Upcoming Raid Testing, Battle for Azeroth Beta - Build 26812

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Before the Storm: Seven Ways the Novel Sets the Stage for Battle for Azeroth

Raid Testing Schedule - June 14th-18th
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
On Thursday, June 14th we will be conducting raid tests of Uldir. If testing goes well, the majority of Normal mode will remain available over the weekend.

Thursday, June 14th

Mythrax - Heroic Uldir
13:00 PDT (16:00 EDT, 22:00 CEST)

G'huun - Heroic Uldir
14:00 PDT (17:00 EDT, 23:00 CEST)

Thursday, June 14th - Monday, June 18th
Normal Uldir

As always, this testing schedule is very fluid and subject to the realities of a Beta environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Battle for Azeroth Beta - Build 26812
Build 26812 might be deployed to the Beta realms soon. Keep checking back as we update our notes, the ones below are incomplete!

Talent Changes
Originally Posted by MMO-Champion
Monk
Brewmaster



Spell Changes
Originally Posted by MMO-Champion
Item Set Bonuses

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Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)

Talents
  • Avalanche Casting Howling Blast with Rime active causes jagged icicles to fall on your nearby enemies enemies nearby your target, dealing [ 16% of Attack Power ] Frost damage. Frost Death Knight - Level 60 Talent.
  • Glacial Advance Summon glacial spikes from the ground that advance forward, each dealing [ 0.700 * CAP ] Frost damage [ 0.420 * CAP ] Frost damage and applying Razorice to enemies near their eruption point. Frost Death Knight - Level 60 Talent. 1 Runes. 100 yd range. Instant. 15 sec cooldown.
  • Horn of Winter Blow the Horn of Winter, gaining 2 Runes and generating 20 25 Runic Power. Frost Death Knight - Level 57 Talent. Instant. 45 sec cooldown.
  • Icecap Your Frost Strike, Frostscythe, and Obliterate critical strikes reduce the remaining cooldown of Empower Rune Weapon Pillar of Frost by cd sec. Frost Death Knight - Level 60 Talent.
  • Pillar of Frost Frost Strike and Howling Blast grant Killing Machine and the cost of Obliterate is reduced by 1 Rune for 15 sec. Frost Death Knight - Level 100 Talent. Instant. 1.5 min cooldown.

Frost
  • Frost Death Knight Increases damage/healing by 28% 8%: Avalanche, Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Consumption, Death and Decay, Death Strike, Defile, Epidemic, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostscythe, Frostwyrm's Fury, Glacial Advance, Heartbreaker, Howling Blast, Inexorable Assault, Obliterate, Obliterate Off-Hand, Remorseless Winter, Rune of Razorice, Rune Strike, Soul Reaper, Unholy Blight Increases periodic damage/healing by 28% 8%: Avalanche, Blood Plague, Blooddrinker, Bonestorm, Breath of Sindragosa, Bursting Sores, Clawing Shadows, Consumption, Death and Decay, Death Strike, Defile, Epidemic, Frost Fever, Frost Strike, Frost Strike Off-Hand, Frostscythe, Frostwyrm's Fury, Glacial Advance, Heartbreaker, Howling Blast, Inexorable Assault, Obliterate, Obliterate Off-Hand, Remorseless Winter, Rune of Razorice, Rune Strike, Soul Reaper, Unholy Blight Death Knight - Frost Spec.

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Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)


Talents
  • Blind Fury Eye Beam generates 35 40 Fury every sec. and its duration is increased by 50%. Havoc Demon Hunter - Level 99 Talent.
  • Felblade (Havoc) Generates 50 Fury. Generates 40 Fury.
  • Momentum Fel Rush increases your damage done by 15% for 6 sec. Vengeful Retreat's cooldown is reduced by 5 sec, and it generates 100 80 Fury over 10 sec if it damages at least one enemy. Havoc Demon Hunter - Level 110 Talent.

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Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)

Guardian
  • Bear Form Bear Form gives an additional 30% Stamina. Druid - Guardian Spec. 20% Stamina. Druid - Guardian Spec.
  • Frenzied Regeneration Heals you for 25% of maximum health over 5 24% of maximum health over 4 sec. 1 charge. Requires Bear Form. Druid - Guardian Spec. 10 Rage. Instant. 36 sec recharge. 1 charge.

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Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)

Talents
  • Birds of Prey Mongoose Biting your pet's target Attacking your pet's target with Mongoose Bite or Butchery extends the duration of Coordinated Assault by 1 sec. Survival Hunter - Level 100 Talent.
  • Careful Aim Aimed Shot has a 30% 50% chance to deal 100% bonus damage to targets who are above 80% health or below 20% health. Marksmanship Hunter - Level 30 Talent.
  • Chakrams Throw a pair of chakrams at your target, slicing all enemies in the chakrams' path for [ 80% of Attack Power damage;] Physical damage. The chakrams will return to you, damaging enemies again. Your primary target takes 100% increased damage. Survival Hunter - Level 100 Talent. 30 Focus. 40 yd range. Instant. 20 sec cooldown.
  • Hunter's Mark Apply Hunter's Mark to the target, increasing all damage you deal to the marked target by 5%. If the target dies while affected by Hunter's Mark, you instantly gain 20 Focus. The target can always be seen and tracked by the Hunter. Only one Hunter's Mark can be applied at a time. Marksmanship Hunter - Level 60 Talent. 60 yd range. Instant.
  • Serpent Sting Fire a shot that poisons your target, causing them to take [ 10% [ 15% of Attack Power ] Nature damage instantly and an additional [ 40% [ 60% of Attack Power ] Nature damage over 12 sec. Requires Ranged Weapon. Marksmanship Hunter - Level 15 Talent. 10 Focus. 40 yd range. Instant.
  • Streamline Rapid Fire now lasts an additional 1.0 sec 30% longer. Marksmanship Hunter - Level 60 Talent.
  • Volley Your auto-shots have a 10% chance to cause a volley of arrows to rain down around the target, dealing [ 75% of Attack Power ] Physical damage to each enemy within 8 yards. Marksmanship Hunter - Level 30 Talent.

