Warlords of Draenor Beta - Build 18522
Build 18522 will be deployed to the Beta realms soon. Notes are in progress, so keep checking back.
There are new legendary items in the new items section!
Dark Portal Updated
Season 16 Death Knight Armor Set
Unfortunately it looks like the belt buckle and shoulders are missing from this build.
Season 16 Warlock Armor Set
This set has a bug that prevents the gloves from showing.
Tier 17 Mythic Death Knight Set
As you can see, most of the set is missing for now.
Season 16 Mage Armor Set
New Creatures
New Icons
New Items
This build added a ton of new items, so we can't list them all here. Check the WoWDB beta site for the full list.
Achievement Changes
Originally Posted by MMO-Champion
Ashran
Player vs. Player
Brawler's Guild
World Events
Buildings
Garrisons
Draenor Dungeon
Dungeons & Raids
Dungeon Challenges
Dungeons & Raids
Followers
Garrisons
Garrisons
Legacy
Missions
Garrisons
Professions
Set Bonus Changes
Originally Posted by MMO-Champion
Druid (Forums / Skills / WoD Talent Calculator)
Mage (Forums / Skills / WoD Talent Calculator)
Monk (Forums / Skills / WoD Talent Calculator)
Paladin (Forums / Skills / WoD Talent Calculator)
Warlock (Forums / Skills / WoD Talent Calculator)
Warrior (Forums / Skills / WoD Talent Calculator)
Spell Changes
Originally Posted by MMO-Champion
Mounts
Flying
Companions
Death Knight (Forums)
Talents
Blood
Druid (Forums)
Talents
Feral & Guardian
Minor Glyphs
Hunter (Forums)
Talents
Beast Mastery
Beast Mastery & Survival
Survival
Mage (Forums)
Talents
Frost
Monk (Forums)
Talents
Mistweaver
Paladin (Forums)
Talents
Holy
Protection
Priest (Forums)
Talents
Discipline
Holy
Holy & Discipline
Shadow
Major Glyphs
Minor Glyphs
Shaman (Forums)
Elemental
Elemental & Restoration
Major Glyphs
Warlock (Forums)
Talents
Affliction
Warrior (Forums)
Talents
Arms
Fury
Fury & Arms
Fury & Protection
Professions
Alchemy
Cooking
Fishing
Herbalism
Mining
Tailoring
Misc Changes
Originally Posted by MMO-Champion
CharTitle
Game Text
GameTip
GarrFollower
LFG Entry
Scenario
Taxi
Strings Changes
Originally Posted by MMO-Champion
Battle Pet Ability Changes
Originally Posted by MMO-Champion
Aquatic
Beast
Critter
Dragon
Elemental
Humanoid
Magic
None
Undead
More...
Build 18522 will be deployed to the Beta realms soon. Notes are in progress, so keep checking back.
There are new legendary items in the new items section!
Dark Portal Updated
Season 16 Death Knight Armor Set
Unfortunately it looks like the belt buckle and shoulders are missing from this build.
Season 16 Warlock Armor Set
This set has a bug that prevents the gloves from showing.
Tier 17 Mythic Death Knight Set
As you can see, most of the set is missing for now.
Season 16 Mage Armor Set
New Creatures
New Icons
New Items
This build added a ton of new items, so we can't list them all here. Check the WoWDB beta site for the full list.
Level | Type | Slot | Name |
---|---|---|---|
100 | Junk | ![]() | |
1 | Companion Pets | ![]() | |
1 | Companion Pets | ![]() | |
665 | Other | ![]() | |
665 | Other | ![]() | |
70 | Mount | ![]() | |
1 | Key | ![]() | |
1 | Key | ![]() | |
665 | Quest | ![]() | |
665 | Quest | ![]() | |
90 | Quest | ![]() | |
90 | Quest | ![]() | |
525 | One-handed Axe | One Hand | ![]() |
615 | One-handed Axe | One Hand | ![]() |
560 | One-handed Axe | One Hand | ![]() |
645 | One-handed Axe | One Hand | ![]() |
655 | One-handed Axe | One Hand | ![]() |
630 | One-handed Axe | One Hand | ![]() |
645 | One-handed Axe | One Hand | ![]() |
1 | Staff | Two Hand | ![]() |
1 | Staff | Two Hand | ![]() |
1 | Staff | Two Hand | ![]() |
100 | Food & Drink | ![]() |
Achievement Changes
Originally Posted by MMO-Champion
Ashran
Player vs. Player
- Ashran Victory (New) Kill the opposing faction Commander while controlling all points on the Road of Glory.
- Bounty Hunter (New) Loot all the following off Alliance player corpses:
- Bounty Hunter (New) Loot all the following off Horde player corpses:
- Divide And Conquer (New) Kill 5000 enemy Players anywhere outside the Road of Glory within Ashran.
- Grand Theft, 1st Degree (New) Loot 100 Artifact Fragments from an enemy Player, and turn them in
- Grand Theft, 2nd Degree (New) Loot 500 Artifact Fragments from an enemy Player, and turn them in
- Grand Theft, 3rd Degree (New) Loot 1000 Artifact Fragments from an enemy Player, and turn them in
- Hero of Stormshield (New) Gain exalted reputation with Wrynn's Vanguard.
- Hero of Warspear (New) Gain exalted reputation with Vol'jin's Spear.
- High-value Targets (New) Defeat all of the creatures within Ashran listed below.
- Just For Me (New) Activate a Class Specific Book Epic Item found within Ashran.
- Opperation Counterattack (New) Defeat Fangraal within 5 minutes of it being summoned by the Alliance.
- Take Them Out (New) Defeat all of the Horde Captians within The Road of Glory listed below.
- Take Them Out (New) Defeat all of the Horde Captians within The Road of Glory listed below.
- Tour Of Duty (New) Complete each Event at the following areas listed below.
Brawler's Guild
World Events
- Brawlin' and Shot Callin' (New) Reach Rank 8 with Brawl'gar Arena. Rewards Title: Brawler. 10 points.
- Brawlin' and Shot Callin' (New) Reach Rank 8 with Bizmo's Brawlpub. Rewards Title: Brawler. 10 points.
- Deck Your Collection (New) Defeat the following Brawler's Guild bosses. Rewards: Wraps of the Blood-Soaked Brawler. 10 points.
- Deck Your Collection (New) Defeat the following Brawler's Guild bosses. Rewards: Wraps of the Blood-Soaked Brawler. 10 points.
- Now You're Just Showing Off (New) Defeat the following rare brawl bosses. 25 points.
- Now You're Just Showing Off (New) Defeat the following rare brawl bosses. 25 points.
- The Second Rule of Brawler's Guild (New) Reach Rank 4 with Brawl'gar Arena. Rewards: Brawler's Pass. 10 points.
- The Second Rule of Brawler's Guild (New) Reach Rank 4 with Bizmo's Brawlpub. Rewards: Brawler's Pass. 10 points.
- You Are Not Your $#*@! Legplates (New) Win a brawl. 10 points.
- You Are Not Your $#*@! Legplates (New) Win a brawl. 10 points.
Buildings
Garrisons
- Builder (New) Upgrade all the buildings on your garrison plots to level 2. 5 points.
- Draftsman (New) Learn 20 Garrison Blueprints. 5 points.
- Even More Plots (New) Upgrade your Garrison to Tier 3. 5 points.
- Garrison Architect (New) Complete the Garrison Builder achievements listed below. Title Reward: Architect. 10 points.
- Grand Master Draftsman (New) Learn 60 Garrison Blueprints. 5 points.
- Keepin' Busy (New) Construct all of the buildings listed below. 5 points.
- Large Builder (New) Obtain bluprints for all of the large Garrison buildings. 5 points.
- Master Builder (New) Upgrade all the buildings on your garrison plots to level 3. 5 points.
- Master Draftsman (New) Learn 40 Garrison Blueprints. 5 points.
- Medium Builder (New) Obtain bluprints for all of the medium Garrison buildings. 5 points.
- More Plots (New) Upgrade your Garrison to Tier 2. 5 points.
- Movin' On Up (New) Upgrade any Garrison building to level 3. 5 points.
- Small Builder (New) Obtain bluprints for all of the small Garrison buildings. 5 points.
- Time For An Upgrade (New) Upgrade any Garrison building to level 2. 5 points.
Draenor Dungeon
Dungeons & Raids
- Dragonmaw? More Like Dragonfall! Name Changed from Dragonmaw? More like dragon fall! to Dragonmaw? More Like Dragonfall!
- Expert Timing Slay 4 Ogron Laborers that are not in combat using 1 single Iron Star in the Iron Docks on Heroic Difficulty. 10 points.
- Heroic: The Everbloom Name Changed from Heroic: Overgrown Outpost to Heroic: The Everbloom. Defeat the final boss in Overgrown Outpost on Heroic difficulty. [NYI] 10 points. Defeat Yalnu in The Everbloom on Heroic difficulty. 10 points.
- Militaristic, Expansionist Defeat Fleshrender Nok'Gar with, Siegemaster Olugar, Pitwarden Gwarnok & Lieutenant-Commander Druna alive and fighting. 10 points. in Iron Docks on Heroic difficulty, while Siegemaster Olugar, Pitwarden Gwarnok, and Lieutenant-Commander Druna remain alive and in the fight. 10 points.
- No Ticket Defeat the Blackrock Assault Commander after abruptly removing 10 or more enemies from the encounter area Defeat Nitrogg Thundertower after abruptly removing 20 enemies from the Grimrail in Grimrail Depot on Heroic difficulty. 10 points.
- The Everbloom Name Changed from Overgrown Outpost to The Everbloom. Defeat the final boss in Overgrown Outpost. [NYI] 10 points. Defeat Yalnu in The Everbloom. 10 points.
- Water Management Defeat Witherbark without allowing him to replenish any of his Aqueous Energy in The Everbloom on Heroic difficulty. 10 points.
- Weed Wacker (New) Defeat Yalnu without any Kirin Tor Battle-Mages dying in The Everbloom on Heroic Difficulty.
Dungeon Challenges
Dungeons & Raids
- The Everbloom Challenger Name Changed from Overgrown Outpost Challenger to The Everbloom Challenger. Complete the Overgrown Outpost Challenge Mode. 10 points. Everbloom Challenge Mode. 10 points.
- The Everbloom: Bronze Name Changed from Overgrown Outpost: Bronze to The Everbloom: Bronze. Complete the Overgrown Outpost Everbloom Challenge Mode with a rating of Bronze or better. 10 points.
- The Everbloom: Gold Name Changed from Overgrown Outpost: Gold to The Everbloom: Gold. Complete the Overgrown Outpost Everbloom Challenge Mode with a rating of Gold. 10 points.
- The Everbloom: Silver Name Changed from Overgrown Outpost: Silver to The Everbloom: Silver. Complete the Overgrown Outpost Everbloom Challenge Mode with a rating of Silver or better. 10 points.
Followers
Garrisons
- A Rare Friend (New) Recruit a Rare Follower. 5 points.
- An Epic Buddy (New) Recruit a Epic Follower. 5 points.
- Fearless Leader (New) Recruit 20 followers. 5 points.
- Filling The Ranks (New) Raise 20 garrison followers to level 100. 5 points.
- Follow The Leader (New) Recruit 5 Followers. 5 points.
- Following Up (New) Raise a Follower to level 100. 5 points.
- Item Level Army (New) Raise 10 followers Item Level to 650. 5 points.
- My Item Level is Higher Than Yours (New) Raise a followers Item Level to 600. 5 points.
- My Item Level is Way Higher Than Yours (New) Raise a followers Item Level to 650. 5 points.
- Raising The Bar (New) Raise 10 garrison followers to level 100. 5 points.
- Where You Go, They Will Follow (New) Recruit 10 Followers. 5 points.
Garrisons
- Breakers Invasion (New) Successfully complete a Breakers Garrison Invasion. 5 points.
- Bronze Invasion (New) Successfully complete a Garrison Invasion with a Bronze rating. 5 points.
- Choppin' Even More Logs Harvest 10000 timber from trees in Draenor. Title Reward: Timber Lord. Account Wide. Place 100 Work Orders at the Lumber Mill. Title Reward: Timber Lord. 5 points. Account Wide.
- Choppin' Even More Logs Harvest 10000 timber from trees in Draenor. Title Reward: The Commandojack. Account Wide. Place 100 Work Orders at the Lumber Mill. Title Reward: the Commandojack. 5 points. Account Wide.
- Choppin' Some Logs Harvest 1000 timber from trees in Draenor. Account Wide. Place 10 Work Orders at the Lumber Mill. 5 points. Account Wide.
- Choppin' Some More Logs Harvest 5000 timber from trees in Draenor. Title Reward: Lumberjack. Account Wide. Place 50 Work Orders at the Lumber Mill. Title Reward: Lumberjack. 5 points. Account Wide.
- Garrison Buddies (New) Visit a friends garrison. 5 points.
- Garrison Buddies (New) Visit a friends garrison. 5 points.
- Garrison Building Savior (New) Complete the Save Those Buildings Achievements listed below.
- Gold Invasion (New) Successfully complete a Garrison Invasion with a Gold rating. 5 points.
- Invasion Ironman - Thunderlord Invasion (New) Complete the Thunderlord invasion without dying.
- Iron Horde Invasion (New) Successfully complete an Iron Horde Garrison Invasion. 5 points.
- It's An Invasion! (New) Successfully complete a Garrison Invasion. 5 points.
- Master of Invasions (New) Complete all of the Invasion achievements listed below. 5 points.
- Master of Invasions (New) Successfully complete 10 Garrison Invasions. 5 points.
- Ogre Invasion (New) Successfully complete an Ogre Garrison Invasion. 5 points.
- Primals Invasion (New) Successfully complete a Primals Garrison Invasion. 5 points.
- Save Those Buildings! - Breakers Invasion (New) Complete a Breakers Garrison Invasion without letting any Garrison buildings get destroyed.
- Save Those Buildings! - Iron Horde Invasion (New) Complete an Iron Horde Garrison Invasion without letting any Garrison buildings get destroyed.
- Save Those Buildings! - Ogre Invasion (New) Complete an Ogre Garrison Invasion without letting any Garrison buildings get destroyed.
- Save Those Buildings! - Primals Invasion (New) Complete a Primals Garrison Invasion without letting any Garrison buildings get destroyed.
- Save Those Buildings! - Shadow Council Invasion (New) Complete a Shadow Council Garrison Invasion without letting any Garrison buildings get destroyed.
- Save Those Buildings! - Shadowmoon Clan Invasion (New) Complete a Shadowmoon Clan Garrison Invasion without letting any Garrison buildings get destroyed.
- Save Those Buildings! - Thunderlord Invasion (New) Complete a Thunderlords Clan Garrison Invasion without letting any Garrison buildings get destroyed.
- Shadow Council Invasion (New) Successfully complete a Shadow Council Garrison Invasion. 5 points.
- Shadowmoon Clan Invasion (New) Successfully complete a Shadowmoon Clan Garrison Invasion. 5 points.
- Silver Invasion (New) Successfully complete a Garrison Invasion with a Silver rating. 5 points.
- The Invasion Stops Here (New) Complete the Invasion achievements listed below. 5 points.
- Thunderlord Clan Invasion (New) Successfully complete a Thunderlord Clan Garrison Invasion. 5 points.
Legacy
- Brawlin' and Shot Callin' (Season 1) Name Changed from Brawlin' and Shot Callin' to Brawlin' and Shot Callin' (Season 1). Reach Rank 8 with Brawl'gar Arena. Rewards Title: Brawler. 10 points. during the Pandaria campaign. Rewards Title: Brawler.
- Brawlin' and Shot Callin' (Season 1) Name Changed from Brawlin' and Shot Callin' to Brawlin' and Shot Callin' (Season 1). Reach Rank 8 with Bizmo's Brawlpub. Rewards Title: Brawler. 10 points. during the Pandaria campaign. Rewards Title: Brawler.
- Deck Your Collection (Season 1) Name Changed from Deck Your Collection to Deck Your Collection (Season 1). Defeat the following Brawler's Guild bosses. Rewards: Wraps of the Blood-Soaked Brawler. 10 points. during the Pandaria campaign.
- Deck Your Collection (Season 1) Name Changed from Deck Your Collection to Deck Your Collection (Season 1). Defeat the following Brawler's Guild bosses. Rewards: Wraps of the Blood-Soaked Brawler. 10 points. during the Pandaria campaign.
- Having a Brawl (Season 1) Name Changed from Having a Brawl to Having a Brawl (Season 1). Reach Rank 9 with Brawl'gar Arena. Rewards: Brawler's Pass. 10 points. during the Pandaria campaign.
- Having a Brawl (Season 1) Name Changed from Having a Brawl to Having a Brawl (Season 1). Reach Rank 9 with Bizmo's Brawlpub. Rewards: Brawler's Pass. 10 points. during the Pandaria campaign.
- I've Got the Biggest Brawls of Them All (Season 1) Name Changed from I've Got the Biggest Brawls of Them All to I've Got the Biggest Brawls of Them All (Season 1). Reach Rank 10 with Brawl'gar Arena. 10 points. during the Pandaria campaign.
- I've Got the Biggest Brawls of Them All (Season 1) Name Changed from I've Got the Biggest Brawls of Them All to I've Got the Biggest Brawls of Them All (Season 1). Reach Rank 10 with Bizmo's Brawlpub. 10 points. during the Pandaria campaign.
- Now You're Just Showing Off (Season 1) Name Changed from Now You're Just Showing Off to Now You're Just Showing Off (Season 1). Defeat the following rare brawl bosses. 25 points. during the Pandaria campaign.
- Now You're Just Showing Off (Season 1) Name Changed from Now You're Just Showing Off to Now You're Just Showing Off (Season 1). Defeat the following rare brawl bosses. 25 points. during the Pandaria campaign.
- The Second Rule of Brawler's Guild (Season 1) Name Changed from The Second Rule of Brawler's Guild to The Second Rule of Brawler's Guild (Season 1). Reach Rank 7 with Brawl'gar Arena. Rewards: Brawler's Pass. 10 points. during the Pandaria campaign.
- The Second Rule of Brawler's Guild (Season 1) Name Changed from The Second Rule of Brawler's Guild to The Second Rule of Brawler's Guild (Season 1). Reach Rank 7 with Bizmo's Brawlpub. Rewards: Brawler's Pass. 10 points. during the Pandaria campaign.
- You Are Not Your $#*@! Legplates (Season 1) Name Changed from You Are Not Your $#*@! Legplates to You Are Not Your $#*@! Legplates (Season 1). Win a brawl. 10 points. during the Pandaria campaign.
- You Are Not Your $#*@! Legplates (Season 1) Name Changed from You Are Not Your $#*@! Legplates to You Are Not Your $#*@! Legplates (Season 1). Win a brawl. 10 points. during the Pandaria campaign.
Missions
Garrisons
- A Rare Mission (New) Complete a Rare Garrison Mission. 5 points.
- Exploration Mission Specialist (New) Complete an Exploration Mission. 5 points.
- Keeping It Rare (New) Complete 50 Rare Garrison Missions. 5 points.
- Mission Specialist (New) Complete the Mission Specialist achievements listed below. 5 points.
- On a Few Missions (New) Complete 50 Garrison Missions. 5 points.
- On a Lot of Missions (New) Complete 100 Garrison Missions. 5 points.
- On a Massive Number of Missions (New) Complete 500 Garrison Missions. 5 points.
- On a Metric Ton of Missions (New) Complete 1000 Garrison Missions. 5 points.
- On a Mission (New) Complete 10 Garrison Missions. 5 points.
- Patrol Mission Specialist (New) Complete a Garrison Patrol Mission. 5 points.
- Pet Battle Mission Specialist (New) Complete a Pet Battle Mission. 5 points.
- Profession Mission Specialist (New) Complete a Garrison Profession Mission. 5 points.
- The Rarer the Better (New) Complete 300 Rare Garrison Missions. 5 points.
- Treasure Mission Specialist (New) Complete a Garrison Treasure Mission. 5 points.
Professions
- Grand Master of All (New) Raise all primary professions to 700 skill points. 50 points. Account Wide.
- Jack of All Trades Raise five different primary professions to the maximum skill level. 25 points. Account Wide. 600 skill points. 25 points. Account Wide.
- Master of All Raise all primary professions to the maximum skill level. 50 points. Account Wide. 600 skill pionts. 50 points. Account Wide.
Set Bonus Changes
Originally Posted by MMO-Champion

