Warlords of Draenor Beta - Build 18837, September 9 Raid Testing

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Warlords of Draenor Beta - Build 18837
Build 18837 is going on the beta realms tonight.

New Icons




New/Updated Garrison Portraits



Achievement Changes
Originally Posted by MMO-Champion
Buildings
Garrisons
  • Finding Your Waystones Loot 500 Ogre Waystones. Reward: Unlocks Mage Tower/Spirit Lodge, Level 3 Blueprint. 5 points.Account Wide.
  • Salvaging Pays Off Open 100 pieces of Salvage from missions. Reward: Unlocks Salvage Yard, Level 3 Blueprint. 5 points.Account Wide.
  • The Bone Collector Collect 4000 Broken Bones from other players in Player versus Player combat across Draenor. Reward: Unlocks Gladiator's Sanctum, Level 3 Blueprint. 5 points.Account Wide.
  • Upgrading the Mill Place 75 Work Orders at the Lumber Mill and complete the quests listed below. Reward: Unlocks Lumber Mill, Level 3 Blueprint. 5 points.Account Wide.
  • Working More Orders Complete 75 Work Orders at your garrison. Reward: Unlocks Level 3 Profession Blueprints. 5 points.Account Wide.

Draenor
Quests
  • The Power Is Yours Combine the effects of all four three types of Rune Crystals in Shattrath City. 10 points.

Reputation
  • Savage Friends Earn Exalted with 3 Draenor reputations. Reward: Unlocks Trading Post, Level 3 Blueprint. 5 points.Account Wide.
  • Savage Friends Earn Exalted with 3 Draenor reputations. Reward: Unlocks Trading Post, Level 3 Blueprint. 5 points.Account Wide.

Feats of Strength
  • Victory in Hillsbrad Win a battle in the 10th Anniversary battleground, Southshore vs. Tarren Mill. Title Reward: Tarren Mill Terror. Southshore Slayer.
  • Victory in Hillsbrad Win a battle in the 10th Anniversary battleground, Southshore vs. Tarren Mill. Title Reward: Southshore Slayer. Tarren Mill Terror.

Fishing
Professions
  • Draenor Angler Complete the Angler achievements listed below. Reward: Unlocks Fishing Shack, Level 3 Blueprint. 10 points.Account Wide.

Followers
Garrisons
  • Filling the Ranks Raise 20 garrison followers to level 100. Reward: Unlocks Dwarven Bunker/War Mill, Level 3 Blueprint. 5 points.Account Wide.

General

Missions
Garrisons
  • Patrolling Draenor Complete 50 garrison patrol missions. Reward: Unlocks Barracks, Level 3 Blueprint. 5 points.Account Wide.

Professions
  • Draenic Seed Collector Collect 500 Draenic Seeds. Reward: Unlocks Herb Garden, Level 3 Blueprint. 5 points.Account Wide.
  • Draenic Stone Collector Collect 500 Draenic Stones. Reward: Unlocks Mine, Level 3 Blueprint. 5 points.Account Wide.



Spell Changes
Originally Posted by Blizzard
Tank stuff that didn't make this build: reductions to Bear Form, Frenzied Regen, Tooth and Claw, and the removal of MoUrsoc. (Celestalon)
Originally Posted by MMO-Champion
Mounts
  • Unused Name Changed from Pygmy Cow to Unused. Summons and dismisses your Pygmy Cow Unused. Account wide. 1.5 sec cast.

Companions
  • Flamering Moth Right Click to summon and dismiss your Flamering Moth. Instant. Battle Pet. Instant.
  • Skywisp Moth Right Click to summon and dismiss your Skywisp Moth. Instant. Battle Pet. Instant.
  • Unused (New) Battle Pet. Instant.

Item Set Bonuses

Unknown Class
Major Glyphs
  • Glyph of Healing Touch When you cast Healing Touch, the cooldown on your Nature's Swiftness is reduced by 3 sec. Major Glyph. 2 sec. Major Glyph.
  • Glyph of Healing Wave Your Healing Wave also heals you for 20% 10% of the healing effect when you heal someone else. Major Glyph.
  • Glyph of Smite Your Smite spell inflicts an additional 20% damage against targets afflicted by Holy Fire , but that additional damage does not get transferred by Atonement. Major Glyph.
  • Healing Wave Your Healing Wave also heals you for 20% 10% of the healing effect when you heal someone else. Major Glyph. Instant.

