Patch 7.1.5 Hotfixes - March 3, Live Developer PvP Q&A, Blue Posts, Tweets

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Patch 7.1.5 Hotfixes - March 3
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
Chat
  • Players are now able to send messages to General and Trade chat while inside the Paladin and Rogue class halls.

Classes

Event
  • The date of the Un'Goro Madness micro-holiday has been changed to March 17, ending March 19.

Items
  • Kil'jaeden's Burning Wish now breaks stealth when used.

Player versus Player
  • Honorless Target is now properly applied to intended targets.

Quests
  • Ocean Guardians now respawn faster for the quest “Nagana Happen”, so actually, something more is indeed gonna happen.

Live Developer Q&A – Submit Your Questions
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
Join us live on Twitch.tv/Warcraft Thursday, March 9, at 11:00 a.m. PST (7:00 PM GMT), as we sit down with Senior Game Designer Brian Holinka for our next live developer Q&A where he’ll be answering your World of Warcraft: Legion PvP questions. If you’re an esports fan, you’ll also want to tune in to hear from WoW esports team manager Jeramy McIntyre who will be sharing a little more on the WoW Arena World Championship for 2017.

You can submit your questions here in this thread or on Twitter by using the hashtag #LegionQA.

As a reminder, please keep your questions short (40 words or less) so that we can get to as many questions as possible. We look forward to you joining us live on Thursday!

Blue Posts
Originally Posted by Blizzard Entertainment
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Mage (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Frost Mage Feedback
Ice Nova root break, Ebonbolt line of sight, Shimmer cast interrupt, Water Jet from other Mages, and FoF logging a spellcast should be fixed in an upcoming PTR. (Blue Tracker / Official Forums)

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Monk (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Renewing Mist
In an upcoming PTR build, Renewing Mist will only attempt to jump to players and to NPCs intended to be healed as players (e.g. allies in scenarios). (Blue Tracker / Official Forums)

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Paladin (Forums / Skills / Talent Calculator / Artifact Calculator / PvP Talent Calculator)
Holy Paladin T20 Set Bonus Feedback
The design is very experimental at the moment and we're aware that it may have some challenges. We're keeping a close eye on it. (Blue Tracker / Official Forums)

Protection Paladin Feedback
The overlap with other players' Consecrations should be fixed in an upcoming PTR.

e: As well as Blessed Hammer damage breaking channels. (Blue Tracker / Official Forums)

Ghostcrawler Tweets
Ghostcrawler still occasionally talks about WoW. Remember that he no longer works for or speaks for Blizzard.
Originally Posted by MMO-Champion
Picture yourself still as a Blizzard designer. Now, you just got the news that a few more competitive guilds are leaving the progression races because there’s no incentive to do that. You can’t change the situation because it depends on structure and decisions that are bigger than you. How would you, Greg “Ghostcrawler” Street feel? What would be your thoughts? Can we get a glimpse of GC’s mind in that hypothetical moment for a second, just for curiosity?
Being in a competitive raiding guild, one that has a legit chance of getting a world first, can be a brutal situation. The expectations for the time you put in are enormous, and real life with its annoying things like “jobs” and “families” can really get in the way. The stress is high. In my experience, those guilds are often held together by the sheer force of will of a few officers or perhaps as a few as one really strong leader. The pressure on that person is enormous, and the guild is very fragile if that person decides he or she has had enough.

I always admired progressive-oriented guilds a lot, but I knew I could never be in one. (I was in really hardcore guilds for years, but never thought we’d get a world first.)

So I would not necessarily look at a guild going casual or disbanding as a sign that there is something wrong with the game. I don’t know what’s going on in WoW right now, so I can’t say that definitively. But when it happened while I worked on WoW, we never said “We have to make changes because guilds are giving up.” We tried to do what we could to make life easier on them for things like lockout times and loot distribution and stuff like that. But when you’re going into content dramatically undergeared (in that the later fights are designed around the assumption that you farm the earlier ones for weeks), AND you want to progress as fast as possible, or at least faster than rival guilds, that is an enormous ton of pressure. (Source)

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