- Item - Druid T17 Balance 4P Bonus Wrath and Starfire Reduces the cooldown of Celestial Alignment by 45 sec. $[3,000/1,000} sec.
- Item - Druid T17 Feral 2P Bonus Shred critical strikes reduce the cooldown of Berserk by 5. Dealing bleed damage generates 3 Energy.
- Item - Druid T17 Restoration 2P Bonus Increases the duration of the heal over time generated by Genesis by 2 sec. Nature's Swiftness now works on the next 4 spell casts.
- Item - Druid T17 Restoration 4P Bonus Heal has a 10% chance to imbue you with When you cast 3 sequential Healing Touch spells, you gain Nature's Wisdom. Nature's Wisdom increases your spirit by 10% for 10 sec. 75% for 10 sec.

- Item - Mage T17 Fire 2P Bonus Casting Inferno Blast grants you the Firestarter effect. Firestarter reduces the cast time of your next fireball by 25%. Inferno Blast now has 2 charges.
- Item - Mage T17 Frost 2P Bonus When you activate Icy Veins, you also gain Arctic Power. Arctic Power increases your Multistrike damage by 33% for 20 sec. While Frozen Orb is active, you permanently have the Fingers of Frost effect.
- Item - Mage T17 Frost 4P Bonus Frostbolt has a 101% chance to surround the target with icy spikes that all converge, dealing 1 Frost damage. Each Ice Lance cast while Frozen Orb is active generates one stack of Ice Shards. When Frozen Orb ends, Ice Shards reduces the cast time of Frostbolt by 25% and increases the damage of Frostbolt by 30%.

- Item - Monk T17 Brewmaster 2P Bonus When you dodge an attack while Elusive Brew is active, you generate $165,356 Energy. Dodging an attack generates $165,356 Energy.
- Item - Monk T17 Brewmaster 4P Bonus Keg Smash now has 2 additional charge. Purifying Brew generates 2 stacks of Elusive Brew.
- Item - Monk T17 Mistweaver 2P Bonus Vital Mists increases the healing of Surging Mist by 20% per stack. Every time your Soothing Mist heals a target you gain the Mistweaving effect. Mistweaving increases your multistrike healing by 5%. Consuming a 5 stack of Vital Mist generates 0 chi.
- Item - Monk T17 Mistweaver 4P Bonus Heal has a 10% chance to Surging Mist multistrikes imbue you with Chi-ji's Guidance Chi-ji's Guidance increases your spirit by 10% for 10 sec. causes your next Thunder Focus Tea to generate 1% Chi. Stacks up to 0 times.

- Item - Paladin T17 Holy 2P Bonus When you cast Word of Glory, you gain Light's Favor, which lets you cast a free Light of Dawn at 25% effectiveness. When you cast Light of Dawn, you gain Lawful Words, which lets you cast a free Word of Glory at 25% effectiveness. as though they were cast with 3 Holy Power.
- Item - Paladin T17 Holy 4P Bonus Heal has a 10% chance to imbue you with Light's Grace. Light's Grace increases your spirit by 10% for 10 sec. When you cast Word of Glory, you gain Light's Favor, which lets you cast a free Light of Dawn at 10% effectiveness.
- Item - Paladin T17 Protection 2P Bonus When Grand Crusader activates, your armor is imbued with When you use Avenger's Shield, you gain Faith Barricade. Faith Barricade increases your bonus armor by 10 for 5 sec. block chance by 50 for 5 sec.
- Item - Paladin T17 Retribution 2P Bonus Name Changed from Item - Paladin T17 Retribution 4P Bonus to Item - Paladin T17 Retribution 2P Bonus
- Item - Paladin T17 Retribution 4P Bonus Name Changed from Item - Paladin T17 Retribution 2P Bonus to Item - Paladin T17 Retribution 4P Bonus. Judgment has a 101% chance to immediately deal 10% of the total damage of your Censure effect to the target. Hammer of Wrath causes your next Exorcism to generate 3 Holy Power.

- Item - Warlock T17 Demonology 2P Bonus Hand of Gul'dan now has 1 additional maximum charge, and Corruption has a 10% chance to generate 1 charge of Hand of Gul'dan when dealing damage.
- Item - Warlock T17 Destruction 2P Bonus When Immolate deals damage it has a 10% chance to add a charge to Conflagrate. 15% chance to generate a full Burning Ember.
- Item - Warlock T17 Destruction 4P Bonus Consuming an ember reduces the cooldown of Dark Soul by 5 sec. When a Burning Ember is filled up, you have a 25% chance to get a Chaotic Infusion. Chaotic Infusion reduces the cast time of Chaos Bolt by 50% and causes Chaos Bolt to consume no Burning Embers when cast.

- Item - Warrior T17 Arms 2P Bonus Slam critical strikes reduce the cooldown of Recklessness by 5 sec. Colossus Smash now generates 30 rage.
- Item - Warrior T17 Arms 4P Bonus Colossus Smash has a 50% chance to grant you the Deadly Calm effect. Deadly Calm reduces the Rage cost and cooldown of your cooldown of Mortal Strike by 50% for 10 sec.
- Item - Warrior T17 Fury 2P Bonus Wild Strike Raging Blow critical strikes have a 50% chance to activate Enrage.
- Item - Warrior T17 Protection 2P Bonus Shield Slam has a 25% chance to grant the Shield Master effect. Shield Master increases your bonus armor by 10 for 6 sec. 101% chance to automatically cast Shield Charge.
- Item - Warrior T17 Protection 4P Bonus Shield Block lasts 2 sec longer. [Shield Charge increases the damage of Heroic Strike, Slam, and Revenge by an additional 20%.
Spell Changes
Originally Posted by MMO-Champion
Mounts
Flying
- Creeping Carpet (New) Summons and dismisses a Creeping Carpet. This is a ground mount. Account wide. 1.5 sec cast.
- Flying Carpet Summons and dismisses a Flying Carpet. Requires 300 skill in tailoring to ride. This mount changes depending on your Riding skill and location. Account wide. 1.5 sec cast.
- Frosty Flying Carpet Summons and dismisses a Frosty Flying Carpet. Requires 425 skill in tailoring to ride. This mount changes depending on your Riding skill and location. Account wide. 1.5 sec cast.
- Magnificent Flying Carpet Summons and dismisses a Magnificent Flying Carpet. Requires 425 skill in tailoring to ride. This mount changes depending on your Riding skill and location. Account wide. 1.5 sec cast.
Companions
- Draenei Micro Defender (New) Name Changed from to Draenei Micro Defender. Draenei Micro Defender
- Molten Corgi (New) Name Changed from to Molten Corgi. Molten Corgi