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Death Knight (Forums, Talent Calculator)

  • Blood Presence (Blood) You assume the presence of Blood, increasing Stamina by 20%, damage dealt by 0%, and base armor by 55% 30%, and reducing damage taken by 10%.
  • Blood Presence (Frost, Unholy) You assume the presence of Blood, increasing Stamina by 20%, and base armor by 55% 30%, and reducing damage taken by 10%.
  • Icebound Fortitude The Death Knight freezes his blood to become immune to Stun effects and reduce all damage taken by 20% for 12 8 sec. Instant. 3 min cooldown.

Talents
  • Death Pact Heals the Death Knight for 50% of max health, and absorbs incoming healing equal to 50% of the amount healed 25% of max health for 15 sec. Death Knight - LvL 75 Talent. Instant. 2 min cooldown.

Blood
  • Dancing Rune Weapon Summons a second rune weapon for 8 sec that mirrors its master's attacks and bolsters its master's defenses, granting an additional 20% parry chance. Requires Melee Weapon. Death Knight - Blood Spec. 30 yd range. Instant. 1.5 min cooldown.
  • Rune Tap Consumes 1 Blood Rune to reduce all damage taken by 50% 40% for 3 sec. Death Knight - Blood Spec. 1 Blood. Instant. 1 sec cooldown.
  • Vampiric Blood Increases maximum health by 15% and increases healing recieved by 25% 15% for 10 sec. Death Knight - Blood Spec. Instant. 60 sec cooldown.

Unholy
  • Festering Strike (Blood, Frost) Deals (114% Deals (225% of weapon damage) Physical damage and increases the duration of your Blood Plague, Frost Fever, and Chains of Ice effects on the target by up to 6 sec.
  • Festering Strike (Unholy) Deals (114% Deals (225% of weapon damage) Physical damage and increases the duration of your Blood Plague, Frost Fever, and Chains of Ice effects on the target by up to 6 sec.

Major Glyphs
  • Glyph of Vampiric Blood Increases the bonus healing received while your Vampiric Blood is active by an additional 15% 10%, but your Vampiric Blood no longer grants you health. Major Glyph.
  • Vampiric Blood Increases the bonus healing received while your Vampiric Blood is active by an additional 15% 10%, but your Vampiric Blood no longer grants you health. Major Glyph. Instant.

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Druid (Forums, Talent Calculator)

  • Bear Form (Balance, Feral, Restoration) Shapeshift into Bear Form, increasing armor by 330% and Stamina by 20%. 250% and Stamina by 20%.
  • Bear Form (Guardian) Shapeshift into Bear Form, increasing armor by 330% and Stamina by 20%. 250% and Stamina by 20%. Also reduces all magical damage taken by 25% 10%, reduces the chance the Druid will be critically hit by 6%, and reduces the chance for attacks to be parried by 3%.
  • Primal Fury You gain an additional 5 Rage when you dodge or when you critically strike with a Bear Form attack, or 2 Rage when you dodge. You gain an additional combo point when you critically strike with a combo-generating attack. Damage over time cannot trigger these effects. Requires Bear Form.
  • Primal Fury You gain an additional 5 Rage when you dodge or when you critically strike with a Bear Form attack, or 2 Rage when you dodge. You gain an additional combo point when you critically strike with a combo-generating attack. Damage over time cannot trigger these effects. Requires Bear Form.
  • Primal Fury You gain an additional 5 Rage when you dodge or when you critically strike with a Bear Form attack, or 2 Rage when you dodge. You gain an additional combo point when you critically strike with a combo-generating attack. Damage over time cannot trigger these effects. Requires Cat Form, Bear Form.

Talents
  • Bristling Fur You bristle your fur, reducing all damage taken by 50% 40% for 3 sec. Druid - LvL 0 Talent. Instant. 60 sec cooldown.
  • Pulverize A devastating blow that consumes 3 stacks of your Lacerate on the target to deal (300% of weapon damage) Physical damage, and reduce damage taken by 20% 15% for 10 sec. Requires Bear Form. Druid - LvL 0 Talent. Melee range. Instant.