Marksmanship
  • Aimed Shot A powerful aimed shot that deals [ 180% of Attack Power * mult ] Physical damage. Damage increased by 50% against a target you have not yet damaged. Requires Ranged Weapon. 2 charges. Hunter - Marksmanship Spec. 30 Focus. 40 yd range. 3 2.5 sec cast. 12 sec recharge. 2 charges.
  • Marksmanship Hunter Decreases damage/healing by 20%: A Murder of Crows, Aimed Shot, Arcane Shot, Barrage, Bursting Shot, Butchery, Chakrams, Chimaera Shot, Explosive Shot, Flanking Strike, Mongoose Bite, Multi-Shot, Piercing Shot, Rapid Fire, Stampede, Steady Shot, Steel Trap, Stomp, Volley Decreases periodic damage/healing by 20%: A Murder of Crows, Aimed Shot, Arcane Shot, Barrage, Bursting Shot, Butchery, Chakrams, Chimaera Shot, Explosive Shot, Flanking Strike, Mongoose Bite, Multi-Shot, Piercing Shot, Rapid Fire, Stampede, Steady Shot, Steel Trap, Stomp, Volley Decreases damage/healing by 40%: A Murder of Crows Hunter - Marksmanship Spec.
  • Multi-Shot Fires several missiles, hitting your current target and all enemies within 8 yards for [ 41% [ 30% of Attack Power ] Physical damage Requires Ranged Weapon. Hunter - Marksmanship Spec. 15 Focus. 40 yd range. Instant.
  • Steady Shot A steady shot that causes [ 60% of Attack Power ] Physical damage. Usable while moving. Generates 10 Focus. Requires Ranged Weapon. Hunter - Marksmanship Spec. 40 yd range. 2 sec cast. 1.8 sec cast.
  • Trick Shots When Multi-Shot hits 3 or more targets, your next Aimed Shot will ricochet and hit up to 5 additional targets at 100% for 50% of normal damage, or each shot of your next Rapid Fire will ricochet to 2 additional nearby targets. Hunter - Marksmanship Spec.

Survival
  • Kill Command Kill Command has a 25% chance to immediately reset its cooldown. Hunter - Survival Spec. Coordinated Assault increases this chance by another 25%. Hunter - Survival Spec.

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Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)

Arcane
  • Arcane Mage Decreases damage/healing by 6% 25%: Arcane Barrage, Arcane Blast, Arcane Explosion, Arcane Missiles, Arcane Orb, Blast Wave, Comet Storm, Conflagration, Ebonbolt, Flame Patch, Frost Nova, Frozen Orb, Glacial Spike, Ice Nova, Living Bomb, Meteor, Nether Tempest, Phoenix Flames, Ray of Frost, Supernova, Time and Space Decreases periodic damage/healing by 6% 25%: Arcane Barrage, Arcane Blast, Arcane Explosion, Arcane Missiles, Arcane Orb, Blast Wave, Comet Storm, Conflagration, Ebonbolt, Flame Patch, Frost Nova, Frozen Orb, Glacial Spike, Ice Nova, Living Bomb, Meteor, Nether Tempest, Phoenix Flames, Ray of Frost, Supernova, Time and Space Mage - Arcane Spec.

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Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)

  • Gift of the Ox When you take damage, you have a chance to summon a Healing Sphere visible only to you. Moving through this Healing Sphere heals you for [ 115% [ 150% of Attack Power ]. Unlimited range. Instant.
  • Renewing Mist Surrounds the target with healing mists, restoring [ 175% of Spell Power ] health over 20 sec. If Renewing Mist heals a target past maximum health, it will travel to another injured ally within 20 yds. Each time Renewing Mist heals, it has a 4% chance to increase the healing of your next Vivify by 30%. Unlimited range. Instant. Unlimited range. Instant.
  • Vivify (Brewmaster, Windwalker) Causes a surge of invigorating mists, healing the target for [ 105% of Attack Power ]. [ 120% of Attack Power ].
  • Vivify (Mistweaver) Causes a surge of invigorating mists, healing the target for [ 105% [ 120% of Attack Power ] and all allies with your Renewing Mist active for [ 70% of Spell Power ]. [ 80% of Spell Power ].

Talents
  • Blackout Combo Blackout Strike also empowers your next ability: Tiger Palm: Damage increased by 100%. Breath of Fire: Cooldown reduced by 3 sec. Keg Smash: Reduces the remaining cooldown on your Brews by 2 additional sec. Ironskin Brew: Pauses Stagger damage for 3 sec. Purifying Brew: Grants you a stack of Elusive Brawler. Brewmaster Monk - Level 100 Talent.

Brewmaster
  • Gift of the Ox When you take damage, you have a chance to summon a Healing Sphere visible only to you. Moving through this Healing Sphere heals you for [ 115% [ 150% of Attack Power ]. Monk - Brewmaster Spec.
  • Ironskin Brew A swig of strong brew allows you to Stagger substantially more damage for 6 7 sec. Shares charges with Purifying Brew. 3 charges. Monk - Brewmaster Spec. Instant. 16 sec recharge. 3 charges.
  • Stagger You shrug off attacks, delaying a portion of Physical damage based on your Agility, instead taking it over 10 sec. Affects magical attacks at 25% 35% effectiveness. Monk - Brewmaster Spec. 1 sec global cooldown.

Mistweaver
  • Renewing Mist Surrounds the target with healing mists, restoring [ 175% of Spell Power ] health over 20 sec. If Renewing Mist heals a target past maximum health, it will travel to another injured ally within 20 yds. Each time Renewing Mist heals, it has a 4% chance to increase the healing of your next Vivify by 30%. Monk - Mistweaver Spec. 3% of Base Mana. 40 yd range. Instant. 8 sec cooldown.
  • Vivify Vivify heals all allies with your Renewing Mist active for [ 70% [ 80% of Spell Power ]%. Monk - Mistweaver Spec.

