Warlords Season 2 Ending Soon, Patch 6.2.3 PTR - Build 20691

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Warlords Season 2 Ending Soon
Originally Posted by Blizzard (Blue Tracker
/ Official Forums
)
After an in intense season of conflict in Arenas and Battlegrounds, the time is coming soon to see who has climbed to the top of the PvP ranks. Prepare to fight your last battles of this season, and remember—there is no substitute for victory!

Warlords Season 2 will be ending as soon as a few weeks from now. Once the season ends, we'll begin a roughly two-week process to determine end-of-season reward eligibility.

All players who believe that they may have qualified for Warlords Season 2 awards should note the following:

  • In order to ensure you receive your award(s), please refrain from transferring your character(s) to another realm or faction until after Warlords Season 3 has begun.
  • Warlords Season 2 titles and mounts will be awarded a couple of weeks after Season 3 begins.

Conquest Points will be converted to Honor Points at the end of the season, and any Honor above 4,000 will be converted to in-game currency at a rate of 35 silver per point. A few other things to keep in mind once the season has ended:

  • The Honor cap will remain at 4,000.
  • Warlords Season 2 items with rating requirements will no longer be available for purchase.
  • The Season 2 vendors will move over from where they are now and convert to selling last season’s gear for honor. The Season 3 vendors will appear in the newly vacated vendor location.
  • Rated Battleground and Arena matches will not be available during the break between seasons.
  • We will confirm the start date of the forthcoming Warlords Season 3 in a post here in the weeks to come.

In war, you win or lose, live or die—and the difference is but an eyelash. To the battlefield!

Patch 6.2.3 PTR - Build 20691
Build 20691 will be deployed to the PTR realms soon.

Spell Changes
Originally Posted by MMO-Champion
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Death Knight (Forums, Talent Calculator)

  • Blood Boil (Blood) Deals [ 1 + 48% 52.8% of AP ] Shadow damage to all enemies within 10 yards, and spreads your existing diseases from your target to all other enemies hit, refreshing them to full duration.
  • Blood Boil (Frost) Deals [ 1 + 48% 52.8% of AP ] Shadow damage to all enemies within 10 yards, and spreads your existing diseases from your target to all other enemies hit.
  • Blood Boil (Unholy) Deals [ 1 + 48% 52.8% of AP ] Shadow damage to all enemies within 10 yards, and spreads your existing diseases from your target to all other enemies hit.
  • Death and Decay Corrupts the ground targeted by the Death Knight, causing [ 120% [ 132% of AP ] Shadow damage over 10 sec to targets within the area. 1 Unholy. 30 yd range. Instant. 30 sec cooldown.
  • Death Coil (Blood, Frost) Fires a blast of unholy energy at the target, causing [ 80% [ 88% of AP ] Shadow damage to an enemy or healing an Undead ally for [ 400% of AP ]. [ 440% of AP ].
  • Death Coil (Unholy) Fires a blast of unholy energy at the target, causing [ 96% [ 105.6% of AP ] Shadow damage to an enemy or healing an Undead ally for [ 400% of AP ]. [ 440% of AP ].
  • Soul Reaper Strikes an enemy for (85% 94% of weapon damage) Physical damage and afflicts the target with Soul Reaper. After 5 sec, if the target is below 35% health, this effect will deal [ 333.7% [ 367.07% of AP ] additional Shadowfrost damage. If the enemy dies before this effect triggers, the Death Knight gains 50% haste for 5 sec. Requires Melee Weapon. 1 Unholy. Melee range. Instant. 6 sec cooldown.