Balance, Guardian, Restoration
  • Barkskin The Druid's skin becomes as tough as bark, reducing all damage taken by 20% for 12 sec. While protected, damaging attacks will not cause spellcasting delays. Usable while stunned, frozen, incapacitated, feared, or asleep, and in all forms. Can't be cast in Flight Form. Druid - Balance, Guardian, Restoration Spec. Instant. 30 sec cooldown. 60 sec cooldown.

Feral & Guardian
  • Survival Instincts Reduces all damage taken by 50% for 12 6 sec. Max 2 charges. Druid - Feral & Guardian Spec. Instant. 12 sec cooldown.

Guardian
  • Might of Ursoc Increases current and maximum health by 30% for 20 10 sec. Druid - Guardian Spec. Instant. 3 min cooldown.
  • Thick Hide Reduces all magical damage taken by 25% 10%, and reduces the chance you'll be critically hit by attacks by 6%. Reduces the chance for your attacks to be parried by 3%. Druid - Guardian Spec.
  • Tooth and Claw Your autoattacks in Bear Form have a 40% chance to empower your next Maul for 10 sec. Empowered Maul causes its primary victim's next autoattack to deal [ 400% [ 320% of AP ] less damage. You can accumulate up to 2 charges of Tooth and Claw. Requires Bear Form. Druid - Guardian Spec.

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Hunter (Forums, Talent Calculator)

Talents
  • Barrage Rapidly fires a spray of shots for 3 sec, dealing [ 16.000 * $120,361mw3 [ 960% of Mainhand Damage3 ;] Physical damage to the enemy target and an average of [ 8.000 * $120,361mw3 [ 480% of Mainhand Damage3 ;] Physical damage to each other enemy target in front of you. Usable while moving. Requires Ranged Weapon. Hunter - LvL 90 Talent. 60 Focus. 40 yd range. 3 sec cast (Channeled). 30 sec cooldown. 20 sec cooldown.
  • Thrill of the Hunt You have a 6% chance per 10 Focus spent on Focus-costing attacks to trigger Thrill of the Hunt. Thrill of the Hunt reduces the Focus cost of your next 6 3 Arcane Shots, Aimed Shots, or Multi-Shots by 20. Hunter - LvL 60 Talent.
  • Wyvern Sting A stinging shot that puts the target to sleep, incapacitating them for 30 sec. Any damage will cancel the effect. Usable while moving. Requires Ranged Weapon. Hunter - LvL 30 Talent. 40 yd range. 1.5 sec cast. 45 sec cooldown.

Pets
  • Spirit Beast Blessing The spirit beast blesses your allies, increasing the mastery of all party and raid members by 550 within 100 yards. Special Ability. 100 yd range. Instant. 45 sec cooldown.
  • Terrifying Roar The devilsaur lets out a terrifying roar, increasing the critical strike chance of all party and raid members by 5%. Special Ability. 100 yd range. Instant. 45 sec cooldown.

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Mage (Forums, Talent Calculator)

Talents
  • Meteor Calls down a meteor which lands at the target location after until cancelled 3 sec, dealing [ 1 + 375% of Spell Power ] Fire damage, split evenly between all targets within 8 yards. Also burns the ground, dealing an additional [ 30% of Spell Power ] Fire damage every 1 sec for until cancelled to enemies in the area. Mage - LvL 0 Talent. 1% of Base Mana. 40 yd range. Instant. 45 sec cooldown.

Fire
  • Fireball Hurls a fiery ball that causes [ 148.5% [ 1 + 148.5% of Spell Power ] Fire damage. Mage - Fire Spec. 4% of Base Mana. 40 yd range. 2.2 sec cast.
  • Scorch Scorch the enemy for [ 62.78% [ 1 + 62.78% of Spell Power ] Fire damage. Castable while moving. Mage - Fire Spec. 2% of Base Mana. 40 yd range. 1.5 sec cast.