Windwalker

None
PvP Talents
  • Battle Trance You go into a trance causing you to regenerate 3% of your health and generate 5 Rage every 3 sec for 12 18 sec after using Raging Blow twice in a row on a target. Using Raging Blow on a new target will cancel this effect. Tank Role - Tier 0 PvP Talent.
  • Raging Frenzy Your Frenzied Regeneration also generates 60 Rage over 5 4 sec. Tank Role - Tier 0 PvP Talent.
  • Spirit Link You link yourself and two closest allies within 0 to 15 yards together. When linked targets take damage, 50% is distributed among the other linked allies. Linked targets receive 100% increased healing from your Chain Heal and Healing Rain. Lasts for 20 sec. Limited to 3 targets. Tank Role - Tier 0 PvP Talent. 35% of Base Mana. 15 yd range. Instant.

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Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)


Talents
  • Blade of Wrath Your auto attacks have a chance to reset Art of War resets the cooldown of Blade of Justice 100% more often and increases its damage by 25%. Retribution Paladin - Level 30 Talent. Approximately 3.5 procs per minute.
  • Consecrated Ground Up to 6 allies standing within your Consecration receive [ 2.07% of Spell Power ] healing every 1 sec, and enemies within your Consecration Your Consecration is 15% larger, and enemies within it have 50% reduced movement speed. Protection Paladin - Level 90 Talent.
  • Crusade Increases Call upon the Light and begin a crusade, increasing your damage done and Haste by damage% for 25 sec. Each Holy Power spent during Crusade increases damage done and Haste by an additional damage%. Maximum 10 stacks. 1 charge. Retribution Paladin - Level 100 Talent. Instant. 2 min recharge. 1 charge.
  • Divine Judgment Each enemy hit by an ability that consumes Holy Power increases the damage of your next Judgment by 15% 20%, stacking up to 15 times. Retribution Paladin - Level 60 Talent.
  • Divine Purpose Your abilities that consume Holy Power have a 20% 15% chance to make your next ability that consumes Holy Power free. and deal 20% increased damage and healing. Retribution Paladin - Level 100 Talent.
  • Fires of Justice Your Crusader Strike's cooldown is reduced by reduction sec and Crusader Strike has Reduces the cooldown of Crusader Strike by 15% and grants it a 15% chance to make your next ability consume 1 less Holy Power. Retribution Paladin - Level 30 Talent.
  • Hammer of Wrath Hurls a divine hammer that strikes an enemy for [ 108% [ 92% of Attack Power ] Holy damage. Only usable on enemies that have less than 20% health, or while you are empowered by Crusade. Generates 1 Holy Power. Retribution Paladin - Level 30 Talent. 30 yd range. Instant. 7.5 sec cooldown.
  • Selfless Healer Judgment reduces Your Holy Power spending abilities reduce the cast time of your next Flash of Light by 33%, and increases its healing done on others 25%, and increases its healing done by 10%. Stacks up to 3 times. Retribution Paladin - Level 90 Talent.
  • Wake of Ashes Lash out at your enemies, dealing [ 140% [ 170% of Attack Power ] Radiant damage to all enemies within 12 yd in front of you and reducing their movement speed by 50% for 5 sec. Demon and Undead enemies are also stunned for 5 sec. Generates 5 Holy Power. Retribution Paladin - Level 60 Talent. Instant. 45 sec cooldown.
  • Word of Glory Heals a friendly target and the 2 most injured targets within 0 yards for 2 30 yards for [ 560% of Spell Power . 2 charges. Retribution Paladin - Level 90 Talent. 3 Holy Power. 40 yd range. Instant. 60 sec recharge. 2 charges.
  • Zeal Judging a foe Judgment empowers you with holy zeal, causing your next 3 auto attacks to occur 50% faster and deal an additional [ 10% [ 8.5% of Attack Power ] Holy damage. Retribution Paladin - Level 15 Talent.

Holy
  • Holy Paladin Holy Paladin core passive Increases damage/healing by 40%: Aura of Mercy, Bestow Faith, Consecrated Ground, Flash of Light, Hand of the Protector, Holy Light, Holy Prism, Holy Shock, Judgment of Light, Light of Dawn, Light of the Martyr, Light's Hammer, Word of Glory Increases periodic damage/healing by 40%: Aura of Mercy, Bestow Faith, Consecrated Ground, Flash of Light, Hand of the Protector, Holy Light, Holy Shock, Judgment of Light, Light of Dawn, Light of the Martyr, Light's Hammer, Word of Glory Increases damage/healing by 150%: Consecration Paladin - Holy Spec.

Holy & Protection
  • Consecration Consecrates the land beneath you, causing [ 31.5% [ 37.8% of Attack Power ] Holy damage over 12 sec to enemies who enter the area. Limit 1. Paladin - Holy & Protection Spec. Instant. 4.5 sec cooldown.

Retribution
  • Blade of Justice Pierces an enemy with a blade of light, dealing [ 200% [ 145% of Attack Power * mult ] Physical damage. Generates 2 Holy Power. Requires Two-Handed Melee Weapon. Paladin - Retribution Spec. 12 yd range. Instant. 10.5 sec cooldown.
  • Judgment Judges the target, dealing [ 112.5% [ 95% of Spell Power ] Holy damage, and causing them to take 25% increased damage from your next ability that costs Holy Power. Generates 1 Holy Power. 1 charge. Paladin - Retribution Spec. 3% of Base Mana. 30 yd range. Instant. 12 sec recharge. 1 charge.
  • Retribution Paladin Decreases damage/healing by 14%: Blade of Justice, Blessed Hammer, Consecration, Crusader Strike, Divine Storm, Execution Sentence, Eye for an Eye, Hammer of Wrath, Holy Prism, Holy Shield, Holy Shock, Judgment, Justicar's Vengeance, Light's Hammer, Retribution Aura, Wake of Ashes, Zeal Decreases periodic damage/healing by 14%: Blade of Justice, Blessed Hammer, Consecration, Crusader Strike, Divine Storm, Execution Sentence, Eye for an Eye, Hammer of Wrath, Holy Prism, Holy Shield, Holy Shock, Judgment, Justicar's Vengeance, Light's Hammer, Retribution Aura, Wake of Ashes, Zeal Increases damage/healing by 114%: Flash of Light Increases damage/healing by 300%: Consecration Paladin - Retribution Spec.