- Enhanced Fallen Crusader Rune of the Fallen Crusader heals for an additional 7%. 3%.
Talents
- Anti-Magic Zone Places a large, stationary Anti-Magic Zone that reduces spell damage done to party or raid members inside it by 20%. The Anti-Magic Zone lasts for 3 sec Places an Anti-Magic Zone for 3 sec that reduces spell damage taken by party or raid members by 20%. Death Knight - LvL 30 Talent. 30 yd range. Instant. 2 min cooldown.
- Blood Tap Each Death Coil, Frost Strike, or Rune Strike generates Death Coil, Frost Strike, and Rune Strike generate 2 Blood Charges, up to a maximum of 12 charges. Blood Tap consumes 5 Blood Charges to activate a random fully-depleted rune as a Death Rune. Death Knight - LvL 60 Talent. Instant.
- Chilblains Victims of your Frost Fever disease are Chilled, reducing movement speed by 50% for 10 sec, and your Chains of Ice immobilizes targets victims of your Chains of Ice are immobilized for 3 sec. Death Knight - LvL 45 Talent.
- Conversion Continuously converts Runic Power to health, restoring 2% of maximum health every 1 sec. Only base Runic Power generation from spending runes may occur while Conversion is active. This effect per 1 sec lasts until canceled, or Runic Power is exhausted. Death Knight - LvL 75 Talent. 5 Runic Power, plus 5 per sec. Instant.
- Death Pact Heals the Death Knight for 50% health, and causes Death Pact, absorbing of max health, and absorbs incoming healing equal to 50% of the amount healed, lasting for 15 sec. Death Knight - LvL 75 Talent. Instant. 2 min cooldown.
- Death Siphon Deal Deals [ 60.21% of AP ] Shadowfrost damage to an enemy, healing the Death Knight for 335% of damage dealt. Death Knight - LvL 75 Talent. 40 yd range. Instant.
- Lichborne Draw upon unholy energy to increase your Leech by 10%, and make you immune to Charm, Fear, and Sleep effects. Lasts for 10 sec. Death Knight - LvL 30 Talent. Instant. 2 min cooldown.
- Plague Leech Draw forth the infection from an enemy, consuming Consumes your Blood Plague and Frost Fever diseases on the target to activate two random fully-depleted runes as Death Runes. Death Knight - LvL 15 Talent. 30 yd range. Instant. 25 sec cooldown.
- Plaguebearer Your Death Coil and Frost Strike abilities Death Coil and Frost Strike also infect your target, adding 4 sec to the existing duration of Frost Fever and Blood Plague, and adding an additional stack to existing Necrotic Plague infections Necrotic Plague. Death Knight - LvL 15 Talent.
- Purgatory An unholy pact grants you the ability to fight on through damage that would kill mere mortals. When you would sustain fatal damage, you instead are wrapped in a Shroud of Purgatory that prevents death when you sustain fatal damage, instead, absorbing incoming healing equal to the amount of damage prevented, lasting 3 sec. If any healing absorption remains when Shroud of Purgatory expires, you die. Otherwise, you survive this effect expires, you will die. This effect may only occur every 3 min. Death Knight - LvL 30 Talent.
- Runic Corruption When you land a damaging Hitting with Death Coil, Frost Strike, or Rune Strike, you have a 45% chance to activate Runic Corruption, increasing has a 45% chance to increase your rune regeneration rate by 100% for 3 sec. Death Knight - LvL 60 Talent.
- Runic Empowerment When you land a damaging Hitting with Death Coil, Frost Strike, or Rune Strike, you have has a 45% chance to activate a random fully-depleted rune. Death Knight - LvL 60 Talent.
- Unholy Blight Surrounds the Death Knight with a vile swarm of unholy insects for 10 sec, stinging all enemies within 10 yards every 1 sec, infecting them with Blood Plague and Frost Fever. Frost Fever A disease that deals Frost damage every 3 sec for 30 sec. Death Knight - LvL 15 Talent. Instant. 1.5 min cooldown.
Blood
- Runic Strikes You gain 5% more of the Multistrike stat from all sources and your autoattack multistrikes have a chance to with a two-handed weapon generate 15 Runic Power. Death Knight - Blood Spec.

- Entangling Roots Roots the target in place for 30 sec. Damage caused may interrupt the effect. Druid - Balance & Restoration Spec. 6.5% of Base Mana. 35 yd range. 1.7 sec cast.
- Hurricane A Solar spell that creates a violent storm in the target area causing [ 15.82% of Spell Power ] Nature damage to enemies every 1 sec. Lasts 10 sec. Druid must channel to maintain the spell. Druid - Balance & Restoration Spec Solar. 25% of Base Mana. 35 yd range. 10 sec cast (Channeled).
- Moonfire A Lunar spell that burns the enemy for [ 1 + 47.25% of Spell Power ] Arcane damage and then an additional [ 10 + 33.75% of Spell Power ] Arcane damage over 20 sec. Druid - Restoration & Balance Spec Lunar. 8.4% of Base Mana. 40 yd range. Instant.
- Rejuvenation Heals the target for [ 1 + 71.18% of Spell Power ] and an additional [ 4 + 71.18% of Spell Power ] over 12 sec. Druid - Balance, Feral, Restoration Spec. 10.5% of Base Mana. 40 yd range. Instant.
- Thrash Thrash all nearby enemies, dealing immediate physical damage and periodic bleed damage. Damage varies by shapeshift form. Druid - Feral & Guardian Spec. Melee range. Instant. Melee range. Instant.
- Ysera's Gift Every 5 sec, heals you for 4% of your maximum health. every 5 sec. If you are at full health, then a random injured nearby a random nearby injured ally will be healed instead. Instant.
- Ysera's Gift Every 5 sec, heals you for 4% of your maximum health. every 5 sec. If you are at full health, then a random injured nearby a random nearby injured ally will be healed instead. 30 yd range. Instant.
Talents
- Cenarion Ward Protects a friendly target, causing any damage taken to for 30 sec. Any damage taken will consume the ward and heal the target for [ 293.3% of Spell Power ] every 2 sec for 6 sec. Gaining the healing effect consumes the Cenarion Ward. Useable in all shapeshift forms. Lasts 30 over 6 sec. Druid - LvL 30 Talent. 9.2% of Base Mana. 40 yd range. Instant. 30 sec cooldown.
- Dream of Cenarius Increases healing from Healing Touch and Rejuvenation by 20%. Your Healing Touch and Rejuvenation also heal you as well, when you when used to heal someone else. Druid - LvL 90 Talent.
- Dream of Cenarius Increases healing from Healing Touch by 20%, increases the critical strike chance of Mangle by 10%, and your Mangle critical strikes have a 40% chance to make your next Healing Touch or Rebirth instant, free, and castable in all forms, and to benefit from Attack Power instead of Spell Power. Druid - LvL 90 Talent.
- Dream of Cenarius Increases healing from Healing Touch by 20%. Each time you activate Eclipse reach maximum Lunar or Solar Power, your next Healing Touch is instant and will cause your next Starsurge not to trigger its cooldown. Druid - LvL 90 Talent.
- Faerie Swarm Reduces the target's Prevents the target from activating stealth or invisibility, and reduces movement speed by 50% for 15 sec. While affected, the target cannot stealth or turn invisible. Deals [ 10 + 60.4% of AP ] damage when cast from Bear Form. Useable in all shapeshift forms, but incurs a 6 sec cooldown while in Bear Form or Cat Form. Druid - LvL 45 Talent. 35 yd range. Instant.
- Heart of the Wild When activated, dramatically improves the Druid's ability to deal melee damage, cast spells, and heal. While in Cat Form, Agility increased. Spell damage and Healing increased and mana cost of all healing spells reduced by 100%. Allows Rejuvenation to be cast while shapeshifted. Druid - LvL 90 Talent. Instant. 6 min cooldown.
- Heart of the Wild When activated, increases all healing done by 25% and dramatically improves the Druid's ability to tank, deal melee damage, and cast spells. While in Bear Form, Agility and armor bonuses increased, Resolve granted, and chance to be hit by melee critical strikes reduced. While in Cat Form, Agility increased. Spell Damage increased. Mana cost of all damage spells reduced by 100%. Druid - LvL 90 Talent. Instant. 6 min cooldown.
- Heart of the Wild When activated, dramatically improves the Druid's ability to tank, cast spells, and heal for 45 sec. While in Bear Form, Agility and armor bonuses increased, Resolve granted, and chance to be hit by melee critical strikes reduced. Spell damage and healing increased, and mana cost of all spells reduced by 100%. Druid - LvL 90 Talent. Instant. 6 min cooldown.
- Heart of the Wild When activated, dramatically improves the Druid's ability to tank, deal melee damage, and heal. While in Bear Form, Agility, Expertise, Hit Chance, and armor bonuses increased, Resolve granted, and chance to be hit by melee critical strikes reduced. While in Cat Form, Agility, Hit Chance, and Expertise increased. Healing increased and mana cost of all healing spells reduced by 100%. Druid - LvL 90 Talent. Instant. 6 min cooldown.
- Incarnation: Chosen of Elune An improved Moonkin Form that increases the damage of all Starfire, Wrath, Moonfire, Sunfire, Starfall, Astral Storm, Hurricane, and Starsurge casts while Eclipse is active by 25% all your spell damage by an additional 15%. Lasts 30 sec. You may shapeshift in and out of this improved Moonkin Form for its duration. Druid - LvL 60 Talent. Instant. 3 min cooldown.
- Incarnation: Tree of Life Shapeshift into the Tree of Life, increasing healing done by 15%, increasing your armor by 120%, and gaining protection from Polymorph effects. In addition, some of your spells are temporarily enhanced while shapeshifted. Lasts 30 sec armor by 120%, and granting immunity to Polymorph. Functionality of Lifebloom, Wild Growth, Regrowth, and Entangling Roots is enhanced. You may freely shapeshift in and out of this form for its duration. Enhanced spells: Lifebloom, Wild Growth, Regrowth, Entangling Roots 30 sec, at which point the shapeshift expires Druid - LvL 60 Talent. Instant. 3 min cooldown.
- Soul of the Forest You gain Casting Swiftmend grants 50% haste for your next spell when you cast Swiftmend. Druid - LvL 60 Talent. spellcast. Druid - LvL 60 Talent.
- Ursol's Vortex Conjures a vortex of wind for 10 sec at the destination location that reduces the movement speed of all enemies within 8 yards by 50%. The first time an enemy attempts to leave the vortex, winds will pull that enemy back to its center. Lasts 10 sec. Useable in all shapeshift forms. Druid - LvL 75 Talent. 30 yd range. Instant. 60 sec cooldown.
- Ysera's Gift Every 5 sec, heals you for 4% of your maximum health. every 5 sec. If you are at full health, then a random injured nearby a random nearby injured ally will be healed instead. Druid - LvL 30 Talent. 100 yd range.
Feral & Guardian
- Faerie Fire Faeries surround the target, preventing it from stealthing or turning invisible stealth and invisibility. Deals [ 10 + 32.5% of AP ] damage when cast from Bear Form. Druid - Feral & Guardian Spec. 35 yd range. Instant.
Minor Glyphs
- Glyph of the Stag (New) Your stag form can now be used as a mount by party members. Travel Form will no longer ever activate flight, and Flight Form is learned as a separate ability. Minor Glyph.

Talents
- Adaptation Name Changed from Versatility to Adaptation
- Barrage Rapidly fire a spray of shots forward Rapidly fires a spray of shots for 3 sec, dealing a total of 480% weapon damage to the enemy target and an average of 240% weapon damage to each other enemy target in front of you. Useable while moving. Hunter - LvL 90 Talent. 30 Focus. 40 yd range. 3 sec cast (Channeled). 30 sec cooldown.
- Binding Shot You fire Fires a magical projectile, tethering the enemy and any other enemies within 5 yards of the landing arrow for 10 sec. If targets move 5 yards from the arrow they are stunned for 5 sec (3 sec PvP) and will be immune to the effects of Binding Shot for 10 sec for 10 sec, stunning them for 5 sec if they move more than 5 yards from the arrow. Hunter - LvL 30 Talent. 30 yd range. Instant. 45 sec cooldown.
- Exhilaration Instantly heals you for 22% and your pet for 100% of total max health. Hunter - LvL 45 Talent. 45 yd range. Instant. 2 min cooldown.
- Narrow Escape When you Disengage, you also activate a web trap which encases all targets within 8 yards in sticky webs, preventing movement Disengage also activates a web trap which immobilizes all targets within 8 yards for 8 sec. Hunter - LvL 15 Talent.
- Posthaste Your Disengage Disengage also frees you from all movement impairing effects and increases your movement speed by 60% for 8 sec. Hunter - LvL 15 Talent.
- Powershot You wind up a powerful shot, which deals 450% weapon damage to the target and 225% weapon damage to all enemies in between you and the target. Enemies hit by Powershot are also between you and the target. All enemies hit are knocked back. Hunter - LvL 90 Talent. 15 Focus. 40 yd range. 2.2 sec cast. 45 sec cooldown.
- Stampede Summons all of your pets to fight your current target for 20 sec. Your pets deal 25% of their normal damage in Arenas and Battlegrounds while summoned this way While in an Arena or Battleground, these pets deal only 25% of their normal damage. Hunter - LvL 75 Talent. 40 yd range. Instant. 5 min cooldown.
- Wyvern Sting A stinging shot that puts the target to sleep for 30 sec. Any damage will cancel the effect. Only one Sting per Hunter can be active on the target at a time. Hunter - LvL 30 Talent. 40 yd range. Instant. 45 sec cooldown.
Beast Mastery
- Beast Cleave After you Multi-Shot, your pet's melee attacks and their multistrikes also strike all other nearby enemy targets for 75% as much for the next 4 sec. Hunter - Beast Mastery Spec.
Beast Mastery & Survival
- Cobra Shot Beast Mastery: Deals 35% weapon damage as Nature and generates 14 Focus. Useable while moving. Survival: Deals 35% weapon damage as Nature, increases the duration of your Serpent Sting on the target by 6 sec, and generates 14 Focus. Useable while moving. Hunter - Beast Mastery & Survival Spec. 40 yd range. 2 sec cast.
Survival
- Serpent Sting Targets hit by your Multi-Shot and Arcane Shot are also afflicted by Serpent Sting, dealing [ 25.12% of AP ] Nature damage over 15 sec. Serpent Sting grants you 3 Focus each time it deals damage. You can gain Focus this way only once every 3 sec. Hunter - Survival Spec. Hunter - Survival Spec.