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Monk (Forums, Talent Calculator)

  • Blackout Kick (Brewmaster) Kick with a blast of Chi energy, dealing [ 483.1% of Mainhand Min DPS + 241.6% of Offhand Min DPS + 153.6% of AP - 5 ] to [ 483.1% of Mainhand Max DPS + 241.6% of Offhand Max DPS + 153.6% of AP + 5 ] Physical damage, and increasing your parry chance by 20% 10% and your Stagger amount by an additional 20% for 6 sec. 10% for 6 sec.
  • Blackout Kick (Brewmaster) Kick with a blast of Chi energy, dealing [ 483.1% of Mainhand Min DPS + 241.6% of Offhand Min DPS + 153.6% of AP - 5 ] to [ 483.1% of Mainhand Max DPS + 241.6% of Offhand Max DPS + 153.6% of AP + 5 ] Physical damage, and increasing your parry chance by 20% 10% and your Stagger amount by an additional 20% for 6 sec. 10% for 6 sec.
  • Blackout Kick (Brewmaster) Kick with a blast of Chi energy, dealing [ 483.1% of Mainhand Min DPS + 241.6% of Offhand Min DPS + 153.6% of AP - 5 ] to [ 483.1% of Mainhand Max DPS + 241.6% of Offhand Max DPS + 153.6% of AP + 5 ] Physical damage, and increasing your parry chance by 20% 10% and your Stagger amount by an additional 20% for 6 sec. 10% for 6 sec.
  • Chi Wave (Brewmaster, Windwalker) A wave of Chi energy to flows through friends and foes, dealing [ 1 + 75.7% [ 50% of AP ] Nature damage or [ 75.7% of AP ] healing. [ 50% of AP ] healing.
  • Chi Wave (Mistweaver) A wave of Chi energy to flows through friends and foes, dealing [ 1 + 75.7% [ 50% of AP ] Nature damage or [ 90.8% of AP ] healing. [ 60% of AP ] healing.
  • Chi Wave (Brewmaster, Windwalker) A wave of Chi energy to flows through friends and foes, dealing [ 1 + 75.7% [ 50% of AP ] Nature damage or [ 75.7% of AP ] healing. [ 50% of AP ] healing.
  • Chi Wave (Mistweaver) A wave of Chi energy to flows through friends and foes, dealing [ 1 + 75.7% [ 50% of AP ] Nature damage or [ 90.8% of AP ] healing. [ 60% of AP ] healing.
  • Expel Harm (Brewmaster) Heal yourself for [ 1,024.7% of Mainhand Min DPS + 512.4% of Offhand Min DPS + 325.7% of AP - 11 ] to [ 1,024.7% of Mainhand Max DPS + 512.4% of Offhand Max DPS + 325.7% of AP + 11 [ 674.2% of Mainhand Min DPS + 337.1% of Offhand Min DPS + 214.3% of AP - 8 ] to [ 674.2% of Mainhand Max DPS + 337.1% of Offhand Max DPS + 214.3% of AP + 8 ;], and deal 33% of the amount healed as Nature damage to an enemy within 10 yards.
  • Expel Harm (Mistweaver) Heal yourself for [ 1,844.5% of Mainhand Min DPS + 390.9% of Spell Power - 14 ] to [ 1,844.5% of Mainhand Max DPS + 390.9% of Spell Power + 14 [ 1,213.5% of Mainhand Min DPS + 257.1% of Spell Power - 9 ] to [ 1,213.5% of Mainhand Max DPS + 257.1% of Spell Power + 9 ;], and deal 33% of the amount healed as Nature damage to an enemy within 10 yards.
  • Expel Harm (Windwalker) Heal yourself for [ 1,024.7% of Mainhand Min DPS + 512.4% of Offhand Min DPS + 325.7% of AP - 11 ] to [ 1,024.7% of Mainhand Max DPS + 512.4% of Offhand Max DPS + 325.7% of AP + 11 [ 674.2% of Mainhand Min DPS + 337.1% of Offhand Min DPS + 214.3% of AP - 8 ] to [ 674.2% of Mainhand Max DPS + 337.1% of Offhand Max DPS + 214.3% of AP + 8 ;], and deal 33% of the amount healed as Nature damage to an enemy within 10 yards.
  • Expel Harm 3% 2% of Base Mana / 40 Energy / 40 Energy / 3% of Base Mana. 2% of Base Mana.
  • Expel Harm (Brewmaster) Heal yourself for [ 1,024.7% of Mainhand Min DPS + 512.4% of Offhand Min DPS + 325.7% of AP - 11 ] to [ 1,024.7% of Mainhand Max DPS + 512.4% of Offhand Max DPS + 325.7% of AP + 11 [ 674.2% of Mainhand Min DPS + 337.1% of Offhand Min DPS + 214.3% of AP - 8 ] to [ 674.2% of Mainhand Max DPS + 337.1% of Offhand Max DPS + 214.3% of AP + 8 ;], and deal 33% of the amount healed as Nature damage to an enemy within 10 yards.
  • Expel Harm (Mistweaver) Heal yourself for [ 1,844.5% of Mainhand Min DPS + 390.9% of Spell Power - 14 ] to [ 1,844.5% of Mainhand Max DPS + 390.9% of Spell Power + 14 [ 1,213.5% of Mainhand Min DPS + 257.1% of Spell Power - 9 ] to [ 1,213.5% of Mainhand Max DPS + 257.1% of Spell Power + 9 ;], and deal 33% of the amount healed as Nature damage to an enemy within 10 yards.
  • Expel Harm (Windwalker) Heal yourself for [ 1,024.7% of Mainhand Min DPS + 512.4% of Offhand Min DPS + 325.7% of AP - 11 ] to [ 1,024.7% of Mainhand Max DPS + 512.4% of Offhand Max DPS + 325.7% of AP + 11 [ 674.2% of Mainhand Min DPS + 337.1% of Offhand Min DPS + 214.3% of AP - 8 ] to [ 674.2% of Mainhand Max DPS + 337.1% of Offhand Max DPS + 214.3% of AP + 8 ;], and deal 33% of the amount healed as Nature damage to an enemy within 10 yards.
  • Fortifying Brew (Brewmaster) Lasts 20 sec. Lasts 15 sec.
  • Fortifying Brew (Mistweaver, Windwalker) Lasts 20 sec. Lasts 15 sec.