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Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)

  • Soul Shards Affliction: Soul Shards are generated by your Agony's damage over time. Soul Shards are consumed to cast your most powerful spells and summon demons to serve you. While out of combat you regenerate up to 3 Soul Shards, Demonology: Soul Shards are generated by some of your spells and your Shadow Bolt. Soul Shards are consumed to cast your most powerful spells and summon demons to serve you. While out of combat you regenerate up to 3 Soul Shards. Destruction: Soul Shards and Soul Shard Fragments are generated by some of your spells and Shard Fragments are generated by many of your spells. Soul Shards are consumed to cast your most powerful spells and summon demons to serve you. 10 Soul Shard Fragments make up 1 Soul Shard. While out of combat you regenerate up to 3 Soul Shards.

Talents
  • Bilescourge Bombers Tear open a portal to the nether above the target location, from which several Bilescourge will pour out of and crash into the ground over 6 sec, dealing [ 15% [ 10% of Spell Power ] Shadow damage to all enemies within 8 yards. Demonology Warlock - Level 15 Talent. 2 Soul Shard. 40 yd range. Instant. 30 sec cooldown.
  • Doom Inflicts impending doom upon the target, causing [ 250% [ 160% of Spell Power ] Shadow damage after 30 sec. If Doom kills the target, there is a 5% chance to summon a Doomguard to fight for you for 25 sec. Generates 1 Soul Shard when dealing damage. Demonology Warlock - Level 30 Talent. 1% of Base Mana. 40 yd range. Instant.
  • Vile Taint Erupts a vile pool Unleashes a vile explosion at the target location, dealing [ 75% of Spell Power ] Shadow damage over 10 sec to all enemies within 10 yds and reducing their movement speed by 30%. Affliction Warlock - Level 60 Talent. 1 Soul Shard. 40 yd range. 1.5 sec cast. 20 sec cooldown.

Demonology
  • Demonbolt Send the fiery soul of a fallen demon at the enemy, causing [ 90% [ 58% of Spell Power ] Shadowflame damage. Generates 2 Soul Shards. Warlock - Demonology Spec. 40 yd range. 4.5 sec cast.
  • Hand of Gul'dan Calls down a demonic meteor full of Wild Imps which burst forth to attack the target. Deals up to [ 75% [ 48% of Spell Power ] Shadowflame damage on impact to all enemies within 8 yds of the target and summons up to 3 Wild Imps, based on Soul Shards consumed. Warlock - Demonology Spec. 1 Soul Shard. 40 yd range. 1.5 sec cast.
  • Implosion Demonic forces suck all of your Wild Imps toward the target, and then cause them to violently explode, dealing [ 50% [ 32.5% of Spell Power ] Shadowflame damage to all enemies within 8 yards. Warlock - Demonology Spec. 2% of Base Mana. 40 yd range. Instant.
  • Summon Demonic Tyrant Summon a Demonic Tyrant to increase the duration of all of your current demons by 15.0 0.0 sec, and increase the damage of all of your other demons by 15%, while damaging your target. Warlock - Demonology Spec. 2% of Base Mana. 40 yd range. 2 sec cast. 1.5 min cooldown.

Demonology & Destruction

Pets
  • Legion Strike A strong attack that does damage of the Felguard's weapon deals damage to all enemies in front of it, and reduces the effectiveness of any healing the victim receives by 10% for 6 sec. (Right-Click to toggle) Requires Weapon. Basic Attack. 60 Energy. Melee range. Instant. 1 sec global cooldown.

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Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)

  • Bladestorm You become a whirling storm of destructive force, striking all nearby targets with your main hand weapon for [ 55% [ 50% of Attack Power ] Physical damage. Instant.
  • Bladestorm Off-Hand You become a whirling storm of destructive force, striking all nearby targets with your off-hand weapon for [ 55% [ 50% of Attack Power ] Physical damage. Requires Melee Weapon. Instant.

Talents
  • Anger Management (Fury) Every 25 Every 20 Rage you spend reduces the remaining cooldown on Recklessness by 1 sec.
  • Bladestorm Become an unstoppable storm of destructive force, striking all targets within 8 yards with both weapons for dmg Physical damage over 3 4 sec. You are immune to movement impairing and loss of control effects, but can use defensive abilities and avoid attacks. Generates 15 20 Rage over the duration. Fury Warrior - Level 90 Talent. Instant. 60 sec cooldown.
  • Carnage Rampage costs 10 less Rage and deals 10% 15% increased damage. Fury Warrior - Level 75 Talent.
  • Frothing Berserker Rampage now costs 95 Rage and increases your damage done by 10% and Haste by 10% 5% for 6 sec. Fury Warrior - Level 75 Talent.
  • Furious Slash Aggressively strike with your off-hand weapon for [ 70% [ 60% of Attack Power * mult ] Physical damage, and increases your Haste by 2% for 15 sec, stacking up to 3 times. Generates 5 4 Rage. Requires Two-Handed Melee Weapon. Fury Warrior - Level 45 Talent. Melee range. Instant.
  • Inner Rage Raging Blow's cooldown is reduced by reduction sec and damage is increased by 15% 20%. Fury Warrior - Level 45 Talent.
  • Reckless Abandon Recklessness generates 100 Rage and lasts 3 4 sec longer. Fury Warrior - Level 100 Talent.
  • Siegebreaker Break the enemy's defenses, dealing [ 100% [ 85% of Attack Power ] Physical damage, and increasing your damage done to the target by 15% for 10 sec. Generates 15 10 Rage. Requires Melee Weapon. Fury Warrior - Level 100 Talent. Melee range. Instant. 30 sec cooldown.

Arms
  • Bladestorm Become an unstoppable storm of destructive force, striking all targets within 8 yards for [ 385% [ 350% of Attack Power ] Physical damage over 6 sec. You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks. Warrior - Arms Spec. Instant. 1.5 min cooldown.

