Upcoming Class Balance Changes - February 25, 2020
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
We’re working on a series of hotfixes to adjust class balance. We currently plan to implement the following changes with weekly maintenance (the morning of February 25 in this region):
Classes
Player vs. Player
Continue reading...
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
We’re working on a series of hotfixes to adjust class balance. We currently plan to implement the following changes with weekly maintenance (the morning of February 25 in this region):
Classes
-
- Restoration
- Rejuvenation now costs 10% base mana (from 10.5%).
- Efflorescence now costs 17% base mana (from 21.6%).
- Tranquility direct healing increased 11%.
- Developers’ notes: These changes should improve Restoration Druid’s raid healing output, without much impact to their already strong capabilities in dungeons and Arenas.
- Marksmanship
- Damage of all abilities increased by 5%.
- Windwalker
- Damage of all abilities increased by 5%.
- Frost
- Damage of all abilities increased by 5%.
- Enhancement
- Damage of all abilities increased by 3%.
- Demonology
- Damage of all abilities increased by 5%.
Player vs. Player
- Tank Specializations
- Tank specialization player characters now take an additional 50% damage from enemy players (was 40%).
- Unholy, Frost
- Death Strike now heals for 20% of damage taken when engaged in combat with enemy players (was 40%).
- Death Strike now heals for a minimum of 5% of maximum health when engaged in combat with enemy players (was 10%).
- Blood
- Death Strike now heals for 12.5% of damage taken when engaged in combat with enemy players (was 25%).
- Death Strike now heals for a minimum of 3.5% of maximum health when engaged in combat with enemy players (was 7%).
- Frost
- Ice Barrier now absorbs 40% less damage when engaged in combat with enemy players.
- Fire
- Blazing Barrier now absorbs 40% less damage when engaged in combat with enemy players.
- Arcane
- Prismatic Barrier now absorbs 40% less damage when engaged in combat with enemy players.
- Affliction, Destruction
- Demon Armor now increases Stamina by 5% (was 10%).
- Demon Armor now increases Armor by 90% (was 150%).
Continue reading...