Talents
  • Chi Wave (Brewmaster, Windwalker) A wave of Chi energy to flows through friends and foes, dealing [ 1 + 75.7% [ 50% of AP ] Nature damage or [ 75.7% of AP ] healing. [ 50% of AP ] healing.
  • Chi Wave (Mistweaver) A wave of Chi energy to flows through friends and foes, dealing [ 1 + 75.7% [ 50% of AP ] Nature damage or [ 90.8% of AP ] healing. [ 60% of AP ] healing.
  • Power Strikes Brewmaster, Windwalker: Every 15 sec, your next Jab, Spinning Crane Kick, Expel Harm, or Crackling Jade Lightning generates 1 additional Chi, or a Chi Sphere if already at maximum Chi. Monk - LvL 45 Talent. Mistweaver: Every 15 sec, your next Jab, Spinning Crane Kick, Expel Harm, or Surging Mist generates 1 additional Chi, or a Chi Sphere if already at maximum Chi. Monk - LvL 45 Talent.

Brewmaster
  • Brewmaster Training You become adept in the ways of the Brewmaster, amplifying three of your abilities. Fortifying Brew Also increases your Stagger amount by 20% while active. Tiger Palm Tiger Palm no longer costs Chi. Blackout Kick After you Blackout Kick, you gain Shuffle, increasing your parry chance by 20% 10% and your Stagger amount by an additional 20% 10% for 6 sec. Monk - Brewmaster Spec.
  • Guard Guard against future attacks, absorbing [ 1,133.5% of AP + 1 [ 900% of AP ;] damage and increasing all heals you apply to yourself by 30%. Lasts 30 sec. Requires Ox Stance. Monk - Brewmaster Spec. 2 Chi. Instant. 30 sec cooldown.
  • Stance of the Sturdy Ox Reduces damage taken by 25%, increases Stamina by 25% Increases armor by 50%, increases Stamina by 25%, reduces magic damage taken by 10%, and improves the functionality of Jab, Fortifying Brew, Tiger Palm, Blackout Kick, and Expel Harm. While in this stance, you will Stagger damage taken. Stagger You shrug off physical attacks, causing 80% of the damage to happen instantly and the remaining 20% to be divided over 10 sec. Monk - Brewmaster Spec. Instant.