Protection
  • Vanguard Hardened by battle, your Stamina is increased by 30% 35%, and your armor is increased by 40% of your Strength. Warrior - Protection Spec.

Professions
Alchemy
  • Alchemy Allows an alchemist to brew basic potions up to a maximum potential skill of 300. Requires Herbs found with the Herbalism skill. Perk: Mixology You receive an increased effect and duration when drinking an elixir or flask you know how to make. Alchemy. Instant.

Blacksmithing
  • Blacksmithing Allows a Blacksmith to make basic weapons and armor up to a maximum potential skill of 75. Requires stone and metal found with the mining skill. Blacksmithing. Instant.

Cooking
  • Cooking Allows a cook to make basic recipes up to a maximum potential skill of 75. Requires meat from beasts and fire to make food. Cooking. Instant.

Enchanting
  • Disenchanting Rod Create a Disenchanting Rod. Enchanting. 2 sec cast. Reagents: Star Wood, Shadow Gloom Dust x 40, Veiled Crystal x 5, Expulsom x 30, Hydrocore.
  • Enchanter's Umbral Wand Create an Enchanter's Umbral Wand. Enchanting. 2 sec cast. Reagents: Star Wood, Shadow Gloom Dust x 15, Umbra Shard x 5.
  • Enchanting Allows an enchanter to enchant basic items up to a maximum potential skill of 75. Requires Dusts and Essences found by disenchanting magic items. Enchanting. Instant.
  • Pact of Critical Strike Permanently enchant a ring to increase Critical Strike by 37. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 10, Shadow Gloom Dust x 20, Expulsom x 3.
  • Pact of Critical Strike Permanently enchant a ring to increase Critical Strike by 37. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 8, Shadow Gloom Dust x 18, Expulsom x 2.
  • Pact of Critical Strike Permanently enchant a ring to increase Critical Strike by 37. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 8, Shadow Gloom Dust x 15, Expulsom x 2.
  • Pact of Haste Permanently enchant a ring to increase Haste by 37. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 10, Shadow Gloom Dust x 20, Expulsom x 3.
  • Pact of Haste Permanently enchant a ring to increase Haste by 37. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 8, Shadow Gloom Dust x 15, Expulsom x 2.
  • Pact of Haste Permanently enchant a ring to increase Haste by 37. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 8, Shadow Gloom Dust x 18, Expulsom x 2.
  • Pact of Mastery Permanently enchant a ring to increase Mastery by 37. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 8, Shadow Gloom Dust x 18, Expulsom x 2.
  • Pact of Mastery Permanently enchant a ring to increase Mastery by 37. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 8, Shadow Gloom Dust x 15, Expulsom x 2.
  • Pact of Mastery Permanently enchant a ring to increase Mastery by 37. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 10, Shadow Gloom Dust x 20, Expulsom x 3.
  • Pact of Versatility Permanently enchant a ring to increase Versatility by 37. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 8, Shadow Gloom Dust x 18, Expulsom x 2.
  • Pact of Versatility Permanently enchant a ring to increase Versatility by 37. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 8, Shadow Gloom Dust x 15, Expulsom x 2.
  • Pact of Versatility Permanently enchant a ring to increase Versatility by 37. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 10, Shadow Gloom Dust x 20, Expulsom x 3.
  • Seal of Critical Strike Permanently enchant a ring to increase Critical Strike by 27. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Shadow Gloom Dust x 8, Umbra Shard x 4.
  • Seal of Critical Strike Permanently enchant a ring to increase Critical Strike by 27. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Shadow Gloom Dust x 5, Umbra Shard x 3.
  • Seal of Critical Strike Permanently enchant a ring to increase Critical Strike by 27. Enchanting. 1.5 sec cast. Reagents: Shadow Gloom Dust x 10, Umbra Shard x 5.
  • Seal of Haste Permanently enchant a ring to increase Haste by 27. Enchanting. 1.5 sec cast. Reagents: Shadow Gloom Dust x 10, Umbra Shard x 5.
  • Seal of Haste Permanently enchant a ring to increase Haste by 27. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Shadow Gloom Dust x 8, Umbra Shard x 4.
  • Seal of Haste Permanently enchant a ring to increase Haste by 27. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Shadow Gloom Dust x 5, Umbra Shard x 3.
  • Seal of Mastery Permanently enchant a ring to increase Mastery by 27. Enchanting. 1.5 sec cast. Reagents: Shadow Gloom Dust x 10, Umbra Shard x 5.
  • Seal of Mastery Permanently enchant a ring to increase Mastery by 27. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Shadow Gloom Dust x 5, Umbra Shard x 3.
  • Seal of Mastery Permanently enchant a ring to increase Mastery by 27. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Shadow Gloom Dust x 8, Umbra Shard x 4.
  • Seal of Versatility Permanently enchant a ring to increase Versatility by 27. Enchanting. 1.5 sec cast. Reagents: Shadow Gloom Dust x 10, Umbra Shard x 5.
  • Seal of Versatility Permanently enchant a ring to increase Versatility by 27. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Shadow Gloom Dust x 8, Umbra Shard x 4.
  • Seal of Versatility Permanently enchant a ring to increase Versatility by 27. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Shadow Gloom Dust x 5, Umbra Shard x 3.
  • Weapon Enchant - Coastal Surge Permanently enchant a weapon to sometimes cause the wielder's helpful spells to put a short heal over time effect on the target for 10 sec. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 4, Shadow Dust x 18, Expulsom. Gloom Dust x 18, Expulsom.
  • Weapon Enchant - Coastal Surge Permanently enchant a weapon to sometimes cause the wielder's helpful spells to put a short heal over time effect on the target for 10 sec. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 2, Umbra Shard x 5, Shadow Dust x 20, Expulsom. Gloom Dust x 20, Expulsom.
  • Weapon Enchant - Coastal Surge Permanently enchant a weapon to sometimes cause the wielder's helpful spells to put a short heal over time effect on the target for 10 sec. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 4, Shadow Dust x 15, Expulsom. Gloom Dust x 15, Expulsom.
  • Weapon Enchant - Deadly Navigation Permanently enchant a weapon to sometimes increase Critical Strike by 50 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 400 Critical Strike for 10 sec. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 2, Umbra Shard x 3, Shadow Dust x 20, Expulsom. Gloom Dust x 20, Expulsom.