Talents
  • Defile (Blood) Every 1 sec, if there are any enemies standing in the Defile, it deals [ 1 + 33.3% 36.63% of AP ] Shadowfrost damage to them, and grows in radius and damage by 2.5%.
  • Defile (Frost, Unholy) Every 1 sec, if there are any enemies standing in the Defile, it deals [ 1 + 33.3% 36.63% of AP ] Shadowfrost damage to them, and grows in radius and damage by 2.5%.
  • Necrotic Plague (Blood) A powerful disease that deals [ 1 + 3.2% 3.52% of AP ] Shadowfrost damage per stack every 2 sec for 30 sec.
  • Necrotic Plague (Frost, Unholy) A powerful disease that deals [ 1 + 3.2% 3.52% of AP ] Shadowfrost damage per stack every 2 sec for 30 sec.

Blood
  • Soul Reaper Strikes an enemy for (65% 72% of weapon damage) Physical damage, afflicts the target with Soul Reaper, and increases the healing from your next Death Strike by 20%. After 5 sec, if the target is below 35% health, this effect will deal [ 333.7% [ 367.07% of AP ] additional Shadowfrost damage. If the enemy dies before this effect triggers, the Death Knight gains 50% haste for 5 sec. Requires Melee Weapon. Death Knight - Blood Spec. 1 Blood. Melee range. Instant. 6 sec cooldown.

Frost
  • Howling Blast Blast the target with a frigid wind, dealing [ AP [ 110% of AP ;] Frost damage to that foe, and AP [ 110% of AP Frost damage to all other enemies within 10 yards, infecting all targets with Frost Fever. Frost Fever A disease that deals Frost damage every 3 sec for 30 sec. Death Knight - Frost Spec. 1 Frost. 30 yd range. Instant.
  • Soul Reaper Strikes an enemy for (115% 127% of weapon damage) Physical damage and afflicts the target with Soul Reaper. After 5 sec, if the target is below 35% health, this effect will deal [ 333.7% [ 367.07% of AP ] additional Shadowfrost damage. If the enemy dies before this effect triggers, the Death Knight gains 50% haste for 5 sec. Requires Melee Weapon. Death Knight - Frost Spec. 1 Frost. Melee range. Instant. 6 sec cooldown.

Unholy
  • Festering Strike (Blood, Frost) Deals (275% Deals (303% of weapon damage) Physical damage and increases the duration of your Blood Plague, Frost Fever, and Chains of Ice effects on the target by up to 6 sec.
  • Festering Strike (Unholy) Deals (275% Deals (303% of weapon damage) Physical damage and increases the duration of your Blood Plague, Frost Fever, and Chains of Ice effects on the target by up to 6 sec.
  • Necrosis You gain 5% more of the Multistrike stat from all sources. Your Scourge Strike, Festering Strike, Plague Strike, Soul Reaper, and Blood Boil multistrikes deal an additional [ 1 + 18.4% 20.24% of AP ] Shadow damage. Death Knight - Unholy Spec.
  • Scourge Strike An unholy strike that deals (140% 154% of weapon damage) Physical damage and (70% 77% of weapon damage) Shadow damage. Requires Melee Weapon. Death Knight - Unholy Spec. 1 Unholy. Melee range. Instant.

Major Glyphs
  • Death Coil Your Death Coil spell is now usable on all allies. When cast on a non-undead ally, Death Coil shrouds them with a protective barrier that absorbs up to [ 80% [ 88% of AP ] damage. Major Glyph. Instant.
  • Glyph of Death Coil Your Death Coil spell is now usable on all allies. When cast on a non-undead ally, Death Coil shrouds them with a protective barrier that absorbs up to [ 80% [ 88% of AP ] damage. Major Glyph.