Feral, Enhancement, Windwalker
  • Stat Negation Aura - Agility DPS Monk - Feral, Beast Mastery, Marksmanship, Survival, Assassination, Combat, Subtlety, Enhancement, Windwalker Spec. , Enhancement, Windwalker Spec.

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Paladin (Forums, Talent Calculator)


Protection
  • Guarded by the Light Increases your total Stamina by 15% and your block chance by 10% 5%. Reduces the chance you will be critically hit by melee attacks by 6%. Word of Glory is instant and no longer on the global cooldown. Your spell power is now equal to 100% of your attack power, and you no longer benefit from other sources of spell power. Grants 15% of your maximum mana every 2 sec. Paladin - Protection Spec.
  • Guardian of Ancient Kings Summons a Guardian of Ancient Kings to protect you for 12 8 sec. The Guardian of Ancient Kings reduces damage taken by 50%. Paladin - Protection Spec. 30 yd range. Instant. 3 min cooldown.
  • Mastery: Divine Bulwark Increases the damage reduction of your Shield of the Righteous by 8%, adds 8% 6%, adds 6% to your Bastion of Glory, and increases your chance to block melee attacks by 8%. Also increases your attack power by 8%. Paladin - Protection Spec.
  • Sanctuary Decreases damage taken by 15%, increases armor value from items by 10%, increases your chance to dodge by 2%, and reduces the chance for your attacks to be parried by 3%. Paladin - Protection Spec.
  • Shield of the Righteous Instantly slam the target with your shield, causing [ 1 + 160% of AP ] Holy damage, reducing the physical damage you take by [ 25 [ 20 ;] [Min 25, Max 80]% for 3 sec, and causing Bastion of Glory. Bastion of Glory Increases the strength of your Word of Glory when used to heal yourself by 10% 6%. Stacks up to 5 times. Requires Shields. Paladin - Protection Spec. 3 Holy Power. Melee range. Instant. 1.5 sec cooldown.

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Priest (Forums, Talent Calculator)

Major Glyphs
  • Glyph of the Inquisitor Your Holy Fire deals and Power Word: Solace deal 25% additional initial damage, but 20% of that damage is also dealt back to you. Major Glyph.

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Rogue (Forums, Talent Calculator)

Major Glyphs

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Shaman (Forums, Talent Calculator)


Balance & Elemental
  • Stat Negation Aura - Intellect DPS Warlock - Arcane, Fire, Frost, Balance, Shadow, Elemental, Affliction, Demonology, Destruction Spec. Shaman - Balance & Elemental Spec.

Elemental
  • Earth Shock Instantly shocks the target with concussive force, causing [ 1 + 132% 92.5% of Spell Power ] Nature damage. Shaman - Elemental Spec. 5% of Base Mana. 25 yd range. Instant. 6 sec cooldown.

Enhancement
  • Maelstrom Weapon When you deal damage with a melee weapon, you have a chance to gain an application of Maelstrom Weapon. Each application of Maelstrom Weapon reduces the cast time and mana cost of your next Nature spell by 20%. and increases its direct healing done by 20%. Does not apply to Ancestral Spirit or Hex. Stacks up to 5 times. Requires Melee Weapon. Shaman - Enhancement Spec.

Restoration
  • Healing Tide Totem Summons a Water Totem with 10% of the caster's health at the feet of the caster for 10 sec. The Healing Tide Totem pulses every 2 sec, healing all party or raid members within 40 yards for [ 1 + 91.95% 60% of Spell Power ]. Shaman - Restoration Spec. 5.6% of Base Mana. Instant. 3 min cooldown.

Major Glyphs
  • Glyph of Chaining Increases the jump distance of your Chain Heal spell by 100%. Major Glyph. but Chain Heal now has a 3 sec cooldown. Major Glyph.
  • Glyph of Spirit Walk Reduces the cooldown and duration of your Spirit Walk ability by 25%. Major Glyph.
  • Spirit Walk Reduces the cooldown and duration of your Spirit Walk ability by 25%. Major Glyph. Instant.

