


100Consumable


Level Type Slot Spec Name Cost
1Quest


1Quest


1Quest


1Quest


1Quest


1Quest


1Quest


1Quest


1Quest


1Quest


1Quest


1Quest


1Quest


1Quest


Level Type Slot Spec Name Cost
226NeckNeck

213FingerFinger

200TrinketTrinket

200TrinketTrinket

200TrinketTrinket

245TrinketTrinket

110TrinketTrinket


110TrinketTrinket


110TrinketTrinket


226NeckNeckAll Strength

245FingerFingerAll Strength

110TrinketTrinketAll Strength


226NeckNeckHealer

213FingerFingerHealer

226NeckNeckAll Agility

213FingerFingerAll Agility

226NeckNeckAll Intellect

213FingerFingerAll Intellect

200TrinketTrinketAll Intellect

110TrinketTrinketAll Intellect


110Off HandOff HandAll Intellect


110BackBack


136BackBackAll Strength


110BackBackHealer


110BackBackAll Agility


110ClothHeadAll Intellect


264ClothChestAll Intellect

128ClothWaistAll Intellect


141ClothLegsAll Intellect


213ClothFeetAll Intellect

264ClothHandsAll Intellect

110BackBackAll Intellect


110LeatherHead


264LeatherChest

141LeatherWaist


141LeatherLegs


213LeatherFeet

264LeatherHands

110MailHead


264MailChest

141MailWaist


141MailLegs


213MailFeet

264MailHands

110PlateHead


264PlateChest

141PlateWaist


141PlateLegs


213PlateFeet

264PlateHands

110ShieldOff HandAll Strength


110ShieldOff HandAll Intellect


146Two-handed AxeTwo HandAll Strength


146One-handed MaceOne HandAll Intellect


115One-handed SwordOne HandAll Strength


146StaffTwo HandAll Agility


141StaffTwo HandAll Intellect


146Fist WeaponOne HandAll Agility


146DaggerOne HandAll Agility


146DaggerOne HandAll Intellect


146CrossbowRangedAll Agility


Level Type Slot Spec Name Cost
65Junk


1Junk


70Junk


70Junk


1Holiday


Patch 6.2.1 and 6.2.2
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
We’ve seen a lot of questions regarding patch 6.2.1 now being called 6.2.2. This change was by design and we wanted to reassure everyone that our development plans for the patch are still on track. Adding patch 6.2.1 to the PTR as early as possible gave us an opportunity to begin testing flying right away so that we could identify and squash any bugs that players could experience when they take to the skies of Draenor. With the patch being on the PTR as early as possible we also aimed to minimize the amount of time we needed to test the patch. The update to Patch 6.2.2 added some additional data that we couldn’t add to the patch prior to the announcement of the next expansion.
We know many want to know an exact date of when the patch will go live, but we’re not ready to share a specific date as of yet. We are, however, working to make sure the wait isn’t much longer.
I gotta say, I really feel sorry for Neth. I appreciate them coming in to talk with us, but I'm sorry she keeps getting put into these bad situations.
There's no need to feel sorry for me. It's OK. We just felt it was worth answering the concerns people had about the change in the patch on the PTR.
Correct me if I am wrong, but what you're saying is that flight in itself is now delayed to test "additional data" that couldn't be added prior to the announcement of next expansion.
No, we're not saying it's been delayed, as I said in the previous post- "we wanted to reassure everyone that our development plans for the patch are still on track."
So then what was preventing you from releasing this patch as is without bogging it down by including extra fluff?
We're still testing and making sure we identify and fix any last bugs involving flight. Releasing "as is" could have issues we haven't resolved go live which would just create a poor experience for people who have been looking forward to flying.
We understand the frustrations and passion for this topic coming from the community. As always, I would just ask that those who take time to discuss it remember to avoid violating the forum Code of Conduct and keep it clean.
Well don't take this the wrong way, but when we get called by Watcher in an interview "we think it will only be out in a couple of weeks" back in June, and it's now haflway through August, I think players have a right to be a little mad and cynical.
Completely understandable. I don't think anyone on our end is unaware of the frustration that everyone has expressed. We'll keep doing what we can to keep everyone in the know.
Oh they're aware at this point, no doubt. I think the question ask nowadays is just whether or not they care.
We definitely care.
Dia Darkwhisper Changes
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
There's definitely a messy history here. Our aim throughout has been to provide a more consistent experience, but there have been other bugs exposed as we applied various fixes in pursuit of that goal, which required new fixes, and so forth. Fingers crossed, but we think we're at a final state at this point.
The core of the original problem lay in Dia's nature as a Shadow-school-exclusive caster with a variety of spells, one of which (Void Bolt) needed to respect school lockout when interrupted, and Mark of the Necromancer's exponential growth that makes Reap timing very important.
A history of changes here:
Original state: Nightmare Visage respected school lockout, and because Reap could not be cast during Nightmare Visage, the exact timing and quantity of Void Bolt interrupts could cause huge variance in Reap's timing, and thus the damage taken from Mark of the Necromancer. Some players figured out an exact interrupt order to reliably cause Reap to be delayed so that it started coming after Mark, pretty much trivializing Mark for the rest of the fight.