  • Weapon Enchant - Deadly Navigation Permanently enchant a weapon to sometimes increase Critical Strike by 50 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 400 Critical Strike for 10 sec. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 2, Shadow Dust x 15, Expulsom. Gloom Dust x 15, Expulsom.
  • Weapon Enchant - Deadly Navigation Permanently enchant a weapon to sometimes increase Critical Strike by 50 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 400 Critical Strike for 10 sec. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 2, Shadow Dust x 18, Expulsom. Gloom Dust x 18, Expulsom.
  • Weapon Enchant - Gale-Force Striking Permanently enchant a weapon to proc an aura which increases your attack speed by 35% for 10 sec when using melee or ranged attacks and abilities. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 4, Shadow Dust x 18, Expulsom. Gloom Dust x 18, Expulsom.
  • Weapon Enchant - Gale-Force Striking Permanently enchant a weapon to sometimes increase your attack speed by 35% for 10 sec when using melee or ranged attacks and abilities. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 2, Umbra Shard x 5, Shadow Dust x 20, Expulsom. Gloom Dust x 20, Expulsom.
  • Weapon Enchant - Gale-Force Striking Permanently enchant a weapon to proc an aura which increases your attack speed by 35% for 10 sec when using melee or ranged attacks and abilities. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 4, Shadow Dust x 15, Expulsom. Gloom Dust x 15, Expulsom.
  • Weapon Enchant - Masterful Navigation Permanently enchant a weapon to sometimes increase Mastery by 50 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 400 Mastery for 10 sec. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 2, Umbra Shard x 3, Shadow Dust x 20, Expulsom. Gloom Dust x 20, Expulsom.
  • Weapon Enchant - Masterful Navigation Permanently enchant a weapon to sometimes increase Mastery by 50 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 400 Mastery for 10 sec. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 2, Shadow Dust x 18, Expulsom. Gloom Dust x 18, Expulsom.
  • Weapon Enchant - Masterful Navigation Permanently enchant a weapon to sometimes increase Mastery by 50 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 400 Mastery for 10 sec. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 2, Shadow Dust x 15, Expulsom. Gloom Dust x 15, Expulsom.
  • Weapon Enchant - Quick Navigation Permanently enchant a weapon to sometimes increase Haste by 50 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 400 Haste for 10 sec. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 2, Shadow Dust x 18, Expulsom. Gloom Dust x 18, Expulsom.
  • Weapon Enchant - Quick Navigation Permanently enchant a weapon to sometimes increase Haste by 50 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 400 Haste for 10 sec. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 2, Shadow Dust x 15, Expulsom. Gloom Dust x 15, Expulsom.
  • Weapon Enchant - Quick Navigation Permanently enchant a weapon to sometimes increase Haste by 50 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 400 Haste for 10 sec. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 2, Umbra Shard x 3, Shadow Dust x 20, Expulsom. Gloom Dust x 20, Expulsom.
  • Weapon Enchant - Siphoning Permanently enchant a weapon to increase your Leech by 35. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 2, Umbra Shard x 5, Shadow Dust x 20, Expulsom. Gloom Dust x 20, Expulsom.
  • Weapon Enchant - Siphoning Permanently enchant a weapon to increase your Leech by 7. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 4, Shadow Dust x 18, Expulsom. Gloom Dust x 18, Expulsom.
  • Weapon Enchant - Siphoning Permanently enchant a weapon to increase your Leech by 7. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 4, Shadow Dust x 15, Expulsom. Gloom Dust x 15, Expulsom.
  • Weapon Enchant - Stalwart Navigation Permanently enchant a weapon to sometimes increase Armor by 60 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 504 Armor for 10 sec. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 2, Shadow Dust x 18, Expulsom. Gloom Dust x 18, Expulsom.
  • Weapon Enchant - Stalwart Navigation Permanently enchant a weapon to sometimes increase Armor by 60 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 504 Armor for 10 sec. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 2, Umbra Shard x 3, Shadow Dust x 20, Expulsom. Gloom Dust x 20, Expulsom.
  • Weapon Enchant - Stalwart Navigation Permanently enchant a weapon to sometimes increase Armor by 60 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 504 Armor for 10 sec. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 2, Shadow Dust x 15, Expulsom. Gloom Dust x 15, Expulsom.
  • Weapon Enchant - Torrent of Elements Permanently enchant a weapon to proc an aura which increases your elemental spell damage by 10%. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 4, Shadow Dust x 18, Expulsom. Gloom Dust x 18, Expulsom.
  • Weapon Enchant - Torrent of Elements Permanently enchant a weapon to sometimes increase your elemental spell damage by 10%. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 2, Umbra Shard x 5, Shadow Dust x 20, Expulsom. Gloom Dust x 20, Expulsom.
  • Weapon Enchant - Torrent of Elements Permanently enchant a weapon to proc an aura which increases your elemental spell damage by 10%. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 4, Shadow Dust x 15, Expulsom. Gloom Dust x 15, Expulsom.
  • Weapon Enchant - Versatile Navigation Permanently enchant a weapon to sometimes increase Versatility by 50 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 400 Versatility for 10 sec. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 2, Shadow Dust x 18, Expulsom. Gloom Dust x 18, Expulsom.
  • Weapon Enchant - Versatile Navigation Permanently enchant a weapon to sometimes increase Versatility by 50 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 400 Versatility for 10 sec. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 2, Umbra Shard x 3, Shadow Dust x 20, Expulsom. Gloom Dust x 20, Expulsom.
  • Weapon Enchant - Versatile Navigation Permanently enchant a weapon to sometimes increase Versatility by 50 for 30 sec, stacking up to 5 times. Upon reaching 5 stacks, all stacks are consumed to grant you 400 Versatility for 10 sec. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal, Umbra Shard x 2, Shadow Dust x 15, Expulsom. Gloom Dust x 15, Expulsom.

