The War Within Alpha - Isle of Dorn Main Story Quest Preview

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The War Within Alpha - Isle of Dorn Main Story Quest Preview
Today we are taking a look at the main story quest for the Isle of Dorn. Keep in mind this quest chain is missing context and will likely change over time. MASSIVE SPOILERS AHEAD!

Isle of Dorn Main Story Quest
  • At some point, Dalaran crashes on a beach in the southwestern section of the Isle of Dorn, leaving you to claw out of the rubble.
  • Nerubians swarm the entire area and you reconvene with Jaina and Thrall, who tell you to look for survivors and kill the hostile creatures.
  • After rescuing some main characters, Anduin rushes to get your assistance as Magni is fighting off a Nerubian leader, Queensgaurd Zirix. You hold it back, and some Earthen Stormriders swoop in to help just as you seem overwhelmed.
  • Baelgrim, the leader, notes that you are outsiders, but is willing to trust you for now seeing as how you fought the Nerubians. He asks you to return with him to the capital of Dornogal to investigate an explosion.
  • The Coreway is a central tunnel in Dornogal that leads into the planet, and the explosion destroyed it, allowing Nerubians to swarm the city. Balgrim has you take to the skies on a stormrook griffin to rain destruction down on them.
  • The Nerubians retreat from the city, giving you a moment of reprieve. The other stormriders bring the Dalaran survivors into the city
  • Jaina and Thrall portal away to rally more troops, while Anduin stays behind. Alleria sets out to hunt Xal’atath. While the story emphasizes that the Dalaran strike force was destroyed, it also mentions that you all “take a moment for Khadgar.” This seems to hint that he was either killed by Xal’atath before the crash or is missing.
  • Baelgrim wants to rally the other council members to discuss the destruction of the Coreway. He asks you to assist in clearing the debris to access the Archives. You find a memory core on a dead Earthen in the process.
  • Inside the Archives, you meet Merrix and Speaker Brinthe. After depositing the memory core into the Archives, you then explore Dornogal.





  • You reconvene with Merrix and Baelgrim in the Foundation Hall, where they discuss the next steps. The council was unprepared for a Nerubian invasion as they have been busy sustaining their city and declining population. They understand that they can’t repair the Coreway without help.
  • The council then explains how they came to be. The Titans uplifted four wards, the Councilward, Stormward, Stoneward, and High Speaker. Their purpose was to keep the edicts and build the Coreway and Dornogal. Merrix is the Councilward, Baelgrim is the Stormward, and Brinthe is the High Speaker. The Stoneward, Adelgonn, has abandoned her edict.
  • When the Titans left and the machines stopped, the Unbound abandoned the Edicts and the High Speaker retreated to the Ringing Deeps. The Machine Keepers are cut off from them and they can’t easily fix the Coreway.
  • Merrix suggests finding Adelgonn, the former stoneward, and her “unbound.” You are sent to Freywold Village to find her and to help unite the earthen and fix the Coreway.
  • Baelgrim leads you and Moira to a titan teleport pad to get high enough to soar to Freywold. He doesn’t believe this plan will work as Adelgonn’s betrayal runs deep.
  • You find Adelgonn tending to a fallen earthen. The meeting between her and Baelgrim is tense and Moira has to diffuse the situation.
  • Adelgonn says the Nerubian attack and the presence of outsiders is a lot to take in. She also needs your help rescuing some of her people taken by the Nerubians. You are tasked with completing your first Delve to rescue them.
  • After rescuing her people with the tutorial Delve, you reconvene in Freywold Village. You then aid in helping the injured earthen by collecting Fungarian flesh.
  • Ebona, the earthen Adelgonn was healing, is still critically injured. Baelgrim offers his griffon to take her to Dornogal, and Adelgonn agrees.
  • Nerubian fliers swarm overhead on their way to the city. Moira suggests we follow the swarm to the Proscenium to help.
  • After dealing with the Nerubian presence there, Moira states that the Nerubians and Xal’atath seem bent on destroying the earthen. Queensguard Zirix is in charge of the assault. We return to the Foundation Hall to discuss the next steps.
  • Adelgonn has returned to the council and brought the Unbound to help repair the Coreway. Merrix gives you orders to distribute to the workers at the Coreway.
  • Baelgrim wants to fortify defenses in case the Nerubians return. This leads you to complete the Rookery dungeon.






  • With the Stormriders inactive, Baelgrim has a plan to cripple the Nerubians. They are bent on taking the Cinderbrew, and he suggests we let them and then set it on fire. Wenbrandt, the Cinderbrew’s owner, is not ok with this, but Adelgonn promises to repair it after.
  • At the Cinderbrew Meadery, you prep the kegs to explode while evacuating workers. You then grab an explosive keg and meet Aleria at a Nerubian nest. After tossing the keg into the nest, you rush back to the Cinderbrew and hold off the Nerubians until Queensguard Zirix appears.
  • You place defenses and then take to the air on a griffon to defend the area. Eventually, Zirix appears, but the explosives have been compromised by the Nerubians chewing through the fuses.
  • Baelgrim sacrifices himself to ignite the fuses, killing him and Zirix. You escape on your griffon and reconvene with Wenbrandt and Adelgonn. They are relieved the plan worked but are saddened by Baelgrim’s death.
  • You return to Dornogal and inform Merrix of Baelgrim’s fate. The earthen decide to honor his sacrifice by continuing to unite. The Coreway has now been restored, and the earthen suggest you descend into the Ringing Deeps to seek out the Machine Speakers. Speaker Brinthe of the council decides to accompany you. This is where the Alpha story ends.





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