Reap Hotfix #1 (August 3): Because it was a problem that the danger posed by Mark/Reap could vary drastically from pull to pull, we made Visage ignore school lockout, which made its timing more predictable, and thus Reap's timing as well. We realized that many guilds had only killed the fight by manipulating the timing to get the optimal Reap/Mark order, so we also nerfed Mark damage at the same time to help offset the potential increase in difficulty.
Post-Hotfix #1: This mostly addressed the problem, though quirks in AI timing meant that it was still rarely possible to get the "easy" spell order. The new timing exposed an even worse bug, however. Dia could not Reap while Darkness was occurring. Previously, delayed Visage casts tended to cause these two abilities to not intersect. But after our hotfix, there was a predictable window, about 6:30 into the fight, where they would line up, and the result was to delay Dia's fifth Reap by a significant amount, causing Mark damage to ramp out of control and almost certainly cause a wipe. Not good.
Hotfix #2 (August 11): We fixed the issue with Darkness preventing Reap, and rebuilt the way Reap/Mark work, and now force Dia to re-cast Mark after each Reap so that they can never get desynced and the variance in Mark damage from pull to pull should go way down.
Post-Hotfix #2: The change to Darkness/Reap interaction also increased the effective duration of Darkness (a side-effect, not the core intended change), which increased the damage and positioning disruption from that ability.
Hotfix #3 (August 13): We're going to be reducing the duration of Darkness to match how it used to be prior to Hotfix #2.
We're generally hesitant to buff fights once they're in the wild, and didn't set out here with the intent of making the encounter strictly more difficult (hence the offsetting nerf to Mark damage in Hotfix #1 above). The goal was always to reduce large variation in the fight's difficulty from pull to pull, which makes for a frustrating experience. There were admittedly a few more pitfalls along the way than we expected. Please let us know if you continue to experience any frustrations or apparent bugs here.
Blue Tweets
Originally Posted by Blizzard Entertainment
Pepe
If WoD is just over...WHEN is the pepe costumes coming/be available/turned on?
I am not at liberty to divulge this information (Muffinus)
PvP
(PvP talent system (Abilities only work in PvP). Bad!. I should be able to use any ability anytime and not have 2x as many binds.
We think that's an important concern and we don't plan on giving you tons of buttons that only work in PvP. (holinka)
The bitter ppl at AJ complain a lot about disregarded PVP feedback during WoD beta. Let's erase this track record?
In the past we had a lot less PvP-only knobs to tune. It will be much easier to act on feedback going forward. (holinka)
how they gonna give feedback when they don't even have a beta key.
We want feedback from a wide range of skill levels. The game isn't made exclusively for one group. (holinka)
but good quality feedbacks can only be from skilled players. And the balance of PvP is based around 3s.
We disagree that good quality feedback can only come from the most skilled players. (holinka)
I've seen solid feedback from people that aren't rank 1. I've seen lousy feedback from people that are rank 1. (holinka)
Of course I've seen really awesome feedback from rank 1 players that really understand our goals for the game. (holinka)
Ultimately the best feedback is relaying your own experiences playing the game. Not trying to design it. (holinka)
all I'm askin is giving the true PvP community a chance to at least participate
It's reasonable to ask that people capable of giving good feedback are in the beta (holinka)
Don't really like generalizing what group is the "true pvp community" though. Every voice matters. (holinka)
Reputation / Questing
I do however have faith in and crew. I expect 100 to 109 will be fine whatever else happens in Legion.
I appreciate the vote of confidence =) The designers are doing a fantastic job with the level-up zones so far. (craig_amai)
I think the large variety helps stay clear of the 10,000 orc feel, and things still feel well wrapped together. (craig_amai)
Thinking back to Wrath as a comparison, there were vrykul, undead, dragons, faction conflict, but it still felt like one place. (craig_amai)
I personally am heading up the artifact feature this time, but I love what I've been seeing from the level-up so far! (craig_amai)
Beta
Lots of fantastic lore questions for Legion coming in. We're not ignoring you, but we can't answer here. Be patient, beta is coming soon! (Abrosiabi)
Road to BlizzCon - Final NA Qualifiers Broadcast This Saturday
Don't miss watching for some Legion PvP information!
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
The Road to BlizzCon marches on! Three North American teams have already qualified for the Americas Regionals tournament later this year, and this Saturday, the top 8 teams from our final North American Online Qualifier Cup will fight for their chance to join them.
Veteran Arena commentators Jared “vhell” Coulston and Josh “Lore” Allen will once again talk us through all the action live at Twitch.tv/WoW. For this event, we’ve got an extra treat—they’ll be joined by Jackson “Bajheera” Bliton, who will bring his years of 3v3 Arena experience to provide in-depth commentary and analysis on each match as it unfolds.
What’s more, Senior Game Designer Brian Holinka will stop by to talk about World of Warcraft PvP design, including lessons learned from Warlords of Draenor and a glimpse at future plans for World of Warcraft: Legion.
It all starts on Saturday, August 15 at 2 p.m. Pacific time (check here for your local time zone). More information on the brackets, as well as the teams that are competing, is available on Battlefy. Who will rise up and claim the three remaining spots at the Americas Regionals?

Blizzard posted a video about Kharazim today.
Continue reading...