- Frost Bomb Places a Frost Bomb on the target for 12 sec. Limit 1. Your Ice Lances that hit the target while frozen cause the Frost Bomb to release triggered by each Ice Lance while the target is frozen. The bomb releases a wave of freezing ice that deals dealing [ 258.51% of Spell Power ] Frost damage to the target and, [ 129.38% of Spell Power ] Frost damage to all other enemies within 10 yards. Unlimited range. Instant. Limit 1 target. Unlimited range. Instant.
- Frost Nova Blasts enemies within 12 yds of the caster for [ 14.92% [ 1 + 14.92% of Spell Power ] Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect. 2% of Base Mana. Instant. 30 sec cooldown.
- Living Bomb The target becomes a Living Bomb, taking [ 18.75% [ 4 + 18.75% of Spell Power ] Fire damage over 12 sec. When this effect ends, or the target dies, it explodes to deal an additional [ 37.51% of Spell Power ] Fire damage to the target and all other enemies within 10 yards. May be spread by Inferno Blast. Unlimited range. Instant.
- Nether Tempest Places a Nether Tempest on the target which deals [ 12 + 3.1% of Spell Power ] Arcane damage over 12 sec. Limit 1. Each time Nether Tempest deals damage, it also triggers a wave of arcane energy that deals an additional [ 1 + 3.1% of Spell Power ] Arcane damage to the target and [ 12 + 37.2% of Spell Power to all enemies within 10 yards. Nether Tempest's damage is Limit 1 target. Damage increased by 50% per Arcane Charge when cast. Unlimited range. Instant. at cast time. Unlimited range. Instant.
Talents
- Alter Time Alter the fabric of time, causing the caster to return to their Alters the fabric of time, returning you to your current location and health when cast a second time, or after 15 sec. Effect negated if the caster dies within the 15 sec before the effect occurs or moves too far away by long distance or death. Mage - LvL 30 Talent. 1% of Base Mana. Instant. 1.5 min cooldown.
- Blast Wave Cause an explosion of fiery force Causes an explosion around the target enemy or ally, dealing [ 1 + 112.5% of Spell Power ] Fire damage to all enemies within 8 yards, and dazing them, reducing their reducing movement speed by 70% for 4 sec. If the primary target is an enemy, they take 100% increased damage. Replaces Frost Nova. Max 2 charges A primary enemy target will take 100% increased damage. Max 2 charges. Replaces Frost Nova. Mage - LvL 75 Talent. 40 yd range. Instant.
- Blazing Speed Suppresses movement slowing effects and increases your movement speed by 150% for 1.5 sec. This spell may be cast while a cast time Castable while another spell is in progress and is not on the unaffected by global cooldown. Mage - LvL 15 Talent. Instant. 25 sec cooldown.
- Cauterize An attack which would otherwise kill you Fatal damage will instead bring you to 35% of your maximum health, and you will burn for 28% of your maximum health over the next 6 sec. Cauterize health and then burn you for 28% of your max health over 6 sec. This effect cannot occur more than once every 2 min. Mage - LvL 60 Talent.
- Cold Snap (Arcane) When activated, this spell finishes Immediately resets the cooldown of your Ice Block, Presence of Mind, and Frost Nova spells, and heals you for 22% of your maximum health. This spell is usable while stunned, frozen, incapacitated, feared or asleep, and is not on the global cooldown. Usable during most loss of control effects, and unaffected by global cooldown.
- Cold Snap (Fire) When activated, this spell finishes Immediately resets the cooldown of your Ice Block, Dragon's Breath, and Frost Nova spells, and heals you for 22% of your maximum health. This spell is usable while stunned, frozen, incapacitated, feared or asleep, and is not on the global cooldown. Usable during most loss of control effects, and unaffected by global cooldown.
- Cold Snap (Frost) When activated, this spell finishes Immediately resets the cooldown of your Ice Block, Cone of Cold, and Frost Nova spells, and heals you for 22% of your maximum health. This spell is usable while stunned, frozen, incapacitated, feared or asleep, and is not on the global cooldown. Usable during most loss of control effects, and unaffected by global cooldown.
- Evanesce Fade into the nether, avoiding all attacks against you for 3 sec. This spell may be cast while a cast time Castable while another spell is in progress and is not on the unaffected by global cooldown. Replaces Ice Block. Mage - LvL 15 Talent. Instant. 45 sec cooldown.
- Flameglow Protects you with fiery energy, absorbing up to [ 22% of Fire Spell Power ] damage from each attack against you (up to a maximum of 30% of the attack). Mage - LvL 30 Talent. Mage - LvL 30 Talent.
- Frost Bomb Places a Frost Bomb on the target for 12 sec. Limit 1. Your Ice Lances that hit the target while frozen cause the Frost Bomb to release triggered by each Ice Lance while the target is frozen. The bomb releases a wave of freezing ice that deals dealing [ 258.51% of Spell Power ] Frost damage to the target and, [ 129.38% of Spell Power ] Frost damage to all other enemies within 10 yards. Limit 1 target. Mage - LvL 75 Talent. 1.25% of Base Mana. 40 yd range. 1.5 sec cast.
- Frostjaw Silences and freezes the target in place for 8 sec. Lasts half as long versus Player targets. Damage caused may interrupt the effect. Mage - LvL 45 Talent. 1% of Base Mana. 30 yd range. 1.5 sec cast. 20 sec cooldown.
- Greater Invisibility Instantly makes the caster invisible, reducing all threat, and removing you invisible and untargetable for 20 sec, removing all threat and two damage over time effects. While invisible, you are untargetable by enemies. Lasts 20 sec. Invisibility is cancelled if you perform any actions. Damage taken is reduced by 90% Any action taken cancels this effect. You take 90% reduced damage while invisible and for 3 sec after coming out of invisibility the effect expires. Replaces Invisibility. Mage - LvL 60 Talent. Instant. 1.5 min cooldown.
- Ice Barrier Instantly shields you for 60 sec, absorbing [ 495% of Frost Spell Power ] damage. Lasts 60 sec. While the shield holds, spellcasting will not be delayed interrupted by damage. Mage - LvL 30 Talent. 3% of Base Mana. Instant. 25 sec cooldown.
- Ice Floes Allows you to move while casting and channeling the next Mage spell that has a base cast or channel time less than 4 sec. This spell may be cast while a cast time Your next spell can be cast while moving. Castable while another spell is in progress and is not on the global cooldown, and accumulates up to 3 charges. Lasts 15 sec unaffected by global cooldown. Max 3 charges. Mage - LvL 15 Talent. Instant.
- Ice Nova Cause Causes a whirl of icy wind around the target enemy or ally, dealing [ 1 + 97.5% 112.5% of Spell Power ] Frost damage to all enemies within 8 yards, and freezing them for 2 sec. If the primary target is an enemy, they take 100% increased damage. Replaces Frost Nova. Max 2 charges for 2 sec. A primary enemy target will take 100% increased damage. Max 2 charges. Replaces Frost Nova. Mage - LvL 75 Talent. 40 yd range. Instant.
- Ice Ward Places an Ice Ward on a friendly target. When an enemy strikes the target Protects a friendly target for 30 sec. Any melee attack will consume the ward and freeze, all enemies within 10 yds will become frozen in place for 5 sec. 1 charge. Lasts 30 for 5 sec. Mage - LvL 45 Talent. 1% of Base Mana. 40 yd range. Instant. 20 sec cooldown.
- Incanter's Flow Magical energy flows through you, increasing all spell damage done by 5% per stack. While in combat, the magical energy builds up to 5 stacks over 5 sec and then diminishes down to 1 stack over 5 sec. This cycle repeats while in combat, building up to 25% increased damage and then diminishing down to 5% increased damage, cycling every 10 sec. Mage - LvL 90 Talent.
- Living Bomb The target becomes a Living Bomb, taking [ 18.75% [ 4 + 18.75% of Spell Power ] Fire damage over 12 sec. When this effect ends, or the target dies, it explodes to deal an additional [ 37.51% of Spell Power ] Fire damage to the target and all other enemies within 10 yards. May be spread by Inferno Blast. Mage - LvL 75 Talent. 1.5% of Base Mana. 40 yd range. Instant.
- Nether Tempest Places a Nether Tempest on the target which deals [ 12 + 3.1% of Spell Power ] Arcane damage over 12 sec. Limit 1. Each time Nether Tempest deals damage, it also triggers a wave of arcane energy that deals an additional [ 1 + 3.1% of Spell Power ] Arcane damage to the target and [ 12 + 37.2% of Spell Power to all enemies within 10 yards. Nether Tempest's damage is Limit 1 target. Damage increased by 50% per Arcane Charge when cast at cast time. Mage - LvL 75 Talent. 1.5% of Base Mana. 40 yd range. Instant.
- Prismatic Crystal Arcane, Fire: Conjures a prismatic crystal at the target location, which is attackable by only the Mage, and takes 30% additional damage. When the crystal takes damage, it instantly releases a burst of energy dealing that damage, split evenly between all enemies within 8 yards. Frost: Conjures a prismatic crystal at the target location, which is attackable by only the Mage, and takes 50 additional damage. When the crystal takes damage, it instantly releases a burst of energy dealing that damage, split evenly between all enemies within 8 yards. Mage - LvL 100 Talent. 40 yd range. Instant. 60 sec cooldown.
- Ring of Frost Summons a Ring of Frost for 10 sec at the target location. Enemies entering the ring will become frozen for 10 sec. Lasts 10 sec. 10 yd radius. Limit 10 targets. Mage - LvL 45 Talent. 2% of Base Mana. 30 yd range. 10 sec cast (Channeled). 45 sec cooldown.
- Rune of Power Places a Rune of Power on the ground, which lasts for 3 min. While standing within 8 yds of your own Rune of Power, your spell damage is increased by 15%. Only 2 Runes of Power can be placed for 3 min which increases your spell damage by 15% while you stand within 8 yds. You may place up to 2 Runes of Power at one time. Mage - LvL 90 Talent. 30 yd range. 1.5 sec cast.
- Supernova Cause Causes a pulse of arcane energy around the target enemy or ally, dealing [ 1 + 112.5% of Spell Power ] Arcane damage to all enemies within 8 yards, and knocking them up. If the primary target is an enemy, they take 100% increased damage. Replaces Frost Nova. Max 2 charges A primary enemy target will take 100% increased damage. Max 2 charges Replaces Frost Nova. Mage - LvL 75 Talent. 40 yd range. Instant.
- Unstable Magic (Arcane) Arcane Blast, Fireball, and Frostbolt have a 15% chance to explode on impact, dealing an additional 50% damage to the target, and to all other enemies within 8 yards.
- Unstable Magic (Fire) Arcane Blast, Fireball, and Frostbolt have a 30% chance to explode on impact, dealing an additional 50% damage to the target, and to all other enemies within 8 yards.
- Unstable Magic (Frost) Arcane Blast, Fireball, and Frostbolt have a 50% chance to explode on impact, dealing an additional 50% damage to the target, and to all other enemies within 8 yards.
Frost
- Deep Freeze Stuns the target for 5 sec. Only usable on Frozen targets. This effect will break if the target takes any damage Damage caused may interrupt the effect. Mage - Frost Spec. 2% of Base Mana. 35 yd range. Instant. 30 sec cooldown.