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Druid (Forums, Talent Calculator)

  • Moonfire (Balance) A Lunar spell that burns the enemy for [ 1 + 38.9% 41.23% of Spell Power ] Arcane damage and then an additional [ 10 + 28.08% 29.76% of Spell Power ] Arcane damage over 20 sec.
  • Moonfire (Feral, Guardian, Restoration) A Lunar spell that burns the enemy for [ 1 + 38.9% 41.23% of Spell Power ] Arcane damage and then an additional [ 10 + 28.08% 29.76% of Spell Power ] Arcane damage over 20 sec.
  • Moonfire (Balance) A Lunar spell that burns the enemy for [ 1 + 38.9% 41.23% of Spell Power ] Arcane damage and then an additional [ 10 + 28.08% 29.76% of Spell Power ] Arcane damage over 20 sec.
  • Moonfire (Feral, Guardian, Restoration) A Lunar spell that burns the enemy for [ 1 + 38.9% 41.23% of Spell Power ] Arcane damage and then an additional [ 10 + 28.08% 29.76% of Spell Power ] Arcane damage over 20 sec.
  • Starfall A Lunar spell that strikes all enemies afflicted by your Moonfire or Sunfire within 40 yards. Deals [ 28% [ 29.68% of Spell Power ] Arcane damage every 1 sec for 10 sec. Max 3 charges. Charges are shared with Starsurge. Shapeshifting into an animal form or losing control of your character will cancel the effect. Unlimited range. Instant.
  • Sunfall You summon a flurry of solar bolts from the sky which strike targets afflicted by your Moonfire or Sunfire within 40 yards. Deals [ 28% [ 29.68% of Spell Power ] Nature damage to up to 2 targets every 5 sec for until cancelled. Max 3 charges. Charges shared with Starsurge. Shapeshifting into an animal form cancels the effect. Any effect which causes you to lose control of your character will suppress the Sunfall effect. Unlimited range. Instant.
  • Sunfire A Solar spell that burns the enemy for [ 1 + 38.9% 41.23% of Spell Power ] Nature damage and then an additional [ 12 + 28.08% 29.76% of Spell Power ] Nature damage over 24 sec. Upon reaching 100 Solar Energy, your next Sunfire within 5 sec will deal 100% additional initial damage. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Solar. 100 yd range. Instant.
  • Wrath A Solar spell that causes [ 140.4% [ 148.82% of Spell Power ] Nature damage to the target. Can be cast in Moonkin Form. Solar. 3.5% of Base Mana. 40 yd range. 2 sec cast.

Balance
  • Starfall A Lunar spell that strikes all enemies afflicted by your Moonfire or Sunfire within 40 yards. Deals [ 28% [ 29.68% of Spell Power ] Arcane damage every 1 sec for 10 sec. Max 3 charges. Charges are shared with Starsurge. Shapeshifting into an animal form or losing control of your character will cancel the effect. 3 Max Charges. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance Spec. 6% of Base Mana. Instant. 30 sec recharge. 3 Max Charges.
  • Starfire A Lunar spell that causes [ 1 + 224.6% 238.08% of Spell Power ] Arcane damage to the target. Can be cast in Tree of Life Form, Moonkin Form. Druid - Balance Spec. 3% of Base Mana. 40 yd range. 3 sec cast.
  • Starsurge Instantly causes [ 280.8% [ 297.65% of Spell Power ] Spellstorm damage to the target, benefiting from your strongest current Eclipse bonus. Also grants Lunar or Solar Empowerment, based on current Balance Energy side, which increases the damage of your next 2 Starfires or 3 Wraths by 30%. Max 3 charges. Charges shared with Starfall. 3 Max Charges. Can be cast in Moonkin Form. Can't be cast in Tree of Life Form. Druid - Balance Spec. 3% of Base Mana. 40 yd range. 2 sec cast. 30 sec recharge. 3 Max Charges.