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Warlock (Forums, Talent Calculator)


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Warrior (Forums, Talent Calculator)

  • Defensive Stance A tanking combat stance that decreases damage taken by 25% 20%, increases threat generation, and generates 1 Rage every 3 sec while in combat. Instant. 1.5 sec cooldown.
  • Shattering Throw Arms: Throws your weapon at the enemy causing [ 14 + 94.1% of AP ] damage or removing any invulnerabilities. Fury, Protection: Throws your weapon at the enemy causing [ 12 + 78.4% of AP ] damage or removing any invulnerabilities. Requires Melee Weapon. 30 yd range. 1.5 sec cast. 5 min cooldown.
  • Shield Barrier Raise your shield, absorbing [ 275% [ 235% of AP ] damage for the next 6 sec. Consumes up to 40 additional Rage to increase the amount absorbed. Requires Shields. 20 Rage. Instant. 1.5 sec cooldown.

Perks

Talents
  • Siegebreaker Arms, Protection: Use your full strength to slam the target with your weapon, dealing (300% of weapon damage) damage, and knocking them back and down for 1 sec. Replaces Intimidating Shout. Fury: Use your full strength to slam the target with both weapons, dealing (300% of weapon damage) damage, and knocking them back and down for 1 sec. Replaces Intimidating Shout. Requires Melee Weapon. Warrior - LvL 0 Talent. Melee range. Instant. 45 sec cooldown.

Arms & Fury
  • Shield Barrier Improve your defenses, absorbing [ 275% [ 235% of AP ] damage for the next 6 sec. Consumes up to 40 additional Rage to increase the amount absorbed. Requires Defensive Stance. Warrior - Arms & Fury Spec. 20 Rage. Instant. 1.5 sec cooldown.

Protection
  • Demoralizing Shout Demoralizes all enemies within 10 yards, reducing the damage they do to you by 20% for 10 8 sec. Warrior - Protection Spec. Instant. 60 sec cooldown.
  • Last Stand Increases current and maximum health by 30% for 20 15 sec. Warrior - Protection Spec. Instant. 3 min cooldown.
  • Mastery: Critical Block Increases your chance to block by 4% and your chance to critically block by 17.6% 12%. Also increases your attack power by 8%. Warrior - Protection Spec.
  • Shield Wall Reduces all damage taken by 40% for 12 8 sec. Warrior - Protection Spec. Instant. 3 min cooldown.
  • Unwavering Sentinel Your Defensive Stance provides several additional benefits. Increases your total Stamina by 15%. Reduces the chance you will be critically hit by melee attacks by 6%. Reduces the chance your attacks will be parried by 3%. Increases your armor value from items by 25%. Reduces the Rage cost of Thunder Clap by 100%. Warrior - Protection Spec.

Major Glyphs
  • Glyph of Death From Above Reduces the cooldown on Heroic Leap by 15 sec. Major Glyph. but the range of Heroic Leap is also reduced by 20 yds. Major Glyph.
  • Glyph of Shattering Throw Teaches you the ability Shattering Throw. Shattering Throw Arms: Throws your weapon at the enemy causing [ 14 + 94.1% of AP ] damage or removing any invulnerabilities. Fury, Protection Throws your weapon at the enemy causing [ 12 + 78.4% of AP ] damage or removing any invulnerabilities. Major Glyph.

Professions
Engineering
  • Nitro Boosts Permanently attaches nitro boosts to your belt, allowing you to increase run speed for 8 sec. (1 a few seconds. Duration and speed may vary. (3 Min Cooldown) Nitro boosts share a cooldown with potions. Engineering. 5 sec cast. Reagents: Tinker's Kit. Tools: Arclight Spanner.



Raid Testing Schedule - September 9
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
On Tuesday, September 9, we will continue Warlords Mythic raid testing. As always given the nature of beta, it is quite possible that there will be technical or gameplay issues that disrupt the testing. Thank you in advance for your patience and understanding.

Mythic difficulty is designed for a fixed-size 20-player group.

Each encounter should be available at approximately the listed times below on all Beta servers.

Tuesday, September 9
  • Hans'gar & Franzok - Mythic Foundry - 10:30 PDT (13:30 EDT, 19:30 CEST)
  • Blast Furnace - Mythic Foundry - 16:00 PDT (19:00 EDT, 01:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of a beta environment. We might have to change the time of a testing session, change the boss being tested, or cancel a test entirely, due to bugs, fire, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

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