- Chi Burst (Brewmaster, Windwalker) You summon a torrent of Chi energy and hurl it forward, up to 40 yds, dealing [ 1 + 203.6% of AP ] Nature damage to all enemies, and AP healing to all allies in its path. Chi Burst will always heal the Monk. While casting Chi Burst, you continue to dodge, parry, and auto-attack. Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 203.6% of AP ] Nature damage to all enemies, and AP healing to the Monk and all allies in its path.
- Chi Burst (Mistweaver) You summon a torrent of Chi energy and hurl it forward, up to 40 yds, dealing [ 1 + 203.6% of AP ] Nature damage to all enemies, and [ 120% of AP ] healing to all allies in its path. Chi Burst will always heal the Monk. While casting Chi Burst, you continue to dodge, parry, and auto-attack. Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 203.6% of AP ] Nature damage to all enemies, and [ 120% of AP ] healing to the Monk and all allies in its path.
- Chi Torpedo Torpedo a distance in front of you Torpedo forward, dealing [ 2 + 65.6% of AP ] Nature damage to all enemies and 0 healing to all allies in your path. Chi Torpedo replaces Roll, and travels farther than Roll. Unlimited range. Instant. Replaces Roll, and travels farther. Unlimited range. Instant.
- Chi Torpedo Torpedo a distance in front of you Torpedo forward, dealing [ 2 + 65.6% of AP ] Nature damage to all enemies and 0 healing to all allies in your path. Chi Torpedo replaces Roll, and travels farther than Roll. Unlimited range. Instant. Replaces Roll, and travels farther. Unlimited range. Instant.
- Chi Wave (Brewmaster, Windwalker) You cause a wave of Chi energy to flow through friend and foe, dealing [ 1 + 75.7% of AP ] Nature damage or [ 75.7% of AP ] healing. Bounces up to 7 times to the nearest targets within 25 yards. When bouncing to allies, Chi Wave will prefer those injured over full health. A wave of Chi energy to flows through friends and foes, dealing [ 1 + 75.7% of AP ] Nature damage or [ 75.7% of AP ] healing. Bounces up to 7 times to targets within 25 yards.
- Chi Wave (Mistweaver) You cause a wave of Chi energy to flow through friend and foe, dealing [ 1 + 75.7% of AP ] Nature damage or [ 90.8% of AP ] healing. Bounces up to 7 times to the nearest targets within 25 yards. When bouncing to allies, Chi Wave will prefer those injured over full health. A wave of Chi energy to flows through friends and foes, dealing [ 1 + 75.7% of AP ] Nature damage or [ 90.8% of AP ] healing. Bounces up to 7 times to targets within 25 yards.
- Chi Wave (Brewmaster, Windwalker) You cause a wave of Chi energy to flow through friend and foe, dealing [ 1 + 75.7% of AP ] Nature damage or [ 75.7% of AP ] healing. Bounces up to 7 times to the nearest targets within 25 yards. When bouncing to allies, Chi Wave will prefer those injured over full health. A wave of Chi energy to flows through friends and foes, dealing [ 1 + 75.7% of AP ] Nature damage or [ 75.7% of AP ] healing. Bounces up to 7 times to targets within 25 yards.
- Chi Wave (Mistweaver) You cause a wave of Chi energy to flow through friend and foe, dealing [ 1 + 75.7% of AP ] Nature damage or [ 90.8% of AP ] healing. Bounces up to 7 times to the nearest targets within 25 yards. When bouncing to allies, Chi Wave will prefer those injured over full health. A wave of Chi energy to flows through friends and foes, dealing [ 1 + 75.7% of AP ] Nature damage or [ 90.8% of AP ] healing. Bounces up to 7 times to targets within 25 yards.
- Healing Elixirs Every 18 sec, you gain Healing Elixirs. Healing Elixirs heals you for 15% of your total health the next time maximum health when a damaging attack brings you below 35% of your maximum health, or health, or when you drink a Brew or Tea while injured. Instant. This effect can only happen once every 18 sec. Instant.
- Spinning Crane Kick (Mistweaver) You spin while kicking in the air, dealing [ 658% of Mainhand Min DPS + 69.7% of AP + 658% of Mainhand Max DPS ] damage over 2.2 sec to enemies within 8 yards and 0 [ 197.5% of Spell Power healing over 2.2 sec to allies within 10 yards.
- Spinning Crane Kick (Mistweaver) You spin while kicking in the air, dealing [ 658% of Mainhand Min DPS + 69.7% of AP + 658% of Mainhand Max DPS ] damage over 2.2 sec to enemies within 8 yards and 0 [ 197.5% of Spell Power healing over 2.2 sec to allies within 10 yards.
- Spinning Crane Kick While channeling Spinning Crane Kick, you also heal nearby injured allies for 0 [ 49.38% of Spell Power every 0.75 sec for 2.2 sec. Healing yourself does not count for Chi generation. 3 sec cast.
- Touch of Death Instantly kills a creature with less health than the Monk's maximum health. Can also be used on tough creatures when they are below 10% health, dealing damage equal to the Monk's maximum health to them. Monk - Brewmaster & Windwalker Spec. 3 Chi. Melee range. Instant. 1.5 min cooldown.
- Transcendence You split your body and spirit, leaving your spirit behind for 15 min. Use Transcendence: Transfer to swap locations with your spirit. Monk - Brewmaster & Windwalker Spec. Instant. 45 sec cooldown. Instant. 45 sec cooldown.
- Transcendence: Transfer Your body and spirit swap locations. Monk - Brewmaster & Windwalker Spec. 40 yd range. 0.5 sec cast. 25 sec cooldown.
- Zen Sphere (Brewmaster, Windwalker) Forms a Zen Sphere above the target, healing the target for [ 9% of AP [ 72% of AP ] over 16 sec;] and dealing [ 1 + 9% of AP ] Nature damage every 2 sec to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. Only two Zen Spheres can be summoned at any one time. After 16 sec, the Zen Sphere detonates, dealing [ 1 + 36.8% of AP ] Nature damage and [ 23.4% of AP ] healing to all targets within 10 yards. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing [ 1 + 36.8% of AP ] Nature damage and [ 23.4% of AP ] healing to all targets within 10 yards. Triggered early if dispelled or the target falls below 35% health.
- Zen Sphere (Mistweaver) Forms a Zen Sphere above the target, healing the target for [ 10.8% of AP [ 86.4% of AP ] over 16 sec;] and dealing [ 1 + 9% of AP ] Nature damage every 2 sec to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. Only two Zen Spheres can be summoned at any one time. After 16 sec, the Zen Sphere detonates, dealing [ 1 + 36.8% of AP ] Nature damage and [ 28.1% of AP ] healing to all targets within 10 yards. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing [ 1 + 36.8% of AP ] Nature damage and [ 28.1% of AP ] healing to all targets within 10 yards. Triggered early if dispelled or the target falls below 35% health.
- Zen Sphere: Detonate (Brewmaster, Windwalker) Forms a Zen Sphere above the target, healing the target for [ 9% of AP [ 72% of AP ] over 16 sec;] and dealing [ 1 + 9% of AP ] Nature damage every 2 sec to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. Only two Zen Spheres can be summoned at any one time. After 16 sec, the Zen Sphere detonates, dealing [ 1 + 36.8% of AP ] Nature damage and [ 23.4% of AP ] healing to all targets within 10 yards. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing [ 1 + 36.8% of AP ] Nature damage and [ 23.4% of AP ] healing to all targets within 10 yards. Triggered early if dispelled or the target falls below 35% health.
- Zen Sphere: Detonate (Mistweaver) Forms a Zen Sphere above the target, healing the target for [ 10.8% of AP [ 86.4% of AP ] over 16 sec;] and dealing [ 1 + 9% of AP ] Nature damage every 2 sec to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. Only two Zen Spheres can be summoned at any one time. After 16 sec, the Zen Sphere detonates, dealing [ 1 + 36.8% of AP ] Nature damage and [ 28.1% of AP ] healing to all targets within 10 yards. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing [ 1 + 36.8% of AP ] Nature damage and [ 28.1% of AP ] healing to all targets within 10 yards. Triggered early if dispelled or the target falls below 35% health.
- Zen Sphere: Detonate (Brewmaster, Windwalker) Forms a Zen Sphere above the target, healing the target for [ 9% of AP [ 72% of AP ] over 16 sec;] and dealing [ 1 + 9% of AP ] Nature damage every 2 sec to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. Only two Zen Spheres can be summoned at any one time. After 16 sec, the Zen Sphere detonates, dealing [ 1 + 36.8% of AP ] Nature damage and [ 23.4% of AP ] healing to all targets within 10 yards. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing [ 1 + 36.8% of AP ] Nature damage and [ 23.4% of AP ] healing to all targets within 10 yards. Triggered early if dispelled or the target falls below 35% health.
- Zen Sphere: Detonate (Mistweaver) Forms a Zen Sphere above the target, healing the target for [ 10.8% of AP [ 86.4% of AP ] over 16 sec;] and dealing [ 1 + 9% of AP ] Nature damage every 2 sec to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. Only two Zen Spheres can be summoned at any one time. After 16 sec, the Zen Sphere detonates, dealing [ 1 + 36.8% of AP ] Nature damage and [ 28.1% of AP ] healing to all targets within 10 yards. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing [ 1 + 36.8% of AP ] Nature damage and [ 28.1% of AP ] healing to all targets within 10 yards. Triggered early if dispelled or the target falls below 35% health.
Talents
- Ascension Increases your maximum Chi by 1, your maximum mana by 10%, and your energy regen energy regeneration by 10%, and your maximum mana by 10%. Monk - LvL 45 Talent.
- Celerity Allows you to Roll and Chi Torpedo more often Reduces the cooldown of Roll and Chi Torpedo by 5 sec and, increases their maximum number of charges by 1, and reduces their cooldown by 5 sec. Monk - LvL 15 Talent. Monk - LvL 15 Talent.
- Charging Ox Wave A mighty Ox effigy rushes forward 30 yards in front of you, stunning all enemies within stunning all enemies in its path for 3 sec. Monk - LvL 60 Talent. Instant. 30 sec cooldown.
- Chi Burst (Brewmaster, Windwalker) You summon a torrent of Chi energy and hurl it forward, up to 40 yds, dealing [ 1 + 203.6% of AP ] Nature damage to all enemies, and AP healing to all allies in its path. Chi Burst will always heal the Monk. While casting Chi Burst, you continue to dodge, parry, and auto-attack. Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 203.6% of AP ] Nature damage to all enemies, and AP healing to the Monk and all allies in its path.
- Chi Burst (Mistweaver) You summon a torrent of Chi energy and hurl it forward, up to 40 yds, dealing [ 1 + 203.6% of AP ] Nature damage to all enemies, and [ 120% of AP ] healing to all allies in its path. Chi Burst will always heal the Monk. While casting Chi Burst, you continue to dodge, parry, and auto-attack. Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 1 + 203.6% of AP ] Nature damage to all enemies, and [ 120% of AP ] healing to the Monk and all allies in its path.
- Chi Torpedo Torpedo a distance in front of you Torpedo forward, dealing [ 2 + 65.6% of AP ] Nature damage to all enemies and 0 healing to all allies in your path. Chi Torpedo replaces Roll, and travels farther than Roll Replaces Roll, and travels farther. Monk - LvL 90 Talent. Instant.
- Chi Wave (Brewmaster, Windwalker) You cause a wave of Chi energy to flow through friend and foe, dealing [ 1 + 75.7% of AP ] Nature damage or [ 75.7% of AP ] healing. Bounces up to 7 times to the nearest targets within 25 yards. When bouncing to allies, Chi Wave will prefer those injured over full health. A wave of Chi energy to flows through friends and foes, dealing [ 1 + 75.7% of AP ] Nature damage or [ 75.7% of AP ] healing. Bounces up to 7 times to targets within 25 yards.
- Chi Wave (Mistweaver) You cause a wave of Chi energy to flow through friend and foe, dealing [ 1 + 75.7% of AP ] Nature damage or [ 90.8% of AP ] healing. Bounces up to 7 times to the nearest targets within 25 yards. When bouncing to allies, Chi Wave will prefer those injured over full health. A wave of Chi energy to flows through friends and foes, dealing [ 1 + 75.7% of AP ] Nature damage or [ 90.8% of AP ] healing. Bounces up to 7 times to targets within 25 yards.
- Dampen Harm You dampen the damage from the most harmful attacks done to you. The next 3 attacks within 45 sec that deal damage equal to Reduces damage by 50% from the next 3 attacks that damage you for 15% or more of your total health are reduced by half. Dampen Harm can be cast maximum health. Castable while stunned. Monk - LvL 75 Talent. Instant. 1.5 min cooldown.
- Diffuse Magic Reduces all spell damage taken by 90% and clears all magical effects on you, reversing them Reduces magic damage taken by 90% for 6 sec and transfers all harmful magical effects back to their original caster if within 40 yards if possible. Lasts for 6 sec possible. Monk - LvL 75 Talent. Instant. 1.5 min cooldown.
- Healing Elixirs Every 18 sec, you gain Healing Elixirs. Healing Elixirs heals you for 15% of your total health the next time maximum health when a damaging attack brings you below 35% of your maximum health, or health, or when you drink a Brew or Tea while injured. Monk - LvL 75 Talent. This effect can only happen once every 18 sec. Monk - LvL 75 Talent.
- Invoke Xuen, the White Tiger Invokes the White Tiger Celestial, summoning an effigy at the command of the caster. The effigy will assist you, attacking your primary target and also inflicting tiger lightning every 1 sec to 3 nearby enemies within 10 yards dealing [ 1 + 66.6% of AP ] damage. Lasts for 45 sec. Brewmaster Brewmaster: Summon an effigy of Xuen, the White Tiger for 45 sec under your command. Xuen attacks your primary target and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for [ 1 + 66.6% of AP ] Nature damage Xuen will also taunt the target, forcing it to attack him Windwalker, Mistweaver: Summon an effigy of Xuen, the White Tiger for 45 sec under your command. Xuen attacks your primary target and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for [ 1 + 66.6% of AP ] Nature damage. Monk - LvL 90 Talent. 40 yd range. Instant. 3 min cooldown.
- Leg Sweep You knock Knocks down all enemies within 5 yards, effectively stunning them for 5 sec. Monk - LvL 60 Talent. Instant. 45 sec cooldown.
- Momentum Every time you Roll or Chi Torpedo, your movement speed is increased Roll and Chi Torpedo also increase movement speed by 25% for 10 sec. Stacks stacking up to 2 times. Monk - LvL 15 Talent.
- Power Strikes Every 20 sec, you gain Power Strikes, causing your next Jab, Spinning Crane Kick, Expel Harm, or Crackling Jade Lightning to generate 1 additional Chi. If you are already at maximum Chi, a Chi Sphere will be summoned near you. Monk - LvL 45 Talent. generates 1 additional Chi, or a Chi Sphere if already at maximum Chi. Monk - LvL 45 Talent.
- Ring of Peace Forms a sanctuary around the friendly target, instantly Form a Ring of Peace around the friendly target for 8 sec incapacitating all enemies for 3 sec. In addition, enemies within the Ring of Peace who attack or cast harmful spells will be incapacitated for an additional 3 sec. Ring of Peace lasts for 8 sec and incapacitating them again each time they attack or cast a harmful spell. Monk - LvL 60 Talent. 40 yd range. Instant. 45 sec cooldown.
- Rushing Jade Wind (Brewmaster, Windwalker) You summon a whirling tornado around you which deals [ 125.8% of Mainhand Min DPS + 62.9% of Offhand Min DPS + 10% of AP - 1 ] to [ 125.8% of Mainhand Max DPS + 62.9% of Offhand Max DPS + 10% of AP + 1 ] damage to all nearby enemies every 0.75 sec, within 8 yards. dealing [ 566.3% of Mainhand Min DPS + 283.1% of Offhand Min DPS + 90% of AP + 566.3% of Mainhand Max DPS + 283.1% of Offhand Max DPS ] damage over 6 sec to enemies within 8 yards . Generates 1 Chi, if it hits at least 3 targets. Lasts 6 sec. Generates 1 Chi if it hits at least 3 targets.
- Rushing Jade Wind (Mistweaver) You summon a whirling tornado around you which deals [ 188.8% of Mainhand Min DPS + 10% of AP - 1 ] to [ 188.8% of Mainhand Max DPS + 10% of AP + 1 ] damage to all nearby enemies every 0.75 sec, within 8 yards. dealing [ 849.4% of Mainhand Min DPS + 90% of AP + 849.4% of Mainhand Max DPS ] damage over 6 sec to enemies within 8 yards . Generates 1 Chi, if it hits at least 3 targets. Lasts 6 sec. Generates 1 Chi if it hits at least 3 targets.
- Tiger's Lust Instantly clears the target of all immobilizing and movement impairing effects, and increases their Increases movement speed by 70% for 6 sec and removes all roots and snares. Monk - LvL 15 Talent. 20 yd range. Instant. 30 sec cooldown.
- Zen Sphere (Brewmaster, Windwalker) Forms a Zen Sphere above the target, healing the target for [ 9% of AP [ 72% of AP ] over 16 sec;] and dealing [ 1 + 9% of AP ] Nature damage every 2 sec to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. Only two Zen Spheres can be summoned at any one time. After 16 sec, the Zen Sphere detonates, dealing [ 1 + 36.8% of AP ] Nature damage and [ 23.4% of AP ] healing to all targets within 10 yards. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing [ 1 + 36.8% of AP ] Nature damage and [ 23.4% of AP ] healing to all targets within 10 yards. Triggered early if dispelled or the target falls below 35% health.
- Zen Sphere (Mistweaver) Forms a Zen Sphere above the target, healing the target for [ 10.8% of AP [ 86.4% of AP ] over 16 sec;] and dealing [ 1 + 9% of AP ] Nature damage every 2 sec to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. Only two Zen Spheres can be summoned at any one time. After 16 sec, the Zen Sphere detonates, dealing [ 1 + 36.8% of AP ] Nature damage and [ 28.1% of AP ] healing to all targets within 10 yards. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing [ 1 + 36.8% of AP ] Nature damage and [ 28.1% of AP ] healing to all targets within 10 yards. Triggered early if dispelled or the target falls below 35% health.
Mistweaver
- Focus and Harmony Haste effects lower the global cooldown of your spells and abilities. Monk - Mistweaver Spec. Your attack power now equals exactly 100% of your spell power. Monk - Mistweaver Spec.
- Stance of the Spirited Crane Sets your attack power equal to exactly 100% of your spell power, causes you to use Mana instead of Energy, and improves the functionality of Surging Mist, Blackout Kick, and Crackling Jade Lightning. While in this stance, you will gain Eminence. Eminence 35% of all damage you deal will be converted into healing on an injured ally within 20 yards. Monk - Mistweaver Spec. Instant.
- Stance of the Wise Serpent Causes you to use Mana instead of Energy, increases Iincreases healing done by 20%, and improves the functionality of Crackling Jade Lightning and Spinning Crane Kick. Monk - Mistweaver Spec. Instant.
- Teachings of the Monastery Causes your Spinning Crane Kick to heal nearby injured allies for 0 [ 49.38% of Spell Power every 0.75 sec for 2.2 sec. Healing yourself does not count for Chi generation from Spinning Crane Kick. Monk - Mistweaver Spec.