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Paladin (Forums, Talent Calculator)

  • Censure Deals [ 6.18% Deals [ 6.67% of Spell Power ] additional Holy damage over 15 sec. Stacks up to 5 times. 100 yd range. Instant.
  • Crusader Strike (Holy, Protection) An instant strike that causes (120% 130% of weapon damage) Physical damage.
  • Crusader Strike (Retribution) An instant strike that causes (120% 130% of weapon damage) Physical damage and grants 1 Holy Power.
  • Hammer of the Righteous (Holy, Protection) An instant strike that causes (120% 130% of weapon damage) Physical damage.
  • Hammer of the Righteous (Retribution) An instant strike that causes (120% 130% of weapon damage) Physical damage and grants 1 Holy Power.
  • Hammer of Wrath (Holy, Protection) Hurls a magical hammer that strikes an enemy for [ 1 + 240% 259.2% of Spell Power ] Holy damage.
  • Hammer of Wrath (Retribution) Hurls a magical hammer that strikes an enemy for [ 1 + 240% 259.2% of Spell Power ] Holy damage and generates a charge of Holy Power.
  • Judgment (Holy) Causes [ 1 + 57.6% of Spell Power + 69.6% of AP ] Holy damage. 62.21% of Spell Power + 75.17% of AP ] Holy damage.
  • Judgment (Protection, Retribution) Causes [ 1 + 57.6% of Spell Power + 69.6% 62.21% of Spell Power + 75.17% of AP ] Holy damage and generates 1 Holy Power.
  • Seal of Truth Fills you with Holy Light, causing melee attacks to deal (12% 13% of weapon damage) additional Holy damage and apply Censure to the target. 100 yd range. Instant.

Retribution
  • Divine Storm Deals (80% Deals (86% of weapon damage) Holy damage to all enemies within 8 yards. Requires Melee Weapon. Paladin - Retribution Spec. 3 Holy Power. Instant.
  • Seal of Truth Fills you with Holy Light, causing melee attacks to deal (12% 13% of weapon damage) additional Holy damage and apply Censure to the target. Censure Deals [ 6.18% [ 6.67% of Spell Power ] additional Holy damage over 15 sec. Stacks up to 5 times. Paladin - Retribution Spec. Instant.
  • Templar's Verdict A powerful weapon strike that deals (240% 259% of weapon damage) Physical damage. Requires Melee Weapon. Paladin - Retribution Spec. 3 Holy Power. Melee range. Instant.

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Shaman (Forums, Talent Calculator)

  • Chain Lightning Hurls a lightning bolt at the enemy, dealing [ 1 + 60.7% 63.13% of Spell Power ] Nature damage and then jumping to additional nearby enemies. Affects 3 total targets. 1% of Base Mana. 30 yd range. 2 sec cast.
  • Flame Shock Sears the target with fire, causing [ 1 + 35% 36.4% of Spell Power ] Fire damage and then an additional [ 6 + 35% 36.4% of Spell Power ] Fire damage over 30 sec. 1.25% of Base Mana. 25 yd range. Instant. 6 sec cooldown.
  • Lightning Bolt Fires a bolt of lightning at the target, dealing 1 [ 1 + 104% of Spell Power Nature damage. 1.75% of Base Mana. 30 yd range. 2.5 sec cast.
  • Lightning Shield The caster is surrounded by a reactive lightning barrier. When an attack hits the caster, the attacker will be struck for [ 22.63% [ 23.54% of Spell Power ] Nature damage. This effect may only occur once every few seconds. Lasts 60 min. Instant.
  • Lightning Shield Discharges lightning at an attacker, dealing [ 22.63% [ 23.54% of Spell Power ] Nature damage. 100 yd range. Instant. 3 sec cooldown.
  • Stormstrike Strike an enemy, dealing (624% 649% of weapon damage) Physical damage with your main-hand and (624% 649% of weapon damage) Physical damage with your off-hand, and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec. Requires Melee Weapon. Melee range. Instant.
  • Stormstrike Off-Hand Strike an enemy, dealing (624% 649% of weapon damage) Physical damage with your main-hand and (624% 649% of weapon damage) Physical damage with your off-hand, and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec. Requires Melee Weapon. Melee range. Instant.
  • Windfury Attack Each of your main-hand weapon attacks has a 20% chance of triggering three extra attacks dealing (40% 42% of weapon damage) Physical damage. 100 yd range. Instant.
  • Windstrike Hurl a staggering blast of wind at an enemy, dealing (624% 649% of weapon damage) Physical damage with you main hand and (624% 649% of weapon damage) Physical damage with your off-hand, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Nature spells for 15 sec. Requires Melee Weapon. 1 Max Charges. 1% of Base Mana. 30 yd range. Instant. 7.5 sec recharge. 1 Max Charges.
  • Windstrike Hurl a staggering blast of wind at an enemy, dealing (624% 649% of weapon damage) Physical damage with you main hand and (624% 649% of weapon damage) Physical damage with your off-hand, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Nature spells for 15 sec. Requires Melee Weapon. 100 yd range. Instant.
  • Windstrike Off-Hand Hurl a staggering blast of wind at an enemy, dealing (624% 649% of weapon damage) Physical damage with you main hand and (624% 649% of weapon damage) Physical damage with your off-hand, bypassing armor, and granting you an additional 25% chance to critically strike that enemy with your Nature spells for 15 sec. Requires Melee Weapon. 100 yd range. Instant.