Engineering
  • Engineering Allows an engineer to make basic contraptions up to a maximum potential skill of 75. Requires stone and metal found with the mining skill. Engineering. Instant.

Fishing
  • Fishing Allows for players to gather fish from bodies of water and fishing nodes up to a skill of 300. Fishing. Instant. Fishing. Instant.

Herbalism
  • Herb Gathering The basics of how to gather herbs from bushes and other plants for use in Alchemy. Gives a potential herbalism skill of 300 and Inscription. Herbalism. Melee range. 2 sec cast.

Inscription
  • Inscription Allows a scribe to create magical writings, up to a maximum potential skill of 75. Inscription. Instant. Requires pigments milled from herbs gathered by the Herbalism skill. Inscription. Instant.

Jewelcrafting
  • Jewelcrafting Allows a jewelcrafter to make jewelry, up to to a maximum potential skill of 75 and cut gems. Requires precious gems and metals gathered with the Mining skill. Jewelcrafting. Instant.

Leatherworking
  • Leatherworking Allows a leatherworker to make leather armor, up to to a maximum potential skill of 75 and mail armor. Requires leather scraps and hides gathered with the Skinning skill. Leatherworking. Instant.

Mining
  • Mining How to pull ore and stone from mineral veins for use in Engineering and Blacksmithing. Gives a potential mining skill of 300. Requires a Mining Pick. Can't be cast in Tree of Life Form. Mining. Melee range. 3.2 sec cast.

Skinning
  • Skinning The basics of how to skin animals for their pelts and furs for use in Leatherworking. Gives a potential skinning skill of 300. Apprentice. Melee range. 1.5 sec cast.

Tailoring
  • Tailoring Allows a tailor to make basic cloth armors up to a maximum potential skill of 75. Requires cloth found on humanoids. Tailoring. Instant.

Raid & Dungeon Abilities
  • Axe Barrage Throws a whirl of axes at players, inflicting 6 Physical damage every 2 sec. for 12 sec. Instant. 10 sec. 2 sec cast.
  • Blood Geyser Instant. A geyser of corrupted blood inflicts 19 Shadow damage and applies Lingering Infection to all players struck by the geyser. Instant.
  • Bursting Surge Creates a bursting pool of plood blood, inflicting 40 Shadow damage and knocking back any players it comes into contact with. Unlimited range. Instant.
  • High Explosive Grenade Inflicts 25,000 Inflicts 25 Fire damage to enemies within 5 yards. 35 yd range. Instant (Channeled).
  • Judgment of Command Judges the enemy for 39 100 Holy damage. 20 yd range. Instant. 8 sec cooldown. 2 sec global cooldown.
  • Legion Bane Inflicts 103,001 Inflicts 300 Arcane Damage to all enemies within the area of effect. 45 yd range. 5 sec cast.
  • Obliterate A brutal instant attack that deals 51 100 damage. Requires Melee Weapon. Melee range. Instant.
  • Obliteration Beam Inflicts 20 Inflicts 7 Shadow damage and applies Annihilation every 2 sec. Instant. 0.33 sec. Instant.
  • Oblivion Sphere Summons an Oblivion Sphere near an player. The Oblivion Sphere charms all players within 0 to 5 yards. While charmed, the sphere inflicts 3 Shadow damage and applies Annihilation every 2 sec. Players remain under the sphere's control until they are knocked out of the sphere's area of influence. Attacking players under the effects of Oblivion Sphere will knock them back slightly. When a player is freed, they trigger Crashing Oblivion. Melee range. Instant.
  • Pressurized Strike High steam pressure is released into a powerful attack. Deals 3 100 Physical damage and knocks the target back. 20 Energy. 7 yd range. Instant. 1 sec cooldown. 1 sec global cooldown.
  • Reaper Charge Charges an enemy, inflicting 11 100 Physical damage and stunning the opponent for 4 sec. 40 Energy. 30 yd range. Instant. 2 sec cooldown. 2 sec global cooldown.
  • Reaper Strike Deals 5 Deals 100 Physical damage in a cone in front of the Prototype Reaper. Generates 20 steam pressure. 7 yd range. Instant. 1 sec cooldown. 1 sec global cooldown.
  • Shadowfury Deals [ 1,855 + 12.9% of Spell Power Deals 100;] Shadow damage and stuns all enemies in a 10 yard radius around a random enemy target. 130 Mana. 30 yd range. Instant.
  • Unending Darkness Unending Darkness engulfs players, inflicting 18 13 Shadow damage and increasing Shadow damage taken by 25% for 20 sec. This effect stacks. 60 yd range. 2 sec cast.
  • Virulent Pathogen Infects the target with a highly infectious plague, inflicting 10 5 Nature damage every 1 sec and reducing movement speed by 50% for 5 sec. Upon expiration or being dispelled, the target explodes, infecting nearby allies with Virulent Pathogen. 40 yd range. 1.5 sec cast.