- Execution Sentence A hammer slowly falls from the sky, causing [ 914.2% of Holy Spell Power ] Holy damage over 10 sec. This damage is dealt slowly at first and Damage increases over time, culminating in a final burst of damage. Dispelling the effect triggers the final burst. Unlimited range. Instant.
- Harsh Word Consumes up to 3 Holy Power to heal a friendly target for [ 88.2% of Spell Power ] per charge of Holy Power. 40 yd range. Instant. up to [ 264.59% of Spell Power ]. 40 yd range. Instant.
- Holy Prism Sends a beam of light toward a target, turning them into a prism for Holy energy. If an enemy is the prism, they take A beam of light turns the target into a Holy Prism. An enemy target takes [ 2 + 165% of Spell Power ] Holy damage and radiate radiates [ 2 + 120.58% of Spell Power ] healing to 5 nearby allies within 15 yards. If an ally is the prism, they are A friendly target is healed for [ 178.93% of Spell Power ] and radiate radiates [ 235% of Spell Power ] Holy damage to 5 nearby enemies within 15 yards. 40 yd range. Instant. 20 sec cooldown.
- Holy Prism Sends a beam of light toward a target, turning them into a prism for Holy energy. If an enemy is the prism, they take A beam of light turns the target into a Holy Prism. An enemy target takes [ 2 + 165% of Spell Power ] Holy damage and radiate radiates [ 2 + 120.58% of Spell Power ] healing to 5 nearby allies within 15 yards. If an ally is the prism, they are A friendly target is healed for [ 178.93% of Spell Power ] and radiate radiates [ 235% of Spell Power ] Holy damage to 5 nearby enemies within 15 yards. 40 yd range. Instant. 20 sec cooldown.
- Word of Glory Consumes up to 3 Holy Power to heal a friendly target for [ 88.2% [ 264.59% of Spell Power ] per charge of Holy Power. 1 Holy Power. 40 yd range. Instant. 1.5 sec cooldown.
- Word of Glory Consumes up to 3 Holy Power to heal a friendly target for [ 88.2% of Spell Power ] per charge of Holy Power up to [ 264.59% of Spell Power . 1 Holy Power. 40 yd range. 1.5 sec cast. 1 sec cooldown.
- Word of Glory Consumes up to 3 Holy Power to heal a friendly target for [ 88.2% of Spell Power ] per charge of Holy Power. 40 yd range. Instant. up to [ 264.59% of Spell Power ]. 40 yd range. Instant.
Talents
- Clemency You can use Hand of Freedom, Hand of Protection, Hand of Sacrifice and Hand of Salvation twice each before incurring their cooldowns. Paladin - LvL 60 Talent. Your Hand abilities all now have 2 charges. Paladin - LvL 60 Talent.
- Divine Purpose (Holy) Your Word of Glory and Light of Dawn abilities have a 25% chance to cause the Divine Purpose effect. Divine Purpose Your next Word of Glory ability will consume no Holy Power and will cast as if 3 Holy Power were consumed. Lasts 8 sec. Word of Glory and Light of Dawn have a 25% chance to cause your next Word of Glory or Light of Dawn to consume no Holy Power but cast as if 3 were consumed.
- Divine Purpose (Protection) Your Word of Glory and Shield of the Righteous abilities have a 25% chance to cause the Divine Purpose effect. Divine Purpose Your next Word of Glory ability will consume no Holy Power and will cast as if 3 Holy Power were consumed. Lasts 8 sec. Word of Glory and Shield of the Righteous have a 25% chance to cause your next Word of Glory or Light of Dawn to consume no Holy Power but cast as if 3 were consumed.
- Divine Purpose (Retribution) Your Word of Glory, Templar's Verdict, and Divine Storm abilities have a 25% chance to cause the Divine Purpose effect. Divine Purpose Your next Word of Glory ability will consume no Holy Power and will cast as if 3 Holy Power were consumed. Lasts 8 sec. Word of Glory, Templar's Verdict, and Divine Storm have a 25% chance to cause your next Word of Glory or Light of Dawn to consume no Holy Power but cast as if 3 were consumed.
- Eternal Flame (Holy) Consumes up to 3 Holy Power to place a protective Holy flame on a friendly target, which heals them for [ 1 + 88.2% heal an ally for up to [ 1 + 264.59% of Spell Power ] and an additional [ 1 + 16.03% of Spell Power ] every 2 sec for 10 sec. up to 30 sec. Initial healing amount and heal over time duration increased per charge of Holy Power. The heal over time is increased by 50% if used on the Paladin. Healing over time increased by 50% when cast on self.
- Eternal Flame (Protection, Retribution) Consumes up to 3 Holy Power to place a protective Holy flame on a friendly target, which heals them for [ 1 + 88.2% heal an ally for up to [ 1 + 264.59% of Spell Power ] and an additional [ 1 + 16.03% of Spell Power ] every 2 sec for 10 sec. up to 30 sec. Initial healing amount and heal over time duration increased per charge of Holy Power. The heal over time is increased by 50% if used on the Paladin. Healing over time increased by 50% when cast on self.
- Execution Sentence A hammer slowly falls from the sky, causing [ 914.2% of Holy Spell Power ] Holy damage over 10 sec. This damage is dealt slowly at first and Damage increases over time, culminating in a final burst of damage. Dispelling the effect triggers the final burst. Stay of Execution If used on friendly targets, the falling hammer heals the target On a friendly target, the falling hammer heals for [ 674.2% of Holy Spell Power ] healing over 10 sec. This healing is dealt slowly at first and over 10 sec. Healing increases over time, culminating in a final burst of healing. Dispelling the effect triggers the final burst. Paladin - LvL 90 Talent. 12.8% of Base Mana. 40 yd range. Instant. 60 sec cooldown.
- Hand of Purity Places a Hand on the friendly target, reducing damage taken by 10% and damage from damage over time effects by an additional 80% (less for some creature attacks over time by an additional 80%) for 6 sec. Players may only have one Hand on them per Paladin at any one time. Paladin - LvL 60 Talent. 7% of Base Mana. 40 yd range. Instant. 30 sec cooldown.
- Holy Prism Sends a beam of light toward a target, turning them into a prism for Holy energy. If an enemy is the prism, they take A beam of light turns the target into a Holy Prism. An enemy target takes [ 2 + 165% of Spell Power ] Holy damage and radiate radiates [ 2 + 120.58% of Spell Power ] healing to 5 nearby allies within 15 yards. If an ally is the prism, they are A friendly target is healed for [ 178.93% of Spell Power ] and radiate radiates [ 235% of Spell Power ] Holy damage to 5 nearby enemies within 15 yards. Paladin - LvL 90 Talent. 17% of Base Mana. 40 yd range. Instant. 20 sec cooldown.
- Light's Hammer Hurl Hurls a Light-infused hammer into the ground, where it will blast a 10 yard area with Arcing Light for 14 sec. Arcing Light blasts a 10 yard radius every 2 sec for 14 sec. Each blast Deals [ 2 + 51.68% of Spell Power ] Holy damage to enemies and reduces their reduces enemy movement speed by 50% for 2 sec. and Heals allies for [ 40.24% of Spell Power ;] every 2 sec. Paladin - LvL 90 Talent. 51.9% of Base Mana. 30 yd range. Instant. 60 sec cooldown.
- Long Arm of the Law A successful Judgment increases Successful Judgments increase your movement speed by 45% for 3 sec. Paladin - LvL 15 Talent.
- Pursuit of Justice You gain 15% movement speed at all times, plus an additional 5% movement speed for each current Increases your movement speed by 15%, plus an additional 5% for each charge of Holy Power up to 3. Paladin - LvL 15 Talent.
- Repentance Puts the enemy target in a state of meditation, incapacitating them for up to 60 sec. Any damage from sources Meditation incapacitates the enemy target for 60 sec. Any damage other than Censure will awaken the target. Usable against Demons, Dragonkin, Giants, Humanoids and Undead. Paladin - LvL 30 Talent. 10% of Base Mana. 30 yd range. 1.7 sec cast. 15 sec cooldown.
- Sacred Shield Protects the target with a shield of Holy Light for 30 sec. The shield absorbs absorbing up to [ 122.9% of Holy Spell Power ] damage every 6 sec. Can be active only on one target Only one target can be affected at a time. Paladin - LvL 45 Talent. 40 yd range. Instant. 6 sec cooldown.
- Sanctified Wrath Holy: Avenging Wrath lasts 50% longer and grants more frequent access to one of your abilities while it lasts. Holy Reduces the cooldown of Holy Shock by 50% and increases the critical strike chance of Holy Shock by 20%. Protection Reduces the Holy Shock's cooldown by 50% and increases its critical strike chance by 20%. Protection: Avenging Wrath lasts 50% longer and grants more frequent access to one of your abilities while it lasts. Protection Reduces Judgment's cooldown of Judgment by 50%, and causes Judgment it to generate one additional Holy Power. Avenging Wrath also increases healing received by 20%. Retribution Reduces the cooldown of Hammer of Wrath Avenging Wrath lasts 50% longer and grants more frequent access to one of your abilities while it lasts. Retribution Reduces Hammer of Wrath's cooldown by 50%. Paladin - LvL 75 Talent.
- Selfless Healer Your successful Judgments reduce the cast time and mana cost of your next Flash of Light by 35% per stack and improves its effectiveness by 20% per stack when used to heal others and increase its effect on others by 20%. Stacks up to 3 times. Paladin - LvL 45 Talent.
Holy
- Daybreak Casting Holy Radiance causes your next Holy Shock to also heal each ally up to 6 allies within 10 yards of the target for 15% of the original healing done. Can accumulate up to 2 charges. Paladin - Holy Spec.
- Denounce Casts down the enemy with a bolt of Holy Light, causing [ 91.5% of Spell Power ] Holy damage and preventing the target from causing critical effects for the next 4 sec. Paladin - Holy Spec. 9.4% of Base Mana. 40 yd range. 1.5 sec cast.
- Light of Dawn Consumes up to 3 Holy Power to unleash a wave of healing energy, healing 6 injured targets in your party or raid allies within 30 yards for up to [ 3 + 73.5% of Spell Power ]. Paladin - Holy Spec. 1 Holy Power. 1.5 sec cast.
Protection
- Hand of Salvation (New) Places a Hand on the party or raid member, temporarily removing all their threat for 10 sec. Players may only have one Hand on them per Paladin at any one time. Paladin - Protection Spec. 6% of Base Mana. 40 yd range. Instant. 2 min cooldown.