Elemental
  • Earth Shock Instantly shocks the target with concussive force, causing [ 1 + 92.5% 96.2% of Spell Power ] Nature damage. Shaman - Elemental Spec. 1.25% of Base Mana. 25 yd range. Instant. 6 sec cooldown.

Elemental & Restoration
  • Lava Burst You hurl molten lava at the target, dealing [ 1 + 114.4% 118.98% of Spell Power ] Fire damage. Lava Burst will always deal a critical strike. If your Flame Shock is on the target, Lava Burst will deal 50% additional damage. 1 Max Charges. Shaman - Elemental & Restoration Spec. 0.5% of Base Mana. 30 yd range. 2 sec cast. 8 sec recharge. 1 Max Charges.

Enhancement
  • Enhanced Weapons You imbue your weapons with the power of wind and fire. Each of your main-hand weapon attacks has a 20% chance of triggering three extra attacks dealing (40% 42% of weapon damage) Physical damage. Each of your off-hand weapon attacks causes up to [ 14.9% of AP ] additional Fire damage, based on weapon speed. Shaman - Enhancement Spec.
  • Lava Lash You charge your off-hand weapon with lava, instantly dealing (690% 718% of weapon damage) Fire damage to an enemy target and spreading your Flame Shock from the target to up to 6 enemies within 12 yards. Requires Melee Weapon. 1 Max Charges. Shaman - Enhancement Spec. 1% of Base Mana. Melee range. Instant. 10.5 sec recharge. 1 Max Charges.
  • Stormstrike Strike an enemy, dealing (624% 649% of weapon damage) Physical damage with your main-hand and (624% 649% of weapon damage) Physical damage with your off-hand, and granting you an additional 25% chance to critically strike that enemy with your Nature damage spells for 15 sec. Requires Melee Weapon. 1 Max Charges. Shaman - Enhancement Spec. 1% of Base Mana. Melee range. Instant. 7.5 sec recharge. 1 Max Charges.
  • Windfury Each of your main-hand attacks has a 20% chance of triggering three extra attacks dealing 40% 42% weapon damage. Shaman - Enhancement Spec.

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Warrior (Forums, Talent Calculator)

Arms
  • Seasoned Soldier While wielding a two-handed melee weapon, all damage dealt is increased by 10% 15%. Requires Two-Handed Axes, Two-Handed Maces, Polearms, Two-Handed Swords, Staves. Warrior - Arms Spec.

Fury & Protection
  • Enrage (Arms, Protection) Shield Slam and Devastate critical strikes, critical blocks, and activating Berserker Rage will Enrage you, generating 10 Rage and increasing damage done by 10% for 8 sec. 15% for 8 sec.
  • Enrage (Fury) Bloodthirst critical strikes and activating Berserker Rage will Enrage you, generating 10 Rage and increasing damage done by 10% for 8 sec. 15% for 8 sec.

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