Item Effects
  • Arcane Mirror Hold up the mirror, reducing magical damage taken by 30% for 15 10 min. Only usable on Island Expeditions. Limited to 1 target. 20 yd range. Instant.
  • Blackrock Plating Apply the plating to your armor, reducing physical damage taken by 30% for 15 10 min. Only usable on Island Expeditions. Limited to 1 target. 20 yd range. Instant.
  • Brainsmasher Brew Throw a keg of powerful brew that stuns all enemies within 5 yards for 30 10 yards for 20 sec. Only usable on Island Expeditions. 30 yd range. Instant. 30 sec cooldown.
  • Burstforce Explosive Take 10 Fire damage and launch yourself towards your nearest ally. Only usable on Island Expeditions. 300 yd range. Instant. 50-300 yd range (30-300 for friends). Instant.
  • Dark Mirror Hold up the mirror, reducing magical damage taken by 30% for 15 10 min. Only usable on Island Expeditions. Limited to 1 target. 20 yd range. Instant.
  • Deepforged Plating Apply the plating to your armor, reducing physical damage taken by 30% for 15 10 min. Only usable on Island Expeditions. Limited to 1 target. 20 yd range. Instant.
  • Flashfire Brew Drink the brew, increasing Critical Strike damage and healing by 50% for 10 200% for 5 min. Only usable on Island Expeditions. 30 yd range. Instant. 30 sec cooldown.
  • Forlorn Toll Call the souls of the deceased. 1.5 sec cast. 20 yd range. 1.5 sec cast.
  • Inspiring Vanguard Grand Crusader's chance is increased by 5% to 20% and it grants you 249 Strength for 8 sec.
  • Meridian Strikes When you Combo Strike, the cooldown of Touch of Death is reduced by 1 0.5 sec. Touch of Death deals an additional 205 damage.
  • REUSE ME (DNT) Permanently enchant a weapon to reduce the amount of threat you generate when fighting an enemy. 1.5 sec cast. Reagents: Shadow Dust x 15. Gloom Dust x 15.
  • Rumbling Tremors Your Earth Elemental spawns Tremors that deal 933 Physical damage to enemies within 8 yds every 2 seconds. Earth Elemental's auto attack damage is increased by 933.
  • Set Level Equip a follower with an item a power level 615 weapon. Instant. 1.5 sec cooldown.
  • Set Level Equip a follower with an item a power level 645 weapon. Instant. 1.5 sec cooldown.
  • Set Level Equip a follower with an item a power level 630 weapon. Instant. 1.5 sec cooldown.
  • Small Charm of Inertia Instant. Increases movement speed by 1%. Instant.
  • Soulbinding Mist For 60 sec, 200% For until cancelled, 100% of the damage you take will be copied to an enemy target. Only usable on Island Expeditions. 30 yd range. Instant. 30 sec cooldown.
  • Sunwell Torrent Use on Dar'Khan Drathir to release the energy contained in this item causing [ 500 [ 125 + 75% of Spell Power ] Arcane damage over 5 sec and silencing the target. Can be cast in Shadowform. 20 yd range. 5 sec cast (Channeled).
  • Surging Tides If the target of your Riptide is below 50% of their maximum health, Riptide causes them to absorb up to 2,332 damage for 8 sec. 12,440 damage for 8 sec.
  • Swelling Stream Every 2 Every 3 sec your Healing Stream Totem releases a lesser chain heal, restoring 329 health to up to 3 injured allies. Healing is reduced by 30% after each jump.
  • Unerring Vision While Trueshot is active you gain 346 35 Critical Strike rating every sec, stacking up to 10 times.
  • Unforged Armor Breaks the target's armor, increasing physical damage taken by 100% for 30 60 sec. 30 yd range. Instant.
  • Unstable Phase Puts the target in an unstable phase, increasing magical damage taken by 100% for 20 60 sec. Only usable on Island Expeditions. 40 yd range. Instant.
  • Upgrade Weapon Increases the item level of an Inscription-crafted weapon by 15 1, up to a maximum of 138. Requires Staves, Wands. 3 sec cast.
  • Upgrade Weapon Increases the item level of a Blacksmithing weapon or shield by 15 138, up to a maximum of 138. 3 sec cast.



Azerite Powers
Originally Posted by MMO-Champion
ideathknights.gif
Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)

Tier 2

Tier 3
  • Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times.
  • Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times.

idemonhunters.gif
Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)

Tier 2

Tier 3
  • Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times.
  • Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times.
  • Winds of War Name changed from "Heed My Call" to "Winds of War". Your damaging abilities have a chance to deal 622 Nature damage to your target, and 62 Nature damage to enemies within 3 yards of that target. Taking damage grants you 0 Dodge for 3 sec, stacking up to 10 times.

idruids.gif
Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)

Tier 2

Tier 3
  • Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times.

ihunters.gif
Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)

Tier 2

Tier 3
  • Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times.
  • Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times.

Tier 4
  • Unerring Vision While Trueshot is active you gain 346 35 Critical Strike rating every sec, stacking up to 10 times.

images.gif
Mage (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)

Tier 2

Tier 3
  • Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times.
  • Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times.

imonk.gif
Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)

Tier 2

Tier 3
  • Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times.

Tier 4
  • Meridian Strikes When you Combo Strike, the cooldown of Touch of Death is reduced by 1 0.5 sec. Touch of Death deals an additional 205 damage.

ipaladins.gif
Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)

Tier 2

Tier 3
  • Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times.

Tier 4
  • Inspiring Vanguard Grand Crusader's chance is increased by 5% to 20% and it grants you 249 Strength for 8 sec.

ipriests.gif
Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)

Tier 2

Tier 3
  • Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times.

irogues.gif
Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)

Tier 2

Tier 3
  • Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times.
  • Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times.

ishamans.gif
Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)

Tier 2

Tier 3
  • Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times.
  • Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times.

Tier 4
  • Rumbling Tremors Your Earth Elemental spawns Tremors that deal 933 Physical damage to enemies within 8 yds every 2 seconds. Earth Elemental's auto attack damage is increased by 933.
  • Surging Tides If the target of your Riptide is below 50% of their maximum health, Riptide causes them to absorb up to 2,332 damage for 8 sec. 12,440 damage for 8 sec.
  • Surging Tides If the target of your Riptide is below 50% of their maximum health, Riptide causes them to absorb up to 2,332 damage for 8 sec. 12,440 damage for 8 sec.
  • Swelling Stream Every 2 Every 3 sec your Healing Stream Totem releases a lesser chain heal, restoring 329 health to up to 3 injured allies. Healing is reduced by 30% after each jump.
  • Swelling Stream Every 2 Every 3 sec your Healing Stream Totem releases a lesser chain heal, restoring 329 health to up to 3 injured allies. Healing is reduced by 30% after each jump.

iwarlocks.gif
Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)

Tier 2

Tier 3
  • Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times.
  • Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times.

iwarriors.gif
Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)

Tier 2

Tier 3
  • Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times.
  • Unstable Flames Your damaging abilities have a chance to grant 137 93 critical strike rating for 5 sec. This effect stacks up to 137 times. 93 times.

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