- Devouring Plague Consumes up to 3 Shadow Orbs to deal up to [ 1 + 337.5% of Spell Power ] Shadow damage and then up to an additional 100% of the initial damage over 6 sec. Heals the caster for up to 15% of maximum health over the duration. Instant. 100% of damage done. Instant.
- Holy Nova Causes an explosion of holy light around the caster, causing [ 14.3% [ 28.6% of Spell Power ] Holy damage to all nearby enemy targets within 12 yards and healing up to 5 nearby targets within 12 yards for [ 46.2% of Spell Power ]. Instant.
- Power Word: Shield (Discipline) Also grants you Borrowed Time, reducing the cast time or channel time of your next Priest spell within 6 sec by 15%.
- Prayer of Mending Places a spell on the target that heals them for [ 67% of Spell Power * Percent Health ] the next time they take damage. When the heal occurs, Prayer of Mending jumps to a party or raid member an ally within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. Unlimited range. Instant.
- Prayer of Mending Places a spell on the target that heals them for [ 67% of Spell Power * Percent Health ] the next time they take damage. When the heal occurs, Prayer of Mending jumps to a party or raid member an ally within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. 2.7% of Base Mana. 40 yd range. 1.5 sec cast. 10 sec cooldown.
Talents
- Angelic Bulwark Anytime a damaging When an attack brings you below 30% health, you gain an absorption shield equal to 15% of your total health lasting for 20 sec. This effect maximum health for 20 sec cannot occur more than once every 90 sec. Priest - LvL 15 Talent.
- Angelic Feather Place a feather at the target location. If allies walk through it, they gain granting the first ally to walk through it 60% increased movement speed for 6 sec. Max 3 charges. Only 3 feathers can be placed at one time. Maximum 3 charges. Priest - LvL 30 Talent. 40 yd range. Instant.
- Body and Soul When you cast Power Word: Shield or Leap of Faith, you increase the Your Power Word: Shield and Leap of Faith also increase your target's movement speed by 60% for 4 sec. Priest - LvL 30 Talent.
- Clarity of Purpose Heals Heals an ally for [ 1 + 492.4% of Spell Power ], increased by up to 100%, based on how injured the target is. Also heals up to 5 injured allies within 10 yards of the target for up to [ 2 + 984.8% of Spell Power ], split such that more injured targets will receive a larger portion of the healing. The more injured targets are, the greater the total healing received will be the same amount. Replaces Prayer of Healing. Priest - LvL 100 Talent. 5.7% of Base Mana. 40 yd range. 2.5 sec cast.
- Desperate Prayer Instantly heals the caster for 22% of their total maximum health. Priest - LvL 15 Talent. Instant. 2 min cooldown.
- Divine Insight Damage over time from your Shadow Word: Pain and damage from your Mind Spike Your Shadow Word: Pain and Mind Spike damage has a 5% chance to reset the cooldown on Mind Blast and cause your next Mind Blast within 12 sec to be instant cast and cost no mana. Priest - LvL 75 Talent. make your next Mind Blast instant. Priest - LvL 75 Talent.
- Divine Insight When you cast Greater Heal or Prayer of Healing, there is a 40% chance Your Greater Heal and Prayer of Healing have a 40% chance to make your next Prayer of Mending will not trigger its cooldown, and will not trigger its cooldown and jump to each target instantly. Priest - LvL 75 Talent.
- Divine Insight When you cast Penance, there is a 100% chance Casting Penance causes your next Power Word: Shield will both ignore and not cause the Weakened Soul effect. Priest - LvL 75 Talent. to ignore and not cause Weakened Soul. Priest - LvL 75 Talent.
- Insanity Casting Mind Flay while your target is affected by your Devouring Plague causes your Mind Flay to deal 33% additional damage per orb consumed by Mind Flay deals 33% additional damage to your Devouring Plague victims per Shadow Orb spent on the Devouring Plague. Priest - LvL 45 Talent.
- Phantasm When you Fade, you remove all movement impairing effects from yourself, and your movement speed is unhindered Activating Fade removes all movement impairing effects and prevents your movement speed from being reduced for 5 sec. Priest - LvL 30 Talent.
- Power Infusion Infuses the Priest with power for 20 sec, increasing haste by 25% and reducing the mana cost of all spells by 20%. Lasts 20 sec. Priest - LvL 75 Talent. Instant. 2 min cooldown.
- Power Word: Solace (Discipline) Strike an enemy with the power of the heavens heavenly power, dealing [ 183.48% of Spell Power ] Holy damage, an additional [ 2.21% of Spell Power ] Holy damage over 7 sec, and restoring 1% of maximum mana.
- Power Word: Solace (Holy, Shadow) Strike an enemy with the power of the heavens heavenly power, dealing [ 183.48% of Spell Power ] Holy damage, an additional [ 2.21% of Spell Power ] Holy damage over 7 sec, and restoring 1% of maximum mana. Damage dealt by Power Word: Solace will instantly heal a nearby low health friendly target within 40 yards from the enemy target This damage will heal a nearby injured ally for 100% of the damage dealt (50% when healing the Priest). or half as much if it heals the Priest.
- Surge of Darkness Damage over time from your Vampiric Touch and Devouring Plague has a 20% chance to grant you Surge of Darkness, causing your next Mind Spike to not damage has a 20% chance to cause your next Mind Spike not to consume your damage over time effects, become instant cast, cost no mana be instant, and deal 50% additional damage. Limit Can accumulate up to 3 charges. Priest - LvL 45 Talent.
- Surge of Light You have a 10% chance when you Smite or cast a healing spell to gain Surge of Light, causing your next Flash Heal to be instant cast and have no mana cost. Limit Your healing spells and Smite have a 10% chance to make your next Flash Heal instant and cost no mana. Can accumulate up to 2 charges. Priest - LvL 45 Talent.
- Void Tendrils Summons Shadowy tendrils out of the ground, rooting up to 5 enemy targets within 8 yards of the caster for 20 sec. Killing the tendril will cancel the effect for 20 sec or until the tendril is killed. Priest - LvL 60 Talent. 4% of Base Mana. Instant. 30 sec cooldown.
Discipline
- Borrowed Time (New) After casting Power Word: Shield, you gain Borrowed Time, reducing the cast time or channel time of your next Priest spell within 6 sec by 15%. Priest - Discipline Spec.
- Holy Nova Causes an explosion of holy light around the caster, causing [ 14.3% [ 28.6% of Spell Power ] Holy damage to all nearby enemy targets within 12 yards and healing up to 5 nearby targets within 12 yards for [ 46.2% of Spell Power ]. Priest - Discipline Spec. 0.8% of Base Mana. Instant. 1.6% of Base Mana. Instant.
Holy
- Circle of Healing Heals up to 5 friendly party or raid members within 30 yards of the target for [ 110.83% of Spell Power ]. Prioritizes healing the most injured party members. Priest - Holy Spec. 2.2% [ 221.67% of Spell Power ]. Priest - Holy Spec. 4.4% of Base Mana. 40 yd range. Instant. 12 sec cooldown.
- Mastery: Echo of Light Your direct healing spells and their multistrikes heal for an additional 10.4% over 6 sec. Priest - Holy Spec.
Holy & Discipline
- Prayer of Healing A powerful prayer heals the friendly target's party members within 30 yards for [ 110.83% [ 221.66% of Spell Power ]. Priest - Holy & Discipline Spec. 4.4% 8.8% of Base Mana. 40 yd range. 2.5 sec cast.
Shadow
- Devouring Plague Consumes up to 3 Shadow Orbs to deal up to [ 1 + 337.5% of Spell Power ] Shadow damage and then up to an additional 100% of the initial damage over 6 sec. Heals the caster for up to 15% of maximum health over the duration 100% of damage done. Priest - Shadow Spec. All Shadow Orbs. 40 yd range. Instant.
- Mind Blast Blasts the target for [ 1 + 207.9% of Spell Power ] Shadow damage and generates 1 Shadow Orbs. Priest - Shadow Spec. 3% 1% of Base Mana. 40 yd range. 1.5 sec cast. 9 sec cooldown.
- Mind Spike Blasts the target for [ 1 + 97.5% of Spell Power ] Shadowfrost damage, but extinguishes your damage over time effects on the target. Priest - Shadow Spec. 1% 0.5% of Base Mana. 40 yd range. 1.5 sec cast.
Major Glyphs
- Glyph of Holy Nova Teaches you the ability Holy Nova. Causes an explosion of holy light around the caster, causing [ 14.3% [ 28.6% of Spell Power ] Holy damage to all enemy targets within 12 yards and healing up to 5 targets within 12 yards for [ 46.2% of Spell Power ]. Healing is divided among the number of targets healed. These effects cause no threat. Major Glyph.
Minor Glyphs
- Borrowed Time (New) Name Changed from to Borrowed Time. Borrowed Time
- Glyph of Borrowed Time (New) Your Borrowed Time is now displayed visually. Minor Glyph.

- Chain Lightning Hurls a lightning bolt at the enemy, dealing [ 1 + 30.66% of Spell Power ] Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. Shaman - Elemental & Enhancement Spec. 7.1% of Base Mana. 30 yd range. 2 sec cast.
- Earthquake (New) An earthquake shakes the target area, dealing 1 Physical damage to enemies every 1 sec, with a 10% chance of knocking them down. 100 yd range. Instant.
- Improved Fire Totems Name Changed from Improved Searing Totem to Improved Fire Totems. Increases the damage dealt by Searing Totem by 50%. and Magma Totem by 50%.
Elemental
- Earthquake (New) You cause the earth at the target location to tremble and break, dealing [ 112.5% of Nature Spell Power ] Physical damage over 10 sec to enemies in an 8 yard radius, with a 10% chance of knocking down affected targets. Shaman - Elemental Spec. 70.3% of Base Mana. 35 yd range. 2.5 sec cast. 10 sec cooldown.
- Mastery: Elemental Discharge When you deal direct damage with Lightning Bolt, Chain Lightning, and Earth Shock, you have a 16% chance to gain Electric Charge. At 3 Electric Charges, a Lightning Strike hits the target for [ AP ] Nature damage. When you deal [ 200% of Spell Power ] Nature damage. When you deal direct damage with Lava Burst, Lava Beam, and Flame Shock, you have an a 16% chance to gain Rising Heat. At 3 Rising Heats, an Eruption hits the target for [ AP [ 300% of Spell Power ;] Fire damage. Shaman - Elemental Spec.
Elemental & Restoration
- Lava Burst You hurl molten lava at the target, dealing [ 1 + 77.04% of Spell Power ] Fire damage. Lava Burst will always deal a critical strike. If your Flame Shock is on the target, Lava Burst will deal 50% additional damage. Shaman - Elemental & Restoration Spec. 7.7% 2% of Base Mana. 30 yd range. 2 sec cast. 8 sec cooldown.
Major Glyphs
- Glyph of Unstable Earth Causes your Earthquake spell to also reduce the movement speed of affected targets by 40% for 0. Major Glyph. 3 sec. Major Glyph.

- Soul Swap Copies your damage over time effects from the target, preserving their duration. Your next use of Soul Swap will exhale a copy of the effects onto a new target. Soulburn: Applies Corruption, Unstable Affliction, and Agony without removing them from a target. Soulburn. 40 yd range. Instant. 1 Soul Shard. 40 yd range. Instant.
Talents
- Kil'jaeden's Cunning Calls upon the cunning of Kil'jaeden to permit movement while casting Warlock spells. This spell may be cast while casting other spells. Lasts 15 8 sec. Warlock - LvL 90 Talent. Instant. 2 min cooldown. 60 sec cooldown.
Affliction
- Soul Swap Copies your damage over time effects from the target, preserving their duration. Your next use of Soul Swap will exhale a copy of the effects onto a new target. Soulburn: Applies Corruption, Unstable Affliction, and Agony without removing them from a target. Warlock - Affliction Spec. 6% of Base Mana. 40 yd range. Instant. 1 Soul Shard. 40 yd range. Instant.

- Whirlwind Off-Hand (Fury) Dealing damage with Whirlwind increases the number of targets that your Raging Blow hits by 1, stacking up to 3 times.
Talents
- Furious Strikes (New) Wild Strike costs 10 less Rage. Warrior - LvL 45 Talent.
- Heavy Repercussions (New) Shield Slam deals 50% additional damage while Shield Block is active. Warrior - LvL 45 Talent.
- Slam (New) Name Changed from to Slam. Slam an opponent, causing 50% weapon damage. Each consecutive use of Slam increases the damage dealt by 50% and the Rage cost by 100%. Warrior - LvL 45 Talent. 10 Rage. Melee range. Instant.
- Sudden Death (New) Your autoattack hits have a 10% chance to make your next Execute free and useable on any target, regardless of health level. Warrior - LvL 45 Talent.
- Taste for Blood (New) Each time Rend deals damage, you gain 3 Rage. Warrior - LvL 45 Talent.
- Unquenchable Thirst (New) Bloodthirst no longer has a cooldown. Warrior - LvL 45 Talent.
- Unyielding Strikes (New) Devastate reduces the Rage cost of Heroic Strike by 6 for 6 sec, stacking up to 5 times. Once this effect reaches 5 applications, its duration will no longer refresh. Warrior - LvL 45 Talent.
Arms
- Rend (New) Wounds the target, causing [ 76.63% of AP ] bleed damage over 18 sec, and a final burst of [ 175.15% of AP ] bleed damage when the effect expires. Warrior - Arms Spec. 10 Rage. Melee range. Instant.
- Sweeping Strikes Your melee attacks strike an additional nearby opponent for 50% damage. Lasts 10 sec. Warrior - Arms Spec. 30 10 Rage. Instant. 10 sec cooldown.
Fury
- Meat Cleaver (New) Dealing damage with Whirlwind increases the number of targets that your Raging Blow hits by 1, stacking up to 3 times. Warrior - Fury Spec.
Fury & Arms
- Whirlwind (Fury) Dealing damage with Whirlwind increases the number of targets that your Raging Blow hits by 1, stacking up to 3 times.
Fury & Protection
- Enrage (Protection) Shield Slam and Devasate critical strikes, activating Berserker Rage and critical blocks Enrage you, generating 10 Rage and increasing damage done by 10% for 6 sec.
Professions
Alchemy
- Alchemical Catalyst May also generate Sorcerous Fire and/or Sorcerous Water. Reagents. Melee range. 2 sec cast. 1 sec cooldown. Gives 10 skillups. Reagents: Frostweed (20), Blackrock Ore (3).
- Alchemical Catalyst May also generate Sorcerous Fire and/or Sorcerous Water. Reagents. Melee range. 2 sec cast. Reagents: Frostweed (20), Blackrock Ore (3).
Cooking
- Marinated Elekk Steak (New) Name Changed from to Marinated Elekk Steak. Marinated Elekk Steak
- Seasoned Elekk Ribeye (New) Name Changed from to Seasoned Elekk Ribeye. Seasoned Elekk Ribeye
- Whole Pot-Roasted Elekk (New) Name Changed from to Whole Pot-Roasted Elekk. Whole Pot-Roasted Elekk
Fishing
- Find Fish Nearby fishing nodes appear on the minimap. Only one form of tracking can be active at a time. Instant. 1.5 sec cooldown. Instant. 1.5 sec cooldown.
Herbalism
- Find Herbs Nearby herb bushes appear on the minimap. Only one form of tracking can be active at a time. Instant. 1.5 sec cooldown. Instant. 1.5 sec cooldown.
Mining
- Find Minerals Nearby mineral veins appear on the minimap. Only one form of tracking can be active at a time. Instant. 1.5 sec cooldown. Instant. 1.5 sec cooldown.
- Find Minerals Nearby mineral veins appear on the minimap. Only one form of tracking can be active at a time. Rank 2. Instant. 1.5 sec cooldown.
Tailoring
- Hexweave Cloth (New) May also generate Sorcerous Fire and/or Sorcerous Air. Reagents. 2 sec cast. Gives 10 skillups. Reagents: Native Beast Fur (20), Gorgrond Flytrap (10).
- Hexweave Cloth May also generate Sorcerous Fire and/or Sorcerous Air. Reagents. 2 sec cast. 1 sec cooldown. Gives 10 skillups. Reagents: Native Beast Fur (20), Gorgrond Flytrap (10).
Misc Changes
Originally Posted by MMO-Champion
CharTitle
- CharTitle #395 - Architect ...
Game Text
- Game Text #85374 - [Placeholder Scene!]
- Game Text #86245 - By the Light, what is that thing?
- Game Text #86246 - I don't like da look a' dis ting, hero.
- Game Text #86250 -
- Game Text #86251 -
- Game Text #86252 -
- Game Text #86253 -
- Game Text #86254 - Yrel, this is how I always wished to see you. Do not let me down.
- Game Text #86255 -
- Game Text #86256 - You have exceeded all my hopes, Yrel. You may proceed.
- Game Text #86257 -
- Game Text #86258 - Yrel... how you have grown since last we met. But... is it enough? Are you worthy of leading our people?
- Game Text #86259 - Now, it is my turn to test your strength.
- Game Text #86260 - When you face a more powerful foe, will you stand strong?
- Game Text #86261 -
- Game Text #86262 - When you stare upon an endless legion, will you be ready to command?
- Game Text #86263 -
- Game Text #86264 - When all hope is lost, will you... still... fight?
- Game Text #86265 -
- Game Text #86266 -
- Game Text #86267 - When you look inside yourself and see only darkness, can you still find the Light?
- Game Text #86268 - What was that?
- Game Text #86269 -
- Game Text #86270 -
- Game Text #86271 - Yrel... it is true. The student has surpassed the teacher. You are ready.
- Game Text #86272 - If only Prophet Velen could see you now... he would be proud.
- Game Text #86273 - Rise, Yrel. It is your charge to unite the draenei. Prepare them for what's to come.
- Game Text #86274 - Farewell...
- Game Text #86275 -
- Game Text #86276 -
- Game Text #86277 - One final trial awaits, Yrel. You must face all three of us Exarchs in combat.
- Game Text #86278 - You have chosen your champion. Now, let us begin!
- Game Text #86279 - Ahh, I am defeated.
- Game Text #86280 - Such strength!
- Game Text #86281 - I submit!
- Game Text #86282 - Today, you have completed the trials of the exarch.
- Game Text #86283 - To us, you have proven courage, kindness, faith, and strength - pillars upon which our society has arisen.
- Game Text #86284 - However, we measure a leader not by her merit, but by the merit of her friends.
- Game Text #86285 - Champion, it is YOU who have truly been under trial.
- Game Text #86286 - $n, we have noted your bravery, your loyalty, and your selflessness. You are a true hero.
- Game Text #86287 - Your exceptional deeds speak clearly for Lady Yrel's ability to lead.
- Game Text #86288 - Yrel, do not forget the lessons of today. Help us lead our people. Trust them, and trust in yourself.
- Game Text #86289 - And now, RISE...
- Game Text #86290 - EXARCH YREL!
- Game Text #86294 -
- Game Text #86295 -
- Game Text #86296 -
- Game Text #86297 - The beast is defeated, but we cannot rest yet. One enemy still remains.
- Game Text #86298 - I am needed near the gates. Warchief Hellscream has been spotted on the battlefield.
- Game Text #86299 - Find Bladefury. Bring me her head!
- Game Text #86300 - Taz'dingo! Well fought, mon. But we ain't leavin' until da she-orc be dead.
- Game Text #86301 - I be needed near da main gate. Dey say Grommash has joined da battle.
- Game Text #86302 - Take care a Bladefury. Bring me her head!
- Game Text #86303 -
- Game Text #86304 -
- Game Text #86305 -
- Game Text #86306 - Ah, hero! Just in time. Come!
- Game Text #86307 - Right on time, commanda. Come, follow me.
- Game Text #86308 -
- Game Text #86309 - I will remember this day, HEROES. I will remember your names and your faces... and when the time comes, I will carve you limb from limb.
- Game Text #86310 - If you dare challenge me, I will be waiting in Tanaan Jungle. Your death lies beyond these gates.
- Game Text #86373 - The entrance to the main vestibule opens!
- Game Text #86374 - The barrier behind Exarch Hataaru slides open!
- Game Text #86377 - The teleporter to the central platform is now active!
- Game Text #86467 -
- Game Text #86586 - Thanks pal! You're a life saver!
GameTip
- GameTip #631 - |cffffd100Tip:|r Item attributes that are grayed out do not contribute to your character's power.
- GameTip #632 - |cffffd100Tip:|r Group Finder allows you to create and find groups for any dungeons, raids or quests.
- GameTip #633 - |cffffd100Tip:|r Look for passive abilities in your Spellbook that increase the effectiveness of certain attributes.
GarrFollower
- GarrFollower #194 - Phylarch the Evergreen - Phylarch the Evergreen - Abilities:
LFG Entry
- LFG Entry #870 - The Trial of Faith
Scenario
- Scenario #708 - The Everbloom
- Scenario #709 - The Everbloom
Taxi
- Taxi #1518 - Wildwood Wash, Gorgrond
- Taxi #1519 - Highpass, Gorgrond
- Taxi #1520 - Breaker's Crown, Gorgrond
- Taxi #1522 - Evermorn Springs, Gorgrond
- Taxi #1523 - Deeproot, Gorgrond
- Taxi #1524 - Iron Docks, Gorgrond
- Taxi #1527 - Quest Path 4442: Spires of Arak: (DLA) - Veil Terokk -> Talon Watch Breadcrumb
- Taxi #1528 - Iron Siegeworks, Frostfire (CSA)
- Taxi #1529 - Darktide Roost, Shadowmoon Valley (CSA)
Strings Changes
Originally Posted by MMO-Champion
- BASE_SETTINGS - Base Settings
- GARRISON_DISMISS_FOLLOWER - Dismiss
- GARRISON_DISMISS_FOLLOWER_CONFIRMATION - You are about to dismiss this follower permanently. This follower cannot be re-acquired. Dismiss %s?
- GARRISON_DISMISS_UNIQUE_FOLLOWER_CONFIRMATION - You are about to dismiss this follower. You can re-acquire this follower from some NPC [NYI]. Dismiss %s?
- GARRISON_FOLLOWER_COUNT - Followers: %s%d/%d%s
- GARRISON_MAX_FOLLOWERS_CANNOT_RECRUIT - You have too many followers. You must get rid of some followers before you can recruit more.
- GARRISON_MAX_FOLLOWERS_MISSION_TOOLTIP - You have too many followers. You must get rid of some followers before you can start new missions.
- GARRISON_MAX_FOLLOWERS_TOOLTIP - You have too many followers. You must get rid of some followers before you can start new missions or recruit more.
- GARRISON_MISSION_FAILED - Mission Failed
- GARRISON_MISSION_PERCENT_CHANCE - %d%% Chance
- GARRISON_MISSION_SUCCESS - Mission Success
- OPTION_TOOLTIP_UNIT_NAME_HIDE_MINUS - Hide all minor NPC names in the game world.
- RAID_SETTINGS - Raid and Battleground
- RAID_SETTINGS_ENABLED - Enable Alternate Graphics Settings
- RAID_SETTINGS_ENABLED_TOOLTIP - Check this option to enable an alternate graphic setting for Raids and Battlegrounds.
- UNIT_NAME_HIDE_MINUS - Hide Minor NPC Names
- WARLORDS_OF_DRAENOR - Warlords of Draenor
- WEEKLY - Weekly
- YOU_EARNED_LABEL - You Earned
Battle Pet Ability Changes
Originally Posted by MMO-Champion
Aquatic
- Steam Vent 100% Hit Chance Blasts the target with steam, dealing 14 to 26 Aquatic damage. Aquatic. 20 damage. 100% Accuracy. 15 to 28 Aquatic damage. Aquatic. 22 damage. 100% Accuracy.
Beast
- Bark (New) 100% Hit Chance Deals 15 Beast damage and reduces the target's next attack by 25%. Lasts 1 round. Beast. 15 damage. 1 round duration. 100% Accuracy.
- Bull Charge (New) 100% Hit Chance Builds up power during the first round. The next round the user charges the enemy with unstoppable force, dealing 50 Beast damage. Beast. 4 round cooldown. 50 damage. 100% Accuracy.
- Claw 100% Hit Chance Claws at the enemy, dealing 16 to 24 Beast damage. Beast. 20 damage. 100% Accuracy. 25 Beast damage. Beast. 21 damage. 100% Accuracy.
- Horn Gore 100% Hit Chance Gores the enemy, dealing 16 to 24 Beast damage. Beast. 20 damage. 100% Accuracy. 25 Beast damage. Beast. 21 damage. 100% Accuracy.
- Smash 100% Hit Chance Smash the enemy, dealing 14 to 26 Beast damage. Beast. 20 damage. 100% Accuracy. 15 to 28 Beast damage. Beast. 22 damage. 100% Accuracy.
- Superbark (New) 100% Hit Chance Barks with incredible power, dealing 35 Beast damage. This attack cannot reduce the opponent's health below 1. Beast. 4 round cooldown. 35 damage. 100% Accuracy.
Critter
- Apocalypse 100% Hit Chance Calls down a meteor, which will fall 15 2 rounds from now, instantly killing all active pets. Cockroaches and Beetles always survive this attack. Critter. 20 round cooldown. 15 round duration. 100% Accuracy. 2 round duration. 100% Accuracy.
- Apocalypse A meteor is falling from the twisting nether. When it lands all active pets will die. This effect cannot be removed. Cockroaches and Beetles always survive this attack. Critter. 200% Accuracy.
Dragon
- Breath 100% Hit Chance Overwhelms the enemy with draconic breath, dealing 16 to 24 Dragon damage. Dragon. 20 damage. 100% Accuracy. 25 Dragon damage. Dragon. 21 damage. 100% Accuracy.
- Shadowflame 100% Hit Chance Overwhelms the enemy with draconic breath, dealing 14 to 26 Dragon damage. Dragon. 20 damage. 100% Accuracy. 15 to 28 Dragon damage. Dragon. 22 damage. 100% Accuracy.
Elemental
- Inferno Herding (New) 100% Hit Chance Deals 10 Elemental damage and forces the opponent's lowest health pet to swap into battle. Elemental. 4 round cooldown. 10 damage. 100% Accuracy.
- Puppies of the Flame (New) Look adorable, becoming unattackable for 2 rounds. During this time, Puppies of the Flame attack the opponent, dealing 5 Elemental damage each round. Elemental. 8 round cooldown. 2 round duration. 100% Accuracy.
- Puppies of the Flame (New) 100% Hit Chance Deals 5 Elemental damage to the enemy pet twice each round. Elemental. 5 damage. 100% Accuracy.
- Railgun 100% Hit Chance Fires a magnetically-powered shot, dealing 16 to 24 Elemental damage. Elemental. 20 damage. 100% Accuracy. 25 Elemental damage. Elemental. 21 damage. 100% Accuracy.
- Seethe 100% Hit Chance Projects seething anger at the target, dealing 14 to 26 Elemental damage. Elemental. 20 damage. 100% Accuracy. 15 to 28 Elemental damage. Elemental. 22 damage. 100% Accuracy.
Humanoid
- Dreadful Breath 100% Hit Chance Channels a dreadful toxic breath which deals 7 Humanoid damage to 21 Humanoid damage split across the enemy team. Deals additional damage if the weather is Cleansing Rain. Your pet continues performing this attack for 3 rounds. Humanoid. 7 damage. 100% Accuracy. 21 damage. 100% Accuracy.
- Gauss Rifle 100% Hit Chance Takes a shot, dealing 14 to 26 Humanoid damage. Humanoid. 20 damage. 100% Accuracy. 15 to 28 Humanoid damage. Humanoid. 22 damage. 100% Accuracy.
- Punish 100% Hit Chance Lashes the enemy with a flail, dealing 16 to 24 Humanoid damage. Humanoid. 20 damage. 100% Accuracy. 25 Humanoid damage. Humanoid. 21 damage. 100% Accuracy.
Magic
- Emerald Bite 100% Hit Chance Bites the enemy with Emerald teeth, dealing 16 to 24 Magic damage. Magic. 20 damage. 100% Accuracy. 25 Magic damage. Magic. 21 damage. 100% Accuracy.
- Expunge 100% Hit Chance Deals 14 to 26 15 to 28 Magic damage to the target. Magic. 3 round cooldown. 20 damage. 100% Accuracy. 22 damage. 100% Accuracy.
- Moon Fang 100% Hit Chance Bites the enemy with arcane power, dealing 14 to 26 Magic damage. Magic. 20 damage. 100% Accuracy. 15 to 28 Magic damage. Magic. 22 damage. 100% Accuracy.
- Nimbus Increases your team's hit chance by 10% 20% for 9 rounds. Magic. 9 round duration. 100% Accuracy.
- Onyx Bite 100% Hit Chance Bites the enemy with Onyx teeth, dealing 14 to 26 Magic damage. Magic. 20 damage. 100% Accuracy. 15 to 28 Magic damage. Magic. 22 damage. 100% Accuracy.
- Shadow Talon 100% Hit Chance Slashes at the target with cruel talons, dealing 16 to 24 Magic damage. Magic. 20 damage. 100% Accuracy. 25 Magic damage. Magic. 21 damage. 100% Accuracy.
None
- Nimbus Hit chance increased by 10%. None. 20%. None.
- Unattackable (New) Cannot be targeted. None.
Undead
- Diseased Bite 100% Hit Chance Infects the enemy, dealing 16 to 24 Undead damage. Undead. 20 damage. 100% Accuracy. 25 Undead damage. Undead. 21 damage. 100% Accuracy.
More...